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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | #include "c99_math.h" |
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27 | #include "main/glheader.h" |
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28 | #include "main/context.h" |
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29 | #include "main/imports.h" |
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30 | #include "main/macros.h" |
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31 | #include "main/samplerobj.h" |
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32 | #include "main/teximage.h" |
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33 | #include "main/texobj.h" |
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34 | |||
35 | #include "s_context.h" |
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36 | #include "s_texfilter.h" |
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37 | |||
38 | |||
39 | /* |
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40 | * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes |
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41 | * see 1-pixel bands of improperly weighted linear-filtered textures. |
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42 | * The tests/texwrap.c demo is a good test. |
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43 | * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0. |
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44 | * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x). |
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45 | */ |
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46 | #define FRAC(f) ((f) - IFLOOR(f)) |
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47 | |||
48 | |||
49 | |||
50 | /** |
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51 | * Linear interpolation macro |
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52 | */ |
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53 | #define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) ) |
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54 | |||
55 | |||
56 | /** |
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57 | * Do 2D/biliner interpolation of float values. |
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58 | * v00, v10, v01 and v11 are typically four texture samples in a square/box. |
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59 | * a and b are the horizontal and vertical interpolants. |
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60 | * It's important that this function is inlined when compiled with |
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61 | * optimization! If we find that's not true on some systems, convert |
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62 | * to a macro. |
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63 | */ |
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64 | static inline GLfloat |
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65 | lerp_2d(GLfloat a, GLfloat b, |
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66 | GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) |
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67 | { |
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68 | const GLfloat temp0 = LERP(a, v00, v10); |
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69 | const GLfloat temp1 = LERP(a, v01, v11); |
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70 | return LERP(b, temp0, temp1); |
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71 | } |
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72 | |||
73 | |||
74 | /** |
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75 | * Do 3D/trilinear interpolation of float values. |
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76 | * \sa lerp_2d |
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77 | */ |
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78 | static GLfloat |
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79 | lerp_3d(GLfloat a, GLfloat b, GLfloat c, |
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80 | GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110, |
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81 | GLfloat v001, GLfloat v101, GLfloat v011, GLfloat v111) |
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82 | { |
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83 | const GLfloat temp00 = LERP(a, v000, v100); |
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84 | const GLfloat temp10 = LERP(a, v010, v110); |
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85 | const GLfloat temp01 = LERP(a, v001, v101); |
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86 | const GLfloat temp11 = LERP(a, v011, v111); |
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87 | const GLfloat temp0 = LERP(b, temp00, temp10); |
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88 | const GLfloat temp1 = LERP(b, temp01, temp11); |
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89 | return LERP(c, temp0, temp1); |
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90 | } |
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91 | |||
92 | |||
93 | /** |
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94 | * Do linear interpolation of colors. |
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95 | */ |
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96 | static void |
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97 | lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4]) |
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98 | { |
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99 | result[0] = LERP(t, a[0], b[0]); |
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100 | result[1] = LERP(t, a[1], b[1]); |
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101 | result[2] = LERP(t, a[2], b[2]); |
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102 | result[3] = LERP(t, a[3], b[3]); |
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103 | } |
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104 | |||
105 | |||
106 | /** |
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107 | * Do bilinear interpolation of colors. |
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108 | */ |
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109 | static void |
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110 | lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b, |
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111 | const GLfloat t00[4], const GLfloat t10[4], |
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112 | const GLfloat t01[4], const GLfloat t11[4]) |
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113 | { |
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114 | result[0] = lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]); |
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115 | result[1] = lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]); |
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116 | result[2] = lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]); |
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117 | result[3] = lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]); |
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118 | } |
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119 | |||
120 | |||
121 | /** |
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122 | * Do trilinear interpolation of colors. |
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123 | */ |
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124 | static void |
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125 | lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c, |
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126 | const GLfloat t000[4], const GLfloat t100[4], |
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127 | const GLfloat t010[4], const GLfloat t110[4], |
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128 | const GLfloat t001[4], const GLfloat t101[4], |
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129 | const GLfloat t011[4], const GLfloat t111[4]) |
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130 | { |
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131 | GLuint k; |
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132 | /* compiler should unroll these short loops */ |
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133 | for (k = 0; k < 4; k++) { |
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134 | result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k], |
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135 | t001[k], t101[k], t011[k], t111[k]); |
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136 | } |
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137 | } |
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138 | |||
139 | |||
140 | /** |
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141 | * Used for GL_REPEAT wrap mode. Using A % B doesn't produce the |
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142 | * right results for A<0. Casting to A to be unsigned only works if B |
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143 | * is a power of two. Adding a bias to A (which is a multiple of B) |
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144 | * avoids the problems with A < 0 (for reasonable A) without using a |
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145 | * conditional. |
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146 | */ |
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147 | #define REMAINDER(A, B) (((A) + (B) * 1024) % (B)) |
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148 | |||
149 | |||
150 | /** |
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151 | * Used to compute texel locations for linear sampling. |
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152 | * Input: |
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153 | * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER |
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154 | * s = texcoord in [0,1] |
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155 | * size = width (or height or depth) of texture |
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156 | * Output: |
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157 | * i0, i1 = returns two nearest texel indexes |
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158 | * weight = returns blend factor between texels |
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159 | */ |
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160 | static void |
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161 | linear_texel_locations(GLenum wrapMode, |
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162 | const struct gl_texture_image *img, |
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163 | GLint size, GLfloat s, |
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164 | GLint *i0, GLint *i1, GLfloat *weight) |
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165 | { |
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166 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
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167 | GLfloat u; |
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168 | switch (wrapMode) { |
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169 | case GL_REPEAT: |
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170 | u = s * size - 0.5F; |
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171 | if (swImg->_IsPowerOfTwo) { |
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172 | *i0 = IFLOOR(u) & (size - 1); |
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173 | *i1 = (*i0 + 1) & (size - 1); |
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174 | } |
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175 | else { |
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176 | *i0 = REMAINDER(IFLOOR(u), size); |
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177 | *i1 = REMAINDER(*i0 + 1, size); |
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178 | } |
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179 | break; |
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180 | case GL_CLAMP_TO_EDGE: |
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181 | if (s <= 0.0F) |
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182 | u = 0.0F; |
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183 | else if (s >= 1.0F) |
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184 | u = (GLfloat) size; |
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185 | else |
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186 | u = s * size; |
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187 | u -= 0.5F; |
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188 | *i0 = IFLOOR(u); |
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189 | *i1 = *i0 + 1; |
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190 | if (*i0 < 0) |
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191 | *i0 = 0; |
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192 | if (*i1 >= (GLint) size) |
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193 | *i1 = size - 1; |
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194 | break; |
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195 | case GL_CLAMP_TO_BORDER: |
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196 | { |
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197 | const GLfloat min = -1.0F / (2.0F * size); |
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198 | const GLfloat max = 1.0F - min; |
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199 | if (s <= min) |
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200 | u = min * size; |
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201 | else if (s >= max) |
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202 | u = max * size; |
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203 | else |
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204 | u = s * size; |
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205 | u -= 0.5F; |
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206 | *i0 = IFLOOR(u); |
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207 | *i1 = *i0 + 1; |
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208 | } |
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209 | break; |
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210 | case GL_MIRRORED_REPEAT: |
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211 | { |
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212 | const GLint flr = IFLOOR(s); |
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213 | if (flr & 1) |
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214 | u = 1.0F - (s - (GLfloat) flr); |
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215 | else |
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216 | u = s - (GLfloat) flr; |
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217 | u = (u * size) - 0.5F; |
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218 | *i0 = IFLOOR(u); |
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219 | *i1 = *i0 + 1; |
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220 | if (*i0 < 0) |
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221 | *i0 = 0; |
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222 | if (*i1 >= (GLint) size) |
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223 | *i1 = size - 1; |
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224 | } |
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225 | break; |
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226 | case GL_MIRROR_CLAMP_EXT: |
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227 | u = fabsf(s); |
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228 | if (u >= 1.0F) |
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229 | u = (GLfloat) size; |
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230 | else |
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231 | u *= size; |
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232 | u -= 0.5F; |
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233 | *i0 = IFLOOR(u); |
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234 | *i1 = *i0 + 1; |
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235 | break; |
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236 | case GL_MIRROR_CLAMP_TO_EDGE_EXT: |
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237 | u = fabsf(s); |
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238 | if (u >= 1.0F) |
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239 | u = (GLfloat) size; |
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240 | else |
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241 | u *= size; |
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242 | u -= 0.5F; |
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243 | *i0 = IFLOOR(u); |
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244 | *i1 = *i0 + 1; |
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245 | if (*i0 < 0) |
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246 | *i0 = 0; |
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247 | if (*i1 >= (GLint) size) |
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248 | *i1 = size - 1; |
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249 | break; |
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250 | case GL_MIRROR_CLAMP_TO_BORDER_EXT: |
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251 | { |
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252 | const GLfloat min = -1.0F / (2.0F * size); |
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253 | const GLfloat max = 1.0F - min; |
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254 | u = fabsf(s); |
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255 | if (u <= min) |
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256 | u = min * size; |
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257 | else if (u >= max) |
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258 | u = max * size; |
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259 | else |
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260 | u *= size; |
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261 | u -= 0.5F; |
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262 | *i0 = IFLOOR(u); |
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263 | *i1 = *i0 + 1; |
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264 | } |
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265 | break; |
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266 | case GL_CLAMP: |
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267 | if (s <= 0.0F) |
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268 | u = 0.0F; |
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269 | else if (s >= 1.0F) |
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270 | u = (GLfloat) size; |
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271 | else |
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272 | u = s * size; |
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273 | u -= 0.5F; |
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274 | *i0 = IFLOOR(u); |
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275 | *i1 = *i0 + 1; |
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276 | break; |
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277 | default: |
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278 | _mesa_problem(NULL, "Bad wrap mode"); |
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279 | *i0 = *i1 = 0; |
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280 | u = 0.0F; |
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281 | break; |
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282 | } |
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283 | *weight = FRAC(u); |
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284 | } |
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285 | |||
286 | |||
287 | /** |
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288 | * Used to compute texel location for nearest sampling. |
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289 | */ |
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290 | static GLint |
