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/**************************************************************************
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 *
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 * Copyright 2010 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#ifndef RBUG_CONTEXT_H
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#define RBUG_CONTEXT_H
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "rbug_screen.h"
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struct rbug_context {
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   struct pipe_context base;  /**< base class */
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   struct pipe_context *pipe;
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   struct rbug_list list;
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   /* call locking */
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   pipe_mutex call_mutex;
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   /* current state */
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   struct {
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      struct rbug_shader *shader[PIPE_SHADER_TYPES];
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      struct rbug_sampler_view *views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
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      struct rbug_resource *texs[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
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      unsigned num_views[PIPE_SHADER_TYPES];
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      unsigned nr_cbufs;
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      struct rbug_resource *cbufs[PIPE_MAX_COLOR_BUFS];
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      struct rbug_resource *zsbuf;
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   } curr;
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   /* draw locking */
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   pipe_mutex draw_mutex;
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   pipe_condvar draw_cond;
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   unsigned draw_num_rules;
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   int draw_blocker;
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   int draw_blocked;
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   struct {
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      struct rbug_shader *shader[PIPE_SHADER_TYPES];
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      struct rbug_resource *texture;
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      struct rbug_resource *surf;
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      int blocker;
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   } draw_rule;
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   /* list of state objects */
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   pipe_mutex list_mutex;
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   unsigned num_shaders;
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   struct rbug_list shaders;
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};
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static INLINE struct rbug_context *
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rbug_context(struct pipe_context *pipe)
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{
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   return (struct rbug_context *)pipe;
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}
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/**********************************************************
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 * rbug_context.c
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 */
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struct pipe_context *
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rbug_context_create(struct pipe_screen *screen, struct pipe_context *pipe);
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/**********************************************************
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 * rbug_core.c
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 */
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void rbug_notify_draw_blocked(struct rbug_context *rb_context);
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#endif /* RBUG_CONTEXT_H */