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/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
14
 * in all copies or substantial portions of the Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22
 * OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
 
26
#include 
27
#include "imports.h"
28
#include "mtypes.h"
29
#include "version.h"
30
#include "git_sha1.h"
31
 
32
/**
33
 * Scans 'string' to see if it ends with 'ending'.
34
 */
35
static bool
36
check_for_ending(const char *string, const char *ending)
37
{
38
   const size_t len1 = strlen(string);
39
   const size_t len2 = strlen(ending);
40
 
41
   if (len2 > len1)
42
      return false;
43
 
44
   return strcmp(string + (len1 - len2), ending) == 0;
45
}
46
 
47
/**
48
 * Returns the gl override data
49
 *
50
 * version > 0 indicates there is an override requested
51
 * fwd_context is only valid if version > 0
52
 */
53
static void
54
get_gl_override(int *version, bool *fwd_context, bool *compat_context)
55
{
56
   const char *env_var = "MESA_GL_VERSION_OVERRIDE";
57
   const char *version_str;
58
   int major, minor, n;
59
   static int override_version = -1;
60
   static bool fc_suffix = false;
61
   static bool compat_suffix = false;
62
 
63
   if (override_version < 0) {
64
      override_version = 0;
65
 
66
      version_str = getenv(env_var);
67
      if (version_str) {
68
         fc_suffix = check_for_ending(version_str, "FC");
69
         compat_suffix = check_for_ending(version_str, "COMPAT");
70
 
71
         n = sscanf(version_str, "%u.%u", &major, &minor);
72
         if (n != 2) {
73
            fprintf(stderr, "error: invalid value for %s: %s\n",
74
                    env_var, version_str);
75
            override_version = 0;
76
         } else {
77
            override_version = major * 10 + minor;
78
            if (override_version < 30 && fc_suffix) {
79
               fprintf(stderr, "error: invalid value for %s: %s\n",
80
                       env_var, version_str);
81
            }
82
         }
83
      }
84
   }
85
 
86
   *version = override_version;
87
   *fwd_context = fc_suffix;
88
   *compat_context = compat_suffix;
89
}
90
 
91
/**
92
 * Builds the MESA version string.
93
 */
94
static void
95
create_version_string(struct gl_context *ctx, const char *prefix)
96
{
97
   static const int max = 100;
98
 
99
   ctx->VersionString = malloc(max);
100
   if (ctx->VersionString) {
101
      _mesa_snprintf(ctx->VersionString, max,
102
		     "%s%u.%u%s Mesa " PACKAGE_VERSION
103
#ifdef MESA_GIT_SHA1
104
		     " (" MESA_GIT_SHA1 ")"
105
#endif
106
		     ,
107
		     prefix,
108
		     ctx->Version / 10, ctx->Version % 10,
109
		     (ctx->API == API_OPENGL_CORE) ? " (Core Profile)" : ""
110
		     );
111
   }
112
}
113
 
114
/**
115
 * Override the context's version and/or API type if the
116
 * environment variable MESA_GL_VERSION_OVERRIDE is set.
117
 *
118
 * Example uses of MESA_GL_VERSION_OVERRIDE:
119
 *
120
 * 2.1: select a compatibility (non-Core) profile with GL version 2.1
121
 * 3.0: select a compatibility (non-Core) profile with GL version 3.0
122
 * 3.0FC: select a Core+Forward Compatible profile with GL version 3.0
123
 * 3.1: select a Core profile with GL version 3.1
124
 * 3.1FC: select a Core+Forward Compatible profile with GL version 3.1
125
 */
126
bool
127
_mesa_override_gl_version_contextless(struct gl_constants *consts,
128
                                      gl_api *apiOut, GLuint *versionOut)
129
{
130
   int version;
131
   bool fwd_context, compat_context;
132
 
133
   get_gl_override(&version, &fwd_context, &compat_context);
134
 
135
   if (version > 0) {
136
      *versionOut = version;
137
      if (version >= 30 && fwd_context) {
138
         *apiOut = API_OPENGL_CORE;
139
         consts->ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
140
      } else if (version >= 31 && !compat_context) {
141
         *apiOut = API_OPENGL_CORE;
142
      } else {
143
         *apiOut = API_OPENGL_COMPAT;
144
      }
145
      return true;
146
   }
147
   return false;
148
}
149
 
150
void
151
_mesa_override_gl_version(struct gl_context *ctx)
152
{
153
   if (_mesa_override_gl_version_contextless(&ctx->Const, &ctx->API,
154
                                             &ctx->Version)) {
155
      create_version_string(ctx, "");
156
   }
157
}
158
 
