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/**********************************************************
2
 * Copyright 2007-2009 VMware, Inc.  All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 **********************************************************/
25
 
26
/*
27
 * svga3d_shaderdefs.h --
28
 *
29
 * SVGA3D byte code format and limit definitions.
30
 *
31
 * The format of the byte code directly corresponds to that defined
32
 * by Microsoft DirectX SDK 9.0c (file d3d9types.h). The format can
33
 * also be extended so that different shader formats can be supported
34
 * for example GLSL, ARB vp/fp, NV/ATI shader formats, etc.
35
 *
36
 */
37
 
38
#ifndef __SVGA3D_SHADER_DEFS__
39
#define __SVGA3D_SHADER_DEFS__
40
 
41
/* SVGA3D shader hardware limits. */
42
 
43
#define SVGA3D_INPUTREG_MAX            16
44
#define SVGA3D_OUTPUTREG_MAX           12
45
#define SVGA3D_VERTEX_SAMPLERREG_MAX   4
46
#define SVGA3D_PIXEL_SAMPLERREG_MAX    16
47
#define SVGA3D_SAMPLERREG_MAX          (SVGA3D_PIXEL_SAMPLERREG_MAX+\
48
                                        SVGA3D_VERTEX_SAMPLERREG_MAX)
49
#define SVGA3D_TEMPREG_MAX             32
50
#define SVGA3D_CONSTREG_MAX            256
51
#define SVGA3D_CONSTINTREG_MAX         16
52
#define SVGA3D_CONSTBOOLREG_MAX        16
53
#define SVGA3D_ADDRREG_MAX             1
54
#define SVGA3D_PREDREG_MAX             1
55
 
56
/* SVGA3D byte code specific limits */
57
 
58
#define SVGA3D_MAX_SRC_REGS      4
59
#define SVGA3D_MAX_NESTING_LEVEL 32
60
 
61
/* SVGA3D version information. */
62
 
63
#define SVGA3D_VS_TYPE  0xFFFE
64
#define SVGA3D_PS_TYPE  0xFFFF
65
 
66
typedef struct {
67
   union {
68
      struct {
69
         uint32 minor : 8;
70
         uint32 major : 8;
71
         uint32 type : 16;
72
      };
73
 
74
      uint32 value;
75
   };
76
} SVGA3dShaderVersion;
77
 
78
#define SVGA3D_VS_10 ((SVGA3D_VS_TYPE << 16) | 1 << 8)
79
#define SVGA3D_VS_11 (SVGA3D_VS_10 | 1)
80
#define SVGA3D_VS_20 ((SVGA3D_VS_TYPE << 16) | 2 << 8)
81
#define SVGA3D_VS_30 ((SVGA3D_VS_TYPE << 16) | 3 << 8)
82
 
83
#define SVGA3D_PS_10 ((SVGA3D_PS_TYPE << 16) | 1 << 8)
84
#define SVGA3D_PS_11 (SVGA3D_PS_10 | 1)
85
#define SVGA3D_PS_12 (SVGA3D_PS_10 | 2)
86
#define SVGA3D_PS_13 (SVGA3D_PS_10 | 3)
87
#define SVGA3D_PS_14 (SVGA3D_PS_10 | 4)
88
#define SVGA3D_PS_20 ((SVGA3D_PS_TYPE << 16) | 2 << 8)
89
#define SVGA3D_PS_30 ((SVGA3D_PS_TYPE << 16) | 3 << 8)
90
 
91
/* The *_ENABLED are for backwards compatibility with old drivers */
92
typedef enum {
93
   SVGA3DPSVERSION_NONE = 0,
94
   SVGA3DPSVERSION_ENABLED = 1,
95
   SVGA3DPSVERSION_11 = 3,
96
   SVGA3DPSVERSION_12 = 5,
97
   SVGA3DPSVERSION_13 = 7,
98
   SVGA3DPSVERSION_14 = 9,
99
   SVGA3DPSVERSION_20 = 11,
100
   SVGA3DPSVERSION_30 = 13,
101
   SVGA3DPSVERSION_40 = 15,
102
   SVGA3DPSVERSION_MAX
103
} SVGA3dPixelShaderVersion;
104
 
