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4358 | Serge | 1 | /********************************************************** |
2 | * Copyright 2007-2009 VMware, Inc. All rights reserved. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person |
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5 | * obtaining a copy of this software and associated documentation |
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6 | * files (the "Software"), to deal in the Software without |
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7 | * restriction, including without limitation the rights to use, copy, |
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8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
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9 | * of the Software, and to permit persons to whom the Software is |
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10 | * furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice shall be |
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13 | * included in all copies or substantial portions of the Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
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19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
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20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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22 | * SOFTWARE. |
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23 | * |
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24 | **********************************************************/ |
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25 | |||
26 | /* |
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27 | * svga3d_shaderdefs.h -- |
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28 | * |
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29 | * SVGA3D byte code format and limit definitions. |
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30 | * |
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31 | * The format of the byte code directly corresponds to that defined |
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32 | * by Microsoft DirectX SDK 9.0c (file d3d9types.h). The format can |
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33 | * also be extended so that different shader formats can be supported |
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34 | * for example GLSL, ARB vp/fp, NV/ATI shader formats, etc. |
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35 | * |
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36 | */ |
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37 | |||
38 | #ifndef __SVGA3D_SHADER_DEFS__ |
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39 | #define __SVGA3D_SHADER_DEFS__ |
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40 | |||
41 | /* SVGA3D shader hardware limits. */ |
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42 | |||
43 | #define SVGA3D_INPUTREG_MAX 16 |
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44 | #define SVGA3D_OUTPUTREG_MAX 12 |
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45 | #define SVGA3D_VERTEX_SAMPLERREG_MAX 4 |
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46 | #define SVGA3D_PIXEL_SAMPLERREG_MAX 16 |
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47 | #define SVGA3D_SAMPLERREG_MAX (SVGA3D_PIXEL_SAMPLERREG_MAX+\ |
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48 | SVGA3D_VERTEX_SAMPLERREG_MAX) |
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49 | #define SVGA3D_TEMPREG_MAX 32 |
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50 | #define SVGA3D_CONSTREG_MAX 256 |
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51 | #define SVGA3D_CONSTINTREG_MAX 16 |
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52 | #define SVGA3D_CONSTBOOLREG_MAX 16 |
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53 | #define SVGA3D_ADDRREG_MAX 1 |
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54 | #define SVGA3D_PREDREG_MAX 1 |
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55 | |||
56 | /* SVGA3D byte code specific limits */ |
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57 | |||
58 | #define SVGA3D_MAX_SRC_REGS 4 |
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59 | #define SVGA3D_MAX_NESTING_LEVEL 32 |
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60 | |||
61 | /* SVGA3D version information. */ |
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62 | |||
63 | #define SVGA3D_VS_TYPE 0xFFFE |
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64 | #define SVGA3D_PS_TYPE 0xFFFF |
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65 | |||
66 | typedef struct { |
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67 | union { |
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68 | struct { |
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69 | uint32 minor : 8; |
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70 | uint32 major : 8; |
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71 | uint32 type : 16; |
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72 | }; |
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73 | |||
74 | uint32 value; |
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75 | }; |
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76 | } SVGA3dShaderVersion; |
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77 | |||
78 | #define SVGA3D_VS_10 ((SVGA3D_VS_TYPE << 16) | 1 << 8) |
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79 | #define SVGA3D_VS_11 (SVGA3D_VS_10 | 1) |
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80 | #define SVGA3D_VS_20 ((SVGA3D_VS_TYPE << 16) | 2 << 8) |
