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Rev | Author | Line No. | Line |
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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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5 | * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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21 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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22 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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23 | * OTHER DEALINGS IN THE SOFTWARE. |
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24 | */ |
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25 | |||
26 | |||
27 | #include "c99_math.h" |
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28 | #include "glheader.h" |
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29 | #include "imports.h" |
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30 | #include "context.h" |
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31 | #include "enums.h" |
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32 | #include "light.h" |
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33 | #include "macros.h" |
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34 | #include "util/simple_list.h" |
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35 | #include "mtypes.h" |
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36 | #include "math/m_matrix.h" |
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37 | |||
38 | |||
39 | void GLAPIENTRY |
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40 | _mesa_ShadeModel( GLenum mode ) |
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41 | { |
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42 | GET_CURRENT_CONTEXT(ctx); |
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43 | |||
44 | if (MESA_VERBOSE & VERBOSE_API) |
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45 | _mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode)); |
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46 | |||
47 | if (mode != GL_FLAT && mode != GL_SMOOTH) { |
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48 | _mesa_error(ctx, GL_INVALID_ENUM, "glShadeModel"); |
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49 | return; |
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50 | } |
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51 | |||
52 | if (ctx->Light.ShadeModel == mode) |
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53 | return; |
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54 | |||
55 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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56 | ctx->Light.ShadeModel = mode; |
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57 | |||
58 | if (ctx->Driver.ShadeModel) |
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59 | ctx->Driver.ShadeModel( ctx, mode ); |
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60 | } |
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61 | |||
62 | |||
63 | /** |
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64 | * Set the provoking vertex (the vertex which specifies the prim's |
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65 | * color when flat shading) to either the first or last vertex of the |
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66 | * triangle or line. |
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67 | */ |
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68 | void GLAPIENTRY |
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69 | _mesa_ProvokingVertex(GLenum mode) |
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70 | { |
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71 | GET_CURRENT_CONTEXT(ctx); |
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72 | |||
73 | if (MESA_VERBOSE&VERBOSE_API) |
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74 | _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode); |
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75 | |||
76 | switch (mode) { |
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77 | case GL_FIRST_VERTEX_CONVENTION_EXT: |
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78 | case GL_LAST_VERTEX_CONVENTION_EXT: |
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79 | break; |
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80 | default: |
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81 | _mesa_error(ctx, GL_INVALID_ENUM, "glProvokingVertexEXT(0x%x)", mode); |
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82 | return; |
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83 | } |
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84 | |||
85 | if (ctx->Light.ProvokingVertex == mode) |
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86 | return; |
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87 | |||
88 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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89 | ctx->Light.ProvokingVertex = mode; |
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90 | } |
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91 | |||
92 | |||
93 | /** |
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94 | * Helper function called by _mesa_Lightfv and _mesa_PopAttrib to set |
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95 | * per-light state. |
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96 | * For GL_POSITION and GL_SPOT_DIRECTION the params position/direction |
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97 | * will have already been transformed by the modelview matrix! |
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98 | * Also, all error checking should have already been done. |
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99 | */ |
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100 | void |
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101 | _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params) |
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102 | { |
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103 | struct gl_light *light; |
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104 | |||
105 | assert(lnum < MAX_LIGHTS); |
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106 | light = &ctx->Light.Light[lnum]; |
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107 | |||
108 | switch (pname) { |
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109 | case GL_AMBIENT: |
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110 | if (TEST_EQ_4V(light->Ambient, params)) |
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111 | return; |
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112 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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113 | COPY_4V( light->Ambient, params ); |
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114 | break; |
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115 | case GL_DIFFUSE: |
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116 | if (TEST_EQ_4V(light->Diffuse, params)) |
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117 | return; |
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118 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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119 | COPY_4V( light->Diffuse, params ); |
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120 | break; |
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121 | case GL_SPECULAR: |
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122 | if (TEST_EQ_4V(light->Specular, params)) |
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123 | return; |
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124 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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125 | COPY_4V( light->Specular, params ); |
