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/**********************************************************
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 * Copyright 2009-2011 VMware, Inc.  All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use, copy,
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 * modify, merge, publish, distribute, sublicense, and/or sell copies
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 * of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 **********************************************************/
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/*
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 * TODO:
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 *
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 * Fencing is currently a bit inefficient, since we need to call the
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 * kernel do determine a fence object signaled status if the fence is not
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 * signaled. This can be greatly improved upon by using the fact that the
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 * execbuf ioctl returns the last signaled fence seqno, as does the
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 * fence signaled ioctl. We should set up a ring of fence objects and
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 * walk through them checking for signaled status each time we receive a
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 * new passed fence seqno.
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 */
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#include "util/u_memory.h"
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#include "util/u_atomic.h"
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#include "pipebuffer/pb_buffer_fenced.h"
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#include "vmw_screen.h"
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#include "vmw_fence.h"
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struct vmw_fence_ops
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{
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   struct pb_fence_ops base;
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   struct vmw_winsys_screen *vws;
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};
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struct vmw_fence
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{
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   int32_t refcount;
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   uint32_t handle;
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   uint32_t mask;
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   int32_t signalled;
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};
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/**
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 * vmw_fence - return the vmw_fence object identified by a
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 * struct pipe_fence_handle *
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 *
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 * @fence: The opaque pipe fence handle.
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 */
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static INLINE struct vmw_fence *
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vmw_fence(struct pipe_fence_handle *fence)
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{
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   return (struct vmw_fence *) fence;
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}
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/**
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 * vmw_fence_create - Create a user-space fence object.
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 *
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 * @handle: Handle identifying the kernel fence object.
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 * @mask: Mask of flags that this fence object may signal.
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 *
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 * Returns NULL on failure.
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 */
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struct pipe_fence_handle *
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vmw_fence_create(uint32_t handle, uint32_t mask)
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{
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   struct vmw_fence *fence = CALLOC_STRUCT(vmw_fence);
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   if (!fence)
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      return NULL;
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   p_atomic_set(&fence->refcount, 1);
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   fence->handle = handle;
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   fence->mask = mask;
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   p_atomic_set(&fence->signalled, 0);
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   return (struct pipe_fence_handle *) fence;
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}
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/**
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 * vmw_fence_ops - Return the vmw_fence_ops structure backing a
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 * struct pb_fence_ops pointer.
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 *
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 * @ops: Pointer to a struct pb_fence_ops.
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 *
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 */
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static INLINE struct vmw_fence_ops *
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vmw_fence_ops(struct pb_fence_ops *ops)
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{
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   assert(ops);
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   return (struct vmw_fence_ops *)ops;
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}
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/**
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 * vmw_fence_reference - Reference / unreference a vmw fence object.
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 *
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 * @vws: Pointer to the winsys screen.
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 * @ptr: Pointer to reference transfer destination.
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 * @fence: Pointer to object to reference. May be NULL.
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 */
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void
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vmw_fence_reference(struct vmw_winsys_screen *vws,
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		    struct pipe_fence_handle **ptr,
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		    struct pipe_fence_handle *fence)
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{
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   if (*ptr) {
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      struct vmw_fence *vfence = vmw_fence(*ptr);
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      if (p_atomic_dec_zero(&vfence->refcount)) {
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	 vmw_ioctl_fence_unref(vws, vfence->handle);
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	 FREE(vfence);
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      }
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   }
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   if (fence) {
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      struct vmw_fence *vfence = vmw_fence(fence);
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      p_atomic_inc(&vfence->refcount);
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   }
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   *ptr = fence;
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}
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/**
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 * vmw_fence_signalled - Check whether a fence object is signalled.
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 *
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 * @vws: Pointer to the winsys screen.
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 * @fence: Handle to the fence object.
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 * @flag: Fence flags to check. If the fence object can't signal
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 * a flag, it is assumed to be already signaled.
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 *
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 * Returns 0 if the fence object was signaled, nonzero otherwise.
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 */
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int
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vmw_fence_signalled(struct vmw_winsys_screen *vws,
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		   struct pipe_fence_handle *fence,
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		   unsigned flag)
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{
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   struct vmw_fence *vfence;
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   int32_t vflags = SVGA_FENCE_FLAG_EXEC;
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   int ret;
161
   uint32_t old;
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   if (!fence)
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      return 0;
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   vfence = vmw_fence(fence);
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   old = p_atomic_read(&vfence->signalled);
168
 