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81 | #define SVGA3D_VS_30 ((SVGA3D_VS_TYPE << 16) | 3 << 8) |
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82 | |||
83 | #define SVGA3D_PS_10 ((SVGA3D_PS_TYPE << 16) | 1 << 8) |
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84 | #define SVGA3D_PS_11 (SVGA3D_PS_10 | 1) |
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85 | #define SVGA3D_PS_12 (SVGA3D_PS_10 | 2) |
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86 | #define SVGA3D_PS_13 (SVGA3D_PS_10 | 3) |
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87 | #define SVGA3D_PS_14 (SVGA3D_PS_10 | 4) |
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88 | #define SVGA3D_PS_20 ((SVGA3D_PS_TYPE << 16) | 2 << 8) |
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89 | #define SVGA3D_PS_30 ((SVGA3D_PS_TYPE << 16) | 3 << 8) |
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90 | |||
91 | /* The *_ENABLED are for backwards compatibility with old drivers */ |
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92 | typedef enum { |
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93 | SVGA3DPSVERSION_NONE = 0, |
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94 | SVGA3DPSVERSION_ENABLED = 1, |
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95 | SVGA3DPSVERSION_11 = 3, |
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96 | SVGA3DPSVERSION_12 = 5, |
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97 | SVGA3DPSVERSION_13 = 7, |
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98 | SVGA3DPSVERSION_14 = 9, |
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99 | SVGA3DPSVERSION_20 = 11, |
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100 | SVGA3DPSVERSION_30 = 13, |
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101 | SVGA3DPSVERSION_40 = 15, |
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102 | SVGA3DPSVERSION_MAX |
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103 | } SVGA3dPixelShaderVersion; |
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104 | |||
105 | typedef enum { |
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106 | SVGA3DVSVERSION_NONE = 0, |
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107 | SVGA3DVSVERSION_ENABLED = 1, |
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108 | SVGA3DVSVERSION_11 = 3, |
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109 | SVGA3DVSVERSION_20 = 5, |
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110 | SVGA3DVSVERSION_30 = 7, |
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111 | SVGA3DVSVERSION_40 = 9, |
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112 | SVGA3DVSVERSION_MAX |
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113 | } SVGA3dVertexShaderVersion; |
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114 | |||
115 | /* SVGA3D instruction op codes. */ |
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116 | |||
117 | typedef enum { |
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118 | SVGA3DOP_NOP = 0, |
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119 | SVGA3DOP_MOV, |
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120 | SVGA3DOP_ADD, |
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121 | SVGA3DOP_SUB, |
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122 | SVGA3DOP_MAD, |
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123 | SVGA3DOP_MUL, |
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124 | SVGA3DOP_RCP, |
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125 | SVGA3DOP_RSQ, |
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126 | SVGA3DOP_DP3, |
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127 | SVGA3DOP_DP4, |
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128 | SVGA3DOP_MIN, |
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129 | SVGA3DOP_MAX, |
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130 | SVGA3DOP_SLT, |
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131 | SVGA3DOP_SGE, |
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132 | SVGA3DOP_EXP, |
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133 | SVGA3DOP_LOG, |
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134 | SVGA3DOP_LIT, |
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135 | SVGA3DOP_DST, |
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136 | SVGA3DOP_LRP, |
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137 | SVGA3DOP_FRC, |
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138 | SVGA3DOP_M4x4, |
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139 | SVGA3DOP_M4x3, |
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140 | SVGA3DOP_M3x4, |
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141 | SVGA3DOP_M3x3, |
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142 | SVGA3DOP_M3x2, |
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143 | SVGA3DOP_CALL, |
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144 | SVGA3DOP_CALLNZ, |
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145 | SVGA3DOP_LOOP, |
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146 | SVGA3DOP_RET, |
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147 | SVGA3DOP_ENDLOOP, |
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148 | SVGA3DOP_LABEL, |
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149 | SVGA3DOP_DCL, |
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150 | SVGA3DOP_POW, |
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151 | SVGA3DOP_CRS, |
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152 | SVGA3DOP_SGN, |
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153 | SVGA3DOP_ABS, |
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154 | SVGA3DOP_NRM, |
