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4358 | Serge | 1 | /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ |
2 | |||
3 | /* |
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4 | * Copyright (C) 2012 Rob Clark |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice (including the next |
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14 | * paragraph) shall be included in all copies or substantial portions of the |
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15 | * Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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23 | * SOFTWARE. |
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24 | * |
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25 | * Authors: |
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26 | * Rob Clark |
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27 | */ |
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28 | |||
29 | #include "pipe/p_state.h" |
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30 | #include "util/u_string.h" |
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31 | #include "util/u_memory.h" |
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32 | #include "util/u_inlines.h" |
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33 | #include "util/u_format.h" |
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34 | #include "tgsi/tgsi_dump.h" |
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35 | #include "tgsi/tgsi_parse.h" |
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36 | |||
37 | #include "fd2_program.h" |
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38 | #include "fd2_compiler.h" |
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39 | #include "fd2_texture.h" |
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40 | #include "fd2_util.h" |
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41 | |||
42 | static struct fd2_shader_stateobj * |
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43 | create_shader(enum shader_t type) |
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44 | { |
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45 | struct fd2_shader_stateobj *so = CALLOC_STRUCT(fd2_shader_stateobj); |
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46 | if (!so) |
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47 | return NULL; |
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48 | so->type = type; |
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49 | return so; |
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50 | } |
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51 | |||
52 | static void |
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53 | delete_shader(struct fd2_shader_stateobj *so) |
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54 | { |
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55 | ir2_shader_destroy(so->ir); |
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56 | free(so->tokens); |
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57 | free(so->bin); |
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58 | free(so); |
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59 | } |
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60 | |||
61 | static struct fd2_shader_stateobj * |
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62 | assemble(struct fd2_shader_stateobj *so) |
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63 | { |
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64 | free(so->bin); |
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65 | so->bin = ir2_shader_assemble(so->ir, &so->info); |
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66 | if (!so->bin) |
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67 | goto fail; |
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68 | |||
69 | if (fd_mesa_debug & FD_DBG_DISASM) { |
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70 | DBG("disassemble: type=%d", so->type); |
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71 | disasm_a2xx(so->bin, so->info.sizedwords, 0, so->type); |
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72 | } |
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73 | |||
74 | return so; |
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75 | |||
76 | fail: |
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77 | debug_error("assemble failed!"); |
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78 | delete_shader(so); |
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79 | return NULL; |
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80 | } |
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81 | |||
82 | static struct fd2_shader_stateobj * |
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83 | compile(struct fd_program_stateobj *prog, struct fd2_shader_stateobj *so) |
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84 | { |
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85 | int ret; |
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86 | |||
87 | if (fd_mesa_debug & FD_DBG_DISASM) { |
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88 | DBG("dump tgsi: type=%d", so->type); |
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89 | tgsi_dump(so->tokens, 0); |
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90 | } |
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91 | |||
92 | ret = fd2_compile_shader(prog, so); |
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93 | if (ret) |
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94 | goto fail; |
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95 | |||
96 | /* NOTE: we don't assemble yet because for VS we don't know the |
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97 | * type information for vertex fetch yet.. so those need to be |
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98 | * patched up later before assembling. |
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99 | */ |
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100 | |||
101 | so->info.sizedwords = 0; |
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102 | |||
103 | return so; |
