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4358 Serge 1
/*
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 * Copyright © 2009 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Eric Anholt 
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 *
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 */
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#include "intel_batchbuffer.h"
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#include "intel_fbo.h"
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#include "brw_context.h"
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#include "brw_defines.h"
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#include "brw_state.h"
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static void
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gen6_upload_depth_stencil_state(struct brw_context *brw)
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{
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   struct gl_context *ctx = &brw->ctx;
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   struct gen6_depth_stencil_state *ds;
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   struct intel_renderbuffer *depth_irb;
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   /* _NEW_BUFFERS */
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   depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
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   ds = brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
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			sizeof(*ds), 64,
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			&brw->cc.depth_stencil_state_offset);
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   memset(ds, 0, sizeof(*ds));
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   /* _NEW_STENCIL | _NEW_BUFFERS */
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   if (ctx->Stencil._Enabled) {
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      int back = ctx->Stencil._BackFace;
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      ds->ds0.stencil_enable = 1;
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      ds->ds0.stencil_func =
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	 intel_translate_compare_func(ctx->Stencil.Function[0]);
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      ds->ds0.stencil_fail_op =
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	 intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
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      ds->ds0.stencil_pass_depth_fail_op =
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	 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
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      ds->ds0.stencil_pass_depth_pass_op =
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	 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
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      ds->ds1.stencil_write_mask = ctx->Stencil.WriteMask[0];
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      ds->ds1.stencil_test_mask = ctx->Stencil.ValueMask[0];
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      if (ctx->Stencil._TestTwoSide) {
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	 ds->ds0.bf_stencil_enable = 1;
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	 ds->ds0.bf_stencil_func =
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	    intel_translate_compare_func(ctx->Stencil.Function[back]);
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	 ds->ds0.bf_stencil_fail_op =
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	    intel_translate_stencil_op(ctx->Stencil.FailFunc[back]);
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	 ds->ds0.bf_stencil_pass_depth_fail_op =
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	    intel_translate_stencil_op(ctx->Stencil.ZFailFunc[back]);
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	 ds->ds0.bf_stencil_pass_depth_pass_op =
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	    intel_translate_stencil_op(ctx->Stencil.ZPassFunc[back]);
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	 ds->ds1.bf_stencil_write_mask = ctx->Stencil.WriteMask[back];
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	 ds->ds1.bf_stencil_test_mask = ctx->Stencil.ValueMask[back];
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      }
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      ds->ds0.stencil_write_enable = ctx->Stencil._WriteEnabled;
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   }
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   /* _NEW_DEPTH */
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   if (ctx->Depth.Test && depth_irb) {
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      ds->ds2.depth_test_enable = ctx->Depth.Test;
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      ds->ds2.depth_test_func = intel_translate_compare_func(ctx->Depth.Func);
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      ds->ds2.depth_write_enable = ctx->Depth.Mask;
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   }
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   /* Point the GPU at the new indirect state. */
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   if (brw->gen == 6) {
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      BEGIN_BATCH(4);
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      OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
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      OUT_BATCH(0);
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      OUT_BATCH(brw->cc.depth_stencil_state_offset | 1);
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      OUT_BATCH(0);
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      ADVANCE_BATCH();
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   } else {
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      BEGIN_BATCH(2);
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      OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
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      OUT_BATCH(brw->cc.depth_stencil_state_offset | 1);
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      ADVANCE_BATCH();
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   }
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}
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const struct brw_tracked_state gen6_depth_stencil_state = {
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   .dirty = {
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      .mesa = _NEW_DEPTH | _NEW_STENCIL | _NEW_BUFFERS,
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      .brw  = BRW_NEW_BATCH | BRW_NEW_STATE_BASE_ADDRESS,
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      .cache = 0,
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   },
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   .emit = gen6_upload_depth_stencil_state,
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};