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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | /** |
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27 | * \file glheader.h |
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28 | * Wrapper for GL/gl.h and GL/glext.h |
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29 | */ |
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30 | |||
31 | |||
32 | #ifndef GLHEADER_H |
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33 | #define GLHEADER_H |
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34 | |||
35 | |||
36 | #define GL_GLEXT_PROTOTYPES |
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37 | #include "GL/gl.h" |
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38 | #include "GL/glext.h" |
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39 | |||
40 | |||
41 | #ifdef __cplusplus |
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42 | extern "C" { |
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43 | #endif |
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44 | |||
45 | |||
46 | typedef int GLclampx; |
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47 | |||
48 | |||
49 | #ifndef GL_OES_EGL_image |
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50 | typedef void *GLeglImageOES; |
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51 | #endif |
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52 | |||
53 | |||
54 | #ifndef GL_OES_EGL_image_external |
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55 | #define GL_TEXTURE_EXTERNAL_OES 0x8D65 |
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56 | #define GL_SAMPLER_EXTERNAL_OES 0x8D66 |
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57 | #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 |
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58 | #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 |
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59 | #endif |
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60 | |||
61 | |||
62 | #ifndef GL_OES_point_size_array |
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63 | #define GL_POINT_SIZE_ARRAY_OES 0x8B9C |
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64 | #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A |
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65 | #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B |
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66 | #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C |
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67 | #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F |
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68 | #endif |
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69 | |||
70 | |||
71 | #ifndef GL_OES_draw_texture |
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72 | #define GL_TEXTURE_CROP_RECT_OES 0x8B9D |
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73 | #endif |
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74 | |||
75 | |||
76 | #ifndef GL_PROGRAM_BINARY_LENGTH_OES |
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77 | #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 |
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78 | #endif |
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79 | |||
80 | /* GLES 2.0 tokens */ |
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81 | #ifndef GL_RGB565 |
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82 | #define GL_RGB565 0x8D62 |
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83 | #endif |
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84 | |||
85 | #ifndef GL_TEXTURE_GEN_STR_OES |
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86 | #define GL_TEXTURE_GEN_STR_OES 0x8D60 |
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87 | #endif |
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88 | |||
89 | #ifndef GL_OES_compressed_paletted_texture |
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90 | #define GL_PALETTE4_RGB8_OES 0x8B90 |
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91 | #define GL_PALETTE4_RGBA8_OES 0x8B91 |
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92 | #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
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93 | #define GL_PALETTE4_RGBA4_OES 0x8B93 |
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94 | #define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
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95 | #define GL_PALETTE8_RGB8_OES 0x8B95 |
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96 | #define GL_PALETTE8_RGBA8_OES 0x8B96 |
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97 | #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
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98 | #define GL_PALETTE8_RGBA4_OES 0x8B98 |
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99 | #define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
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100 | #endif |
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101 | |||
102 | #ifndef GL_ES_VERSION_2_0 |
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103 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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104 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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105 | #define GL_SHADER_COMPILER 0x8DFA |
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106 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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107 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
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108 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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109 | #endif |
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110 | |||
111 | #ifndef GL_ATI_texture_compression_3dc |
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112 | #define GL_ATI_texture_compression_3dc 1 |
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113 | #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 |
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114 | #endif |
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115 | |||
116 | #ifndef GL_OES_compressed_ETC1_RGB8_texture |
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117 | #define GL_ETC1_RGB8_OES 0x8D64 |
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118 | #endif |
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119 | |||
120 | |||
121 | /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT. |
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122 | */ |
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123 | #ifndef GL_HALF_FLOAT_OES |
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124 | #define GL_HALF_FLOAT_OES 0x8D61 |
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125 | #endif |
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126 | |||
127 | |||
128 | /** |
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129 | * Internal token to represent a GLSL shader program (a collection of |
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130 | * one or more shaders that get linked together). Note that GLSL |
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131 | * shaders and shader programs share one name space (one hash table) |
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132 | * so we need a value that's different from any of the |
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133 | * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. |
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134 | */ |
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135 | #define GL_SHADER_PROGRAM_MESA 0x9999 |
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136 | |||
137 | |||
138 | /** |
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139 | * Internal token for geometry programs. |
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140 | * Use the value for GL_GEOMETRY_PROGRAM_NV for now. |
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141 | */ |
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142 | #define MESA_GEOMETRY_PROGRAM 0x8c26 |
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143 | |||
144 | /* Several fields of struct gl_config can take these as values. Since |
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145 | * GLX header files may not be available everywhere they need to be used, |
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146 | * redefine them here. |
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147 | */ |
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148 | #define GLX_NONE 0x8000 |
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149 | #define GLX_SLOW_CONFIG 0x8001 |
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150 | #define GLX_TRUE_COLOR 0x8002 |
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151 | #define GLX_DIRECT_COLOR 0x8003 |
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152 | #define GLX_PSEUDO_COLOR 0x8004 |
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153 | #define GLX_STATIC_COLOR 0x8005 |
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154 | #define GLX_GRAY_SCALE 0x8006 |
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155 | #define GLX_STATIC_GRAY 0x8007 |
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156 | #define GLX_TRANSPARENT_RGB 0x8008 |
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157 | #define GLX_TRANSPARENT_INDEX 0x8009 |
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158 | #define GLX_NON_CONFORMANT_CONFIG 0x800D |
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159 | #define GLX_SWAP_EXCHANGE_OML 0x8061 |
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160 | #define GLX_SWAP_COPY_OML 0x8062 |
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161 | #define GLX_SWAP_UNDEFINED_OML 0x8063 |
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162 | |||
163 | #define GLX_DONT_CARE 0xFFFFFFFF |
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164 | |||
165 | |||
166 | #ifdef __cplusplus |
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167 | } |
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168 | #endif |
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169 | |||
170 | #endif /* GLHEADER_H */ |