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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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5 | * Copyright (c) 2008-2009 VMware, Inc. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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21 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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22 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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23 | * OTHER DEALINGS IN THE SOFTWARE. |
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24 | */ |
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25 | |||
26 | /* |
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27 | * Authors: |
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28 | * Brian Paul |
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29 | */ |
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30 | |||
31 | /** |
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32 | * The GL texture image functions in teximage.c basically just do |
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33 | * error checking and data structure allocation. They in turn call |
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34 | * device driver functions which actually copy/convert/store the user's |
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35 | * texture image data. |
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36 | * |
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37 | * However, most device drivers will be able to use the fallback functions |
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38 | * in this file. That is, most drivers will have the following bit of |
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39 | * code: |
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40 | * ctx->Driver.TexImage = _mesa_store_teximage; |
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41 | * ctx->Driver.TexSubImage = _mesa_store_texsubimage; |
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42 | * etc... |
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43 | * |
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44 | * Texture image processing is actually kind of complicated. We have to do: |
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45 | * Format/type conversions |
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46 | * pixel unpacking |
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47 | * pixel transfer (scale, bais, lookup, etc) |
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48 | * |
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49 | * These functions can handle most everything, including processing full |
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50 | * images and sub-images. |
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51 | */ |
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52 | |||
53 | |||
54 | #include "glheader.h" |
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55 | #include "bufferobj.h" |
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56 | #include "format_pack.h" |
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57 | #include "format_utils.h" |
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58 | #include "image.h" |
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59 | #include "macros.h" |
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60 | #include "mipmap.h" |
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61 | #include "mtypes.h" |
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62 | #include "pack.h" |
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63 | #include "pbo.h" |
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64 | #include "imports.h" |
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65 | #include "texcompress.h" |
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66 | #include "texcompress_fxt1.h" |
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67 | #include "texcompress_rgtc.h" |
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68 | #include "texcompress_s3tc.h" |
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69 | #include "texcompress_etc.h" |
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70 | #include "texcompress_bptc.h" |
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71 | #include "teximage.h" |
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72 | #include "texstore.h" |
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73 | #include "enums.h" |
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74 | #include "glformats.h" |
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75 | #include "pixeltransfer.h" |
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76 | #include "../../gallium/auxiliary/util/u_format_rgb9e5.h" |
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77 | #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h" |
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78 | |||
79 | |||
80 | enum { |
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81 | ZERO = 4, |
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82 | ONE = 5 |
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83 | }; |
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84 | |||
85 | |||
86 | /** |
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87 | * Texture image storage function. |
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88 | */ |
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89 | typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); |
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90 | static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; |
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91 | static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; |
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92 | static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE }; |
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93 | |||
94 | |||
95 | /** |
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96 | * Teximage storage routine for when a simple memcpy will do. |
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97 | * No pixel transfer operations or special texel encodings allowed. |
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98 | * 1D, 2D and 3D images supported. |
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99 | */ |
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100 | static void |
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101 | memcpy_texture(struct gl_context *ctx, |
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102 | GLuint dimensions, |
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103 | mesa_format dstFormat, |
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104 | GLint dstRowStride, |
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105 | GLubyte **dstSlices, |
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106 | GLint srcWidth, GLint srcHeight, GLint srcDepth, |
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107 | GLenum srcFormat, GLenum srcType, |
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108 | const GLvoid *srcAddr, |
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109 | const struct gl_pixelstore_attrib *srcPacking) |
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110 | { |
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111 | const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, |
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112 | srcFormat, srcType); |
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113 | const GLint srcImageStride = _mesa_image_image_stride(srcPacking, |
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114 | srcWidth, srcHeight, srcFormat, srcType); |
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115 | const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, |
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116 | srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); |
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117 | const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
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118 | const GLint bytesPerRow = srcWidth * texelBytes; |
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119 | |||
120 | if (dstRowStride == srcRowStride && |
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121 | dstRowStride == bytesPerRow) { |
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122 | /* memcpy image by image */ |
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123 | GLint img; |
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124 | for (img = 0; img < srcDepth; img++) { |
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125 | GLubyte *dstImage = dstSlices[img]; |
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126 | memcpy(dstImage, srcImage, bytesPerRow * srcHeight); |
