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4358 Serge 1
/**************************************************************************
2
 *
3
 * Copyright 2010 VMware, Inc.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
/**
29
 * @file
30
 * Texture sampling -- AoS.
31
 *
32
 * @author Jose Fonseca 
33
 * @author Brian Paul 
34
 */
35
 
36
#include "pipe/p_defines.h"
37
#include "pipe/p_state.h"
38
#include "util/u_debug.h"
39
#include "util/u_dump.h"
40
#include "util/u_memory.h"
41
#include "util/u_math.h"
42
#include "util/u_format.h"
43
#include "util/u_cpu_detect.h"
44
#include "lp_bld_debug.h"
45
#include "lp_bld_type.h"
46
#include "lp_bld_const.h"
47
#include "lp_bld_conv.h"
48
#include "lp_bld_arit.h"
49
#include "lp_bld_bitarit.h"
50
#include "lp_bld_logic.h"
51
#include "lp_bld_swizzle.h"
52
#include "lp_bld_pack.h"
53
#include "lp_bld_flow.h"
54
#include "lp_bld_gather.h"
55
#include "lp_bld_format.h"
56
#include "lp_bld_init.h"
57
#include "lp_bld_sample.h"
58
#include "lp_bld_sample_aos.h"
59
#include "lp_bld_quad.h"
60
 
61
 
62
/**
63
 * Build LLVM code for texture coord wrapping, for nearest filtering,
64
 * for scaled integer texcoords.
65
 * \param block_length  is the length of the pixel block along the
66
 *                      coordinate axis
67
 * \param coord  the incoming texcoord (s,t or r) scaled to the texture size
68
 * \param coord_f  the incoming texcoord (s,t or r) as float vec
69
 * \param length  the texture size along one dimension
70
 * \param stride  pixel stride along the coordinate axis (in bytes)
71
 * \param offset  the texel offset along the coord axis
72
 * \param is_pot  if TRUE, length is a power of two
73
 * \param wrap_mode  one of PIPE_TEX_WRAP_x
74
 * \param out_offset  byte offset for the wrapped coordinate
75
 * \param out_i  resulting sub-block pixel coordinate for coord0
76
 */
77
static void
78
lp_build_sample_wrap_nearest_int(struct lp_build_sample_context *bld,
79
                                 unsigned block_length,
80
                                 LLVMValueRef coord,
81
                                 LLVMValueRef coord_f,
82
                                 LLVMValueRef length,
83
                                 LLVMValueRef stride,
84
                                 LLVMValueRef offset,
85
                                 boolean is_pot,
86
                                 unsigned wrap_mode,
87
                                 LLVMValueRef *out_offset,
88
                                 LLVMValueRef *out_i)
89
{
90
   struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
91
   LLVMBuilderRef builder = bld->gallivm->builder;
92
   LLVMValueRef length_minus_one;
93
 
94
   length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
95
 
96
   switch(wrap_mode) {
97
   case PIPE_TEX_WRAP_REPEAT:
98
      if(is_pot)
99
         coord = LLVMBuildAnd(builder, coord, length_minus_one, "");
100
      else {
101
         struct lp_build_context *coord_bld = &bld->coord_bld;
102
         LLVMValueRef length_f = lp_build_int_to_float(coord_bld, length);
103
         if (offset) {
104
            offset = lp_build_int_to_float(coord_bld, offset);
105
            offset = lp_build_div(coord_bld, offset, length_f);
106
            coord_f = lp_build_add(coord_bld, coord_f, offset);
107
         }
108
         coord = lp_build_fract_safe(coord_bld, coord_f);
109
         coord = lp_build_mul(coord_bld, coord, length_f);
110
         coord = lp_build_itrunc(coord_bld, coord);
111
      }
112
      break;
113
 
114
   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
115
      coord = lp_build_max(int_coord_bld, coord, int_coord_bld->zero);
116
      coord = lp_build_min(int_coord_bld, coord, length_minus_one);
117
      break;
118
 
119
   case PIPE_TEX_WRAP_CLAMP:
120
   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
121
   case PIPE_TEX_WRAP_MIRROR_REPEAT:
122
   case PIPE_TEX_WRAP_MIRROR_CLAMP:
123
   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
124
   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
125
   default:
126
      assert(0);
127
   }
128
 
129
   lp_build_sample_partial_offset(int_coord_bld, block_length, coord, stride,
130
                                  out_offset, out_i);
131
}
132
 
133
 
134
/**
135
 * Build LLVM code for texture coord wrapping, for nearest filtering,
136
 * for float texcoords.
137
 * \param coord  the incoming texcoord (s,t or r)
138
 * \param length  the texture size along one dimension
139
 * \param offset  the texel offset along the coord axis
140
 * \param is_pot  if TRUE, length is a power of two
141
 * \param wrap_mode  one of PIPE_TEX_WRAP_x
142
 * \param icoord  the texcoord after wrapping, as int
143
 */
144
static void
145
lp_build_sample_wrap_nearest_float(struct lp_build_sample_context *bld,
146
                                   LLVMValueRef coord,
147
                                   LLVMValueRef length,
148
                                   LLVMValueRef offset,
149
                                   boolean is_pot,
150
                                   unsigned wrap_mode,
151
                                   LLVMValueRef *icoord)
152
{
153
   struct lp_build_context *coord_bld = &bld->coord_bld;
154
   LLVMValueRef length_minus_one;
155
 
156
   switch(wrap_mode) {
157
   case PIPE_TEX_WRAP_REPEAT:
158
      if (offset) {
159
         /* this is definitely not ideal for POT case */
160
         offset = lp_build_int_to_float(coord_bld, offset);
161
         offset = lp_build_div(coord_bld, offset, length);
162
         coord = lp_build_add(coord_bld, coord, offset);
163
      }
164
      /* take fraction, unnormalize */
165
      coord = lp_build_fract_safe(coord_bld, coord);
166
      coord = lp_build_mul(coord_bld, coord, length);
167
      *icoord = lp_build_itrunc(coord_bld, coord);
168
      break;
169
   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
170
      length_minus_one = lp_build_sub(coord_bld, length, coord_bld->one);
171
      if (bld->static_sampler_state->normalized_coords) {
172
         /* scale coord to length */
173
         coord = lp_build_mul(coord_bld, coord, length);
174
      }
175
      if (offset) {
176
         offset = lp_build_int_to_float(coord_bld, offset);
177
         coord = lp_build_add(coord_bld, coord, offset);
178
      }
179
      coord = lp_build_clamp(coord_bld, coord, coord_bld->zero,
180
                             length_minus_one);
181
      *icoord = lp_build_itrunc(coord_bld, coord);
182
      break;
183
 
184
   case PIPE_TEX_WRAP_CLAMP:
185
   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
186
   case PIPE_TEX_WRAP_MIRROR_REPEAT:
187
   case PIPE_TEX_WRAP_MIRROR_CLAMP:
188
   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
189
   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
190
   default:
191
      assert(0);
192
   }
193
}
194
 
195
 
196
/**
197
 * Build LLVM code for texture coord wrapping, for linear filtering,
198
 * for scaled integer texcoords.
199
 * \param block_length  is the length of the pixel block along the
200
 *                      coordinate axis
201
 * \param coord0  the incoming texcoord (s,t or r) scaled to the texture size
202
 * \param coord_f  the incoming texcoord (s,t or r) as float vec
203
 * \param length  the texture size along one dimension
204
 * \param stride  pixel stride along the coordinate axis (in bytes)
205
 * \param offset  the texel offset along the coord axis
206
 * \param is_pot  if TRUE, length is a power of two
207
 * \param wrap_mode  one of PIPE_TEX_WRAP_x
208
 * \param offset0  resulting relative offset for coord0
209
 * \param offset1  resulting relative offset for coord0 + 1
210
 * \param i0  resulting sub-block pixel coordinate for coord0
211
 * \param i1  resulting sub-block pixel coordinate for coord0 + 1
212
 */
213
static void
214
lp_build_sample_wrap_linear_int(struct lp_build_sample_context *bld,
215
                                unsigned block_length,
216
                                LLVMValueRef coord0,
217
                                LLVMValueRef *weight_i,
218
                                LLVMValueRef coord_f,
219
                                LLVMValueRef length,
220
                                LLVMValueRef stride,
221
                                LLVMValueRef offset,
222
                                boolean is_pot,
223
                                unsigned wrap_mode,
224
                                LLVMValueRef *offset0,
225
                                LLVMValueRef *offset1,
226
                                LLVMValueRef *i0,
227
                                LLVMValueRef *i1)
228
{
229
   struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
230
   LLVMBuilderRef builder = bld->gallivm->builder;
231
   LLVMValueRef length_minus_one;
232
   LLVMValueRef lmask, umask, mask;
233
 
234
   /*
235
    * If the pixel block covers more than one pixel then there is no easy
236
    * way to calculate offset1 relative to offset0. Instead, compute them
237
    * independently. Otherwise, try to compute offset0 and offset1 with
238
    * a single stride multiplication.
239
    */
240
 
