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/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
14
 * in all copies or substantial portions of the Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22
 * OTHER DEALINGS IN THE SOFTWARE.
23
 *
24
 * Authors:
25
 *    Gareth Hughes
26
 */
27
 
28
/*
29
 * This generates an asm version of mtypes.h (called matypes.h), so that
30
 * Mesa's x86 assembly code can access the internal structures easily.
31
 * This will be particularly useful when developing new x86 asm code for
32
 * Mesa, including lighting, clipping, texture image conversion etc.
33
 */
34
 
35
#ifndef __STDC_FORMAT_MACROS
36
#define __STDC_FORMAT_MACROS
37
#endif
38
 
39
#include 
40
#include 
41
 
42
#include "main/glheader.h"
43
#include "main/mtypes.h"
44
#include "tnl/t_context.h"
45
 
46
 
47
#undef offsetof
48
#define offsetof( type, member ) ((size_t) &((type *)0)->member)
49
 
50
 
51
#define OFFSET_HEADER( x )						\
52
do {									\
53
   printf( "\n" );							\
54
   printf( "\n" );							\
55
   printf( "/* ====================================================="	\
56
	   "========\n" );						\
57
   printf( " * Offsets for " x "\n" );					\
58
   printf( " */\n" );							\
59
   printf( "\n" );							\
60
} while (0)
61
 
62
#define DEFINE_HEADER( x )						\
63
do {									\
64
   printf( "\n" );							\
65
   printf( "/*\n" );							\
66
   printf( " * Flags for " x "\n" );					\
67
   printf( " */\n" );							\
68
   printf( "\n" );							\
69
} while (0)
70
 
71
#ifdef ASM_OFFSETS
72
 
73
/*
74
 * Format the asm output in a special way that we can manipulate
75
 * after the fact and turn into the final header for the target.
76
 */
77
 
78
#define DEFINE_UL( s, ul )						\
79
   __asm__ __volatile__ ( "\n->" s " %0" : : "i" (ul) )
80
 
81
#define DEFINE( s, d )							\
82
   DEFINE_UL( s, d )
83
 
84
#define printf( x )							\
85
   __asm__ __volatile__ ( "\n->" x )
86
 
87
#else
88
 
89
#define DEFINE_UL( s, ul )						\
90
   printf( "#define %s\t%lu\n", s, (unsigned long) (ul) );
91
 
92
#define DEFINE( s, d )							\
93
   printf( "#define %s\t0x%" PRIx64 "\n", s, (uint64_t) d );
94
 
95
#endif
96
 
97
#define OFFSET( s, t, m )						\
98
   DEFINE_UL( s, offsetof( t, m ) )
99
 
100
#define SIZEOF( s, t )							\
101
   DEFINE_UL( s, sizeof(t) )
102
 
103
 
104
 
105
int main( int argc, char **argv )
106
{
107
   printf( "/*\n" );
108
   printf( " * This file is automatically generated from the Mesa internal type\n" );
109
   printf( " * definitions.  Do not edit directly.\n" );
110
   printf( " */\n" );
111
   printf( "\n" );
112
   printf( "#ifndef __ASM_TYPES_H__\n" );
113
   printf( "#define __ASM_TYPES_H__\n" );
114
   printf( "\n" );
115
 
116
 
117
   /* struct gl_context offsets:
118
    */
119
   OFFSET_HEADER( "struct gl_context" );
120
 
121
   printf( "\n" );
122
   OFFSET( "CTX_LIGHT_ENABLED           ", struct gl_context, Light.Enabled );
123
   OFFSET( "CTX_LIGHT_SHADE_MODEL       ", struct gl_context, Light.ShadeModel );
124
   OFFSET( "CTX_LIGHT_COLOR_MAT_FACE    ", struct gl_context, Light.ColorMaterialFace );
125
   OFFSET( "CTX_LIGHT_COLOR_MAT_MODE    ", struct gl_context, Light.ColorMaterialMode );
126
   OFFSET( "CTX_LIGHT_COLOR_MAT_MASK    ", struct gl_context, Light._ColorMaterialBitmask );
127
   OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
128
   OFFSET( "CTX_LIGHT_ENABLED_LIST      ", struct gl_context, Light.EnabledList );
129
   OFFSET( "CTX_LIGHT_NEED_VERTS        ", struct gl_context, Light._NeedVertices );
130
   OFFSET( "CTX_LIGHT_BASE_COLOR        ", struct gl_context, Light._BaseColor );
131
 