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104 | |||
105 | fail: |
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106 | debug_error("compile failed!"); |
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107 | delete_shader(so); |
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108 | return NULL; |
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109 | } |
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110 | |||
111 | static void |
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112 | emit(struct fd_ringbuffer *ring, struct fd2_shader_stateobj *so) |
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113 | { |
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114 | unsigned i; |
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115 | |||
116 | if (so->info.sizedwords == 0) |
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117 | assemble(so); |
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118 | |||
119 | OUT_PKT3(ring, CP_IM_LOAD_IMMEDIATE, 2 + so->info.sizedwords); |
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120 | OUT_RING(ring, (so->type == SHADER_VERTEX) ? 0 : 1); |
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121 | OUT_RING(ring, so->info.sizedwords); |
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122 | for (i = 0; i < so->info.sizedwords; i++) |
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123 | OUT_RING(ring, so->bin[i]); |
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124 | } |
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125 | |||
126 | static void * |
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127 | fd2_fp_state_create(struct pipe_context *pctx, |
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128 | const struct pipe_shader_state *cso) |
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129 | { |
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130 | struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT); |
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131 | if (!so) |
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132 | return NULL; |
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133 | so->tokens = tgsi_dup_tokens(cso->tokens); |
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134 | return so; |
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135 | } |
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136 | |||
137 | static void |
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138 | fd2_fp_state_delete(struct pipe_context *pctx, void *hwcso) |
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139 | { |
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140 | struct fd2_shader_stateobj *so = hwcso; |
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141 | delete_shader(so); |
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142 | } |
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143 | |||
144 | static void |
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145 | fd2_fp_state_bind(struct pipe_context *pctx, void *hwcso) |
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146 | { |
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147 | struct fd_context *ctx = fd_context(pctx); |
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148 | ctx->prog.fp = hwcso; |
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149 | ctx->prog.dirty |= FD_SHADER_DIRTY_FP; |
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150 | ctx->dirty |= FD_DIRTY_PROG; |
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151 | } |
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152 | |||
153 | static void * |
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154 | fd2_vp_state_create(struct pipe_context *pctx, |
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155 | const struct pipe_shader_state *cso) |
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156 | { |
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157 | struct fd2_shader_stateobj *so = create_shader(SHADER_VERTEX); |
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158 | if (!so) |
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159 | return NULL; |
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160 | so->tokens = tgsi_dup_tokens(cso->tokens); |
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161 | return so; |
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162 | } |
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163 | |||
164 | static void |
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165 | fd2_vp_state_delete(struct pipe_context *pctx, void *hwcso) |
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166 | { |
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167 | struct fd2_shader_stateobj *so = hwcso; |
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168 | delete_shader(so); |
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169 | } |
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170 | |||
171 | static void |
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172 | fd2_vp_state_bind(struct pipe_context *pctx, void *hwcso) |
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173 | { |
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174 | struct fd_context *ctx = fd_context(pctx); |
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175 | ctx->prog.vp = hwcso; |
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176 | ctx->prog.dirty |= FD_SHADER_DIRTY_VP; |
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177 | ctx->dirty |= FD_DIRTY_PROG; |
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178 | } |
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179 | |||
180 | static void |
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181 | patch_vtx_fetches(struct fd_context *ctx, struct fd2_shader_stateobj *so, |
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182 | struct fd_vertex_stateobj *vtx) |
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183 | { |
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184 | unsigned i; |
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185 | |||
186 | assert(so->num_vfetch_instrs == vtx->num_elements); |