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127 | srcImage += srcImageStride; |
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128 | } |
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129 | } |
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130 | else { |
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131 | /* memcpy row by row */ |
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132 | GLint img, row; |
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133 | for (img = 0; img < srcDepth; img++) { |
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134 | const GLubyte *srcRow = srcImage; |
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135 | GLubyte *dstRow = dstSlices[img]; |
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136 | for (row = 0; row < srcHeight; row++) { |
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137 | memcpy(dstRow, srcRow, bytesPerRow); |
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138 | dstRow += dstRowStride; |
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139 | srcRow += srcRowStride; |
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140 | } |
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141 | srcImage += srcImageStride; |
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142 | } |
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143 | } |
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144 | } |
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145 | |||
146 | |||
147 | /** |
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148 | * Store a 32-bit integer or float depth component texture image. |
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149 | */ |
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150 | static GLboolean |
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151 | _mesa_texstore_z32(TEXSTORE_PARAMS) |
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152 | { |
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153 | const GLuint depthScale = 0xffffffff; |
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154 | GLenum dstType; |
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155 | (void) dims; |
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156 | assert(dstFormat == MESA_FORMAT_Z_UNORM32 || |
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157 | dstFormat == MESA_FORMAT_Z_FLOAT32); |
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158 | assert(_mesa_get_format_bytes(dstFormat) == sizeof(GLuint)); |
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159 | |||
160 | if (dstFormat == MESA_FORMAT_Z_UNORM32) |
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161 | dstType = GL_UNSIGNED_INT; |
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162 | else |
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163 | dstType = GL_FLOAT; |
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164 | |||
165 | { |
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166 | /* general path */ |
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167 | GLint img, row; |
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168 | for (img = 0; img < srcDepth; img++) { |
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169 | GLubyte *dstRow = dstSlices[img]; |
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170 | for (row = 0; row < srcHeight; row++) { |
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171 | const GLvoid *src = _mesa_image_address(dims, srcPacking, |
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172 | srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
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173 | _mesa_unpack_depth_span(ctx, srcWidth, |
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174 | dstType, dstRow, |
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175 | depthScale, srcType, src, srcPacking); |
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176 | dstRow += dstRowStride; |
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177 | } |
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178 | } |
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179 | } |
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180 | return GL_TRUE; |
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181 | } |
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182 | |||
183 | |||
184 | /** |
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185 | * Store a 24-bit integer depth component texture image. |
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186 | */ |
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187 | static GLboolean |
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188 | _mesa_texstore_x8_z24(TEXSTORE_PARAMS) |
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189 | { |
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190 | const GLuint depthScale = 0xffffff; |
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191 | |||
192 | (void) dims; |
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193 | assert(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT); |
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194 | |||
195 | { |
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196 | /* general path */ |
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197 | GLint img, row; |
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198 | for (img = 0; img < srcDepth; img++) { |
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199 | GLubyte *dstRow = dstSlices[img]; |
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200 | for (row = 0; row < srcHeight; row++) { |
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201 | const GLvoid *src = _mesa_image_address(dims, srcPacking, |
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202 | srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
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203 | _mesa_unpack_depth_span(ctx, srcWidth, |
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204 | GL_UNSIGNED_INT, (GLuint *) dstRow, |
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205 | depthScale, srcType, src, srcPacking); |
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206 | dstRow += dstRowStride; |
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207 | } |
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208 | } |
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209 | } |
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210 | return GL_TRUE; |
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211 | } |
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212 | |||
213 | |||
214 | /** |
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215 | * Store a 24-bit integer depth component texture image. |
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216 | */ |
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217 | static GLboolean |
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218 | _mesa_texstore_z24_x8(TEXSTORE_PARAMS) |
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219 | { |
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220 | const GLuint depthScale = 0xffffff; |
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221 | |||
222 | (void) dims; |
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223 | assert(dstFormat == MESA_FORMAT_X8_UINT_Z24_UNORM); |
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224 | |||
225 | { |
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226 | /* general path */ |
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227 | GLint img, row; |
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228 | for (img = 0; img < srcDepth; img++) { |
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229 | GLubyte *dstRow = dstSlices[img]; |
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230 | for (row = 0; row < srcHeight; row++) { |
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231 | const GLvoid *src = _mesa_image_address(dims, srcPacking, |
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232 | srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
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233 | GLuint *dst = (GLuint *) dstRow; |
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234 | GLint i; |
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235 | _mesa_unpack_depth_span(ctx, srcWidth, |
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236 | GL_UNSIGNED_INT, dst, |
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237 | depthScale, srcType, src, srcPacking); |
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238 | for (i = 0; i < srcWidth; i++) |
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239 | dst[i] <<= 8; |
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240 | dstRow += dstRowStride; |
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241 | } |
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242 | } |
