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4358 | Serge | 1 | /* |
2 | * Copyright © 2009 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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21 | * IN THE SOFTWARE. |
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22 | * |
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23 | * Authors: |
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24 | * Eric Anholt |
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25 | * |
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26 | */ |
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27 | |||
28 | #include "intel_batchbuffer.h" |
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29 | #include "intel_fbo.h" |
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30 | #include "brw_context.h" |
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31 | #include "brw_defines.h" |
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32 | #include "brw_state.h" |
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33 | |||
34 | static void |
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35 | gen6_upload_depth_stencil_state(struct brw_context *brw) |
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36 | { |
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37 | struct gl_context *ctx = &brw->ctx; |
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38 | struct gen6_depth_stencil_state *ds; |
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39 | struct intel_renderbuffer *depth_irb; |
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40 | |||
41 | /* _NEW_BUFFERS */ |
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42 | depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); |
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43 | |||
44 | ds = brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE, |
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45 | sizeof(*ds), 64, |
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46 | &brw->cc.depth_stencil_state_offset); |
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47 | memset(ds, 0, sizeof(*ds)); |
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48 | |||
49 | /* _NEW_STENCIL | _NEW_BUFFERS */ |
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50 | if (ctx->Stencil._Enabled) { |
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51 | int back = ctx->Stencil._BackFace; |
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52 | |||
53 | ds->ds0.stencil_enable = 1; |
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54 | ds->ds0.stencil_func = |
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55 | intel_translate_compare_func(ctx->Stencil.Function[0]); |
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56 | ds->ds0.stencil_fail_op = |
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57 | intel_translate_stencil_op(ctx->Stencil.FailFunc[0]); |
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58 | ds->ds0.stencil_pass_depth_fail_op = |
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59 | intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]); |
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60 | ds->ds0.stencil_pass_depth_pass_op = |
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61 | intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]); |
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62 | ds->ds1.stencil_write_mask = ctx->Stencil.WriteMask[0]; |
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63 | ds->ds1.stencil_test_mask = ctx->Stencil.ValueMask[0]; |
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64 | |||
65 | if (ctx->Stencil._TestTwoSide) { |
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66 | ds->ds0.bf_stencil_enable = 1; |
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67 | ds->ds0.bf_stencil_func = |
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68 | intel_translate_compare_func(ctx->Stencil.Function[back]); |
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69 | ds->ds0.bf_stencil_fail_op = |
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70 | intel_translate_stencil_op(ctx->Stencil.FailFunc[back]); |
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71 | ds->ds0.bf_stencil_pass_depth_fail_op = |
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72 | intel_translate_stencil_op(ctx->Stencil.ZFailFunc[back]); |
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73 | ds->ds0.bf_stencil_pass_depth_pass_op = |
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74 | intel_translate_stencil_op(ctx->Stencil.ZPassFunc[back]); |
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75 | ds->ds1.bf_stencil_write_mask = ctx->Stencil.WriteMask[back]; |
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76 | ds->ds1.bf_stencil_test_mask = ctx->Stencil.ValueMask[back]; |
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77 | } |
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78 | |||
79 | ds->ds0.stencil_write_enable = ctx->Stencil._WriteEnabled; |
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80 | } |
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81 | |||
82 | /* _NEW_DEPTH */ |
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83 | if (ctx->Depth.Test && depth_irb) { |
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84 | ds->ds2.depth_test_enable = ctx->Depth.Test; |
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85 | ds->ds2.depth_test_func = intel_translate_compare_func(ctx->Depth.Func); |
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86 | ds->ds2.depth_write_enable = ctx->Depth.Mask; |
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87 | } |
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88 | |||
89 | /* Point the GPU at the new indirect state. */ |
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90 | if (brw->gen == 6) { |
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91 | BEGIN_BATCH(4); |
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92 | OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2)); |
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93 | OUT_BATCH(0); |
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94 | OUT_BATCH(brw->cc.depth_stencil_state_offset | 1); |
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95 | OUT_BATCH(0); |
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96 | ADVANCE_BATCH(); |
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97 | } else { |
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98 | BEGIN_BATCH(2); |
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99 | OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2)); |
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100 | OUT_BATCH(brw->cc.depth_stencil_state_offset | 1); |
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101 | ADVANCE_BATCH(); |
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102 | } |
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103 | } |
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104 | |||
105 | const struct brw_tracked_state gen6_depth_stencil_state = { |
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106 | .dirty = { |
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107 | .mesa = _NEW_DEPTH | _NEW_STENCIL | _NEW_BUFFERS, |
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108 | .brw = BRW_NEW_BATCH | BRW_NEW_STATE_BASE_ADDRESS, |
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109 | .cache = 0, |
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110 | }, |
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111 | .emit = gen6_upload_depth_stencil_state, |
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112 | };><>><> |