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5564 serge 1
/**
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 * \file blend.h
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 * Blending functions operations.
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 */
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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef BLEND_H
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#define BLEND_H
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#include "glheader.h"
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#include "formats.h"
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struct gl_context;
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struct gl_framebuffer;
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extern void GLAPIENTRY
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_mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
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extern void GLAPIENTRY
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_mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
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                            GLenum sfactorA, GLenum dfactorA );
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extern void GLAPIENTRY
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_mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor);
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extern void GLAPIENTRY
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_mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
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                         GLenum sfactorA, GLenum dfactorA);
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extern void GLAPIENTRY
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_mesa_BlendEquation( GLenum mode );
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extern void GLAPIENTRY
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_mesa_BlendEquationiARB(GLuint buf, GLenum mode);
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extern void GLAPIENTRY
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_mesa_BlendEquationSeparate( GLenum modeRGB, GLenum modeA );
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extern void GLAPIENTRY
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_mesa_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA);
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extern void GLAPIENTRY
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_mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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extern void GLAPIENTRY
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_mesa_AlphaFunc( GLenum func, GLclampf ref );
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extern void GLAPIENTRY
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_mesa_LogicOp( GLenum opcode );
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extern void GLAPIENTRY
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_mesa_IndexMask( GLuint mask );
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extern void GLAPIENTRY
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_mesa_ColorMask( GLboolean red, GLboolean green,
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                 GLboolean blue, GLboolean alpha );
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extern void GLAPIENTRY
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_mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
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                        GLboolean blue, GLboolean alpha );
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extern void GLAPIENTRY
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_mesa_ClampColor(GLenum target, GLenum clamp);
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extern GLboolean
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_mesa_get_clamp_fragment_color(const struct gl_context *ctx,
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                               const struct gl_framebuffer *drawFb);
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extern GLboolean
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_mesa_get_clamp_vertex_color(const struct gl_context *ctx,
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                             const struct gl_framebuffer *drawFb);
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extern GLboolean
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_mesa_get_clamp_read_color(const struct gl_context *ctx,
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                           const struct gl_framebuffer *readFb);
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extern void
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_mesa_update_clamp_fragment_color(struct gl_context *ctx,
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                                  const struct gl_framebuffer *drawFb);
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extern void
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_mesa_update_clamp_vertex_color(struct gl_context *ctx,
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                                const struct gl_framebuffer *drawFb);
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extern mesa_format
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_mesa_get_render_format(const struct gl_context *ctx, mesa_format format);
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extern void
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_mesa_init_color( struct gl_context * ctx );
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#endif