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243 | } |
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244 | return GL_TRUE; |
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245 | } |
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246 | |||
247 | |||
248 | /** |
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249 | * Store a 16-bit integer depth component texture image. |
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250 | */ |
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251 | static GLboolean |
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252 | _mesa_texstore_z16(TEXSTORE_PARAMS) |
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253 | { |
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254 | const GLuint depthScale = 0xffff; |
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255 | (void) dims; |
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256 | assert(dstFormat == MESA_FORMAT_Z_UNORM16); |
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257 | assert(_mesa_get_format_bytes(dstFormat) == sizeof(GLushort)); |
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258 | |||
259 | { |
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260 | /* general path */ |
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261 | GLint img, row; |
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262 | for (img = 0; img < srcDepth; img++) { |
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263 | GLubyte *dstRow = dstSlices[img]; |
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264 | for (row = 0; row < srcHeight; row++) { |
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265 | const GLvoid *src = _mesa_image_address(dims, srcPacking, |
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266 | srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
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267 | GLushort *dst16 = (GLushort *) dstRow; |
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268 | _mesa_unpack_depth_span(ctx, srcWidth, |
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269 | GL_UNSIGNED_SHORT, dst16, depthScale, |
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270 | srcType, src, srcPacking); |
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271 | dstRow += dstRowStride; |
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272 | } |
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273 | } |
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274 | } |
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275 | return GL_TRUE; |
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276 | } |
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277 | |||
278 | |||
279 | /** |
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280 | * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. |
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281 | */ |
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282 | static GLboolean |
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283 | _mesa_texstore_ycbcr(TEXSTORE_PARAMS) |
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284 | { |
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285 | const GLboolean littleEndian = _mesa_little_endian(); |
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286 | |||
287 | (void) ctx; (void) dims; (void) baseInternalFormat; |
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288 | |||
289 | assert((dstFormat == MESA_FORMAT_YCBCR) || |
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290 | (dstFormat == MESA_FORMAT_YCBCR_REV)); |
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291 | assert(_mesa_get_format_bytes(dstFormat) == 2); |
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292 | assert(ctx->Extensions.MESA_ycbcr_texture); |
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293 | assert(srcFormat == GL_YCBCR_MESA); |
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294 | assert((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || |
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295 | (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); |
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296 | assert(baseInternalFormat == GL_YCBCR_MESA); |
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297 | |||
298 | /* always just memcpy since no pixel transfer ops apply */ |
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299 | memcpy_texture(ctx, dims, |
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300 | dstFormat, |
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301 | dstRowStride, dstSlices, |
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302 | srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
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303 | srcAddr, srcPacking); |
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304 | |||
305 | /* Check if we need byte swapping */ |
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306 | /* XXX the logic here _might_ be wrong */ |
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307 | if (srcPacking->SwapBytes ^ |
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308 | (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ |
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309 | (dstFormat == MESA_FORMAT_YCBCR_REV) ^ |
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310 | !littleEndian) { |
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311 | GLint img, row; |
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312 | for (img = 0; img < srcDepth; img++) { |
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313 | GLubyte *dstRow = dstSlices[img]; |
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314 | for (row = 0; row < srcHeight; row++) { |
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315 | _mesa_swap2((GLushort *) dstRow, srcWidth); |
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316 | dstRow += dstRowStride; |
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317 | } |
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318 | } |
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319 | } |
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320 | return GL_TRUE; |
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321 | } |
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322 | |||
323 | |||
324 | /** |
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325 | * Store a combined depth/stencil texture image. |
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326 | */ |
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327 | static GLboolean |
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328 | _mesa_texstore_z24_s8(TEXSTORE_PARAMS) |
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329 | { |
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330 | const GLuint depthScale = 0xffffff; |
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331 | const GLint srcRowStride |
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332 | = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
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333 | GLint img, row; |
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334 | GLuint *depth = malloc(srcWidth * sizeof(GLuint)); |
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335 | GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte)); |
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336 | |||
337 | assert(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM); |
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338 | assert(srcFormat == GL_DEPTH_STENCIL_EXT || |
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339 | srcFormat == GL_DEPTH_COMPONENT || |
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340 | srcFormat == GL_STENCIL_INDEX); |
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341 | assert(srcFormat != GL_DEPTH_STENCIL_EXT || |
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342 | srcType == GL_UNSIGNED_INT_24_8_EXT || |
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343 | srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); |
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344 | |||
345 | if (!depth || !stencil) { |
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346 | free(depth); |
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347 | free(stencil); |
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348 | return GL_FALSE; |
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349 | } |
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350 | |||
351 | /* In case we only upload depth we need to preserve the stencil */ |
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352 | for (img = 0; img < srcDepth; img++) { |
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353 | GLuint *dstRow = (GLuint *) dstSlices[img]; |
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354 | const GLubyte *src |