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291 | nearest_texel_location(GLenum wrapMode, |
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292 | const struct gl_texture_image *img, |
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293 | GLint size, GLfloat s) |
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294 | { |
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295 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
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296 | GLint i; |
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297 | |||
298 | switch (wrapMode) { |
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299 | case GL_REPEAT: |
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300 | /* s limited to [0,1) */ |
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301 | /* i limited to [0,size-1] */ |
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302 | i = IFLOOR(s * size); |
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303 | if (swImg->_IsPowerOfTwo) |
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304 | i &= (size - 1); |
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305 | else |
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306 | i = REMAINDER(i, size); |
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307 | return i; |
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308 | case GL_CLAMP_TO_EDGE: |
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309 | { |
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310 | /* s limited to [min,max] */ |
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311 | /* i limited to [0, size-1] */ |
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312 | const GLfloat min = 1.0F / (2.0F * size); |
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313 | const GLfloat max = 1.0F - min; |
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314 | if (s < min) |
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315 | i = 0; |
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316 | else if (s > max) |
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317 | i = size - 1; |
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318 | else |
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319 | i = IFLOOR(s * size); |
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320 | } |
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321 | return i; |
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322 | case GL_CLAMP_TO_BORDER: |
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323 | { |
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324 | /* s limited to [min,max] */ |
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325 | /* i limited to [-1, size] */ |
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326 | const GLfloat min = -1.0F / (2.0F * size); |
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327 | const GLfloat max = 1.0F - min; |
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328 | if (s <= min) |
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329 | i = -1; |
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330 | else if (s >= max) |
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331 | i = size; |
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332 | else |
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333 | i = IFLOOR(s * size); |
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334 | } |
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335 | return i; |
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336 | case GL_MIRRORED_REPEAT: |
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337 | { |
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338 | const GLfloat min = 1.0F / (2.0F * size); |
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339 | const GLfloat max = 1.0F - min; |
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340 | const GLint flr = IFLOOR(s); |
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341 | GLfloat u; |
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342 | if (flr & 1) |
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343 | u = 1.0F - (s - (GLfloat) flr); |
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344 | else |
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345 | u = s - (GLfloat) flr; |
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346 | if (u < min) |
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347 | i = 0; |
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348 | else if (u > max) |
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349 | i = size - 1; |
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350 | else |
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351 | i = IFLOOR(u * size); |
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352 | } |
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353 | return i; |
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354 | case GL_MIRROR_CLAMP_EXT: |
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355 | { |
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356 | /* s limited to [0,1] */ |
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357 | /* i limited to [0,size-1] */ |
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358 | const GLfloat u = fabsf(s); |
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359 | if (u <= 0.0F) |
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360 | i = 0; |
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361 | else if (u >= 1.0F) |
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362 | i = size - 1; |
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363 | else |
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364 | i = IFLOOR(u * size); |
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365 | } |
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366 | return i; |
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367 | case GL_MIRROR_CLAMP_TO_EDGE_EXT: |
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368 | { |
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369 | /* s limited to [min,max] */ |
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370 | /* i limited to [0, size-1] */ |
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371 | const GLfloat min = 1.0F / (2.0F * size); |
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372 | const GLfloat max = 1.0F - min; |
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373 | const GLfloat u = fabsf(s); |
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374 | if (u < min) |
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375 | i = 0; |
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376 | else if (u > max) |
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377 | i = size - 1; |
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378 | else |
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379 | i = IFLOOR(u * size); |
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380 | } |
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381 | return i; |
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382 | case GL_MIRROR_CLAMP_TO_BORDER_EXT: |
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383 | { |
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384 | /* s limited to [min,max] */ |
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385 | /* i limited to [0, size-1] */ |
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386 | const GLfloat min = -1.0F / (2.0F * size); |
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387 | const GLfloat max = 1.0F - min; |
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388 | const GLfloat u = fabsf(s); |
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389 | if (u < min) |
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390 | i = -1; |
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391 | else if (u > max) |
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392 | i = size; |
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393 | else |
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394 | i = IFLOOR(u * size); |
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395 | } |
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396 | return i; |
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397 | case GL_CLAMP: |
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398 | /* s limited to [0,1] */ |
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399 | /* i limited to [0,size-1] */ |
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400 | if (s <= 0.0F) |
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401 | i = 0; |
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402 | else if (s >= 1.0F) |
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403 | i = size - 1; |
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404 | else |
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405 | i = IFLOOR(s * size); |
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406 | return i; |
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407 | default: |
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408 | _mesa_problem(NULL, "Bad wrap mode"); |
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409 | return 0; |
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410 | } |
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411 | } |
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412 | |||
413 | |||
414 | /* Power of two image sizes only */ |
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415 | static void |
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416 | linear_repeat_texel_location(GLuint size, GLfloat s, |
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417 | GLint *i0, GLint *i1, GLfloat *weight) |
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418 | { |
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419 | GLfloat u = s * size - 0.5F; |
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420 | *i0 = IFLOOR(u) & (size - 1); |
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421 | *i1 = (*i0 + 1) & (size - 1); |
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422 | *weight = FRAC(u); |
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423 | } |
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424 | |||
425 | |||
426 | /** |
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427 | * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode. |
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428 | */ |
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429 | static GLint |
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430 | clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max) |
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431 | { |
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432 | switch (wrapMode) { |
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433 | case GL_CLAMP: |
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434 | return IFLOOR( CLAMP(coord, 0.0F, max - 1) ); |
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435 | case GL_CLAMP_TO_EDGE: |
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436 | return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) ); |
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437 | case GL_CLAMP_TO_BORDER: |
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438 | return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) ); |
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439 | default: |
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440 | _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_nearest"); |
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441 | return 0; |
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442 | } |
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443 | } |
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444 | |||
445 | |||
446 | /** |
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447 | * As above, but GL_LINEAR filtering. |
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448 | */ |
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449 | static void |
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450 | clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, |
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451 | GLint *i0out, GLint *i1out, GLfloat *weight) |
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452 | { |
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453 | GLfloat fcol; |
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454 | GLint i0, i1; |
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455 | switch (wrapMode) { |
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456 | case GL_CLAMP: |
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457 | /* Not exactly what the spec says, but it matches NVIDIA output */ |
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458 | fcol = CLAMP(coord - 0.5F, 0.0F, max - 1); |
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459 | i0 = IFLOOR(fcol); |
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460 | i1 = i0 + 1; |
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461 | break; |
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462 | case GL_CLAMP_TO_EDGE: |
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463 | fcol = CLAMP(coord, 0.5F, max - 0.5F); |
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464 | fcol -= 0.5F; |
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465 | i0 = IFLOOR(fcol); |
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466 | i1 = i0 + 1; |
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467 | if (i1 > max - 1) |
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468 | i1 = max - 1; |
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469 | break; |
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470 | case GL_CLAMP_TO_BORDER: |
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471 | fcol = CLAMP(coord, -0.5F, max + 0.5F); |
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472 | fcol -= 0.5F; |
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473 | i0 = IFLOOR(fcol); |
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474 | i1 = i0 + 1; |
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475 | break; |
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476 | default: |
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477 | _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear"); |
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478 | i0 = i1 = 0; |
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479 | fcol = 0.0F; |
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480 | break; |
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481 | } |
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482 | *i0out = i0; |
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483 | *i1out = i1; |
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484 | *weight = FRAC(fcol); |
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485 | } |
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486 | |||
487 | |||
488 | /** |
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489 | * Compute slice/image to use for 1D or 2D array texture. |
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490 | */ |
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491 | static GLint |
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492 | tex_array_slice(GLfloat coord, GLsizei size) |
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493 | { |
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494 | GLint slice = IFLOOR(coord + 0.5f); |
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495 | slice = CLAMP(slice, 0, size - 1); |
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496 | return slice; |
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497 | } |
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498 | |||
499 | |||
500 | /** |
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501 | * Compute nearest integer texcoords for given texobj and coordinate. |
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502 | * NOTE: only used for depth texture sampling. |
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503 | */ |
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504 | static void |
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505 | nearest_texcoord(const struct gl_sampler_object *samp, |
||
506 | const struct gl_texture_object *texObj, |
||
507 | GLuint level, |
||
508 | const GLfloat texcoord[4], |
||
509 | GLint *i, GLint *j, GLint *k) |
||
510 | { |
||
511 | const struct gl_texture_image *img = texObj->Image[0][level]; |
||
512 | const GLint width = img->Width; |
||
513 | const GLint height = img->Height; |
||
514 | const GLint depth = img->Depth; |
||
515 | |||
516 | switch (texObj->Target) { |
||
517 | case GL_TEXTURE_RECTANGLE_ARB: |
||
518 | *i = clamp_rect_coord_nearest(samp->WrapS, texcoord[0], width); |
||
519 | *j = clamp_rect_coord_nearest(samp->WrapT, texcoord[1], height); |
||
520 | *k = 0; |
||
521 | break; |
||
522 | case GL_TEXTURE_1D: |
||
523 | *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
524 | *j = 0; |
||
525 | *k = 0; |
||
526 | break; |
||
527 | case GL_TEXTURE_2D: |
||
528 | *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
529 | *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); |
||
530 | *k = 0; |
||
531 | break; |
||
532 | case GL_TEXTURE_1D_ARRAY_EXT: |
||
533 | *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
534 | *j = tex_array_slice(texcoord[1], height); |
||
535 | *k = 0; |
||
536 | break; |
||
537 | case GL_TEXTURE_2D_ARRAY_EXT: |
||
538 | *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
539 | *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); |
||
540 | *k = tex_array_slice(texcoord[2], depth); |
||
541 | break; |
||
542 | default: |
||
543 | *i = *j = *k = 0; |
||
544 | break; |
||
545 | } |
||
546 | } |
||
547 | |||
548 | |||
549 | /** |
||
550 | * Compute linear integer texcoords for given texobj and coordinate. |
||
551 | * NOTE: only used for depth texture sampling. |
||
552 | */ |
||
553 | static void |
||
554 | linear_texcoord(const struct gl_sampler_object *samp, |
||
555 | const struct gl_texture_object *texObj, |
||
556 | GLuint level, |
||
557 | const GLfloat texcoord[4], |
||
558 | GLint *i0, GLint *i1, GLint *j0, GLint *j1, GLint *slice, |
||
559 | GLfloat *wi, GLfloat *wj) |
||
560 | { |
||
561 | const struct gl_texture_image *img = texObj->Image[0][level]; |
||
562 | const GLint width = img->Width; |
||
563 | const GLint height = img->Height; |
||
564 | const GLint depth = img->Depth; |
||
565 | |||
566 | switch (texObj->Target) { |
||
567 | case GL_TEXTURE_RECTANGLE_ARB: |
||
568 | clamp_rect_coord_linear(samp->WrapS, texcoord[0], |
||
569 | width, i0, i1, wi); |
||
570 | clamp_rect_coord_linear(samp->WrapT, texcoord[1], |
||
571 | height, j0, j1, wj); |
||
572 | *slice = 0; |
||
573 | break; |
||
574 | |||
575 | case GL_TEXTURE_1D: |
||
576 | case GL_TEXTURE_2D: |
||
577 | linear_texel_locations(samp->WrapS, img, width, |
||
578 | texcoord[0], i0, i1, wi); |
||
579 | linear_texel_locations(samp->WrapT, img, height, |
||
580 | texcoord[1], j0, j1, wj); |
||
581 | *slice = 0; |
||
582 | break; |
||
583 | |||
584 | case GL_TEXTURE_1D_ARRAY_EXT: |
||
585 | linear_texel_locations(samp->WrapS, img, width, |
||
586 | texcoord[0], i0, i1, wi); |
||
587 | *j0 = tex_array_slice(texcoord[1], height); |
||
588 | *j1 = *j0; |
||
589 | *slice = 0; |
||
590 | break; |
||
591 | |||
592 | case GL_TEXTURE_2D_ARRAY_EXT: |
||
593 | linear_texel_locations(samp->WrapS, img, width, |
||
594 | texcoord[0], i0, i1, wi); |
||
595 | linear_texel_locations(samp->WrapT, img, height, |
||
596 | texcoord[1], j0, j1, wj); |
||
597 | *slice = tex_array_slice(texcoord[2], depth); |
||
598 | break; |
||
599 | |||
600 | default: |
||
601 | *slice = 0; |
||
602 | break; |
||
603 | } |
||
604 | } |
||
605 | |||
606 | |||
607 | |||
608 | /** |
||
609 | * For linear interpolation between mipmap levels N and N+1, this function |
||
610 | * computes N. |
||
611 | */ |
||
612 | static GLint |
||
613 | linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) |
||
614 | { |
||
615 | if (lambda < 0.0F) |
||
616 | return tObj->BaseLevel; |
||
617 | else if (lambda > tObj->_MaxLambda) |
||
618 | return (GLint) (tObj->BaseLevel + tObj->_MaxLambda); |
||
619 | else |
||
620 | return (GLint) (tObj->BaseLevel + lambda); |
||
621 | } |
||
622 | |||
623 | |||
624 | /** |
||
625 | * Compute the nearest mipmap level to take texels from. |