241
   length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
242
 
243
   if (block_length != 1) {
244
      LLVMValueRef coord1;
245
      switch(wrap_mode) {
246
      case PIPE_TEX_WRAP_REPEAT:
247
         if (is_pot) {
248
            coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
249
            coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
250
            coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
251
         }
252
         else {
253
            LLVMValueRef mask;
254
            LLVMValueRef weight;
255
            LLVMValueRef length_f = lp_build_int_to_float(&bld->coord_bld, length);
256
            if (offset) {
257
               offset = lp_build_int_to_float(&bld->coord_bld, offset);
258
               offset = lp_build_div(&bld->coord_bld, offset, length_f);
259
               coord_f = lp_build_add(&bld->coord_bld, coord_f, offset);
260
            }
261
            lp_build_coord_repeat_npot_linear(bld, coord_f,
262
                                              length, length_f,
263
                                              &coord0, &weight);
264
            mask = lp_build_compare(bld->gallivm, int_coord_bld->type,
265
                                    PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
266
            coord1 = LLVMBuildAnd(builder,
267
                                  lp_build_add(int_coord_bld, coord0,
268
                                               int_coord_bld->one),
269
                                  mask, "");
270
            weight = lp_build_mul_imm(&bld->coord_bld, weight, 256);
271
            *weight_i = lp_build_itrunc(&bld->coord_bld, weight);
272
         }
273
         break;
274
 
275
      case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
276
         coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
277
         coord0 = lp_build_clamp(int_coord_bld, coord0, int_coord_bld->zero,
278
                                length_minus_one);
279
         coord1 = lp_build_clamp(int_coord_bld, coord1, int_coord_bld->zero,
280
                                length_minus_one);
281
         break;
282
 
283
      case PIPE_TEX_WRAP_CLAMP:
284
      case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
285
      case PIPE_TEX_WRAP_MIRROR_REPEAT:
286
      case PIPE_TEX_WRAP_MIRROR_CLAMP:
287
      case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
288
      case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
289
      default:
290
         assert(0);
291
         coord0 = int_coord_bld->zero;
292
         coord1 = int_coord_bld->zero;
293
         break;
294
      }
295
      lp_build_sample_partial_offset(int_coord_bld, block_length, coord0, stride,
296
                                     offset0, i0);
297
      lp_build_sample_partial_offset(int_coord_bld, block_length, coord1, stride,
298
                                     offset1, i1);
299
      return;
300
   }
301
 
302
   *i0 = int_coord_bld->zero;
303
   *i1 = int_coord_bld->zero;
304
 
305
   switch(wrap_mode) {
306
   case PIPE_TEX_WRAP_REPEAT:
307
      if (is_pot) {
308
         coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
309
      }
310
      else {
311
         LLVMValueRef weight;
312
         LLVMValueRef length_f = lp_build_int_to_float(&bld->coord_bld, length);
313
         if (offset) {
314
            offset = lp_build_int_to_float(&bld->coord_bld, offset);
315
            offset = lp_build_div(&bld->coord_bld, offset, length_f);
316
            coord_f = lp_build_add(&bld->coord_bld, coord_f, offset);
317
         }
318
         lp_build_coord_repeat_npot_linear(bld, coord_f,
319
                                           length, length_f,
320
                                           &coord0, &weight);
321
         weight = lp_build_mul_imm(&bld->coord_bld, weight, 256);
322
         *weight_i = lp_build_itrunc(&bld->coord_bld, weight);
323
      }
324
 
325
      mask = lp_build_compare(bld->gallivm, int_coord_bld->type,
326
                              PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
327
 
328
      *offset0 = lp_build_mul(int_coord_bld, coord0, stride);
329
      *offset1 = LLVMBuildAnd(builder,
330
                              lp_build_add(int_coord_bld, *offset0, stride),
331
                              mask, "");
332
      break;
333
 
334
   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
335
      /* XXX this might be slower than the separate path
336
       * on some newer cpus. With sse41 this is 8 instructions vs. 7
337
       * - at least on SNB this is almost certainly slower since
338
       * min/max are cheaper than selects, and the muls aren't bad.
339
       */
340
      lmask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
341
                               PIPE_FUNC_GEQUAL, coord0, int_coord_bld->zero);
342
      umask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
343
                               PIPE_FUNC_LESS, coord0, length_minus_one);
344
 
345
      coord0 = lp_build_select(int_coord_bld, lmask, coord0, int_coord_bld->zero);
346
      coord0 = lp_build_select(int_coord_bld, umask, coord0, length_minus_one);
347
 
348
      mask = LLVMBuildAnd(builder, lmask, umask, "");
349
 
350
      *offset0 = lp_build_mul(int_coord_bld, coord0, stride);
351
      *offset1 = lp_build_add(int_coord_bld,
352
                              *offset0,
353
                              LLVMBuildAnd(builder, stride, mask, ""));
354
      break;
355
 
356
   case PIPE_TEX_WRAP_CLAMP:
357
   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
358
   case PIPE_TEX_WRAP_MIRROR_REPEAT:
359
   case PIPE_TEX_WRAP_MIRROR_CLAMP:
360
   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
361
   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
362
   default:
363
      assert(0);
364
      *offset0 = int_coord_bld->zero;
365
      *offset1 = int_coord_bld->zero;
366
      break;
367
   }
368
}
369
 
370
 
371
/**
372
 * Build LLVM code for texture coord wrapping, for linear filtering,
373
 * for float texcoords.
374
 * \param block_length  is the length of the pixel block along the
375
 *                      coordinate axis
376
 * \param coord  the incoming texcoord (s,t or r)
377
 * \param length  the texture size along one dimension
378
 * \param offset  the texel offset along the coord axis
379
 * \param is_pot  if TRUE, length is a power of two
380
 * \param wrap_mode  one of PIPE_TEX_WRAP_x
381
 * \param coord0  the first texcoord after wrapping, as int
382
 * \param coord1  the second texcoord after wrapping, as int
383
 * \param weight  the filter weight as int (0-255)
384
 * \param force_nearest  if this coord actually uses nearest filtering
385
 */
386
static void
387
lp_build_sample_wrap_linear_float(struct lp_build_sample_context *bld,
388
                                  unsigned block_length,
389
                                  LLVMValueRef coord,
390
                                  LLVMValueRef length,
391
                                  LLVMValueRef offset,
392
                                  boolean is_pot,
393
                                  unsigned wrap_mode,
394
                                  LLVMValueRef *coord0,
395
                                  LLVMValueRef *coord1,
396
                                  LLVMValueRef *weight,
397
                                  unsigned force_nearest)
398
{
399
   struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
400
   struct lp_build_context *coord_bld = &bld->coord_bld;
401
   LLVMBuilderRef builder = bld->gallivm->builder;
402
   LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
403
   LLVMValueRef length_minus_one = lp_build_sub(coord_bld, length, coord_bld->one);
404
 
405
   switch(wrap_mode) {
406
   case PIPE_TEX_WRAP_REPEAT:
407
      if (is_pot) {
408
         /* mul by size and subtract 0.5 */
409
         coord = lp_build_mul(coord_bld, coord, length);
410
         if (offset) {
411
            offset = lp_build_int_to_float(coord_bld, offset);
412
            coord = lp_build_add(coord_bld, coord, offset);
413
         }
414
         if (!force_nearest)
415
            coord = lp_build_sub(coord_bld, coord, half);
416
         *coord1 = lp_build_add(coord_bld, coord, coord_bld->one);
417
         /* convert to int, compute lerp weight */
418
         lp_build_ifloor_fract(coord_bld, coord, coord0, weight);
419
         *coord1 = lp_build_ifloor(coord_bld, *coord1);
420
         /* repeat wrap */
421
         length_minus_one = lp_build_itrunc(coord_bld, length_minus_one);
422
         *coord0 = LLVMBuildAnd(builder, *coord0, length_minus_one, "");
423
         *coord1 = LLVMBuildAnd(builder, *coord1, length_minus_one, "");
424
      }
425
      else {
426
         LLVMValueRef mask;
427
         if (offset) {
428
            offset = lp_build_int_to_float(coord_bld, offset);
429
            offset = lp_build_div(coord_bld, offset, length);
430
            coord = lp_build_add(coord_bld, coord, offset);
431
         }
432
         /* wrap with normalized floats is just fract */
433
         coord = lp_build_fract(coord_bld, coord);
434
         /* unnormalize */
435
         coord = lp_build_mul(coord_bld, coord, length);
436
         /*
437
          * we avoided the 0.5/length division, have to fix up wrong
438
          * edge cases with selects
439
          */
440
         *coord1 = lp_build_add(coord_bld, coord, half);
441
         coord = lp_build_sub(coord_bld, coord, half);
442
         *weight = lp_build_fract(coord_bld, coord);
443
         mask = lp_build_compare(coord_bld->gallivm, coord_bld->type,
444
                                 PIPE_FUNC_LESS, coord, coord_bld->zero);
445
         *coord0 = lp_build_select(coord_bld, mask, length_minus_one, coord);
446
         *coord0 = lp_build_itrunc(coord_bld, *coord0);
447
         mask = lp_build_compare(coord_bld->gallivm, coord_bld->type,
448
                                 PIPE_FUNC_LESS, *coord1, length);
449
         *coord1 = lp_build_select(coord_bld, mask, *coord1, coord_bld->zero);
450
         *coord1 = lp_build_itrunc(coord_bld, *coord1);
451
      }
452
      break;
453
   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
454
      if (bld->static_sampler_state->normalized_coords) {
455
         /* mul by tex size */
456
         coord = lp_build_mul(coord_bld, coord, length);
457
      }
458
      if (offset) {
459
         offset = lp_build_int_to_float(coord_bld, offset);
460
         coord = lp_build_add(coord_bld, coord, offset);
461
      }
462
      /* subtract 0.5 */
463
      if (!force_nearest) {
464
         coord = lp_build_sub(coord_bld, coord, half);
465
      }
466
      /* clamp to [0, length - 1] */
467
      coord = lp_build_min(coord_bld, coord, length_minus_one);
468
      coord = lp_build_max(coord_bld, coord, coord_bld->zero);
469
      *coord1 = lp_build_add(coord_bld, coord, coord_bld->one);
470
      /* convert to int, compute lerp weight */
471
      lp_build_ifloor_fract(coord_bld, coord, coord0, weight);
472
      /* coord1 = min(coord1, length-1) */
473
      *coord1 = lp_build_min(coord_bld, *coord1, length_minus_one);
474
      *coord1 = lp_build_itrunc(coord_bld, *coord1);
475
      break;
476
   default:
477
      assert(0);
478
      *coord0 = int_coord_bld->zero;
479
      *coord1 = int_coord_bld->zero;
480
      *weight = coord_bld->zero;
481
      break;
482
   }
483
   *weight = lp_build_mul_imm(coord_bld, *weight, 256);
484
   *weight = lp_build_itrunc(coord_bld, *weight);
485
   return;
486
}
487
 