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126 | break; |
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127 | case GL_POSITION: |
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128 | /* NOTE: position has already been transformed by ModelView! */ |
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129 | if (TEST_EQ_4V(light->EyePosition, params)) |
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130 | return; |
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131 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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132 | COPY_4V(light->EyePosition, params); |
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133 | if (light->EyePosition[3] != 0.0F) |
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134 | light->_Flags |= LIGHT_POSITIONAL; |
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135 | else |
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136 | light->_Flags &= ~LIGHT_POSITIONAL; |
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137 | break; |
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138 | case GL_SPOT_DIRECTION: |
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139 | /* NOTE: Direction already transformed by inverse ModelView! */ |
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140 | if (TEST_EQ_3V(light->SpotDirection, params)) |
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141 | return; |
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142 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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143 | COPY_3V(light->SpotDirection, params); |
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144 | break; |
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145 | case GL_SPOT_EXPONENT: |
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146 | assert(params[0] >= 0.0); |
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147 | assert(params[0] <= ctx->Const.MaxSpotExponent); |
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148 | if (light->SpotExponent == params[0]) |
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149 | return; |
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150 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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151 | light->SpotExponent = params[0]; |
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152 | break; |
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153 | case GL_SPOT_CUTOFF: |
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154 | assert(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0)); |
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155 | if (light->SpotCutoff == params[0]) |
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156 | return; |
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157 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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158 | light->SpotCutoff = params[0]; |
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159 | light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * M_PI / 180.0)); |
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160 | if (light->_CosCutoff < 0) |
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161 | light->_CosCutoff = 0; |
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162 | if (light->SpotCutoff != 180.0F) |
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163 | light->_Flags |= LIGHT_SPOT; |
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164 | else |
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165 | light->_Flags &= ~LIGHT_SPOT; |
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166 | break; |
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167 | case GL_CONSTANT_ATTENUATION: |
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168 | assert(params[0] >= 0.0); |
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169 | if (light->ConstantAttenuation == params[0]) |
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170 | return; |
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171 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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172 | light->ConstantAttenuation = params[0]; |
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173 | break; |
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174 | case GL_LINEAR_ATTENUATION: |
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175 | assert(params[0] >= 0.0); |
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176 | if (light->LinearAttenuation == params[0]) |
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177 | return; |
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178 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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179 | light->LinearAttenuation = params[0]; |
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180 | break; |
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181 | case GL_QUADRATIC_ATTENUATION: |
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182 | assert(params[0] >= 0.0); |
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183 | if (light->QuadraticAttenuation == params[0]) |
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184 | return; |
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185 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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186 | light->QuadraticAttenuation = params[0]; |
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187 | break; |
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188 | default: |
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189 | _mesa_problem(ctx, "Unexpected pname in _mesa_light()"); |
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190 | return; |
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191 | } |
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192 | |||
193 | if (ctx->Driver.Lightfv) |
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194 | ctx->Driver.Lightfv( ctx, GL_LIGHT0 + lnum, pname, params ); |
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195 | } |
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196 | |||
197 | |||
198 | void GLAPIENTRY |
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199 | _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ) |
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200 | { |
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201 | GLfloat fparam[4]; |
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202 | fparam[0] = param; |
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203 | fparam[1] = fparam[2] = fparam[3] = 0.0F; |
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204 | _mesa_Lightfv( light, pname, fparam ); |
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205 | } |
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206 | |||
207 | |||
208 | void GLAPIENTRY |
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209 | _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) |
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210 | { |
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211 | GET_CURRENT_CONTEXT(ctx); |
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212 | GLint i = (GLint) (light - GL_LIGHT0); |
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213 | GLfloat temp[4]; |
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214 | |||
215 | if (i < 0 || i >= (GLint) ctx->Const.MaxLights) { |
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216 | _mesa_error( ctx, GL_INVALID_ENUM, "glLight(light=0x%x)", light ); |
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217 | return; |
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218 | } |
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219 | |||
220 | /* do particular error checks, transformations */ |
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221 | switch (pname) { |
