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5564 serge 1
/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
14
 * in all copies or substantial portions of the Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22
 * OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
#include "glheader.h"
26
#include "accum.h"
27
#include "condrender.h"
28
#include "context.h"
29
#include "format_unpack.h"
30
#include "format_pack.h"
31
#include "imports.h"
32
#include "macros.h"
33
#include "state.h"
34
#include "mtypes.h"
35
#include "main/dispatch.h"
36
 
37
 
38
void GLAPIENTRY
39
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
40
{
41
   GLfloat tmp[4];
42
   GET_CURRENT_CONTEXT(ctx);
43
 
44
   tmp[0] = CLAMP( red,   -1.0F, 1.0F );
45
   tmp[1] = CLAMP( green, -1.0F, 1.0F );
46
   tmp[2] = CLAMP( blue,  -1.0F, 1.0F );
47
   tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
48
 
49
   if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
50
      return;
51
 
52
   COPY_4FV( ctx->Accum.ClearColor, tmp );
53
}
54
 
55
 
56
void GLAPIENTRY
57
_mesa_Accum( GLenum op, GLfloat value )
58
{
59
   GET_CURRENT_CONTEXT(ctx);
60
   FLUSH_VERTICES(ctx, 0);
61
 
62
   switch (op) {
63
   case GL_ADD:
64
   case GL_MULT:
65
   case GL_ACCUM:
66
   case GL_LOAD:
67
   case GL_RETURN:
68
      /* OK */
69
      break;
70
   default:
71
      _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
72
      return;
73
   }
74
 
75
   if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
76
      _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
77
      return;
78
   }
79
 
80
   if (ctx->DrawBuffer != ctx->ReadBuffer) {
81
      /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
82
       * or GL_EXT_framebuffer_blit.
83
       */
84
      _mesa_error(ctx, GL_INVALID_OPERATION,
85
                  "glAccum(different read/draw buffers)");
86
      return;
87
   }
88
 
89
   if (ctx->NewState)
90
      _mesa_update_state(ctx);
91
 
92
   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
93
      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
94
                  "glAccum(incomplete framebuffer)");
95
      return;
96
   }
97
 
98
   if (ctx->RasterDiscard)
99
      return;
100
 
101
   if (ctx->RenderMode == GL_RENDER) {
102
      _mesa_accum(ctx, op, value);
103
   }
104
}
105
 
106
 
107
/**
108
 * Clear the accumulation buffer by mapping the renderbuffer and
109
 * writing the clear color to it.  Called by the driver's implementation
110
 * of the glClear function.
111
 */
112
void
113
_mesa_clear_accum_buffer(struct gl_context *ctx)
114
{
115
   GLuint x, y, width, height;
116
   GLubyte *accMap;
117
   GLint accRowStride;
118
   struct gl_renderbuffer *accRb;
119
 
120
   if (!ctx->DrawBuffer)
121
      return;
122
 
123
   accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
124
   if (!accRb)
125
      return;   /* missing accum buffer, not an error */
126
 
127
   /* bounds, with scissor */
128
   x = ctx->DrawBuffer->_Xmin;
129
   y = ctx->DrawBuffer->_Ymin;
130
   width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
131
   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
132
 
133
   ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
134
                               GL_MAP_WRITE_BIT, &accMap, &accRowStride);
135
 
136
   if (!accMap) {
137
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
138
      return;
139
   }
140
 
141
   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
142
      const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
143
      const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
144
      const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
145
      const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
146
      GLuint i, j;
147
 
148
      for (j = 0; j < height; j++) {
149
         GLshort *row = (GLshort *) accMap;
150
 
151
         for (i = 0; i < width; i++) {
152
            row[i * 4 + 0] = clearR;
153
            row[i * 4 + 1] = clearG;
154
            row[i * 4 + 2] = clearB;
155
            row[i * 4 + 3] = clearA;
156
         }
157
         accMap += accRowStride;
158
      }
159
   }
160
   else {
161
      /* other types someday? */
162
      _mesa_warning(ctx, "unexpected accum buffer type");
163
   }
164
 
165
   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
166
}
167
 
168
 
169
/**
170
 * if (bias)
171
 *    Accum += value
172
 * else
173
 *    Accum *= value
174
 */
175
static void
176
accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
177
                    GLint xpos, GLint ypos, GLint width, GLint height,
178
                    GLboolean bias)
179
{
180
   struct gl_renderbuffer *accRb =
181
      ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
182
   GLubyte *accMap;
183
   GLint accRowStride;
184
 
