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/**************************************************************************
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 *
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 * Copyright 2010 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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 * USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 *
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 **************************************************************************/
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#include "gdi/gdi_sw_winsys.h"
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#include "pipe/p_screen.h"
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#include "state_tracker/graw.h"
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#include "target-helpers/inline_debug_helper.h"
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#include "target-helpers/inline_sw_helper.h"
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#include 
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static LRESULT CALLBACK
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window_proc(HWND hWnd,
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            UINT uMsg,
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            WPARAM wParam,
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            LPARAM lParam)
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{
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   switch (uMsg) {
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   case WM_DESTROY:
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      PostQuitMessage(0);
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      break;
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   default:
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      return DefWindowProc(hWnd, uMsg, wParam, lParam);
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   }
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   return 0;
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}
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static struct {
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   void (* draw)(void);
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} graw;
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struct pipe_screen *
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graw_create_window_and_screen(int x,
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                              int y,
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                              unsigned width,
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                              unsigned height,
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                              enum pipe_format format,
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                              void **handle)
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{
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   struct sw_winsys *winsys = NULL;
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   struct pipe_screen *screen = NULL;
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   WNDCLASSEX wc;
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   UINT style = WS_VISIBLE | WS_TILEDWINDOW;
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   RECT rect;
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   HWND hWnd = NULL;
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   HDC hDC = NULL;
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   if (format != PIPE_FORMAT_R8G8B8A8_UNORM)
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      goto fail;
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   winsys = gdi_create_sw_winsys();
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   if (winsys == NULL)
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      goto fail;
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   screen = sw_screen_create(winsys);
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   if (screen == NULL)
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      goto fail;
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   memset(&wc, 0, sizeof wc);
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   wc.cbSize = sizeof wc;
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   wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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   wc.lpfnWndProc = window_proc;
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   wc.lpszClassName = "graw-gdi";
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   wc.hInstance = GetModuleHandle(NULL);
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   wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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   wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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   wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
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   RegisterClassEx(&wc);
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   SetRect(&rect, 0, 0, width, height);
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   AdjustWindowRectEx(&rect, style, FALSE, 0);
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   hWnd = CreateWindowEx(0,
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                         wc.lpszClassName,
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                         wc.lpszClassName,
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                         style,
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                         x,
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                         y,
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                         rect.right - rect.left,
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                         rect.bottom - rect.top,
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                         NULL,
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                         NULL,
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                         wc.hInstance,
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                         0);
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   if (hWnd == NULL)
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      goto fail;
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   hDC = GetDC(hWnd);
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   if (hDC == NULL)
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      goto fail;
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   *handle = (void *)hDC;
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   return debug_screen_wrap(screen);
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fail:
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   if (hWnd)
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      DestroyWindow(hWnd);
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   if (screen)
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      screen->destroy(screen);
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   return NULL;
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}
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void
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graw_set_display_func(void (* draw)(void))
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{
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   graw.draw = draw;
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}
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void
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graw_main_loop(void)
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{
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   for (;;) {
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      MSG msg;
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      while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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         if (msg.message == WM_QUIT) {
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            return;
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         }
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         TranslateMessage(&msg);
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         DispatchMessage(&msg);
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      }
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      if (graw.draw) {
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         graw.draw();
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      }
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      Sleep(0);
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   }
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}