||
626 | */ |
||
627 | static GLint |
||
628 | nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) |
||
629 | { |
||
630 | GLfloat l; |
||
631 | GLint level; |
||
632 | if (lambda <= 0.5F) |
||
633 | l = 0.0F; |
||
634 | else if (lambda > tObj->_MaxLambda + 0.4999F) |
||
635 | l = tObj->_MaxLambda + 0.4999F; |
||
636 | else |
||
637 | l = lambda; |
||
638 | level = (GLint) (tObj->BaseLevel + l + 0.5F); |
||
639 | if (level > tObj->_MaxLevel) |
||
640 | level = tObj->_MaxLevel; |
||
641 | return level; |
||
642 | } |
||
643 | |||
644 | |||
645 | |||
646 | /* |
||
647 | * Bitflags for texture border color sampling. |
||
648 | */ |
||
649 | #define I0BIT 1 |
||
650 | #define I1BIT 2 |
||
651 | #define J0BIT 4 |
||
652 | #define J1BIT 8 |
||
653 | #define K0BIT 16 |
||
654 | #define K1BIT 32 |
||
655 | |||
656 | |||
657 | |||
658 | /** |
||
659 | * The lambda[] array values are always monotonic. Either the whole span |
||
660 | * will be minified, magnified, or split between the two. This function |
||
661 | * determines the subranges in [0, n-1] that are to be minified or magnified. |
||
662 | */ |
||
663 | static void |
||
664 | compute_min_mag_ranges(const struct gl_sampler_object *samp, |
||
665 | GLuint n, const GLfloat lambda[], |
||
666 | GLuint *minStart, GLuint *minEnd, |
||
667 | GLuint *magStart, GLuint *magEnd) |
||
668 | { |
||
669 | GLfloat minMagThresh; |
||
670 | |||
671 | /* we shouldn't be here if minfilter == magfilter */ |
||
672 | assert(samp->MinFilter != samp->MagFilter); |
||
673 | |||
674 | /* This bit comes from the OpenGL spec: */ |
||
675 | if (samp->MagFilter == GL_LINEAR |
||
676 | && (samp->MinFilter == GL_NEAREST_MIPMAP_NEAREST || |
||
677 | samp->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { |
||
678 | minMagThresh = 0.5F; |
||
679 | } |
||
680 | else { |
||
681 | minMagThresh = 0.0F; |
||
682 | } |
||
683 | |||
684 | #if 0 |
||
685 | /* DEBUG CODE: Verify that lambda[] is monotonic. |
||
686 | * We can't really use this because the inaccuracy in the LOG2 function |
||
687 | * causes this test to fail, yet the resulting texturing is correct. |
||
688 | */ |
||
689 | if (n > 1) { |
||
690 | GLuint i; |
||
691 | printf("lambda delta = %g\n", lambda[0] - lambda[n-1]); |
||
692 | if (lambda[0] >= lambda[n-1]) { /* decreasing */ |
||
693 | for (i = 0; i < n - 1; i++) { |
||
694 | assert((GLint) (lambda[i] * 10) >= (GLint) (lambda[i+1] * 10)); |
||
695 | } |
||
696 | } |
||
697 | else { /* increasing */ |
||
698 | for (i = 0; i < n - 1; i++) { |
||
699 | assert((GLint) (lambda[i] * 10) <= (GLint) (lambda[i+1] * 10)); |
||
700 | } |
||
701 | } |
||
702 | } |
||
703 | #endif /* DEBUG */ |
||
704 | |||
705 | if (lambda[0] <= minMagThresh && (n <= 1 || lambda[n-1] <= minMagThresh)) { |
||
706 | /* magnification for whole span */ |
||
707 | *magStart = 0; |
||
708 | *magEnd = n; |
||
709 | *minStart = *minEnd = 0; |
||
710 | } |
||
711 | else if (lambda[0] > minMagThresh && (n <=1 || lambda[n-1] > minMagThresh)) { |
||
712 | /* minification for whole span */ |
||
713 | *minStart = 0; |
||
714 | *minEnd = n; |
||
715 | *magStart = *magEnd = 0; |
||
716 | } |
||
717 | else { |
||
718 | /* a mix of minification and magnification */ |
||
719 | GLuint i; |
||
720 | if (lambda[0] > minMagThresh) { |
||
721 | /* start with minification */ |
||
722 | for (i = 1; i < n; i++) { |
||
723 | if (lambda[i] <= minMagThresh) |
||
724 | break; |
||
725 | } |
||
726 | *minStart = 0; |
||
727 | *minEnd = i; |
||
728 | *magStart = i; |
||
729 | *magEnd = n; |
||
730 | } |
||
731 | else { |
||
732 | /* start with magnification */ |
||
733 | for (i = 1; i < n; i++) { |
||
734 | if (lambda[i] > minMagThresh) |
||
735 | break; |
||
736 | } |
||
737 | *magStart = 0; |
||
738 | *magEnd = i; |
||
739 | *minStart = i; |
||
740 | *minEnd = n; |
||
741 | } |
||
742 | } |
||
743 | |||
744 | #if 0 |
||
745 | /* Verify the min/mag Start/End values |
||
746 | * We don't use this either (see above) |
||
747 | */ |
||
748 | { |
||
749 | GLint i; |
||
750 | for (i = 0; i < n; i++) { |
||
751 | if (lambda[i] > minMagThresh) { |
||
752 | /* minification */ |
||
753 | assert(i >= *minStart); |
||
754 | assert(i < *minEnd); |
||
755 | } |
||
756 | else { |
||
757 | /* magnification */ |
||
758 | assert(i >= *magStart); |
||
759 | assert(i < *magEnd); |
||
760 | } |
||
761 | } |
||
762 | } |
||
763 | #endif |
||
764 | } |
||
765 | |||
766 | |||
767 | /** |
||
768 | * When we sample the border color, it must be interpreted according to |
||
769 | * the base texture format. Ex: if the texture base format it GL_ALPHA, |
||
770 | * we return (0,0,0,BorderAlpha). |
||
771 | */ |
||
772 | static void |
||
773 | get_border_color(const struct gl_sampler_object *samp, |
||
774 | const struct gl_texture_image *img, |
||
775 | GLfloat rgba[4]) |
||
776 | { |
||
777 | switch (img->_BaseFormat) { |
||
778 | case GL_RGB: |
||
779 | rgba[0] = samp->BorderColor.f[0]; |
||
780 | rgba[1] = samp->BorderColor.f[1]; |
||
781 | rgba[2] = samp->BorderColor.f[2]; |
||
782 | rgba[3] = 1.0F; |
||
783 | break; |
||
784 | case GL_ALPHA: |
||
785 | rgba[0] = rgba[1] = rgba[2] = 0.0; |
||
786 | rgba[3] = samp->BorderColor.f[3]; |
||
787 | break; |
||
788 | case GL_LUMINANCE: |
||
789 | rgba[0] = rgba[1] = rgba[2] = samp->BorderColor.f[0]; |
||
790 | rgba[3] = 1.0; |
||
791 | break; |
||
792 | case GL_LUMINANCE_ALPHA: |
||
793 | rgba[0] = rgba[1] = rgba[2] = samp->BorderColor.f[0]; |
||
794 | rgba[3] = samp->BorderColor.f[3]; |
||
795 | break; |
||
796 | case GL_INTENSITY: |
||
797 | rgba[0] = rgba[1] = rgba[2] = rgba[3] = samp->BorderColor.f[0]; |
||
798 | break; |
||
799 | default: |
||
800 | COPY_4V(rgba, samp->BorderColor.f); |
||
801 | break; |
||
802 | } |
||
803 | } |
||
804 | |||
805 | |||
806 | /** |
||
807 | * Put z into texel according to GL_DEPTH_MODE. |
||
808 | */ |
||
809 | static void |
||
810 | apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4]) |
||
811 | { |
||
812 | switch (depthMode) { |
||
813 | case GL_LUMINANCE: |
||
814 | ASSIGN_4V(texel, z, z, z, 1.0F); |
||
815 | break; |
||
816 | case GL_INTENSITY: |
||
817 | ASSIGN_4V(texel, z, z, z, z); |
||
818 | break; |
||
819 | case GL_ALPHA: |
||
820 | ASSIGN_4V(texel, 0.0F, 0.0F, 0.0F, z); |
||
821 | break; |
||
822 | case GL_RED: |
||
823 | ASSIGN_4V(texel, z, 0.0F, 0.0F, 1.0F); |
||
824 | break; |
||
825 | default: |
||
826 | _mesa_problem(NULL, "Bad depth texture mode"); |
||
827 | } |
||
828 | } |
||
829 | |||
830 | |||
831 | /** |
||
832 | * Is the given texture a depth (or depth/stencil) texture? |
||
833 | */ |
||
834 | static GLboolean |
||
835 | is_depth_texture(const struct gl_texture_object *tObj) |
||
836 | { |
||
837 | GLenum format = _mesa_texture_base_format(tObj); |
||
838 | return format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT; |
||
839 | } |
||
840 | |||
841 | |||
842 | /**********************************************************************/ |
||
843 | /* 1-D Texture Sampling Functions */ |
||
844 | /**********************************************************************/ |
||
845 | |||
846 | /** |
||
847 | * Return the texture sample for coordinate (s) using GL_NEAREST filter. |
||
848 | */ |
||
849 | static void |
||
850 | sample_1d_nearest(struct gl_context *ctx, |
||
851 | const struct gl_sampler_object *samp, |
||
852 | const struct gl_texture_image *img, |
||
853 | const GLfloat texcoord[4], GLfloat rgba[4]) |
||
854 | { |
||
855 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
856 | const GLint width = img->Width2; /* without border, power of two */ |
||
857 | GLint i; |
||
858 | i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
859 | /* skip over the border, if any */ |
||
860 | i += img->Border; |
||
861 | if (i < 0 || i >= (GLint) img->Width) { |
||
862 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
863 | get_border_color(samp, img, rgba); |
||
864 | } |
||
865 | else { |
||
866 | swImg->FetchTexel(swImg, i, 0, 0, rgba); |
||
867 | } |
||
868 | } |
||
869 | |||
870 | |||
871 | /** |
||
872 | * Return the texture sample for coordinate (s) using GL_LINEAR filter. |
||
873 | */ |
||
874 | static void |
||
875 | sample_1d_linear(struct gl_context *ctx, |
||
876 | const struct gl_sampler_object *samp, |
||
877 | const struct gl_texture_image *img, |
||
878 | const GLfloat texcoord[4], GLfloat rgba[4]) |
||
879 | { |
||
880 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
881 | const GLint width = img->Width2; |
||
882 | GLint i0, i1; |
||
883 | GLbitfield useBorderColor = 0x0; |
||
884 | GLfloat a; |
||
885 | GLfloat t0[4], t1[4]; /* texels */ |
||
886 | |||
887 | linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
888 | |||
889 | if (img->Border) { |
||
890 | i0 += img->Border; |
||
891 | i1 += img->Border; |
||
892 | } |
||
893 | else { |
||
894 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
895 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
896 | } |
||
897 | |||
898 | /* fetch texel colors */ |
||
899 | if (useBorderColor & I0BIT) { |
||
900 | get_border_color(samp, img, t0); |
||
901 | } |
||
902 | else { |
||
903 | swImg->FetchTexel(swImg, i0, 0, 0, t0); |
||
904 | } |
||
905 | if (useBorderColor & I1BIT) { |
||
906 | get_border_color(samp, img, t1); |
||
907 | } |
||
908 | else { |
||
909 | swImg->FetchTexel(swImg, i1, 0, 0, t1); |
||
910 | } |
||
911 | |||
912 | lerp_rgba(rgba, a, t0, t1); |
||
913 | } |
||
914 | |||
915 | |||
916 | static void |
||
917 | sample_1d_nearest_mipmap_nearest(struct gl_context *ctx, |
||
918 | const struct gl_sampler_object *samp, |
||
919 | const struct gl_texture_object *tObj, |
||
920 | GLuint n, const GLfloat texcoord[][4], |
||
921 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
922 | { |
||
923 | GLuint i; |
||
924 | assert(lambda != NULL); |
||
925 | for (i = 0; i < n; i++) { |
||
926 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
927 | sample_1d_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
928 | } |
||
929 | } |
||
930 | |||
931 | |||
932 | static void |
||
933 | sample_1d_linear_mipmap_nearest(struct gl_context *ctx, |
||
934 | const struct gl_sampler_object *samp, |
||
935 | const struct gl_texture_object *tObj, |
||
936 | GLuint n, const GLfloat texcoord[][4], |
||
937 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
938 | { |
||
939 | GLuint i; |
||
940 | assert(lambda != NULL); |
||
941 | for (i = 0; i < n; i++) { |
||
942 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
943 | sample_1d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
944 | } |
||
945 | } |
||
946 | |||
947 | |||
948 | static void |
||
949 | sample_1d_nearest_mipmap_linear(struct gl_context *ctx, |
||
950 | const struct gl_sampler_object *samp, |
||
951 | const struct gl_texture_object *tObj, |
||
952 | GLuint n, const GLfloat texcoord[][4], |
||
953 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
954 | { |
||
955 | GLuint i; |
||
956 | assert(lambda != NULL); |
||
957 | for (i = 0; i < n; i++) { |
||
958 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
959 | if (level >= tObj->_MaxLevel) { |
||
960 | sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
961 | texcoord[i], rgba[i]); |
||
962 | } |
||
963 | else { |
||
964 | GLfloat t0[4], t1[4]; |
||
965 | const GLfloat f = FRAC(lambda[i]); |
||
966 | sample_1d_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
967 | sample_1d_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
968 | lerp_rgba(rgba[i], f, t0, t1); |
||
969 | } |
||
970 | } |
||
971 | } |
||
972 | |||
973 | |||
974 | static void |
||
975 | sample_1d_linear_mipmap_linear(struct gl_context *ctx, |
||
976 | const struct gl_sampler_object *samp, |
||
977 | const struct gl_texture_object *tObj, |
||
978 | GLuint n, const GLfloat texcoord[][4], |
||
979 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
980 | { |
||
981 | GLuint i; |
||
982 | assert(lambda != NULL); |
||
983 | for (i = 0; i < n; i++) { |
||
984 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
985 | if (level >= tObj->_MaxLevel) { |
||
986 | sample_1d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
987 | texcoord[i], rgba[i]); |
||
988 | } |
||
989 | else { |
||
990 | GLfloat t0[4], t1[4]; |
||
991 | const GLfloat f = FRAC(lambda[i]); |
||
992 | sample_1d_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
993 | sample_1d_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
994 | lerp_rgba(rgba[i], f, t0, t1); |
||
995 | } |
||
996 | } |
||
997 | } |
||
998 | |||
999 | |||
1000 | /** Sample 1D texture, nearest filtering for both min/magnification */ |
||
1001 | static void |
||
1002 | sample_nearest_1d( struct gl_context *ctx, |
||
1003 | const struct gl_sampler_object *samp, |
||
1004 | const struct gl_texture_object *tObj, GLuint n, |
||
1005 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
1006 | GLfloat rgba[][4] ) |
||
1007 | { |
||
1008 | GLuint i; |
||
1009 | const struct gl_texture_image *image = _mesa_base_tex_image(tObj); |
||
1010 | (void) lambda; |
||
1011 | for (i = 0; i < n; i++) { |
||
1012 | sample_1d_nearest(ctx, samp, image, texcoords[i], rgba[i]); |
||
1013 | } |
||
1014 | } |
||
1015 | |||
1016 | |||
1017 | /** Sample 1D texture, linear filtering for both min/magnification */ |
||
1018 | static void |
||
1019 | sample_linear_1d( struct gl_context *ctx, |
||
1020 | const struct gl_sampler_object *samp, |
||
1021 | const struct gl_texture_object *tObj, GLuint n, |
||
1022 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
1023 | GLfloat rgba[][4] ) |
||
1024 | { |
||
1025 | GLuint i; |
||
1026 | const struct gl_texture_image *image = _mesa_base_tex_image(tObj); |
||
1027 | (void) lambda; |
||
1028 | for (i = 0; i < n; i++) { |
||
1029 | sample_1d_linear(ctx, samp, image, texcoords[i], rgba[i]); |
||
1030 | } |
||
1031 | } |
||
1032 | |||
1033 | |||
1034 | /** Sample 1D texture, using lambda to choose between min/magnification */ |
||
1035 | static void |
||
1036 | sample_lambda_1d( struct gl_context *ctx, |
||
1037 | const struct gl_sampler_object *samp, |
||
1038 | const struct gl_texture_object *tObj, GLuint n, |
||
1039 | const GLfloat texcoords[][4], |
||
1040 | const GLfloat lambda[], GLfloat rgba[][4] ) |
||
1041 | { |
||
1042 | GLuint minStart, minEnd; /* texels with minification */ |
||
1043 | GLuint magStart, magEnd; /* texels with magnification */ |
||
1044 | GLuint i; |
||
1045 | |||
1046 | assert(lambda != NULL); |
||
1047 | compute_min_mag_ranges(samp, n, lambda, |
||
1048 | &minStart, &minEnd, &magStart, &magEnd); |
||
1049 | |||
1050 | if (minStart < minEnd) { |
||
1051 | /* do the minified texels */ |
||
1052 | const GLuint m = minEnd - minStart; |
||
1053 | switch (samp->MinFilter) { |
||
1054 | case GL_NEAREST: |
||
1055 | for (i = minStart; i < minEnd; i++) |
||
1056 | sample_1d_nearest(ctx, samp, _mesa_base_tex_image(tObj), |
||
1057 | texcoords[i], rgba[i]); |
||
1058 | break; |
||
1059 | case GL_LINEAR: |
||
1060 | for (i = minStart; i < minEnd; i++) |
||
1061 | sample_1d_linear(ctx, samp, _mesa_base_tex_image(tObj), |
||
1062 | texcoords[i], rgba[i]); |
||
1063 | break; |
||
1064 | case GL_NEAREST_MIPMAP_NEAREST: |
||
1065 | sample_1d_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
1066 | lambda + minStart, rgba + minStart); |
||
1067 | break; |
||
1068 | case GL_LINEAR_MIPMAP_NEAREST: |
||
1069 | sample_1d_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
1070 | lambda + minStart, rgba + minStart); |
||
1071 | break; |
||
1072 | case GL_NEAREST_MIPMAP_LINEAR: |
||
1073 | sample_1d_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
1074 | lambda + minStart, rgba + minStart); |
||
1075 | break; |
||
1076 | case GL_LINEAR_MIPMAP_LINEAR: |
||
1077 | sample_1d_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
1078 | lambda + minStart, rgba + minStart); |
||
1079 | break; |
||
1080 | default: |
||
1081 | _mesa_problem(ctx, "Bad min filter in sample_1d_texture"); |
||
1082 | return; |
||
1083 | } |
||
1084 | } |
||
1085 | |||
1086 | if (magStart < magEnd) { |
||
1087 | /* do the magnified texels */ |
||
1088 | switch (samp->MagFilter) { |
||
1089 | case GL_NEAREST: |
||
1090 | for (i = magStart; i < magEnd; i++) |
||
1091 | sample_1d_nearest(ctx, samp, _mesa_base_tex_image(tObj), |
||
1092 | texcoords[i], rgba[i]); |
||
1093 | break; |
||
1094 | case GL_LINEAR: |
||
1095 | for (i = magStart; i < magEnd; i++) |
||
1096 | sample_1d_linear(ctx, samp, _mesa_base_tex_image(tObj), |
||
1097 | texcoords[i], rgba[i]); |
||
1098 | break; |
||
1099 | default: |
||
1100 | _mesa_problem(ctx, "Bad mag filter in sample_1d_texture"); |
||
1101 | return; |
||
1102 | } |
||
1103 | } |
||
1104 | } |
||
1105 | |||
1106 | |||
1107 | /**********************************************************************/ |
||
1108 | /* 2-D Texture Sampling Functions */ |
||
1109 | /**********************************************************************/ |
||
1110 | |||
1111 | |||
1112 | /** |
||
1113 | * Return the texture sample for coordinate (s,t) using GL_NEAREST filter. |
||
1114 | */ |
||
1115 | static void |
||
1116 | sample_2d_nearest(struct gl_context *ctx, |
||
1117 | const struct gl_sampler_object *samp, |
||
1118 | const struct gl_texture_image *img, |
||
1119 | const GLfloat texcoord[4], |
||
1120 | GLfloat rgba[]) |
||
1121 | { |
||
1122 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
1123 | const GLint width = img->Width2; /* without border, power of two */ |
||
1124 | const GLint height = img->Height2; /* without border, power of two */ |
||
1125 | GLint i, j; |
||
1126 | (void) ctx; |
||
1127 | |||
1128 | i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
1129 | j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); |
||
1130 | |||
1131 | /* skip over the border, if any */ |
||
1132 | i += img->Border; |
||
1133 | j += img->Border; |
||
1134 | |||
1135 | if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) { |
||
1136 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
1137 | get_border_color(samp, img, rgba); |
||
1138 | } |
||
1139 | else { |
||
1140 | swImg->FetchTexel(swImg, i, j, 0, rgba); |
||
1141 | } |
||
1142 | } |
||
1143 | |||
1144 | |||
1145 | /** |
||
1146 | * Return the texture sample for coordinate (s,t) using GL_LINEAR filter. |
||
1147 | * New sampling code contributed by Lynn Quam |
||
1148 | */ |
||
1149 | static void |
||
1150 | sample_2d_linear(struct gl_context *ctx, |
||
1151 | const struct gl_sampler_object *samp, |
||
1152 | const struct gl_texture_image *img, |
||
1153 | const GLfloat texcoord[4], |
||
1154 | GLfloat rgba[]) |
||
1155 | { |
||
1156 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
1157 | const GLint width = img->Width2; |
||
1158 | const GLint height = img->Height2; |
||
1159 | GLint i0, j0, i1, j1; |
||
1160 | GLbitfield useBorderColor = 0x0; |
||
1161 | GLfloat a, b; |
||
1162 | GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ |
||
1163 | |||
1164 | linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
1165 | linear_texel_locations(samp->WrapT, img, height, texcoord[1], &j0, &j1, &b); |
||
1166 | |||
1167 | if (img->Border) { |
||
1168 | i0 += img->Border; |
||
1169 | i1 += img->Border; |
||
1170 | j0 += img->Border; |
||
1171 | j1 += img->Border; |
||
1172 | } |
||
1173 | else { |
||
1174 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
1175 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
1176 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
1177 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
1178 | } |
||
1179 | |||
1180 | /* fetch four texel colors */ |
||
1181 | if (useBorderColor & (I0BIT | J0BIT)) { |
||
1182 | get_border_color(samp, img, t00); |
||
1183 | } |
||
1184 | else { |
||
1185 | swImg->FetchTexel(swImg, i0, j0, 0, t00); |
||
1186 | } |
||
1187 | if (useBorderColor & (I1BIT | J0BIT)) { |
||
1188 | get_border_color(samp, img, t10); |
||
1189 | } |
||
1190 | else { |
||
1191 | swImg->FetchTexel(swImg, i1, j0, 0, t10); |
||
1192 | } |
||
1193 | if (useBorderColor & (I0BIT | J1BIT)) { |
||
1194 | get_border_color(samp, img, t01); |
||
1195 | } |
||
1196 | else { |
||
1197 | swImg->FetchTexel(swImg, i0, j1, 0, t01); |
||
1198 | } |
||
1199 | if (useBorderColor & (I1BIT | J1BIT)) { |
||
1200 | get_border_color(samp, img, t11); |
||
1201 | } |
||
1202 | else { |
||
1203 | swImg->FetchTexel(swImg, i1, j1, 0, t11); |
||
1204 | } |
||
1205 | |||
1206 | lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); |
||
1207 | } |
||
1208 | |||
1209 | |||
1210 | /** |
||
1211 | * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT. |
||
1212 | * We don't have to worry about the texture border. |
||
1213 | */ |
||
1214 | static void |
||
1215 | sample_2d_linear_repeat(struct gl_context *ctx, |
||
1216 | const struct gl_sampler_object *samp, |
||
1217 | const struct gl_texture_image *img, |