185
   assert(accRb);
186
 
187
   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
188
                               GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
189
                               &accMap, &accRowStride);
190
 
191
   if (!accMap) {
192
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
193
      return;
194
   }
195
 
196
   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
197
      const GLshort incr = (GLshort) (value * 32767.0f);
198
      GLint i, j;
199
      if (bias) {
200
         for (j = 0; j < height; j++) {
201
            GLshort *acc = (GLshort *) accMap;
202
            for (i = 0; i < 4 * width; i++) {
203
               acc[i] += incr;
204
            }
205
            accMap += accRowStride;
206
         }
207
      }
208
      else {
209
         /* scale */
210
         for (j = 0; j < height; j++) {
211
            GLshort *acc = (GLshort *) accMap;
212
            for (i = 0; i < 4 * width; i++) {
213
               acc[i] = (GLshort) (acc[i] * value);
214
            }
215
            accMap += accRowStride;
216
         }
217
      }
218
   }
219
   else {
220
      /* other types someday? */
221
   }
222
 
223
   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
224
}
225
 
226
 
227
/**
228
 * if (load)
229
 *    Accum = ColorBuf * value
230
 * else
231
 *    Accum += ColorBuf * value
232
 */
233
static void
234
accum_or_load(struct gl_context *ctx, GLfloat value,
235
              GLint xpos, GLint ypos, GLint width, GLint height,
236
              GLboolean load)
237
{
238
   struct gl_renderbuffer *accRb =
239
      ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
240
   struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
241
   GLubyte *accMap, *colorMap;
242
   GLint accRowStride, colorRowStride;
243
   GLbitfield mappingFlags;
244
 
245
   if (!colorRb) {
246
      /* no read buffer - OK */
247
      return;
248
   }
249
 
250
   assert(accRb);
251
 
252
   mappingFlags = GL_MAP_WRITE_BIT;
253
   if (!load) /* if we're accumulating */
254
      mappingFlags |= GL_MAP_READ_BIT;
255
 
256
   /* Map accum buffer */
257
   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
258
                               mappingFlags, &accMap, &accRowStride);
259
   if (!accMap) {
260
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
261
      return;
262
   }
263
 
264
   /* Map color buffer */
265
   ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
266
                               GL_MAP_READ_BIT,
267
                               &colorMap, &colorRowStride);
268
   if (!colorMap) {
269
      ctx->Driver.UnmapRenderbuffer(ctx, accRb);
270
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
271
      return;
272
   }
273
 
274
   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
275
      const GLfloat scale = value * 32767.0f;
276
      GLint i, j;
277
      GLfloat (*rgba)[4];
278
 
279
      rgba = malloc(width * 4 * sizeof(GLfloat));
280
      if (rgba) {
281
         for (j = 0; j < height; j++) {
282
            GLshort *acc = (GLshort *) accMap;
283
 
284
            /* read colors from source color buffer */
285
            _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
286
 
287
            if (load) {
288
               for (i = 0; i < width; i++) {
289
                  acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
290
                  acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
291
                  acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
292
                  acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
293
               }
294
            }
295
            else {
296
               /* accumulate */
297
               for (i = 0; i < width; i++) {
298
                  acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
299
                  acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
300
                  acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
301
                  acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
302
               }
303
            }
304
 
305
            colorMap += colorRowStride;
306
            accMap += accRowStride;
307
         }
308
 
309
         free(rgba);
310
      }
311
      else {
312
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
313
      }
314
   }
315
   else {
316
      /* other types someday? */
317
   }
318
 
319
   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
320
   ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
321
}
322
 
323
 
324
/**
325
 * ColorBuffer = Accum * value
326
 */
327
static void
328
accum_return(struct gl_context *ctx, GLfloat value,
329
             GLint xpos, GLint ypos, GLint width, GLint height)
330
{
331
   struct gl_framebuffer *fb = ctx->DrawBuffer;
332
   struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
333
   GLubyte *accMap, *colorMap;
334
   GLint accRowStride, colorRowStride;
335
   GLuint buffer;
336
 
337
   /* Map accum buffer */
338
   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
339
                               GL_MAP_READ_BIT,
340
                               &accMap, &accRowStride);
341
   if (!accMap) {
342
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
343
      return;
344
   }
345
 
