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4358 | Serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | |||
29 | #include "pipe/p_context.h" |
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30 | #include "pipe/p_defines.h" |
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31 | #include "util/u_inlines.h" |
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32 | #include "util/u_draw_quad.h" |
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33 | #include "util/u_memory.h" |
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34 | #include "cso_cache/cso_context.h" |
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35 | |||
36 | |||
37 | /** |
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38 | * Draw a simple vertex buffer / primitive. |
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39 | * Limited to float[4] vertex attribs, tightly packed. |
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40 | */ |
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41 | void |
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42 | util_draw_vertex_buffer(struct pipe_context *pipe, |
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43 | struct cso_context *cso, |
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44 | struct pipe_resource *vbuf, |
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45 | uint vbuf_slot, |
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46 | uint offset, |
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47 | uint prim_type, |
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48 | uint num_verts, |
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49 | uint num_attribs) |
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50 | { |
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51 | struct pipe_vertex_buffer vbuffer; |
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52 | |||
53 | assert(num_attribs <= PIPE_MAX_ATTRIBS); |
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54 | |||
55 | /* tell pipe about the vertex buffer */ |
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56 | memset(&vbuffer, 0, sizeof(vbuffer)); |
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57 | vbuffer.buffer = vbuf; |
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58 | vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */ |
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59 | vbuffer.buffer_offset = offset; |
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60 | |||
61 | /* note: vertex elements already set by caller */ |
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62 | |||
63 | if (cso) { |
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64 | cso_set_vertex_buffers(cso, vbuf_slot, 1, &vbuffer); |
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65 | cso_draw_arrays(cso, prim_type, 0, num_verts); |
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66 | } else { |
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67 | pipe->set_vertex_buffers(pipe, vbuf_slot, 1, &vbuffer); |
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68 | util_draw_arrays(pipe, prim_type, 0, num_verts); |
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69 | } |
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70 | } |
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71 | |||
72 | |||
73 | /** |
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74 | * Draw a simple vertex buffer / primitive. |
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75 | * Limited to float[4] vertex attribs, tightly packed. |
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76 | */ |
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77 | void |
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78 | util_draw_user_vertex_buffer(struct cso_context *cso, void *buffer, |
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79 | uint prim_type, uint num_verts, uint num_attribs) |
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80 | { |
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81 | struct pipe_vertex_buffer vbuffer = {0}; |
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82 | |||
83 | assert(num_attribs <= PIPE_MAX_ATTRIBS); |
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84 | |||
85 | vbuffer.user_buffer = buffer; |
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86 | vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */ |
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87 | |||
88 | /* note: vertex elements already set by caller */ |
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89 | |||
90 | cso_set_vertex_buffers(cso, 0, 1, &vbuffer); |
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91 | cso_draw_arrays(cso, prim_type, 0, num_verts); |
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92 | } |
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93 | |||
94 | |||
95 | /** |
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96 | * Draw screen-aligned textured quad. |
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97 | * Note: this isn't especially efficient. |
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98 | */ |
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99 | void |
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100 | util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso, |
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101 | uint vbuf_slot, |
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102 | float x0, float y0, float x1, float y1, float z) |
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103 | { |
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104 | uint numAttribs = 2, i, j; |
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105 | uint vertexBytes = 4 * (4 * numAttribs * sizeof(float)); |
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106 | struct pipe_resource *vbuf = NULL; |
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107 | float *v = NULL; |
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108 | |||
109 | v = MALLOC(vertexBytes); |
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110 | if (v == NULL) |
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111 | goto out; |
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112 | |||
113 | /* |
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114 | * Load vertex buffer |
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115 | */ |
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116 | for (i = j = 0; i < 4; i++) { |
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117 | v[j + 2] = z; /* z */ |
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118 | v[j + 3] = 1.0; /* w */ |
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119 | v[j + 6] = 0.0; /* r */ |
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120 | v[j + 7] = 1.0; /* q */ |
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121 | j += 8; |
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122 | } |
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123 | |||
124 | v[0] = x0; |
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125 | v[1] = y0; |
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126 | v[4] = 0.0; /*s*/ |
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127 | v[5] = 0.0; /*t*/ |
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128 | |||
129 | v[8] = x1; |
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130 | v[9] = y0; |
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131 | v[12] = 1.0; |
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132 | v[13] = 0.0; |
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133 | |||
134 | v[16] = x1; |
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135 | v[17] = y1; |
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136 | v[20] = 1.0; |
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137 | v[21] = 1.0; |
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138 | |||
139 | v[24] = x0; |
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140 | v[25] = y1; |
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141 | v[28] = 0.0; |
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142 | v[29] = 1.0; |
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143 | |||
144 | vbuf = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, |
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145 | PIPE_USAGE_STAGING, vertexBytes); |
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146 | if (!vbuf) |
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147 | goto out; |
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148 | pipe_buffer_write(pipe, vbuf, 0, vertexBytes, v); |
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149 | |||
150 | util_draw_vertex_buffer(pipe, cso, vbuf, vbuf_slot, 0, |
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151 | PIPE_PRIM_TRIANGLE_FAN, 4, 2); |
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152 | |||
153 | out: |
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154 | if (vbuf) |
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155 | pipe_resource_reference(&vbuf, NULL); |
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156 | |||
157 | FREE(v); |
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158 | }>=>=> |