||
1218 | const GLfloat texcoord[4], |
||
1219 | GLfloat rgba[]) |
||
1220 | { |
||
1221 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
1222 | const GLint width = img->Width2; |
||
1223 | const GLint height = img->Height2; |
||
1224 | GLint i0, j0, i1, j1; |
||
1225 | GLfloat wi, wj; |
||
1226 | GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ |
||
1227 | |||
1228 | (void) ctx; |
||
1229 | |||
1230 | assert(samp->WrapS == GL_REPEAT); |
||
1231 | assert(samp->WrapT == GL_REPEAT); |
||
1232 | assert(img->Border == 0); |
||
1233 | assert(swImg->_IsPowerOfTwo); |
||
1234 | |||
1235 | linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); |
||
1236 | linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj); |
||
1237 | |||
1238 | swImg->FetchTexel(swImg, i0, j0, 0, t00); |
||
1239 | swImg->FetchTexel(swImg, i1, j0, 0, t10); |
||
1240 | swImg->FetchTexel(swImg, i0, j1, 0, t01); |
||
1241 | swImg->FetchTexel(swImg, i1, j1, 0, t11); |
||
1242 | |||
1243 | lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11); |
||
1244 | } |
||
1245 | |||
1246 | |||
1247 | static void |
||
1248 | sample_2d_nearest_mipmap_nearest(struct gl_context *ctx, |
||
1249 | const struct gl_sampler_object *samp, |
||
1250 | const struct gl_texture_object *tObj, |
||
1251 | GLuint n, const GLfloat texcoord[][4], |
||
1252 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1253 | { |
||
1254 | GLuint i; |
||
1255 | for (i = 0; i < n; i++) { |
||
1256 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
1257 | sample_2d_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
1258 | } |
||
1259 | } |
||
1260 | |||
1261 | |||
1262 | static void |
||
1263 | sample_2d_linear_mipmap_nearest(struct gl_context *ctx, |
||
1264 | const struct gl_sampler_object *samp, |
||
1265 | const struct gl_texture_object *tObj, |
||
1266 | GLuint n, const GLfloat texcoord[][4], |
||
1267 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1268 | { |
||
1269 | GLuint i; |
||
1270 | assert(lambda != NULL); |
||
1271 | for (i = 0; i < n; i++) { |
||
1272 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
1273 | sample_2d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
1274 | } |
||
1275 | } |
||
1276 | |||
1277 | |||
1278 | static void |
||
1279 | sample_2d_nearest_mipmap_linear(struct gl_context *ctx, |
||
1280 | const struct gl_sampler_object *samp, |
||
1281 | const struct gl_texture_object *tObj, |
||
1282 | GLuint n, const GLfloat texcoord[][4], |
||
1283 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1284 | { |
||
1285 | GLuint i; |
||
1286 | assert(lambda != NULL); |
||
1287 | for (i = 0; i < n; i++) { |
||
1288 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1289 | if (level >= tObj->_MaxLevel) { |
||
1290 | sample_2d_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
1291 | texcoord[i], rgba[i]); |
||
1292 | } |
||
1293 | else { |
||
1294 | GLfloat t0[4], t1[4]; /* texels */ |
||
1295 | const GLfloat f = FRAC(lambda[i]); |
||
1296 | sample_2d_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
1297 | sample_2d_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
1298 | lerp_rgba(rgba[i], f, t0, t1); |
||
1299 | } |
||
1300 | } |
||
1301 | } |
||
1302 | |||
1303 | |||
1304 | static void |
||
1305 | sample_2d_linear_mipmap_linear( struct gl_context *ctx, |
||
1306 | const struct gl_sampler_object *samp, |
||
1307 | const struct gl_texture_object *tObj, |
||
1308 | GLuint n, const GLfloat texcoord[][4], |
||
1309 | const GLfloat lambda[], GLfloat rgba[][4] ) |
||
1310 | { |
||
1311 | GLuint i; |
||
1312 | assert(lambda != NULL); |
||
1313 | for (i = 0; i < n; i++) { |
||
1314 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1315 | if (level >= tObj->_MaxLevel) { |
||
1316 | sample_2d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
1317 | texcoord[i], rgba[i]); |
||
1318 | } |
||
1319 | else { |
||
1320 | GLfloat t0[4], t1[4]; /* texels */ |
||
1321 | const GLfloat f = FRAC(lambda[i]); |
||
1322 | sample_2d_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
1323 | sample_2d_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
1324 | lerp_rgba(rgba[i], f, t0, t1); |
||
1325 | } |
||
1326 | } |
||
1327 | } |
||
1328 | |||
1329 | |||
1330 | static void |
||
1331 | sample_2d_linear_mipmap_linear_repeat(struct gl_context *ctx, |
||
1332 | const struct gl_sampler_object *samp, |
||
1333 | const struct gl_texture_object *tObj, |
||
1334 | GLuint n, const GLfloat texcoord[][4], |
||
1335 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1336 | { |
||
1337 | GLuint i; |
||
1338 | assert(lambda != NULL); |
||
1339 | assert(samp->WrapS == GL_REPEAT); |
||
1340 | assert(samp->WrapT == GL_REPEAT); |
||
1341 | for (i = 0; i < n; i++) { |
||
1342 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1343 | if (level >= tObj->_MaxLevel) { |
||
1344 | sample_2d_linear_repeat(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
1345 | texcoord[i], rgba[i]); |
||
1346 | } |
||
1347 | else { |
||
1348 | GLfloat t0[4], t1[4]; /* texels */ |
||
1349 | const GLfloat f = FRAC(lambda[i]); |
||
1350 | sample_2d_linear_repeat(ctx, samp, tObj->Image[0][level ], |
||
1351 | texcoord[i], t0); |
||
1352 | sample_2d_linear_repeat(ctx, samp, tObj->Image[0][level+1], |
||
1353 | texcoord[i], t1); |
||
1354 | lerp_rgba(rgba[i], f, t0, t1); |
||
1355 | } |
||
1356 | } |
||
1357 | } |
||
1358 | |||
1359 | |||
1360 | /** Sample 2D texture, nearest filtering for both min/magnification */ |
||
1361 | static void |
||
1362 | sample_nearest_2d(struct gl_context *ctx, |
||
1363 | const struct gl_sampler_object *samp, |
||
1364 | const struct gl_texture_object *tObj, GLuint n, |
||
1365 | const GLfloat texcoords[][4], |
||
1366 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1367 | { |
||
1368 | GLuint i; |
||
1369 | const struct gl_texture_image *image = _mesa_base_tex_image(tObj); |
||
1370 | (void) lambda; |
||
1371 | for (i = 0; i < n; i++) { |
||
1372 | sample_2d_nearest(ctx, samp, image, texcoords[i], rgba[i]); |
||
1373 | } |
||
1374 | } |
||
1375 | |||
1376 | |||
1377 | /** Sample 2D texture, linear filtering for both min/magnification */ |
||
1378 | static void |
||
1379 | sample_linear_2d(struct gl_context *ctx, |
||
1380 | const struct gl_sampler_object *samp, |
||
1381 | const struct gl_texture_object *tObj, GLuint n, |
||
1382 | const GLfloat texcoords[][4], |
||
1383 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1384 | { |
||
1385 | GLuint i; |
||
1386 | const struct gl_texture_image *image = _mesa_base_tex_image(tObj); |
||
1387 | const struct swrast_texture_image *swImg = swrast_texture_image_const(image); |
||
1388 | (void) lambda; |
||
1389 | if (samp->WrapS == GL_REPEAT && |
||
1390 | samp->WrapT == GL_REPEAT && |
||
1391 | swImg->_IsPowerOfTwo && |
||
1392 | image->Border == 0) { |
||
1393 | for (i = 0; i < n; i++) { |
||
1394 | sample_2d_linear_repeat(ctx, samp, image, texcoords[i], rgba[i]); |
||
1395 | } |
||
1396 | } |
||
1397 | else { |
||
1398 | for (i = 0; i < n; i++) { |
||
1399 | sample_2d_linear(ctx, samp, image, texcoords[i], rgba[i]); |
||
1400 | } |
||
1401 | } |
||
1402 | } |
||
1403 | |||
1404 | |||
1405 | /** |
||
1406 | * Optimized 2-D texture sampling: |
||
1407 | * S and T wrap mode == GL_REPEAT |
||
1408 | * GL_NEAREST min/mag filter |
||
1409 | * No border, |
||
1410 | * RowStride == Width, |
||
1411 | * Format = GL_RGB |
||
1412 | */ |
||
1413 | static void |
||
1414 | opt_sample_rgb_2d(struct gl_context *ctx, |
||
1415 | const struct gl_sampler_object *samp, |
||
1416 | const struct gl_texture_object *tObj, |
||
1417 | GLuint n, const GLfloat texcoords[][4], |
||
1418 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1419 | { |
||
1420 | const struct gl_texture_image *img = _mesa_base_tex_image(tObj); |
||
1421 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
1422 | const GLfloat width = (GLfloat) img->Width; |
||
1423 | const GLfloat height = (GLfloat) img->Height; |
||
1424 | const GLint colMask = img->Width - 1; |
||
1425 | const GLint rowMask = img->Height - 1; |
||
1426 | const GLint shift = img->WidthLog2; |
||
1427 | GLuint k; |
||
1428 | (void) ctx; |
||
1429 | (void) lambda; |
||
1430 | assert(samp->WrapS==GL_REPEAT); |
||
1431 | assert(samp->WrapT==GL_REPEAT); |
||
1432 | assert(img->Border==0); |
||
1433 | assert(img->TexFormat == MESA_FORMAT_BGR_UNORM8); |
||
1434 | assert(swImg->_IsPowerOfTwo); |
||
1435 | (void) swImg; |
||
1436 | |||
1437 | for (k=0; k |
||
1438 | GLint i = IFLOOR(texcoords[k][0] * width) & colMask; |
||
1439 | GLint j = IFLOOR(texcoords[k][1] * height) & rowMask; |
||
1440 | GLint pos = (j << shift) | i; |
||
1441 | GLubyte *texel = (GLubyte *) swImg->ImageSlices[0] + 3 * pos; |
||
1442 | rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]); |
||
1443 | rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]); |
||
1444 | rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]); |
||
1445 | rgba[k][ACOMP] = 1.0F; |
||
1446 | } |
||
1447 | } |
||
1448 | |||
1449 | |||
1450 | /** |
||
1451 | * Optimized 2-D texture sampling: |
||
1452 | * S and T wrap mode == GL_REPEAT |
||
1453 | * GL_NEAREST min/mag filter |
||
1454 | * No border |
||
1455 | * RowStride == Width, |
||
1456 | * Format = GL_RGBA |
||
1457 | */ |
||
1458 | static void |
||
1459 | opt_sample_rgba_2d(struct gl_context *ctx, |
||
1460 | const struct gl_sampler_object *samp, |
||
1461 | const struct gl_texture_object *tObj, |
||
1462 | GLuint n, const GLfloat texcoords[][4], |
||
1463 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1464 | { |
||
1465 | const struct gl_texture_image *img = _mesa_base_tex_image(tObj); |
||
1466 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
1467 | const GLfloat width = (GLfloat) img->Width; |
||
1468 | const GLfloat height = (GLfloat) img->Height; |
||
1469 | const GLint colMask = img->Width - 1; |
||
1470 | const GLint rowMask = img->Height - 1; |
||
1471 | const GLint shift = img->WidthLog2; |
||
1472 | GLuint i; |
||
1473 | (void) ctx; |
||
1474 | (void) lambda; |
||
1475 | assert(samp->WrapS==GL_REPEAT); |
||
1476 | assert(samp->WrapT==GL_REPEAT); |
||
1477 | assert(img->Border==0); |
||
1478 | assert(img->TexFormat == MESA_FORMAT_A8B8G8R8_UNORM); |
||
1479 | assert(swImg->_IsPowerOfTwo); |
||
1480 | (void) swImg; |
||
1481 | |||
1482 | for (i = 0; i < n; i++) { |
||
1483 | const GLint col = IFLOOR(texcoords[i][0] * width) & colMask; |
||
1484 | const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask; |
||
1485 | const GLint pos = (row << shift) | col; |
||
1486 | const GLuint texel = *((GLuint *) swImg->ImageSlices[0] + pos); |
||
1487 | rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) ); |
||
1488 | rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff ); |
||
1489 | rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff ); |
||
1490 | rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff ); |
||
1491 | } |
||
1492 | } |
||
1493 | |||
1494 | |||
1495 | /** Sample 2D texture, using lambda to choose between min/magnification */ |
||
1496 | static void |
||
1497 | sample_lambda_2d(struct gl_context *ctx, |
||
1498 | const struct gl_sampler_object *samp, |
||
1499 | const struct gl_texture_object *tObj, |
||
1500 | GLuint n, const GLfloat texcoords[][4], |
||
1501 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1502 | { |
||
1503 | const struct gl_texture_image *tImg = _mesa_base_tex_image(tObj); |
||
1504 | const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg); |
||
1505 | GLuint minStart, minEnd; /* texels with minification */ |
||
1506 | GLuint magStart, magEnd; /* texels with magnification */ |
||
1507 | |||
1508 | const GLboolean repeatNoBorderPOT = (samp->WrapS == GL_REPEAT) |
||
1509 | && (samp->WrapT == GL_REPEAT) |
||
1510 | && (tImg->Border == 0) |
||
1511 | && (_mesa_format_row_stride(tImg->TexFormat, tImg->Width) == |
||
1512 | swImg->RowStride) |
||
1513 | && swImg->_IsPowerOfTwo; |
||
1514 | |||
1515 | assert(lambda != NULL); |
||
1516 | compute_min_mag_ranges(samp, n, lambda, |
||
1517 | &minStart, &minEnd, &magStart, &magEnd); |
||
1518 | |||
1519 | if (minStart < minEnd) { |
||
1520 | /* do the minified texels */ |
||
1521 | const GLuint m = minEnd - minStart; |
||
1522 | switch (samp->MinFilter) { |
||
1523 | case GL_NEAREST: |
||
1524 | if (repeatNoBorderPOT) { |
||
1525 | switch (tImg->TexFormat) { |
||
1526 | case MESA_FORMAT_BGR_UNORM8: |
||
1527 | opt_sample_rgb_2d(ctx, samp, tObj, m, texcoords + minStart, |
||
1528 | NULL, rgba + minStart); |
||
1529 | break; |
||
1530 | case MESA_FORMAT_A8B8G8R8_UNORM: |
||
1531 | opt_sample_rgba_2d(ctx, samp, tObj, m, texcoords + minStart, |
||
1532 | NULL, rgba + minStart); |
||
1533 | break; |
||
1534 | default: |
||
1535 | sample_nearest_2d(ctx, samp, tObj, m, texcoords + minStart, |
||
1536 | NULL, rgba + minStart ); |
||
1537 | } |
||
1538 | } |
||
1539 | else { |
||
1540 | sample_nearest_2d(ctx, samp, tObj, m, texcoords + minStart, |
||
1541 | NULL, rgba + minStart); |
||
1542 | } |
||
1543 | break; |
||
1544 | case GL_LINEAR: |
||
1545 | sample_linear_2d(ctx, samp, tObj, m, texcoords + minStart, |
||
1546 | NULL, rgba + minStart); |
||
1547 | break; |
||
1548 | case GL_NEAREST_MIPMAP_NEAREST: |
||
1549 | sample_2d_nearest_mipmap_nearest(ctx, samp, tObj, m, |
||
1550 | texcoords + minStart, |
||
1551 | lambda + minStart, rgba + minStart); |
||
1552 | break; |
||
1553 | case GL_LINEAR_MIPMAP_NEAREST: |
||
1554 | sample_2d_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
1555 | lambda + minStart, rgba + minStart); |
||
1556 | break; |
||
1557 | case GL_NEAREST_MIPMAP_LINEAR: |
||
1558 | sample_2d_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
1559 | lambda + minStart, rgba + minStart); |
||
1560 | break; |
||
1561 | case GL_LINEAR_MIPMAP_LINEAR: |
||
1562 | if (repeatNoBorderPOT) |
||
1563 | sample_2d_linear_mipmap_linear_repeat(ctx, samp, tObj, m, |
||
1564 | texcoords + minStart, lambda + minStart, rgba + minStart); |
||
1565 | else |
||
1566 | sample_2d_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
1567 | lambda + minStart, rgba + minStart); |
||
1568 | break; |
||
1569 | default: |
||
1570 | _mesa_problem(ctx, "Bad min filter in sample_2d_texture"); |
||
1571 | return; |
||
1572 | } |
||
1573 | } |
||
1574 | |||
1575 | if (magStart < magEnd) { |
||
1576 | /* do the magnified texels */ |
||
1577 | const GLuint m = magEnd - magStart; |
||
1578 | |||
1579 | switch (samp->MagFilter) { |
||
1580 | case GL_NEAREST: |
||
1581 | if (repeatNoBorderPOT) { |
||
1582 | switch (tImg->TexFormat) { |
||
1583 | case MESA_FORMAT_BGR_UNORM8: |
||
1584 | opt_sample_rgb_2d(ctx, samp, tObj, m, texcoords + magStart, |
||
1585 | NULL, rgba + magStart); |
||
1586 | break; |
||
1587 | case MESA_FORMAT_A8B8G8R8_UNORM: |
||
1588 | opt_sample_rgba_2d(ctx, samp, tObj, m, texcoords + magStart, |
||
1589 | NULL, rgba + magStart); |
||
1590 | break; |
||
1591 | default: |
||
1592 | sample_nearest_2d(ctx, samp, tObj, m, texcoords + magStart, |
||
1593 | NULL, rgba + magStart ); |
||
1594 | } |
||
1595 | } |
||
1596 | else { |
||
1597 | sample_nearest_2d(ctx, samp, tObj, m, texcoords + magStart, |
||
1598 | NULL, rgba + magStart); |
||
1599 | } |
||
1600 | break; |
||
1601 | case GL_LINEAR: |
||
1602 | sample_linear_2d(ctx, samp, tObj, m, texcoords + magStart, |
||
1603 | NULL, rgba + magStart); |
||
1604 | break; |
||
1605 | default: |
||
1606 | _mesa_problem(ctx, "Bad mag filter in sample_lambda_2d"); |
||
1607 | break; |
||
1608 | } |
||
1609 | } |
||
1610 | } |
||
1611 | |||
1612 | |||
1613 | /* For anisotropic filtering */ |
||
1614 | #define WEIGHT_LUT_SIZE 1024 |
||
1615 | |||
1616 | static GLfloat *weightLut = NULL; |
||
1617 | |||
1618 | /** |
||
1619 | * Creates the look-up table used to speed-up EWA sampling |
||
1620 | */ |
||
1621 | static void |
||
1622 | create_filter_table(void) |
||
1623 | { |
||
1624 | GLuint i; |
||
1625 | if (!weightLut) { |
||
1626 | weightLut = malloc(WEIGHT_LUT_SIZE * sizeof(GLfloat)); |
||
1627 | |||
1628 | for (i = 0; i < WEIGHT_LUT_SIZE; ++i) { |
||
1629 | GLfloat alpha = 2; |
||
1630 | GLfloat r2 = (GLfloat) i / (GLfloat) (WEIGHT_LUT_SIZE - 1); |
||
1631 | GLfloat weight = (GLfloat) exp(-alpha * r2); |
||
1632 | weightLut[i] = weight; |
||
1633 | } |
||
1634 | } |
||
1635 | } |
||
1636 | |||
1637 | |||
1638 | /** |
||
1639 | * Elliptical weighted average (EWA) filter for producing high quality |
||
1640 | * anisotropic filtered results. |
||
1641 | * Based on the Higher Quality Elliptical Weighted Avarage Filter |
||
1642 | * published by Paul S. Heckbert in his Master's Thesis |
||
1643 | * "Fundamentals of Texture Mapping and Image Warping" (1989) |
||
1644 | */ |
||
1645 | static void |
||
1646 | sample_2d_ewa(struct gl_context *ctx, |
||
1647 | const struct gl_sampler_object *samp, |
||
1648 | const struct gl_texture_object *tObj, |
||
1649 | const GLfloat texcoord[4], |
||
1650 | const GLfloat dudx, const GLfloat dvdx, |
||
1651 | const GLfloat dudy, const GLfloat dvdy, const GLint lod, |
||
1652 | GLfloat rgba[]) |
||
1653 | { |
||
1654 | GLint level = lod > 0 ? lod : 0; |
||
1655 | GLfloat scaling = 1.0f / (1 << level); |
||
1656 | const struct gl_texture_image *img = tObj->Image[0][level]; |
||
1657 | const struct gl_texture_image *mostDetailedImage = |
||
1658 | _mesa_base_tex_image(tObj); |
||
1659 | const struct swrast_texture_image *swImg = |
||
1660 | swrast_texture_image_const(mostDetailedImage); |
||
1661 | GLfloat tex_u = -0.5f + texcoord[0] * swImg->WidthScale * scaling; |
||
1662 | GLfloat tex_v = -0.5f + texcoord[1] * swImg->HeightScale * scaling; |
||
1663 | |||
1664 | GLfloat ux = dudx * scaling; |
||
1665 | GLfloat vx = dvdx * scaling; |
||
1666 | GLfloat uy = dudy * scaling; |
||
1667 | GLfloat vy = dvdy * scaling; |
||
1668 | |||
1669 | /* compute ellipse coefficients to bound the region: |
||
1670 | * A*x*x + B*x*y + C*y*y = F. |
||
1671 | */ |
||
1672 | GLfloat A = vx*vx+vy*vy+1; |
||
1673 | GLfloat B = -2*(ux*vx+uy*vy); |
||
1674 | GLfloat C = ux*ux+uy*uy+1; |
||
1675 | GLfloat F = A*C-B*B/4.0f; |
||
1676 | |||
1677 | /* check if it is an ellipse */ |
||
1678 | /* assert(F > 0.0); */ |
||
1679 | |||
1680 | /* Compute the ellipse's (u,v) bounding box in texture space */ |
||
1681 | GLfloat d = -B*B+4.0f*C*A; |
||
1682 | GLfloat box_u = 2.0f / d * sqrtf(d*C*F); /* box_u -> half of bbox with */ |
||
1683 | GLfloat box_v = 2.0f / d * sqrtf(A*d*F); /* box_v -> half of bbox height */ |
||
1684 | |||
1685 | GLint u0 = (GLint) floorf(tex_u - box_u); |
||
1686 | GLint u1 = (GLint) ceilf (tex_u + box_u); |
||
1687 | GLint v0 = (GLint) floorf(tex_v - box_v); |
||
1688 | GLint v1 = (GLint) ceilf (tex_v + box_v); |
||
1689 | |||
1690 | GLfloat num[4] = {0.0F, 0.0F, 0.0F, 0.0F}; |
||
1691 | GLfloat newCoord[2]; |
||
1692 | GLfloat den = 0.0F; |
||
1693 | GLfloat ddq; |
||
1694 | GLfloat U = u0 - tex_u; |
||
1695 | GLint v; |
||
1696 | |||
1697 | /* Scale ellipse formula to directly index the Filter Lookup Table. |
||
1698 | * i.e. scale so that F = WEIGHT_LUT_SIZE-1 |
||
1699 | */ |
||
1700 | GLfloat formScale = (GLfloat) (WEIGHT_LUT_SIZE - 1) / F; |
||
1701 | A *= formScale; |
||
1702 | B *= formScale; |
||
1703 | C *= formScale; |
||
1704 | /* F *= formScale; */ /* no need to scale F as we don't use it below here */ |
||
1705 | |||
1706 | /* Heckbert MS thesis, p. 59; scan over the bounding box of the ellipse |
||
1707 | * and incrementally update the value of Ax^2+Bxy*Cy^2; when this |
||
1708 | * value, q, is less than F, we're inside the ellipse |
||
1709 | */ |
||
1710 | ddq = 2 * A; |
||
1711 | for (v = v0; v <= v1; ++v) { |
||
1712 | GLfloat V = v - tex_v; |
||
1713 | GLfloat dq = A * (2 * U + 1) + B * V; |
||
1714 | GLfloat q = (C * V + B * U) * V + A * U * U; |
||
1715 | |||
1716 | GLint u; |
||
1717 | for (u = u0; u <= u1; ++u) { |
||
1718 | /* Note that the ellipse has been pre-scaled so F = WEIGHT_LUT_SIZE - 1 */ |
||
1719 | if (q < WEIGHT_LUT_SIZE) { |
||
1720 | /* as a LUT is used, q must never be negative; |
||
1721 | * should not happen, though |
||
1722 | */ |
||
1723 | const GLint qClamped = q >= 0.0F ? (GLint) q : 0; |
||
1724 | GLfloat weight = weightLut[qClamped]; |
||
1725 | |||
1726 | newCoord[0] = u / ((GLfloat) img->Width2); |
||
1727 | newCoord[1] = v / ((GLfloat) img->Height2); |
||
1728 | |||
1729 | sample_2d_nearest(ctx, samp, img, newCoord, rgba); |
||
1730 | num[0] += weight * rgba[0]; |
||
1731 | num[1] += weight * rgba[1]; |
||
1732 | num[2] += weight * rgba[2]; |
||
1733 | num[3] += weight * rgba[3]; |
||
1734 | |||
1735 | den += weight; |
||
1736 | } |
||
1737 | q += dq; |
||
1738 | dq += ddq; |
||
1739 | } |
||
1740 | } |
||
1741 | |||
1742 | if (den <= 0.0F) { |
||
1743 | /* Reaching this place would mean |
||