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355 | = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, |
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356 | srcWidth, srcHeight, |
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357 | srcFormat, srcType, |
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358 | img, 0, 0); |
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359 | for (row = 0; row < srcHeight; row++) { |
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360 | GLint i; |
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361 | GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; |
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362 | |||
363 | if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ |
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364 | keepstencil = GL_TRUE; |
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365 | } |
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366 | else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ |
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367 | keepdepth = GL_TRUE; |
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368 | } |
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369 | |||
370 | if (keepdepth == GL_FALSE) |
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371 | /* the 24 depth bits will be in the low position: */ |
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372 | _mesa_unpack_depth_span(ctx, srcWidth, |
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373 | GL_UNSIGNED_INT, /* dst type */ |
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374 | keepstencil ? depth : dstRow, /* dst addr */ |
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375 | depthScale, |
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376 | srcType, src, srcPacking); |
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377 | |||
378 | if (keepstencil == GL_FALSE) |
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379 | /* get the 8-bit stencil values */ |
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380 | _mesa_unpack_stencil_span(ctx, srcWidth, |
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381 | GL_UNSIGNED_BYTE, /* dst type */ |
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382 | stencil, /* dst addr */ |
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383 | srcType, src, srcPacking, |
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384 | ctx->_ImageTransferState); |
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385 | |||
386 | for (i = 0; i < srcWidth; i++) { |
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387 | if (keepstencil) |
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388 | dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); |
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389 | else |
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390 | dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); |
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391 | } |
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392 | src += srcRowStride; |
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393 | dstRow += dstRowStride / sizeof(GLuint); |
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394 | } |
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395 | } |
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396 | |||
397 | free(depth); |
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398 | free(stencil); |
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399 | return GL_TRUE; |
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400 | } |
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401 | |||
402 | |||
403 | /** |
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404 | * Store a combined depth/stencil texture image. |
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405 | */ |
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406 | static GLboolean |
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407 | _mesa_texstore_s8_z24(TEXSTORE_PARAMS) |
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408 | { |
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409 | const GLuint depthScale = 0xffffff; |
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410 | const GLint srcRowStride |
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411 | = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
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412 | GLint img, row; |
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413 | GLuint *depth; |
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414 | GLubyte *stencil; |
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415 | |||
416 | assert(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT); |
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417 | assert(srcFormat == GL_DEPTH_STENCIL_EXT || |
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418 | srcFormat == GL_DEPTH_COMPONENT || |
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419 | srcFormat == GL_STENCIL_INDEX); |
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420 | assert(srcFormat != GL_DEPTH_STENCIL_EXT || |
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421 | srcType == GL_UNSIGNED_INT_24_8_EXT || |
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422 | srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); |
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423 | |||
424 | depth = malloc(srcWidth * sizeof(GLuint)); |
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425 | stencil = malloc(srcWidth * sizeof(GLubyte)); |
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426 | |||
427 | if (!depth || !stencil) { |
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428 | free(depth); |
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429 | free(stencil); |
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430 | return GL_FALSE; |
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431 | } |
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432 | |||
433 | for (img = 0; img < srcDepth; img++) { |
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434 | GLuint *dstRow = (GLuint *) dstSlices[img]; |
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435 | const GLubyte *src |
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436 | = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, |
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437 | srcWidth, srcHeight, |
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438 | srcFormat, srcType, |
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439 | img, 0, 0); |
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440 | for (row = 0; row < srcHeight; row++) { |
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441 | GLint i; |
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442 | GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; |
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443 | |||
444 | if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ |
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445 | keepstencil = GL_TRUE; |
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446 | } |
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447 | else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ |
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448 | keepdepth = GL_TRUE; |
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449 | } |
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450 | |||
451 | if (keepdepth == GL_FALSE) |
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452 | /* the 24 depth bits will be in the low position: */ |
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453 | _mesa_unpack_depth_span(ctx, srcWidth, |
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454 | GL_UNSIGNED_INT, /* dst type */ |
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455 | keepstencil ? depth : dstRow, /* dst addr */ |
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456 | depthScale, |
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457 | srcType, src, srcPacking); |
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458 | |||
459 | if (keepstencil == GL_FALSE) |
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460 | /* get the 8-bit stencil values */ |
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461 | _mesa_unpack_stencil_span(ctx, srcWidth, |
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462 | GL_UNSIGNED_BYTE, /* dst type */ |
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463 | stencil, /* dst addr */ |
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464 | srcType, src, srcPacking, |
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465 | ctx->_ImageTransferState); |
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466 | |||
467 | /* merge stencil values into depth values */ |
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468 | for (i = 0; i < srcWidth; i++) { |