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187 | |||
188 | /* update vtx fetch instructions: */ |
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189 | for (i = 0; i < so->num_vfetch_instrs; i++) { |
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190 | struct ir2_instruction *instr = so->vfetch_instrs[i]; |
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191 | struct pipe_vertex_element *elem = &vtx->pipe[i]; |
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192 | struct pipe_vertex_buffer *vb = |
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193 | &ctx->vertexbuf.vb[elem->vertex_buffer_index]; |
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194 | enum pipe_format format = elem->src_format; |
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195 | const struct util_format_description *desc = |
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196 | util_format_description(format); |
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197 | unsigned j; |
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198 | |||
199 | /* Find the first non-VOID channel. */ |
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200 | for (j = 0; j < 4; j++) |
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201 | if (desc->channel[j].type != UTIL_FORMAT_TYPE_VOID) |
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202 | break; |
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203 | |||
204 | /* CI/CIS can probably be set in compiler instead: */ |
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205 | instr->fetch.const_idx = 20 + (i / 3); |
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206 | instr->fetch.const_idx_sel = i % 3; |
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207 | |||
208 | instr->fetch.fmt = fd2_pipe2surface(format); |
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209 | instr->fetch.is_normalized = desc->channel[j].normalized; |
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210 | instr->fetch.is_signed = |
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211 | desc->channel[j].type == UTIL_FORMAT_TYPE_SIGNED; |
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212 | instr->fetch.stride = vb->stride ? : 1; |
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213 | instr->fetch.offset = elem->src_offset; |
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214 | |||
215 | for (j = 0; j < 4; j++) |
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216 | instr->regs[0]->swizzle[j] = "xyzw01__"[desc->swizzle[j]]; |
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217 | |||
218 | assert(instr->fetch.fmt != ~0); |
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219 | |||
220 | DBG("vtx[%d]: %s (%d), ci=%d, cis=%d, id=%d, swizzle=%s, " |
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221 | "stride=%d, offset=%d", |
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222 | i, util_format_name(format), |
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223 | instr->fetch.fmt, |
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224 | instr->fetch.const_idx, |
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225 | instr->fetch.const_idx_sel, |
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226 | elem->instance_divisor, |
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227 | instr->regs[0]->swizzle, |
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228 | instr->fetch.stride, |
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229 | instr->fetch.offset); |
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230 | } |
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231 | |||
232 | /* trigger re-assemble: */ |
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233 | so->info.sizedwords = 0; |
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234 | } |
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235 | |||
236 | static void |
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237 | patch_tex_fetches(struct fd_context *ctx, struct fd2_shader_stateobj *so, |
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238 | struct fd_texture_stateobj *tex) |
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239 | { |
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240 | unsigned i; |
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241 | |||
242 | /* update tex fetch instructions: */ |
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243 | for (i = 0; i < so->num_tfetch_instrs; i++) { |
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244 | struct ir2_instruction *instr = so->tfetch_instrs[i].instr; |
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245 | unsigned samp_id = so->tfetch_instrs[i].samp_id; |
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246 | unsigned const_idx = fd2_get_const_idx(ctx, tex, samp_id); |
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247 | |||
248 | if (const_idx != instr->fetch.const_idx) { |
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249 | instr->fetch.const_idx = const_idx; |
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250 | /* trigger re-assemble: */ |
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251 | so->info.sizedwords = 0; |
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252 | } |
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253 | } |
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254 | } |
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255 | |||
256 | void |
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257 | fd2_program_validate(struct fd_context *ctx) |
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258 | { |
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259 | struct fd_program_stateobj *prog = &ctx->prog; |
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260 | |||
261 | /* if vertex or frag shader is dirty, we may need to recompile. Compile |
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262 | * frag shader first, as that assigns the register slots for exports |
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263 | * from the vertex shader. And therefore if frag shader has changed we |