1744 | * that no pixels intersected the ellipse. |
||
1745 | * This should never happen because |
||
1746 | * the filter we use always |
||
1747 | * intersects at least one pixel. |
||
1748 | */ |
||
1749 | |||
1750 | /*rgba[0]=0; |
||
1751 | rgba[1]=0; |
||
1752 | rgba[2]=0; |
||
1753 | rgba[3]=0;*/ |
||
1754 | /* not enough pixels in resampling, resort to direct interpolation */ |
||
1755 | sample_2d_linear(ctx, samp, img, texcoord, rgba); |
||
1756 | return; |
||
1757 | } |
||
1758 | |||
1759 | rgba[0] = num[0] / den; |
||
1760 | rgba[1] = num[1] / den; |
||
1761 | rgba[2] = num[2] / den; |
||
1762 | rgba[3] = num[3] / den; |
||
1763 | } |
||
1764 | |||
1765 | |||
1766 | /** |
||
1767 | * Anisotropic filtering using footprint assembly as outlined in the |
||
1768 | * EXT_texture_filter_anisotropic spec: |
||
1769 | * http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt |
||
1770 | * Faster than EWA but has less quality (more aliasing effects) |
||
1771 | */ |
||
1772 | static void |
||
1773 | sample_2d_footprint(struct gl_context *ctx, |
||
1774 | const struct gl_sampler_object *samp, |
||
1775 | const struct gl_texture_object *tObj, |
||
1776 | const GLfloat texcoord[4], |
||
1777 | const GLfloat dudx, const GLfloat dvdx, |
||
1778 | const GLfloat dudy, const GLfloat dvdy, const GLint lod, |
||
1779 | GLfloat rgba[]) |
||
1780 | { |
||
1781 | GLint level = lod > 0 ? lod : 0; |
||
1782 | GLfloat scaling = 1.0F / (1 << level); |
||
1783 | const struct gl_texture_image *img = tObj->Image[0][level]; |
||
1784 | |||
1785 | GLfloat ux = dudx * scaling; |
||
1786 | GLfloat vx = dvdx * scaling; |
||
1787 | GLfloat uy = dudy * scaling; |
||
1788 | GLfloat vy = dvdy * scaling; |
||
1789 | |||
1790 | GLfloat Px2 = ux * ux + vx * vx; /* squared length of dx */ |
||
1791 | GLfloat Py2 = uy * uy + vy * vy; /* squared length of dy */ |
||
1792 | |||
1793 | GLint numSamples; |
||
1794 | GLfloat ds; |
||
1795 | GLfloat dt; |
||
1796 | |||
1797 | GLfloat num[4] = {0.0F, 0.0F, 0.0F, 0.0F}; |
||
1798 | GLfloat newCoord[2]; |
||
1799 | GLint s; |
||
1800 | |||
1801 | /* Calculate the per anisotropic sample offsets in s,t space. */ |
||
1802 | if (Px2 > Py2) { |
||
1803 | numSamples = (GLint) ceilf(sqrtf(Px2)); |
||
1804 | ds = ux / ((GLfloat) img->Width2); |
||
1805 | dt = vx / ((GLfloat) img->Height2); |
||
1806 | } |
||
1807 | else { |
||
1808 | numSamples = (GLint) ceilf(sqrtf(Py2)); |
||
1809 | ds = uy / ((GLfloat) img->Width2); |
||
1810 | dt = vy / ((GLfloat) img->Height2); |
||
1811 | } |
||
1812 | |||
1813 | for (s = 0; s |
||
1814 | newCoord[0] = texcoord[0] + ds * ((GLfloat)(s+1) / (numSamples+1) -0.5f); |
||
1815 | newCoord[1] = texcoord[1] + dt * ((GLfloat)(s+1) / (numSamples+1) -0.5f); |
||
1816 | |||
1817 | sample_2d_linear(ctx, samp, img, newCoord, rgba); |
||
1818 | num[0] += rgba[0]; |
||
1819 | num[1] += rgba[1]; |
||
1820 | num[2] += rgba[2]; |
||
1821 | num[3] += rgba[3]; |
||
1822 | } |
||
1823 | |||
1824 | rgba[0] = num[0] / numSamples; |
||
1825 | rgba[1] = num[1] / numSamples; |
||
1826 | rgba[2] = num[2] / numSamples; |
||
1827 | rgba[3] = num[3] / numSamples; |
||
1828 | } |
||
1829 | |||
1830 | |||
1831 | /** |
||
1832 | * Returns the index of the specified texture object in the |
||
1833 | * gl_context texture unit array. |
||
1834 | */ |
||
1835 | static GLuint |
||
1836 | texture_unit_index(const struct gl_context *ctx, |
||
1837 | const struct gl_texture_object *tObj) |
||
1838 | { |
||
1839 | const GLuint maxUnit |
||
1840 | = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; |
||
1841 | GLuint u; |
||
1842 | |||
1843 | /* XXX CoordUnits vs. ImageUnits */ |
||
1844 | for (u = 0; u < maxUnit; u++) { |
||
1845 | if (ctx->Texture.Unit[u]._Current == tObj) |
||
1846 | break; /* found */ |
||
1847 | } |
||
1848 | if (u >= maxUnit) |
||
1849 | u = 0; /* not found, use 1st one; should never happen */ |
||
1850 | |||
1851 | return u; |
||
1852 | } |
||
1853 | |||
1854 | |||
1855 | /** |
||
1856 | * Sample 2D texture using an anisotropic filter. |
||
1857 | * NOTE: the const GLfloat lambda_iso[] parameter does *NOT* contain |
||
1858 | * the lambda float array but a "hidden" SWspan struct which is required |
||
1859 | * by this function but is not available in the texture_sample_func signature. |
||
1860 | * See _swrast_texture_span( struct gl_context *ctx, SWspan *span ) on how |
||
1861 | * this function is called. |
||
1862 | */ |
||
1863 | static void |
||
1864 | sample_lambda_2d_aniso(struct gl_context *ctx, |
||
1865 | const struct gl_sampler_object *samp, |
||
1866 | const struct gl_texture_object *tObj, |
||
1867 | GLuint n, const GLfloat texcoords[][4], |
||
1868 | const GLfloat lambda_iso[], GLfloat rgba[][4]) |
||
1869 | { |
||
1870 | const struct gl_texture_image *tImg = _mesa_base_tex_image(tObj); |
||
1871 | const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg); |
||
1872 | const GLfloat maxEccentricity = |
||
1873 | samp->MaxAnisotropy * samp->MaxAnisotropy; |
||
1874 | |||
1875 | /* re-calculate the lambda values so that they are usable with anisotropic |
||
1876 | * filtering |
||
1877 | */ |
||
1878 | SWspan *span = (SWspan *)lambda_iso; /* access the "hidden" SWspan struct */ |
||
1879 | |||
1880 | /* based on interpolate_texcoords(struct gl_context *ctx, SWspan *span) |
||
1881 | * in swrast/s_span.c |
||
1882 | */ |
||
1883 | |||
1884 | /* find the texture unit index by looking up the current texture object |
||
1885 | * from the context list of available texture objects. |
||
1886 | */ |
||
1887 | const GLuint u = texture_unit_index(ctx, tObj); |
||
1888 | const GLuint attr = VARYING_SLOT_TEX0 + u; |
||
1889 | GLfloat texW, texH; |
||
1890 | |||
1891 | const GLfloat dsdx = span->attrStepX[attr][0]; |
||
1892 | const GLfloat dsdy = span->attrStepY[attr][0]; |
||
1893 | const GLfloat dtdx = span->attrStepX[attr][1]; |
||
1894 | const GLfloat dtdy = span->attrStepY[attr][1]; |
||
1895 | const GLfloat dqdx = span->attrStepX[attr][3]; |
||
1896 | const GLfloat dqdy = span->attrStepY[attr][3]; |
||
1897 | GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx; |
||
1898 | GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx; |
||
1899 | GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx; |
||
1900 | |||
1901 | /* from swrast/s_texcombine.c _swrast_texture_span */ |
||
1902 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; |
||
1903 | const GLboolean adjustLOD = |
||
1904 | (texUnit->LodBias + samp->LodBias != 0.0F) |
||
1905 | || (samp->MinLod != -1000.0 || samp->MaxLod != 1000.0); |
||
1906 | |||
1907 | GLuint i; |
||
1908 | |||
1909 | /* on first access create the lookup table containing the filter weights. */ |
||
1910 | if (!weightLut) { |
||
1911 | create_filter_table(); |
||
1912 | } |
||
1913 | |||
1914 | texW = swImg->WidthScale; |
||
1915 | texH = swImg->HeightScale; |
||
1916 | |||
1917 | for (i = 0; i < n; i++) { |
||
1918 | const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); |
||
1919 | |||
1920 | GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ); |
||
1921 | GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); |
||
1922 | GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ); |
||
1923 | GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ); |
||
1924 | |||
1925 | /* note: instead of working with Px and Py, we will use the |
||
1926 | * squared length instead, to avoid sqrt. |
||
1927 | */ |
||
1928 | GLfloat Px2 = dudx * dudx + dvdx * dvdx; |
||
1929 | GLfloat Py2 = dudy * dudy + dvdy * dvdy; |
||
1930 | |||
1931 | GLfloat Pmax2; |
||
1932 | GLfloat Pmin2; |
||
1933 | GLfloat e; |
||
1934 | GLfloat lod; |
||
1935 | |||
1936 | s += dsdx; |
||
1937 | t += dtdx; |
||
1938 | q += dqdx; |
||
1939 | |||
1940 | if (Px2 < Py2) { |
||
1941 | Pmax2 = Py2; |
||
1942 | Pmin2 = Px2; |
||
1943 | } |
||
1944 | else { |
||
1945 | Pmax2 = Px2; |
||
1946 | Pmin2 = Py2; |
||
1947 | } |
||
1948 | |||
1949 | /* if the eccentricity of the ellipse is too big, scale up the shorter |
||
1950 | * of the two vectors to limit the maximum amount of work per pixel |
||
1951 | */ |
||
1952 | e = Pmax2 / Pmin2; |
||
1953 | if (e > maxEccentricity) { |
||
1954 | /* GLfloat s=e / maxEccentricity; |
||
1955 | minor[0] *= s; |
||
1956 | minor[1] *= s; |
||
1957 | Pmin2 *= s; */ |
||
1958 | Pmin2 = Pmax2 / maxEccentricity; |
||
1959 | } |
||
1960 | |||
1961 | /* note: we need to have Pmin=sqrt(Pmin2) here, but we can avoid |
||
1962 | * this since 0.5*log(x) = log(sqrt(x)) |
||
1963 | */ |
||
1964 | lod = 0.5f * LOG2(Pmin2); |
||
1965 | |||
1966 | if (adjustLOD) { |
||
1967 | /* from swrast/s_texcombine.c _swrast_texture_span */ |
||
1968 | if (texUnit->LodBias + samp->LodBias != 0.0F) { |
||
1969 | /* apply LOD bias, but don't clamp yet */ |
||
1970 | const GLfloat bias = |
||
1971 | CLAMP(texUnit->LodBias + samp->LodBias, |
||
1972 | -ctx->Const.MaxTextureLodBias, |
||
1973 | ctx->Const.MaxTextureLodBias); |
||
1974 | lod += bias; |
||
1975 | |||
1976 | if (samp->MinLod != -1000.0 || |
||
1977 | samp->MaxLod != 1000.0) { |
||
1978 | /* apply LOD clamping to lambda */ |
||
1979 | lod = CLAMP(lod, samp->MinLod, samp->MaxLod); |
||
1980 | } |
||
1981 | } |
||
1982 | } |
||
1983 | |||
1984 | /* If the ellipse covers the whole image, we can |
||
1985 | * simply return the average of the whole image. |
||
1986 | */ |
||
1987 | if (lod >= tObj->_MaxLevel) { |
||
1988 | sample_2d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
1989 | texcoords[i], rgba[i]); |
||
1990 | } |
||
1991 | else { |
||
1992 | /* don't bother interpolating between multiple LODs; it doesn't |
||
1993 | * seem to be worth the extra running time. |
||
1994 | */ |
||
1995 | sample_2d_ewa(ctx, samp, tObj, texcoords[i], |
||
1996 | dudx, dvdx, dudy, dvdy, (GLint) floorf(lod), rgba[i]); |
||
1997 | |||
1998 | /* unused: */ |
||
1999 | (void) sample_2d_footprint; |
||
2000 | /* |
||
2001 | sample_2d_footprint(ctx, tObj, texcoords[i], |
||
2002 | dudx, dvdx, dudy, dvdy, floor(lod), rgba[i]); |
||
2003 | */ |
||
2004 | } |
||
2005 | } |
||
2006 | } |
||
2007 | |||
2008 | |||
2009 | |||
2010 | /**********************************************************************/ |
||
2011 | /* 3-D Texture Sampling Functions */ |
||
2012 | /**********************************************************************/ |
||
2013 | |||
2014 | /** |
||
2015 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. |
||
2016 | */ |
||
2017 | static void |
||
2018 | sample_3d_nearest(struct gl_context *ctx, |
||
2019 | const struct gl_sampler_object *samp, |
||
2020 | const struct gl_texture_image *img, |
||
2021 | const GLfloat texcoord[4], |
||
2022 | GLfloat rgba[4]) |
||
2023 | { |
||
2024 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2025 | const GLint width = img->Width2; /* without border, power of two */ |
||
2026 | const GLint height = img->Height2; /* without border, power of two */ |
||
2027 | const GLint depth = img->Depth2; /* without border, power of two */ |
||
2028 | GLint i, j, k; |
||
2029 | (void) ctx; |
||
2030 | |||
2031 | i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
2032 | j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); |
||
2033 | k = nearest_texel_location(samp->WrapR, img, depth, texcoord[2]); |
||
2034 | |||
2035 | if (i < 0 || i >= (GLint) img->Width || |
||
2036 | j < 0 || j >= (GLint) img->Height || |
||
2037 | k < 0 || k >= (GLint) img->Depth) { |
||
2038 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
2039 | get_border_color(samp, img, rgba); |
||
2040 | } |
||
2041 | else { |
||
2042 | swImg->FetchTexel(swImg, i, j, k, rgba); |
||
2043 | } |
||
2044 | } |
||
2045 | |||
2046 | |||
2047 | /** |
||
2048 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. |
||
2049 | */ |
||
2050 | static void |
||
2051 | sample_3d_linear(struct gl_context *ctx, |
||
2052 | const struct gl_sampler_object *samp, |
||
2053 | const struct gl_texture_image *img, |
||
2054 | const GLfloat texcoord[4], |
||
2055 | GLfloat rgba[4]) |
||
2056 | { |
||
2057 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2058 | const GLint width = img->Width2; |
||
2059 | const GLint height = img->Height2; |
||
2060 | const GLint depth = img->Depth2; |
||
2061 | GLint i0, j0, k0, i1, j1, k1; |
||
2062 | GLbitfield useBorderColor = 0x0; |
||
2063 | GLfloat a, b, c; |
||
2064 | GLfloat t000[4], t010[4], t001[4], t011[4]; |
||
2065 | GLfloat t100[4], t110[4], t101[4], t111[4]; |
||
2066 | |||
2067 | linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
2068 | linear_texel_locations(samp->WrapT, img, height, texcoord[1], &j0, &j1, &b); |
||
2069 | linear_texel_locations(samp->WrapR, img, depth, texcoord[2], &k0, &k1, &c); |
||
2070 | |||
2071 | if (img->Border) { |
||
2072 | i0 += img->Border; |
||
2073 | i1 += img->Border; |
||
2074 | j0 += img->Border; |
||
2075 | j1 += img->Border; |
||
2076 | k0 += img->Border; |
||
2077 | k1 += img->Border; |
||
2078 | } |
||
2079 | else { |
||
2080 | /* check if sampling texture border color */ |
||
2081 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
2082 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
2083 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
2084 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
2085 | if (k0 < 0 || k0 >= depth) useBorderColor |= K0BIT; |
||
2086 | if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT; |
||
2087 | } |
||
2088 | |||
2089 | /* Fetch texels */ |
||
2090 | if (useBorderColor & (I0BIT | J0BIT | K0BIT)) { |
||
2091 | get_border_color(samp, img, t000); |
||
2092 | } |
||
2093 | else { |
||
2094 | swImg->FetchTexel(swImg, i0, j0, k0, t000); |
||
2095 | } |
||
2096 | if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { |
||
2097 | get_border_color(samp, img, t100); |
||
2098 | } |
||
2099 | else { |
||
2100 | swImg->FetchTexel(swImg, i1, j0, k0, t100); |
||
2101 | } |
||
2102 | if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { |
||
2103 | get_border_color(samp, img, t010); |
||
2104 | } |
||
2105 | else { |
||
2106 | swImg->FetchTexel(swImg, i0, j1, k0, t010); |
||
2107 | } |
||
2108 | if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { |
||
2109 | get_border_color(samp, img, t110); |
||
2110 | } |
||
2111 | else { |
||
2112 | swImg->FetchTexel(swImg, i1, j1, k0, t110); |
||
2113 | } |
||
2114 | |||
2115 | if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { |
||
2116 | get_border_color(samp, img, t001); |
||
2117 | } |
||
2118 | else { |
||
2119 | swImg->FetchTexel(swImg, i0, j0, k1, t001); |
||
2120 | } |
||
2121 | if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { |
||
2122 | get_border_color(samp, img, t101); |
||
2123 | } |
||
2124 | else { |
||
2125 | swImg->FetchTexel(swImg, i1, j0, k1, t101); |
||
2126 | } |
||
2127 | if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { |
||
2128 | get_border_color(samp, img, t011); |
||
2129 | } |
||
2130 | else { |
||
2131 | swImg->FetchTexel(swImg, i0, j1, k1, t011); |
||
2132 | } |
||
2133 | if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { |
||
2134 | get_border_color(samp, img, t111); |
||
2135 | } |
||
2136 | else { |
||
2137 | swImg->FetchTexel(swImg, i1, j1, k1, t111); |
||
2138 | } |
||
2139 | |||
2140 | /* trilinear interpolation of samples */ |
||
2141 | lerp_rgba_3d(rgba, a, b, c, t000, t100, t010, t110, t001, t101, t011, t111); |
||
2142 | } |
||
2143 | |||
2144 | |||
2145 | static void |
||
2146 | sample_3d_nearest_mipmap_nearest(struct gl_context *ctx, |
||
2147 | const struct gl_sampler_object *samp, |
||
2148 | const struct gl_texture_object *tObj, |
||
2149 | GLuint n, const GLfloat texcoord[][4], |
||
2150 | const GLfloat lambda[], GLfloat rgba[][4] ) |
||
2151 | { |
||
2152 | GLuint i; |
||
2153 | for (i = 0; i < n; i++) { |
||
2154 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2155 | sample_3d_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
2156 | } |
||
2157 | } |
||
2158 | |||
2159 | |||
2160 | static void |
||
2161 | sample_3d_linear_mipmap_nearest(struct gl_context *ctx, |
||
2162 | const struct gl_sampler_object *samp, |
||
2163 | const struct gl_texture_object *tObj, |
||
2164 | GLuint n, const GLfloat texcoord[][4], |
||
2165 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2166 | { |
||
2167 | GLuint i; |
||
2168 | assert(lambda != NULL); |
||
2169 | for (i = 0; i < n; i++) { |
||
2170 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2171 | sample_3d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
2172 | } |
||
2173 | } |
||
2174 | |||
2175 | |||
2176 | static void |
||
2177 | sample_3d_nearest_mipmap_linear(struct gl_context *ctx, |
||
2178 | const struct gl_sampler_object *samp, |
||
2179 | const struct gl_texture_object *tObj, |
||
2180 | GLuint n, const GLfloat texcoord[][4], |
||
2181 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2182 | { |
||
2183 | GLuint i; |
||
2184 | assert(lambda != NULL); |
||
2185 | for (i = 0; i < n; i++) { |
||
2186 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2187 | if (level >= tObj->_MaxLevel) { |
||
2188 | sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
2189 | texcoord[i], rgba[i]); |
||
2190 | } |
||
2191 | else { |
||
2192 | GLfloat t0[4], t1[4]; /* texels */ |
||
2193 | const GLfloat f = FRAC(lambda[i]); |
||
2194 | sample_3d_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
2195 | sample_3d_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
2196 | lerp_rgba(rgba[i], f, t0, t1); |
||
2197 | } |
||
2198 | } |
||
2199 | } |
||
2200 | |||
2201 | |||
2202 | static void |
||
2203 | sample_3d_linear_mipmap_linear(struct gl_context *ctx, |
||
2204 | const struct gl_sampler_object *samp, |
||
2205 | const struct gl_texture_object *tObj, |
||
2206 | GLuint n, const GLfloat texcoord[][4], |
||
2207 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2208 | { |
||
2209 | GLuint i; |
||
2210 | assert(lambda != NULL); |
||
2211 | for (i = 0; i < n; i++) { |
||
2212 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2213 | if (level >= tObj->_MaxLevel) { |
||
2214 | sample_3d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
2215 | texcoord[i], rgba[i]); |
||
2216 | } |
||
2217 | else { |
||
2218 | GLfloat t0[4], t1[4]; /* texels */ |
||
2219 | const GLfloat f = FRAC(lambda[i]); |
||
2220 | sample_3d_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
2221 | sample_3d_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
2222 | lerp_rgba(rgba[i], f, t0, t1); |
||
2223 | } |
||
2224 | } |
||
2225 | } |
||
2226 | |||
2227 | |||
2228 | /** Sample 3D texture, nearest filtering for both min/magnification */ |
||
2229 | static void |
||
2230 | sample_nearest_3d(struct gl_context *ctx, |
||
2231 | const struct gl_sampler_object *samp, |
||
2232 | const struct gl_texture_object *tObj, GLuint n, |
||
2233 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2234 | GLfloat rgba[][4]) |
||
2235 | { |
||
2236 | GLuint i; |
||
2237 | const struct gl_texture_image *image = _mesa_base_tex_image(tObj); |
||
2238 | (void) lambda; |
||
2239 | for (i = 0; i < n; i++) { |
||
2240 | sample_3d_nearest(ctx, samp, image, texcoords[i], rgba[i]); |
||
2241 | } |
||
2242 | } |
||
2243 | |||
2244 | |||
2245 | /** Sample 3D texture, linear filtering for both min/magnification */ |
||
2246 | static void |
||
2247 | sample_linear_3d(struct gl_context *ctx, |
||
2248 | const struct gl_sampler_object *samp, |
||
2249 | const struct gl_texture_object *tObj, GLuint n, |
||
2250 | const GLfloat texcoords[][4], |
||
2251 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2252 | { |
||
2253 | GLuint i; |
||
2254 | const struct gl_texture_image *image = _mesa_base_tex_image(tObj); |
||
2255 | (void) lambda; |
||
2256 | for (i = 0; i < n; i++) { |
||
2257 | sample_3d_linear(ctx, samp, image, texcoords[i], rgba[i]); |
||
2258 | } |
||
2259 | } |
||
2260 | |||
2261 | |||
2262 | /** Sample 3D texture, using lambda to choose between min/magnification */ |
||
2263 | static void |
||
2264 | sample_lambda_3d(struct gl_context *ctx, |
||
2265 | const struct gl_sampler_object *samp, |
||
2266 | const struct gl_texture_object *tObj, GLuint n, |
||
2267 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2268 | GLfloat rgba[][4]) |
||
2269 | { |
||
2270 | GLuint minStart, minEnd; /* texels with minification */ |
||
2271 | GLuint magStart, magEnd; /* texels with magnification */ |
||
2272 | GLuint i; |
||
2273 | |||
2274 | assert(lambda != NULL); |
||
2275 | compute_min_mag_ranges(samp, n, lambda, |
||
2276 | &minStart, &minEnd, &magStart, &magEnd); |
||
2277 | |||
2278 | if (minStart < minEnd) { |
||
2279 | /* do the minified texels */ |
||
2280 | GLuint m = minEnd - minStart; |
||
2281 | switch (samp->MinFilter) { |
||
2282 | case GL_NEAREST: |
||
2283 | for (i = minStart; i < minEnd; i++) |
||
2284 | sample_3d_nearest(ctx, samp, _mesa_base_tex_image(tObj), |
