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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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/* Sample Usage:
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In addition to the usual X calls to select a visual, create a colormap
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and create a window, you must do the following to use the X/Mesa interface:
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1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo.
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2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
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   the XMesaVisual.
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3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window
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   and XMesaVisual.
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4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and
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   to make the context the current one.
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5. Make gl* calls to render your graphics.
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6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers.
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7. Before the X window is destroyed, call XMesaDestroyBuffer().
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8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
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*/
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#ifndef XMESA_H
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#define XMESA_H
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#include "main/core.h" /* for gl_config */
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#include "state_tracker/st_api.h"
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#include "os/os_thread.h"
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#include "state_tracker/xlib_sw_winsys.h"
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# include 
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# include 
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# include 
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struct hud_context;
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typedef struct xmesa_display *XMesaDisplay;
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typedef struct xmesa_buffer *XMesaBuffer;
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typedef struct xmesa_context *XMesaContext;
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typedef struct xmesa_visual *XMesaVisual;
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struct xmesa_display {
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   pipe_mutex mutex;
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   Display *display;
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   struct pipe_screen *screen;
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   struct st_manager *smapi;
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   struct pipe_context *pipe;
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};
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/*
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 * Create a new X/Mesa visual.
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 * Input:  display - X11 display
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 *         visinfo - an XVisualInfo pointer
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 *         rgb_flag - GL_TRUE = RGB mode,
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 *                    GL_FALSE = color index mode
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 *         alpha_flag - alpha buffer requested?
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 *         db_flag - GL_TRUE = double-buffered,
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 *                   GL_FALSE = single buffered
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 *         stereo_flag - stereo visual?
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 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
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 *                       GL_FALSE = use an off-screen pixmap for back buffer
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 *         depth_size - requested bits/depth values, or zero
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 *         stencil_size - requested bits/stencil values, or zero
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 *         accum_red_size - requested bits/red accum values, or zero
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 *         accum_green_size - requested bits/green accum values, or zero
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 *         accum_blue_size - requested bits/blue accum values, or zero
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 *         accum_alpha_size - requested bits/alpha accum values, or zero
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 *         num_samples - number of samples/pixel if multisampling, or zero
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 *         level - visual level, usually 0
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 *         visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
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 * Return;  a new XMesaVisual or 0 if error.
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 */
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extern XMesaVisual XMesaCreateVisual( Display *display,
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                                      XVisualInfo * visinfo,
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                                      GLboolean rgb_flag,
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                                      GLboolean alpha_flag,
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                                      GLboolean db_flag,
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                                      GLboolean stereo_flag,
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                                      GLboolean ximage_flag,
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                                      GLint depth_size,
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                                      GLint stencil_size,
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                                      GLint accum_red_size,
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                                      GLint accum_green_size,
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                                      GLint accum_blue_size,
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                                      GLint accum_alpha_size,
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                                      GLint num_samples,
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                                      GLint level,
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                                      GLint visualCaveat );
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/*
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 * Destroy an XMesaVisual, but not the associated XVisualInfo.
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 */
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extern void XMesaDestroyVisual( XMesaVisual v );
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/*
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 * Create a new XMesaContext for rendering into an X11 window.
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 *
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 * Input:  visual - an XMesaVisual
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 *         share_list - another XMesaContext with which to share display
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 *                      lists or NULL if no sharing is wanted.
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 * Return:  an XMesaContext or NULL if error.
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 */
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extern XMesaContext XMesaCreateContext( XMesaVisual v,
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					XMesaContext share_list,
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                                        GLuint major, GLuint minor,
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                                        GLuint profileMask,
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                                        GLuint contextFlags);
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/*
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 * Destroy a rendering context as returned by XMesaCreateContext()
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 */
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extern void XMesaDestroyContext( XMesaContext c );
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/*
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 * Create an XMesaBuffer from an X window.
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 */
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extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, Window w );
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/*
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 * Create an XMesaBuffer from an X pixmap.
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 */
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extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
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					    Pixmap p,
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					    Colormap cmap );
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/*
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 * Destroy an XMesaBuffer, but not the corresponding window or pixmap.
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 */
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extern void XMesaDestroyBuffer( XMesaBuffer b );
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/*
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 * Return the XMesaBuffer handle which corresponds to an X drawable, if any.
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 *
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 * New in Mesa 2.3.
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 */
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extern XMesaBuffer XMesaFindBuffer( Display *dpy,
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				    Drawable d );
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/*
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 * Bind two buffers (read and draw) to a context and make the
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 * context the current one.
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 * New in Mesa 3.3
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 */
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extern GLboolean XMesaMakeCurrent2( XMesaContext c,
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                                    XMesaBuffer drawBuffer,
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                                    XMesaBuffer readBuffer );
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/*
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 * Unbind the current context from its buffer.