159
/**
160
 * Returns the gl override value
161
 *
162
 * version > 0 indicates there is an override requested
163
 */
164
int
165
_mesa_get_gl_version_override(void)
166
{
167
   int version;
168
   bool fwd_context, compat_context;
169
 
170
   get_gl_override(&version, &fwd_context, &compat_context);
171
 
172
   return version;
173
}
174
 
175
/**
176
 * Override the context's GLSL version if the environment variable
177
 * MESA_GLSL_VERSION_OVERRIDE is set. Valid values for
178
 * MESA_GLSL_VERSION_OVERRIDE are integers, such as "130".
179
 */
180
void
181
_mesa_override_glsl_version(struct gl_constants *consts)
182
{
183
   const char *env_var = "MESA_GLSL_VERSION_OVERRIDE";
184
   const char *version;
185
   int n;
186
 
187
   version = getenv(env_var);
188
   if (!version) {
189
      return;
190
   }
191
 
192
   n = sscanf(version, "%u", &consts->GLSLVersion);
193
   if (n != 1) {
194
      fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version);
195
      return;
196
   }
197
}
198
 
199
/**
200
 * Examine enabled GL extensions to determine GL version.
201
 */
202
static GLuint
203
compute_version(const struct gl_extensions *extensions,
204
                const struct gl_constants *consts, gl_api api)
205
{
206
   GLuint major, minor, version;
207
 
208
   const bool ver_1_3 = (extensions->ARB_texture_border_clamp &&
209
                         extensions->ARB_texture_cube_map &&
210
                         extensions->ARB_texture_env_combine &&
211
                         extensions->ARB_texture_env_dot3);
212
   const bool ver_1_4 = (ver_1_3 &&
213
                         extensions->ARB_depth_texture &&
214
                         extensions->ARB_shadow &&
215
                         extensions->ARB_texture_env_crossbar &&
216
                         extensions->EXT_blend_color &&
217
                         extensions->EXT_blend_func_separate &&
218
                         extensions->EXT_blend_minmax &&
219
                         extensions->EXT_point_parameters);
220
   const bool ver_1_5 = (ver_1_4 &&
221
                         extensions->ARB_occlusion_query);
222
   const bool ver_2_0 = (ver_1_5 &&
223
                         extensions->ARB_point_sprite &&
224
                         extensions->ARB_vertex_shader &&
225
                         extensions->ARB_fragment_shader &&
226
                         extensions->ARB_texture_non_power_of_two &&
227
                         extensions->EXT_blend_equation_separate &&
228
 
229
                         /* Technically, 2.0 requires the functionality of the
230
                          * EXT version.  Enable 2.0 if either extension is
231
                          * available, and assume that a driver that only
232
                          * exposes the ATI extension will fallback to
233
                          * software when necessary.
234
                          */
235
                         (extensions->EXT_stencil_two_side
236
                          || extensions->ATI_separate_stencil));
237
   const bool ver_2_1 = (ver_2_0 &&
238
                         extensions->EXT_pixel_buffer_object &&
239
                         extensions->EXT_texture_sRGB);
240
   const bool ver_3_0 = (ver_2_1 &&
241
                         consts->GLSLVersion >= 130 &&
242
                         (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
243
                         (api == API_OPENGL_CORE ||
244
                          extensions->ARB_color_buffer_float) &&
245
                         extensions->ARB_depth_buffer_float &&
246
                         extensions->ARB_half_float_vertex &&
247
                         extensions->ARB_map_buffer_range &&
248
                         extensions->ARB_shader_texture_lod &&
249
                         extensions->ARB_texture_float &&
250
                         extensions->ARB_texture_rg &&
251
                         extensions->ARB_texture_compression_rgtc &&
252
                         extensions->EXT_draw_buffers2 &&
253
                         extensions->ARB_framebuffer_object &&
254
                         extensions->EXT_framebuffer_sRGB &&
255
                         extensions->EXT_packed_float &&
256
                         extensions->EXT_texture_array &&
257
                         extensions->EXT_texture_shared_exponent &&
258
                         extensions->EXT_transform_feedback &&
259
                         extensions->NV_conditional_render);
260
   const bool ver_3_1 = (ver_3_0 &&
261
                         consts->GLSLVersion >= 140 &&
262
                         extensions->ARB_draw_instanced &&
263
                         extensions->ARB_texture_buffer_object &&
264
                         extensions->ARB_uniform_buffer_object &&
265
                         extensions->EXT_texture_snorm &&
266
                         extensions->NV_primitive_restart &&
267
                         extensions->NV_texture_rectangle &&
268
                         consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
269
   const bool ver_3_2 = (ver_3_1 &&
270
                         consts->GLSLVersion >= 150 &&
271
                         extensions->ARB_depth_clamp &&
272
                         extensions->ARB_draw_elements_base_vertex &&
273
                         extensions->ARB_fragment_coord_conventions &&
274
                         extensions->EXT_provoking_vertex &&
275
                         extensions->ARB_seamless_cube_map &&
276
                         extensions->ARB_sync &&
277
                         extensions->ARB_texture_multisample &&
278
                         extensions->EXT_vertex_array_bgra);
279
   const bool ver_3_3 = (ver_3_2 &&
280
                         consts->GLSLVersion >= 330 &&
281
                         extensions->ARB_blend_func_extended &&
282
                         extensions->ARB_explicit_attrib_location &&
283
                         extensions->ARB_instanced_arrays &&
284
                         extensions->ARB_occlusion_query2 &&
285
                         extensions->ARB_shader_bit_encoding &&
286
                         extensions->ARB_texture_rgb10_a2ui &&
287
                         extensions->ARB_timer_query &&
288
                         extensions->ARB_vertex_type_2_10_10_10_rev &&
289
                         extensions->EXT_texture_swizzle);
290
   /* ARB_sampler_objects is always enabled in mesa */
291
 