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264 | * need to recompile both vert and frag shader. |
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265 | */ |
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266 | if (prog->dirty & FD_SHADER_DIRTY_FP) |
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267 | compile(prog, prog->fp); |
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268 | |||
269 | if (prog->dirty & (FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP)) |
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270 | compile(prog, prog->vp); |
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271 | |||
272 | if (prog->dirty) |
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273 | ctx->dirty |= FD_DIRTY_PROG; |
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274 | |||
275 | /* if necessary, fix up vertex fetch instructions: */ |
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276 | if (ctx->dirty & (FD_DIRTY_VTXSTATE | FD_DIRTY_PROG)) |
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277 | patch_vtx_fetches(ctx, prog->vp, ctx->vtx); |
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278 | |||
279 | /* if necessary, fix up texture fetch instructions: */ |
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280 | if (ctx->dirty & (FD_DIRTY_TEXSTATE | FD_DIRTY_PROG)) { |
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281 | patch_tex_fetches(ctx, prog->vp, &ctx->verttex); |
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282 | patch_tex_fetches(ctx, prog->fp, &ctx->fragtex); |
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283 | } |
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284 | } |
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285 | |||
286 | void |
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287 | fd2_program_emit(struct fd_ringbuffer *ring, |
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288 | struct fd_program_stateobj *prog) |
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289 | { |
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290 | struct ir2_shader_info *vsi = |
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291 | &((struct fd2_shader_stateobj *)prog->vp)->info; |
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292 | struct ir2_shader_info *fsi = |
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293 | &((struct fd2_shader_stateobj *)prog->fp)->info; |
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294 | uint8_t vs_gprs, fs_gprs, vs_export; |
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295 | |||
296 | emit(ring, prog->vp); |
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297 | emit(ring, prog->fp); |
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298 | |||
299 | vs_gprs = (vsi->max_reg < 0) ? 0x80 : vsi->max_reg; |
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300 | fs_gprs = (fsi->max_reg < 0) ? 0x80 : fsi->max_reg; |
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301 | vs_export = MAX2(1, prog->num_exports) - 1; |
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302 | |||
303 | OUT_PKT3(ring, CP_SET_CONSTANT, 2); |
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304 | OUT_RING(ring, CP_REG(REG_A2XX_SQ_PROGRAM_CNTL)); |
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305 | OUT_RING(ring, A2XX_SQ_PROGRAM_CNTL_PS_EXPORT_MODE(POSITION_2_VECTORS_SPRITE) | |
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306 | A2XX_SQ_PROGRAM_CNTL_VS_RESOURCE | |
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307 | A2XX_SQ_PROGRAM_CNTL_PS_RESOURCE | |
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308 | A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_COUNT(vs_export) | |
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309 | A2XX_SQ_PROGRAM_CNTL_PS_REGS(fs_gprs) | |
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310 | A2XX_SQ_PROGRAM_CNTL_VS_REGS(vs_gprs)); |
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311 | |||
312 | prog->dirty = 0; |
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313 | } |
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314 | |||
315 | /* Creates shader: |
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316 | * EXEC ADDR(0x2) CNT(0x1) |
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317 | * (S)FETCH: SAMPLE R0.xyzw = R0.xyx CONST(0) LOCATION(CENTER) |
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318 | * ALLOC PARAM/PIXEL SIZE(0x0) |
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319 | * EXEC_END ADDR(0x3) CNT(0x1) |
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320 | * ALU: MAXv export0 = R0, R0 ; gl_FragColor |
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321 | * NOP |
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322 | */ |
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323 | static struct fd2_shader_stateobj * |
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324 | create_blit_fp(void) |
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325 | { |
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326 | struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT); |
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327 | struct ir2_cf *cf; |
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328 | struct ir2_instruction *instr; |
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329 | |||
330 | if (!so) |
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331 | return NULL; |
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332 | |||
333 | so->ir = ir2_shader_create(); |
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334 | |||
335 | cf = ir2_cf_create(so->ir, EXEC); |
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336 | |||
337 | instr = ir2_instr_create_tex_fetch(cf, 0); |
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338 | ir2_reg_create(instr, 0, "xyzw", 0); |
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339 | ir2_reg_create(instr, 0, "xyx", 0); |
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340 | instr->sync = true; |
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341 | |||
342 | cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0); |
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343 | cf = ir2_cf_create(so->ir, EXEC_END); |
