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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | /* |
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27 | * Antialiased line template. |
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28 | */ |
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29 | |||
30 | |||
31 | /* |
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32 | * Function to render each fragment in the AA line. |
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33 | * \param ix - integer fragment window X coordiante |
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34 | * \param iy - integer fragment window Y coordiante |
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35 | */ |
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36 | static void |
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37 | NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy) |
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38 | { |
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39 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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40 | const GLfloat fx = (GLfloat) ix; |
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41 | const GLfloat fy = (GLfloat) iy; |
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42 | const GLfloat coverage = compute_coveragef(line, ix, iy); |
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43 | const GLuint i = line->span.end; |
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44 | |||
45 | (void) swrast; |
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46 | |||
47 | if (coverage == 0.0) |
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48 | return; |
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49 | |||
50 | line->span.end++; |
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51 | line->span.array->coverage[i] = coverage; |
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52 | line->span.array->x[i] = ix; |
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53 | line->span.array->y[i] = iy; |
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54 | |||
55 | /* |
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56 | * Compute Z, color, texture coords, fog for the fragment by |
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57 | * solving the plane equations at (ix,iy). |
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58 | */ |
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59 | #ifdef DO_Z |
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60 | line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane); |
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61 | #endif |
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62 | line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane); |
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63 | line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane); |
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64 | line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane); |
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65 | line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane); |
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66 | #if defined(DO_ATTRIBS) |
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67 | ATTRIB_LOOP_BEGIN |
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68 | GLfloat (*attribArray)[4] = line->span.array->attribs[attr]; |
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69 | if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0 |
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70 | && !_swrast_use_fragment_program(ctx)) { |
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71 | /* texcoord w/ divide by Q */ |
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72 | const GLuint unit = attr - VARYING_SLOT_TEX0; |
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73 | const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]); |
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74 | GLuint c; |
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75 | for (c = 0; c < 3; c++) { |
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76 | attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ; |
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77 | } |
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78 | line->span.array->lambda[unit][i] |
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79 | = compute_lambda(line->attrPlane[attr][0], |
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80 | line->attrPlane[attr][1], invQ, |
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81 | line->texWidth[attr], line->texHeight[attr]); |
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82 | } |
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83 | else { |
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84 | /* non-texture attrib */ |
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85 | const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane); |
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86 | GLuint c; |
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87 | for (c = 0; c < 4; c++) { |
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88 | attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW; |
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89 | } |
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90 | } |
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91 | ATTRIB_LOOP_END |
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92 | #endif |
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93 | |||
94 | if (line->span.end == SWRAST_MAX_WIDTH) { |
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95 | _swrast_write_rgba_span(ctx, &(line->span)); |
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96 | line->span.end = 0; /* reset counter */ |
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97 | } |
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98 | } |
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99 | |||
100 | |||
101 | |||
102 | /* |
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103 | * Line setup |
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104 | */ |
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105 | static void |
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106 | NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1) |
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107 | { |
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108 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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109 | GLfloat tStart, tEnd; /* segment start, end along line length */ |
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110 | GLboolean inSegment; |
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111 | GLint iLen, i; |
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112 | |||
113 | /* Init the LineInfo struct */ |
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114 | struct LineInfo line; |
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115 | line.x0 = v0->attrib[VARYING_SLOT_POS][0]; |
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116 | line.y0 = v0->attrib[VARYING_SLOT_POS][1]; |
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117 | line.x1 = v1->attrib[VARYING_SLOT_POS][0]; |
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118 | line.y1 = v1->attrib[VARYING_SLOT_POS][1]; |
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119 | line.dx = line.x1 - line.x0; |
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120 | line.dy = line.y1 - line.y0; |
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121 | line.len = sqrtf(line.dx * line.dx + line.dy * line.dy); |
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122 | line.halfWidth = 0.5F * CLAMP(ctx->Line.Width, |
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123 | ctx->Const.MinLineWidthAA, |
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124 | ctx->Const.MaxLineWidthAA); |
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125 | |||
126 | if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) |
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127 | return; |
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128 | |||
129 | INIT_SPAN(line.span, GL_LINE); |
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130 | line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; |
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131 | line.span.facing = swrast->PointLineFacing; |
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132 | line.xAdj = line.dx / line.len * line.halfWidth; |
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133 | line.yAdj = line.dy / line.len * line.halfWidth; |
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134 | |||
135 | #ifdef DO_Z |