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155 | SVGA3DOP_SINCOS, |
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156 | SVGA3DOP_REP, |
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157 | SVGA3DOP_ENDREP, |
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158 | SVGA3DOP_IF, |
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159 | SVGA3DOP_IFC, |
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160 | SVGA3DOP_ELSE, |
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161 | SVGA3DOP_ENDIF, |
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162 | SVGA3DOP_BREAK, |
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163 | SVGA3DOP_BREAKC, |
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164 | SVGA3DOP_MOVA, |
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165 | SVGA3DOP_DEFB, |
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166 | SVGA3DOP_DEFI, |
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167 | SVGA3DOP_TEXCOORD = 64, |
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168 | SVGA3DOP_TEXKILL, |
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169 | SVGA3DOP_TEX, |
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170 | SVGA3DOP_TEXBEM, |
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171 | SVGA3DOP_TEXBEML, |
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172 | SVGA3DOP_TEXREG2AR, |
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173 | SVGA3DOP_TEXREG2GB = 70, |
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174 | SVGA3DOP_TEXM3x2PAD, |
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175 | SVGA3DOP_TEXM3x2TEX, |
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176 | SVGA3DOP_TEXM3x3PAD, |
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177 | SVGA3DOP_TEXM3x3TEX, |
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178 | SVGA3DOP_RESERVED0, |
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179 | SVGA3DOP_TEXM3x3SPEC, |
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180 | SVGA3DOP_TEXM3x3VSPEC, |
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181 | SVGA3DOP_EXPP, |
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182 | SVGA3DOP_LOGP, |
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183 | SVGA3DOP_CND = 80, |
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184 | SVGA3DOP_DEF, |
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185 | SVGA3DOP_TEXREG2RGB, |
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186 | SVGA3DOP_TEXDP3TEX, |
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187 | SVGA3DOP_TEXM3x2DEPTH, |
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188 | SVGA3DOP_TEXDP3, |
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189 | SVGA3DOP_TEXM3x3, |
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190 | SVGA3DOP_TEXDEPTH, |
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191 | SVGA3DOP_CMP, |
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192 | SVGA3DOP_BEM, |
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193 | SVGA3DOP_DP2ADD = 90, |
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194 | SVGA3DOP_DSX, |
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195 | SVGA3DOP_DSY, |
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196 | SVGA3DOP_TEXLDD, |
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197 | SVGA3DOP_SETP, |
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198 | SVGA3DOP_TEXLDL, |
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199 | SVGA3DOP_BREAKP = 96, |
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200 | SVGA3DOP_LAST_INST, |
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201 | SVGA3DOP_PHASE = 0xFFFD, |
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202 | SVGA3DOP_COMMENT = 0xFFFE, |
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203 | SVGA3DOP_END = 0xFFFF, |
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204 | } SVGA3dShaderOpCodeType; |
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205 | |||
206 | /* SVGA3D operation control/comparison function types */ |
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207 | |||
208 | typedef enum { |
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209 | SVGA3DOPCONT_NONE, |
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210 | SVGA3DOPCONT_PROJECT, /* Projective texturing */ |
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211 | SVGA3DOPCONT_BIAS, /* Texturing with a LOD bias */ |
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212 | } SVGA3dShaderOpCodeControlFnType; |
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213 | |||
214 | typedef enum { |
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215 | SVGA3DOPCOMP_RESERVED0 = 0, |
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216 | SVGA3DOPCOMP_GT, |
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217 | SVGA3DOPCOMP_EQ, |
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218 | SVGA3DOPCOMP_GE, |
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219 | SVGA3DOPCOMP_LT, |
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220 | SVGA3DOPCOMPC_NE, |
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221 | SVGA3DOPCOMP_LE, |
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222 | SVGA3DOPCOMP_RESERVED1 |
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223 | } SVGA3dShaderOpCodeCompFnType; |
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224 | |||
225 | /* SVGA3D register types */ |
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226 | |||
227 | typedef enum { |
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228 | SVGA3DREG_TEMP = 0, /* Temporary register file */ |