105
typedef enum {
106
   SVGA3DVSVERSION_NONE = 0,
107
   SVGA3DVSVERSION_ENABLED = 1,
108
   SVGA3DVSVERSION_11 = 3,
109
   SVGA3DVSVERSION_20 = 5,
110
   SVGA3DVSVERSION_30 = 7,
111
   SVGA3DVSVERSION_40 = 9,
112
   SVGA3DVSVERSION_MAX
113
} SVGA3dVertexShaderVersion;
114
 
115
/* SVGA3D instruction op codes. */
116
 
117
typedef enum {
118
   SVGA3DOP_NOP = 0,
119
   SVGA3DOP_MOV,
120
   SVGA3DOP_ADD,
121
   SVGA3DOP_SUB,
122
   SVGA3DOP_MAD,
123
   SVGA3DOP_MUL,
124
   SVGA3DOP_RCP,
125
   SVGA3DOP_RSQ,
126
   SVGA3DOP_DP3,
127
   SVGA3DOP_DP4,
128
   SVGA3DOP_MIN,
129
   SVGA3DOP_MAX,
130
   SVGA3DOP_SLT,
131
   SVGA3DOP_SGE,
132
   SVGA3DOP_EXP,
133
   SVGA3DOP_LOG,
134
   SVGA3DOP_LIT,
135
   SVGA3DOP_DST,
136
   SVGA3DOP_LRP,
137
   SVGA3DOP_FRC,
138
   SVGA3DOP_M4x4,
139
   SVGA3DOP_M4x3,
140
   SVGA3DOP_M3x4,
141
   SVGA3DOP_M3x3,
142
   SVGA3DOP_M3x2,
143
   SVGA3DOP_CALL,
144
   SVGA3DOP_CALLNZ,
145
   SVGA3DOP_LOOP,
146
   SVGA3DOP_RET,
147
   SVGA3DOP_ENDLOOP,
148
   SVGA3DOP_LABEL,
149
   SVGA3DOP_DCL,
150
   SVGA3DOP_POW,
151
   SVGA3DOP_CRS,
152
   SVGA3DOP_SGN,
153
   SVGA3DOP_ABS,
154
   SVGA3DOP_NRM,
155
   SVGA3DOP_SINCOS,
156
   SVGA3DOP_REP,
157
   SVGA3DOP_ENDREP,
158
   SVGA3DOP_IF,
159
   SVGA3DOP_IFC,
160
   SVGA3DOP_ELSE,
161
   SVGA3DOP_ENDIF,
162
   SVGA3DOP_BREAK,
163
   SVGA3DOP_BREAKC,
164
   SVGA3DOP_MOVA,
165
   SVGA3DOP_DEFB,
166
   SVGA3DOP_DEFI,
167
   SVGA3DOP_TEXCOORD = 64,
168
   SVGA3DOP_TEXKILL,
169
   SVGA3DOP_TEX,
170
   SVGA3DOP_TEXBEM,
171
   SVGA3DOP_TEXBEML,
172
   SVGA3DOP_TEXREG2AR,
173
   SVGA3DOP_TEXREG2GB = 70,
174
   SVGA3DOP_TEXM3x2PAD,
175
   SVGA3DOP_TEXM3x2TEX,
176
   SVGA3DOP_TEXM3x3PAD,
177
   SVGA3DOP_TEXM3x3TEX,
178
   SVGA3DOP_RESERVED0,
179
   SVGA3DOP_TEXM3x3SPEC,
180
   SVGA3DOP_TEXM3x3VSPEC,
181
   SVGA3DOP_EXPP,
182
   SVGA3DOP_LOGP,
183
   SVGA3DOP_CND = 80,
184
   SVGA3DOP_DEF,
185
   SVGA3DOP_TEXREG2RGB,
186
   SVGA3DOP_TEXDP3TEX,
187
   SVGA3DOP_TEXM3x2DEPTH,
188
   SVGA3DOP_TEXDP3,
189
   SVGA3DOP_TEXM3x3,
190
   SVGA3DOP_TEXDEPTH,
191
   SVGA3DOP_CMP,
192
   SVGA3DOP_BEM,
193
   SVGA3DOP_DP2ADD = 90,
194
   SVGA3DOP_DSX,
195
   SVGA3DOP_DSY,
196
   SVGA3DOP_TEXLDD,
197
   SVGA3DOP_SETP,
198
   SVGA3DOP_TEXLDL,
199
   SVGA3DOP_BREAKP = 96,
200
   SVGA3DOP_LAST_INST,
201
   SVGA3DOP_PHASE = 0xFFFD,
202
   SVGA3DOP_COMMENT = 0xFFFE,
203
   SVGA3DOP_END = 0xFFFF,
204
} SVGA3dShaderOpCodeType;
205
 
