Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
||
3 | * |
||
4 | * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
||
5 | * |
||
6 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
7 | * copy of this software and associated documentation files (the "Software"), |
||
8 | * to deal in the Software without restriction, including without limitation |
||
9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
10 | * and/or sell copies of the Software, and to permit persons to whom the |
||
11 | * Software is furnished to do so, subject to the following conditions: |
||
12 | * |
||
13 | * The above copyright notice and this permission notice shall be included |
||
14 | * in all copies or substantial portions of the Software. |
||
15 | * |
||
16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
||
20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
||
21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
||
22 | * OTHER DEALINGS IN THE SOFTWARE. |
||
23 | * |
||
24 | * Authors: |
||
25 | * Gareth Hughes |
||
26 | */ |
||
27 | |||
28 | /* |
||
29 | * This generates an asm version of mtypes.h (called matypes.h), so that |
||
30 | * Mesa's x86 assembly code can access the internal structures easily. |
||
31 | * This will be particularly useful when developing new x86 asm code for |
||
32 | * Mesa, including lighting, clipping, texture image conversion etc. |
||
33 | */ |
||
34 | |||
35 | #ifndef __STDC_FORMAT_MACROS |
||
36 | #define __STDC_FORMAT_MACROS |
||
37 | #endif |
||
38 | |||
39 | #include |
||
40 | #include |
||
41 | |||
42 | #include "main/glheader.h" |
||
43 | #include "main/mtypes.h" |
||
44 | #include "tnl/t_context.h" |
||
45 | |||
46 | |||
47 | #undef offsetof |
||
48 | #define offsetof( type, member ) ((size_t) &((type *)0)->member) |
||
49 | |||
50 | |||
51 | #define OFFSET_HEADER( x ) \ |
||
52 | do { \ |
||
53 | printf( "\n" ); \ |
||
54 | printf( "\n" ); \ |
||
55 | printf( "/* =====================================================" \ |
||
56 | "========\n" ); \ |
||
57 | printf( " * Offsets for " x "\n" ); \ |
||
58 | printf( " */\n" ); \ |
||
59 | printf( "\n" ); \ |
||
60 | } while (0) |
||
61 | |||
62 | #define DEFINE_HEADER( x ) \ |
||
63 | do { \ |
||
64 | printf( "\n" ); \ |
||
65 | printf( "/*\n" ); \ |
||
66 | printf( " * Flags for " x "\n" ); \ |
||
67 | printf( " */\n" ); \ |
||
68 | printf( "\n" ); \ |
||
69 | } while (0) |
||
70 | |||
71 | #ifdef ASM_OFFSETS |
||
72 | |||
73 | /* |
||
74 | * Format the asm output in a special way that we can manipulate |
||
75 | * after the fact and turn into the final header for the target. |
||
76 | */ |
||
77 | |||
78 | #define DEFINE_UL( s, ul ) \ |
||
79 | __asm__ __volatile__ ( "\n->" s " %0" : : "i" (ul) ) |
||
80 | |||
81 | #define DEFINE( s, d ) \ |
||
82 | DEFINE_UL( s, d ) |
||
83 | |||
84 | #define printf( x ) \ |
||
85 | __asm__ __volatile__ ( "\n->" x ) |
||
86 | |||
87 | #else |
||
88 | |||
89 | #define DEFINE_UL( s, ul ) \ |
||
90 | printf( "#define %s\t%lu\n", s, (unsigned long) (ul) ); |
||
91 | |||
92 | #define DEFINE( s, d ) \ |
||
93 | printf( "#define %s\t0x%" PRIx64 "\n", s, (uint64_t) d ); |
||
94 | |||
95 | #endif |
||
96 | |||
97 | #define OFFSET( s, t, m ) \ |
||
98 | DEFINE_UL( s, offsetof( t, m ) ) |
||
99 | |||
100 | #define SIZEOF( s, t ) \ |
||
101 | DEFINE_UL( s, sizeof(t) ) |
||
102 | |||
103 | |||
104 | |||
105 | int main( int argc, char **argv ) |
||
106 | { |
||
107 | printf( "/*\n" ); |
||
108 | printf( " * This file is automatically generated from the Mesa internal type\n" ); |
||
109 | printf( " * definitions. Do not edit directly.\n" ); |
||
110 | printf( " */\n" ); |
||
111 | printf( "\n" ); |
||
112 | printf( "#ifndef __ASM_TYPES_H__\n" ); |
||
113 | printf( "#define __ASM_TYPES_H__\n" ); |
||
114 | printf( "\n" ); |
||
115 | |||
116 | |||
117 | /* struct gl_context offsets: |
||
118 | */ |
||
119 | OFFSET_HEADER( "struct gl_context" ); |
||
120 | |||
121 | printf( "\n" ); |
||
122 | OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled ); |
||
123 | OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); |
||
124 | OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); |
||
125 | OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); |
||
126 | OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask ); |
||
127 | OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); |
||
128 | OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList ); |
||
129 | OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); |
||
130 | OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor ); |
||
131 | |||
132 | |||
133 | /* struct vertex_buffer offsets: |
||
134 | */ |
||
135 | OFFSET_HEADER( "struct vertex_buffer" ); |
||
136 | |||
137 | OFFSET( "VB_SIZE ", struct vertex_buffer, Size ); |
||
138 | OFFSET( "VB_COUNT ", struct vertex_buffer, Count ); |
||
139 | printf( "\n" ); |
||
140 | OFFSET( "VB_ELTS ", struct vertex_buffer, Elts ); |
||
141 | OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] ); |
||
142 | OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr ); |
||
143 | OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr ); |
||
144 | OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr ); |
||
145 | OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask ); |
||
146 | OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask ); |
||
147 | OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] ); |
||
148 | OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag ); |
||
149 | OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] ); |
||