488
 
489
/**
490
 * Fetch texels for image with nearest sampling.
491
 * Return filtered color as two vectors of 16-bit fixed point values.
492
 */
493
static void
494
lp_build_sample_fetch_image_nearest(struct lp_build_sample_context *bld,
495
                                    LLVMValueRef data_ptr,
496
                                    LLVMValueRef offset,
497
                                    LLVMValueRef x_subcoord,
498
                                    LLVMValueRef y_subcoord,
499
                                    LLVMValueRef *colors)
500
{
501
   /*
502
    * Fetch the pixels as 4 x 32bit (rgba order might differ):
503
    *
504
    *   rgba0 rgba1 rgba2 rgba3
505
    *
506
    * bit cast them into 16 x u8
507
    *
508
    *   r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3
509
    *
510
    * unpack them into two 8 x i16:
511
    *
512
    *   r0 g0 b0 a0 r1 g1 b1 a1
513
    *   r2 g2 b2 a2 r3 g3 b3 a3
514
    *
515
    * The higher 8 bits of the resulting elements will be zero.
516
    */
517
   LLVMBuilderRef builder = bld->gallivm->builder;
518
   LLVMValueRef rgba8;
519
   struct lp_build_context u8n;
520
   LLVMTypeRef u8n_vec_type;
521
 
522
   lp_build_context_init(&u8n, bld->gallivm, lp_type_unorm(8, bld->vector_width));
523
   u8n_vec_type = lp_build_vec_type(bld->gallivm, u8n.type);
524
 
525
   if (util_format_is_rgba8_variant(bld->format_desc)) {
526
      /*
527
       * Given the format is a rgba8, just read the pixels as is,
528
       * without any swizzling. Swizzling will be done later.
529
       */
530
      rgba8 = lp_build_gather(bld->gallivm,
531
                              bld->texel_type.length,
532
                              bld->format_desc->block.bits,
533
                              bld->texel_type.width,
534
                              data_ptr, offset, TRUE);
535
 
536
      rgba8 = LLVMBuildBitCast(builder, rgba8, u8n_vec_type, "");
537
   }
538
   else {
539
      rgba8 = lp_build_fetch_rgba_aos(bld->gallivm,
540
                                      bld->format_desc,
541
                                      u8n.type,
542
                                      data_ptr, offset,
543
                                      x_subcoord,
544
                                      y_subcoord);
545
   }
546
 
547
   *colors = rgba8;
548
}
549
 
550
 
551
/**
552
 * Sample a single texture image with nearest sampling.
553
 * If sampling a cube texture, r = cube face in [0,5].
554
 * Return filtered color as two vectors of 16-bit fixed point values.
555
 */
556
static void
557
lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
558
                              LLVMValueRef int_size,
559
                              LLVMValueRef row_stride_vec,
560
                              LLVMValueRef img_stride_vec,
561
                              LLVMValueRef data_ptr,
562
                              LLVMValueRef mipoffsets,
563
                              LLVMValueRef s,
564
                              LLVMValueRef t,
565
                              LLVMValueRef r,
566
                              const LLVMValueRef *offsets,
567
                              LLVMValueRef *colors)
568
{
569
   const unsigned dims = bld->dims;
570
   LLVMBuilderRef builder = bld->gallivm->builder;
571
   struct lp_build_context i32;
572
   LLVMTypeRef i32_vec_type;
573
   LLVMValueRef i32_c8;
574
   LLVMValueRef width_vec, height_vec, depth_vec;
575
   LLVMValueRef s_ipart, t_ipart = NULL, r_ipart = NULL;
576
   LLVMValueRef s_float, t_float = NULL, r_float = NULL;
577
   LLVMValueRef x_stride;
578
   LLVMValueRef x_offset, offset;
579
   LLVMValueRef x_subcoord, y_subcoord, z_subcoord;
580
 
581
   lp_build_context_init(&i32, bld->gallivm, lp_type_int_vec(32, bld->vector_width));
582
 
583
   i32_vec_type = lp_build_vec_type(bld->gallivm, i32.type);
584
 
585
   lp_build_extract_image_sizes(bld,
586
                                &bld->int_size_bld,
587
                                bld->int_coord_type,
588
                                int_size,
589
                                &width_vec,
590
                                &height_vec,
591
                                &depth_vec);
592
 
593
   s_float = s; t_float = t; r_float = r;
594
 
595
   if (bld->static_sampler_state->normalized_coords) {
596
      LLVMValueRef scaled_size;
597
      LLVMValueRef flt_size;
598
 
599
      /* scale size by 256 (8 fractional bits) */
600
      scaled_size = lp_build_shl_imm(&bld->int_size_bld, int_size, 8);
601
 
602
      flt_size = lp_build_int_to_float(&bld->float_size_bld, scaled_size);
603
 
604
      lp_build_unnormalized_coords(bld, flt_size, &s, &t, &r);
605
   }
606
   else {
607
      /* scale coords by 256 (8 fractional bits) */
608
      s = lp_build_mul_imm(&bld->coord_bld, s, 256);
609
      if (dims >= 2)
610
         t = lp_build_mul_imm(&bld->coord_bld, t, 256);
611
      if (dims >= 3)
612
         r = lp_build_mul_imm(&bld->coord_bld, r, 256);
613
   }
614
 
615
   /* convert float to int */
616
   s = LLVMBuildFPToSI(builder, s, i32_vec_type, "");
617
   if (dims >= 2)
618
      t = LLVMBuildFPToSI(builder, t, i32_vec_type, "");
619
   if (dims >= 3)
620
      r = LLVMBuildFPToSI(builder, r, i32_vec_type, "");
621
 
622
   /* compute floor (shift right 8) */
623
   i32_c8 = lp_build_const_int_vec(bld->gallivm, i32.type, 8);
624
   s_ipart = LLVMBuildAShr(builder, s, i32_c8, "");
625
   if (dims >= 2)
626
      t_ipart = LLVMBuildAShr(builder, t, i32_c8, "");
627
   if (dims >= 3)
628
      r_ipart = LLVMBuildAShr(builder, r, i32_c8, "");
629
 
630
   /* add texel offsets */
631
   if (offsets[0]) {
632
      s_ipart = lp_build_add(&i32, s_ipart, offsets[0]);
633
      if (dims >= 2) {
634
         t_ipart = lp_build_add(&i32, t_ipart, offsets[1]);
635
         if (dims >= 3) {
636
            r_ipart = lp_build_add(&i32, r_ipart, offsets[2]);
637
         }
638
      }
639
   }
640
 
641
   /* get pixel, row, image strides */
642
   x_stride = lp_build_const_vec(bld->gallivm,
643
                                 bld->int_coord_bld.type,
644
                                 bld->format_desc->block.bits/8);
645
 