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344 | |||
345 | instr = ir2_instr_create_alu(cf, MAXv, ~0); |
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346 | ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT); |
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347 | ir2_reg_create(instr, 0, NULL, 0); |
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348 | ir2_reg_create(instr, 0, NULL, 0); |
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349 | |||
350 | return assemble(so); |
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351 | } |
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352 | |||
353 | /* Creates shader: |
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354 | * EXEC ADDR(0x3) CNT(0x2) |
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355 | * FETCH: VERTEX R1.xy01 = R0.x FMT_32_32_FLOAT UNSIGNED STRIDE(8) CONST(26, 1) |
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356 | * FETCH: VERTEX R2.xyz1 = R0.x FMT_32_32_32_FLOAT UNSIGNED STRIDE(12) CONST(26, 0) |
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357 | * ALLOC POSITION SIZE(0x0) |
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358 | * EXEC ADDR(0x5) CNT(0x1) |
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359 | * ALU: MAXv export62 = R2, R2 ; gl_Position |
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360 | * ALLOC PARAM/PIXEL SIZE(0x0) |
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361 | * EXEC_END ADDR(0x6) CNT(0x1) |
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362 | * ALU: MAXv export0 = R1, R1 |
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363 | * NOP |
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364 | */ |
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365 | static struct fd2_shader_stateobj * |
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366 | create_blit_vp(void) |
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367 | { |
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368 | struct fd2_shader_stateobj *so = create_shader(SHADER_VERTEX); |
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369 | struct ir2_cf *cf; |
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370 | struct ir2_instruction *instr; |
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371 | |||
372 | if (!so) |
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373 | return NULL; |
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374 | |||
375 | so->ir = ir2_shader_create(); |
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376 | |||
377 | cf = ir2_cf_create(so->ir, EXEC); |
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378 | |||
379 | instr = ir2_instr_create_vtx_fetch(cf, 26, 1, FMT_32_32_FLOAT, false, 8); |
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380 | instr->fetch.is_normalized = true; |
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381 | ir2_reg_create(instr, 1, "xy01", 0); |
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382 | ir2_reg_create(instr, 0, "x", 0); |
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383 | |||
384 | instr = ir2_instr_create_vtx_fetch(cf, 26, 0, FMT_32_32_32_FLOAT, false, 12); |
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385 | instr->fetch.is_normalized = true; |
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386 | ir2_reg_create(instr, 2, "xyz1", 0); |
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387 | ir2_reg_create(instr, 0, "x", 0); |
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388 | |||
389 | cf = ir2_cf_create_alloc(so->ir, SQ_POSITION, 0); |
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390 | cf = ir2_cf_create(so->ir, EXEC); |
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391 | |||
392 | instr = ir2_instr_create_alu(cf, MAXv, ~0); |
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393 | ir2_reg_create(instr, 62, NULL, IR2_REG_EXPORT); |
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394 | ir2_reg_create(instr, 2, NULL, 0); |
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395 | ir2_reg_create(instr, 2, NULL, 0); |
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396 | |||
397 | cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0); |
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398 | cf = ir2_cf_create(so->ir, EXEC_END); |
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399 | |||
400 | instr = ir2_instr_create_alu(cf, MAXv, ~0); |
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401 | ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT); |
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402 | ir2_reg_create(instr, 1, NULL, 0); |
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403 | ir2_reg_create(instr, 1, NULL, 0); |
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404 | |||
405 | return assemble(so); |
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406 | } |
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407 | |||
408 | /* Creates shader: |
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409 | * ALLOC PARAM/PIXEL SIZE(0x0) |
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410 | * EXEC_END ADDR(0x1) CNT(0x1) |
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411 | * ALU: MAXv export0 = C0, C0 ; gl_FragColor |
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412 | */ |
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413 | static struct fd2_shader_stateobj * |
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414 | create_solid_fp(void) |
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415 | { |
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416 | struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT); |
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417 | struct ir2_cf *cf; |
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418 | struct ir2_instruction *instr; |
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419 | |||
420 | if (!so) |
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421 | return NULL; |
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422 | |||
423 | so->ir = ir2_shader_create(); |