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229 | SVGA3DREG_INPUT, /* Input register file */ |
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230 | SVGA3DREG_CONST, /* Constant register file */ |
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231 | SVGA3DREG_ADDR, /* Address register for VS */ |
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232 | SVGA3DREG_TEXTURE = 3, /* Texture register file for PS */ |
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233 | SVGA3DREG_RASTOUT, /* Rasterizer register file */ |
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234 | SVGA3DREG_ATTROUT, /* Attribute output register file */ |
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235 | SVGA3DREG_TEXCRDOUT, /* Texture coordinate output register file */ |
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236 | SVGA3DREG_OUTPUT = 6, /* Output register file for VS 3.0+ */ |
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237 | SVGA3DREG_CONSTINT, /* Constant integer vector register file */ |
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238 | SVGA3DREG_COLOROUT, /* Color output register file */ |
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239 | SVGA3DREG_DEPTHOUT, /* Depth output register file */ |
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240 | SVGA3DREG_SAMPLER, /* Sampler state register file */ |
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241 | SVGA3DREG_CONST2, /* Constant register file 2048 - 4095 */ |
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242 | SVGA3DREG_CONST3, /* Constant register file 4096 - 6143 */ |
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243 | SVGA3DREG_CONST4, /* Constant register file 6144 - 8191 */ |
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244 | SVGA3DREG_CONSTBOOL, /* Constant boolean register file */ |
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245 | SVGA3DREG_LOOP, /* Loop counter register file */ |
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246 | SVGA3DREG_TEMPFLOAT16, /* 16-bit float temp register file */ |
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247 | SVGA3DREG_MISCTYPE, /* Miscellaneous (single) registers */ |
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248 | SVGA3DREG_LABEL, /* Label */ |
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249 | SVGA3DREG_PREDICATE, /* Predicate register */ |
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250 | } SVGA3dShaderRegType; |
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251 | |||
252 | /* SVGA3D rasterizer output register types */ |
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253 | |||
254 | typedef enum { |
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255 | SVGA3DRASTOUT_POSITION = 0, |
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256 | SVGA3DRASTOUT_FOG, |
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257 | SVGA3DRASTOUT_PSIZE |
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258 | } SVGA3dShaderRastOutRegType; |
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259 | |||
260 | /* SVGA3D miscellaneous register types */ |
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261 | |||
262 | typedef enum { |
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263 | SVGA3DMISCREG_POSITION = 0, /* Input position x,y,z,rhw (PS) */ |
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264 | SVGA3DMISCREG_FACE /* Floating point primitive area (PS) */ |
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265 | } SVGA3DShaderMiscRegType; |
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266 | |||
267 | /* SVGA3D sampler types */ |
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268 | |||
269 | typedef enum { |
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270 | SVGA3DSAMP_UNKNOWN = 0, /* Uninitialized value */ |
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271 | SVGA3DSAMP_2D = 2, /* dcl_2d s# (for declaring a 2-D texture) */ |
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272 | SVGA3DSAMP_CUBE, /* dcl_cube s# (for declaring a cube texture) */ |
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273 | SVGA3DSAMP_VOLUME, /* dcl_volume s# (for declaring a volume texture) */ |
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274 | } SVGA3dShaderSamplerType; |
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275 | |||
276 | /* SVGA3D sampler format classes */ |
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277 | |||
278 | typedef enum { |
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279 | SVGA3DSAMPFORMAT_ARGB, /* ARGB formats */ |
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280 | SVGA3DSAMPFORMAT_V8U8, /* Sign and normalize (SNORM) V & U */ |
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281 | SVGA3DSAMPFORMAT_Q8W8V8U8, /* SNORM all */ |
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282 | SVGA3DSAMPFORMAT_CxV8U8, /* SNORM V & U, C=SQRT(1-U^2-V^2) */ |
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283 | SVGA3DSAMPFORMAT_X8L8V8U8, /* SNORM V & U */ |
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284 | SVGA3DSAMPFORMAT_A2W10V10U10, /* SNORM W, V & U */ |
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285 | SVGA3DSAMPFORMAT_DXT_PMA, /* DXT pre-multiplied alpha */ |
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286 | SVGA3DSAMPFORMAT_YUV, /* YUV video format */ |
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287 | SVGA3DSAMPFORMAT_UYVY, /* UYVY video format */ |
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288 | SVGA3DSAMPFORMAT_Rx, /* R16F/32F */ |
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289 | SVGA3DSAMPFORMAT_RxGx, /* R16FG16F, R32FG32F */ |
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290 | SVGA3DSAMPFORMAT_V16U16, /* SNORM all */ |