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222 | case GL_AMBIENT: |
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223 | case GL_DIFFUSE: |
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224 | case GL_SPECULAR: |
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225 | /* nothing */ |
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226 | break; |
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227 | case GL_POSITION: |
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228 | /* transform position by ModelView matrix */ |
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229 | TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params); |
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230 | params = temp; |
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231 | break; |
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232 | case GL_SPOT_DIRECTION: |
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233 | /* transform direction by inverse modelview */ |
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234 | if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { |
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235 | _math_matrix_analyse(ctx->ModelviewMatrixStack.Top); |
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236 | } |
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237 | TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m); |
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238 | params = temp; |
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239 | break; |
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240 | case GL_SPOT_EXPONENT: |
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241 | if (params[0] < 0.0 || params[0] > ctx->Const.MaxSpotExponent) { |
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242 | _mesa_error(ctx, GL_INVALID_VALUE, "glLight"); |
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243 | return; |
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244 | } |
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245 | break; |
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246 | case GL_SPOT_CUTOFF: |
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247 | if ((params[0] < 0.0 || params[0] > 90.0) && params[0] != 180.0) { |
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248 | _mesa_error(ctx, GL_INVALID_VALUE, "glLight"); |
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249 | return; |
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250 | } |
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251 | break; |
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252 | case GL_CONSTANT_ATTENUATION: |
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253 | if (params[0] < 0.0) { |
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254 | _mesa_error(ctx, GL_INVALID_VALUE, "glLight"); |
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255 | return; |
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256 | } |
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257 | break; |
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258 | case GL_LINEAR_ATTENUATION: |
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259 | if (params[0] < 0.0) { |
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260 | _mesa_error(ctx, GL_INVALID_VALUE, "glLight"); |
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261 | return; |
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262 | } |
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263 | break; |
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264 | case GL_QUADRATIC_ATTENUATION: |
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265 | if (params[0] < 0.0) { |
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266 | _mesa_error(ctx, GL_INVALID_VALUE, "glLight"); |
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267 | return; |
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268 | } |
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269 | break; |
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270 | default: |
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271 | _mesa_error(ctx, GL_INVALID_ENUM, "glLight(pname=0x%x)", pname); |
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272 | return; |
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273 | } |
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274 | |||
275 | _mesa_light(ctx, i, pname, params); |
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276 | } |
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277 | |||
278 | |||
279 | void GLAPIENTRY |
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280 | _mesa_Lighti( GLenum light, GLenum pname, GLint param ) |
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281 | { |
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282 | GLint iparam[4]; |
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283 | iparam[0] = param; |
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284 | iparam[1] = iparam[2] = iparam[3] = 0; |
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285 | _mesa_Lightiv( light, pname, iparam ); |
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286 | } |
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287 | |||
288 | |||
289 | void GLAPIENTRY |
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290 | _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ) |
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291 | { |
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292 | GLfloat fparam[4]; |
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293 | |||
294 | switch (pname) { |
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295 | case GL_AMBIENT: |
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296 | case GL_DIFFUSE: |
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297 | case GL_SPECULAR: |
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298 | fparam[0] = INT_TO_FLOAT( params[0] ); |
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299 | fparam[1] = INT_TO_FLOAT( params[1] ); |
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300 | fparam[2] = INT_TO_FLOAT( params[2] ); |
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301 | fparam[3] = INT_TO_FLOAT( params[3] ); |
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302 | break; |
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303 | case GL_POSITION: |
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304 | fparam[0] = (GLfloat) params[0]; |
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305 | fparam[1] = (GLfloat) params[1]; |
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306 | fparam[2] = (GLfloat) params[2]; |
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307 | fparam[3] = (GLfloat) params[3]; |
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308 | break; |
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309 | case GL_SPOT_DIRECTION: |
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310 | fparam[0] = (GLfloat) params[0]; |
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311 | fparam[1] = (GLfloat) params[1]; |
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312 | fparam[2] = (GLfloat) params[2]; |
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313 | break; |
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314 | case GL_SPOT_EXPONENT: |
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315 | case GL_SPOT_CUTOFF: |
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316 | case GL_CONSTANT_ATTENUATION: |
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317 | case GL_LINEAR_ATTENUATION: |
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318 | case GL_QUADRATIC_ATTENUATION: |
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319 | fparam[0] = (GLfloat) params[0]; |
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320 | break; |
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321 | default: |
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322 | /* error will be caught later in gl_Lightfv */ |
