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4358 Serge 1
/**********************************************************
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 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use, copy,
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 * modify, merge, publish, distribute, sublicense, and/or sell copies
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 * of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 **********************************************************/
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#include "draw/draw_context.h"
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#include "util/u_inlines.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/u_bitmask.h"
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#include "tgsi/tgsi_parse.h"
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#include "tgsi/tgsi_text.h"
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#include "svga_context.h"
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#include "svga_tgsi.h"
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#include "svga_hw_reg.h"
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#include "svga_cmd.h"
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#include "svga_debug.h"
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/**
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 * Substitute a debug shader.
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 */
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static const struct tgsi_token *
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substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens)
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{
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#if 0
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   if (shader_id == 12) {
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   static struct tgsi_token tokens[300];
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   const char *text =
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      "VERT\n"
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      "DCL IN[0]\n"
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      "DCL IN[1]\n"
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      "DCL IN[2]\n"
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      "DCL OUT[0], POSITION\n"
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      "DCL TEMP[0..4]\n"
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      "IMM FLT32 {     1.0000,     1.0000,     1.0000,     1.0000 }\n"
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      "IMM FLT32 {     0.45,     1.0000,     1.0000,     1.0000 }\n"
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      "IMM FLT32 { 1.297863, 0.039245, 0.035993, 0.035976}\n"
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      "IMM FLT32 { -0.019398, 1.696131, -0.202151, -0.202050  }\n"
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      "IMM FLT32 { 0.051711, -0.348713, -0.979204, -0.978714  }\n"
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      "IMM FLT32 { 0.000000, 0.000003, 139.491577, 141.421356 }\n"
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      "DCL CONST[0..7]\n"
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      "DCL CONST[9..16]\n"
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      "  MOV TEMP[2], IMM[0]\n"
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      "  MOV TEMP[2].xyz, IN[2]\n"
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      "  MOV TEMP[2].xyz, IN[0]\n"
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      "  MOV TEMP[2].xyz, IN[1]\n"
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      "  MUL TEMP[1], IMM[3], TEMP[2].yyyy\n"
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      "  MAD TEMP[3], IMM[2],  TEMP[2].xxxx, TEMP[1]\n"
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      "  MAD TEMP[1], IMM[4], TEMP[2].zzzz, TEMP[3]\n"
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      "  MAD TEMP[4], IMM[5], TEMP[2].wwww, TEMP[1]\n"
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      "  MOV OUT[0], TEMP[4]\n"
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      "  END\n";
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   if (!tgsi_text_translate(text,
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                             tokens,
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                             Elements(tokens)))
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   {
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      assert(0);
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      return NULL;
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   }
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   return tokens;
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   }
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#endif
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   return old_tokens;
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}
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static void *
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svga_create_vs_state(struct pipe_context *pipe,
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                     const struct pipe_shader_state *templ)
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{
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   struct svga_context *svga = svga_context(pipe);
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   struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader);
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   if (!vs)
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      return NULL;
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   /* substitute a debug shader?
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    */
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   vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
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                                                   templ->tokens));
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   /* Collect basic info that we'll need later:
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    */
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   tgsi_scan_shader(vs->base.tokens, &vs->base.info);
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   {
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      /* Need to do construct a new template in case we substitued a
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       * debug shader.
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       */
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      struct pipe_shader_state tmp2 = *templ;
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      tmp2.tokens = vs->base.tokens;
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      vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2);
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   }
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   vs->base.id = svga->debug.shader_id++;
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   if (SVGA_DEBUG & DEBUG_TGSI || 0) {
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      debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
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                   __FUNCTION__, vs->base.id,
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                   vs->base.info.num_inputs, vs->base.info.num_outputs);
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   }
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   return vs;
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}
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static void
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svga_bind_vs_state(struct pipe_context *pipe, void *shader)
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{
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   struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
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   struct svga_context *svga = svga_context(pipe);
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   svga->curr.vs = vs;
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   svga->dirty |= SVGA_NEW_VS;
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}
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static void
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svga_delete_vs_state(struct pipe_context *pipe, void *shader)
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{
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   struct svga_context *svga = svga_context(pipe);
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   struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
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   struct svga_shader_result *result, *tmp;
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   enum pipe_error ret;
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   svga_hwtnl_flush_retry(svga);
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   draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
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   for (result = vs->base.results; result; result = tmp) {
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      tmp = result->next;
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      ret = SVGA3D_DestroyShader(svga->swc, result->id, SVGA3D_SHADERTYPE_VS);
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      if (ret != PIPE_OK) {
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         svga_context_flush(svga, NULL);
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         ret = SVGA3D_DestroyShader(svga->swc, result->id,
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                                    SVGA3D_SHADERTYPE_VS);
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         assert(ret == PIPE_OK);
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      }
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      util_bitmask_clear(svga->vs_bm, result->id);
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      svga_destroy_shader_result(result);
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      /*
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       * Remove stale references to this result to ensure a new result on the
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       * same address will be detected as a change.
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       */
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      if (result == svga->state.hw_draw.vs)
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         svga->state.hw_draw.vs = NULL;
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   }
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   FREE((void *)vs->base.tokens);
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   FREE(vs);
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}
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void
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svga_init_vs_functions(struct svga_context *svga)
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{
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   svga->pipe.create_vs_state = svga_create_vs_state;
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   svga->pipe.bind_vs_state = svga_bind_vs_state;
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   svga->pipe.delete_vs_state = svga_delete_vs_state;
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}
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