150 | OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] ); |
||
151 | OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] ); |
||
152 | OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] ); |
||
153 | OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] ); |
||
154 | OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] ); |
||
155 | OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] ); |
||
156 | OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] ); |
||
157 | OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive ); |
||
158 | printf( "\n" ); |
||
159 | |||
160 | DEFINE_HEADER( "struct vertex_buffer" ); |
||
161 | |||
162 | /* XXX use new labels here someday after vertex proram is done */ |
||
163 | DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS ); |
||
164 | DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL ); |
||
165 | DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 ); |
||
166 | DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 ); |
||
167 | DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG ); |
||
168 | DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 ); |
||
169 | DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 ); |
||
170 | DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 ); |
||
171 | DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 ); |
||
172 | |||
173 | |||
174 | /* GLvector4f offsets: |
||
175 | */ |
||
176 | OFFSET_HEADER( "GLvector4f" ); |
||
177 | |||
178 | OFFSET( "V4F_DATA ", GLvector4f, data ); |
||
179 | OFFSET( "V4F_START ", GLvector4f, start ); |
||
180 | OFFSET( "V4F_COUNT ", GLvector4f, count ); |
||
181 | OFFSET( "V4F_STRIDE ", GLvector4f, stride ); |
||
182 | OFFSET( "V4F_SIZE ", GLvector4f, size ); |
||
183 | OFFSET( "V4F_FLAGS ", GLvector4f, flags ); |
||
184 | |||
185 | DEFINE_HEADER( "GLvector4f" ); |
||
186 | |||
187 | DEFINE( "VEC_MALLOC ", VEC_MALLOC ); |
||
188 | DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE ); |
||
189 | DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE ); |
||
190 | printf( "\n" ); |
||
191 | DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 ); |
||
192 | DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 ); |
||
193 | DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 ); |
||
194 | DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 ); |
||
195 | |||
196 | |||
197 | /* GLmatrix offsets: |
||
198 | */ |
||
199 | OFFSET_HEADER( "GLmatrix" ); |
||
200 | |||
201 | OFFSET( "MATRIX_DATA ", GLmatrix, m ); |
||
202 | OFFSET( "MATRIX_INV ", GLmatrix, inv ); |
||
203 | OFFSET( "MATRIX_FLAGS ", GLmatrix, flags ); |
||
204 | OFFSET( "MATRIX_TYPE ", GLmatrix, type ); |
||
205 | |||
206 | |||
207 | /* struct gl_light offsets: |
||
208 | */ |
||
209 | OFFSET_HEADER( "struct gl_light" ); |
||
210 | |||
211 | OFFSET( "LIGHT_NEXT ", struct gl_light, next ); |
||
212 | OFFSET( "LIGHT_PREV ", struct gl_light, prev ); |
||
213 | printf( "\n" ); |
||
214 | OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); |
||
215 | OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); |
||
216 | OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); |
||
217 | OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition ); |
||
218 | OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection ); |
||
219 | OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent ); |
||
220 | OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff ); |
||
221 | OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff ); |
||
222 | OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation ); |
||
223 | OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation ); |
||
224 | OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation ); |
||
225 | OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled ); |
||
226 | printf( "\n" ); |
||
227 | OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags ); |
||
228 | printf( "\n" ); |
||
229 | OFFSET( "LIGHT_POSITION ", struct gl_light, _Position ); |
||
230 | OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm ); |
||
231 | OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm ); |
||
232 | OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection ); |
||
233 | OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation ); |
||
234 | printf( "\n" ); |
||
235 | OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient ); |
||
236 | OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse ); |
||
237 | OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular ); |
||
238 | printf( "\n" ); |
||
239 | SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light ); |
||
240 | |||
241 | DEFINE_HEADER( "struct gl_light" ); |
||
242 | |||
243 | DEFINE( "LIGHT_SPOT ", LIGHT_SPOT ); |
||
244 | DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER ); |
||
245 | DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL ); |
||
246 | printf( "\n" ); |
||
247 | DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES ); |
||
248 | |||
249 | |||
250 | /* struct gl_lightmodel offsets: |
||
251 | */ |
||
252 | OFFSET_HEADER( "struct gl_lightmodel" ); |
||
253 | |||
254 | OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient ); |
||
255 | OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer ); |
||
256 | OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide ); |
||
257 | OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl ); |
||
258 | |||
259 | |||
260 | printf( "\n" ); |
||
261 | printf( "\n" ); |
||
262 | printf( "#endif /* __ASM_TYPES_H__ */\n" ); |
||
263 | |||
264 | return 0; |
||
265 | } |