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469 | if (keepstencil) |
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470 | dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); |
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471 | else |
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472 | dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); |
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473 | |||
474 | } |
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475 | src += srcRowStride; |
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476 | dstRow += dstRowStride / sizeof(GLuint); |
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477 | } |
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478 | } |
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479 | |||
480 | free(depth); |
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481 | free(stencil); |
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482 | |||
483 | return GL_TRUE; |
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484 | } |
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485 | |||
486 | |||
487 | /** |
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488 | * Store simple 8-bit/value stencil texture data. |
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489 | */ |
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490 | static GLboolean |
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491 | _mesa_texstore_s8(TEXSTORE_PARAMS) |
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492 | { |
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493 | assert(dstFormat == MESA_FORMAT_S_UINT8); |
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494 | assert(srcFormat == GL_STENCIL_INDEX); |
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495 | |||
496 | { |
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497 | const GLint srcRowStride |
||
498 | = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
||
499 | GLint img, row; |
||
500 | GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte)); |
||
501 | |||
502 | if (!stencil) |
||
503 | return GL_FALSE; |
||
504 | |||
505 | for (img = 0; img < srcDepth; img++) { |
||
506 | GLubyte *dstRow = dstSlices[img]; |
||
507 | const GLubyte *src |
||
508 | = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, |
||
509 | srcWidth, srcHeight, |
||
510 | srcFormat, srcType, |
||
511 | img, 0, 0); |
||
512 | for (row = 0; row < srcHeight; row++) { |
||
513 | GLint i; |
||
514 | |||
515 | /* get the 8-bit stencil values */ |
||
516 | _mesa_unpack_stencil_span(ctx, srcWidth, |
||
517 | GL_UNSIGNED_BYTE, /* dst type */ |
||
518 | stencil, /* dst addr */ |
||
519 | srcType, src, srcPacking, |
||
520 | ctx->_ImageTransferState); |
||
521 | /* merge stencil values into depth values */ |
||
522 | for (i = 0; i < srcWidth; i++) |
||
523 | dstRow[i] = stencil[i]; |
||
524 | |||
525 | src += srcRowStride; |
||
526 | dstRow += dstRowStride / sizeof(GLubyte); |
||
527 | } |
||
528 | } |
||
529 | |||
530 | free(stencil); |
||
531 | } |
||
532 | |||
533 | return GL_TRUE; |
||
534 | } |
||
535 | |||
536 | |||
537 | static GLboolean |
||
538 | _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS) |
||
539 | { |
||
540 | GLint img, row; |
||
541 | const GLint srcRowStride |
||
542 | = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) |
||
543 | / sizeof(uint64_t); |
||
544 | |||
545 | assert(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT); |
||
546 | assert(srcFormat == GL_DEPTH_STENCIL || |
||
547 | srcFormat == GL_DEPTH_COMPONENT || |
||
548 | srcFormat == GL_STENCIL_INDEX); |
||
549 | assert(srcFormat != GL_DEPTH_STENCIL || |
||
550 | srcType == GL_UNSIGNED_INT_24_8 || |
||
551 | srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); |
||
552 | |||
553 | /* In case we only upload depth we need to preserve the stencil */ |
||
554 | for (img = 0; img < srcDepth; img++) { |
||
555 | uint64_t *dstRow = (uint64_t *) dstSlices[img]; |
||
556 | const uint64_t *src |
||
557 | = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr, |
||
558 | srcWidth, srcHeight, |
||
559 | srcFormat, srcType, |
||
560 | img, 0, 0); |
||
561 | for (row = 0; row < srcHeight; row++) { |
||
562 | /* The unpack functions with: |
||
563 | * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV |
||
564 | * only write their own dword, so the other dword (stencil |
||
565 | * or depth) is preserved. */ |
||
566 | if (srcFormat != GL_STENCIL_INDEX) |
||
567 | _mesa_unpack_depth_span(ctx, srcWidth, |
||
568 | GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ |
||
569 | dstRow, /* dst addr */ |
||
570 | ~0U, srcType, src, srcPacking); |
||
571 | |||
572 | if (srcFormat != GL_DEPTH_COMPONENT) |
||
573 | _mesa_unpack_stencil_span(ctx, srcWidth, |
||
574 | GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ |
||
575 | dstRow, /* dst addr */ |
||
576 | srcType, src, srcPacking, |
||
577 | ctx->_ImageTransferState); |
||
578 | |||
579 | src += srcRowStride; |
||
580 | dstRow += dstRowStride / sizeof(uint64_t); |
||
581 | } |
||
582 | } |
||
583 | return GL_TRUE; |
||
584 | } |
||
585 | |||
586 | static GLboolean |
||
587 | texstore_depth_stencil(TEXSTORE_PARAMS) |
||
588 | { |
||
589 | static StoreTexImageFunc table[MESA_FORMAT_COUNT]; |
||
590 | static GLboolean initialized = GL_FALSE; |
||
591 | |||
592 | if (!initialized) { |
||
593 | memset(table, 0, sizeof table); |
||
594 | |||
595 | table[MESA_FORMAT_S8_UINT_Z24_UNORM] = _mesa_texstore_z24_s8; |
||
596 | table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_s8_z24; |
||
597 | table[MESA_FORMAT_Z_UNORM16] = _mesa_texstore_z16; |
||
598 | table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_x8_z24; |
||
599 | table[MESA_FORMAT_X8_UINT_Z24_UNORM] = _mesa_texstore_z24_x8; |
||
600 | table[MESA_FORMAT_Z_UNORM32] = _mesa_texstore_z32; |
||
601 | table[MESA_FORMAT_S_UINT8] = _mesa_texstore_s8; |
||
602 | table[MESA_FORMAT_Z_FLOAT32] = _mesa_texstore_z32; |
||
603 | table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = _mesa_texstore_z32f_x24s8; |
||
604 | |||
605 | initialized = GL_TRUE; |
||
606 | } |
||
607 | |||
608 | assert(table[dstFormat]); |
||
609 | return table[dstFormat](ctx, dims, baseInternalFormat, |
||
610 | dstFormat, dstRowStride, dstSlices, |
||
611 | srcWidth, srcHeight, srcDepth, |
||
612 | srcFormat, srcType, srcAddr, srcPacking); |
||
613 | } |
||
614 | |||
615 | static GLboolean |
||
616 | texstore_compressed(TEXSTORE_PARAMS) |
||
617 | { |
||
618 | static StoreTexImageFunc table[MESA_FORMAT_COUNT]; |
||
619 | static GLboolean initialized = GL_FALSE; |
||
620 | |||
621 | if (!initialized) { |
||
622 | memset(table, 0, sizeof table); |
||
623 | |||
624 | table[MESA_FORMAT_SRGB_DXT1] = _mesa_texstore_rgb_dxt1; |
||
625 | table[MESA_FORMAT_SRGBA_DXT1] = _mesa_texstore_rgba_dxt1; |
||
626 | table[MESA_FORMAT_SRGBA_DXT3] = _mesa_texstore_rgba_dxt3; |
||
627 | table[MESA_FORMAT_SRGBA_DXT5] = _mesa_texstore_rgba_dxt5; |
||
628 | table[MESA_FORMAT_RGB_FXT1] = _mesa_texstore_rgb_fxt1; |
||
629 | table[MESA_FORMAT_RGBA_FXT1] = _mesa_texstore_rgba_fxt1; |
||
630 | table[MESA_FORMAT_RGB_DXT1] = _mesa_texstore_rgb_dxt1; |
||
631 | table[MESA_FORMAT_RGBA_DXT1] = _mesa_texstore_rgba_dxt1; |
||
632 | table[MESA_FORMAT_RGBA_DXT3] = _mesa_texstore_rgba_dxt3; |
||
633 | table[MESA_FORMAT_RGBA_DXT5] = _mesa_texstore_rgba_dxt5; |
||
634 | table[MESA_FORMAT_R_RGTC1_UNORM] = _mesa_texstore_red_rgtc1; |
||
635 | table[MESA_FORMAT_R_RGTC1_SNORM] = _mesa_texstore_signed_red_rgtc1; |
||
636 | table[MESA_FORMAT_RG_RGTC2_UNORM] = _mesa_texstore_rg_rgtc2; |
||
637 | table[MESA_FORMAT_RG_RGTC2_SNORM] = _mesa_texstore_signed_rg_rgtc2; |
||
638 | table[MESA_FORMAT_L_LATC1_UNORM] = _mesa_texstore_red_rgtc1; |
||
639 | table[MESA_FORMAT_L_LATC1_SNORM] = _mesa_texstore_signed_red_rgtc1; |
||
640 | table[MESA_FORMAT_LA_LATC2_UNORM] = _mesa_texstore_rg_rgtc2; |
||
641 | table[MESA_FORMAT_LA_LATC2_SNORM] = _mesa_texstore_signed_rg_rgtc2; |
||
642 | table[MESA_FORMAT_ETC1_RGB8] = _mesa_texstore_etc1_rgb8; |
||
643 | table[MESA_FORMAT_ETC2_RGB8] = _mesa_texstore_etc2_rgb8; |
||
644 | table[MESA_FORMAT_ETC2_SRGB8] = _mesa_texstore_etc2_srgb8; |
||
645 | table[MESA_FORMAT_ETC2_RGBA8_EAC] = _mesa_texstore_etc2_rgba8_eac; |
||
646 | table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = _mesa_texstore_etc2_srgb8_alpha8_eac; |
||
647 | table[MESA_FORMAT_ETC2_R11_EAC] = _mesa_texstore_etc2_r11_eac; |
||
648 | table[MESA_FORMAT_ETC2_RG11_EAC] = _mesa_texstore_etc2_rg11_eac; |
||
649 | table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = _mesa_texstore_etc2_signed_r11_eac; |
||
650 | table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = _mesa_texstore_etc2_signed_rg11_eac; |
||
651 | table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = |
||
652 | _mesa_texstore_etc2_rgb8_punchthrough_alpha1; |
||
653 | table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = |
||
654 | _mesa_texstore_etc2_srgb8_punchthrough_alpha1; |