206
/* SVGA3D operation control/comparison function types */
207
 
208
typedef enum {
209
   SVGA3DOPCONT_NONE,
210
   SVGA3DOPCONT_PROJECT,   /* Projective texturing */
211
   SVGA3DOPCONT_BIAS,      /* Texturing with a LOD bias */
212
} SVGA3dShaderOpCodeControlFnType;
213
 
214
typedef enum {
215
   SVGA3DOPCOMP_RESERVED0 = 0,
216
   SVGA3DOPCOMP_GT,
217
   SVGA3DOPCOMP_EQ,
218
   SVGA3DOPCOMP_GE,
219
   SVGA3DOPCOMP_LT,
220
   SVGA3DOPCOMPC_NE,
221
   SVGA3DOPCOMP_LE,
222
   SVGA3DOPCOMP_RESERVED1
223
} SVGA3dShaderOpCodeCompFnType;
224
 
225
/* SVGA3D register types */
226
 
227
typedef enum {
228
    SVGA3DREG_TEMP = 0,       /* Temporary register file */
229
    SVGA3DREG_INPUT,          /* Input register file */
230
    SVGA3DREG_CONST,          /* Constant register file */
231
    SVGA3DREG_ADDR,           /* Address register for VS */
232
    SVGA3DREG_TEXTURE = 3,    /* Texture register file for PS */
233
    SVGA3DREG_RASTOUT,        /* Rasterizer register file */
234
    SVGA3DREG_ATTROUT,        /* Attribute output register file */
235
    SVGA3DREG_TEXCRDOUT,      /* Texture coordinate output register file */
236
    SVGA3DREG_OUTPUT = 6,     /* Output register file for VS 3.0+ */
237
    SVGA3DREG_CONSTINT,       /* Constant integer vector register file */
238
    SVGA3DREG_COLOROUT,       /* Color output register file */
239
    SVGA3DREG_DEPTHOUT,       /* Depth output register file */
240
    SVGA3DREG_SAMPLER,        /* Sampler state register file */
241
    SVGA3DREG_CONST2,         /* Constant register file 2048 - 4095 */
242
    SVGA3DREG_CONST3,         /* Constant register file 4096 - 6143 */
243
    SVGA3DREG_CONST4,         /* Constant register file 6144 - 8191 */
244
    SVGA3DREG_CONSTBOOL,      /* Constant boolean register file */
245
    SVGA3DREG_LOOP,           /* Loop counter register file */
246
    SVGA3DREG_TEMPFLOAT16,    /* 16-bit float temp register file */
247
    SVGA3DREG_MISCTYPE,       /* Miscellaneous (single) registers */
248
    SVGA3DREG_LABEL,          /* Label */
249
    SVGA3DREG_PREDICATE,      /* Predicate register */
250
} SVGA3dShaderRegType;
251
 