||
2285 | texcoords[i], rgba[i]); |
||
2286 | break; |
||
2287 | case GL_LINEAR: |
||
2288 | for (i = minStart; i < minEnd; i++) |
||
2289 | sample_3d_linear(ctx, samp, _mesa_base_tex_image(tObj), |
||
2290 | texcoords[i], rgba[i]); |
||
2291 | break; |
||
2292 | case GL_NEAREST_MIPMAP_NEAREST: |
||
2293 | sample_3d_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
2294 | lambda + minStart, rgba + minStart); |
||
2295 | break; |
||
2296 | case GL_LINEAR_MIPMAP_NEAREST: |
||
2297 | sample_3d_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
2298 | lambda + minStart, rgba + minStart); |
||
2299 | break; |
||
2300 | case GL_NEAREST_MIPMAP_LINEAR: |
||
2301 | sample_3d_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
2302 | lambda + minStart, rgba + minStart); |
||
2303 | break; |
||
2304 | case GL_LINEAR_MIPMAP_LINEAR: |
||
2305 | sample_3d_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
2306 | lambda + minStart, rgba + minStart); |
||
2307 | break; |
||
2308 | default: |
||
2309 | _mesa_problem(ctx, "Bad min filter in sample_3d_texture"); |
||
2310 | return; |
||
2311 | } |
||
2312 | } |
||
2313 | |||
2314 | if (magStart < magEnd) { |
||
2315 | /* do the magnified texels */ |
||
2316 | switch (samp->MagFilter) { |
||
2317 | case GL_NEAREST: |
||
2318 | for (i = magStart; i < magEnd; i++) |
||
2319 | sample_3d_nearest(ctx, samp, _mesa_base_tex_image(tObj), |
||
2320 | texcoords[i], rgba[i]); |
||
2321 | break; |
||
2322 | case GL_LINEAR: |
||
2323 | for (i = magStart; i < magEnd; i++) |
||
2324 | sample_3d_linear(ctx, samp, _mesa_base_tex_image(tObj), |
||
2325 | texcoords[i], rgba[i]); |
||
2326 | break; |
||
2327 | default: |
||
2328 | _mesa_problem(ctx, "Bad mag filter in sample_3d_texture"); |
||
2329 | return; |
||
2330 | } |
||
2331 | } |
||
2332 | } |
||
2333 | |||
2334 | |||
2335 | /**********************************************************************/ |
||
2336 | /* Texture Cube Map Sampling Functions */ |
||
2337 | /**********************************************************************/ |
||
2338 | |||
2339 | /** |
||
2340 | * Choose one of six sides of a texture cube map given the texture |
||
2341 | * coord (rx,ry,rz). Return pointer to corresponding array of texture |
||
2342 | * images. |
||
2343 | */ |
||
2344 | static const struct gl_texture_image ** |
||
2345 | choose_cube_face(const struct gl_texture_object *texObj, |
||
2346 | const GLfloat texcoord[4], GLfloat newCoord[4]) |
||
2347 | { |
||
2348 | /* |
||
2349 | major axis |
||
2350 | direction target sc tc ma |
||
2351 | ---------- ------------------------------- --- --- --- |
||
2352 | +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx |
||
2353 | -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx |
||
2354 | +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry |
||
2355 | -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry |
||
2356 | +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz |
||
2357 | -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz |
||
2358 | */ |
||
2359 | const GLfloat rx = texcoord[0]; |
||
2360 | const GLfloat ry = texcoord[1]; |
||
2361 | const GLfloat rz = texcoord[2]; |
||
2362 | const GLfloat arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz); |
||
2363 | GLuint face; |
||
2364 | GLfloat sc, tc, ma; |
||
2365 | |||
2366 | if (arx >= ary && arx >= arz) { |
||
2367 | if (rx >= 0.0F) { |
||
2368 | face = FACE_POS_X; |
||
2369 | sc = -rz; |
||
2370 | tc = -ry; |
||
2371 | ma = arx; |
||
2372 | } |
||
2373 | else { |
||
2374 | face = FACE_NEG_X; |
||
2375 | sc = rz; |
||
2376 | tc = -ry; |
||
2377 | ma = arx; |
||
2378 | } |
||
2379 | } |
||
2380 | else if (ary >= arx && ary >= arz) { |
||
2381 | if (ry >= 0.0F) { |
||
2382 | face = FACE_POS_Y; |
||
2383 | sc = rx; |
||
2384 | tc = rz; |
||
2385 | ma = ary; |
||
2386 | } |
||
2387 | else { |
||
2388 | face = FACE_NEG_Y; |
||
2389 | sc = rx; |
||
2390 | tc = -rz; |
||
2391 | ma = ary; |
||
2392 | } |
||
2393 | } |
||
2394 | else { |
||
2395 | if (rz > 0.0F) { |
||
2396 | face = FACE_POS_Z; |
||
2397 | sc = rx; |
||
2398 | tc = -ry; |
||
2399 | ma = arz; |
||
2400 | } |
||
2401 | else { |
||
2402 | face = FACE_NEG_Z; |
||
2403 | sc = -rx; |
||
2404 | tc = -ry; |
||
2405 | ma = arz; |
||
2406 | } |
||
2407 | } |
||
2408 | |||
2409 | { |
||
2410 | const float ima = 1.0F / ma; |
||
2411 | newCoord[0] = ( sc * ima + 1.0F ) * 0.5F; |
||
2412 | newCoord[1] = ( tc * ima + 1.0F ) * 0.5F; |
||
2413 | } |
||
2414 | |||
2415 | return (const struct gl_texture_image **) texObj->Image[face]; |
||
2416 | } |
||
2417 | |||
2418 | |||
2419 | static void |
||
2420 | sample_nearest_cube(struct gl_context *ctx, |
||
2421 | const struct gl_sampler_object *samp, |
||
2422 | const struct gl_texture_object *tObj, GLuint n, |
||
2423 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2424 | GLfloat rgba[][4]) |
||
2425 | { |
||
2426 | GLuint i; |
||
2427 | (void) lambda; |
||
2428 | for (i = 0; i < n; i++) { |
||
2429 | const struct gl_texture_image **images; |
||
2430 | GLfloat newCoord[4]; |
||
2431 | images = choose_cube_face(tObj, texcoords[i], newCoord); |
||
2432 | sample_2d_nearest(ctx, samp, images[tObj->BaseLevel], |
||
2433 | newCoord, rgba[i]); |
||
2434 | } |
||
2435 | if (is_depth_texture(tObj)) { |
||
2436 | for (i = 0; i < n; i++) { |
||
2437 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2438 | } |
||
2439 | } |
||
2440 | } |
||
2441 | |||
2442 | |||
2443 | static void |
||
2444 | sample_linear_cube(struct gl_context *ctx, |
||
2445 | const struct gl_sampler_object *samp, |
||
2446 | const struct gl_texture_object *tObj, GLuint n, |
||
2447 | const GLfloat texcoords[][4], |
||
2448 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2449 | { |
||
2450 | GLuint i; |
||
2451 | (void) lambda; |
||
2452 | for (i = 0; i < n; i++) { |
||
2453 | const struct gl_texture_image **images; |
||
2454 | GLfloat newCoord[4]; |
||
2455 | images = choose_cube_face(tObj, texcoords[i], newCoord); |
||
2456 | sample_2d_linear(ctx, samp, images[tObj->BaseLevel], |
||
2457 | newCoord, rgba[i]); |
||
2458 | } |
||
2459 | if (is_depth_texture(tObj)) { |
||
2460 | for (i = 0; i < n; i++) { |
||
2461 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2462 | } |
||
2463 | } |
||
2464 | } |
||
2465 | |||
2466 | |||
2467 | static void |
||
2468 | sample_cube_nearest_mipmap_nearest(struct gl_context *ctx, |
||
2469 | const struct gl_sampler_object *samp, |
||
2470 | const struct gl_texture_object *tObj, |
||
2471 | GLuint n, const GLfloat texcoord[][4], |
||
2472 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2473 | { |
||
2474 | GLuint i; |
||
2475 | assert(lambda != NULL); |
||
2476 | for (i = 0; i < n; i++) { |
||
2477 | const struct gl_texture_image **images; |
||
2478 | GLfloat newCoord[4]; |
||
2479 | GLint level; |
||
2480 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2481 | |||
2482 | /* XXX we actually need to recompute lambda here based on the newCoords. |
||
2483 | * But we would need the texcoords of adjacent fragments to compute that |
||
2484 | * properly, and we don't have those here. |
||
2485 | * For now, do an approximation: subtracting 1 from the chosen mipmap |
||
2486 | * level seems to work in some test cases. |
||
2487 | * The same adjustment is done in the next few functions. |
||
2488 | */ |
||
2489 | level = nearest_mipmap_level(tObj, lambda[i]); |
||
2490 | level = MAX2(level - 1, 0); |
||
2491 | |||
2492 | sample_2d_nearest(ctx, samp, images[level], newCoord, rgba[i]); |
||
2493 | } |
||
2494 | if (is_depth_texture(tObj)) { |
||
2495 | for (i = 0; i < n; i++) { |
||
2496 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2497 | } |
||
2498 | } |
||
2499 | } |
||
2500 | |||
2501 | |||
2502 | static void |
||
2503 | sample_cube_linear_mipmap_nearest(struct gl_context *ctx, |
||
2504 | const struct gl_sampler_object *samp, |
||
2505 | const struct gl_texture_object *tObj, |
||
2506 | GLuint n, const GLfloat texcoord[][4], |
||
2507 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2508 | { |
||
2509 | GLuint i; |
||
2510 | assert(lambda != NULL); |
||
2511 | for (i = 0; i < n; i++) { |
||
2512 | const struct gl_texture_image **images; |
||
2513 | GLfloat newCoord[4]; |
||
2514 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2515 | level = MAX2(level - 1, 0); /* see comment above */ |
||
2516 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2517 | sample_2d_linear(ctx, samp, images[level], newCoord, rgba[i]); |
||
2518 | } |
||
2519 | if (is_depth_texture(tObj)) { |
||
2520 | for (i = 0; i < n; i++) { |
||
2521 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2522 | } |
||
2523 | } |
||
2524 | } |
||
2525 | |||
2526 | |||
2527 | static void |
||
2528 | sample_cube_nearest_mipmap_linear(struct gl_context *ctx, |
||
2529 | const struct gl_sampler_object *samp, |
||
2530 | const struct gl_texture_object *tObj, |
||
2531 | GLuint n, const GLfloat texcoord[][4], |
||
2532 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2533 | { |
||
2534 | GLuint i; |
||
2535 | assert(lambda != NULL); |
||
2536 | for (i = 0; i < n; i++) { |
||
2537 | const struct gl_texture_image **images; |
||
2538 | GLfloat newCoord[4]; |
||
2539 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2540 | level = MAX2(level - 1, 0); /* see comment above */ |
||
2541 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2542 | if (level >= tObj->_MaxLevel) { |
||
2543 | sample_2d_nearest(ctx, samp, images[tObj->_MaxLevel], |
||
2544 | newCoord, rgba[i]); |
||
2545 | } |
||
2546 | else { |
||
2547 | GLfloat t0[4], t1[4]; /* texels */ |
||
2548 | const GLfloat f = FRAC(lambda[i]); |
||
2549 | sample_2d_nearest(ctx, samp, images[level ], newCoord, t0); |
||
2550 | sample_2d_nearest(ctx, samp, images[level+1], newCoord, t1); |
||
2551 | lerp_rgba(rgba[i], f, t0, t1); |
||
2552 | } |
||
2553 | } |
||
2554 | if (is_depth_texture(tObj)) { |
||
2555 | for (i = 0; i < n; i++) { |
||
2556 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2557 | } |
||
2558 | } |
||
2559 | } |
||
2560 | |||
2561 | |||
2562 | static void |
||
2563 | sample_cube_linear_mipmap_linear(struct gl_context *ctx, |
||
2564 | const struct gl_sampler_object *samp, |
||
2565 | const struct gl_texture_object *tObj, |
||
2566 | GLuint n, const GLfloat texcoord[][4], |
||
2567 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2568 | { |
||
2569 | GLuint i; |
||
2570 | assert(lambda != NULL); |
||
2571 | for (i = 0; i < n; i++) { |
||
2572 | const struct gl_texture_image **images; |
||
2573 | GLfloat newCoord[4]; |
||
2574 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2575 | level = MAX2(level - 1, 0); /* see comment above */ |
||
2576 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2577 | if (level >= tObj->_MaxLevel) { |
||
2578 | sample_2d_linear(ctx, samp, images[tObj->_MaxLevel], |
||
2579 | newCoord, rgba[i]); |
||
2580 | } |
||
2581 | else { |
||
2582 | GLfloat t0[4], t1[4]; |
||
2583 | const GLfloat f = FRAC(lambda[i]); |
||
2584 | sample_2d_linear(ctx, samp, images[level ], newCoord, t0); |
||
2585 | sample_2d_linear(ctx, samp, images[level+1], newCoord, t1); |
||
2586 | lerp_rgba(rgba[i], f, t0, t1); |
||
2587 | } |
||
2588 | } |
||
2589 | if (is_depth_texture(tObj)) { |
||
2590 | for (i = 0; i < n; i++) { |
||
2591 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2592 | } |
||
2593 | } |
||
2594 | } |
||
2595 | |||
2596 | |||
2597 | /** Sample cube texture, using lambda to choose between min/magnification */ |
||
2598 | static void |
||
2599 | sample_lambda_cube(struct gl_context *ctx, |
||
2600 | const struct gl_sampler_object *samp, |
||
2601 | const struct gl_texture_object *tObj, GLuint n, |
||
2602 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2603 | GLfloat rgba[][4]) |
||
2604 | { |
||
2605 | GLuint minStart, minEnd; /* texels with minification */ |
||
2606 | GLuint magStart, magEnd; /* texels with magnification */ |
||
2607 | |||
2608 | assert(lambda != NULL); |
||
2609 | compute_min_mag_ranges(samp, n, lambda, |
||
2610 | &minStart, &minEnd, &magStart, &magEnd); |
||
2611 | |||
2612 | if (minStart < minEnd) { |
||
2613 | /* do the minified texels */ |
||
2614 | const GLuint m = minEnd - minStart; |
||
2615 | switch (samp->MinFilter) { |
||
2616 | case GL_NEAREST: |
||
2617 | sample_nearest_cube(ctx, samp, tObj, m, texcoords + minStart, |
||
2618 | lambda + minStart, rgba + minStart); |
||
2619 | break; |
||
2620 | case GL_LINEAR: |
||
2621 | sample_linear_cube(ctx, samp, tObj, m, texcoords + minStart, |
||
2622 | lambda + minStart, rgba + minStart); |
||
2623 | break; |
||
2624 | case GL_NEAREST_MIPMAP_NEAREST: |
||
2625 | sample_cube_nearest_mipmap_nearest(ctx, samp, tObj, m, |
||
2626 | texcoords + minStart, |
||
2627 | lambda + minStart, rgba + minStart); |
||
2628 | break; |
||
2629 | case GL_LINEAR_MIPMAP_NEAREST: |
||
2630 | sample_cube_linear_mipmap_nearest(ctx, samp, tObj, m, |
||
2631 | texcoords + minStart, |
||
2632 | lambda + minStart, rgba + minStart); |
||
2633 | break; |
||
2634 | case GL_NEAREST_MIPMAP_LINEAR: |
||
2635 | sample_cube_nearest_mipmap_linear(ctx, samp, tObj, m, |
||
2636 | texcoords + minStart, |
||
2637 | lambda + minStart, rgba + minStart); |
||
2638 | break; |
||
2639 | case GL_LINEAR_MIPMAP_LINEAR: |
||
2640 | sample_cube_linear_mipmap_linear(ctx, samp, tObj, m, |
||
2641 | texcoords + minStart, |
||
2642 | lambda + minStart, rgba + minStart); |
||
2643 | break; |
||
2644 | default: |
||
2645 | _mesa_problem(ctx, "Bad min filter in sample_lambda_cube"); |
||
2646 | break; |
||
2647 | } |
||
2648 | } |
||
2649 | |||
2650 | if (magStart < magEnd) { |
||
2651 | /* do the magnified texels */ |
||
2652 | const GLuint m = magEnd - magStart; |
||
2653 | switch (samp->MagFilter) { |
||
2654 | case GL_NEAREST: |
||
2655 | sample_nearest_cube(ctx, samp, tObj, m, texcoords + magStart, |
||
2656 | lambda + magStart, rgba + magStart); |
||
2657 | break; |
||
2658 | case GL_LINEAR: |
||
2659 | sample_linear_cube(ctx, samp, tObj, m, texcoords + magStart, |
||
2660 | lambda + magStart, rgba + magStart); |
||
2661 | break; |
||
2662 | default: |
||
2663 | _mesa_problem(ctx, "Bad mag filter in sample_lambda_cube"); |
||
2664 | break; |
||
2665 | } |
||
2666 | } |
||
2667 | } |
||
2668 | |||
2669 | |||
2670 | /**********************************************************************/ |
||
2671 | /* Texture Rectangle Sampling Functions */ |
||
2672 | /**********************************************************************/ |
||
2673 | |||
2674 | |||
2675 | static void |
||
2676 | sample_nearest_rect(struct gl_context *ctx, |
||
2677 | const struct gl_sampler_object *samp, |
||
2678 | const struct gl_texture_object *tObj, GLuint n, |
||
2679 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2680 | GLfloat rgba[][4]) |
||
2681 | { |
||
2682 | const struct gl_texture_image *img = tObj->Image[0][0]; |
||
2683 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2684 | const GLint width = img->Width; |
||
2685 | const GLint height = img->Height; |
||
2686 | GLuint i; |
||
2687 | |||
2688 | (void) ctx; |
||
2689 | (void) lambda; |
||
2690 | |||
2691 | assert(samp->WrapS == GL_CLAMP || |
||
2692 | samp->WrapS == GL_CLAMP_TO_EDGE || |
||
2693 | samp->WrapS == GL_CLAMP_TO_BORDER); |
||
2694 | assert(samp->WrapT == GL_CLAMP || |
||
2695 | samp->WrapT == GL_CLAMP_TO_EDGE || |
||
2696 | samp->WrapT == GL_CLAMP_TO_BORDER); |
||
2697 | |||
2698 | for (i = 0; i < n; i++) { |
||
2699 | GLint row, col; |
||
2700 | col = clamp_rect_coord_nearest(samp->WrapS, texcoords[i][0], width); |
||
2701 | row = clamp_rect_coord_nearest(samp->WrapT, texcoords[i][1], height); |
||
2702 | if (col < 0 || col >= width || row < 0 || row >= height) |
||
2703 | get_border_color(samp, img, rgba[i]); |
||
2704 | else |
||
2705 | swImg->FetchTexel(swImg, col, row, 0, rgba[i]); |
||
2706 | } |
||
2707 | } |
||
2708 | |||
2709 | |||
2710 | static void |
||
2711 | sample_linear_rect(struct gl_context *ctx, |
||
2712 | const struct gl_sampler_object *samp, |
||
2713 | const struct gl_texture_object *tObj, GLuint n, |
||
2714 | const GLfloat texcoords[][4], |
||
2715 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2716 | { |
||
2717 | const struct gl_texture_image *img = tObj->Image[0][0]; |
||
2718 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2719 | const GLint width = img->Width; |
||
2720 | const GLint height = img->Height; |
||
2721 | GLuint i; |
||
2722 | |||
2723 | (void) ctx; |
||
2724 | (void) lambda; |
||
2725 | |||
2726 | assert(samp->WrapS == GL_CLAMP || |
||
2727 | samp->WrapS == GL_CLAMP_TO_EDGE || |
||
2728 | samp->WrapS == GL_CLAMP_TO_BORDER); |
||
2729 | assert(samp->WrapT == GL_CLAMP || |
||
2730 | samp->WrapT == GL_CLAMP_TO_EDGE || |
||
2731 | samp->WrapT == GL_CLAMP_TO_BORDER); |
||
2732 | |||
2733 | for (i = 0; i < n; i++) { |
||
2734 | GLint i0, j0, i1, j1; |
||
2735 | GLfloat t00[4], t01[4], t10[4], t11[4]; |
||
2736 | GLfloat a, b; |
||
2737 | GLbitfield useBorderColor = 0x0; |
||
2738 | |||
2739 | clamp_rect_coord_linear(samp->WrapS, texcoords[i][0], width, |
||
2740 | &i0, &i1, &a); |
||
2741 | clamp_rect_coord_linear(samp->WrapT, texcoords[i][1], height, |
||
2742 | &j0, &j1, &b); |
||
2743 | |||
2744 | /* compute integer rows/columns */ |
||
2745 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
2746 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
2747 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
2748 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
2749 | |||
2750 | /* get four texel samples */ |
||
2751 | if (useBorderColor & (I0BIT | J0BIT)) |
||
2752 | get_border_color(samp, img, t00); |
||
2753 | else |
||
2754 | swImg->FetchTexel(swImg, i0, j0, 0, t00); |
||
2755 | |||
2756 | if (useBorderColor & (I1BIT | J0BIT)) |
||
2757 | get_border_color(samp, img, t10); |
||
2758 | else |
||
2759 | swImg->FetchTexel(swImg, i1, j0, 0, t10); |
||
2760 | |||
2761 | if (useBorderColor & (I0BIT | J1BIT)) |
||
2762 | get_border_color(samp, img, t01); |
||
2763 | else |
||
2764 | swImg->FetchTexel(swImg, i0, j1, 0, t01); |
||
2765 | |||
2766 | if (useBorderColor & (I1BIT | J1BIT)) |
||
2767 | get_border_color(samp, img, t11); |
||
2768 | else |
||
2769 | swImg->FetchTexel(swImg, i1, j1, 0, t11); |
||
2770 | |||
2771 | lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11); |
||
2772 | } |
||
2773 | } |
||
2774 | |||
2775 | |||
2776 | /** Sample Rect texture, using lambda to choose between min/magnification */ |
||
2777 | static void |
||
2778 | sample_lambda_rect(struct gl_context *ctx, |
||
2779 | const struct gl_sampler_object *samp, |
||
2780 | const struct gl_texture_object *tObj, GLuint n, |
||
2781 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2782 | GLfloat rgba[][4]) |
||
2783 | { |
||
2784 | GLuint minStart, minEnd, magStart, magEnd; |
||
2785 | |||
2786 | /* We only need lambda to decide between minification and magnification. |
||
2787 | * There is no mipmapping with rectangular textures. |
||
2788 | */ |
||
2789 | compute_min_mag_ranges(samp, n, lambda, |
||
2790 | &minStart, &minEnd, &magStart, &magEnd); |
||
2791 | |||
2792 | if (minStart < minEnd) { |
||
2793 | if (samp->MinFilter == GL_NEAREST) { |
||
2794 | sample_nearest_rect(ctx, samp, tObj, minEnd - minStart, |
||
2795 | texcoords + minStart, NULL, rgba + minStart); |
||
2796 | } |
||
2797 | else { |
||
2798 | sample_linear_rect(ctx, samp, tObj, minEnd - minStart, |
||
2799 | texcoords + minStart, NULL, rgba + minStart); |
||
2800 | } |
||
2801 | } |
||
2802 | if (magStart < magEnd) { |
||
2803 | if (samp->MagFilter == GL_NEAREST) { |
||
2804 | sample_nearest_rect(ctx, samp, tObj, magEnd - magStart, |
||
2805 | texcoords + magStart, NULL, rgba + magStart); |
||
2806 | } |
||
2807 | else { |
||
2808 | sample_linear_rect(ctx, samp, tObj, magEnd - magStart, |
||
2809 | texcoords + magStart, NULL, rgba + magStart); |
||
2810 | } |
||
2811 | } |
||
2812 | } |
||
2813 | |||
2814 | |||
2815 | /**********************************************************************/ |
||
2816 | /* 2D Texture Array Sampling Functions */ |
||
2817 | /**********************************************************************/ |
||
2818 | |||
2819 | /** |
||
2820 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. |
||
2821 | */ |
||
2822 | static void |
||
2823 | sample_2d_array_nearest(struct gl_context *ctx, |
||
2824 | const struct gl_sampler_object *samp, |
||
2825 | const struct gl_texture_image *img, |
||
2826 | const GLfloat texcoord[4], |
||
2827 | GLfloat rgba[4]) |
||
2828 | { |
||
2829 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2830 | const GLint width = img->Width2; /* without border, power of two */ |
||
2831 | const GLint height = img->Height2; /* without border, power of two */ |
||
