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5564 serge 1
/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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25
 
26
/*
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 * Antialiased line template.
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 */
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30
 
31
/*
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 * Function to render each fragment in the AA line.
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 * \param ix  - integer fragment window X coordiante
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 * \param iy  - integer fragment window Y coordiante
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 */
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static void
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NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy)
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{
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   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
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   const GLfloat fx = (GLfloat) ix;
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   const GLfloat fy = (GLfloat) iy;
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   const GLfloat coverage = compute_coveragef(line, ix, iy);
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   const GLuint i = line->span.end;
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45
   (void) swrast;
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47
   if (coverage == 0.0)
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      return;
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50
   line->span.end++;
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   line->span.array->coverage[i] = coverage;
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   line->span.array->x[i] = ix;
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   line->span.array->y[i] = iy;
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   /*
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    * Compute Z, color, texture coords, fog for the fragment by
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    * solving the plane equations at (ix,iy).
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    */
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#ifdef DO_Z
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   line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane);
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#endif
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   line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
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   line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
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   line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
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   line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
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#if defined(DO_ATTRIBS)
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   ATTRIB_LOOP_BEGIN
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      GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
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      if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0
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          && !_swrast_use_fragment_program(ctx)) {
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         /* texcoord w/ divide by Q */
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         const GLuint unit = attr - VARYING_SLOT_TEX0;
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         const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
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         GLuint c;
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         for (c = 0; c < 3; c++) {
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            attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ;
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         }
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         line->span.array->lambda[unit][i]
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            = compute_lambda(line->attrPlane[attr][0],
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                             line->attrPlane[attr][1], invQ,
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                             line->texWidth[attr], line->texHeight[attr]);
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      }
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      else {
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         /* non-texture attrib */
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         const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane);
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         GLuint c;
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         for (c = 0; c < 4; c++) {
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            attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
89
         }
90
      }
91
   ATTRIB_LOOP_END
92
#endif
93
 
94
   if (line->span.end == SWRAST_MAX_WIDTH) {
95
      _swrast_write_rgba_span(ctx, &(line->span));
96
      line->span.end = 0; /* reset counter */
97
   }
98
}
99
 
100
 
101
 
102
/*
103
 * Line setup
104
 */
105
static void
106
NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
107
{
108
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
109
   GLfloat tStart, tEnd;   /* segment start, end along line length */
110
   GLboolean inSegment;
111
   GLint iLen, i;
112
 
113
   /* Init the LineInfo struct */
114
   struct LineInfo line;
115
   line.x0 = v0->attrib[VARYING_SLOT_POS][0];
116
   line.y0 = v0->attrib[VARYING_SLOT_POS][1];
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   line.x1 = v1->attrib[VARYING_SLOT_POS][0];
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   line.y1 = v1->attrib[VARYING_SLOT_POS][1];
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   line.dx = line.x1 - line.x0;
120
   line.dy = line.y1 - line.y0;
121
   line.len = sqrtf(line.dx * line.dx + line.dy * line.dy);
122
   line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
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                                 ctx->Const.MinLineWidthAA,
124
                                 ctx->Const.MaxLineWidthAA);
125
 
126
   if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
127
      return;
128
 
129
   INIT_SPAN(line.span, GL_LINE);
130
   line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
131
   line.span.facing = swrast->PointLineFacing;
132
   line.xAdj = line.dx / line.len * line.halfWidth;
133
   line.yAdj = line.dy / line.len * line.halfWidth;
134
 
135
#ifdef DO_Z
136
   line.span.arrayMask |= SPAN_Z;
137
   compute_plane(line.x0, line.y0, line.x1, line.y1,
138
                 v0->attrib[VARYING_SLOT_POS][2], v1->attrib[VARYING_SLOT_POS][2], line.zPlane);
139
#endif
140
   line.span.arrayMask |= SPAN_RGBA;
141
   if (ctx->Light.ShadeModel == GL_SMOOTH) {
142
      compute_plane(line.x0, line.y0, line.x1, line.y1,
143
                    v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
144
      compute_plane(line.x0, line.y0, line.x1, line.y1,
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                    v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
146
      compute_plane(line.x0, line.y0, line.x1, line.y1,
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                    v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
148
      compute_plane(line.x0, line.y0, line.x1, line.y1,
149
                    v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
150
   }
151
   else {
152
      constant_plane(v1->color[RCOMP], line.rPlane);
153
      constant_plane(v1->color[GCOMP], line.gPlane);
154
      constant_plane(v1->color[BCOMP], line.bPlane);
155
      constant_plane(v1->color[ACOMP], line.aPlane);
156
   }
157
#if defined(DO_ATTRIBS)
158
   {
159
      const GLfloat invW0 = v0->attrib[VARYING_SLOT_POS][3];
160
      const GLfloat invW1 = v1->attrib[VARYING_SLOT_POS][3];
161
      line.span.arrayMask |= SPAN_LAMBDA;
162
      compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
163
      ATTRIB_LOOP_BEGIN
164
         GLuint c;
165
         if (swrast->_InterpMode[attr] == GL_FLAT) {
166
            for (c = 0; c < 4; c++) {
167
               constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]);
168
            }
169
         }
170
         else {
171
            for (c = 0; c < 4; c++) {
172
               const GLfloat a0 = v0->attrib[attr][c] * invW0;
173
               const GLfloat a1 = v1->attrib[attr][c] * invW1;
174
               compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1,
175
                             line.attrPlane[attr][c]);
176
            }
177
         }
178
         line.span.arrayAttribs |= BITFIELD64_BIT(attr);
179
         if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0) {
180
            const GLuint u = attr - VARYING_SLOT_TEX0;
181
            const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
182
            const struct gl_texture_image *texImage =
183
               _mesa_base_tex_image(obj);
184
            line.texWidth[attr]  = (GLfloat) texImage->Width;
185
            line.texHeight[attr] = (GLfloat) texImage->Height;
186
         }
187
      ATTRIB_LOOP_END
188
   }
189
#endif
190
 
191
   tStart = tEnd = 0.0;
192
   inSegment = GL_FALSE;
193
   iLen = (GLint) line.len;
194
 
195
   if (ctx->Line.StippleFlag) {
196
      for (i = 0; i < iLen; i++) {
197
         const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
198
         if ((1 << bit) & ctx->Line.StipplePattern) {
199
            /* stipple bit is on */
200
            const GLfloat t = (GLfloat) i / (GLfloat) line.len;
201
            if (!inSegment) {
202
               /* start new segment */
203
               inSegment = GL_TRUE;
204
               tStart = t;
205
            }
206
            else {
207
               /* still in the segment, extend it */
208
               tEnd = t;
209
            }
210
         }
211
         else {
212
            /* stipple bit is off */
213
            if (inSegment && (tEnd > tStart)) {
214
               /* draw the segment */
215
               segment(ctx, &line, NAME(plot), tStart, tEnd);
216
               inSegment = GL_FALSE;
217
            }
218
            else {
219
               /* still between segments, do nothing */
220
            }
221
         }
222
         swrast->StippleCounter++;
223
      }
224
 
225
      if (inSegment) {
226
         /* draw the final segment of the line */
227
         segment(ctx, &line, NAME(plot), tStart, 1.0F);
228
      }
229
   }
230
   else {
231
      /* non-stippled */
232
      segment(ctx, &line, NAME(plot), 0.0, 1.0);
233
   }
234
 
235
   _swrast_write_rgba_span(ctx, &(line.span));
236
}
237
 
238
 
239
 
240
 
241
#undef DO_Z
242
#undef DO_ATTRIBS
243
#undef NAME