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291 | } SVGA3DShaderSamplerFormatClass; |
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292 | |||
293 | /* SVGA3D write mask */ |
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294 | |||
295 | #define SVGA3DWRITEMASK_0 1 /* Component 0 (X;Red) */ |
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296 | #define SVGA3DWRITEMASK_1 2 /* Component 1 (Y;Green) */ |
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297 | #define SVGA3DWRITEMASK_2 4 /* Component 2 (Z;Blue) */ |
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298 | #define SVGA3DWRITEMASK_3 8 /* Component 3 (W;Alpha) */ |
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299 | #define SVGA3DWRITEMASK_ALL 15 /* All components */ |
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300 | |||
301 | /* SVGA3D destination modifiers */ |
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302 | |||
303 | #define SVGA3DDSTMOD_NONE 0 /* nop */ |
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304 | #define SVGA3DDSTMOD_SATURATE 1 /* clamp to [0, 1] */ |
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305 | #define SVGA3DDSTMOD_PARTIALPRECISION 2 /* Partial precision hint */ |
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306 | |||
307 | /* |
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308 | * Relevant to multisampling only: |
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309 | * When the pixel center is not covered, sample |
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310 | * attribute or compute gradients/LOD |
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311 | * using multisample "centroid" location. |
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312 | * "Centroid" is some location within the covered |
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313 | * region of the pixel. |
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314 | */ |
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315 | |||
316 | #define SVGA3DDSTMOD_MSAMPCENTROID 4 |
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317 | |||
318 | /* SVGA3D source swizzle */ |
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319 | |||
320 | #define SVGA3DSWIZZLE_REPLICATEX 0x00 |
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321 | #define SVGA3DSWIZZLE_REPLICATEY 0x55 |
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322 | #define SVGA3DSWIZZLE_REPLICATEZ 0xAA |
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323 | #define SVGA3DSWIZZLE_REPLICATEW 0xFF |
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324 | #define SVGA3DSWIZZLE_NONE 0xE4 |
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325 | #define SVGA3DSWIZZLE_YZXW 0xC9 |
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326 | #define SVGA3DSWIZZLE_ZXYW 0xD2 |
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327 | #define SVGA3DSWIZZLE_WXYZ 0x1B |
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328 | |||
329 | /* SVGA3D source modifiers */ |
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330 | |||
331 | typedef enum { |
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332 | SVGA3DSRCMOD_NONE = 0, /* nop */ |
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333 | SVGA3DSRCMOD_NEG, /* negate */ |
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334 | SVGA3DSRCMOD_BIAS, /* bias */ |
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335 | SVGA3DSRCMOD_BIASNEG, /* bias and negate */ |
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336 | SVGA3DSRCMOD_SIGN, /* sign */ |
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337 | SVGA3DSRCMOD_SIGNNEG, /* sign and negate */ |
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338 | SVGA3DSRCMOD_COMP, /* complement */ |
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339 | SVGA3DSRCMOD_X2, /* x2 */ |
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340 | SVGA3DSRCMOD_X2NEG, /* x2 and negate */ |
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341 | SVGA3DSRCMOD_DZ, /* divide through by z component */ |
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342 | SVGA3DSRCMOD_DW, /* divide through by w component */ |
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343 | SVGA3DSRCMOD_ABS, /* abs() */ |
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344 | SVGA3DSRCMOD_ABSNEG, /* -abs() */ |
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345 | SVGA3DSRCMOD_NOT, /* ! (for predicate register) */ |
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346 | } SVGA3dShaderSrcModType; |
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347 | |||
348 | /* SVGA3D instruction token */ |
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349 | |||
350 | typedef struct { |
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351 | union { |
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352 | struct { |
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353 | uint32 comment_op : 16; |
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354 | uint32 comment_size : 16; |
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355 | }; |
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356 | |||
357 | struct { |
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358 | uint32 op : 16; |
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359 | uint32 control : 3; |
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360 | uint32 reserved2 : 5; |
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361 | uint32 size : 4; |
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362 | uint32 predicated : 1; |
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363 | uint32 reserved1 : 1; |