||
655 | |||
656 | table[MESA_FORMAT_BPTC_RGBA_UNORM] = |
||
657 | _mesa_texstore_bptc_rgba_unorm; |
||
658 | table[MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = |
||
659 | _mesa_texstore_bptc_rgba_unorm; |
||
660 | table[MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = |
||
661 | _mesa_texstore_bptc_rgb_signed_float; |
||
662 | table[MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = |
||
663 | _mesa_texstore_bptc_rgb_unsigned_float; |
||
664 | |||
665 | initialized = GL_TRUE; |
||
666 | } |
||
667 | |||
668 | assert(table[dstFormat]); |
||
669 | return table[dstFormat](ctx, dims, baseInternalFormat, |
||
670 | dstFormat, dstRowStride, dstSlices, |
||
671 | srcWidth, srcHeight, srcDepth, |
||
672 | srcFormat, srcType, srcAddr, srcPacking); |
||
673 | } |
||
674 | |||
675 | static GLboolean |
||
676 | texstore_rgba(TEXSTORE_PARAMS) |
||
677 | { |
||
678 | void *tempImage = NULL, *tempRGBA = NULL; |
||
679 | int srcRowStride, img; |
||
680 | GLubyte *src, *dst; |
||
681 | uint32_t srcMesaFormat; |
||
682 | uint8_t rebaseSwizzle[4]; |
||
683 | bool needRebase; |
||
684 | bool transferOpsDone = false; |
||
685 | |||
686 | /* We have to handle MESA_FORMAT_YCBCR manually because it is a special case |
||
687 | * and _mesa_format_convert does not support it. In this case the we only |
||
688 | * allow conversions between YCBCR formats and it is mostly a memcpy. |
||
689 | */ |
||
690 | if (dstFormat == MESA_FORMAT_YCBCR || dstFormat == MESA_FORMAT_YCBCR_REV) { |
||
691 | return _mesa_texstore_ycbcr(ctx, dims, baseInternalFormat, |
||
692 | dstFormat, dstRowStride, dstSlices, |
||
693 | srcWidth, srcHeight, srcDepth, |
||
694 | srcFormat, srcType, srcAddr, |
||
695 | srcPacking); |
||
696 | } |
||
697 | |||
698 | /* We have to deal with GL_COLOR_INDEX manually because |
||
699 | * _mesa_format_convert does not handle this format. So what we do here is |
||
700 | * convert it to RGBA ubyte first and then convert from that to dst as usual. |
||
701 | */ |
||
702 | if (srcFormat == GL_COLOR_INDEX) { |
||
703 | /* Notice that this will already handle byte swapping if necessary */ |
||
704 | tempImage = |
||
705 | _mesa_unpack_color_index_to_rgba_ubyte(ctx, dims, |
||
706 | srcAddr, srcFormat, srcType, |
||
707 | srcWidth, srcHeight, srcDepth, |
||
708 | srcPacking, |
||
709 | ctx->_ImageTransferState); |
||
710 | if (!tempImage) |
||
711 | return GL_FALSE; |
||
712 | |||
713 | /* _mesa_unpack_color_index_to_rgba_ubyte has handled transferops |
||
714 | * if needed. |
||
715 | */ |
||
716 | transferOpsDone = true; |
||
717 | |||
718 | /* Now we only have to adjust our src info for a conversion from |
||
719 | * the RGBA ubyte and then we continue as usual. |
||
720 | */ |
||
721 | srcAddr = tempImage; |
||
722 | srcFormat = GL_RGBA; |
||
723 | srcType = GL_UNSIGNED_BYTE; |
||
724 | } else if (srcPacking->SwapBytes) { |
||
725 | /* We have to handle byte-swapping scenarios before calling |
||
726 | * _mesa_format_convert |
||
727 | */ |
||
728 | GLint swapSize = _mesa_sizeof_packed_type(srcType); |
||
729 | if (swapSize == 2 || swapSize == 4) { |
||
730 | int bytesPerPixel = _mesa_bytes_per_pixel(srcFormat, srcType); |
||
731 | int swapsPerPixel = bytesPerPixel / swapSize; |
||
732 | int elementCount = srcWidth * srcHeight * srcDepth; |
||
733 | assert(bytesPerPixel % swapSize == 0); |
||
734 | tempImage = malloc(elementCount * bytesPerPixel); |
||
735 | if (!tempImage) |
||
736 | return GL_FALSE; |
||
737 | if (swapSize == 2) |
||
738 | _mesa_swap2_copy(tempImage, (GLushort *) srcAddr, |
||
739 | elementCount * swapsPerPixel); |
||
740 | else |
||
741 | _mesa_swap4_copy(tempImage, (GLuint *) srcAddr, |
||
742 | elementCount * swapsPerPixel); |
||
743 | srcAddr = tempImage; |
||
744 | } |
||
745 | } |
||
746 | |||
747 | srcRowStride = |
||
748 | _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
||
749 | |||
750 | srcMesaFormat = _mesa_format_from_format_and_type(srcFormat, srcType); |
||
751 | dstFormat = _mesa_get_srgb_format_linear(dstFormat); |
||
752 | |||
753 | /* If we have transferOps then we need to convert to RGBA float first, |
||
754 | then apply transferOps, then do the conversion to dst |
||
755 | */ |
||
756 | if (!transferOpsDone && |
||
757 | _mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) { |
||
758 | /* Allocate RGBA float image */ |
||
759 | int elementCount = srcWidth * srcHeight * srcDepth; |
||
760 | tempRGBA = malloc(4 * elementCount * sizeof(float)); |
||
761 | if (!tempRGBA) { |
||
762 | free(tempImage); |
||
763 | free(tempRGBA); |
||
764 | return GL_FALSE; |
||
765 | } |
||
766 | |||
767 | /* Convert from src to RGBA float */ |
||
768 | src = (GLubyte *) srcAddr; |
||
769 | dst = (GLubyte *) tempRGBA; |
||
770 | for (img = 0; img < srcDepth; img++) { |
||
771 | _mesa_format_convert(dst, RGBA32_FLOAT, 4 * srcWidth * sizeof(float), |
||
772 | src, srcMesaFormat, srcRowStride, |
||
773 | srcWidth, srcHeight, NULL); |
||
774 | src += srcHeight * srcRowStride; |
||
775 | dst += srcHeight * 4 * srcWidth * sizeof(float); |
||
776 | } |
||
777 | |||
778 | /* Apply transferOps */ |
||
779 | _mesa_apply_rgba_transfer_ops(ctx, ctx->_ImageTransferState, elementCount, |
||
780 | (float(*)[4]) tempRGBA); |
||
781 | |||
782 | /* Now we have to adjust our src info for a conversion from |
||
783 | * the RGBA float image and then we continue as usual. |
||
784 | */ |
||
785 | srcAddr = tempRGBA; |
||
786 | srcFormat = GL_RGBA; |
||
787 | srcType = GL_FLOAT; |
||
788 | srcRowStride = srcWidth * 4 * sizeof(float); |
||
789 | srcMesaFormat = RGBA32_FLOAT; |
||
790 | } |
||
791 | |||
792 | src = (GLubyte *) |
||
793 | _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, |
||
794 | srcFormat, srcType, 0, 0, 0); |
||
795 | |||
796 | if (_mesa_get_format_base_format(dstFormat) != baseInternalFormat) { |
||
797 | needRebase = |
||
798 | _mesa_compute_rgba2base2rgba_component_mapping(baseInternalFormat, |
||
799 | rebaseSwizzle); |
||
800 | } else { |
||
801 | needRebase = false; |
||
802 | } |
||
803 | |||
804 | for (img = 0; img < srcDepth; img++) { |
||
805 | _mesa_format_convert(dstSlices[img], dstFormat, dstRowStride, |
||
806 | src, srcMesaFormat, srcRowStride, |
||
807 | srcWidth, srcHeight, |
||
808 | needRebase ? rebaseSwizzle : NULL); |
||
809 | src += srcHeight * srcRowStride; |
||
810 | } |
||
811 | |||
812 | free(tempImage); |
||
813 | free(tempRGBA); |
||
814 | |||
815 | return GL_TRUE; |
||
816 | } |
||
817 | |||
818 | GLboolean |
||
819 | _mesa_texstore_needs_transfer_ops(struct gl_context *ctx, |
||
820 | GLenum baseInternalFormat, |
||
821 | mesa_format dstFormat) |
||
822 | { |
||
823 | GLenum dstType; |
||
824 | |||
825 | /* There are different rules depending on the base format. */ |
||
826 | switch (baseInternalFormat) { |
||
827 | case GL_DEPTH_COMPONENT: |
||
828 | case GL_DEPTH_STENCIL: |
||
829 | return ctx->Pixel.DepthScale != 1.0f || |
||
830 | ctx->Pixel.DepthBias != 0.0f; |
||
831 | |||
832 | case GL_STENCIL_INDEX: |
||
833 | return GL_FALSE; |
||
834 | |||
835 | default: |
||
836 | /* Color formats. |
||
837 | * Pixel transfer ops (scale, bias, table lookup) do not apply |
||
838 | * to integer formats. |
||
839 | */ |
||
840 | dstType = _mesa_get_format_datatype(dstFormat); |
||
841 | |||
842 | return dstType != GL_INT && dstType != GL_UNSIGNED_INT && |
||
843 | ctx->_ImageTransferState; |
||
844 | } |
||
845 | } |
||
846 | |||
847 | |||
848 | GLboolean |
||
849 | _mesa_texstore_can_use_memcpy(struct gl_context *ctx, |
||
850 | GLenum baseInternalFormat, mesa_format dstFormat, |
||
851 | GLenum srcFormat, GLenum srcType, |
||
852 | const struct gl_pixelstore_attrib *srcPacking) |
||
853 | { |
||
854 | if (_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) { |
||
855 | return GL_FALSE; |
||
856 | } |
||
857 | |||
858 | /* The base internal format and the base Mesa format must match. */ |
||
859 | if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) { |
||
860 | return GL_FALSE; |
||
861 | } |
||
862 | |||
863 | /* The Mesa format must match the input format and type. */ |
||
864 | if (!_mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, |
||
865 | srcPacking->SwapBytes)) { |
||
866 | return GL_FALSE; |
||
867 | } |
||
868 | |||
869 | /* Depth texture data needs clamping in following cases: |
||
870 | * - Floating point dstFormat with signed srcType: clamp to [0.0, 1.0]. |
||
871 | * - Fixed point dstFormat with signed srcType: clamp to [0, 2^n -1]. |
||
872 | * |
||
873 | * All the cases except one (float dstFormat with float srcType) are ruled |
||
874 | * out by _mesa_format_matches_format_and_type() check above. Handle the |
||
875 | * remaining case here. |
||
876 | */ |
||
877 | if ((baseInternalFormat == GL_DEPTH_COMPONENT || |
||
878 | baseInternalFormat == GL_DEPTH_STENCIL) && |
||
879 | (srcType == GL_FLOAT || |
||
880 | srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) { |
||
881 | return GL_FALSE; |
||
882 | } |
||
883 | |||
884 | return GL_TRUE; |
||
885 | } |
||
886 | |||