2832 | const GLint depth = img->Depth; |
||
2833 | GLint i, j; |
||
2834 | GLint array; |
||
2835 | (void) ctx; |
||
2836 | |||
2837 | i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
2838 | j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); |
||
2839 | array = tex_array_slice(texcoord[2], depth); |
||
2840 | |||
2841 | if (i < 0 || i >= (GLint) img->Width || |
||
2842 | j < 0 || j >= (GLint) img->Height || |
||
2843 | array < 0 || array >= (GLint) img->Depth) { |
||
2844 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
2845 | get_border_color(samp, img, rgba); |
||
2846 | } |
||
2847 | else { |
||
2848 | swImg->FetchTexel(swImg, i, j, array, rgba); |
||
2849 | } |
||
2850 | } |
||
2851 | |||
2852 | |||
2853 | /** |
||
2854 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. |
||
2855 | */ |
||
2856 | static void |
||
2857 | sample_2d_array_linear(struct gl_context *ctx, |
||
2858 | const struct gl_sampler_object *samp, |
||
2859 | const struct gl_texture_image *img, |
||
2860 | const GLfloat texcoord[4], |
||
2861 | GLfloat rgba[4]) |
||
2862 | { |
||
2863 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2864 | const GLint width = img->Width2; |
||
2865 | const GLint height = img->Height2; |
||
2866 | const GLint depth = img->Depth; |
||
2867 | GLint i0, j0, i1, j1; |
||
2868 | GLint array; |
||
2869 | GLbitfield useBorderColor = 0x0; |
||
2870 | GLfloat a, b; |
||
2871 | GLfloat t00[4], t01[4], t10[4], t11[4]; |
||
2872 | |||
2873 | linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
2874 | linear_texel_locations(samp->WrapT, img, height, texcoord[1], &j0, &j1, &b); |
||
2875 | array = tex_array_slice(texcoord[2], depth); |
||
2876 | |||
2877 | if (array < 0 || array >= depth) { |
||
2878 | COPY_4V(rgba, samp->BorderColor.f); |
||
2879 | } |
||
2880 | else { |
||
2881 | if (img->Border) { |
||
2882 | i0 += img->Border; |
||
2883 | i1 += img->Border; |
||
2884 | j0 += img->Border; |
||
2885 | j1 += img->Border; |
||
2886 | } |
||
2887 | else { |
||
2888 | /* check if sampling texture border color */ |
||
2889 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
2890 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
2891 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
2892 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
2893 | } |
||
2894 | |||
2895 | /* Fetch texels */ |
||
2896 | if (useBorderColor & (I0BIT | J0BIT)) { |
||
2897 | get_border_color(samp, img, t00); |
||
2898 | } |
||
2899 | else { |
||
2900 | swImg->FetchTexel(swImg, i0, j0, array, t00); |
||
2901 | } |
||
2902 | if (useBorderColor & (I1BIT | J0BIT)) { |
||
2903 | get_border_color(samp, img, t10); |
||
2904 | } |
||
2905 | else { |
||
2906 | swImg->FetchTexel(swImg, i1, j0, array, t10); |
||
2907 | } |
||
2908 | if (useBorderColor & (I0BIT | J1BIT)) { |
||
2909 | get_border_color(samp, img, t01); |
||
2910 | } |
||
2911 | else { |
||
2912 | swImg->FetchTexel(swImg, i0, j1, array, t01); |
||
2913 | } |
||
2914 | if (useBorderColor & (I1BIT | J1BIT)) { |
||
2915 | get_border_color(samp, img, t11); |
||
2916 | } |
||
2917 | else { |
||
2918 | swImg->FetchTexel(swImg, i1, j1, array, t11); |
||
2919 | } |
||
2920 | |||
2921 | /* trilinear interpolation of samples */ |
||
2922 | lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); |
||
2923 | } |
||
2924 | } |
||
2925 | |||
2926 | |||
2927 | static void |
||
2928 | sample_2d_array_nearest_mipmap_nearest(struct gl_context *ctx, |
||
2929 | const struct gl_sampler_object *samp, |
||
2930 | const struct gl_texture_object *tObj, |
||
2931 | GLuint n, const GLfloat texcoord[][4], |
||
2932 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2933 | { |
||
2934 | GLuint i; |
||
2935 | for (i = 0; i < n; i++) { |
||
2936 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2937 | sample_2d_array_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], |
||
2938 | rgba[i]); |
||
2939 | } |
||
2940 | } |
||
2941 | |||
2942 | |||
2943 | static void |
||
2944 | sample_2d_array_linear_mipmap_nearest(struct gl_context *ctx, |
||
2945 | const struct gl_sampler_object *samp, |
||
2946 | const struct gl_texture_object *tObj, |
||
2947 | GLuint n, const GLfloat texcoord[][4], |
||
2948 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2949 | { |
||
2950 | GLuint i; |
||
2951 | assert(lambda != NULL); |
||
2952 | for (i = 0; i < n; i++) { |
||
2953 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2954 | sample_2d_array_linear(ctx, samp, tObj->Image[0][level], |
||
2955 | texcoord[i], rgba[i]); |
||
2956 | } |
||
2957 | } |
||
2958 | |||
2959 | |||
2960 | static void |
||
2961 | sample_2d_array_nearest_mipmap_linear(struct gl_context *ctx, |
||
2962 | const struct gl_sampler_object *samp, |
||
2963 | const struct gl_texture_object *tObj, |
||
2964 | GLuint n, const GLfloat texcoord[][4], |
||
2965 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2966 | { |
||
2967 | GLuint i; |
||
2968 | assert(lambda != NULL); |
||
2969 | for (i = 0; i < n; i++) { |
||
2970 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2971 | if (level >= tObj->_MaxLevel) { |
||
2972 | sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
2973 | texcoord[i], rgba[i]); |
||
2974 | } |
||
2975 | else { |
||
2976 | GLfloat t0[4], t1[4]; /* texels */ |
||
2977 | const GLfloat f = FRAC(lambda[i]); |
||
2978 | sample_2d_array_nearest(ctx, samp, tObj->Image[0][level ], |
||
2979 | texcoord[i], t0); |
||
2980 | sample_2d_array_nearest(ctx, samp, tObj->Image[0][level+1], |
||
2981 | texcoord[i], t1); |
||
2982 | lerp_rgba(rgba[i], f, t0, t1); |
||
2983 | } |
||
2984 | } |
||
2985 | } |
||
2986 | |||
2987 | |||
2988 | static void |
||
2989 | sample_2d_array_linear_mipmap_linear(struct gl_context *ctx, |
||
2990 | const struct gl_sampler_object *samp, |
||
2991 | const struct gl_texture_object *tObj, |
||
2992 | GLuint n, const GLfloat texcoord[][4], |
||
2993 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2994 | { |
||
2995 | GLuint i; |
||
2996 | assert(lambda != NULL); |
||
2997 | for (i = 0; i < n; i++) { |
||
2998 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2999 | if (level >= tObj->_MaxLevel) { |
||
3000 | sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
3001 | texcoord[i], rgba[i]); |
||
3002 | } |
||
3003 | else { |
||
3004 | GLfloat t0[4], t1[4]; /* texels */ |
||
3005 | const GLfloat f = FRAC(lambda[i]); |
||
3006 | sample_2d_array_linear(ctx, samp, tObj->Image[0][level ], |
||
3007 | texcoord[i], t0); |
||
3008 | sample_2d_array_linear(ctx, samp, tObj->Image[0][level+1], |
||
3009 | texcoord[i], t1); |
||
3010 | lerp_rgba(rgba[i], f, t0, t1); |
||
3011 | } |
||
3012 | } |
||
3013 | } |
||
3014 | |||
3015 | |||
3016 | /** Sample 2D Array texture, nearest filtering for both min/magnification */ |
||
3017 | static void |
||
3018 | sample_nearest_2d_array(struct gl_context *ctx, |
||
3019 | const struct gl_sampler_object *samp, |
||
3020 | const struct gl_texture_object *tObj, GLuint n, |
||
3021 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3022 | GLfloat rgba[][4]) |
||
3023 | { |
||
3024 | GLuint i; |
||
3025 | const struct gl_texture_image *image = _mesa_base_tex_image(tObj); |
||
3026 | (void) lambda; |
||
3027 | for (i = 0; i < n; i++) { |
||
3028 | sample_2d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]); |
||
3029 | } |
||
3030 | } |
||
3031 | |||
3032 | |||
3033 | |||
3034 | /** Sample 2D Array texture, linear filtering for both min/magnification */ |
||
3035 | static void |
||
3036 | sample_linear_2d_array(struct gl_context *ctx, |
||
3037 | const struct gl_sampler_object *samp, |
||
3038 | const struct gl_texture_object *tObj, GLuint n, |
||
3039 | const GLfloat texcoords[][4], |
||
3040 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3041 | { |
||
3042 | GLuint i; |
||
3043 | const struct gl_texture_image *image = _mesa_base_tex_image(tObj); |
||
3044 | (void) lambda; |
||
3045 | for (i = 0; i < n; i++) { |
||
3046 | sample_2d_array_linear(ctx, samp, image, texcoords[i], rgba[i]); |
||
3047 | } |
||
3048 | } |
||
3049 | |||
3050 | |||
3051 | /** Sample 2D Array texture, using lambda to choose between min/magnification */ |
||
3052 | static void |
||
3053 | sample_lambda_2d_array(struct gl_context *ctx, |
||
3054 | const struct gl_sampler_object *samp, |
||
3055 | const struct gl_texture_object *tObj, GLuint n, |
||
3056 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3057 | GLfloat rgba[][4]) |
||
3058 | { |
||
3059 | GLuint minStart, minEnd; /* texels with minification */ |
||
3060 | GLuint magStart, magEnd; /* texels with magnification */ |
||
3061 | GLuint i; |
||
3062 | |||
3063 | assert(lambda != NULL); |
||
3064 | compute_min_mag_ranges(samp, n, lambda, |
||
3065 | &minStart, &minEnd, &magStart, &magEnd); |
||
3066 | |||
3067 | if (minStart < minEnd) { |
||
3068 | /* do the minified texels */ |
||
3069 | GLuint m = minEnd - minStart; |
||
3070 | switch (samp->MinFilter) { |
||
3071 | case GL_NEAREST: |
||
3072 | for (i = minStart; i < minEnd; i++) |
||
3073 | sample_2d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj), |
||
3074 | texcoords[i], rgba[i]); |
||
3075 | break; |
||
3076 | case GL_LINEAR: |
||
3077 | for (i = minStart; i < minEnd; i++) |
||
3078 | sample_2d_array_linear(ctx, samp, _mesa_base_tex_image(tObj), |
||
3079 | texcoords[i], rgba[i]); |
||
3080 | break; |
||
3081 | case GL_NEAREST_MIPMAP_NEAREST: |
||
3082 | sample_2d_array_nearest_mipmap_nearest(ctx, samp, tObj, m, |
||
3083 | texcoords + minStart, |
||
3084 | lambda + minStart, |
||
3085 | rgba + minStart); |
||
3086 | break; |
||
3087 | case GL_LINEAR_MIPMAP_NEAREST: |
||
3088 | sample_2d_array_linear_mipmap_nearest(ctx, samp, tObj, m, |
||
3089 | texcoords + minStart, |
||
3090 | lambda + minStart, |
||
3091 | rgba + minStart); |
||
3092 | break; |
||
3093 | case GL_NEAREST_MIPMAP_LINEAR: |
||
3094 | sample_2d_array_nearest_mipmap_linear(ctx, samp, tObj, m, |
||
3095 | texcoords + minStart, |
||
3096 | lambda + minStart, |
||
3097 | rgba + minStart); |
||
3098 | break; |
||
3099 | case GL_LINEAR_MIPMAP_LINEAR: |
||
3100 | sample_2d_array_linear_mipmap_linear(ctx, samp, tObj, m, |
||
3101 | texcoords + minStart, |
||
3102 | lambda + minStart, |
||
3103 | rgba + minStart); |
||
3104 | break; |
||
3105 | default: |
||
3106 | _mesa_problem(ctx, "Bad min filter in sample_2d_array_texture"); |
||
3107 | return; |
||
3108 | } |
||
3109 | } |
||
3110 | |||
3111 | if (magStart < magEnd) { |
||
3112 | /* do the magnified texels */ |
||
3113 | switch (samp->MagFilter) { |
||
3114 | case GL_NEAREST: |
||
3115 | for (i = magStart; i < magEnd; i++) |
||
3116 | sample_2d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj), |
||
3117 | texcoords[i], rgba[i]); |
||
3118 | break; |
||
3119 | case GL_LINEAR: |
||
3120 | for (i = magStart; i < magEnd; i++) |
||
3121 | sample_2d_array_linear(ctx, samp, _mesa_base_tex_image(tObj), |
||
3122 | texcoords[i], rgba[i]); |
||
3123 | break; |
||
3124 | default: |
||
3125 | _mesa_problem(ctx, "Bad mag filter in sample_2d_array_texture"); |
||
3126 | return; |
||
3127 | } |
||
3128 | } |
||
3129 | } |
||
3130 | |||
3131 | |||
3132 | |||
3133 | |||
3134 | /**********************************************************************/ |
||
3135 | /* 1D Texture Array Sampling Functions */ |
||
3136 | /**********************************************************************/ |
||
3137 | |||
3138 | /** |
||
3139 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. |
||
3140 | */ |
||
3141 | static void |
||
3142 | sample_1d_array_nearest(struct gl_context *ctx, |
||
3143 | const struct gl_sampler_object *samp, |
||
3144 | const struct gl_texture_image *img, |
||
3145 | const GLfloat texcoord[4], |
||
3146 | GLfloat rgba[4]) |
||
3147 | { |
||
3148 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
3149 | const GLint width = img->Width2; /* without border, power of two */ |
||
3150 | const GLint height = img->Height; |
||
3151 | GLint i; |
||
3152 | GLint array; |
||
3153 | (void) ctx; |
||
3154 | |||
3155 | i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
3156 | array = tex_array_slice(texcoord[1], height); |
||
3157 | |||
3158 | if (i < 0 || i >= (GLint) img->Width || |
||
3159 | array < 0 || array >= (GLint) img->Height) { |
||
3160 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
3161 | get_border_color(samp, img, rgba); |
||
3162 | } |
||
3163 | else { |
||
3164 | swImg->FetchTexel(swImg, i, array, 0, rgba); |
||
3165 | } |
||
3166 | } |
||
3167 | |||
3168 | |||
3169 | /** |
||
3170 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. |
||
3171 | */ |
||
3172 | static void |
||
3173 | sample_1d_array_linear(struct gl_context *ctx, |
||
3174 | const struct gl_sampler_object *samp, |
||
3175 | const struct gl_texture_image *img, |
||
3176 | const GLfloat texcoord[4], |
||
3177 | GLfloat rgba[4]) |
||
3178 | { |
||
3179 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
3180 | const GLint width = img->Width2; |
||
3181 | const GLint height = img->Height; |
||
3182 | GLint i0, i1; |
||
3183 | GLint array; |
||
3184 | GLbitfield useBorderColor = 0x0; |
||
3185 | GLfloat a; |
||
3186 | GLfloat t0[4], t1[4]; |
||
3187 | |||
3188 | linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
3189 | array = tex_array_slice(texcoord[1], height); |
||
3190 | |||
3191 | if (img->Border) { |
||
3192 | i0 += img->Border; |
||
3193 | i1 += img->Border; |
||
3194 | } |
||
3195 | else { |
||
3196 | /* check if sampling texture border color */ |
||
3197 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
3198 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
3199 | } |
||
3200 | |||
3201 | if (array < 0 || array >= height) useBorderColor |= K0BIT; |
||
3202 | |||
3203 | /* Fetch texels */ |
||
3204 | if (useBorderColor & (I0BIT | K0BIT)) { |
||
3205 | get_border_color(samp, img, t0); |
||
3206 | } |
||
3207 | else { |
||
3208 | swImg->FetchTexel(swImg, i0, array, 0, t0); |
||
3209 | } |
||
3210 | if (useBorderColor & (I1BIT | K0BIT)) { |
||
3211 | get_border_color(samp, img, t1); |
||
3212 | } |
||
3213 | else { |
||
3214 | swImg->FetchTexel(swImg, i1, array, 0, t1); |
||
3215 | } |
||
3216 | |||
3217 | /* bilinear interpolation of samples */ |
||
3218 | lerp_rgba(rgba, a, t0, t1); |
||
3219 | } |
||
3220 | |||
3221 | |||
3222 | static void |
||
3223 | sample_1d_array_nearest_mipmap_nearest(struct gl_context *ctx, |
||
3224 | const struct gl_sampler_object *samp, |
||
3225 | const struct gl_texture_object *tObj, |
||
3226 | GLuint n, const GLfloat texcoord[][4], |
||
3227 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3228 | { |
||
3229 | GLuint i; |
||
3230 | for (i = 0; i < n; i++) { |
||
3231 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
3232 | sample_1d_array_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], |
||
3233 | rgba[i]); |
||
3234 | } |
||
3235 | } |
||
3236 | |||
3237 | |||
3238 | static void |
||
3239 | sample_1d_array_linear_mipmap_nearest(struct gl_context *ctx, |
||
3240 | const struct gl_sampler_object *samp, |
||
3241 | const struct gl_texture_object *tObj, |
||
3242 | GLuint n, const GLfloat texcoord[][4], |
||
3243 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3244 | { |
||
3245 | GLuint i; |
||
3246 | assert(lambda != NULL); |
||
3247 | for (i = 0; i < n; i++) { |
||
3248 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
3249 | sample_1d_array_linear(ctx, samp, tObj->Image[0][level], |
||
3250 | texcoord[i], rgba[i]); |
||
3251 | } |
||
3252 | } |
||
3253 | |||
3254 | |||
3255 | static void |
||
3256 | sample_1d_array_nearest_mipmap_linear(struct gl_context *ctx, |
||
3257 | const struct gl_sampler_object *samp, |
||
3258 | const struct gl_texture_object *tObj, |
||
3259 | GLuint n, const GLfloat texcoord[][4], |
||
3260 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3261 | { |
||
3262 | GLuint i; |
||
3263 | assert(lambda != NULL); |
||
3264 | for (i = 0; i < n; i++) { |
||
3265 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
3266 | if (level >= tObj->_MaxLevel) { |
||
3267 | sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
3268 | texcoord[i], rgba[i]); |
||
3269 | } |
||
3270 | else { |
||
3271 | GLfloat t0[4], t1[4]; /* texels */ |
||
3272 | const GLfloat f = FRAC(lambda[i]); |
||
3273 | sample_1d_array_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
3274 | sample_1d_array_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
3275 | lerp_rgba(rgba[i], f, t0, t1); |
||
3276 | } |
||
3277 | } |
||
3278 | } |
||
3279 | |||
3280 | |||
3281 | static void |
||
3282 | sample_1d_array_linear_mipmap_linear(struct gl_context *ctx, |
||
3283 | const struct gl_sampler_object *samp, |
||
3284 | const struct gl_texture_object *tObj, |
||
3285 | GLuint n, const GLfloat texcoord[][4], |
||
3286 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3287 | { |
||
3288 | GLuint i; |
||
3289 | assert(lambda != NULL); |
||
3290 | for (i = 0; i < n; i++) { |
||
3291 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
3292 | if (level >= tObj->_MaxLevel) { |
||
3293 | sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
3294 | texcoord[i], rgba[i]); |
||
3295 | } |
||
3296 | else { |
||
3297 | GLfloat t0[4], t1[4]; /* texels */ |
||
3298 | const GLfloat f = FRAC(lambda[i]); |
||
3299 | sample_1d_array_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
3300 | sample_1d_array_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
3301 | lerp_rgba(rgba[i], f, t0, t1); |
||
3302 | } |
||
3303 | } |
||
3304 | } |
||
3305 | |||
3306 | |||
3307 | /** Sample 1D Array texture, nearest filtering for both min/magnification */ |
||
3308 | static void |
||
3309 | sample_nearest_1d_array(struct gl_context *ctx, |
||
3310 | const struct gl_sampler_object *samp, |
||
3311 | const struct gl_texture_object *tObj, GLuint n, |
||
3312 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3313 | GLfloat rgba[][4]) |
||
3314 | { |
||
3315 | GLuint i; |
||
3316 | const struct gl_texture_image *image = _mesa_base_tex_image(tObj); |
||
3317 | (void) lambda; |
||
3318 | for (i = 0; i < n; i++) { |
||
3319 | sample_1d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]); |
||
3320 | } |
||
3321 | } |
||
3322 | |||
3323 | |||
3324 | /** Sample 1D Array texture, linear filtering for both min/magnification */ |
||
3325 | static void |
||
3326 | sample_linear_1d_array(struct gl_context *ctx, |
||
3327 | const struct gl_sampler_object *samp, |
||
3328 | const struct gl_texture_object *tObj, GLuint n, |
||
3329 | const GLfloat texcoords[][4], |
||
3330 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3331 | { |
||
3332 | GLuint i; |
||
3333 | const struct gl_texture_image *image = _mesa_base_tex_image(tObj); |
||
3334 | (void) lambda; |
||
3335 | for (i = 0; i < n; i++) { |
||
3336 | sample_1d_array_linear(ctx, samp, image, texcoords[i], rgba[i]); |
||
3337 | } |
||
3338 | } |
||
3339 | |||
3340 | |||
3341 | /** Sample 1D Array texture, using lambda to choose between min/magnification */ |
||
3342 | static void |
||
3343 | sample_lambda_1d_array(struct gl_context *ctx, |
||
3344 | const struct gl_sampler_object *samp, |
||
3345 | const struct gl_texture_object *tObj, GLuint n, |
||
3346 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3347 | GLfloat rgba[][4]) |
||
3348 | { |
||
3349 | GLuint minStart, minEnd; /* texels with minification */ |
||
3350 | GLuint magStart, magEnd; /* texels with magnification */ |
||
3351 | GLuint i; |
||
3352 | |||
3353 | assert(lambda != NULL); |
||
3354 | compute_min_mag_ranges(samp, n, lambda, |
||
3355 | &minStart, &minEnd, &magStart, &magEnd); |
||
3356 | |||
3357 | if (minStart < minEnd) { |
||
3358 | /* do the minified texels */ |
||
3359 | GLuint m = minEnd - minStart; |
||
3360 | switch (samp->MinFilter) { |
||
3361 | case GL_NEAREST: |
||
3362 | for (i = minStart; i < minEnd; i++) |
||
3363 | sample_1d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj), |
||
3364 | texcoords[i], rgba[i]); |
||
3365 | break; |
||
3366 | case GL_LINEAR: |
||
3367 | for (i = minStart; i < minEnd; i++) |
||
3368 | sample_1d_array_linear(ctx, samp, _mesa_base_tex_image(tObj), |
||
3369 | texcoords[i], rgba[i]); |
||
3370 | break; |
||
3371 | case GL_NEAREST_MIPMAP_NEAREST: |
||
3372 | sample_1d_array_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
3373 | lambda + minStart, rgba + minStart); |
||
3374 | break; |
||
3375 | case GL_LINEAR_MIPMAP_NEAREST: |
||
3376 | sample_1d_array_linear_mipmap_nearest(ctx, samp, tObj, m, |
||
3377 | texcoords + minStart, |
||
3378 | lambda + minStart, |
||
3379 | rgba + minStart); |
||
3380 | break; |
||
3381 | case GL_NEAREST_MIPMAP_LINEAR: |
||
3382 | sample_1d_array_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
3383 | lambda + minStart, rgba + minStart); |
||
3384 | break; |
||
3385 | case GL_LINEAR_MIPMAP_LINEAR: |