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364 | uint32 coissue : 1; |
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365 | uint32 reserved0 : 1; |
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366 | }; |
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367 | |||
368 | uint32 value; |
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369 | }; |
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370 | } SVGA3dShaderInstToken; |
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371 | |||
372 | /* SVGA3D destination parameter token */ |
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373 | |||
374 | typedef struct { |
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375 | union { |
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376 | struct { |
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377 | uint32 num : 11; |
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378 | uint32 type_upper : 2; |
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379 | uint32 relAddr : 1; |
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380 | uint32 reserved1 : 2; |
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381 | uint32 mask : 4; |
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382 | uint32 dstMod : 4; |
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383 | uint32 shfScale : 4; |
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384 | uint32 type_lower : 3; |
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385 | uint32 reserved0 : 1; |
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386 | }; |
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387 | |||
388 | uint32 value; |
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389 | }; |
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390 | } SVGA3dShaderDestToken; |
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391 | |||
392 | /* SVGA3D source parameter token */ |
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393 | |||
394 | typedef struct { |
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395 | union { |
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396 | struct { |
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397 | uint32 num : 11; |
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398 | uint32 type_upper : 2; |
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399 | uint32 relAddr : 1; |
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400 | uint32 reserved1 : 2; |
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401 | uint32 swizzle : 8; |
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402 | uint32 srcMod : 4; |
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403 | uint32 type_lower : 3; |
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404 | uint32 reserved0 : 1; |
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405 | }; |
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406 | |||
407 | uint32 value; |
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408 | }; |
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409 | } SVGA3dShaderSrcToken; |
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410 | |||
411 | /* SVGA3DOP_DCL parameter tokens */ |
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412 | |||
413 | typedef struct { |
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414 | union { |
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415 | struct { |
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416 | union { |
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417 | struct { |
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418 | uint32 usage : 5; |
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419 | uint32 reserved1 : 11; |
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420 | uint32 index : 4; |
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421 | uint32 reserved0 : 12; |
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422 | }; /* input / output declaration */ |
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423 | |||
424 | struct { |
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425 | uint32 reserved3 : 27; |
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426 | uint32 type : 4; |
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427 | uint32 reserved2 : 1; |
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428 | }; /* sampler declaration */ |
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429 | }; |
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430 | |||
431 | SVGA3dShaderDestToken dst; |
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432 | }; |
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433 | |||
434 | uint32 values[2]; |
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435 | }; |
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436 | } SVGA3DOpDclArgs; |
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437 | |||
438 | /* SVGA3DOP_DEF parameter tokens */ |
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439 | |||
440 | typedef struct { |
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441 | union { |
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442 | struct { |
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443 | SVGA3dShaderDestToken dst; |
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444 | |||
445 | union { |
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446 | float constValues[4]; |
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447 | int constIValues[4]; |
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448 | Bool constBValue; |
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449 | }; |
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450 | }; |
