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/**************************************************************************
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 *
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 * Copyright 2007 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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/**
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 * glRasterPos implementation.  Basically render a GL_POINT with our
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 * private draw module.  Plug in a special "rasterpos" stage at the end
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 * of the 'draw' pipeline to capture the results and update the current
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 * raster pos attributes.
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 *
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 * Authors:
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 *   Brian Paul
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 */
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#include "main/imports.h"
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#include "main/macros.h"
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#include "main/feedback.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_draw.h"
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#include "st_cb_rasterpos.h"
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#include "draw/draw_context.h"
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#include "draw/draw_pipe.h"
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#include "vbo/vbo.h"
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/**
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 * Our special drawing pipeline stage (replaces rasterization).
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 */
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struct rastpos_stage
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{
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   struct draw_stage stage;   /**< Base class */
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   struct gl_context *ctx;            /**< Rendering context */
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   /* vertex attrib info we can setup once and re-use */
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   struct gl_client_array array[VERT_ATTRIB_MAX];
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   const struct gl_client_array *arrays[VERT_ATTRIB_MAX];
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   struct _mesa_prim prim;
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};
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static inline struct rastpos_stage *
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rastpos_stage( struct draw_stage *stage )
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{
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   return (struct rastpos_stage *) stage;
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}
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static void
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rastpos_flush( struct draw_stage *stage, unsigned flags )
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{
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   /* no-op */
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}
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static void
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rastpos_reset_stipple_counter( struct draw_stage *stage )
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{
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   /* no-op */
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}
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static void
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rastpos_tri( struct draw_stage *stage, struct prim_header *prim )
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{
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   /* should never get here */
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   assert(0);
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}
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static void
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rastpos_line( struct draw_stage *stage, struct prim_header *prim )
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{
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   /* should never get here */
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   assert(0);
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}
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static void
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rastpos_destroy(struct draw_stage *stage)
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{
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   free(stage);
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}
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/**
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 * Update a raster pos attribute from the vertex result if it's present,
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 * else copy the current attrib.
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 */
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static void
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update_attrib(struct gl_context *ctx, const GLuint *outputMapping,
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              const struct vertex_header *vert,
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              GLfloat *dest,
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              GLuint result, GLuint defaultAttrib)
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{
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   const GLfloat *src;
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   const GLuint k = outputMapping[result];
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   if (k != ~0U)
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      src = vert->data[k];
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   else
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      src = ctx->Current.Attrib[defaultAttrib];
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   COPY_4V(dest, src);
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}
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/**
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 * Normally, this function would render a GL_POINT.
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 */
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static void
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rastpos_point(struct draw_stage *stage, struct prim_header *prim)
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{
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   struct rastpos_stage *rs = rastpos_stage(stage);
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   struct gl_context *ctx = rs->ctx;
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   struct st_context *st = st_context(ctx);
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   const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
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   const GLuint *outputMapping = st->vertex_result_to_slot;
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   const GLfloat *pos;
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   GLuint i;
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   /* if we get here, we didn't get clipped */
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   ctx->Current.RasterPosValid = GL_TRUE;
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   /* update raster pos */
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   pos = prim->v[0]->data[0];
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   ctx->Current.RasterPos[0] = pos[0];
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   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
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      ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */
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   else
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      ctx->Current.RasterPos[1] = pos[1];
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   ctx->Current.RasterPos[2] = pos[2];
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   ctx->Current.RasterPos[3] = pos[3];
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   /* update other raster attribs */
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   update_attrib(ctx, outputMapping, prim->v[0],
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                 ctx->Current.RasterColor,
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                 VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);
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   update_attrib(ctx, outputMapping, prim->v[0],
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                 ctx->Current.RasterSecondaryColor,
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                 VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1);
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   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
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      update_attrib(ctx, outputMapping, prim->v[0],
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                    ctx->Current.RasterTexCoords[i],
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                    VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
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   }
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   if (ctx->RenderMode == GL_SELECT) {
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      _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
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   }
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}
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/**
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 * Create rasterpos "drawing" stage.
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 */
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static struct rastpos_stage *
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new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw)
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{
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   struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage);
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   GLuint i;
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   rs->stage.draw = draw;
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   rs->stage.next = NULL;
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   rs->stage.point = rastpos_point;
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   rs->stage.line = rastpos_line;
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   rs->stage.tri = rastpos_tri;
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   rs->stage.flush = rastpos_flush;
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   rs->stage.destroy = rastpos_destroy;
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   rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter;
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   rs->stage.destroy = rastpos_destroy;
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   rs->ctx = ctx;
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   for (i = 0; i < ARRAY_SIZE(rs->array); i++) {
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      rs->array[i].Size = 4;
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      rs->array[i].Type = GL_FLOAT;
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      rs->array[i].Format = GL_RGBA;
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      rs->array[i].Stride = 0;
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      rs->array[i].StrideB = 0;
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      rs->array[i].Ptr = (GLubyte *) ctx->Current.Attrib[i];
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      rs->array[i].Enabled = GL_TRUE;
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      rs->array[i].Normalized = GL_TRUE;
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      rs->array[i].BufferObj = NULL;
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      rs->arrays[i] = &rs->array[i];
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   }
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   rs->prim.mode = GL_POINTS;
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   rs->prim.indexed = 0;
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   rs->prim.begin = 1;
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   rs->prim.end = 1;
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   rs->prim.weak = 0;
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   rs->prim.start = 0;
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   rs->prim.count = 1;
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   return rs;
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}
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static void
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st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
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{
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   struct st_context *st = st_context(ctx);
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   struct draw_context *draw = st->draw;
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   struct rastpos_stage *rs;
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   const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays;
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   if (st->rastpos_stage) {
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      /* get rastpos stage info */
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      rs = rastpos_stage(st->rastpos_stage);
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   }
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   else {
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      /* create rastpos draw stage */
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      rs = new_draw_rastpos_stage(ctx, draw);
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      st->rastpos_stage = &rs->stage;
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   }
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   /* plug our rastpos stage into the draw module */
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   draw_set_rasterize_stage(st->draw, st->rastpos_stage);
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   /* make sure everything's up to date */
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   st_validate_state(st);
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   /* This will get set only if rastpos_point(), above, gets called */
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   ctx->Current.RasterPosValid = GL_FALSE;
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   /* All vertex attribs but position were previously initialized above.
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    * Just plug in position pointer now.
248
    */
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   rs->array[0].Ptr = (GLubyte *) v;
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   /* Draw the point.
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    *
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    * Don't set DriverFlags.NewArray.
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    * st_feedback_draw_vbo doesn't check for that flag. */
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   ctx->Array._DrawArrays = rs->arrays;
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   st_feedback_draw_vbo(ctx, &rs->prim, 1, NULL, GL_TRUE, 0, 1,
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                        NULL, NULL);
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   ctx->Array._DrawArrays = saved_arrays;
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   /* restore draw's rasterization stage depending on rendermode */
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   if (ctx->RenderMode == GL_FEEDBACK) {
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      draw_set_rasterize_stage(draw, st->feedback_stage);
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   }
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   else if (ctx->RenderMode == GL_SELECT) {
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      draw_set_rasterize_stage(draw, st->selection_stage);
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   }
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}
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void st_init_rasterpos_functions(struct dd_function_table *functions)
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{
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   functions->RasterPos = st_RasterPos;
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}