646
   /* Do texcoord wrapping, compute texel offset */
647
   lp_build_sample_wrap_nearest_int(bld,
648
                                    bld->format_desc->block.width,
649
                                    s_ipart, s_float,
650
                                    width_vec, x_stride, offsets[0],
651
                                    bld->static_texture_state->pot_width,
652
                                    bld->static_sampler_state->wrap_s,
653
                                    &x_offset, &x_subcoord);
654
   offset = x_offset;
655
   if (dims >= 2) {
656
      LLVMValueRef y_offset;
657
      lp_build_sample_wrap_nearest_int(bld,
658
                                       bld->format_desc->block.height,
659
                                       t_ipart, t_float,
660
                                       height_vec, row_stride_vec, offsets[1],
661
                                       bld->static_texture_state->pot_height,
662
                                       bld->static_sampler_state->wrap_t,
663
                                       &y_offset, &y_subcoord);
664
      offset = lp_build_add(&bld->int_coord_bld, offset, y_offset);
665
      if (dims >= 3) {
666
         LLVMValueRef z_offset;
667
         lp_build_sample_wrap_nearest_int(bld,
668
                                          1, /* block length (depth) */
669
                                          r_ipart, r_float,
670
                                          depth_vec, img_stride_vec, offsets[2],
671
                                          bld->static_texture_state->pot_depth,
672
                                          bld->static_sampler_state->wrap_r,
673
                                          &z_offset, &z_subcoord);
674
         offset = lp_build_add(&bld->int_coord_bld, offset, z_offset);
675
      }
676
   }
677
   if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
678
       bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
679
       bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
680
      LLVMValueRef z_offset;
681
      /* The r coord is the cube face in [0,5] or array layer */
682
      z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec);
683
      offset = lp_build_add(&bld->int_coord_bld, offset, z_offset);
684
   }
685
   if (mipoffsets) {
686
      offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
687
   }
688
 
689
   lp_build_sample_fetch_image_nearest(bld, data_ptr, offset,
690
                                       x_subcoord, y_subcoord,
691
                                       colors);
692
}
693
 
694
 
695
/**
696
 * Sample a single texture image with nearest sampling.
697
 * If sampling a cube texture, r = cube face in [0,5].
698
 * Return filtered color as two vectors of 16-bit fixed point values.
699
 * Does address calcs (except offsets) with floats.
700
 * Useful for AVX which has support for 8x32 floats but not 8x32 ints.
701
 */
702
static void
703
lp_build_sample_image_nearest_afloat(struct lp_build_sample_context *bld,
704
                                     LLVMValueRef int_size,
705
                                     LLVMValueRef row_stride_vec,
706
                                     LLVMValueRef img_stride_vec,
707
                                     LLVMValueRef data_ptr,
708
                                     LLVMValueRef mipoffsets,
709
                                     LLVMValueRef s,
710
                                     LLVMValueRef t,
711
                                     LLVMValueRef r,
712
                                     const LLVMValueRef *offsets,
713
                                     LLVMValueRef *colors)
714
   {
715
   const unsigned dims = bld->dims;
716
   LLVMValueRef width_vec, height_vec, depth_vec;
717
   LLVMValueRef offset;
718
   LLVMValueRef x_subcoord, y_subcoord;
719
   LLVMValueRef x_icoord = NULL, y_icoord = NULL, z_icoord = NULL;
720
   LLVMValueRef flt_size;
721
 
722
   flt_size = lp_build_int_to_float(&bld->float_size_bld, int_size);
723
 
724
   lp_build_extract_image_sizes(bld,
725
                                &bld->float_size_bld,
726
                                bld->coord_type,
727
                                flt_size,
728
                                &width_vec,
729
                                &height_vec,
730
                                &depth_vec);
731
 
732
   /* Do texcoord wrapping */
733
   lp_build_sample_wrap_nearest_float(bld,
734
                                      s, width_vec, offsets[0],
735
                                      bld->static_texture_state->pot_width,
736
                                      bld->static_sampler_state->wrap_s,
737
                                      &x_icoord);
738
 
739
   if (dims >= 2) {
740
      lp_build_sample_wrap_nearest_float(bld,
741
                                         t, height_vec, offsets[1],
742
                                         bld->static_texture_state->pot_height,
743
                                         bld->static_sampler_state->wrap_t,
744
                                         &y_icoord);
745
 
746
      if (dims >= 3) {
747
         lp_build_sample_wrap_nearest_float(bld,
748
                                            r, depth_vec, offsets[2],
749
                                            bld->static_texture_state->pot_depth,
750
                                            bld->static_sampler_state->wrap_r,
751
                                            &z_icoord);
752
      }
753
   }
754
   if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
755
       bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
756
       bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
757
      z_icoord = r;
758
   }
759
 
760
   /*
761
    * From here on we deal with ints, and we should split up the 256bit
762
    * vectors manually for better generated code.
763
    */
764
 
765
   /*
766
    * compute texel offsets -
767
    * cannot do offset calc with floats, difficult for block-based formats,
768
    * and not enough precision anyway.
769
    */
770
   lp_build_sample_offset(&bld->int_coord_bld,
771
                          bld->format_desc,
772
                          x_icoord, y_icoord,
773
                          z_icoord,
774
                          row_stride_vec, img_stride_vec,
775
                          &offset,
776
                          &x_subcoord, &y_subcoord);
777
   if (mipoffsets) {
778
      offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
779
   }
780
 
781
   lp_build_sample_fetch_image_nearest(bld, data_ptr, offset,
782
                                       x_subcoord, y_subcoord,
783
                                       colors);
784
}
785
 
786
 
787
/**
788
 * Fetch texels for image with linear sampling.
789
 * Return filtered color as two vectors of 16-bit fixed point values.
790
 */
791
static void
792
lp_build_sample_fetch_image_linear(struct lp_build_sample_context *bld,
793
                                   LLVMValueRef data_ptr,
794
                                   LLVMValueRef offset[2][2][2],
795
                                   LLVMValueRef x_subcoord[2],
796
                                   LLVMValueRef y_subcoord[2],
797
                                   LLVMValueRef s_fpart,
798
                                   LLVMValueRef t_fpart,
799
                                   LLVMValueRef r_fpart,
800
                                   LLVMValueRef *colors)
801
{
802
   const unsigned dims = bld->dims;
803
   LLVMBuilderRef builder = bld->gallivm->builder;
804
   struct lp_build_context u8n;
805
   LLVMTypeRef u8n_vec_type;
806
   LLVMTypeRef elem_type = LLVMInt32TypeInContext(bld->gallivm->context);
807
   LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH];
808
   LLVMValueRef shuffle;
809
   LLVMValueRef neighbors[2][2][2]; /* [z][y][x] */
810
   LLVMValueRef packed;
811
   unsigned i, j, k;
812
   unsigned numj, numk;
813
 
814
   lp_build_context_init(&u8n, bld->gallivm, lp_type_unorm(8, bld->vector_width));
815
   u8n_vec_type = lp_build_vec_type(bld->gallivm, u8n.type);
816
 
817
   /*
818
    * Transform 4 x i32 in
819
    *
820
    *   s_fpart = {s0, s1, s2, s3}
821
    *
822
    * where each value is between 0 and 0xff,
823
    *
824
    * into one 16 x i20
825
    *
826
    *   s_fpart = {s0, s0, s0, s0, s1, s1, s1, s1, s2, s2, s2, s2, s3, s3, s3, s3}
827
    *
828
    * and likewise for t_fpart. There is no risk of loosing precision here
829
    * since the fractional parts only use the lower 8bits.
830
    */
831
   s_fpart = LLVMBuildBitCast(builder, s_fpart, u8n_vec_type, "");
832
   if (dims >= 2)
833
      t_fpart = LLVMBuildBitCast(builder, t_fpart, u8n_vec_type, "");
834
   if (dims >= 3)
835
      r_fpart = LLVMBuildBitCast(builder, r_fpart, u8n_vec_type, "");
836
 
837
   for (j = 0; j < u8n.type.length; j += 4) {
838
#ifdef PIPE_ARCH_LITTLE_ENDIAN
839
      unsigned subindex = 0;
840
#else
841
      unsigned subindex = 3;
842
#endif
843
      LLVMValueRef index;
844
 
845
      index = LLVMConstInt(elem_type, j + subindex, 0);
846
      for (i = 0; i < 4; ++i)
847
         shuffles[j + i] = index;
848
   }
849
 
850
   shuffle = LLVMConstVector(shuffles, u8n.type.length);
851
 
852
   s_fpart = LLVMBuildShuffleVector(builder, s_fpart, u8n.undef,
853
                                    shuffle, "");
854
   if (dims >= 2) {
855
      t_fpart = LLVMBuildShuffleVector(builder, t_fpart, u8n.undef,
856
                                       shuffle, "");
857
   }
858
   if (dims >= 3) {
859
      r_fpart = LLVMBuildShuffleVector(builder, r_fpart, u8n.undef,
860
                                       shuffle, "");
861
   }
862
 