252
/* SVGA3D rasterizer output register types */
253
 
254
typedef enum {
255
   SVGA3DRASTOUT_POSITION = 0,
256
   SVGA3DRASTOUT_FOG,
257
   SVGA3DRASTOUT_PSIZE
258
} SVGA3dShaderRastOutRegType;
259
 
260
/* SVGA3D miscellaneous register types */
261
 
262
typedef enum {
263
   SVGA3DMISCREG_POSITION = 0,   /* Input position x,y,z,rhw (PS) */
264
   SVGA3DMISCREG_FACE            /* Floating point primitive area (PS) */
265
} SVGA3DShaderMiscRegType;
266
 
267
/* SVGA3D sampler types */
268
 
269
typedef enum {
270
   SVGA3DSAMP_UNKNOWN = 0, /* Uninitialized value */
271
   SVGA3DSAMP_2D = 2,      /* dcl_2d s# (for declaring a 2-D texture) */
272
   SVGA3DSAMP_CUBE,        /* dcl_cube s# (for declaring a cube texture) */
273
   SVGA3DSAMP_VOLUME,      /* dcl_volume s# (for declaring a volume texture) */
274
} SVGA3dShaderSamplerType;
275
 
276
/* SVGA3D sampler format classes */
277
 
278
typedef enum {
279
   SVGA3DSAMPFORMAT_ARGB,        /* ARGB formats */
280
   SVGA3DSAMPFORMAT_V8U8,        /* Sign and normalize (SNORM) V & U */
281
   SVGA3DSAMPFORMAT_Q8W8V8U8,    /* SNORM all */
282
   SVGA3DSAMPFORMAT_CxV8U8,      /* SNORM V & U, C=SQRT(1-U^2-V^2) */
283
   SVGA3DSAMPFORMAT_X8L8V8U8,    /* SNORM V & U */
284
   SVGA3DSAMPFORMAT_A2W10V10U10, /* SNORM W, V & U */
285
   SVGA3DSAMPFORMAT_DXT_PMA,     /* DXT pre-multiplied alpha */
286
   SVGA3DSAMPFORMAT_YUV,         /* YUV video format */
287
   SVGA3DSAMPFORMAT_UYVY,        /* UYVY video format */
288
   SVGA3DSAMPFORMAT_Rx,          /* R16F/32F */
289
   SVGA3DSAMPFORMAT_RxGx,        /* R16FG16F, R32FG32F */
290
   SVGA3DSAMPFORMAT_V16U16,      /* SNORM all */
291
} SVGA3DShaderSamplerFormatClass;
292
 
293
/* SVGA3D write mask */
294
 
295
#define SVGA3DWRITEMASK_0    1 /* Component 0 (X;Red) */
296
#define SVGA3DWRITEMASK_1    2 /* Component 1 (Y;Green) */
297
#define SVGA3DWRITEMASK_2    4 /* Component 2 (Z;Blue) */
298
#define SVGA3DWRITEMASK_3    8 /* Component 3 (W;Alpha) */
299
#define SVGA3DWRITEMASK_ALL 15 /* All components */
300
 
301
/* SVGA3D destination modifiers */
302
 
303
#define SVGA3DDSTMOD_NONE              0 /* nop */
304
#define SVGA3DDSTMOD_SATURATE          1 /* clamp to [0, 1] */
305
#define SVGA3DDSTMOD_PARTIALPRECISION  2 /* Partial precision hint */
306
 
307
/*
308
 * Relevant to multisampling only:
309
 * When the pixel center is not covered, sample
310
 * attribute or compute gradients/LOD
311
 * using multisample "centroid" location.
312
 * "Centroid" is some location within the covered
313
 * region of the pixel.
314
 */
315
 