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323 | ; |
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324 | } |
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325 | |||
326 | _mesa_Lightfv( light, pname, fparam ); |
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327 | } |
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328 | |||
329 | |||
330 | |||
331 | void GLAPIENTRY |
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332 | _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) |
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333 | { |
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334 | GET_CURRENT_CONTEXT(ctx); |
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335 | GLint l = (GLint) (light - GL_LIGHT0); |
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336 | |||
337 | if (l < 0 || l >= (GLint) ctx->Const.MaxLights) { |
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338 | _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightfv" ); |
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339 | return; |
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340 | } |
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341 | |||
342 | switch (pname) { |
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343 | case GL_AMBIENT: |
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344 | COPY_4V( params, ctx->Light.Light[l].Ambient ); |
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345 | break; |
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346 | case GL_DIFFUSE: |
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347 | COPY_4V( params, ctx->Light.Light[l].Diffuse ); |
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348 | break; |
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349 | case GL_SPECULAR: |
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350 | COPY_4V( params, ctx->Light.Light[l].Specular ); |
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351 | break; |
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352 | case GL_POSITION: |
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353 | COPY_4V( params, ctx->Light.Light[l].EyePosition ); |
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354 | break; |
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355 | case GL_SPOT_DIRECTION: |
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356 | COPY_3V( params, ctx->Light.Light[l].SpotDirection ); |
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357 | break; |
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358 | case GL_SPOT_EXPONENT: |
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359 | params[0] = ctx->Light.Light[l].SpotExponent; |
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360 | break; |
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361 | case GL_SPOT_CUTOFF: |
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362 | params[0] = ctx->Light.Light[l].SpotCutoff; |
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363 | break; |
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364 | case GL_CONSTANT_ATTENUATION: |
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365 | params[0] = ctx->Light.Light[l].ConstantAttenuation; |
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366 | break; |
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367 | case GL_LINEAR_ATTENUATION: |
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368 | params[0] = ctx->Light.Light[l].LinearAttenuation; |
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369 | break; |
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370 | case GL_QUADRATIC_ATTENUATION: |
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371 | params[0] = ctx->Light.Light[l].QuadraticAttenuation; |
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372 | break; |
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373 | default: |
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374 | _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightfv" ); |
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375 | break; |
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376 | } |
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377 | } |
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378 | |||
379 | |||
380 | void GLAPIENTRY |
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381 | _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ) |
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382 | { |
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383 | GET_CURRENT_CONTEXT(ctx); |
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384 | GLint l = (GLint) (light - GL_LIGHT0); |
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385 | |||
386 | if (l < 0 || l >= (GLint) ctx->Const.MaxLights) { |
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387 | _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightiv" ); |
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388 | return; |
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389 | } |
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390 | |||
391 | switch (pname) { |
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392 | case GL_AMBIENT: |
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393 | params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[0]); |
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394 | params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[1]); |
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395 | params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[2]); |
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396 | params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[3]); |
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397 | break; |
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398 | case GL_DIFFUSE: |
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399 | params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]); |
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400 | params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]); |
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401 | params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]); |
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402 | params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]); |
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403 | break; |
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404 | case GL_SPECULAR: |
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405 | params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]); |
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406 | params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]); |
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407 | params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]); |
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408 | params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]); |
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409 | break; |
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410 | case GL_POSITION: |
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411 | params[0] = (GLint) ctx->Light.Light[l].EyePosition[0]; |
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412 | params[1] = (GLint) ctx->Light.Light[l].EyePosition[1]; |
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413 | params[2] = (GLint) ctx->Light.Light[l].EyePosition[2]; |
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414 | params[3] = (GLint) ctx->Light.Light[l].EyePosition[3]; |
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415 | break; |
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416 | case GL_SPOT_DIRECTION: |
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417 | params[0] = (GLint) ctx->Light.Light[l].SpotDirection[0]; |
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418 | params[1] = (GLint) ctx->Light.Light[l].SpotDirection[1]; |