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   vflags &= ~vfence->mask;
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   if ((old & vflags) == vflags)
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      return 0;
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   ret = vmw_ioctl_fence_signalled(vws, vfence->handle, vflags);
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176
   if (ret == 0) {
177
      int32_t prev = old;
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      do {
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	 old = prev;
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	 prev = p_atomic_cmpxchg(&vfence->signalled, old, old | vflags);
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      } while (prev != old);
183
   }
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185
   return ret;
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}
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/**
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 * vmw_fence_finish - Wait for a fence object to signal.
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 *
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 * @vws: Pointer to the winsys screen.
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 * @fence: Handle to the fence object.
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 * @flag: Fence flags to wait for. If the fence object can't signal
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 * a flag, it is assumed to be already signaled.
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 *
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 * Returns 0 if the wait succeeded. Nonzero otherwise.
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 */
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int
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vmw_fence_finish(struct vmw_winsys_screen *vws,
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		 struct pipe_fence_handle *fence,
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		 unsigned flag)
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{
203
   struct vmw_fence *vfence;
204
   int32_t vflags = SVGA_FENCE_FLAG_EXEC;
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   int ret;
206
   uint32_t old;
207
 
208
   if (!fence)
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      return 0;
210
 
211
   vfence = vmw_fence(fence);
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   old = p_atomic_read(&vfence->signalled);
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   vflags &= ~vfence->mask;
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   if ((old & vflags) == vflags)
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      return 0;
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   ret = vmw_ioctl_fence_finish(vws, vfence->handle, vflags);
219
 
220
   if (ret == 0) {
221
      int32_t prev = old;
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223
      do {
224
	 old = prev;
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	 prev = p_atomic_cmpxchg(&vfence->signalled, old, old | vflags);
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      } while (prev != old);
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   }
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229
   return ret;
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}
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/**
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 * vmw_fence_ops_fence_reference - wrapper for the pb_fence_ops api.
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 *
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 * wrapper around vmw_fence_reference.
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 */
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static void
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vmw_fence_ops_fence_reference(struct pb_fence_ops *ops,
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                              struct pipe_fence_handle **ptr,
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                              struct pipe_fence_handle *fence)
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{
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   struct vmw_winsys_screen *vws = vmw_fence_ops(ops)->vws;
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   vmw_fence_reference(vws, ptr, fence);
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}
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/**
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 * vmw_fence_ops_fence_signalled - wrapper for the pb_fence_ops api.
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 *
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 * wrapper around vmw_fence_signalled.
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 */
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static int
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vmw_fence_ops_fence_signalled(struct pb_fence_ops *ops,
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                              struct pipe_fence_handle *fence,
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                              unsigned flag)
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{
258
   struct vmw_winsys_screen *vws = vmw_fence_ops(ops)->vws;
259
 
260
   return vmw_fence_signalled(vws, fence, flag);
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}
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263
 
264
/**
265
 * vmw_fence_ops_fence_finish - wrapper for the pb_fence_ops api.
266
 *
267
 * wrapper around vmw_fence_finish.
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 */
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static int
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vmw_fence_ops_fence_finish(struct pb_fence_ops *ops,
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                           struct pipe_fence_handle *fence,
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                           unsigned flag)
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{
274
   struct vmw_winsys_screen *vws = vmw_fence_ops(ops)->vws;
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276
   return vmw_fence_finish(vws, fence, flag);
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}
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279
 
280
/**
281
 * vmw_fence_ops_destroy - Destroy a pb_fence_ops function table.
282
 *
283
 * @ops: The function table to destroy.
284
 *
285
 * Part of the pb_fence_ops api.
286
 */
287
static void
288
vmw_fence_ops_destroy(struct pb_fence_ops *ops)
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{
290
   FREE(ops);
291
}
292
 
293
 
294
/**
295
 * vmw_fence_ops_create - Create a pb_fence_ops function table.
296
 *
297
 * @vws: Pointer to a struct vmw_winsys_screen.
298
 *
299
 * Returns a pointer to a pb_fence_ops function table to interface
300
 * with pipe_buffer. This function is typically called on driver setup.
301
 *
302
 * Returns NULL on failure.
303
 */
304
struct pb_fence_ops *
305
vmw_fence_ops_create(struct vmw_winsys_screen *vws)
306
{
307
   struct vmw_fence_ops *ops;
308
 
309
   ops = CALLOC_STRUCT(vmw_fence_ops);
310
   if(!ops)
311
      return NULL;
312
 
313
   ops->base.destroy = &vmw_fence_ops_destroy;
314
   ops->base.fence_reference = &vmw_fence_ops_fence_reference;
315
   ops->base.fence_signalled = &vmw_fence_ops_fence_signalled;
316
   ops->base.fence_finish = &vmw_fence_ops_fence_finish;
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318
   ops->vws = vws;
319
 
320
   return &ops->base;
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}
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