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5564 serge 1
/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5
 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
15
 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23
 * OTHER DEALINGS IN THE SOFTWARE.
24
 */
25
 
26
/**
27
 * \file feedback.c
28
 * Selection and feedback modes functions.
29
 */
30
 
31
 
32
#include "glheader.h"
33
#include "context.h"
34
#include "enums.h"
35
#include "feedback.h"
36
#include "macros.h"
37
#include "mtypes.h"
38
#include "main/dispatch.h"
39
 
40
 
41
#define FB_3D		0x01
42
#define FB_4D		0x02
43
#define FB_COLOR	0x04
44
#define FB_TEXTURE	0X08
45
 
46
 
47
 
48
void GLAPIENTRY
49
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
50
{
51
   GET_CURRENT_CONTEXT(ctx);
52
 
53
   if (ctx->RenderMode==GL_FEEDBACK) {
54
      _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
55
      return;
56
   }
57
   if (size<0) {
58
      _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
59
      return;
60
   }
61
   if (!buffer && size > 0) {
62
      _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
63
      ctx->Feedback.BufferSize = 0;
64
      return;
65
   }
66
 
67
   switch (type) {
68
      case GL_2D:
69
	 ctx->Feedback._Mask = 0;
70
	 break;
71
      case GL_3D:
72
	 ctx->Feedback._Mask = FB_3D;
73
	 break;
74
      case GL_3D_COLOR:
75
	 ctx->Feedback._Mask = (FB_3D | FB_COLOR);
76
	 break;
77
      case GL_3D_COLOR_TEXTURE:
78
	 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
79
	 break;
80
      case GL_4D_COLOR_TEXTURE:
81
	 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
82
	 break;
83
      default:
84
         _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
85
	 return;
86
   }
87
 
88
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
89
   ctx->Feedback.Type = type;
90
   ctx->Feedback.BufferSize = size;
91
   ctx->Feedback.Buffer = buffer;
92
   ctx->Feedback.Count = 0;	              /* Because of this. */
93
}
94
 
95
 
96
void GLAPIENTRY
97
_mesa_PassThrough( GLfloat token )
98
{
99
   GET_CURRENT_CONTEXT(ctx);
100
 
101
   if (ctx->RenderMode==GL_FEEDBACK) {
102
      FLUSH_VERTICES(ctx, 0);
103
      _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
104
      _mesa_feedback_token( ctx, token );
105
   }
106
}
107
 
108
 
109
/**
110
 * Put a vertex into the feedback buffer.
111
 */
112
void
113
_mesa_feedback_vertex(struct gl_context *ctx,
114
                      const GLfloat win[4],
115
                      const GLfloat color[4],
116
                      const GLfloat texcoord[4])
117
{
118
   _mesa_feedback_token( ctx, win[0] );
119
   _mesa_feedback_token( ctx, win[1] );
120
   if (ctx->Feedback._Mask & FB_3D) {
121
      _mesa_feedback_token( ctx, win[2] );
122
   }
123
   if (ctx->Feedback._Mask & FB_4D) {
124
      _mesa_feedback_token( ctx, win[3] );
125
   }
126
   if (ctx->Feedback._Mask & FB_COLOR) {
127
      _mesa_feedback_token( ctx, color[0] );
128
      _mesa_feedback_token( ctx, color[1] );
129
      _mesa_feedback_token( ctx, color[2] );
130
      _mesa_feedback_token( ctx, color[3] );
131
   }
132
   if (ctx->Feedback._Mask & FB_TEXTURE) {
133
      _mesa_feedback_token( ctx, texcoord[0] );
134
      _mesa_feedback_token( ctx, texcoord[1] );
135
      _mesa_feedback_token( ctx, texcoord[2] );
136
      _mesa_feedback_token( ctx, texcoord[3] );
137
   }
138
}
139
 
140
 
141
/**********************************************************************/
142
/** \name Selection */
143
/*@{*/
144
 
145
/**
146
 * Establish a buffer for selection mode values.
147
 *
148
 * \param size buffer size.
149
 * \param buffer buffer.
150
 *
151
 * \sa glSelectBuffer().
152
 *
153
 * \note this function can't be put in a display list.
154
 *
155
 * Verifies we're not in selection mode, flushes the vertices and initialize
156
 * the fields in __struct gl_contextRec::Select with the given buffer.
157
 */
158
void GLAPIENTRY
159
_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
160
{
161
   GET_CURRENT_CONTEXT(ctx);
162
 
163
   if (size < 0) {
164
      _mesa_error(ctx, GL_INVALID_VALUE, "glSelectBuffer(size)");
165
      return;
166
   }
167
 
168
   if (ctx->RenderMode==GL_SELECT) {
169
      _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
170
      return;			/* KW: added return */
171
   }
172
 
173
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
174
   ctx->Select.Buffer = buffer;
175
   ctx->Select.BufferSize = size;
176
   ctx->Select.BufferCount = 0;
177
   ctx->Select.HitFlag = GL_FALSE;
178
   ctx->Select.HitMinZ = 1.0;
179
   ctx->Select.HitMaxZ = 0.0;
180
}
181
 