863
   /*
864
    * Fetch the pixels as 4 x 32bit (rgba order might differ):
865
    *
866
    *   rgba0 rgba1 rgba2 rgba3
867
    *
868
    * bit cast them into 16 x u8
869
    *
870
    *   r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3
871
    *
872
    * unpack them into two 8 x i16:
873
    *
874
    *   r0 g0 b0 a0 r1 g1 b1 a1
875
    *   r2 g2 b2 a2 r3 g3 b3 a3
876
    *
877
    * The higher 8 bits of the resulting elements will be zero.
878
    */
879
   numj = 1 + (dims >= 2);
880
   numk = 1 + (dims >= 3);
881
 
882
   for (k = 0; k < numk; k++) {
883
      for (j = 0; j < numj; j++) {
884
         for (i = 0; i < 2; i++) {
885
            LLVMValueRef rgba8;
886
 
887
            if (util_format_is_rgba8_variant(bld->format_desc)) {
888
               /*
889
                * Given the format is a rgba8, just read the pixels as is,
890
                * without any swizzling. Swizzling will be done later.
891
                */
892
               rgba8 = lp_build_gather(bld->gallivm,
893
                                       bld->texel_type.length,
894
                                       bld->format_desc->block.bits,
895
                                       bld->texel_type.width,
896
                                       data_ptr, offset[k][j][i], TRUE);
897
 
898
               rgba8 = LLVMBuildBitCast(builder, rgba8, u8n_vec_type, "");
899
            }
900
            else {
901
               rgba8 = lp_build_fetch_rgba_aos(bld->gallivm,
902
                                               bld->format_desc,
903
                                               u8n.type,
904
                                               data_ptr, offset[k][j][i],
905
                                               x_subcoord[i],
906
                                               y_subcoord[j]);
907
            }
908
 
909
            neighbors[k][j][i] = rgba8;
910
         }
911
      }
912
   }
913
 
914
   /*
915
    * Linear interpolation with 8.8 fixed point.
916
    */
917
   if (bld->static_sampler_state->force_nearest_s) {
918
      /* special case 1-D lerp */
919
      packed = lp_build_lerp(&u8n,
920
                             t_fpart,
921
                             neighbors[0][0][0],
922
                             neighbors[0][0][1],
923
                             LP_BLD_LERP_PRESCALED_WEIGHTS);
924
   }
925
   else if (bld->static_sampler_state->force_nearest_t) {
926
      /* special case 1-D lerp */
927
      packed = lp_build_lerp(&u8n,
928
                             s_fpart,
929
                             neighbors[0][0][0],
930
                             neighbors[0][0][1],
931
                             LP_BLD_LERP_PRESCALED_WEIGHTS);
932
   }
933
   else {
934
      /* general 1/2/3-D lerping */
935
      if (dims == 1) {
936
         packed = lp_build_lerp(&u8n,
937
                                s_fpart,
938
                                neighbors[0][0][0],
939
                                neighbors[0][0][1],
940
                                LP_BLD_LERP_PRESCALED_WEIGHTS);
941
      } else if (dims == 2) {
942
         /* 2-D lerp */
943
         packed = lp_build_lerp_2d(&u8n,
944
                                   s_fpart, t_fpart,
945
                                   neighbors[0][0][0],
946
                                   neighbors[0][0][1],
947
                                   neighbors[0][1][0],
948
                                   neighbors[0][1][1],
949
                                   LP_BLD_LERP_PRESCALED_WEIGHTS);
950
      } else {
951
         /* 3-D lerp */
952
         assert(dims == 3);
953
         packed = lp_build_lerp_3d(&u8n,
954
                                   s_fpart, t_fpart, r_fpart,
955
                                   neighbors[0][0][0],
956
                                   neighbors[0][0][1],
957
                                   neighbors[0][1][0],
958
                                   neighbors[0][1][1],
959
                                   neighbors[1][0][0],
960
                                   neighbors[1][0][1],
961
                                   neighbors[1][1][0],
962
                                   neighbors[1][1][1],
963
                                   LP_BLD_LERP_PRESCALED_WEIGHTS);
964
      }
965
   }
966
 
967
   *colors = packed;
968
}
969
 
970
/**
971
 * Sample a single texture image with (bi-)(tri-)linear sampling.
972
 * Return filtered color as two vectors of 16-bit fixed point values.
973
 */
974
static void
975
lp_build_sample_image_linear(struct lp_build_sample_context *bld,
976
                             LLVMValueRef int_size,
977
                             LLVMValueRef row_stride_vec,
978
                             LLVMValueRef img_stride_vec,
979
                             LLVMValueRef data_ptr,
980
                             LLVMValueRef mipoffsets,
981
                             LLVMValueRef s,
982
                             LLVMValueRef t,
983
                             LLVMValueRef r,
984
                             const LLVMValueRef *offsets,
985
                             LLVMValueRef *colors)
986
{
987
   const unsigned dims = bld->dims;
988
   LLVMBuilderRef builder = bld->gallivm->builder;
989
   struct lp_build_context i32;
990
   LLVMTypeRef i32_vec_type;
991
   LLVMValueRef i32_c8, i32_c128, i32_c255;
992
   LLVMValueRef width_vec, height_vec, depth_vec;
993
   LLVMValueRef s_ipart, s_fpart, s_float;
994
   LLVMValueRef t_ipart = NULL, t_fpart = NULL, t_float = NULL;
995
   LLVMValueRef r_ipart = NULL, r_fpart = NULL, r_float = NULL;
996
   LLVMValueRef x_stride, y_stride, z_stride;
997
   LLVMValueRef x_offset0, x_offset1;
998
   LLVMValueRef y_offset0, y_offset1;
999
   LLVMValueRef z_offset0, z_offset1;
1000
   LLVMValueRef offset[2][2][2]; /* [z][y][x] */
1001
   LLVMValueRef x_subcoord[2], y_subcoord[2], z_subcoord[2];
1002
   unsigned x, y, z;
1003
 
1004
   lp_build_context_init(&i32, bld->gallivm, lp_type_int_vec(32, bld->vector_width));
1005
 
1006
   i32_vec_type = lp_build_vec_type(bld->gallivm, i32.type);
1007
 
1008
   lp_build_extract_image_sizes(bld,
1009
                                &bld->int_size_bld,
1010
                                bld->int_coord_type,
1011
                                int_size,
1012
                                &width_vec,
1013
                                &height_vec,
1014
                                &depth_vec);
1015
 
1016
   s_float = s; t_float = t; r_float = r;
1017
 
1018
   if (bld->static_sampler_state->normalized_coords) {
1019
      LLVMValueRef scaled_size;
1020
      LLVMValueRef flt_size;
1021
 
1022
      /* scale size by 256 (8 fractional bits) */
1023
      scaled_size = lp_build_shl_imm(&bld->int_size_bld, int_size, 8);
1024
 
1025
      flt_size = lp_build_int_to_float(&bld->float_size_bld, scaled_size);
1026
 
1027
      lp_build_unnormalized_coords(bld, flt_size, &s, &t, &r);
1028
   }
1029
   else {
1030
      /* scale coords by 256 (8 fractional bits) */
1031
      s = lp_build_mul_imm(&bld->coord_bld, s, 256);
1032
      if (dims >= 2)
1033
         t = lp_build_mul_imm(&bld->coord_bld, t, 256);
1034
      if (dims >= 3)
1035
         r = lp_build_mul_imm(&bld->coord_bld, r, 256);
1036
   }
1037
 
1038
   /* convert float to int */
1039
   s = LLVMBuildFPToSI(builder, s, i32_vec_type, "");
1040
   if (dims >= 2)
1041
      t = LLVMBuildFPToSI(builder, t, i32_vec_type, "");
1042
   if (dims >= 3)
1043
      r = LLVMBuildFPToSI(builder, r, i32_vec_type, "");
1044
 
1045
   /* subtract 0.5 (add -128) */
1046
   i32_c128 = lp_build_const_int_vec(bld->gallivm, i32.type, -128);
1047
   if (!bld->static_sampler_state->force_nearest_s) {
1048
      s = LLVMBuildAdd(builder, s, i32_c128, "");
1049
   }
1050
   if (dims >= 2 && !bld->static_sampler_state->force_nearest_t) {
1051
      t = LLVMBuildAdd(builder, t, i32_c128, "");
1052
   }
1053
   if (dims >= 3) {
1054
      r = LLVMBuildAdd(builder, r, i32_c128, "");
1055
   }
1056
 
1057
   /* compute floor (shift right 8) */
1058
   i32_c8 = lp_build_const_int_vec(bld->gallivm, i32.type, 8);
1059
   s_ipart = LLVMBuildAShr(builder, s, i32_c8, "");
1060
   if (dims >= 2)
1061
      t_ipart = LLVMBuildAShr(builder, t, i32_c8, "");
1062
   if (dims >= 3)
1063
      r_ipart = LLVMBuildAShr(builder, r, i32_c8, "");
1064
 
1065
   /* add texel offsets */
1066
   if (offsets[0]) {
1067
      s_ipart = lp_build_add(&i32, s_ipart, offsets[0]);
1068
      if (dims >= 2) {
1069
         t_ipart = lp_build_add(&i32, t_ipart, offsets[1]);
1070
         if (dims >= 3) {
1071
            r_ipart = lp_build_add(&i32, r_ipart, offsets[2]);
1072
         }
1073
      }
1074
   }
1075
 
