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4358 Serge 1
/*
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 * Copyright © 2010 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#include "ast.h"
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void
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ast_type_specifier::print(void) const
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{
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   if (structure) {
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      structure->print();
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   } else {
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      printf("%s ", type_name);
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   }
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   if (is_array) {
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      printf("[ ");
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      if (array_size) {
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	 array_size->print();
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      }
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      printf("] ");
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   }
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}
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bool
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ast_fully_specified_type::has_qualifiers() const
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{
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   return this->qualifier.flags.i != 0;
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}
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bool ast_type_qualifier::has_interpolation() const
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{
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   return this->flags.q.smooth
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          || this->flags.q.flat
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          || this->flags.q.noperspective;
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}
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bool
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ast_type_qualifier::has_layout() const
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{
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   return this->flags.q.origin_upper_left
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          || this->flags.q.pixel_center_integer
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          || this->flags.q.depth_any
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          || this->flags.q.depth_greater
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          || this->flags.q.depth_less
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          || this->flags.q.depth_unchanged
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          || this->flags.q.std140
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          || this->flags.q.shared
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          || this->flags.q.column_major
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          || this->flags.q.row_major
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          || this->flags.q.packed
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          || this->flags.q.explicit_location
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          || this->flags.q.explicit_index
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          || this->flags.q.explicit_binding;
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}
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bool
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ast_type_qualifier::has_storage() const
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{
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   return this->flags.q.constant
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          || this->flags.q.attribute
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          || this->flags.q.varying
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          || this->flags.q.in
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          || this->flags.q.out
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          || this->flags.q.uniform;
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}
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bool
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ast_type_qualifier::has_auxiliary_storage() const
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{
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   return this->flags.q.centroid;
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}
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const char*
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ast_type_qualifier::interpolation_string() const
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{
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   if (this->flags.q.smooth)
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      return "smooth";
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   else if (this->flags.q.flat)
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      return "flat";
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   else if (this->flags.q.noperspective)
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      return "noperspective";
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   else
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      return NULL;
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}
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bool
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ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
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				    _mesa_glsl_parse_state *state,
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				    ast_type_qualifier q)
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{
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   ast_type_qualifier ubo_mat_mask;
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   ubo_mat_mask.flags.i = 0;
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   ubo_mat_mask.flags.q.row_major = 1;
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   ubo_mat_mask.flags.q.column_major = 1;
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   ast_type_qualifier ubo_layout_mask;
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   ubo_layout_mask.flags.i = 0;
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   ubo_layout_mask.flags.q.std140 = 1;
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   ubo_layout_mask.flags.q.packed = 1;
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   ubo_layout_mask.flags.q.shared = 1;
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   /* Uniform block layout qualifiers get to overwrite each
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    * other (rightmost having priority), while all other
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    * qualifiers currently don't allow duplicates.
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    */
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   if ((this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
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				      ubo_layout_mask.flags.i)) != 0) {
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      _mesa_glsl_error(loc, state,
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		       "duplicate layout qualifiers used\n");
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      return false;
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   }
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   if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
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      this->flags.i &= ~ubo_mat_mask.flags.i;
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   if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
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      this->flags.i &= ~ubo_layout_mask.flags.i;
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   this->flags.i |= q.flags.i;
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   if (q.flags.q.explicit_location)
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      this->location = q.location;
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   if (q.flags.q.explicit_index)
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      this->index = q.index;
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   if (q.flags.q.explicit_binding)
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      this->binding = q.binding;
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   if (q.precision != ast_precision_none)
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      this->precision = q.precision;
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   return true;
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}
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