182
 
183
/**
184
 * Write a value of a record into the selection buffer.
185
 *
186
 * \param ctx GL context.
187
 * \param value value.
188
 *
189
 * Verifies there is free space in the buffer to write the value and
190
 * increments the pointer.
191
 */
192
static inline void
193
write_record(struct gl_context *ctx, GLuint value)
194
{
195
   if (ctx->Select.BufferCount < ctx->Select.BufferSize) {
196
      ctx->Select.Buffer[ctx->Select.BufferCount] = value;
197
   }
198
   ctx->Select.BufferCount++;
199
}
200
 
201
 
202
/**
203
 * Update the hit flag and the maximum and minimum depth values.
204
 *
205
 * \param ctx GL context.
206
 * \param z depth.
207
 *
208
 * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
209
 * gl_selection::HitMaxZ.
210
 */
211
void
212
_mesa_update_hitflag(struct gl_context *ctx, GLfloat z)
213
{
214
   ctx->Select.HitFlag = GL_TRUE;
215
   if (z < ctx->Select.HitMinZ) {
216
      ctx->Select.HitMinZ = z;
217
   }
218
   if (z > ctx->Select.HitMaxZ) {
219
      ctx->Select.HitMaxZ = z;
220
   }
221
}
222
 
223
 
224
/**
225
 * Write the hit record.
226
 *
227
 * \param ctx GL context.
228
 *
229
 * Write the hit record, i.e., the number of names in the stack, the minimum and
230
 * maximum depth values and the number of names in the name stack at the time
231
 * of the event. Resets the hit flag.
232
 *
233
 * \sa gl_selection.
234
 */
235
static void
236
write_hit_record(struct gl_context *ctx)
237
{
238
   GLuint i;
239
   GLuint zmin, zmax, zscale = (~0u);
240
 
241
   /* HitMinZ and HitMaxZ are in [0,1].  Multiply these values by */
242
   /* 2^32-1 and round to nearest unsigned integer. */
243
 
244
   assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
245
   zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
246
   zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
247
 
248
   write_record( ctx, ctx->Select.NameStackDepth );
249
   write_record( ctx, zmin );
250
   write_record( ctx, zmax );
251
   for (i = 0; i < ctx->Select.NameStackDepth; i++) {
252
      write_record( ctx, ctx->Select.NameStack[i] );
253
   }
254
 
255
   ctx->Select.Hits++;
256
   ctx->Select.HitFlag = GL_FALSE;
257
   ctx->Select.HitMinZ = 1.0;
258
   ctx->Select.HitMaxZ = -1.0;
259
}
260
 
261
 
262
/**
263
 * Initialize the name stack.
264
 *
265
 * Verifies we are in select mode and resets the name stack depth and resets
266
 * the hit record data in gl_selection. Marks new render mode in
267
 * __struct gl_contextRec::NewState.
268
 */
269
void GLAPIENTRY
270
_mesa_InitNames( void )
271
{
272
   GET_CURRENT_CONTEXT(ctx);
273
   FLUSH_VERTICES(ctx, 0);
274
 
275
   /* Record the hit before the HitFlag is wiped out again. */
276
   if (ctx->RenderMode == GL_SELECT) {
277
      if (ctx->Select.HitFlag) {
278
         write_hit_record( ctx );
279
      }
280
   }
281
   ctx->Select.NameStackDepth = 0;
282
   ctx->Select.HitFlag = GL_FALSE;
283
   ctx->Select.HitMinZ = 1.0;
284
   ctx->Select.HitMaxZ = 0.0;
285
   ctx->NewState |= _NEW_RENDERMODE;
286
}
287
 
288
 
289
/**
290
 * Load the top-most name of the name stack.
291
 *
292
 * \param name name.
293
 *
294
 * Verifies we are in selection mode and that the name stack is not empty.
295
 * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
296
 * and replace the top-most name in the stack.
297
 *
298
 * sa __struct gl_contextRec::Select.
299
 */
300
void GLAPIENTRY
301
_mesa_LoadName( GLuint name )
302
{
303
   GET_CURRENT_CONTEXT(ctx);
304
 
305
   if (ctx->RenderMode != GL_SELECT) {
306
      return;
307
   }
308
   if (ctx->Select.NameStackDepth == 0) {
309
      _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
310
      return;
311
   }
312
 
313
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
314
 
315
   if (ctx->Select.HitFlag) {
316
      write_hit_record( ctx );
317
   }
318
   if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
319
      ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
320
   }
321
   else {
322
      ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
323
   }
324
}
325
 
326
 
327
/**
328
 * Push a name into the name stack.
329
 *
330
 * \param name name.
331
 *
332
 * Verifies we are in selection mode and that the name stack is not full.
333
 * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
334
 * and adds the name to the top of the name stack.
335
 *
336
 * sa __struct gl_contextRec::Select.
337
 */
338
void GLAPIENTRY
339
_mesa_PushName( GLuint name )
340
{
341
   GET_CURRENT_CONTEXT(ctx);
342
 