292
   const bool ver_4_0 = (ver_3_3 &&
293
                         consts->GLSLVersion >= 400 &&
294
                         extensions->ARB_draw_buffers_blend &&
295
                         extensions->ARB_draw_indirect &&
296
                         extensions->ARB_gpu_shader5 &&
297
                         extensions->ARB_gpu_shader_fp64 &&
298
                         extensions->ARB_sample_shading &&
299
                         false /*extensions->ARB_shader_subroutine*/ &&
300
                         extensions->ARB_tessellation_shader &&
301
                         extensions->ARB_texture_buffer_object_rgb32 &&
302
                         extensions->ARB_texture_cube_map_array &&
303
                         extensions->ARB_texture_query_lod &&
304
                         extensions->ARB_transform_feedback2 &&
305
                         extensions->ARB_transform_feedback3);
306
   const bool ver_4_1 = (ver_4_0 &&
307
                         consts->GLSLVersion >= 410 &&
308
                         extensions->ARB_ES2_compatibility &&
309
                         extensions->ARB_shader_precision &&
310
                         extensions->ARB_vertex_attrib_64bit &&
311
                         extensions->ARB_viewport_array);
312
   const bool ver_4_2 = (ver_4_1 &&
313
                         consts->GLSLVersion >= 420 &&
314
                         extensions->ARB_base_instance &&
315
                         extensions->ARB_conservative_depth &&
316
                         extensions->ARB_internalformat_query &&
317
                         extensions->ARB_shader_atomic_counters &&
318
                         extensions->ARB_shader_image_load_store &&
319
                         extensions->ARB_shading_language_420pack &&
320
                         extensions->ARB_shading_language_packing &&
321
                         extensions->ARB_texture_compression_bptc &&
322
                         extensions->ARB_transform_feedback_instanced);
323
 
324
   if (ver_4_2) {
325
      major = 4;
326
      minor = 2;
327
   }
328
   else if (ver_4_1) {
329
      major = 4;
330
      minor = 1;
331
   }
332
   else if (ver_4_0) {
333
      major = 4;
334
      minor = 0;
335
   }
336
   else if (ver_3_3) {
337
      major = 3;
338
      minor = 3;
339
   }
340
   else if (ver_3_2) {
341
      major = 3;
342
      minor = 2;
343
   }
344
   else if (ver_3_1) {
345
      major = 3;
346
      minor = 1;
347
   }
348
   else if (ver_3_0) {
349
      major = 3;
350
      minor = 0;
351
   }
352
   else if (ver_2_1) {
353
      major = 2;
354
      minor = 1;
355
   }
356
   else if (ver_2_0) {
357
      major = 2;
358
      minor = 0;
359
   }
360
   else if (ver_1_5) {
361
      major = 1;
362
      minor = 5;
363
   }
364
   else if (ver_1_4) {
365
      major = 1;
366
      minor = 4;
367
   }
368
   else if (ver_1_3) {
369
      major = 1;
370
      minor = 3;
371
   }
372
   else {
373
      major = 1;
374
      minor = 2;
375
   }
376
 
377
   version = major * 10 + minor;
378
 
379
   if (api == API_OPENGL_CORE && version < 31)
380
      return 0;
381
 
382
   return version;
383
}
384
 
385
static GLuint
386
compute_version_es1(const struct gl_extensions *extensions)
387
{
388
   /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
389
   const bool ver_1_0 = (extensions->ARB_texture_env_combine &&
390
                         extensions->ARB_texture_env_dot3);
391
   /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
392
   const bool ver_1_1 = (ver_1_0 &&
393
                         extensions->EXT_point_parameters);
394
 
