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5564 serge 1
/*
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 * Copyright © 2012 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 */
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24
#include "main/glheader.h"
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#include "main/bufferobj.h"
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#include "main/context.h"
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#include "main/enums.h"
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#include "main/macros.h"
29
 
30
#include "brw_draw.h"
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#include "brw_defines.h"
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#include "brw_context.h"
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#include "brw_state.h"
34
 
35
#include "intel_batchbuffer.h"
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#include "intel_buffer_objects.h"
37
 
38
static void
39
gen8_emit_vertices(struct brw_context *brw)
40
{
41
   struct gl_context *ctx = &brw->ctx;
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   uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
43
 
44
   brw_prepare_vertices(brw);
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   brw_prepare_shader_draw_parameters(brw);
46
 
47
   if (brw->vs.prog_data->uses_vertexid || brw->vs.prog_data->uses_instanceid) {
48
      unsigned vue = brw->vb.nr_enabled;
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50
      WARN_ONCE(brw->vs.prog_data->inputs_read & VERT_BIT_EDGEFLAG,
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                "Using VID/IID with edgeflags, need to reorder the "
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                "vertex attributes");
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      WARN_ONCE(vue >= 33,
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                "Trying to insert VID/IID past 33rd vertex element, "
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                "need to reorder the vertex attrbutes.");
56
 
57
      unsigned dw1 = 0;
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      if (brw->vs.prog_data->uses_vertexid) {
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         dw1 |= GEN8_SGVS_ENABLE_VERTEX_ID |
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                (2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) |  /* .z channel */
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                (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT);
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      }
63
 
64
      if (brw->vs.prog_data->uses_instanceid) {
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         dw1 |= GEN8_SGVS_ENABLE_INSTANCE_ID |
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                (3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .w channel */
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                (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT);
68
      }
69
 
70
      BEGIN_BATCH(2);
71
      OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
72
      OUT_BATCH(dw1);
73
      ADVANCE_BATCH();
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75
      BEGIN_BATCH(3);
76
      OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
77
      OUT_BATCH(brw->vb.nr_buffers | GEN8_VF_INSTANCING_ENABLE);
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      OUT_BATCH(0);
79
      ADVANCE_BATCH();
80
   } else {
81
      BEGIN_BATCH(2);
82
      OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
83
      OUT_BATCH(0);
84
      ADVANCE_BATCH();
85
   }
86
 
87
   /* If the VS doesn't read any inputs (calculating vertex position from
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    * a state variable for some reason, for example), emit a single pad
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    * VERTEX_ELEMENT struct and bail.
90
    *
91
    * The stale VB state stays in place, but they don't do anything unless
92
    * a VE loads from them.
93
    */
94
   if (brw->vb.nr_enabled == 0) {
95
      BEGIN_BATCH(3);
96
      OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
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      OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
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                GEN6_VE0_VALID |
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                (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
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                (0 << BRW_VE0_SRC_OFFSET_SHIFT));
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      OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
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                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
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                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
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                (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
105
      ADVANCE_BATCH();
106
      return;
107
   }
108
 
109
   /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
110
   unsigned nr_buffers = brw->vb.nr_buffers + brw->vs.prog_data->uses_vertexid;
111
   if (nr_buffers) {
112
      assert(nr_buffers <= 33);
113
 
114
      BEGIN_BATCH(1 + 4 * nr_buffers);
115
      OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
116
      for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
117
         struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
118
         uint32_t dw0 = 0;
119
 
120
         dw0 |= i << GEN6_VB0_INDEX_SHIFT;
121
         dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
122
         dw0 |= buffer->stride << BRW_VB0_PITCH_SHIFT;
123
         dw0 |= mocs_wb << 16;
124
 
125
         OUT_BATCH(dw0);
126
         OUT_RELOC64(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
127
         OUT_BATCH(buffer->bo->size);
128
      }
129
 
130
      if (brw->vs.prog_data->uses_vertexid) {
131
         OUT_BATCH(brw->vb.nr_buffers << GEN6_VB0_INDEX_SHIFT |
132
                   GEN7_VB0_ADDRESS_MODIFYENABLE |
133
                   mocs_wb << 16);
134
         OUT_RELOC64(brw->draw.draw_params_bo, I915_GEM_DOMAIN_VERTEX, 0,
135
                     brw->draw.draw_params_offset);
136
         OUT_BATCH(brw->draw.draw_params_bo->size);
137
      }
138
      ADVANCE_BATCH();
139
   }
140
 