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136 | line.span.arrayMask |= SPAN_Z; |
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137 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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138 | v0->attrib[VARYING_SLOT_POS][2], v1->attrib[VARYING_SLOT_POS][2], line.zPlane); |
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139 | #endif |
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140 | line.span.arrayMask |= SPAN_RGBA; |
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141 | if (ctx->Light.ShadeModel == GL_SMOOTH) { |
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142 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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143 | v0->color[RCOMP], v1->color[RCOMP], line.rPlane); |
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144 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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145 | v0->color[GCOMP], v1->color[GCOMP], line.gPlane); |
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146 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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147 | v0->color[BCOMP], v1->color[BCOMP], line.bPlane); |
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148 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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149 | v0->color[ACOMP], v1->color[ACOMP], line.aPlane); |
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150 | } |
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151 | else { |
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152 | constant_plane(v1->color[RCOMP], line.rPlane); |
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153 | constant_plane(v1->color[GCOMP], line.gPlane); |
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154 | constant_plane(v1->color[BCOMP], line.bPlane); |
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155 | constant_plane(v1->color[ACOMP], line.aPlane); |
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156 | } |
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157 | #if defined(DO_ATTRIBS) |
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158 | { |
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159 | const GLfloat invW0 = v0->attrib[VARYING_SLOT_POS][3]; |
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160 | const GLfloat invW1 = v1->attrib[VARYING_SLOT_POS][3]; |
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161 | line.span.arrayMask |= SPAN_LAMBDA; |
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162 | compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane); |
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163 | ATTRIB_LOOP_BEGIN |
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164 | GLuint c; |
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165 | if (swrast->_InterpMode[attr] == GL_FLAT) { |
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166 | for (c = 0; c < 4; c++) { |
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167 | constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]); |
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168 | } |
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169 | } |
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170 | else { |
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171 | for (c = 0; c < 4; c++) { |
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172 | const GLfloat a0 = v0->attrib[attr][c] * invW0; |
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173 | const GLfloat a1 = v1->attrib[attr][c] * invW1; |
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174 | compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1, |
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175 | line.attrPlane[attr][c]); |
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176 | } |
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177 | } |
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178 | line.span.arrayAttribs |= BITFIELD64_BIT(attr); |
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179 | if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0) { |
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180 | const GLuint u = attr - VARYING_SLOT_TEX0; |
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181 | const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; |
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182 | const struct gl_texture_image *texImage = |
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183 | _mesa_base_tex_image(obj); |
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184 | line.texWidth[attr] = (GLfloat) texImage->Width; |
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185 | line.texHeight[attr] = (GLfloat) texImage->Height; |
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186 | } |
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187 | ATTRIB_LOOP_END |
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188 | } |
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189 | #endif |
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190 | |||
191 | tStart = tEnd = 0.0; |
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192 | inSegment = GL_FALSE; |
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193 | iLen = (GLint) line.len; |
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194 | |||
195 | if (ctx->Line.StippleFlag) { |
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196 | for (i = 0; i < iLen; i++) { |
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197 | const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf; |
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198 | if ((1 << bit) & ctx->Line.StipplePattern) { |
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199 | /* stipple bit is on */ |
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200 | const GLfloat t = (GLfloat) i / (GLfloat) line.len; |
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201 | if (!inSegment) { |
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202 | /* start new segment */ |
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203 | inSegment = GL_TRUE; |
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204 | tStart = t; |
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205 | } |
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206 | else { |
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207 | /* still in the segment, extend it */ |
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208 | tEnd = t; |
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209 | } |
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210 | } |
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211 | else { |
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212 | /* stipple bit is off */ |
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213 | if (inSegment && (tEnd > tStart)) { |
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214 | /* draw the segment */ |
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215 | segment(ctx, &line, NAME(plot), tStart, tEnd); |
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216 | inSegment = GL_FALSE; |
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217 | } |
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218 | else { |
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219 | /* still between segments, do nothing */ |
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220 | } |
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221 | } |
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222 | swrast->StippleCounter++; |
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223 | } |
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224 | |||
225 | if (inSegment) { |
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226 | /* draw the final segment of the line */ |
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227 | segment(ctx, &line, NAME(plot), tStart, 1.0F); |
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228 | } |
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229 | } |
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230 | else { |
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231 | /* non-stippled */ |
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232 | segment(ctx, &line, NAME(plot), 0.0, 1.0); |
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233 | } |
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234 | |||
235 | _swrast_write_rgba_span(ctx, &(line.span)); |
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236 | } |
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237 | |||
238 | |||
239 | |||
240 | |||
241 | #undef DO_Z |
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242 | #undef DO_ATTRIBS |
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243 | #undef NAME><>>>>>>>> |