1076
   /* compute fractional part (AND with 0xff) */
1077
   i32_c255 = lp_build_const_int_vec(bld->gallivm, i32.type, 255);
1078
   s_fpart = LLVMBuildAnd(builder, s, i32_c255, "");
1079
   if (dims >= 2)
1080
      t_fpart = LLVMBuildAnd(builder, t, i32_c255, "");
1081
   if (dims >= 3)
1082
      r_fpart = LLVMBuildAnd(builder, r, i32_c255, "");
1083
 
1084
   /* get pixel, row and image strides */
1085
   x_stride = lp_build_const_vec(bld->gallivm, bld->int_coord_bld.type,
1086
                                 bld->format_desc->block.bits/8);
1087
   y_stride = row_stride_vec;
1088
   z_stride = img_stride_vec;
1089
 
1090
   /* do texcoord wrapping and compute texel offsets */
1091
   lp_build_sample_wrap_linear_int(bld,
1092
                                   bld->format_desc->block.width,
1093
                                   s_ipart, &s_fpart, s_float,
1094
                                   width_vec, x_stride, offsets[0],
1095
                                   bld->static_texture_state->pot_width,
1096
                                   bld->static_sampler_state->wrap_s,
1097
                                   &x_offset0, &x_offset1,
1098
                                   &x_subcoord[0], &x_subcoord[1]);
1099
 
1100
   /* add potential cube/array/mip offsets now as they are constant per pixel */
1101
   if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
1102
       bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
1103
       bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
1104
      LLVMValueRef z_offset;
1105
      z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec);
1106
      /* The r coord is the cube face in [0,5] or array layer */
1107
      x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, z_offset);
1108
      x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, z_offset);
1109
   }
1110
   if (mipoffsets) {
1111
      x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, mipoffsets);
1112
      x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, mipoffsets);
1113
   }
1114
 
1115
   for (z = 0; z < 2; z++) {
1116
      for (y = 0; y < 2; y++) {
1117
         offset[z][y][0] = x_offset0;
1118
         offset[z][y][1] = x_offset1;
1119
      }
1120
   }
1121
 
1122
   if (dims >= 2) {
1123
      lp_build_sample_wrap_linear_int(bld,
1124
                                      bld->format_desc->block.height,
1125
                                      t_ipart, &t_fpart, t_float,
1126
                                      height_vec, y_stride, offsets[1],
1127
                                      bld->static_texture_state->pot_height,
1128
                                      bld->static_sampler_state->wrap_t,
1129
                                      &y_offset0, &y_offset1,
1130
                                      &y_subcoord[0], &y_subcoord[1]);
1131
 
1132
      for (z = 0; z < 2; z++) {
1133
         for (x = 0; x < 2; x++) {
1134
            offset[z][0][x] = lp_build_add(&bld->int_coord_bld,
1135
                                           offset[z][0][x], y_offset0);
1136
            offset[z][1][x] = lp_build_add(&bld->int_coord_bld,
1137
                                           offset[z][1][x], y_offset1);
1138
         }
1139
      }
1140
   }
1141
 
1142
   if (dims >= 3) {
1143
      lp_build_sample_wrap_linear_int(bld,
1144
                                      bld->format_desc->block.height,
1145
                                      r_ipart, &r_fpart, r_float,
1146
                                      depth_vec, z_stride, offsets[2],
1147
                                      bld->static_texture_state->pot_depth,
1148
                                      bld->static_sampler_state->wrap_r,
1149
                                      &z_offset0, &z_offset1,
1150
                                      &z_subcoord[0], &z_subcoord[1]);
1151
      for (y = 0; y < 2; y++) {
1152
         for (x = 0; x < 2; x++) {
1153
            offset[0][y][x] = lp_build_add(&bld->int_coord_bld,
1154
                                           offset[0][y][x], z_offset0);
1155
            offset[1][y][x] = lp_build_add(&bld->int_coord_bld,
1156
                                           offset[1][y][x], z_offset1);
1157
         }
1158
      }
1159
   }
1160
 
1161
   lp_build_sample_fetch_image_linear(bld, data_ptr, offset,
1162
                                      x_subcoord, y_subcoord,
1163
                                      s_fpart, t_fpart, r_fpart,
1164
                                      colors);
1165
}
1166
 
1167
 
1168
/**
1169
 * Sample a single texture image with (bi-)(tri-)linear sampling.
1170
 * Return filtered color as two vectors of 16-bit fixed point values.
1171
 * Does address calcs (except offsets) with floats.
1172
 * Useful for AVX which has support for 8x32 floats but not 8x32 ints.
1173
 */
1174
static void
1175
lp_build_sample_image_linear_afloat(struct lp_build_sample_context *bld,
1176
                                    LLVMValueRef int_size,
1177
                                    LLVMValueRef row_stride_vec,
1178
                                    LLVMValueRef img_stride_vec,
1179
                                    LLVMValueRef data_ptr,
1180
                                    LLVMValueRef mipoffsets,
1181
                                    LLVMValueRef s,
1182
                                    LLVMValueRef t,
1183
                                    LLVMValueRef r,
1184
                                    const LLVMValueRef *offsets,
1185
                                    LLVMValueRef *colors)
1186
{
1187
   const unsigned dims = bld->dims;
1188
   LLVMValueRef width_vec, height_vec, depth_vec;
1189
   LLVMValueRef s_fpart;
1190
   LLVMValueRef t_fpart = NULL;
1191
   LLVMValueRef r_fpart = NULL;
1192
   LLVMValueRef x_stride, y_stride, z_stride;
1193
   LLVMValueRef x_offset0, x_offset1;
1194
   LLVMValueRef y_offset0, y_offset1;
1195
   LLVMValueRef z_offset0, z_offset1;
1196
   LLVMValueRef offset[2][2][2]; /* [z][y][x] */
1197
   LLVMValueRef x_subcoord[2], y_subcoord[2];
1198
   LLVMValueRef flt_size;
1199
   LLVMValueRef x_icoord0, x_icoord1;
1200
   LLVMValueRef y_icoord0, y_icoord1;
1201
   LLVMValueRef z_icoord0, z_icoord1;
1202
   unsigned x, y, z;
1203
 
1204
   flt_size = lp_build_int_to_float(&bld->float_size_bld, int_size);
1205
 
1206
   lp_build_extract_image_sizes(bld,
1207
                                &bld->float_size_bld,
1208
                                bld->coord_type,
1209
                                flt_size,
1210
                                &width_vec,
1211
                                &height_vec,
1212
                                &depth_vec);
1213
 
1214
   /* do texcoord wrapping and compute texel offsets */
1215
   lp_build_sample_wrap_linear_float(bld,
1216
                                     bld->format_desc->block.width,
1217
                                     s, width_vec, offsets[0],
1218
                                     bld->static_texture_state->pot_width,
1219
                                     bld->static_sampler_state->wrap_s,
1220
                                     &x_icoord0, &x_icoord1,
1221
                                     &s_fpart,
1222
                                     bld->static_sampler_state->force_nearest_s);
1223
 
1224
   if (dims >= 2) {
1225
      lp_build_sample_wrap_linear_float(bld,
1226
                                        bld->format_desc->block.height,
1227
                                        t, height_vec, offsets[1],
1228
                                        bld->static_texture_state->pot_height,
1229
                                        bld->static_sampler_state->wrap_t,
1230
                                        &y_icoord0, &y_icoord1,
1231
                                        &t_fpart,
1232
                                        bld->static_sampler_state->force_nearest_t);
1233
 
1234
      if (dims >= 3) {
1235
         lp_build_sample_wrap_linear_float(bld,
1236
                                           bld->format_desc->block.height,
1237
                                           r, depth_vec, offsets[2],
1238
                                           bld->static_texture_state->pot_depth,
1239
                                           bld->static_sampler_state->wrap_r,
1240
                                           &z_icoord0, &z_icoord1,
1241
                                           &r_fpart, 0);
1242
      }
1243
   }
1244
 
1245
   /*
1246
    * From here on we deal with ints, and we should split up the 256bit
1247
    * vectors manually for better generated code.
1248
    */
1249
 
1250
   /* get pixel, row and image strides */
1251
   x_stride = lp_build_const_vec(bld->gallivm,
1252
                                 bld->int_coord_bld.type,
1253
                                 bld->format_desc->block.bits/8);
1254
   y_stride = row_stride_vec;
1255
   z_stride = img_stride_vec;
1256
 
1257
   /*
1258
    * compute texel offset -
1259
    * cannot do offset calc with floats, difficult for block-based formats,
1260
    * and not enough precision anyway.
1261
    */
1262
   lp_build_sample_partial_offset(&bld->int_coord_bld,
1263
                                  bld->format_desc->block.width,
1264
                                  x_icoord0, x_stride,
1265
                                  &x_offset0, &x_subcoord[0]);
1266
   lp_build_sample_partial_offset(&bld->int_coord_bld,
1267
                                  bld->format_desc->block.width,
1268
                                  x_icoord1, x_stride,
1269
                                  &x_offset1, &x_subcoord[1]);
1270
 