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451 | |||
452 | uint32 values[5]; |
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453 | }; |
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454 | } SVGA3DOpDefArgs; |
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455 | |||
456 | /* SVGA3D shader token */ |
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457 | |||
458 | typedef union { |
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459 | uint32 value; |
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460 | SVGA3dShaderInstToken inst; |
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461 | SVGA3dShaderDestToken dest; |
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462 | SVGA3dShaderSrcToken src; |
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463 | } SVGA3dShaderToken; |
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464 | |||
465 | /* SVGA3D shader program */ |
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466 | |||
467 | typedef struct { |
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468 | SVGA3dShaderVersion version; |
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469 | /* SVGA3dShaderToken stream */ |
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470 | } SVGA3dShaderProgram; |
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471 | |||
472 | /* SVGA3D version specific register assignments */ |
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473 | |||
474 | static const uint32 SVGA3D_INPUT_REG_POSITION_VS11 = 0; |
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475 | static const uint32 SVGA3D_INPUT_REG_PSIZE_VS11 = 1; |
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476 | static const uint32 SVGA3D_INPUT_REG_FOG_VS11 = 3; |
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477 | static const uint32 SVGA3D_INPUT_REG_FOG_MASK_VS11 = SVGA3DWRITEMASK_3; |
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478 | static const uint32 SVGA3D_INPUT_REG_COLOR_BASE_VS11 = 2; |
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479 | static const uint32 SVGA3D_INPUT_REG_TEXCOORD_BASE_VS11 = 4; |
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480 | |||
481 | static const uint32 SVGA3D_INPUT_REG_COLOR_BASE_PS11 = 0; |
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482 | static const uint32 SVGA3D_INPUT_REG_TEXCOORD_BASE_PS11 = 2; |
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483 | static const uint32 SVGA3D_OUTPUT_REG_DEPTH_PS11 = 0; |
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484 | static const uint32 SVGA3D_OUTPUT_REG_COLOR_PS11 = 1; |
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485 | |||
486 | static const uint32 SVGA3D_INPUT_REG_COLOR_BASE_PS20 = 0; |
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487 | static const uint32 SVGA3D_INPUT_REG_COLOR_NUM_PS20 = 2; |
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488 | static const uint32 SVGA3D_INPUT_REG_TEXCOORD_BASE_PS20 = 2; |
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489 | static const uint32 SVGA3D_INPUT_REG_TEXCOORD_NUM_PS20 = 8; |
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490 | static const uint32 SVGA3D_OUTPUT_REG_COLOR_BASE_PS20 = 1; |
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491 | static const uint32 SVGA3D_OUTPUT_REG_COLOR_NUM_PS20 = 4; |
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492 | static const uint32 SVGA3D_OUTPUT_REG_DEPTH_BASE_PS20 = 0; |
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493 | static const uint32 SVGA3D_OUTPUT_REG_DEPTH_NUM_PS20 = 1; |
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494 | |||
495 | /* |
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496 | *---------------------------------------------------------------------- |
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497 | * |
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498 | * SVGA3dShaderGetRegType -- |
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499 | * |
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500 | * As the register type is split into two non sequential fields, |
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501 | * this function provides an useful way of accessing the actual |
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502 | * register type without having to manually concatenate the |
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503 | * type_upper and type_lower fields. |
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504 | * |
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505 | * Results: |
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506 | * Returns the register type. |
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507 | * |
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508 | *---------------------------------------------------------------------- |
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509 | */ |
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510 | |||
511 | static INLINE SVGA3dShaderRegType |
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512 | SVGA3dShaderGetRegType(uint32 token) |
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513 | { |
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514 | SVGA3dShaderSrcToken src; |
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515 | src.value = token; |
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516 | return (SVGA3dShaderRegType)(src.type_upper << 3 | src.type_lower); |
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517 | } |
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518 | |||
519 | #endif /* __SVGA3D_SHADER_DEFS__ */><>><>><>><>><>><>><>><>><>><>><>><>><> |