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419 | params[2] = (GLint) ctx->Light.Light[l].SpotDirection[2]; |
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420 | break; |
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421 | case GL_SPOT_EXPONENT: |
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422 | params[0] = (GLint) ctx->Light.Light[l].SpotExponent; |
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423 | break; |
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424 | case GL_SPOT_CUTOFF: |
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425 | params[0] = (GLint) ctx->Light.Light[l].SpotCutoff; |
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426 | break; |
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427 | case GL_CONSTANT_ATTENUATION: |
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428 | params[0] = (GLint) ctx->Light.Light[l].ConstantAttenuation; |
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429 | break; |
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430 | case GL_LINEAR_ATTENUATION: |
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431 | params[0] = (GLint) ctx->Light.Light[l].LinearAttenuation; |
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432 | break; |
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433 | case GL_QUADRATIC_ATTENUATION: |
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434 | params[0] = (GLint) ctx->Light.Light[l].QuadraticAttenuation; |
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435 | break; |
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436 | default: |
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437 | _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightiv" ); |
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438 | break; |
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439 | } |
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440 | } |
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441 | |||
442 | |||
443 | |||
444 | /**********************************************************************/ |
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445 | /*** Light Model ***/ |
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446 | /**********************************************************************/ |
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447 | |||
448 | |||
449 | void GLAPIENTRY |
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450 | _mesa_LightModelfv( GLenum pname, const GLfloat *params ) |
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451 | { |
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452 | GLenum newenum; |
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453 | GLboolean newbool; |
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454 | GET_CURRENT_CONTEXT(ctx); |
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455 | |||
456 | switch (pname) { |
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457 | case GL_LIGHT_MODEL_AMBIENT: |
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458 | if (TEST_EQ_4V( ctx->Light.Model.Ambient, params )) |
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459 | return; |
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460 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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461 | COPY_4V( ctx->Light.Model.Ambient, params ); |
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462 | break; |
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463 | case GL_LIGHT_MODEL_LOCAL_VIEWER: |
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464 | if (ctx->API != API_OPENGL_COMPAT) |
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465 | goto invalid_pname; |
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466 | newbool = (params[0]!=0.0); |
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467 | if (ctx->Light.Model.LocalViewer == newbool) |
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468 | return; |
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469 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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470 | ctx->Light.Model.LocalViewer = newbool; |
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471 | break; |
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472 | case GL_LIGHT_MODEL_TWO_SIDE: |
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473 | newbool = (params[0]!=0.0); |
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474 | if (ctx->Light.Model.TwoSide == newbool) |
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475 | return; |
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476 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
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477 | ctx->Light.Model.TwoSide = newbool; |
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478 | break; |
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479 | case GL_LIGHT_MODEL_COLOR_CONTROL: |
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480 | if (ctx->API != API_OPENGL_COMPAT) |
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481 | goto invalid_pname; |
||
482 | if (params[0] == (GLfloat) GL_SINGLE_COLOR) |
||
483 | newenum = GL_SINGLE_COLOR; |
||
484 | else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR) |
||
485 | newenum = GL_SEPARATE_SPECULAR_COLOR; |
||
486 | else { |
||
487 | _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(param=0x0%x)", |
||
488 | (GLint) params[0] ); |
||
489 | return; |
||
490 | } |
||
491 | if (ctx->Light.Model.ColorControl == newenum) |
||
492 | return; |
||
493 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
||
494 | ctx->Light.Model.ColorControl = newenum; |
||
495 | break; |
||
496 | default: |
||
497 | goto invalid_pname; |
||
498 | } |
||
499 | |||
500 | if (ctx->Driver.LightModelfv) |
||
501 | ctx->Driver.LightModelfv( ctx, pname, params ); |
||
502 | |||
503 | return; |
||
504 | |||
505 | invalid_pname: |
||
506 | _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(pname=0x%x)", pname ); |
||
507 | return; |
||
508 | } |
||
509 | |||
510 | |||
511 | void GLAPIENTRY |
||
512 | _mesa_LightModeliv( GLenum pname, const GLint *params ) |
||
513 | { |
||
514 | GLfloat fparam[4]; |
||
515 | |||
516 | switch (pname) { |
||
517 | case GL_LIGHT_MODEL_AMBIENT: |
||
518 | fparam[0] = INT_TO_FLOAT( params[0] ); |
||
519 | fparam[1] = INT_TO_FLOAT( params[1] ); |
||
520 | fparam[2] = INT_TO_FLOAT( params[2] ); |
||
521 | fparam[3] = INT_TO_FLOAT( params[3] ); |
||
522 | break; |
||
523 | case GL_LIGHT_MODEL_LOCAL_VIEWER: |
||
524 | case GL_LIGHT_MODEL_TWO_SIDE: |
||
525 | case GL_LIGHT_MODEL_COLOR_CONTROL: |
||
526 | fparam[0] = (GLfloat) params[0]; |
||
527 | break; |
||
528 | default: |
||
529 | /* Error will be caught later in gl_LightModelfv */ |
||
530 | ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); |
||
531 | } |
||
532 | _mesa_LightModelfv( pname, fparam ); |
||
533 | } |
||
534 | |||
535 | |||
536 | void GLAPIENTRY |
||
537 | _mesa_LightModeli( GLenum pname, GLint param ) |
||
538 | { |
||
539 | GLint iparam[4]; |
||
540 | iparam[0] = param; |
||
541 | iparam[1] = iparam[2] = iparam[3] = 0; |
||
542 | _mesa_LightModeliv( pname, iparam ); |
||
543 | } |
||
544 | |||
545 | |||
546 | void GLAPIENTRY |
||
547 | _mesa_LightModelf( GLenum pname, GLfloat param ) |
||
548 | { |
||
549 | GLfloat fparam[4]; |
||
550 | fparam[0] = param; |
||
551 | fparam[1] = fparam[2] = fparam[3] = 0.0F; |
||
552 | _mesa_LightModelfv( pname, fparam ); |
||
553 | } |
||
554 | |||
555 | |||
556 | |||
557 | /********** MATERIAL **********/ |
||
558 | |||
559 | |||
560 | /* |
||
561 | * Given a face and pname value (ala glColorMaterial), compute a bitmask |
||
562 | * of the targeted material values. |
||
563 | */ |
||
564 | GLuint |
||
565 | _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname, |
||
566 | GLuint legal, const char *where ) |
||
567 | { |
||
568 | GLuint bitmask = 0; |
||