316
#define SVGA3DDSTMOD_MSAMPCENTROID     4
317
 
318
/* SVGA3D source swizzle */
319
 
320
#define SVGA3DSWIZZLE_REPLICATEX 0x00
321
#define SVGA3DSWIZZLE_REPLICATEY 0x55
322
#define SVGA3DSWIZZLE_REPLICATEZ 0xAA
323
#define SVGA3DSWIZZLE_REPLICATEW 0xFF
324
#define SVGA3DSWIZZLE_NONE       0xE4
325
#define SVGA3DSWIZZLE_YZXW       0xC9
326
#define SVGA3DSWIZZLE_ZXYW       0xD2
327
#define SVGA3DSWIZZLE_WXYZ       0x1B
328
 
329
/* SVGA3D source modifiers */
330
 
331
typedef enum {
332
    SVGA3DSRCMOD_NONE = 0, /* nop */
333
    SVGA3DSRCMOD_NEG,      /* negate */
334
    SVGA3DSRCMOD_BIAS,     /* bias */
335
    SVGA3DSRCMOD_BIASNEG,  /* bias and negate */
336
    SVGA3DSRCMOD_SIGN,     /* sign */
337
    SVGA3DSRCMOD_SIGNNEG,  /* sign and negate */
338
    SVGA3DSRCMOD_COMP,     /* complement */
339
    SVGA3DSRCMOD_X2,       /* x2 */
340
    SVGA3DSRCMOD_X2NEG,    /* x2 and negate */
341
    SVGA3DSRCMOD_DZ,       /* divide through by z component */
342
    SVGA3DSRCMOD_DW,       /* divide through by w component */
343
    SVGA3DSRCMOD_ABS,      /* abs() */
344
    SVGA3DSRCMOD_ABSNEG,   /* -abs() */
345
    SVGA3DSRCMOD_NOT,      /* ! (for predicate register) */
346
} SVGA3dShaderSrcModType;
347
 
348
/* SVGA3D instruction token */
349
 
350
typedef struct {
351
   union {
352
      struct {
353
         uint32 comment_op : 16;
354
         uint32 comment_size : 16;
355
      };
356
 
357
      struct {
358
         uint32 op : 16;
359
         uint32 control : 3;
360
         uint32 reserved2 : 5;
361
         uint32 size : 4;
362
         uint32 predicated : 1;
363
         uint32 reserved1 : 1;
364
         uint32 coissue : 1;
365
         uint32 reserved0 : 1;
366
      };
367
 
368
      uint32 value;
369
   };
370
} SVGA3dShaderInstToken;
371
 
372
/* SVGA3D destination parameter token */
373
 
374
typedef struct {
375
   union {
376
      struct {
377
         uint32 num : 11;
378
         uint32 type_upper : 2;
379
         uint32 relAddr : 1;
380
         uint32 reserved1 : 2;
381
         uint32 mask : 4;
382
         uint32 dstMod : 4;
383
         uint32 shfScale : 4;
384
         uint32 type_lower : 3;
385
         uint32 reserved0 : 1;
386
      };
387
 
388
      uint32 value;
389
   };
390
} SVGA3dShaderDestToken;
391
 
392
/* SVGA3D source parameter token */
393
 
394
typedef struct {
395
   union {
396
      struct {
397
         uint32 num : 11;
398
         uint32 type_upper : 2;
399
         uint32 relAddr : 1;
400
         uint32 reserved1 : 2;
401
         uint32 swizzle : 8;
402
         uint32 srcMod : 4;
403
         uint32 type_lower : 3;
404
         uint32 reserved0 : 1;
405
      };
406
 
407
      uint32 value;
408
   };
409
} SVGA3dShaderSrcToken;
410
 
411
/* SVGA3DOP_DCL parameter tokens */
412
 
413
typedef struct {
414
   union {
415
      struct {
416
         union {
417
            struct {
418
               uint32 usage : 5;
419
               uint32 reserved1 : 11;
420
               uint32 index : 4;
421
               uint32 reserved0 : 12;
422
            }; /* input / output declaration */
423
 
424
            struct {
425
               uint32 reserved3 : 27;
426
               uint32 type : 4;
427
               uint32 reserved2 : 1;
428
            }; /* sampler declaration */
429
         };
430
 
