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/*
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 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice including the dates of first publication and
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 * either this permission notice or a reference to
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 * http://oss.sgi.com/projects/FreeB/
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 * shall be included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * Except as contained in this notice, the name of Silicon Graphics, Inc.
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 * shall not be used in advertising or otherwise to promote the sale, use or
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 * other dealings in this Software without prior written authorization from
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 * Silicon Graphics, Inc.
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 */
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#include "glxclient.h"
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#include "indirect.h"
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#include "indirect_vertex_array.h"
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/*****************************************************************************/
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/**
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 * \name Vertex array pointer bridge functions
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 *
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 * When EXT_vertex_array was moved into the core GL spec, the \c count
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 * parameter was lost.  This libGL really only wants to implement the GL 1.1
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 * version, but we need to support applications that were written to the old
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 * interface.  These bridge functions are part of the glue that makes this
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 * happen.
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 */
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/*@{*/
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void
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__indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride,
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                             GLsizei count, const GLvoid * pointer)
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{
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   (void) count;
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   __indirect_glColorPointer(size, type, stride, pointer);
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}
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void
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__indirect_glEdgeFlagPointerEXT(GLsizei stride,
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                                GLsizei count, const GLboolean * pointer)
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{
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   (void) count;
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   __indirect_glEdgeFlagPointer(stride, pointer);
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}
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void
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__indirect_glIndexPointerEXT(GLenum type, GLsizei stride,
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                             GLsizei count, const GLvoid * pointer)
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{
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   (void) count;
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   __indirect_glIndexPointer(type, stride, pointer);
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}
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void
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__indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
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                              const GLvoid * pointer)
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{
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   (void) count;
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   __indirect_glNormalPointer(type, stride, pointer);
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}
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void
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__indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
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                                GLsizei count, const GLvoid * pointer)
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{
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   (void) count;
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   __indirect_glTexCoordPointer(size, type, stride, pointer);
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}
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void
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__indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride,
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                              GLsizei count, const GLvoid * pointer)
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{
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   (void) count;
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   __indirect_glVertexPointer(size, type, stride, pointer);
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}
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/*@}*/
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/*****************************************************************************/
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void
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__indirect_glInterleavedArrays(GLenum format, GLsizei stride,
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                               const GLvoid * pointer)
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{
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   struct glx_context *gc = __glXGetCurrentContext();
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   __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
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#define NONE  {0, 0, 0}
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#define F(x)  {GL_FLOAT, x, x * sizeof(GLfloat)}
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#define UB4   {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}
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   /* Each row in this array describes the elements of a particular
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    * interleaved array mode.  Each column describes, in the order in which
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    * they appear in the interleaved arrays, one of the four possible types
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    * of vertex data that can appear in an interleaved array.
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    */
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   struct
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   {
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        /**
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	 * The enum describing the GL type, as would be passed to the
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	 * appropriate gl*Pointer function.
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	 */
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      GLushort type;
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        /**
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	 * Number of elements in the subarray, as would be passed (as the
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	 * \c size parameter) to the appropriate gl*Pointer function.
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	 */
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      GLubyte count;
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        /**
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	 * True size of a single element in the subarray, as would be passed
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	 * (as the \c stride parameter) to the appropriate gl*Pointer
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	 * function.
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	 */
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      GLubyte size;
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   }
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   static const modes[14][4] = {
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      /* texture color normal vertex */
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      {NONE, NONE, NONE, F(2)}, /* GL_V2F */
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      {NONE, NONE, NONE, F(3)}, /* GL_V3F */
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      {NONE, UB4, NONE, F(2)},  /* GL_C4UB_V2F */
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      {NONE, UB4, NONE, F(3)},  /* GL_C4UB_V3F */
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      {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */
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      {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */
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      {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
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      {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */
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      {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */
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      {F(2), UB4, NONE, F(3)},  /* GL_T2F_C4UB_V3F */
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      {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */
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      {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */
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      {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
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      {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
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   };
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#undef NONE
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#undef F
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#undef UB4
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   GLint trueStride, size;
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   int offsets[4];
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   unsigned i;
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   const int idx = format - GL_V2F;
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   /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D].  Since idx
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    * is just the format biased by -GL_V2F, all valid idx values are on the
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    * range [0, 0x0D].
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    */
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   if ((idx < 0) || (idx > 0x0D)) {
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      __glXSetError(gc, GL_INVALID_ENUM);
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      return;
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   }
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   if (stride < 0) {
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      __glXSetError(gc, GL_INVALID_VALUE);
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      return;
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   }
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   /* If the 'count' for a subarray is non-zero, then the offset of its
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    * first element is at the currently accumulated 'size'.
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    */
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   size = 0;
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   for (i = 0; i < 4; i++) {
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      offsets[i] = (modes[idx][i].count != 0) ? size : -1;
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      size += modes[idx][i].size;
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   }
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   trueStride = (stride == 0) ? size : stride;
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   __glXArrayDisableAll(state);
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   if (offsets[0] >= 0) {
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      __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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      __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT,
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                                   trueStride, (const char *) pointer);
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   }
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   if (offsets[1] >= 0) {
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      __indirect_glEnableClientState(GL_COLOR_ARRAY);
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      __indirect_glColorPointer(modes[idx][1].count, modes[idx][1].type,
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                                trueStride,
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                                (const char *) pointer + offsets[1]);
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   }
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   if (offsets[2] >= 0) {
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      __indirect_glEnableClientState(GL_NORMAL_ARRAY);
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      __indirect_glNormalPointer(GL_FLOAT, trueStride,
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                                 (const char *) pointer + offsets[2]);
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   }
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   __indirect_glEnableClientState(GL_VERTEX_ARRAY);
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   __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
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                              trueStride,
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                              (const char *) pointer + offsets[3]);
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}