395
   if (ver_1_1) {
396
      return 11;
397
   } else if (ver_1_0) {
398
      return 10;
399
   } else {
400
      return 0;
401
   }
402
}
403
 
404
static GLuint
405
compute_version_es2(const struct gl_extensions *extensions)
406
{
407
   /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
408
   const bool ver_2_0 = (extensions->ARB_texture_cube_map &&
409
                         extensions->EXT_blend_color &&
410
                         extensions->EXT_blend_func_separate &&
411
                         extensions->EXT_blend_minmax &&
412
                         extensions->ARB_vertex_shader &&
413
                         extensions->ARB_fragment_shader &&
414
                         extensions->ARB_texture_non_power_of_two &&
415
                         extensions->EXT_blend_equation_separate);
416
   /* FINISHME: This list isn't quite right. */
417
   const bool ver_3_0 = (extensions->ARB_half_float_vertex &&
418
                         extensions->ARB_internalformat_query &&
419
                         extensions->ARB_map_buffer_range &&
420
                         extensions->ARB_shader_texture_lod &&
421
                         extensions->ARB_texture_float &&
422
                         extensions->ARB_texture_rg &&
423
                         extensions->ARB_depth_buffer_float &&
424
                         extensions->EXT_draw_buffers2 &&
425
                         /* extensions->ARB_framebuffer_object && */
426
                         extensions->EXT_framebuffer_sRGB &&
427
                         extensions->EXT_packed_float &&
428
                         extensions->EXT_texture_array &&
429
                         extensions->EXT_texture_shared_exponent &&
430
                         extensions->EXT_transform_feedback &&
431
                         extensions->ARB_draw_instanced &&
432
                         extensions->ARB_uniform_buffer_object &&
433
                         extensions->EXT_texture_snorm &&
434
                         extensions->NV_primitive_restart &&
435
                         extensions->OES_depth_texture_cube_map);
436
   if (ver_3_0) {
437
      return 30;
438
   } else if (ver_2_0) {
439
      return 20;
440
   } else {
441
      return 0;
442
   }
443
}
444
 
445
GLuint
446
_mesa_get_version(const struct gl_extensions *extensions,
447
                  struct gl_constants *consts, gl_api api)
448
{
449
   switch (api) {
450
   case API_OPENGL_COMPAT:
451
      /* Disable GLSL 1.40 and later for legacy contexts.
452
       * This disallows creation of the GL 3.1 compatibility context. */
453
      if (consts->GLSLVersion > 130) {
454
         consts->GLSLVersion = 130;
455
      }
456
      /* fall through */
457
   case API_OPENGL_CORE:
458
      return compute_version(extensions, consts, api);
459
   case API_OPENGLES:
460
      return compute_version_es1(extensions);
461
   case API_OPENGLES2:
462
      return compute_version_es2(extensions);
463
   }
464
   return 0;
465
}
466
 
467
/**
468
 * Set the context's Version and VersionString fields.
469
 * This should only be called once as part of context initialization
470
 * or to perform version check for GLX_ARB_create_context_profile.
471
 */
472
void
473
_mesa_compute_version(struct gl_context *ctx)
474
{
475
   if (ctx->Version)
476
      return;
477
 
478
   ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
479
 
480
   /* Make sure that the GLSL version lines up with the GL version. In some
481
    * cases it can be too high, e.g. if an extension is missing.
482
    */
483
   if (ctx->API == API_OPENGL_CORE) {
484
      switch (ctx->Version) {
485
      case 31:
486
         ctx->Const.GLSLVersion = 140;
487
         break;
488
      case 32:
489
         ctx->Const.GLSLVersion = 150;
490
         break;
491
      default:
492
         ctx->Const.GLSLVersion = ctx->Version * 10;
493
         break;
494
      }
495
   }
496
 
497
   switch (ctx->API) {
498
   case API_OPENGL_COMPAT:
499
   case API_OPENGL_CORE:
500
      create_version_string(ctx, "");
501
      break;
502
 
503
   case API_OPENGLES:
504
      if (!ctx->Version) {
505
         _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
506
         return;
507
      }
508
      create_version_string(ctx, "OpenGL ES-CM ");
509
      break;
510
 
511
   case API_OPENGLES2:
512
      if (!ctx->Version) {
513
         _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
514
         return;
515
      }
516
      create_version_string(ctx, "OpenGL ES ");
517
      break;
518
   }
519
}