431
         SVGA3dShaderDestToken dst;
432
      };
433
 
434
      uint32 values[2];
435
   };
436
} SVGA3DOpDclArgs;
437
 
438
/* SVGA3DOP_DEF parameter tokens */
439
 
440
typedef struct {
441
   union {
442
      struct {
443
         SVGA3dShaderDestToken dst;
444
 
445
         union {
446
            float constValues[4];
447
            int constIValues[4];
448
            Bool constBValue;
449
         };
450
      };
451
 
452
      uint32 values[5];
453
   };
454
} SVGA3DOpDefArgs;
455
 
456
/* SVGA3D shader token */
457
 
458
typedef union {
459
   uint32 value;
460
   SVGA3dShaderInstToken inst;
461
   SVGA3dShaderDestToken dest;
462
   SVGA3dShaderSrcToken src;
463
} SVGA3dShaderToken;
464
 
465
/* SVGA3D shader program */
466
 
467
typedef struct {
468
   SVGA3dShaderVersion version;
469
   /* SVGA3dShaderToken stream */
470
} SVGA3dShaderProgram;
471
 
472
/* SVGA3D version specific register assignments */
473
 
474
static const uint32 SVGA3D_INPUT_REG_POSITION_VS11 = 0;
475
static const uint32 SVGA3D_INPUT_REG_PSIZE_VS11 = 1;
476
static const uint32 SVGA3D_INPUT_REG_FOG_VS11 = 3;
477
static const uint32 SVGA3D_INPUT_REG_FOG_MASK_VS11 = SVGA3DWRITEMASK_3;
478
static const uint32 SVGA3D_INPUT_REG_COLOR_BASE_VS11 = 2;
479
static const uint32 SVGA3D_INPUT_REG_TEXCOORD_BASE_VS11 = 4;
480
 
481
static const uint32 SVGA3D_INPUT_REG_COLOR_BASE_PS11 = 0;
482
static const uint32 SVGA3D_INPUT_REG_TEXCOORD_BASE_PS11 = 2;
483
static const uint32 SVGA3D_OUTPUT_REG_DEPTH_PS11 = 0;
484
static const uint32 SVGA3D_OUTPUT_REG_COLOR_PS11 = 1;
485
 
486
static const uint32 SVGA3D_INPUT_REG_COLOR_BASE_PS20 = 0;
487
static const uint32 SVGA3D_INPUT_REG_COLOR_NUM_PS20 = 2;
488
static const uint32 SVGA3D_INPUT_REG_TEXCOORD_BASE_PS20 = 2;
489
static const uint32 SVGA3D_INPUT_REG_TEXCOORD_NUM_PS20 = 8;
490
static const uint32 SVGA3D_OUTPUT_REG_COLOR_BASE_PS20 = 1;
491
static const uint32 SVGA3D_OUTPUT_REG_COLOR_NUM_PS20 = 4;
492
static const uint32 SVGA3D_OUTPUT_REG_DEPTH_BASE_PS20 = 0;
493
static const uint32 SVGA3D_OUTPUT_REG_DEPTH_NUM_PS20 = 1;
494
 
495
/*
496
 *----------------------------------------------------------------------
497
 *
498
 * SVGA3dShaderGetRegType --
499
 *
500
 *      As the register type is split into two non sequential fields,
501
 *      this function provides an useful way of accessing the actual
502
 *      register type without having to manually concatenate the
503
 *      type_upper and type_lower fields.
504
 *
505
 * Results:
506
 *      Returns the register type.
507
 *
508
 *----------------------------------------------------------------------
509
 */
510
 
511
static INLINE SVGA3dShaderRegType
512
SVGA3dShaderGetRegType(uint32 token)
513
{
514
   SVGA3dShaderSrcToken src;
515
   src.value = token;
516
   return (SVGA3dShaderRegType)(src.type_upper << 3 | src.type_lower);
517
}
518
 
519
#endif /* __SVGA3D_SHADER_DEFS__ */