569 | |||
570 | /* Make a bitmask indicating what material attribute(s) we're updating */ |
||
571 | switch (pname) { |
||
572 | case GL_EMISSION: |
||
573 | bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION; |
||
574 | break; |
||
575 | case GL_AMBIENT: |
||
576 | bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT; |
||
577 | break; |
||
578 | case GL_DIFFUSE: |
||
579 | bitmask |= MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE; |
||
580 | break; |
||
581 | case GL_SPECULAR: |
||
582 | bitmask |= MAT_BIT_FRONT_SPECULAR | MAT_BIT_BACK_SPECULAR; |
||
583 | break; |
||
584 | case GL_SHININESS: |
||
585 | bitmask |= MAT_BIT_FRONT_SHININESS | MAT_BIT_BACK_SHININESS; |
||
586 | break; |
||
587 | case GL_AMBIENT_AND_DIFFUSE: |
||
588 | bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT; |
||
589 | bitmask |= MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE; |
||
590 | break; |
||
591 | case GL_COLOR_INDEXES: |
||
592 | bitmask |= MAT_BIT_FRONT_INDEXES | MAT_BIT_BACK_INDEXES; |
||
593 | break; |
||
594 | default: |
||
595 | _mesa_error( ctx, GL_INVALID_ENUM, "%s", where ); |
||
596 | return 0; |
||
597 | } |
||
598 | |||
599 | if (face==GL_FRONT) { |
||
600 | bitmask &= FRONT_MATERIAL_BITS; |
||
601 | } |
||
602 | else if (face==GL_BACK) { |
||
603 | bitmask &= BACK_MATERIAL_BITS; |
||
604 | } |
||
605 | else if (face != GL_FRONT_AND_BACK) { |
||
606 | _mesa_error( ctx, GL_INVALID_ENUM, "%s", where ); |
||
607 | return 0; |
||
608 | } |
||
609 | |||
610 | if (bitmask & ~legal) { |
||
611 | _mesa_error( ctx, GL_INVALID_ENUM, "%s", where ); |
||
612 | return 0; |
||
613 | } |
||
614 | |||
615 | return bitmask; |
||
616 | } |
||
617 | |||
618 | |||
619 | |||
620 | /* Update derived values following a change in ctx->Light.Material |
||
621 | */ |
||
622 | void |
||
623 | _mesa_update_material( struct gl_context *ctx, GLuint bitmask ) |
||
624 | { |
||
625 | struct gl_light *light, *list = &ctx->Light.EnabledList; |
||
626 | GLfloat (*mat)[4] = ctx->Light.Material.Attrib; |
||
627 | |||
628 | if (MESA_VERBOSE & VERBOSE_MATERIAL) |
||
629 | _mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask); |
||
630 | |||
631 | if (!bitmask) |
||
632 | return; |
||
633 | |||
634 | /* update material ambience */ |
||
635 | if (bitmask & MAT_BIT_FRONT_AMBIENT) { |
||
636 | foreach (light, list) { |
||
637 | SCALE_3V( light->_MatAmbient[0], light->Ambient, |
||
638 | mat[MAT_ATTRIB_FRONT_AMBIENT]); |
||
639 | } |
||
640 | } |
||
641 | |||
642 | if (bitmask & MAT_BIT_BACK_AMBIENT) { |
||
643 | foreach (light, list) { |
||
644 | SCALE_3V( light->_MatAmbient[1], light->Ambient, |
||
645 | mat[MAT_ATTRIB_BACK_AMBIENT]); |
||
646 | } |
||
647 | } |
||
648 | |||
649 | /* update BaseColor = emission + scene's ambience * material's ambience */ |
||
650 | if (bitmask & (MAT_BIT_FRONT_EMISSION | MAT_BIT_FRONT_AMBIENT)) { |
||
651 | COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] ); |
||
652 | ACC_SCALE_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_AMBIENT], |
||
653 | ctx->Light.Model.Ambient ); |
||
654 | } |
||
655 | |||
656 | if (bitmask & (MAT_BIT_BACK_EMISSION | MAT_BIT_BACK_AMBIENT)) { |
||
657 | COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] ); |
||
658 | ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT], |
||
659 | ctx->Light.Model.Ambient ); |
||
660 | } |
||
661 | |||
662 | /* update material diffuse values */ |
||
663 | if (bitmask & MAT_BIT_FRONT_DIFFUSE) { |
||
664 | foreach (light, list) { |
||
665 | SCALE_3V( light->_MatDiffuse[0], light->Diffuse, |
||
666 | mat[MAT_ATTRIB_FRONT_DIFFUSE] ); |
||
667 | } |
||
668 | } |
||
669 | |||
670 | if (bitmask & MAT_BIT_BACK_DIFFUSE) { |
||
671 | foreach (light, list) { |
||
672 | SCALE_3V( light->_MatDiffuse[1], light->Diffuse, |
||
673 | mat[MAT_ATTRIB_BACK_DIFFUSE] ); |
||
674 | } |
||
675 | } |
||
676 | |||
677 | /* update material specular values */ |
||
678 | if (bitmask & MAT_BIT_FRONT_SPECULAR) { |
||
679 | foreach (light, list) { |
||
680 | SCALE_3V( light->_MatSpecular[0], light->Specular, |
||
681 | mat[MAT_ATTRIB_FRONT_SPECULAR]); |
||
682 | } |
||
683 | } |
||
684 | |||
685 | if (bitmask & MAT_BIT_BACK_SPECULAR) { |
||
686 | foreach (light, list) { |
||
687 | SCALE_3V( light->_MatSpecular[1], light->Specular, |
||
688 | mat[MAT_ATTRIB_BACK_SPECULAR]); |
||
689 | } |
||
690 | } |
||
691 | } |
||
692 | |||
693 | |||
694 | /* |
||
695 | * Update the current materials from the given rgba color |
||
696 | * according to the bitmask in _ColorMaterialBitmask, which is |
||
697 | * set by glColorMaterial(). |
||
698 | */ |
||
699 | void |
||
700 | _mesa_update_color_material( struct gl_context *ctx, const GLfloat color[4] ) |
||
701 | { |
||
702 | const GLbitfield bitmask = ctx->Light._ColorMaterialBitmask; |
||
703 | struct gl_material *mat = &ctx->Light.Material; |
||
704 | int i; |
||
705 | |||
706 | for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) |
||
707 | if (bitmask & (1< |
||
708 | COPY_4FV( mat->Attrib[i], color ); |
||
709 | |||
710 | _mesa_update_material( ctx, bitmask ); |
||
711 | } |
||
712 | |||
713 | |||
714 | void GLAPIENTRY |
||
715 | _mesa_ColorMaterial( GLenum face, GLenum mode ) |
||
716 | { |
||
717 | GET_CURRENT_CONTEXT(ctx); |
||
718 | GLuint bitmask; |
||
719 | GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION | |
||
720 | MAT_BIT_FRONT_SPECULAR | MAT_BIT_BACK_SPECULAR | |
||
721 | MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE | |
||
722 | MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT); |
||
723 | |||
724 | if (MESA_VERBOSE&VERBOSE_API) |
||
725 | _mesa_debug(ctx, "glColorMaterial %s %s\n", |
||
726 | _mesa_lookup_enum_by_nr(face), |
||
727 | _mesa_lookup_enum_by_nr(mode)); |
||
728 | |||
729 | bitmask = _mesa_material_bitmask(ctx, face, mode, legal, "glColorMaterial"); |
||
730 | if (bitmask == 0) |
||
731 | return; /* error was recorded */ |
||
732 | |||
733 | if (ctx->Light._ColorMaterialBitmask == bitmask && |
||
734 | ctx->Light.ColorMaterialFace == face && |
||
735 | ctx->Light.ColorMaterialMode == mode) |
||
736 | return; |
||
737 | |||
738 | FLUSH_VERTICES(ctx, _NEW_LIGHT); |
||
739 | ctx->Light._ColorMaterialBitmask = bitmask; |
||
740 | ctx->Light.ColorMaterialFace = face; |
||
741 | ctx->Light.ColorMaterialMode = mode; |
||
742 | |||
743 | if (ctx->Light.ColorMaterialEnabled) { |
||
744 | FLUSH_CURRENT( ctx, 0 ); |
||
745 | _mesa_update_color_material(ctx,ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); |
||
746 | } |
||
747 | |||
748 | if (ctx->Driver.ColorMaterial) |
||
749 | ctx->Driver.ColorMaterial( ctx, face, mode ); |
||
750 | } |
||
751 | |||
752 | |||
753 | void GLAPIENTRY |
||
754 | _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) |
||
755 | { |
||
756 | GET_CURRENT_CONTEXT(ctx); |
||
757 | GLuint f; |
||
758 | GLfloat (*mat)[4] = ctx->Light.Material.Attrib; |
||
759 | FLUSH_VERTICES(ctx, 0); /* update materials */ |
||
760 | |||
761 | FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */ |
||
762 | |||
763 | if (face==GL_FRONT) { |
||
764 | f = 0; |
||
765 | } |
||
766 | else if (face==GL_BACK) { |
||
767 | f = 1; |
||
768 | } |
||
769 | else { |
||
770 | _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(face)" ); |
||
771 | return; |
||
772 | } |
||
773 | |||
774 | switch (pname) { |
||
775 | case GL_AMBIENT: |
||
776 | COPY_4FV( params, mat[MAT_ATTRIB_AMBIENT(f)] ); |
||
777 | break; |
||
778 | case GL_DIFFUSE: |
||
779 | COPY_4FV( params, mat[MAT_ATTRIB_DIFFUSE(f)] ); |
||
780 | break; |
||
781 | case GL_SPECULAR: |
||
782 | COPY_4FV( params, mat[MAT_ATTRIB_SPECULAR(f)] ); |
||
783 | break; |
||
784 | case GL_EMISSION: |
||
785 | COPY_4FV( params, mat[MAT_ATTRIB_EMISSION(f)] ); |
||
786 | break; |
||
787 | case GL_SHININESS: |
||
788 | *params = mat[MAT_ATTRIB_SHININESS(f)][0]; |
||
789 | break; |
||
790 | case GL_COLOR_INDEXES: |
||
791 | if (ctx->API != API_OPENGL_COMPAT) { |
||
792 | _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" ); |
||
793 | return; |
||
794 | } |
||
795 | params[0] = mat[MAT_ATTRIB_INDEXES(f)][0]; |