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424 | |||
425 | cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0); |
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426 | cf = ir2_cf_create(so->ir, EXEC_END); |
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427 | |||
428 | instr = ir2_instr_create_alu(cf, MAXv, ~0); |
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429 | ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT); |
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430 | ir2_reg_create(instr, 0, NULL, IR2_REG_CONST); |
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431 | ir2_reg_create(instr, 0, NULL, IR2_REG_CONST); |
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432 | |||
433 | return assemble(so); |
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434 | } |
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435 | |||
436 | /* Creates shader: |
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437 | * EXEC ADDR(0x3) CNT(0x1) |
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438 | * (S)FETCH: VERTEX R1.xyz1 = R0.x FMT_32_32_32_FLOAT |
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439 | * UNSIGNED STRIDE(12) CONST(26, 0) |
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440 | * ALLOC POSITION SIZE(0x0) |
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441 | * EXEC ADDR(0x4) CNT(0x1) |
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442 | * ALU: MAXv export62 = R1, R1 ; gl_Position |
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443 | * ALLOC PARAM/PIXEL SIZE(0x0) |
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444 | * EXEC_END ADDR(0x5) CNT(0x0) |
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445 | */ |
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446 | static struct fd2_shader_stateobj * |
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447 | create_solid_vp(void) |
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448 | { |
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449 | struct fd2_shader_stateobj *so = create_shader(SHADER_VERTEX); |
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450 | struct ir2_cf *cf; |
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451 | struct ir2_instruction *instr; |
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452 | |||
453 | if (!so) |
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454 | return NULL; |
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455 | |||
456 | so->ir = ir2_shader_create(); |
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457 | |||
458 | cf = ir2_cf_create(so->ir, EXEC); |
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459 | |||
460 | instr = ir2_instr_create_vtx_fetch(cf, 26, 0, FMT_32_32_32_FLOAT, false, 12); |
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461 | ir2_reg_create(instr, 1, "xyz1", 0); |
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462 | ir2_reg_create(instr, 0, "x", 0); |
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463 | |||
464 | cf = ir2_cf_create_alloc(so->ir, SQ_POSITION, 0); |
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465 | cf = ir2_cf_create(so->ir, EXEC); |
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466 | |||
467 | instr = ir2_instr_create_alu(cf, MAXv, ~0); |
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468 | ir2_reg_create(instr, 62, NULL, IR2_REG_EXPORT); |
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469 | ir2_reg_create(instr, 1, NULL, 0); |
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470 | ir2_reg_create(instr, 1, NULL, 0); |
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471 | |||
472 | cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0); |
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473 | cf = ir2_cf_create(so->ir, EXEC_END); |
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474 | |||
475 | return assemble(so); |
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476 | } |
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477 | |||
478 | void |
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479 | fd2_prog_init(struct pipe_context *pctx) |
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480 | { |
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481 | struct fd_context *ctx = fd_context(pctx); |
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482 | |||
483 | pctx->create_fs_state = fd2_fp_state_create; |
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484 | pctx->bind_fs_state = fd2_fp_state_bind; |
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485 | pctx->delete_fs_state = fd2_fp_state_delete; |
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486 | |||
487 | pctx->create_vs_state = fd2_vp_state_create; |
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488 | pctx->bind_vs_state = fd2_vp_state_bind; |
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489 | pctx->delete_vs_state = fd2_vp_state_delete; |
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490 | |||
491 | ctx->solid_prog.fp = create_solid_fp(); |
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492 | ctx->solid_prog.vp = create_solid_vp(); |
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493 | ctx->blit_prog.fp = create_blit_fp(); |
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494 | ctx->blit_prog.vp = create_blit_vp(); |
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495 | } |
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496 | |||
497 | void |
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498 | fd2_prog_fini(struct pipe_context *pctx) |
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499 | { |
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500 | struct fd_context *ctx = fd_context(pctx); |
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501 | |||
502 | delete_shader(ctx->solid_prog.vp); |
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503 | delete_shader(ctx->solid_prog.fp); |
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504 | delete_shader(ctx->blit_prog.vp); |
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505 | delete_shader(ctx->blit_prog.fp); |
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506 | }>>>>>>> |