1271
   /* add potential cube/array/mip offsets now as they are constant per pixel */
1272
   if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
1273
       bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
1274
       bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
1275
      LLVMValueRef z_offset;
1276
      z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec);
1277
      /* The r coord is the cube face in [0,5] or array layer */
1278
      x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, z_offset);
1279
      x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, z_offset);
1280
   }
1281
   if (mipoffsets) {
1282
      x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, mipoffsets);
1283
      x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, mipoffsets);
1284
   }
1285
 
1286
   for (z = 0; z < 2; z++) {
1287
      for (y = 0; y < 2; y++) {
1288
         offset[z][y][0] = x_offset0;
1289
         offset[z][y][1] = x_offset1;
1290
      }
1291
   }
1292
 
1293
   if (dims >= 2) {
1294
      lp_build_sample_partial_offset(&bld->int_coord_bld,
1295
                                     bld->format_desc->block.height,
1296
                                     y_icoord0, y_stride,
1297
                                     &y_offset0, &y_subcoord[0]);
1298
      lp_build_sample_partial_offset(&bld->int_coord_bld,
1299
                                     bld->format_desc->block.height,
1300
                                     y_icoord1, y_stride,
1301
                                     &y_offset1, &y_subcoord[1]);
1302
      for (z = 0; z < 2; z++) {
1303
         for (x = 0; x < 2; x++) {
1304
            offset[z][0][x] = lp_build_add(&bld->int_coord_bld,
1305
                                           offset[z][0][x], y_offset0);
1306
            offset[z][1][x] = lp_build_add(&bld->int_coord_bld,
1307
                                           offset[z][1][x], y_offset1);
1308
         }
1309
      }
1310
   }
1311
 
1312
   if (dims >= 3) {
1313
      LLVMValueRef z_subcoord[2];
1314
      lp_build_sample_partial_offset(&bld->int_coord_bld,
1315
                                     1,
1316
                                     z_icoord0, z_stride,
1317
                                     &z_offset0, &z_subcoord[0]);
1318
      lp_build_sample_partial_offset(&bld->int_coord_bld,
1319
                                     1,
1320
                                     z_icoord1, z_stride,
1321
                                     &z_offset1, &z_subcoord[1]);
1322
      for (y = 0; y < 2; y++) {
1323
         for (x = 0; x < 2; x++) {
1324
            offset[0][y][x] = lp_build_add(&bld->int_coord_bld,
1325
                                           offset[0][y][x], z_offset0);
1326
            offset[1][y][x] = lp_build_add(&bld->int_coord_bld,
1327
                                           offset[1][y][x], z_offset1);
1328
         }
1329
      }
1330
   }
1331
 
1332
   lp_build_sample_fetch_image_linear(bld, data_ptr, offset,
1333
                                      x_subcoord, y_subcoord,
1334
                                      s_fpart, t_fpart, r_fpart,
1335
                                      colors);
1336
}
1337
 
1338
 
1339
/**
1340
 * Sample the texture/mipmap using given image filter and mip filter.
1341
 * data0_ptr and data1_ptr point to the two mipmap levels to sample
1342
 * from.  width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
1343
 * If we're using nearest miplevel sampling the '1' values will be null/unused.
1344
 */
1345
static void
1346
lp_build_sample_mipmap(struct lp_build_sample_context *bld,
1347
                       unsigned img_filter,
1348
                       unsigned mip_filter,
1349
                       LLVMValueRef s,
1350
                       LLVMValueRef t,
1351
                       LLVMValueRef r,
1352
                       const LLVMValueRef *offsets,
1353
                       LLVMValueRef ilevel0,
1354
                       LLVMValueRef ilevel1,
1355
                       LLVMValueRef lod_fpart,
1356
                       LLVMValueRef colors_var)
1357
{
1358
   LLVMBuilderRef builder = bld->gallivm->builder;
1359
   LLVMValueRef size0;
1360
   LLVMValueRef size1;
1361
   LLVMValueRef row_stride0_vec = NULL;
1362
   LLVMValueRef row_stride1_vec = NULL;
1363
   LLVMValueRef img_stride0_vec = NULL;
1364
   LLVMValueRef img_stride1_vec = NULL;
1365
   LLVMValueRef data_ptr0;
1366
   LLVMValueRef data_ptr1;
1367
   LLVMValueRef mipoff0 = NULL;
1368
   LLVMValueRef mipoff1 = NULL;
1369
   LLVMValueRef colors0;
1370
   LLVMValueRef colors1;
1371
 
1372
   /* sample the first mipmap level */
1373
   lp_build_mipmap_level_sizes(bld, ilevel0,
1374
                               &size0,
1375
                               &row_stride0_vec, &img_stride0_vec);
1376
   if (bld->num_lods == 1) {
1377
      data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
1378
   }
1379
   else {
1380
      /* This path should work for num_lods 1 too but slightly less efficient */
1381
      data_ptr0 = bld->base_ptr;
1382
      mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
1383
   }
1384
 
1385
   if (util_cpu_caps.has_avx && bld->coord_type.length > 4) {
1386
      if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1387
         lp_build_sample_image_nearest_afloat(bld,
1388
                                              size0,
1389
                                              row_stride0_vec, img_stride0_vec,
1390
                                              data_ptr0, mipoff0, s, t, r, offsets,
1391
                                              &colors0);
1392
      }
1393
      else {
1394
         assert(img_filter == PIPE_TEX_FILTER_LINEAR);
1395
         lp_build_sample_image_linear_afloat(bld,
1396
                                             size0,
1397
                                             row_stride0_vec, img_stride0_vec,
1398
                                             data_ptr0, mipoff0, s, t, r, offsets,
1399
                                             &colors0);
1400
      }
1401
   }
1402
   else {
1403
      if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1404
         lp_build_sample_image_nearest(bld,
1405
                                       size0,
1406
                                       row_stride0_vec, img_stride0_vec,
1407
                                       data_ptr0, mipoff0, s, t, r, offsets,
1408
                                       &colors0);
1409
      }
1410
      else {
1411
         assert(img_filter == PIPE_TEX_FILTER_LINEAR);
1412
         lp_build_sample_image_linear(bld,
1413
                                      size0,
1414
                                      row_stride0_vec, img_stride0_vec,
1415
                                      data_ptr0, mipoff0, s, t, r, offsets,
1416
                                      &colors0);
1417
      }
1418
   }
1419
 
1420
   /* Store the first level's colors in the output variables */
1421
   LLVMBuildStore(builder, colors0, colors_var);
1422
 
1423
   if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1424
      LLVMValueRef h16vec_scale = lp_build_const_vec(bld->gallivm,
1425
                                                     bld->levelf_bld.type, 256.0);
1426
      LLVMTypeRef i32vec_type = bld->leveli_bld.vec_type;
1427
      struct lp_build_if_state if_ctx;
1428
      LLVMValueRef need_lerp;
1429
      unsigned num_quads = bld->coord_bld.type.length / 4;
1430
      unsigned i;
1431
 
1432
      lod_fpart = LLVMBuildFMul(builder, lod_fpart, h16vec_scale, "");
1433
      lod_fpart = LLVMBuildFPToSI(builder, lod_fpart, i32vec_type, "lod_fpart.fixed16");
1434
 
1435
      /* need_lerp = lod_fpart > 0 */
1436
      if (bld->num_lods == 1) {
1437
         need_lerp = LLVMBuildICmp(builder, LLVMIntSGT,
1438
                                   lod_fpart, bld->leveli_bld.zero,
1439
                                   "need_lerp");
1440
      }
1441
      else {
1442
         /*
1443
          * We'll do mip filtering if any of the quads need it.
1444
          * It might be better to split the vectors here and only fetch/filter
1445
          * quads which need it.
1446
          */
1447
         /*
1448
          * We need to clamp lod_fpart here since we can get negative
1449
          * values which would screw up filtering if not all
1450
          * lod_fpart values have same sign.
1451
          * We can however then skip the greater than comparison.
1452
          */
1453
         lod_fpart = lp_build_max(&bld->leveli_bld, lod_fpart,
1454
                                  bld->leveli_bld.zero);
1455
         need_lerp = lp_build_any_true_range(&bld->leveli_bld, bld->num_lods, lod_fpart);
1456
      }
1457
 
1458
      lp_build_if(&if_ctx, bld->gallivm, need_lerp);
1459
      {
1460
         struct lp_build_context u8n_bld;
1461
 
1462
         lp_build_context_init(&u8n_bld, bld->gallivm, lp_type_unorm(8, bld->vector_width));
1463
 
1464
         /* sample the second mipmap level */
1465
         lp_build_mipmap_level_sizes(bld, ilevel1,
1466
                                     &size1,
1467
                                     &row_stride1_vec, &img_stride1_vec);
1468
         if (bld->num_lods == 1) {
1469
            data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
1470
         }
1471
         else {
1472
            data_ptr1 = bld->base_ptr;
1473
            mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
1474
         }
1475
 