346
   /* Loop over destination buffers */
347
   for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
348
      struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
349
      const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
350
                                 !ctx->Color.ColorMask[buffer][GCOMP] ||
351
                                 !ctx->Color.ColorMask[buffer][BCOMP] ||
352
                                 !ctx->Color.ColorMask[buffer][ACOMP]);
353
      GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
354
 
355
      if (masking)
356
         mappingFlags |= GL_MAP_READ_BIT;
357
 
358
      /* Map color buffer */
359
      ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
360
                                  mappingFlags, &colorMap, &colorRowStride);
361
      if (!colorMap) {
362
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
363
         continue;
364
      }
365
 
366
      if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
367
         const GLfloat scale = value / 32767.0f;
368
         GLint i, j;
369
         GLfloat (*rgba)[4], (*dest)[4];
370
 
371
         rgba = malloc(width * 4 * sizeof(GLfloat));
372
         dest = malloc(width * 4 * sizeof(GLfloat));
373
 
374
         if (rgba && dest) {
375
            for (j = 0; j < height; j++) {
376
               GLshort *acc = (GLshort *) accMap;
377
 
378
               for (i = 0; i < width; i++) {
379
                  rgba[i][0] = acc[i * 4 + 0] * scale;
380
                  rgba[i][1] = acc[i * 4 + 1] * scale;
381
                  rgba[i][2] = acc[i * 4 + 2] * scale;
382
                  rgba[i][3] = acc[i * 4 + 3] * scale;
383
               }
384
 
385
               if (masking) {
386
 
387
                  /* get existing colors from dest buffer */
388
                  _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
389
 
390
                  /* use the dest colors where mask[channel] = 0 */
391
                  if (ctx->Color.ColorMask[buffer][RCOMP] == 0) {
392
                     for (i = 0; i < width; i++)
393
                        rgba[i][RCOMP] = dest[i][RCOMP];
394
                  }
395
                  if (ctx->Color.ColorMask[buffer][GCOMP] == 0) {
396
                     for (i = 0; i < width; i++)
397
                        rgba[i][GCOMP] = dest[i][GCOMP];
398
                  }
399
                  if (ctx->Color.ColorMask[buffer][BCOMP] == 0) {
400
                     for (i = 0; i < width; i++)
401
                        rgba[i][BCOMP] = dest[i][BCOMP];
402
                  }
403
                  if (ctx->Color.ColorMask[buffer][ACOMP] == 0) {
404
                     for (i = 0; i < width; i++)
405
                        rgba[i][ACOMP] = dest[i][ACOMP];
406
                  }
407
               }
408
 
409
               _mesa_pack_float_rgba_row(colorRb->Format, width,
410
                                         (const GLfloat (*)[4]) rgba, colorMap);
411
 
412
               accMap += accRowStride;
413
               colorMap += colorRowStride;
414
            }
415
         }
416
         else {
417
            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
418
         }
419
         free(rgba);
420
         free(dest);
421
      }
422
      else {
423
         /* other types someday? */
424
      }
425
 
426
      ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
427
   }
428
 
429
   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
430
}
431
 
432
 
433
 
434
/**
435
 * Software fallback for glAccum.  A hardware driver that supports
436
 * signed 16-bit color channels could implement hardware accumulation
437
 * operations, but no driver does so at this time.
438
 */
439
void
440
_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
441
{
442
   GLint xpos, ypos, width, height;
443
 
444
   if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
445
      _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
446
      return;
447
   }
448
 
449
   if (!_mesa_check_conditional_render(ctx))
450
      return;
451
 
452
   xpos = ctx->DrawBuffer->_Xmin;
453
   ypos = ctx->DrawBuffer->_Ymin;
454
   width =  ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
455
   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
456
 
457
   switch (op) {
458
   case GL_ADD:
459
      if (value != 0.0F) {
460
         accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
461
      }
462
      break;
463
   case GL_MULT:
464
      if (value != 1.0F) {
465
         accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
466
      }
467
      break;
468
   case GL_ACCUM:
469
      if (value != 0.0F) {
470
         accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
471
      }
472
      break;
473
   case GL_LOAD:
474
      accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
475
      break;
476
   case GL_RETURN:
477
      accum_return(ctx, value, xpos, ypos, width, height);
478
      break;
479
   default:
480
      _mesa_problem(ctx, "invalid mode in _mesa_accum()");
481
      break;
482
   }
483
}
484
 
485
 
486
void
487
_mesa_init_accum( struct gl_context *ctx )
488
{
489
   /* Accumulate buffer group */
490
   ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
491
}