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5564 serge 1
/*
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 * Copyright 2003 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * on the rights to use, copy, modify, merge, publish, distribute, sub
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 * license, and/or sell copies of the Software, and to permit persons to whom
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 * the Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
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 * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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 * USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell 
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 */
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#ifndef _TNL_VERTEX_H
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#define _TNL_VERTEX_H
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#include "main/glheader.h"
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#include "t_context.h"
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struct gl_context;
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struct tnl_clipspace;
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/* New mechanism to specify hardware vertices so that tnl can build
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 * and manipulate them directly.
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 */
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/* It will probably be necessary to allow drivers to specify new
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 * emit-styles to cover all the weird and wacky things out there.
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 */
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enum tnl_attr_format {
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   EMIT_1F,
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   EMIT_2F,
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   EMIT_3F,
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   EMIT_4F,
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   EMIT_2F_VIEWPORT,		/* do viewport transform and emit */
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   EMIT_3F_VIEWPORT,		/* do viewport transform and emit */
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   EMIT_4F_VIEWPORT,		/* do viewport transform and emit */
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   EMIT_3F_XYW,			/* for projective texture */
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   EMIT_1UB_1F,			/* for fog coordinate */
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   EMIT_3UB_3F_RGB,		/* for specular color */
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   EMIT_3UB_3F_BGR,		/* for specular color */
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   EMIT_4UB_4F_RGBA,		/* for color */
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   EMIT_4UB_4F_BGRA,		/* for color */
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   EMIT_4UB_4F_ARGB,		/* for color */
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   EMIT_4UB_4F_ABGR,		/* for color */
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   EMIT_4CHAN_4F_RGBA,		/* for swrast color */
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   EMIT_PAD,			/* leave a hole of 'offset' bytes */
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   EMIT_MAX
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};
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struct tnl_attr_map {
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   GLuint attrib;			/* _TNL_ATTRIB_ enum */
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   enum tnl_attr_format format;
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   GLuint offset;
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};
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struct tnl_format_info {
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   const char *name;
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   tnl_extract_func extract;
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   tnl_insert_func insert[4];
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   const GLuint attrsize;
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};
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extern const struct tnl_format_info _tnl_format_info[EMIT_MAX];
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/* Interpolate between two vertices to produce a third:
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 */
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extern void _tnl_interp( struct gl_context *ctx,
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			 GLfloat t,
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			 GLuint edst, GLuint eout, GLuint ein,
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			 GLboolean force_boundary );
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/* Copy colors from one vertex to another:
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 */
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extern void _tnl_copy_pv(  struct gl_context *ctx, GLuint edst, GLuint esrc );
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/* Extract a named attribute from a hardware vertex.  Will have to
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 * reverse any viewport transformation, swizzling or other conversions
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 * which may have been applied:
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 */
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extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib,
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			   GLfloat *dest );
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/* Complementary to the above.
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 */
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extern void _tnl_set_attr( struct gl_context *ctx, void *vout, GLenum attrib,
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			   const GLfloat *src );
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extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr );
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extern GLuint _tnl_install_attrs( struct gl_context *ctx,
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				  const struct tnl_attr_map *map,
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				  GLuint nr, const GLfloat *vp,
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				  GLuint unpacked_size );
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extern void _tnl_free_vertices( struct gl_context *ctx );
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extern void _tnl_init_vertices( struct gl_context *ctx,
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				GLuint vb_size,
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				GLuint max_vertex_size );
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extern void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
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					   GLuint start,
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					   GLuint end,
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					   void *dest );
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/* This function isn't optimal. Check out
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 * gallium/auxilary/translate for a more comprehensive implementation of
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 * the same functionality.
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 */
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extern void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
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						   const GLuint *elts,
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						   GLuint start,
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						   GLuint end,
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						   void *dest );
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extern void _tnl_build_vertices( struct gl_context *ctx,
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				 GLuint start,
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				 GLuint end,
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				 GLuint newinputs );
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extern void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs );
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extern void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state );
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extern void _tnl_notify_pipeline_output_change( struct gl_context *ctx );
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#define GET_VERTEX_STATE(ctx)  &(TNL_CONTEXT(ctx)->clipspace)
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/* Internal function:
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 */
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void _tnl_register_fastpath( struct tnl_clipspace *vtx,
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			     GLboolean match_strides );
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/* t_vertex_generic.c -- Internal functions for t_vertex.c
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 */
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void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
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				  GLuint dst, GLuint src );
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void _tnl_generic_interp_extras( struct gl_context *ctx,
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				 GLfloat t,
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				 GLuint dst, GLuint out, GLuint in,
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				 GLboolean force_boundary );
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void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );
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void _tnl_generic_interp( struct gl_context *ctx,
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			  GLfloat t,
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			  GLuint edst, GLuint eout, GLuint ein,
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			  GLboolean force_boundary );
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void _tnl_generic_emit( struct gl_context *ctx,
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			GLuint count,
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			GLubyte *v );
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void _tnl_generate_hardwired_emit( struct gl_context *ctx );
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/* t_vertex_sse.c -- Internal functions for t_vertex.c
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 */
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void _tnl_generate_sse_emit( struct gl_context *ctx );
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#endif