1476
         if (util_cpu_caps.has_avx && bld->coord_type.length > 4) {
1477
            if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1478
               lp_build_sample_image_nearest_afloat(bld,
1479
                                                    size1,
1480
                                                    row_stride1_vec, img_stride1_vec,
1481
                                                    data_ptr1, mipoff1, s, t, r, offsets,
1482
                                                    &colors1);
1483
            }
1484
            else {
1485
               lp_build_sample_image_linear_afloat(bld,
1486
                                                   size1,
1487
                                                   row_stride1_vec, img_stride1_vec,
1488
                                                   data_ptr1, mipoff1, s, t, r, offsets,
1489
                                                   &colors1);
1490
            }
1491
         }
1492
         else {
1493
            if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1494
               lp_build_sample_image_nearest(bld,
1495
                                             size1,
1496
                                             row_stride1_vec, img_stride1_vec,
1497
                                             data_ptr1, mipoff1, s, t, r, offsets,
1498
                                             &colors1);
1499
            }
1500
            else {
1501
               lp_build_sample_image_linear(bld,
1502
                                            size1,
1503
                                            row_stride1_vec, img_stride1_vec,
1504
                                            data_ptr1, mipoff1, s, t, r, offsets,
1505
                                            &colors1);
1506
            }
1507
         }
1508
 
1509
         /* interpolate samples from the two mipmap levels */
1510
 
1511
         if (num_quads == 1 && bld->num_lods == 1) {
1512
            lod_fpart = LLVMBuildTrunc(builder, lod_fpart, u8n_bld.elem_type, "");
1513
            lod_fpart = lp_build_broadcast_scalar(&u8n_bld, lod_fpart);
1514
 
1515
#if HAVE_LLVM == 0x208
1516
            /* This was a work-around for a bug in LLVM 2.8.
1517
             * Evidently, something goes wrong in the construction of the
1518
             * lod_fpart short[8] vector.  Adding this no-effect shuffle seems
1519
             * to force the vector to be properly constructed.
1520
             * Tested with mesa-demos/src/tests/mipmap_limits.c (press t, f).
1521
             */
1522
#error Unsupported
1523
#endif
1524
         }
1525
         else {
1526
            unsigned num_chans_per_lod = 4 * bld->coord_type.length / bld->num_lods;
1527
            LLVMTypeRef tmp_vec_type = LLVMVectorType(u8n_bld.elem_type, bld->leveli_bld.type.length);
1528
            LLVMValueRef shuffle[LP_MAX_VECTOR_LENGTH];
1529
 
1530
            /* Take the LSB of lod_fpart */
1531
            lod_fpart = LLVMBuildTrunc(builder, lod_fpart, tmp_vec_type, "");
1532
 
1533
            /* Broadcast each lod weight into their respective channels */
1534
            for (i = 0; i < u8n_bld.type.length; ++i) {
1535
               shuffle[i] = lp_build_const_int32(bld->gallivm, i / num_chans_per_lod);
1536
            }
1537
            lod_fpart = LLVMBuildShuffleVector(builder, lod_fpart, LLVMGetUndef(tmp_vec_type),
1538
                                               LLVMConstVector(shuffle, u8n_bld.type.length), "");
1539
         }
1540
 
1541
         colors0 = lp_build_lerp(&u8n_bld, lod_fpart,
1542
                                 colors0, colors1,
1543
                                 LP_BLD_LERP_PRESCALED_WEIGHTS);
1544
 
1545
         LLVMBuildStore(builder, colors0, colors_var);
1546
      }
1547
      lp_build_endif(&if_ctx);
1548
   }
1549
}
1550
 
1551
 
1552
 
1553
/**
1554
 * Texture sampling in AoS format.  Used when sampling common 32-bit/texel
1555
 * formats.  1D/2D/3D/cube texture supported.  All mipmap sampling modes
1556
 * but only limited texture coord wrap modes.
1557
 */
1558
void
1559
lp_build_sample_aos(struct lp_build_sample_context *bld,
1560
                    unsigned sampler_unit,
1561
                    LLVMValueRef s,
1562
                    LLVMValueRef t,
1563
                    LLVMValueRef r,
1564
                    const LLVMValueRef *offsets,
1565
                    LLVMValueRef lod_ipart,
1566
                    LLVMValueRef lod_fpart,
1567
                    LLVMValueRef ilevel0,
1568
                    LLVMValueRef ilevel1,
1569
                    LLVMValueRef texel_out[4])
1570
{
1571
   struct lp_build_context *int_bld = &bld->int_bld;
1572
   LLVMBuilderRef builder = bld->gallivm->builder;
1573
   const unsigned mip_filter = bld->static_sampler_state->min_mip_filter;
1574
   const unsigned min_filter = bld->static_sampler_state->min_img_filter;
1575
   const unsigned mag_filter = bld->static_sampler_state->mag_img_filter;
1576
   const unsigned dims = bld->dims;
1577
   LLVMValueRef packed_var, packed;
1578
   LLVMValueRef unswizzled[4];
1579
   struct lp_build_context u8n_bld;
1580
 
1581
   /* we only support the common/simple wrap modes at this time */
1582
   assert(lp_is_simple_wrap_mode(bld->static_sampler_state->wrap_s));
1583
   if (dims >= 2)
1584
      assert(lp_is_simple_wrap_mode(bld->static_sampler_state->wrap_t));
1585
   if (dims >= 3)
1586
      assert(lp_is_simple_wrap_mode(bld->static_sampler_state->wrap_r));
1587
 
1588
 
1589
   /* make 8-bit unorm builder context */
1590
   lp_build_context_init(&u8n_bld, bld->gallivm, lp_type_unorm(8, bld->vector_width));
1591
 
1592
   /*
1593
    * Get/interpolate texture colors.
1594
    */
1595
 
1596
   packed_var = lp_build_alloca(bld->gallivm, u8n_bld.vec_type, "packed_var");
1597
 
1598
   if (min_filter == mag_filter) {
1599
      /* no need to distinguish between minification and magnification */
1600
      lp_build_sample_mipmap(bld,
1601
                             min_filter, mip_filter,
1602
                             s, t, r, offsets,
1603
                             ilevel0, ilevel1, lod_fpart,
1604
                             packed_var);
1605
   }
1606
   else {
1607
      /* Emit conditional to choose min image filter or mag image filter
1608
       * depending on the lod being > 0 or <= 0, respectively.
1609
       */
1610
      struct lp_build_if_state if_ctx;
1611
      LLVMValueRef minify;
1612
 
1613
      /*
1614
       * XXX this should to all lods into account, if some are min
1615
       * some max probably could hack up the coords/weights in the linear
1616
       * path with selects to work for nearest.
1617
       * If that's just two quads sitting next to each other it seems
1618
       * quite ok to do the same filtering method on both though, at
1619
       * least unless we have explicit lod (and who uses different
1620
       * min/mag filter with that?)
1621
       */
1622
      if (bld->num_lods > 1)
1623
         lod_ipart = LLVMBuildExtractElement(builder, lod_ipart,
1624
                                              lp_build_const_int32(bld->gallivm, 0), "");
1625
 
1626
      /* minify = lod >= 0.0 */
1627
      minify = LLVMBuildICmp(builder, LLVMIntSGE,
1628
                             lod_ipart, int_bld->zero, "");
1629
 
1630
      lp_build_if(&if_ctx, bld->gallivm, minify);
1631
      {
1632
         /* Use the minification filter */
1633
         lp_build_sample_mipmap(bld,
1634
                                min_filter, mip_filter,
1635
                                s, t, r, offsets,
1636
                                ilevel0, ilevel1, lod_fpart,
1637
                                packed_var);
1638
      }
1639
      lp_build_else(&if_ctx);
1640
      {
1641
         /* Use the magnification filter */
1642
         lp_build_sample_mipmap(bld,
1643
                                mag_filter, PIPE_TEX_MIPFILTER_NONE,
1644
                                s, t, r, offsets,
1645
                                ilevel0, NULL, NULL,
1646
                                packed_var);
1647
      }
1648
      lp_build_endif(&if_ctx);
1649
   }
1650
 
1651
   packed = LLVMBuildLoad(builder, packed_var, "");
1652
 
1653
   /*
1654
    * Convert to SoA and swizzle.
1655
    */
1656
   lp_build_rgba8_to_fi32_soa(bld->gallivm,
1657
                             bld->texel_type,
1658
                             packed, unswizzled);
1659
 
1660
   if (util_format_is_rgba8_variant(bld->format_desc)) {
1661
      lp_build_format_swizzle_soa(bld->format_desc,
1662
                                  &bld->texel_bld,
1663
                                  unswizzled, texel_out);
1664
   }
1665
   else {
1666
      texel_out[0] = unswizzled[0];
1667
      texel_out[1] = unswizzled[1];
1668
      texel_out[2] = unswizzled[2];
1669
      texel_out[3] = unswizzled[3];
1670
   }
1671
}