887 | static GLboolean |
||
888 | _mesa_texstore_memcpy(TEXSTORE_PARAMS) |
||
889 | { |
||
890 | if (!_mesa_texstore_can_use_memcpy(ctx, baseInternalFormat, dstFormat, |
||
891 | srcFormat, srcType, srcPacking)) { |
||
892 | return GL_FALSE; |
||
893 | } |
||
894 | |||
895 | memcpy_texture(ctx, dims, |
||
896 | dstFormat, |
||
897 | dstRowStride, dstSlices, |
||
898 | srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
||
899 | srcAddr, srcPacking); |
||
900 | return GL_TRUE; |
||
901 | } |
||
902 | /** |
||
903 | * Store user data into texture memory. |
||
904 | * Called via glTex[Sub]Image1/2/3D() |
||
905 | * \return GL_TRUE for success, GL_FALSE for failure (out of memory). |
||
906 | */ |
||
907 | GLboolean |
||
908 | _mesa_texstore(TEXSTORE_PARAMS) |
||
909 | { |
||
910 | if (_mesa_texstore_memcpy(ctx, dims, baseInternalFormat, |
||
911 | dstFormat, |
||
912 | dstRowStride, dstSlices, |
||
913 | srcWidth, srcHeight, srcDepth, |
||
914 | srcFormat, srcType, srcAddr, srcPacking)) { |
||
915 | return GL_TRUE; |
||
916 | } |
||
917 | |||
918 | if (_mesa_is_depth_or_stencil_format(baseInternalFormat)) { |
||
919 | return texstore_depth_stencil(ctx, dims, baseInternalFormat, |
||
920 | dstFormat, dstRowStride, dstSlices, |
||
921 | srcWidth, srcHeight, srcDepth, |
||
922 | srcFormat, srcType, srcAddr, srcPacking); |
||
923 | } else if (_mesa_is_format_compressed(dstFormat)) { |
||
924 | return texstore_compressed(ctx, dims, baseInternalFormat, |
||
925 | dstFormat, dstRowStride, dstSlices, |
||
926 | srcWidth, srcHeight, srcDepth, |
||
927 | srcFormat, srcType, srcAddr, srcPacking); |
||
928 | } else { |
||
929 | return texstore_rgba(ctx, dims, baseInternalFormat, |
||
930 | dstFormat, dstRowStride, dstSlices, |
||
931 | srcWidth, srcHeight, srcDepth, |
||
932 | srcFormat, srcType, srcAddr, srcPacking); |
||
933 | } |
||
934 | } |
||
935 | |||
936 | |||
937 | /** |
||
938 | * Normally, we'll only _write_ texel data to a texture when we map it. |
||
939 | * But if the user is providing depth or stencil values and the texture |
||
940 | * image is a combined depth/stencil format, we'll actually read from |
||
941 | * the texture buffer too (in order to insert the depth or stencil values. |
||
942 | * \param userFormat the user-provided image format |
||
943 | * \param texFormat the destination texture format |
||
944 | */ |
||
945 | static GLbitfield |
||
946 | get_read_write_mode(GLenum userFormat, mesa_format texFormat) |
||
947 | { |
||
948 | if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT) |
||
949 | && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL) |
||
950 | return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; |
||
951 | else |
||
952 | return GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT; |
||
953 | } |
||
954 | |||
955 | |||
956 | /** |
||
957 | * Helper function for storing 1D, 2D, 3D whole and subimages into texture |
||
958 | * memory. |
||
959 | * The source of the image data may be user memory or a PBO. In the later |
||
960 | * case, we'll map the PBO, copy from it, then unmap it. |
||
961 | */ |
||
962 | static void |
||
963 | store_texsubimage(struct gl_context *ctx, |
||
964 | struct gl_texture_image *texImage, |
||
965 | GLint xoffset, GLint yoffset, GLint zoffset, |
||
966 | GLint width, GLint height, GLint depth, |
||
967 | GLenum format, GLenum type, const GLvoid *pixels, |
||
968 | const struct gl_pixelstore_attrib *packing, |
||
969 | const char *caller) |
||
970 | |||
971 | { |
||
972 | const GLbitfield mapMode = get_read_write_mode(format, texImage->TexFormat); |
||
973 | const GLenum target = texImage->TexObject->Target; |
||
974 | GLboolean success = GL_FALSE; |
||
975 | GLuint dims, slice, numSlices = 1, sliceOffset = 0; |
||
976 | GLint srcImageStride = 0; |
||
977 | const GLubyte *src; |
||
978 | |||
979 | assert(xoffset + width <= texImage->Width); |
||
980 | assert(yoffset + height <= texImage->Height); |
||
981 | assert(zoffset + depth <= texImage->Depth); |
||
982 | |||
983 | switch (target) { |
||
984 | case GL_TEXTURE_1D: |
||
985 | dims = 1; |
||
986 | break; |
||
987 | case GL_TEXTURE_2D_ARRAY: |
||
988 | case GL_TEXTURE_CUBE_MAP_ARRAY: |
||
989 | case GL_TEXTURE_3D: |
||
990 | dims = 3; |
||
991 | break; |
||
992 | default: |
||
993 | dims = 2; |
||
994 | } |
||
995 | |||
996 | /* get pointer to src pixels (may be in a pbo which we'll map here) */ |
||
997 | src = (const GLubyte *) |
||
998 | _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, |
||
999 | format, type, pixels, packing, caller); |
||
1000 | if (!src) |
||
1001 | return; |
||
1002 | |||
1003 | /* compute slice info (and do some sanity checks) */ |
||
1004 | switch (target) { |
||
1005 | case GL_TEXTURE_2D: |
||
1006 | case GL_TEXTURE_RECTANGLE: |
||
1007 | case GL_TEXTURE_CUBE_MAP: |
||
1008 | case GL_TEXTURE_EXTERNAL_OES: |
||
1009 | /* one image slice, nothing special needs to be done */ |
||
1010 | break; |
||
1011 | case GL_TEXTURE_1D: |
||
1012 | assert(height == 1); |
||
1013 | assert(depth == 1); |
||
1014 | assert(yoffset == 0); |
||
1015 | assert(zoffset == 0); |
||
1016 | break; |
||
1017 | case GL_TEXTURE_1D_ARRAY: |
||
1018 | assert(depth == 1); |
||
1019 | assert(zoffset == 0); |
||
1020 | numSlices = height; |
||
1021 | sliceOffset = yoffset; |
||
1022 | height = 1; |
||
1023 | yoffset = 0; |
||
1024 | srcImageStride = _mesa_image_row_stride(packing, width, format, type); |
||
1025 | break; |
||
1026 | case GL_TEXTURE_2D_ARRAY: |
||
1027 | numSlices = depth; |
||
1028 | sliceOffset = zoffset; |
||
1029 | depth = 1; |
||
1030 | zoffset = 0; |
||
1031 | srcImageStride = _mesa_image_image_stride(packing, width, height, |
||
1032 | format, type); |
||
1033 | break; |
||
1034 | case GL_TEXTURE_3D: |
||
1035 | /* we'll store 3D images as a series of slices */ |
||
1036 | numSlices = depth; |
||
1037 | sliceOffset = zoffset; |
||
1038 | srcImageStride = _mesa_image_image_stride(packing, width, height, |
||
1039 | format, type); |
||
1040 | break; |
||
1041 | case GL_TEXTURE_CUBE_MAP_ARRAY: |
||
1042 | numSlices = depth; |
||
1043 | sliceOffset = zoffset; |
||
1044 | srcImageStride = _mesa_image_image_stride(packing, width, height, |
||
1045 | format, type); |
||
1046 | break; |
||
1047 | default: |
||
1048 | _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", target); |
||
1049 | return; |
||
1050 | } |
||
1051 | |||
1052 | assert(numSlices == 1 || srcImageStride != 0); |
||
1053 | |||
1054 | for (slice = 0; slice < numSlices; slice++) { |
||
1055 | GLubyte *dstMap; |
||
1056 | GLint dstRowStride; |
||
1057 | |||
1058 | ctx->Driver.MapTextureImage(ctx, texImage, |
||
1059 | slice + sliceOffset, |
||
1060 | xoffset, yoffset, width, height, |
||
1061 | mapMode, &dstMap, &dstRowStride); |
||
1062 | if (dstMap) { |
||
1063 | /* Note: we're only storing a 2D (or 1D) slice at a time but we need |
||
1064 | * to pass the right 'dims' value so that GL_UNPACK_SKIP_IMAGES is |
||
1065 | * used for 3D images. |
||
1066 | */ |
||
1067 | success = _mesa_texstore(ctx, dims, texImage->_BaseFormat, |
||
1068 | texImage->TexFormat, |
||
1069 | dstRowStride, |
||
1070 | &dstMap, |
||
1071 | width, height, 1, /* w, h, d */ |
||
1072 | format, type, src, packing); |
||
1073 | |||
1074 | ctx->Driver.UnmapTextureImage(ctx, texImage, slice + sliceOffset); |
||
1075 | } |
||
1076 | |||
1077 | src += srcImageStride; |
||
1078 | |||
1079 | if (!success) |
||
1080 | break; |
||
1081 | } |
||
1082 | |||
1083 | if (!success) |
||
1084 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller); |
||
1085 | |||
1086 | _mesa_unmap_teximage_pbo(ctx, packing); |
||
1087 | } |
||
1088 | |||
1089 | |||
1090 | |||
1091 | /** |
||
1092 | * Fallback code for ctx->Driver.TexImage(). |
||
1093 | * Basically, allocate storage for the texture image, then copy the |
||
1094 | * user's image into it. |
||
1095 | */ |
||
1096 | void |
||
1097 | _mesa_store_teximage(struct gl_context *ctx, |
||
1098 | GLuint dims, |
||
1099 | struct gl_texture_image *texImage, |
||
1100 | GLenum format, GLenum type, const GLvoid *pixels, |
||
1101 | const struct gl_pixelstore_attrib *packing) |
||
1102 | { |
||
1103 | assert(dims == 1 || dims == 2 || dims == 3); |
||
1104 | |||
1105 | if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0) |
||
1106 | return; |
||
1107 | |||
1108 | /* allocate storage for texture data */ |
||
1109 | if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) { |
||
1110 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); |
||
1111 | return; |
||
1112 | } |
||
1113 | |||
1114 | store_texsubimage(ctx, texImage, |
||
1115 | 0, 0, 0, texImage->Width, texImage->Height, texImage->Depth, |
||
1116 | format, type, pixels, packing, "glTexImage"); |
||
1117 | } |
||
1118 | |||
1119 | |||
1120 | /* |
||
1121 | * Fallback for Driver.TexSubImage(). |
||
1122 | */ |
||
1123 | void |
||
1124 | _mesa_store_texsubimage(struct gl_context *ctx, GLuint dims, |
||
1125 | struct gl_texture_image *texImage, |
||
1126 | GLint xoffset, GLint yoffset, GLint zoffset, |