132
 
133
   /* struct vertex_buffer offsets:
134
    */
135
   OFFSET_HEADER( "struct vertex_buffer" );
136
 
137
   OFFSET( "VB_SIZE                ", struct vertex_buffer, Size );
138
   OFFSET( "VB_COUNT               ", struct vertex_buffer, Count );
139
   printf( "\n" );
140
   OFFSET( "VB_ELTS                ", struct vertex_buffer, Elts );
141
   OFFSET( "VB_OBJ_PTR             ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
142
   OFFSET( "VB_EYE_PTR             ", struct vertex_buffer, EyePtr );
143
   OFFSET( "VB_CLIP_PTR            ", struct vertex_buffer, ClipPtr );
144
   OFFSET( "VB_PROJ_CLIP_PTR       ", struct vertex_buffer, NdcPtr );
145
   OFFSET( "VB_CLIP_OR_MASK        ", struct vertex_buffer, ClipOrMask );
146
   OFFSET( "VB_CLIP_MASK           ", struct vertex_buffer, ClipMask );
147
   OFFSET( "VB_NORMAL_PTR          ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
148
   OFFSET( "VB_EDGE_FLAG           ", struct vertex_buffer, EdgeFlag );
149
   OFFSET( "VB_TEX0_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
150
   OFFSET( "VB_TEX1_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
151
   OFFSET( "VB_TEX2_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
152
   OFFSET( "VB_TEX3_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
153
   OFFSET( "VB_INDEX_PTR           ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
154
   OFFSET( "VB_COLOR_PTR           ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
155
   OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
156
   OFFSET( "VB_FOG_COORD_PTR       ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
157
   OFFSET( "VB_PRIMITIVE           ", struct vertex_buffer, Primitive );
158
   printf( "\n" );
159
 
160
   DEFINE_HEADER( "struct vertex_buffer" );
161
 
162
   /* XXX use new labels here someday after vertex proram is done */
163
   DEFINE( "VERT_BIT_OBJ           ", VERT_BIT_POS );
164
   DEFINE( "VERT_BIT_NORM          ", VERT_BIT_NORMAL );
165
   DEFINE( "VERT_BIT_RGBA          ", VERT_BIT_COLOR0 );
166
   DEFINE( "VERT_BIT_SPEC_RGB      ", VERT_BIT_COLOR1 );
167
   DEFINE( "VERT_BIT_FOG_COORD     ", VERT_BIT_FOG );
168
   DEFINE( "VERT_BIT_TEX0          ", VERT_BIT_TEX0 );
169
   DEFINE( "VERT_BIT_TEX1          ", VERT_BIT_TEX1 );
170
   DEFINE( "VERT_BIT_TEX2          ", VERT_BIT_TEX2 );
171
   DEFINE( "VERT_BIT_TEX3          ", VERT_BIT_TEX3 );
172
 
173
 
174
   /* GLvector4f offsets:
175
    */
176
   OFFSET_HEADER( "GLvector4f" );
177
 
178
   OFFSET( "V4F_DATA          ", GLvector4f, data );
179
   OFFSET( "V4F_START         ", GLvector4f, start );
180
   OFFSET( "V4F_COUNT         ", GLvector4f, count );
181
   OFFSET( "V4F_STRIDE        ", GLvector4f, stride );
182
   OFFSET( "V4F_SIZE          ", GLvector4f, size );
183
   OFFSET( "V4F_FLAGS         ", GLvector4f, flags );
184
 
185
   DEFINE_HEADER( "GLvector4f" );
186
 
187
   DEFINE( "VEC_MALLOC        ", VEC_MALLOC );
188
   DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
189
   DEFINE( "VEC_BAD_STRIDE    ", VEC_BAD_STRIDE );
190
   printf( "\n" );
191
   DEFINE( "VEC_SIZE_1        ", VEC_SIZE_1 );
192
   DEFINE( "VEC_SIZE_2        ", VEC_SIZE_2 );
193
   DEFINE( "VEC_SIZE_3        ", VEC_SIZE_3 );
194
   DEFINE( "VEC_SIZE_4        ", VEC_SIZE_4 );
195
 
