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4358 Serge 1
/**************************************************************************
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 *
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 * Copyright 2009 VMware, Inc.  All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#ifndef SHADER_H
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#define SHADER_H
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#include "VG/openvg.h"
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struct shader;
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struct vg_paint;
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struct vg_context;
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struct vg_image;
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struct matrix;
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struct shader *shader_create(struct vg_context *context);
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void shader_destroy(struct shader *shader);
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void shader_set_color_transform(struct shader *shader, VGboolean set);
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void shader_set_masking(struct shader *shader, VGboolean set);
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VGboolean shader_is_masking(struct shader *shader);
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void shader_set_paint(struct shader *shader, struct vg_paint *paint);
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struct vg_paint *shader_paint(struct shader *shader);
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void shader_set_image_mode(struct shader *shader, VGImageMode image_mode);
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VGImageMode shader_image_mode(struct shader *shader);
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void shader_set_drawing_image(struct shader *shader, VGboolean drawing_image);
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VGboolean shader_drawing_image(struct shader *shader);
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void shader_set_image(struct shader *shader, struct vg_image *img);
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void shader_set_surface_matrix(struct shader *shader,
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                               const struct matrix *mat);
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void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat);
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void shader_bind(struct shader *shader);
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#endif