||
1127 | GLint width, GLint height, GLint depth, |
||
1128 | GLenum format, GLenum type, const void *pixels, |
||
1129 | const struct gl_pixelstore_attrib *packing) |
||
1130 | { |
||
1131 | store_texsubimage(ctx, texImage, |
||
1132 | xoffset, yoffset, zoffset, width, height, depth, |
||
1133 | format, type, pixels, packing, "glTexSubImage"); |
||
1134 | } |
||
1135 | |||
1136 | static void |
||
1137 | clear_image_to_zero(GLubyte *dstMap, GLint dstRowStride, |
||
1138 | GLsizei width, GLsizei height, |
||
1139 | GLsizei clearValueSize) |
||
1140 | { |
||
1141 | GLsizei y; |
||
1142 | |||
1143 | for (y = 0; y < height; y++) { |
||
1144 | memset(dstMap, 0, clearValueSize * width); |
||
1145 | dstMap += dstRowStride; |
||
1146 | } |
||
1147 | } |
||
1148 | |||
1149 | static void |
||
1150 | clear_image_to_value(GLubyte *dstMap, GLint dstRowStride, |
||
1151 | GLsizei width, GLsizei height, |
||
1152 | const GLvoid *clearValue, |
||
1153 | GLsizei clearValueSize) |
||
1154 | { |
||
1155 | GLsizei y, x; |
||
1156 | |||
1157 | for (y = 0; y < height; y++) { |
||
1158 | for (x = 0; x < width; x++) { |
||
1159 | memcpy(dstMap, clearValue, clearValueSize); |
||
1160 | dstMap += clearValueSize; |
||
1161 | } |
||
1162 | dstMap += dstRowStride - clearValueSize * width; |
||
1163 | } |
||
1164 | } |
||
1165 | |||
1166 | /* |
||
1167 | * Fallback for Driver.ClearTexSubImage(). |
||
1168 | */ |
||
1169 | void |
||
1170 | _mesa_store_cleartexsubimage(struct gl_context *ctx, |
||
1171 | struct gl_texture_image *texImage, |
||
1172 | GLint xoffset, GLint yoffset, GLint zoffset, |
||
1173 | GLsizei width, GLsizei height, GLsizei depth, |
||
1174 | const GLvoid *clearValue) |
||
1175 | { |
||
1176 | GLubyte *dstMap; |
||
1177 | GLint dstRowStride; |
||
1178 | GLsizeiptr clearValueSize; |
||
1179 | GLsizei z; |
||
1180 | |||
1181 | clearValueSize = _mesa_get_format_bytes(texImage->TexFormat); |
||
1182 | |||
1183 | for (z = 0; z < depth; z++) { |
||
1184 | ctx->Driver.MapTextureImage(ctx, texImage, |
||
1185 | z + zoffset, xoffset, yoffset, |
||
1186 | width, height, |
||
1187 | GL_MAP_WRITE_BIT, |
||
1188 | &dstMap, &dstRowStride); |
||
1189 | if (dstMap == NULL) { |
||
1190 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearTex*Image"); |
||
1191 | return; |
||
1192 | } |
||
1193 | |||
1194 | if (clearValue) { |
||
1195 | clear_image_to_value(dstMap, dstRowStride, |
||
1196 | width, height, |
||
1197 | clearValue, |
||
1198 | clearValueSize); |
||
1199 | } else { |
||
1200 | clear_image_to_zero(dstMap, dstRowStride, |
||
1201 | width, height, |
||
1202 | clearValueSize); |
||
1203 | } |
||
1204 | |||
1205 | ctx->Driver.UnmapTextureImage(ctx, texImage, z + zoffset); |
||
1206 | } |
||
1207 | } |
||
1208 | |||
1209 | /** |
||
1210 | * Fallback for Driver.CompressedTexImage() |
||
1211 | */ |
||
1212 | void |
||
1213 | _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims, |
||
1214 | struct gl_texture_image *texImage, |
||
1215 | GLsizei imageSize, const GLvoid *data) |
||
1216 | { |
||
1217 | /* only 2D and 3D compressed images are supported at this time */ |
||
1218 | if (dims == 1) { |
||
1219 | _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call"); |
||
1220 | return; |
||
1221 | } |
||
1222 | |||
1223 | /* This is pretty simple, because unlike the general texstore path we don't |
||
1224 | * have to worry about the usual image unpacking or image transfer |
||
1225 | * operations. |
||
1226 | */ |
||
1227 | assert(texImage); |
||
1228 | assert(texImage->Width > 0); |
||
1229 | assert(texImage->Height > 0); |
||
1230 | assert(texImage->Depth > 0); |
||
1231 | |||
1232 | /* allocate storage for texture data */ |
||
1233 | if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) { |
||
1234 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims); |
||
1235 | return; |
||
1236 | } |
||
1237 | |||
1238 | _mesa_store_compressed_texsubimage(ctx, dims, texImage, |
||
1239 | 0, 0, 0, |
||
1240 | texImage->Width, texImage->Height, texImage->Depth, |
||
1241 | texImage->TexFormat, |
||
1242 | imageSize, data); |
||
1243 | } |
||
1244 | |||
1245 | |||
1246 | /** |
||
1247 | * Compute compressed_pixelstore parameters for copying compressed |
||
1248 | * texture data. |
||
1249 | * \param dims number of texture image dimensions: 1, 2 or 3 |
||
1250 | * \param texFormat the compressed texture format |
||
1251 | * \param width, height, depth size of image to copy |
||
1252 | * \param packing pixelstore parameters describing user-space image packing |
||
1253 | * \param store returns the compressed_pixelstore parameters |
||
1254 | */ |
||
1255 | void |
||
1256 | _mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat, |
||
1257 | GLsizei width, GLsizei height, |
||
1258 | GLsizei depth, |
||
1259 | const struct gl_pixelstore_attrib *packing, |
||
1260 | struct compressed_pixelstore *store) |
||
1261 | { |
||
1262 | GLuint bw, bh; |
||
1263 | |||
1264 | _mesa_get_format_block_size(texFormat, &bw, &bh); |
||
1265 | |||
1266 | store->SkipBytes = 0; |
||
1267 | store->TotalBytesPerRow = store->CopyBytesPerRow = |
||
1268 | _mesa_format_row_stride(texFormat, width); |
||
1269 | store->TotalRowsPerSlice = store->CopyRowsPerSlice = |
||
1270 | (height + bh - 1) / bh; |
||
1271 | store->CopySlices = depth; |
||
1272 | |||
1273 | if (packing->CompressedBlockWidth && |
||
1274 | packing->CompressedBlockSize) { |
||
1275 | |||
1276 | bw = packing->CompressedBlockWidth; |
||
1277 | |||
1278 | if (packing->RowLength) { |
||
1279 | store->TotalBytesPerRow = packing->CompressedBlockSize * |
||
1280 | ((packing->RowLength + bw - 1) / bw); |
||
1281 | } |
||
1282 | |||
1283 | store->SkipBytes += packing->SkipPixels * packing->CompressedBlockSize / bw; |
||
1284 | } |
||
1285 | |||
1286 | if (dims > 1 && packing->CompressedBlockHeight && |
||
1287 | packing->CompressedBlockSize) { |
||
1288 | |||
1289 | bh = packing->CompressedBlockHeight; |
||
1290 | |||
1291 | store->SkipBytes += packing->SkipRows * store->TotalBytesPerRow / bh; |
||
1292 | store->CopyRowsPerSlice = (height + bh - 1) / bh; /* rows in blocks */ |
||
1293 | |||
1294 | if (packing->ImageHeight) { |
||
1295 | store->TotalRowsPerSlice = (packing->ImageHeight + bh - 1) / bh; |
||
1296 | } |
||
1297 | } |
||
1298 | |||
1299 | if (dims > 2 && packing->CompressedBlockDepth && |
||
1300 | packing->CompressedBlockSize) { |
||
1301 | |||
1302 | int bd = packing->CompressedBlockDepth; |
||
1303 | |||
1304 | store->SkipBytes += packing->SkipImages * store->TotalBytesPerRow * |
||
1305 | store->TotalRowsPerSlice / bd; |
||
1306 | } |
||
1307 | } |
||
1308 | |||
1309 | |||
1310 | /** |
||
1311 | * Fallback for Driver.CompressedTexSubImage() |
||
1312 | */ |
||
1313 | void |
||
1314 | _mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims, |
||
1315 | struct gl_texture_image *texImage, |
||
1316 | GLint xoffset, GLint yoffset, GLint zoffset, |
||
1317 | GLsizei width, GLsizei height, GLsizei depth, |
||
1318 | GLenum format, |
||
1319 | GLsizei imageSize, const GLvoid *data) |
||
1320 | { |
||
1321 | struct compressed_pixelstore store; |
||
1322 | GLint dstRowStride; |
||
1323 | GLint i, slice; |
||
1324 | GLubyte *dstMap; |
||
1325 | const GLubyte *src; |
||
1326 | |||
1327 | if (dims == 1) { |
||
1328 | _mesa_problem(ctx, "Unexpected 1D compressed texsubimage call"); |
||
1329 | return; |
||
1330 | } |
||
1331 | |||
1332 | _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, |
||
1333 | width, height, depth, |
||
1334 | &ctx->Unpack, &store); |
||
1335 | |||
1336 | /* get pointer to src pixels (may be in a pbo which we'll map here) */ |
||
1337 | data = _mesa_validate_pbo_compressed_teximage(ctx, dims, imageSize, data, |
||
1338 | &ctx->Unpack, |
||
1339 | "glCompressedTexSubImage"); |
||
1340 | if (!data) |
||
1341 | return; |
||
1342 | |||
1343 | src = (const GLubyte *) data + store.SkipBytes; |
||
1344 | |||
1345 | for (slice = 0; slice < store.CopySlices; slice++) { |
||
1346 | /* Map dest texture buffer */ |
||
1347 | ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset, |
||
1348 | xoffset, yoffset, width, height, |
||
1349 | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT, |
||
1350 | &dstMap, &dstRowStride); |
||
1351 | |||
1352 | if (dstMap) { |
||
1353 | |||
1354 | /* copy rows of blocks */ |
||
1355 | for (i = 0; i < store.CopyRowsPerSlice; i++) { |
||
1356 | memcpy(dstMap, src, store.CopyBytesPerRow); |
||
1357 | dstMap += dstRowStride; |
||
1358 | src += store.TotalBytesPerRow; |
||
1359 | } |
||
1360 | |||
1361 | ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset); |
||
1362 | |||
1363 | /* advance to next slice */ |
||
1364 | src += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice); |
||
1365 | } |
||
1366 | else { |
||
1367 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage%uD", |
||
1368 | dims); |
||
1369 | } |
||
1370 | } |
||
1371 | |||
1372 | _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); |
||
1373 | }>>>>>>>=>=>=>>>>>>>>><>>>>><>>>>>>>>=><=>>>>>>>>>>> |