343
   if (ctx->RenderMode != GL_SELECT) {
344
      return;
345
   }
346
 
347
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
348
   if (ctx->Select.HitFlag) {
349
      write_hit_record( ctx );
350
   }
351
   if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
352
      _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
353
   }
354
   else
355
      ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
356
}
357
 
358
 
359
/**
360
 * Pop a name into the name stack.
361
 *
362
 * Verifies we are in selection mode and that the name stack is not empty.
363
 * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
364
 * and removes top-most name in the name stack.
365
 *
366
 * sa __struct gl_contextRec::Select.
367
 */
368
void GLAPIENTRY
369
_mesa_PopName( void )
370
{
371
   GET_CURRENT_CONTEXT(ctx);
372
 
373
   if (ctx->RenderMode != GL_SELECT) {
374
      return;
375
   }
376
 
377
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
378
   if (ctx->Select.HitFlag) {
379
      write_hit_record( ctx );
380
   }
381
   if (ctx->Select.NameStackDepth == 0) {
382
      _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
383
   }
384
   else
385
      ctx->Select.NameStackDepth--;
386
}
387
 
388
/*@}*/
389
 
390
 
391
/**********************************************************************/
392
/** \name Render Mode */
393
/*@{*/
394
 
395
/**
396
 * Set rasterization mode.
397
 *
398
 * \param mode rasterization mode.
399
 *
400
 * \note this function can't be put in a display list.
401
 *
402
 * \sa glRenderMode().
403
 *
404
 * Flushes the vertices and do the necessary cleanup according to the previous
405
 * rasterization mode, such as writing the hit record or resent the select
406
 * buffer index when exiting the select mode. Updates
407
 * __struct gl_contextRec::RenderMode and notifies the driver via the
408
 * dd_function_table::RenderMode callback.
409
 */
410
GLint GLAPIENTRY
411
_mesa_RenderMode( GLenum mode )
412
{
413
   GET_CURRENT_CONTEXT(ctx);
414
   GLint result;
415
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
416
 
417
   if (MESA_VERBOSE & VERBOSE_API)
418
      _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode));
419
 
420
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
421
 
422
   switch (ctx->RenderMode) {
423
      case GL_RENDER:
424
	 result = 0;
425
	 break;
426
      case GL_SELECT:
427
	 if (ctx->Select.HitFlag) {
428
	    write_hit_record( ctx );
429
	 }
430
	 if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
431
	    /* overflow */
432
#ifdef DEBUG
433
            _mesa_warning(ctx, "Feedback buffer overflow");
434
#endif
435
	    result = -1;
436
	 }
437
	 else {
438
	    result = ctx->Select.Hits;
439
	 }
440
	 ctx->Select.BufferCount = 0;
441
	 ctx->Select.Hits = 0;
442
	 ctx->Select.NameStackDepth = 0;
443
	 break;
444
      case GL_FEEDBACK:
445
	 if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
446
	    /* overflow */
447
	    result = -1;
448
	 }
449
	 else {
450
	    result = ctx->Feedback.Count;
451
	 }
452
	 ctx->Feedback.Count = 0;
453
	 break;
454
      default:
455
	 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
456
	 return 0;
457
   }
458
 
459
   switch (mode) {
460
      case GL_RENDER:
461
         break;
462
      case GL_SELECT:
463
	 if (ctx->Select.BufferSize==0) {
464
	    /* haven't called glSelectBuffer yet */
465
	    _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
466
	 }
467
	 break;
468
      case GL_FEEDBACK:
469
	 if (ctx->Feedback.BufferSize==0) {
470
	    /* haven't called glFeedbackBuffer yet */
471
	    _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
472
	 }
473
	 break;
474
      default:
475
	 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
476
	 return 0;
477
   }
478
 
479
   ctx->RenderMode = mode;
480
   if (ctx->Driver.RenderMode)
481
      ctx->Driver.RenderMode( ctx, mode );
482
 
483
   return result;
484
}
485
 
486
/*@}*/
487
 
488
 
489
/**********************************************************************/
490
/** \name Initialization */
491
/*@{*/
492
 
493
/**
494
 * Initialize context feedback data.
495
 */
496
void _mesa_init_feedback( struct gl_context * ctx )
497
{
498
   /* Feedback */
499
   ctx->Feedback.Type = GL_2D;   /* TODO: verify */
500
   ctx->Feedback.Buffer = NULL;
501
   ctx->Feedback.BufferSize = 0;
502
   ctx->Feedback.Count = 0;
503
 
504
   /* Selection/picking */
505
   ctx->Select.Buffer = NULL;
506
   ctx->Select.BufferSize = 0;
507
   ctx->Select.BufferCount = 0;
508
   ctx->Select.Hits = 0;
509
   ctx->Select.NameStackDepth = 0;
510
 
511
   /* Miscellaneous */
512
   ctx->RenderMode = GL_RENDER;
513
}
514
 
515
/*@}*/