||
3386 | sample_1d_array_linear_mipmap_linear(ctx, samp, tObj, m, |
||
3387 | texcoords + minStart, |
||
3388 | lambda + minStart, |
||
3389 | rgba + minStart); |
||
3390 | break; |
||
3391 | default: |
||
3392 | _mesa_problem(ctx, "Bad min filter in sample_1d_array_texture"); |
||
3393 | return; |
||
3394 | } |
||
3395 | } |
||
3396 | |||
3397 | if (magStart < magEnd) { |
||
3398 | /* do the magnified texels */ |
||
3399 | switch (samp->MagFilter) { |
||
3400 | case GL_NEAREST: |
||
3401 | for (i = magStart; i < magEnd; i++) |
||
3402 | sample_1d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj), |
||
3403 | texcoords[i], rgba[i]); |
||
3404 | break; |
||
3405 | case GL_LINEAR: |
||
3406 | for (i = magStart; i < magEnd; i++) |
||
3407 | sample_1d_array_linear(ctx, samp, _mesa_base_tex_image(tObj), |
||
3408 | texcoords[i], rgba[i]); |
||
3409 | break; |
||
3410 | default: |
||
3411 | _mesa_problem(ctx, "Bad mag filter in sample_1d_array_texture"); |
||
3412 | return; |
||
3413 | } |
||
3414 | } |
||
3415 | } |
||
3416 | |||
3417 | |||
3418 | /** |
||
3419 | * Compare texcoord against depth sample. Return 1.0 or 0.0 value. |
||
3420 | */ |
||
3421 | static GLfloat |
||
3422 | shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample) |
||
3423 | { |
||
3424 | switch (function) { |
||
3425 | case GL_LEQUAL: |
||
3426 | return (coord <= depthSample) ? 1.0F : 0.0F; |
||
3427 | case GL_GEQUAL: |
||
3428 | return (coord >= depthSample) ? 1.0F : 0.0F; |
||
3429 | case GL_LESS: |
||
3430 | return (coord < depthSample) ? 1.0F : 0.0F; |
||
3431 | case GL_GREATER: |
||
3432 | return (coord > depthSample) ? 1.0F : 0.0F; |
||
3433 | case GL_EQUAL: |
||
3434 | return (coord == depthSample) ? 1.0F : 0.0F; |
||
3435 | case GL_NOTEQUAL: |
||
3436 | return (coord != depthSample) ? 1.0F : 0.0F; |
||
3437 | case GL_ALWAYS: |
||
3438 | return 1.0F; |
||
3439 | case GL_NEVER: |
||
3440 | return 0.0F; |
||
3441 | case GL_NONE: |
||
3442 | return depthSample; |
||
3443 | default: |
||
3444 | _mesa_problem(NULL, "Bad compare func in shadow_compare"); |
||
3445 | return 0.0F; |
||
3446 | } |
||
3447 | } |
||
3448 | |||
3449 | |||
3450 | /** |
||
3451 | * Compare texcoord against four depth samples. |
||
3452 | */ |
||
3453 | static GLfloat |
||
3454 | shadow_compare4(GLenum function, GLfloat coord, |
||
3455 | GLfloat depth00, GLfloat depth01, |
||
3456 | GLfloat depth10, GLfloat depth11, |
||
3457 | GLfloat wi, GLfloat wj) |
||
3458 | { |
||
3459 | const GLfloat d = 0.25F; |
||
3460 | GLfloat luminance = 1.0F; |
||
3461 | |||
3462 | switch (function) { |
||
3463 | case GL_LEQUAL: |
||
3464 | if (coord > depth00) luminance -= d; |
||
3465 | if (coord > depth01) luminance -= d; |
||
3466 | if (coord > depth10) luminance -= d; |
||
3467 | if (coord > depth11) luminance -= d; |
||
3468 | return luminance; |
||
3469 | case GL_GEQUAL: |
||
3470 | if (coord < depth00) luminance -= d; |
||
3471 | if (coord < depth01) luminance -= d; |
||
3472 | if (coord < depth10) luminance -= d; |
||
3473 | if (coord < depth11) luminance -= d; |
||
3474 | return luminance; |
||
3475 | case GL_LESS: |
||
3476 | if (coord >= depth00) luminance -= d; |
||
3477 | if (coord >= depth01) luminance -= d; |
||
3478 | if (coord >= depth10) luminance -= d; |
||
3479 | if (coord >= depth11) luminance -= d; |
||
3480 | return luminance; |
||
3481 | case GL_GREATER: |
||
3482 | if (coord <= depth00) luminance -= d; |
||
3483 | if (coord <= depth01) luminance -= d; |
||
3484 | if (coord <= depth10) luminance -= d; |
||
3485 | if (coord <= depth11) luminance -= d; |
||
3486 | return luminance; |
||
3487 | case GL_EQUAL: |
||
3488 | if (coord != depth00) luminance -= d; |
||
3489 | if (coord != depth01) luminance -= d; |
||
3490 | if (coord != depth10) luminance -= d; |
||
3491 | if (coord != depth11) luminance -= d; |
||
3492 | return luminance; |
||
3493 | case GL_NOTEQUAL: |
||
3494 | if (coord == depth00) luminance -= d; |
||
3495 | if (coord == depth01) luminance -= d; |
||
3496 | if (coord == depth10) luminance -= d; |
||
3497 | if (coord == depth11) luminance -= d; |
||
3498 | return luminance; |
||
3499 | case GL_ALWAYS: |
||
3500 | return 1.0F; |
||
3501 | case GL_NEVER: |
||
3502 | return 0.0F; |
||
3503 | case GL_NONE: |
||
3504 | /* ordinary bilinear filtering */ |
||
3505 | return lerp_2d(wi, wj, depth00, depth10, depth01, depth11); |
||
3506 | default: |
||
3507 | _mesa_problem(NULL, "Bad compare func in sample_compare4"); |
||
3508 | return 0.0F; |
||
3509 | } |
||
3510 | } |
||
3511 | |||
3512 | |||
3513 | /** |
||
3514 | * Choose the mipmap level to use when sampling from a depth texture. |
||
3515 | */ |
||
3516 | static int |
||
3517 | choose_depth_texture_level(const struct gl_sampler_object *samp, |
||
3518 | const struct gl_texture_object *tObj, GLfloat lambda) |
||
3519 | { |
||
3520 | GLint level; |
||
3521 | |||
3522 | if (samp->MinFilter == GL_NEAREST || samp->MinFilter == GL_LINEAR) { |
||
3523 | /* no mipmapping - use base level */ |
||
3524 | level = tObj->BaseLevel; |
||
3525 | } |
||
3526 | else { |
||
3527 | /* choose mipmap level */ |
||
3528 | lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod); |
||
3529 | level = (GLint) lambda; |
||
3530 | level = CLAMP(level, tObj->BaseLevel, tObj->_MaxLevel); |
||
3531 | } |
||
3532 | |||
3533 | return level; |
||
3534 | } |
||
3535 | |||
3536 | |||
3537 | /** |
||
3538 | * Sample a shadow/depth texture. This function is incomplete. It doesn't |
||
3539 | * check for minification vs. magnification, etc. |
||
3540 | */ |
||
3541 | static void |
||
3542 | sample_depth_texture( struct gl_context *ctx, |
||
3543 | const struct gl_sampler_object *samp, |
||
3544 | const struct gl_texture_object *tObj, GLuint n, |
||
3545 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3546 | GLfloat texel[][4] ) |
||
3547 | { |
||
3548 | const GLint level = choose_depth_texture_level(samp, tObj, lambda[0]); |
||
3549 | const struct gl_texture_image *img = tObj->Image[0][level]; |
||
3550 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
3551 | const GLint width = img->Width; |
||
3552 | const GLint height = img->Height; |
||
3553 | const GLint depth = img->Depth; |
||
3554 | const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT) |
||
3555 | ? 3 : 2; |
||
3556 | GLenum function; |
||
3557 | GLfloat result; |
||
3558 | |||
3559 | assert(img->_BaseFormat == GL_DEPTH_COMPONENT || |
||
3560 | img->_BaseFormat == GL_DEPTH_STENCIL_EXT); |
||
3561 | |||
3562 | assert(tObj->Target == GL_TEXTURE_1D || |
||
3563 | tObj->Target == GL_TEXTURE_2D || |
||
3564 | tObj->Target == GL_TEXTURE_RECTANGLE_NV || |
||
3565 | tObj->Target == GL_TEXTURE_1D_ARRAY_EXT || |
||
3566 | tObj->Target == GL_TEXTURE_2D_ARRAY_EXT || |
||
3567 | tObj->Target == GL_TEXTURE_CUBE_MAP); |
||
3568 | |||
3569 | /* XXXX if samp->MinFilter != samp->MagFilter, we're ignoring lambda */ |
||
3570 | |||
3571 | function = (samp->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ? |
||
3572 | samp->CompareFunc : GL_NONE; |
||
3573 | |||
3574 | if (samp->MagFilter == GL_NEAREST) { |
||
3575 | GLuint i; |
||
3576 | for (i = 0; i < n; i++) { |
||
3577 | GLfloat depthSample, depthRef; |
||
3578 | GLint col, row, slice; |
||
3579 | |||
3580 | nearest_texcoord(samp, tObj, level, texcoords[i], &col, &row, &slice); |
||
3581 | |||
3582 | if (col >= 0 && row >= 0 && col < width && row < height && |
||
3583 | slice >= 0 && slice < depth) { |
||
3584 | swImg->FetchTexel(swImg, col, row, slice, &depthSample); |
||
3585 | } |
||
3586 | else { |
||
3587 | depthSample = samp->BorderColor.f[0]; |
||
3588 | } |
||
3589 | |||
3590 | depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F); |
||
3591 | |||
3592 | result = shadow_compare(function, depthRef, depthSample); |
||
3593 | |||
3594 | apply_depth_mode(tObj->DepthMode, result, texel[i]); |
||
3595 | } |
||
3596 | } |
||
3597 | else { |
||
3598 | GLuint i; |
||
3599 | assert(samp->MagFilter == GL_LINEAR); |
||
3600 | for (i = 0; i < n; i++) { |
||
3601 | GLfloat depth00, depth01, depth10, depth11, depthRef; |
||
3602 | GLint i0, i1, j0, j1; |
||
3603 | GLint slice; |
||
3604 | GLfloat wi, wj; |
||
3605 | GLuint useBorderTexel; |
||
3606 | |||
3607 | linear_texcoord(samp, tObj, level, texcoords[i], &i0, &i1, &j0, &j1, &slice, |
||
3608 | &wi, &wj); |
||
3609 | |||
3610 | useBorderTexel = 0; |
||
3611 | if (img->Border) { |
||
3612 | i0 += img->Border; |
||
3613 | i1 += img->Border; |
||
3614 | if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { |
||
3615 | j0 += img->Border; |
||
3616 | j1 += img->Border; |
||
3617 | } |
||
3618 | } |
||
3619 | else { |
||
3620 | if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT; |
||
3621 | if (i1 < 0 || i1 >= (GLint) width) useBorderTexel |= I1BIT; |
||
3622 | if (j0 < 0 || j0 >= (GLint) height) useBorderTexel |= J0BIT; |
||
3623 | if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT; |
||
3624 | } |
||
3625 | |||
3626 | if (slice < 0 || slice >= (GLint) depth) { |
||
3627 | depth00 = samp->BorderColor.f[0]; |
||
3628 | depth01 = samp->BorderColor.f[0]; |
||
3629 | depth10 = samp->BorderColor.f[0]; |
||
3630 | depth11 = samp->BorderColor.f[0]; |
||
3631 | } |
||
3632 | else { |
||
3633 | /* get four depth samples from the texture */ |
||
3634 | if (useBorderTexel & (I0BIT | J0BIT)) { |
||
3635 | depth00 = samp->BorderColor.f[0]; |
||
3636 | } |
||
3637 | else { |
||
3638 | swImg->FetchTexel(swImg, i0, j0, slice, &depth00); |
||
3639 | } |
||
3640 | if (useBorderTexel & (I1BIT | J0BIT)) { |
||
3641 | depth10 = samp->BorderColor.f[0]; |
||
3642 | } |
||
3643 | else { |
||
3644 | swImg->FetchTexel(swImg, i1, j0, slice, &depth10); |
||
3645 | } |
||
3646 | |||
3647 | if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { |
||
3648 | if (useBorderTexel & (I0BIT | J1BIT)) { |
||
3649 | depth01 = samp->BorderColor.f[0]; |
||
3650 | } |
||
3651 | else { |
||
3652 | swImg->FetchTexel(swImg, i0, j1, slice, &depth01); |
||
3653 | } |
||
3654 | if (useBorderTexel & (I1BIT | J1BIT)) { |
||
3655 | depth11 = samp->BorderColor.f[0]; |
||
3656 | } |
||
3657 | else { |
||
3658 | swImg->FetchTexel(swImg, i1, j1, slice, &depth11); |
||
3659 | } |
||
3660 | } |
||
3661 | else { |
||
3662 | depth01 = depth00; |
||
3663 | depth11 = depth10; |
||
3664 | } |
||
3665 | } |
||
3666 | |||
3667 | depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F); |
||
3668 | |||
3669 | result = shadow_compare4(function, depthRef, |
||
3670 | depth00, depth01, depth10, depth11, |
||
3671 | wi, wj); |
||
3672 | |||
3673 | apply_depth_mode(tObj->DepthMode, result, texel[i]); |
||
3674 | } /* for */ |
||
3675 | } /* if filter */ |
||
3676 | } |
||
3677 | |||
3678 | |||
3679 | /** |
||
3680 | * We use this function when a texture object is in an "incomplete" state. |
||
3681 | * When a fragment program attempts to sample an incomplete texture we |
||
3682 | * return black (see issue 23 in GL_ARB_fragment_program spec). |
||
3683 | * Note: fragment programs don't observe the texture enable/disable flags. |
||
3684 | */ |
||
3685 | static void |
||
3686 | null_sample_func( struct gl_context *ctx, |
||
3687 | const struct gl_sampler_object *samp, |
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3688 | const struct gl_texture_object *tObj, GLuint n, |
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3689 | const GLfloat texcoords[][4], const GLfloat lambda[], |
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3690 | GLfloat rgba[][4]) |
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3691 | { |
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3692 | GLuint i; |
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3693 | (void) ctx; |
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3694 | (void) tObj; |
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3695 | (void) texcoords; |
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3696 | (void) lambda; |
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3697 | (void) samp; |
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3698 | for (i = 0; i < n; i++) { |
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3699 | rgba[i][RCOMP] = 0; |
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3700 | rgba[i][GCOMP] = 0; |
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3701 | rgba[i][BCOMP] = 0; |
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3702 | rgba[i][ACOMP] = 1.0; |
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3703 | } |
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3704 | } |
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3705 | |||
3706 | |||
3707 | /** |
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3708 | * Choose the texture sampling function for the given texture object. |
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3709 | */ |
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3710 | texture_sample_func |
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3711 | _swrast_choose_texture_sample_func( struct gl_context *ctx, |
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3712 | const struct gl_texture_object *t, |
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3713 | const struct gl_sampler_object *sampler) |
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3714 | { |
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3715 | if (!t || !_mesa_is_texture_complete(t, sampler)) { |
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3716 | return &null_sample_func; |
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3717 | } |
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3718 | else { |
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3719 | const GLboolean needLambda = |
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3720 | (GLboolean) (sampler->MinFilter != sampler->MagFilter); |
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3721 | |||
3722 | switch (t->Target) { |
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3723 | case GL_TEXTURE_1D: |
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3724 | if (is_depth_texture(t)) { |
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3725 | return &sample_depth_texture; |
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3726 | } |
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3727 | else if (needLambda) { |
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3728 | return &sample_lambda_1d; |
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3729 | } |
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3730 | else if (sampler->MinFilter == GL_LINEAR) { |
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3731 | return &sample_linear_1d; |
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3732 | } |
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3733 | else { |
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3734 | assert(sampler->MinFilter == GL_NEAREST); |
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3735 | return &sample_nearest_1d; |
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3736 | } |
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3737 | case GL_TEXTURE_2D: |
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3738 | if (is_depth_texture(t)) { |
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3739 | return &sample_depth_texture; |
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3740 | } |
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3741 | else if (needLambda) { |
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3742 | /* Anisotropic filtering extension. Activated only if mipmaps are used */ |
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3743 | if (sampler->MaxAnisotropy > 1.0 && |
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3744 | sampler->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { |
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3745 | return &sample_lambda_2d_aniso; |
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3746 | } |
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3747 | return &sample_lambda_2d; |
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3748 | } |
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3749 | else if (sampler->MinFilter == GL_LINEAR) { |
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3750 | return &sample_linear_2d; |
||
3751 | } |
||
3752 | else { |
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3753 | /* check for a few optimized cases */ |
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3754 | const struct gl_texture_image *img = _mesa_base_tex_image(t); |
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3755 | const struct swrast_texture_image *swImg = |
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3756 | swrast_texture_image_const(img); |
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3757 | texture_sample_func func; |
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3758 | |||
3759 | assert(sampler->MinFilter == GL_NEAREST); |
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3760 | func = &sample_nearest_2d; |
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3761 | if (sampler->WrapS == GL_REPEAT && |
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3762 | sampler->WrapT == GL_REPEAT && |
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3763 | swImg->_IsPowerOfTwo && |
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3764 | img->Border == 0) { |
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3765 | if (img->TexFormat == MESA_FORMAT_BGR_UNORM8) |
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3766 | func = &opt_sample_rgb_2d; |
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3767 | else if (img->TexFormat == MESA_FORMAT_A8B8G8R8_UNORM) |
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3768 | func = &opt_sample_rgba_2d; |
||
3769 | } |
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3770 | |||
3771 | return func; |
||
3772 | } |
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3773 | case GL_TEXTURE_3D: |
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3774 | if (needLambda) { |
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3775 | return &sample_lambda_3d; |
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3776 | } |
||
3777 | else if (sampler->MinFilter == GL_LINEAR) { |
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3778 | return &sample_linear_3d; |
||
3779 | } |
||
3780 | else { |
||
3781 | assert(sampler->MinFilter == GL_NEAREST); |
||
3782 | return &sample_nearest_3d; |
||
3783 | } |
||
3784 | case GL_TEXTURE_CUBE_MAP: |
||
3785 | if (needLambda) { |
||
3786 | return &sample_lambda_cube; |
||
3787 | } |
||
3788 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3789 | return &sample_linear_cube; |
||
3790 | } |
||
3791 | else { |
||
3792 | assert(sampler->MinFilter == GL_NEAREST); |
||
3793 | return &sample_nearest_cube; |
||
3794 | } |
||
3795 | case GL_TEXTURE_RECTANGLE_NV: |
||
3796 | if (is_depth_texture(t)) { |
||
3797 | return &sample_depth_texture; |
||
3798 | } |
||
3799 | else if (needLambda) { |
||
3800 | return &sample_lambda_rect; |
||
3801 | } |
||
3802 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3803 | return &sample_linear_rect; |
||
3804 | } |
||
3805 | else { |
||
3806 | assert(sampler->MinFilter == GL_NEAREST); |
||
3807 | return &sample_nearest_rect; |
||
3808 | } |
||
3809 | case GL_TEXTURE_1D_ARRAY_EXT: |
||
3810 | if (is_depth_texture(t)) { |
||
3811 | return &sample_depth_texture; |
||
3812 | } |
||
3813 | else if (needLambda) { |
||
3814 | return &sample_lambda_1d_array; |
||
3815 | } |
||
3816 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3817 | return &sample_linear_1d_array; |
||
3818 | } |
||
3819 | else { |
||
3820 | assert(sampler->MinFilter == GL_NEAREST); |
||
3821 | return &sample_nearest_1d_array; |
||
3822 | } |
||
3823 | case GL_TEXTURE_2D_ARRAY_EXT: |
||
3824 | if (is_depth_texture(t)) { |
||
3825 | return &sample_depth_texture; |
||
3826 | } |
||
3827 | else if (needLambda) { |
||
3828 | return &sample_lambda_2d_array; |
||
3829 | } |
||
3830 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3831 | return &sample_linear_2d_array; |
||
3832 | } |
||
3833 | else { |
||
3834 | assert(sampler->MinFilter == GL_NEAREST); |
||
3835 | return &sample_nearest_2d_array; |
||
3836 | } |
||
3837 | default: |
||
3838 | _mesa_problem(ctx, |
||
3839 | "invalid target in _swrast_choose_texture_sample_func"); |
||
3840 | return &null_sample_func; |
||
3841 | } |
||
3842 | } |
||
3843 | }>>>>>>>>>>>=>=>=>=>>>>>>=>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><>=>>=>=>><>>>>><>>><>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>=>>=1>=>=>=>=>>>=>>=>>>=>>=>>=>=>>>=>>=>>0.>>>> |