||
796 | params[1] = mat[MAT_ATTRIB_INDEXES(f)][1]; |
||
797 | params[2] = mat[MAT_ATTRIB_INDEXES(f)][2]; |
||
798 | break; |
||
799 | default: |
||
800 | _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" ); |
||
801 | } |
||
802 | } |
||
803 | |||
804 | |||
805 | void GLAPIENTRY |
||
806 | _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ) |
||
807 | { |
||
808 | GET_CURRENT_CONTEXT(ctx); |
||
809 | GLuint f; |
||
810 | GLfloat (*mat)[4] = ctx->Light.Material.Attrib; |
||
811 | |||
812 | assert(ctx->API == API_OPENGL_COMPAT); |
||
813 | |||
814 | FLUSH_VERTICES(ctx, 0); /* update materials */ |
||
815 | FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */ |
||
816 | |||
817 | if (face==GL_FRONT) { |
||
818 | f = 0; |
||
819 | } |
||
820 | else if (face==GL_BACK) { |
||
821 | f = 1; |
||
822 | } |
||
823 | else { |
||
824 | _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialiv(face)" ); |
||
825 | return; |
||
826 | } |
||
827 | switch (pname) { |
||
828 | case GL_AMBIENT: |
||
829 | params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][0] ); |
||
830 | params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][1] ); |
||
831 | params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][2] ); |
||
832 | params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][3] ); |
||
833 | break; |
||
834 | case GL_DIFFUSE: |
||
835 | params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][0] ); |
||
836 | params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][1] ); |
||
837 | params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][2] ); |
||
838 | params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][3] ); |
||
839 | break; |
||
840 | case GL_SPECULAR: |
||
841 | params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][0] ); |
||
842 | params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][1] ); |
||
843 | params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][2] ); |
||
844 | params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][3] ); |
||
845 | break; |
||
846 | case GL_EMISSION: |
||
847 | params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][0] ); |
||
848 | params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][1] ); |
||
849 | params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][2] ); |
||
850 | params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][3] ); |
||
851 | break; |
||
852 | case GL_SHININESS: |
||
853 | *params = IROUND( mat[MAT_ATTRIB_SHININESS(f)][0] ); |
||
854 | break; |
||
855 | case GL_COLOR_INDEXES: |
||
856 | params[0] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][0] ); |
||
857 | params[1] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][1] ); |
||
858 | params[2] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][2] ); |
||
859 | break; |
||
860 | default: |
||
861 | _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" ); |
||
862 | } |
||
863 | } |
||
864 | |||
865 | |||
866 | |||
867 | /** |
||
868 | * Examine current lighting parameters to determine if the optimized lighting |
||
869 | * function can be used. |
||
870 | * Also, precompute some lighting values such as the products of light |
||
871 | * source and material ambient, diffuse and specular coefficients. |
||
872 | */ |
||
873 | void |
||
874 | _mesa_update_lighting( struct gl_context *ctx ) |
||
875 | { |
||
876 | GLbitfield flags = 0; |
||
877 | struct gl_light *light; |
||
878 | ctx->Light._NeedEyeCoords = GL_FALSE; |
||
879 | |||
880 | if (!ctx->Light.Enabled) |
||
881 | return; |
||
882 | |||
883 | foreach(light, &ctx->Light.EnabledList) { |
||
884 | flags |= light->_Flags; |
||
885 | } |
||
886 | |||
887 | ctx->Light._NeedVertices = |
||
888 | ((flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) || |
||
889 | ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR || |
||
890 | ctx->Light.Model.LocalViewer); |
||
891 | |||
892 | ctx->Light._NeedEyeCoords = ((flags & LIGHT_POSITIONAL) || |
||
893 | ctx->Light.Model.LocalViewer); |
||
894 | |||
895 | /* XXX: This test is overkill & needs to be fixed both for software and |
||
896 | * hardware t&l drivers. The above should be sufficient & should |
||
897 | * be tested to verify this. |
||
898 | */ |
||
899 | if (ctx->Light._NeedVertices) |
||
900 | ctx->Light._NeedEyeCoords = GL_TRUE; |
||
901 | |||
902 | /* Precompute some shading values. Although we reference |
||
903 | * Light.Material here, we can get away without flushing |
||
904 | * FLUSH_UPDATE_CURRENT, as when any outstanding material changes |
||
905 | * are flushed, they will update the derived state at that time. |
||
906 | */ |
||
907 | if (ctx->Light.Model.TwoSide) |
||
908 | _mesa_update_material(ctx, |
||
909 | MAT_BIT_FRONT_EMISSION | |
||
910 | MAT_BIT_FRONT_AMBIENT | |
||
911 | MAT_BIT_FRONT_DIFFUSE | |
||
912 | MAT_BIT_FRONT_SPECULAR | |
||
913 | MAT_BIT_BACK_EMISSION | |
||
914 | MAT_BIT_BACK_AMBIENT | |
||
915 | MAT_BIT_BACK_DIFFUSE | |
||
916 | MAT_BIT_BACK_SPECULAR); |
||
917 | else |
||
918 | _mesa_update_material(ctx, |
||
919 | MAT_BIT_FRONT_EMISSION | |
||
920 | MAT_BIT_FRONT_AMBIENT | |
||
921 | MAT_BIT_FRONT_DIFFUSE | |
||
922 | MAT_BIT_FRONT_SPECULAR); |
||
923 | } |
||
924 | |||
925 | |||
926 | /** |
||
927 | * Update state derived from light position, spot direction. |
||
928 | * Called upon: |
||
929 | * _NEW_MODELVIEW |
||
930 | * _NEW_LIGHT |
||
931 | * _TNL_NEW_NEED_EYE_COORDS |
||
932 | * |
||
933 | * Update on (_NEW_MODELVIEW | _NEW_LIGHT) when lighting is enabled. |
||
934 | * Also update on lighting space changes. |
||
935 | */ |
||
936 | static void |
||
937 | compute_light_positions( struct gl_context *ctx ) |
||
938 | { |
||
939 | struct gl_light *light; |
||
940 | static const GLfloat eye_z[3] = { 0, 0, 1 }; |
||
941 | |||
942 | if (!ctx->Light.Enabled) |
||
943 | return; |
||
944 | |||
945 | if (ctx->_NeedEyeCoords) { |
||
946 | COPY_3V( ctx->_EyeZDir, eye_z ); |
||
947 | } |
||
948 | else { |
||
949 | TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); |
||
950 | } |
||
951 | |||
952 | foreach (light, &ctx->Light.EnabledList) { |
||
953 | |||
954 | if (ctx->_NeedEyeCoords) { |
||
955 | /* _Position is in eye coordinate space */ |
||
956 | COPY_4FV( light->_Position, light->EyePosition ); |
||
957 | } |
||
958 | else { |
||
959 | /* _Position is in object coordinate space */ |
||
960 | TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv, |
||
961 | light->EyePosition ); |
||
962 | } |
||
963 | |||
964 | if (!(light->_Flags & LIGHT_POSITIONAL)) { |
||
965 | /* VP (VP) = Normalize( Position ) */ |
||
966 | COPY_3V( light->_VP_inf_norm, light->_Position ); |
||
967 | NORMALIZE_3FV( light->_VP_inf_norm ); |
||
968 | |||
969 | if (!ctx->Light.Model.LocalViewer) { |
||
970 | /* _h_inf_norm = Normalize( V_to_P + <0,0,1> ) */ |
||
971 | ADD_3V( light->_h_inf_norm, light->_VP_inf_norm, ctx->_EyeZDir); |
||
972 | NORMALIZE_3FV( light->_h_inf_norm ); |
||
973 | } |
||
974 | light->_VP_inf_spot_attenuation = 1.0; |
||
975 | } |
||
976 | else { |
||
977 | /* positional light w/ homogeneous coordinate, divide by W */ |
||
978 | GLfloat wInv = (GLfloat)1.0 / light->_Position[3]; |
||
979 | light->_Position[0] *= wInv; |
||
980 | light->_Position[1] *= wInv; |
||
981 | light->_Position[2] *= wInv; |
||
982 | } |
||
983 | |||
984 | if (light->_Flags & LIGHT_SPOT) { |
||
985 | /* Note: we normalize the spot direction now */ |
||
986 | |||
987 | if (ctx->_NeedEyeCoords) { |
||
988 | COPY_3V( light->_NormSpotDirection, light->SpotDirection ); |
||
989 | NORMALIZE_3FV( light->_NormSpotDirection ); |
||
990 | } |
||
991 | else { |
||
992 | GLfloat spotDir[3]; |
||
993 | COPY_3V(spotDir, light->SpotDirection); |
||
994 | NORMALIZE_3FV(spotDir); |
||
995 | TRANSFORM_NORMAL( light->_NormSpotDirection, |
||
996 | spotDir, |
||
997 | ctx->ModelviewMatrixStack.Top->m); |
||
998 | } |
||
999 | |||
1000 | NORMALIZE_3FV( light->_NormSpotDirection ); |
||
1001 | |||
1002 | if (!(light->_Flags & LIGHT_POSITIONAL)) { |
||
1003 | GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm, |