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 */
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extern GLboolean XMesaUnbindContext( XMesaContext c );
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/*
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 * Return a handle to the current context.
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 */
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extern XMesaContext XMesaGetCurrentContext( void );
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/*
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 * Swap the front and back buffers for the given buffer.  No action is
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 * taken if the buffer is not double buffered.
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 */
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extern void XMesaSwapBuffers( XMesaBuffer b );
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/*
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 * Copy a sub-region of the back buffer to the front buffer.
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 *
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 * New in Mesa 2.6
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 */
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extern void XMesaCopySubBuffer( XMesaBuffer b,
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				int x,
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				int y,
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				int width,
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				int height );
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/*
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 * Flush/sync a context
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 */
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extern void XMesaFlush( XMesaContext c );
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/*
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 * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free
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 * any memory used by that buffer.
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 *
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 * New in Mesa 2.3.
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 */
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extern void XMesaGarbageCollect( void );
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/*
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 * Create a pbuffer.
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 * New in Mesa 4.1
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 */
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extern XMesaBuffer XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
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                                      unsigned int width, unsigned int height);
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/*
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 * Texture from Pixmap
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 * New in Mesa 7.1
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 */
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extern void
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XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
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                  const int *attrib_list);
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extern void
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XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer);
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extern XMesaBuffer
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XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
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                               Colormap cmap,
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                               int format, int target, int mipmap);
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extern void
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XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask);
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/***********************************************************************
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 */
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/**
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 * Visual inforation, derived from GLvisual.
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 * Basically corresponds to an XVisualInfo.
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 */
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struct xmesa_visual {
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   struct gl_config mesa_visual;/* Device independent visual parameters */
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   int screen, visualID, visualType;
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   Display *display;	/* The X11 display */
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   XVisualInfo * visinfo;	/* X's visual info (pointer to private copy) */
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   XVisualInfo *vishandle;	/* Only used in fakeglx.c */
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   GLint BitsPerPixel;		/* True bits per pixel for XImages */
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   GLboolean ximage_flag;	/* Use XImage for back buffer (not pixmap)? */
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   struct st_visual stvis;
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};
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/**
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 * Context info, derived from st_context.
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 * Basically corresponds to a GLXContext.
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 */
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struct xmesa_context {
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   struct st_context_iface *st;
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   XMesaVisual xm_visual;	/** pixel format info */
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   XMesaBuffer xm_buffer;	/** current drawbuffer */
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   XMesaBuffer xm_read_buffer;  /** current readbuffer */
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   struct hud_context *hud;
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};
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/**
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 * Types of X/GLX drawables we might render into.
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 */
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typedef enum {
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   WINDOW,          /* An X window */
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   GLXWINDOW,       /* GLX window */
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   PIXMAP,          /* GLX pixmap */
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   PBUFFER          /* GLX Pbuffer */
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} BufferType;
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/**
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 * Framebuffer information, derived from.
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 * Basically corresponds to a GLXDrawable.
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 */
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struct xmesa_buffer {
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   struct st_framebuffer_iface *stfb;
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   struct xlib_drawable ws;
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   GLboolean wasCurrent;	/* was ever the current buffer? */
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   XMesaVisual xm_visual;	/* the X/Mesa visual */
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   Colormap cmap;		/* the X colormap */
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   BufferType type;             /* window, pixmap, pbuffer or glxwindow */
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   GLboolean largestPbuffer;    /**< for pbuffers */
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   GLboolean preservedContents; /**< for pbuffers */
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   XImage *tempImage;
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   unsigned long selectedEvents;/* for pbuffers only */
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   GC gc;			/* scratch GC for span, line, tri drawing */
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   /* GLX_EXT_texture_from_pixmap */
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   GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */
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   GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */
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   GLint TextureMipmap; /** 0 or 1 */
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   struct xmesa_buffer *Next;	/* Linked list pointer: */
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   unsigned width, height;
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};
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extern const char *
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xmesa_get_name(void);
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extern void
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xmesa_init(Display *dpy);
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extern XMesaBuffer
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xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis);
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extern void
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xmesa_get_window_size(Display *dpy, XMesaBuffer b,
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                      GLuint *width, GLuint *height);
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extern void
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xmesa_notify_invalid_buffer(XMesaBuffer b);
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extern void
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xmesa_check_buffer_size(XMesaBuffer b);
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extern void
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xmesa_destroy_buffers_on_display(Display *dpy);
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static INLINE GLuint
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xmesa_buffer_width(XMesaBuffer b)
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{
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   return b->width;
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}
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static INLINE GLuint
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xmesa_buffer_height(XMesaBuffer b)
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{
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   return b->height;
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}
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extern boolean xmesa_strict_invalidate;
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#endif