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/**************************************************************************
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 *
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 * Copyright 2007 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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 /*
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  * \brief polygon stipple state
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  *
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  * Authors:
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  *   Brian Paul
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  */
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#include 
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#include "st_context.h"
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#include "st_atom.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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/**
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 * OpenGL's polygon stipple is indexed with window coordinates in which
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 * the origin (0,0) is the lower-left corner of the window.
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 * With Gallium, the origin is the upper-left corner of the window.
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 * To convert GL's polygon stipple to what gallium expects we need to
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 * invert the pattern vertically and rotate the stipple rows according
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 * to the window height.
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 */
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static void
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invert_stipple(GLuint dest[32], const GLuint src[32], GLuint winHeight)
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{
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   GLuint i;
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   for (i = 0; i < 32; i++) {
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      dest[i] = src[(winHeight - 1 - i) & 0x1f];
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   }
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}
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static void
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update_stipple( struct st_context *st )
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{
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   const struct gl_context *ctx = st->ctx;
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   const GLuint sz = sizeof(st->state.poly_stipple);
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   assert(sz == sizeof(ctx->PolygonStipple));
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   if (memcmp(st->state.poly_stipple, ctx->PolygonStipple, sz)) {
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      /* state has changed */
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      struct pipe_poly_stipple newStipple;
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      memcpy(st->state.poly_stipple, ctx->PolygonStipple, sz);
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      invert_stipple(newStipple.stipple, ctx->PolygonStipple,
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                     ctx->DrawBuffer->Height);
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      st->pipe->set_polygon_stipple(st->pipe, &newStipple);
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   }
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}
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/** Update the stipple when the pattern or window height changes */
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const struct st_tracked_state st_update_polygon_stipple = {
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   "st_update_polygon_stipple",				/* name */
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   {							/* dirty */
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      (_NEW_POLYGONSTIPPLE |
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       _NEW_BUFFERS),					/* mesa */
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      0,						/* st */
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   },
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   update_stipple					/* update */
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};