||
1004 | light->_NormSpotDirection); |
||
1005 | |||
1006 | if (PV_dot_dir > light->_CosCutoff) { |
||
1007 | light->_VP_inf_spot_attenuation = |
||
1008 | powf(PV_dot_dir, light->SpotExponent); |
||
1009 | } |
||
1010 | else { |
||
1011 | light->_VP_inf_spot_attenuation = 0; |
||
1012 | } |
||
1013 | } |
||
1014 | } |
||
1015 | } |
||
1016 | } |
||
1017 | |||
1018 | |||
1019 | |||
1020 | static void |
||
1021 | update_modelview_scale( struct gl_context *ctx ) |
||
1022 | { |
||
1023 | ctx->_ModelViewInvScale = 1.0F; |
||
1024 | if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) { |
||
1025 | const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv; |
||
1026 | GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10]; |
||
1027 | if (f < 1e-12) f = 1.0; |
||
1028 | if (ctx->_NeedEyeCoords) |
||
1029 | ctx->_ModelViewInvScale = 1.0f / sqrtf(f); |
||
1030 | else |
||
1031 | ctx->_ModelViewInvScale = sqrtf(f); |
||
1032 | } |
||
1033 | } |
||
1034 | |||
1035 | |||
1036 | /** |
||
1037 | * Bring up to date any state that relies on _NeedEyeCoords. |
||
1038 | */ |
||
1039 | void |
||
1040 | _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ) |
||
1041 | { |
||
1042 | const GLuint oldneedeyecoords = ctx->_NeedEyeCoords; |
||
1043 | |||
1044 | (void) new_state; |
||
1045 | ctx->_NeedEyeCoords = GL_FALSE; |
||
1046 | |||
1047 | if (ctx->_ForceEyeCoords || |
||
1048 | (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) || |
||
1049 | ctx->Point._Attenuated || |
||
1050 | ctx->Light._NeedEyeCoords) |
||
1051 | ctx->_NeedEyeCoords = GL_TRUE; |
||
1052 | |||
1053 | if (ctx->Light.Enabled && |
||
1054 | !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) |
||
1055 | ctx->_NeedEyeCoords = GL_TRUE; |
||
1056 | |||
1057 | /* Check if the truth-value interpretations of the bitfields have |
||
1058 | * changed: |
||
1059 | */ |
||
1060 | if (oldneedeyecoords != ctx->_NeedEyeCoords) { |
||
1061 | /* Recalculate all state that depends on _NeedEyeCoords. |
||
1062 | */ |
||
1063 | update_modelview_scale(ctx); |
||
1064 | compute_light_positions( ctx ); |
||
1065 | |||
1066 | if (ctx->Driver.LightingSpaceChange) |
||
1067 | ctx->Driver.LightingSpaceChange( ctx ); |
||
1068 | } |
||
1069 | else { |
||
1070 | GLuint new_state2 = ctx->NewState; |
||
1071 | |||
1072 | /* Recalculate that same state only if it has been invalidated |
||
1073 | * by other statechanges. |
||
1074 | */ |
||
1075 | if (new_state2 & _NEW_MODELVIEW) |
||
1076 | update_modelview_scale(ctx); |
||
1077 | |||
1078 | if (new_state2 & (_NEW_LIGHT|_NEW_MODELVIEW)) |
||
1079 | compute_light_positions( ctx ); |
||
1080 | } |
||
1081 | } |
||
1082 | |||
1083 | |||
1084 | /** |
||
1085 | * Drivers may need this if the hardware tnl unit doesn't support the |
||
1086 | * light-in-modelspace optimization. It's also useful for debugging. |
||
1087 | */ |
||
1088 | void |
||
1089 | _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ) |
||
1090 | { |
||
1091 | ctx->_ForceEyeCoords = !flag; |
||
1092 | ctx->NewState |= _NEW_POINT; /* one of the bits from |
||
1093 | * _MESA_NEW_NEED_EYE_COORDS. |
||
1094 | */ |
||
1095 | } |
||
1096 | |||
1097 | |||
1098 | |||
1099 | /**********************************************************************/ |
||
1100 | /***** Initialization *****/ |
||
1101 | /**********************************************************************/ |
||
1102 | |||
1103 | /** |
||
1104 | * Initialize the n-th light data structure. |
||
1105 | * |
||
1106 | * \param l pointer to the gl_light structure to be initialized. |
||
1107 | * \param n number of the light. |
||
1108 | * \note The defaults for light 0 are different than the other lights. |
||
1109 | */ |
||
1110 | static void |
||
1111 | init_light( struct gl_light *l, GLuint n ) |
||
1112 | { |
||
1113 | make_empty_list( l ); |
||
1114 | |||
1115 | ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 ); |
||
1116 | if (n==0) { |
||
1117 | ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 ); |
||
1118 | ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 ); |
||
1119 | } |
||
1120 | else { |
||
1121 | ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 ); |
||
1122 | ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 ); |
||
1123 | } |
||
1124 | ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 ); |
||
1125 | ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 ); |
||
1126 | l->SpotExponent = 0.0; |
||
1127 | l->SpotCutoff = 180.0; |
||
1128 | l->_CosCutoff = 0.0; /* KW: -ve values not admitted */ |
||
1129 | l->ConstantAttenuation = 1.0; |
||
1130 | l->LinearAttenuation = 0.0; |
||
1131 | l->QuadraticAttenuation = 0.0; |
||
1132 | l->Enabled = GL_FALSE; |
||
1133 | } |
||
1134 | |||
1135 | |||
1136 | /** |
||
1137 | * Initialize the light model data structure. |
||
1138 | * |
||
1139 | * \param lm pointer to the gl_lightmodel structure to be initialized. |
||
1140 | */ |
||
1141 | static void |
||
1142 | init_lightmodel( struct gl_lightmodel *lm ) |
||
1143 | { |
||
1144 | ASSIGN_4V( lm->Ambient, 0.2F, 0.2F, 0.2F, 1.0F ); |
||
1145 | lm->LocalViewer = GL_FALSE; |
||
1146 | lm->TwoSide = GL_FALSE; |
||
1147 | lm->ColorControl = GL_SINGLE_COLOR; |
||
1148 | } |
||
1149 | |||
1150 | |||
1151 | /** |
||
1152 | * Initialize the material data structure. |
||
1153 | * |
||
1154 | * \param m pointer to the gl_material structure to be initialized. |
||
1155 | */ |
||
1156 | static void |
||
1157 | init_material( struct gl_material *m ) |
||
1158 | { |
||
1159 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F ); |
||
1160 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F ); |
||
1161 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SPECULAR], 0.0F, 0.0F, 0.0F, 1.0F ); |
||
1162 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_EMISSION], 0.0F, 0.0F, 0.0F, 1.0F ); |
||
1163 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SHININESS], 0.0F, 0.0F, 0.0F, 0.0F ); |
||
1164 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_INDEXES], 0.0F, 1.0F, 1.0F, 0.0F ); |
||
1165 | |||
1166 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F ); |
||
1167 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F ); |
||
1168 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_SPECULAR], 0.0F, 0.0F, 0.0F, 1.0F ); |
||
1169 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_EMISSION], 0.0F, 0.0F, 0.0F, 1.0F ); |
||
1170 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_SHININESS], 0.0F, 0.0F, 0.0F, 0.0F ); |
||
1171 | ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_INDEXES], 0.0F, 1.0F, 1.0F, 0.0F ); |
||
1172 | } |
||
1173 | |||
1174 | |||
1175 | /** |
||
1176 | * Initialize all lighting state for the given context. |
||
1177 | */ |
||
1178 | void |
||
1179 | _mesa_init_lighting( struct gl_context *ctx ) |
||
1180 | { |
||
1181 | GLuint i; |
||
1182 | |||
1183 | /* Lighting group */ |
||
1184 | for (i = 0; i < MAX_LIGHTS; i++) { |
||
1185 | init_light( &ctx->Light.Light[i], i ); |
||
1186 | } |
||
1187 | make_empty_list( &ctx->Light.EnabledList ); |
||
1188 | |||
1189 | init_lightmodel( &ctx->Light.Model ); |
||
1190 | init_material( &ctx->Light.Material ); |
||
1191 | ctx->Light.ShadeModel = GL_SMOOTH; |
||
1192 | ctx->Light.ProvokingVertex = GL_LAST_VERTEX_CONVENTION_EXT; |
||
1193 | ctx->Light.Enabled = GL_FALSE; |
||
1194 | ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK; |
||
1195 | ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE; |
||
1196 | ctx->Light._ColorMaterialBitmask = _mesa_material_bitmask( ctx, |
||
1197 | GL_FRONT_AND_BACK, |
||
1198 | GL_AMBIENT_AND_DIFFUSE, ~0, |
||
1199 | NULL ); |
||
1200 | |||
1201 | ctx->Light.ColorMaterialEnabled = GL_FALSE; |
||
1202 | ctx->Light.ClampVertexColor = ctx->API == API_OPENGL_COMPAT; |
||
1203 | ctx->Light._ClampVertexColor = ctx->API == API_OPENGL_COMPAT; |
||
1204 | |||
1205 | /* Miscellaneous */ |
||
1206 | ctx->Light._NeedEyeCoords = GL_FALSE; |
||
1207 | ctx->_NeedEyeCoords = GL_FALSE; |
||
1208 | ctx->_ForceEyeCoords = GL_FALSE; |
||
1209 | ctx->_ModelViewInvScale = 1.0; |
||
1210 | }>>0,0,1> |