196
 
197
   /* GLmatrix offsets:
198
    */
199
   OFFSET_HEADER( "GLmatrix" );
200
 
201
   OFFSET( "MATRIX_DATA   ", GLmatrix, m );
202
   OFFSET( "MATRIX_INV    ", GLmatrix, inv );
203
   OFFSET( "MATRIX_FLAGS  ", GLmatrix, flags );
204
   OFFSET( "MATRIX_TYPE   ", GLmatrix, type );
205
 
206
 
207
   /* struct gl_light offsets:
208
    */
209
   OFFSET_HEADER( "struct gl_light" );
210
 
211
   OFFSET( "LIGHT_NEXT              ", struct gl_light, next );
212
   OFFSET( "LIGHT_PREV              ", struct gl_light, prev );
213
   printf( "\n" );
214
   OFFSET( "LIGHT_AMBIENT           ", struct gl_light, Ambient );
215
   OFFSET( "LIGHT_DIFFUSE           ", struct gl_light, Diffuse );
216
   OFFSET( "LIGHT_SPECULAR          ", struct gl_light, Specular );
217
   OFFSET( "LIGHT_EYE_POSITION      ", struct gl_light, EyePosition );
218
   OFFSET( "LIGHT_SPOT_DIRECTION    ", struct gl_light, SpotDirection );
219
   OFFSET( "LIGHT_SPOT_EXPONENT     ", struct gl_light, SpotExponent );
220
   OFFSET( "LIGHT_SPOT_CUTOFF       ", struct gl_light, SpotCutoff );
221
   OFFSET( "LIGHT_COS_CUTOFF        ", struct gl_light, _CosCutoff );
222
   OFFSET( "LIGHT_CONST_ATTEN       ", struct gl_light, ConstantAttenuation );
223
   OFFSET( "LIGHT_LINEAR_ATTEN      ", struct gl_light, LinearAttenuation );
224
   OFFSET( "LIGHT_QUADRATIC_ATTEN   ", struct gl_light, QuadraticAttenuation );
225
   OFFSET( "LIGHT_ENABLED           ", struct gl_light, Enabled );
226
   printf( "\n" );
227
   OFFSET( "LIGHT_FLAGS             ", struct gl_light, _Flags );
228
   printf( "\n" );
229
   OFFSET( "LIGHT_POSITION          ", struct gl_light, _Position );
230
   OFFSET( "LIGHT_VP_INF_NORM       ", struct gl_light, _VP_inf_norm );
231
   OFFSET( "LIGHT_H_INF_NORM        ", struct gl_light, _h_inf_norm );
232
   OFFSET( "LIGHT_NORM_DIRECTION    ", struct gl_light, _NormSpotDirection );
233
   OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
234
   printf( "\n" );
235
   OFFSET( "LIGHT_MAT_AMBIENT       ", struct gl_light, _MatAmbient );
236
   OFFSET( "LIGHT_MAT_DIFFUSE       ", struct gl_light, _MatDiffuse );
237
   OFFSET( "LIGHT_MAT_SPECULAR      ", struct gl_light, _MatSpecular );
238
   printf( "\n" );
239
   SIZEOF( "SIZEOF_GL_LIGHT         ", struct gl_light );
240
 
241
   DEFINE_HEADER( "struct gl_light" );
242
 
243
   DEFINE( "LIGHT_SPOT              ", LIGHT_SPOT );
244
   DEFINE( "LIGHT_LOCAL_VIEWER      ", LIGHT_LOCAL_VIEWER );
245
   DEFINE( "LIGHT_POSITIONAL        ", LIGHT_POSITIONAL );
246
   printf( "\n" );
247
   DEFINE( "LIGHT_NEED_VERTICES     ", LIGHT_NEED_VERTICES );
248
 
249
 
250
   /* struct gl_lightmodel offsets:
251
    */
252
   OFFSET_HEADER( "struct gl_lightmodel" );
253
 
254
   OFFSET( "LIGHT_MODEL_AMBIENT       ", struct gl_lightmodel, Ambient );
255
   OFFSET( "LIGHT_MODEL_LOCAL_VIEWER  ", struct gl_lightmodel, LocalViewer );
256
   OFFSET( "LIGHT_MODEL_TWO_SIDE      ", struct gl_lightmodel, TwoSide );
257
   OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
258
 
259
 
260
   printf( "\n" );
261
   printf( "\n" );
262
   printf( "#endif /* __ASM_TYPES_H__ */\n" );
263
 
264
   return 0;
265
}