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/*
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 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * \file dri_util.h
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 * DRI utility functions definitions.
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 *
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 * This module acts as glue between GLX and the actual hardware driver.  A DRI
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 * driver doesn't really \e have to use any of this - it's optional.  But, some
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 * useful stuff is done here that otherwise would have to be duplicated in most
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 * drivers.
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 *
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 * Basically, these utility functions take care of some of the dirty details of
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 * screen initialization, context creation, context binding, DRM setup, etc.
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 *
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 * These functions are compiled into each DRI driver so libGL.so knows nothing
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 * about them.
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 *
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 * \sa dri_util.c.
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 *
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 * \author Kevin E. Martin 
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 * \author Brian Paul 
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 */
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/**
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 * The following structs are shared between DRISW and DRI2, the DRISW structs
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 * are essentially base classes of the DRI2 structs. DRISW needs to compile on
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 * platforms without DRM, so keep the structs opaque to DRM.
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 */
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#ifndef _DRI_UTIL_H_
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#define _DRI_UTIL_H_
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#include 
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#include 
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#include "main/mtypes.h"
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#include "xmlconfig.h"
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/**
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 * Extensions.
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 */
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extern const __DRIcoreExtension driCoreExtension;
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extern const __DRIswrastExtension driSWRastExtension;
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extern const __DRIdri2Extension driDRI2Extension;
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extern const __DRI2configQueryExtension dri2ConfigQueryExtension;
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/**
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 * Driver callback functions.
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 *
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 * Each DRI driver must have one of these structures with all the pointers set
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 * to appropriate functions within the driver.
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 *
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 * When glXCreateContext() is called, for example, it'll call a helper function
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 * dri_util.c which in turn will jump through the \a CreateContext pointer in
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 * this structure.
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 */
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struct __DriverAPIRec {
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    const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
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    void (*DestroyScreen)(__DRIscreen *driScrnPriv);
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    GLboolean (*CreateContext)(gl_api api,
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                               const struct gl_config *glVis,
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                               __DRIcontext *driContextPriv,
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			       unsigned major_version,
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			       unsigned minor_version,
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			       uint32_t flags,
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			       unsigned *error,
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                               void *sharedContextPrivate);
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    void (*DestroyContext)(__DRIcontext *driContextPriv);
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    GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
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                              __DRIdrawable *driDrawPriv,
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                              const struct gl_config *glVis,
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                              GLboolean pixmapBuffer);
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    void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
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    void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
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    GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
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                             __DRIdrawable *driDrawPriv,
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                             __DRIdrawable *driReadPriv);
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    GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
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    __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate,
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                                    unsigned int attachment,
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                                    unsigned int format,
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                                    int width, int height);
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    void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer);
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};
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extern const struct __DriverAPIRec driDriverAPI;
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/**
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 * Per-screen private driver information.
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 */
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struct __DRIscreenRec {
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    /**
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     * Current screen's number
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     */
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    int myNum;
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    /**
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     * File descriptor returned when the kernel device driver is opened.
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     *
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     * Used to:
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     *   - authenticate client to kernel
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     *   - map the frame buffer, SAREA, etc.
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     *   - close the kernel device driver
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     */
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    int fd;
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    /**
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     * DRM (kernel module) version information.
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     */
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    __DRIversion drm_version;
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    /**
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     * Device-dependent private information (not stored in the SAREA).
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     *
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     * This pointer is never touched by the DRI layer.
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     */
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    void *driverPrivate;
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    void *loaderPrivate;
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    const __DRIextension **extensions;
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    const __DRIswrastLoaderExtension *swrast_loader;
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    struct {
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	/* Flag to indicate that this is a DRI2 screen.  Many of the above
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	 * fields will not be valid or initializaed in that case. */
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	__DRIdri2LoaderExtension *loader;
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	__DRIimageLookupExtension *image;
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	__DRIuseInvalidateExtension *useInvalidate;
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    } dri2;
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    driOptionCache optionInfo;
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    driOptionCache optionCache;
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    unsigned int api_mask;
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};
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/**
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 * Per-context private driver information.
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 */
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struct __DRIcontextRec {
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    /**
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     * Device driver's private context data.  This structure is opaque.
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     */
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    void *driverPrivate;
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    /**
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     * The loaders's private context data.  This structure is opaque.
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     */
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    void *loaderPrivate;
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    /**
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     * Pointer to drawable currently bound to this context for drawing.
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     */
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    __DRIdrawable *driDrawablePriv;
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    /**
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     * Pointer to drawable currently bound to this context for reading.
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     */
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    __DRIdrawable *driReadablePriv;
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    /**
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     * Pointer to screen on which this context was created.
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     */
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    __DRIscreen *driScreenPriv;
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    struct {
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	int draw_stamp;
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	int read_stamp;
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    } dri2;
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};
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/**
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 * Per-drawable private DRI driver information.
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 */
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struct __DRIdrawableRec {
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    /**
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     * Driver's private drawable information.
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     *
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     * This structure is opaque.
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     */
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    void *driverPrivate;
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    /**
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     * Private data from the loader.  We just hold on to it and pass
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     * it back when calling into loader provided functions.
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     */
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    void *loaderPrivate;
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    /**
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     * Pointer to context to which this drawable is currently bound.
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     */
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    __DRIcontext *driContextPriv;
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    /**
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     * Pointer to screen on which this drawable was created.
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     */
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    __DRIscreen *driScreenPriv;
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    /**
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     * Reference count for number of context's currently bound to this
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     * drawable.
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     *
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     * Once it reaches zero, the drawable can be destroyed.
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     *
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     * \note This behavior will change with GLX 1.3.
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     */
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    int refcount;
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    /**
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     * Last value of the stamp.
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     *
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     * If this differs from the value stored at __DRIdrawable::dri2.stamp,
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     * then the drawable information has been modified by the X server, and the
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     * drawable information (below) should be retrieved from the X server.
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     */
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    unsigned int lastStamp;
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    int w, h;
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    /**
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     * Drawable timestamp.  Increased when the loader calls invalidate.
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     */
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    struct {
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	unsigned int stamp;
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    } dri2;
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};
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extern void
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dri2InvalidateDrawable(__DRIdrawable *drawable);
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extern void
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driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv);
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#endif /* _DRI_UTIL_H_ */