141
   unsigned nr_elements = brw->vb.nr_enabled + brw->vs.prog_data->uses_vertexid;
142
 
143
   /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
144
    * presumably for VertexID/InstanceID.
145
    */
146
   assert(nr_elements <= 34);
147
 
148
   struct brw_vertex_element *gen6_edgeflag_input = NULL;
149
 
150
   BEGIN_BATCH(1 + nr_elements * 2);
151
   OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
152
   for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
153
      struct brw_vertex_element *input = brw->vb.enabled[i];
154
      uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
155
      uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
156
      uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
157
      uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
158
      uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
159
 
160
      /* The gen4 driver expects edgeflag to come in as a float, and passes
161
       * that float on to the tests in the clipper.  Mesa's current vertex
162
       * attribute value for EdgeFlag is stored as a float, which works out.
163
       * glEdgeFlagPointer, on the other hand, gives us an unnormalized
164
       * integer ubyte.  Just rewrite that to convert to a float.
165
       */
166
      if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
167
         /* Gen6+ passes edgeflag as sideband along with the vertex, instead
168
          * of in the VUE.  We have to upload it sideband as the last vertex
169
          * element according to the B-Spec.
170
          */
171
         gen6_edgeflag_input = input;
172
         continue;
173
      }
174
 
175
      switch (input->glarray->Size) {
176
      case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
177
      case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
178
      case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
179
      case 3: comp3 = input->glarray->Integer ? BRW_VE1_COMPONENT_STORE_1_INT
180
                                              : BRW_VE1_COMPONENT_STORE_1_FLT;
181
         break;
182
      }
183
 
184
      OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
185
                GEN6_VE0_VALID |
186
                (format << BRW_VE0_FORMAT_SHIFT) |
187
                (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
188
 
189
      OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
190
                (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
191
                (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
192
                (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
193
   }
194
 
195
   if (gen6_edgeflag_input) {
196
      uint32_t format =
197
         brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
198
 
199
      OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
200
                GEN6_VE0_VALID |
201
                GEN6_VE0_EDGE_FLAG_ENABLE |
202
                (format << BRW_VE0_FORMAT_SHIFT) |
203
                (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
204
      OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
205
                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
206
                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
207
                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
208
   }
209
 
210
   if (brw->vs.prog_data->uses_vertexid) {
211
      OUT_BATCH(GEN6_VE0_VALID |
212
                brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
213
                BRW_SURFACEFORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT);
214
      OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
215
                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
216
                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
217
                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
218
   }
219
   ADVANCE_BATCH();
220
 
221
   for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
222
      const struct brw_vertex_element *input = brw->vb.enabled[i];
223
      const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
224
 
225
      BEGIN_BATCH(3);
226
      OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
227
      OUT_BATCH(i | (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
228
      OUT_BATCH(buffer->step_rate);
229
      ADVANCE_BATCH();
230
   }
231
}
232
 
233
const struct brw_tracked_state gen8_vertices = {
234
   .dirty = {
235
      .mesa = _NEW_POLYGON,
236
      .brw = BRW_NEW_BATCH |
237
             BRW_NEW_VERTICES |
238
             BRW_NEW_VS_PROG_DATA,
239
   },
240
   .emit = gen8_emit_vertices,
241
};
242
 
243
static void
244
gen8_emit_index_buffer(struct brw_context *brw)
245
{
246
   const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
247
   uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
248
 
249
   if (index_buffer == NULL)
250
      return;
251
 
252
   BEGIN_BATCH(5);
253
   OUT_BATCH(CMD_INDEX_BUFFER << 16 | (5 - 2));
254
   OUT_BATCH(brw_get_index_type(index_buffer->type) | mocs_wb);
255
   OUT_RELOC64(brw->ib.bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
256
   OUT_BATCH(brw->ib.bo->size);
257
   ADVANCE_BATCH();
258
}
259
 
260
const struct brw_tracked_state gen8_index_buffer = {
261
   .dirty = {
262
      .mesa = 0,
263
      .brw = BRW_NEW_BATCH |
264
             BRW_NEW_INDEX_BUFFER,
265
   },
266
   .emit = gen8_emit_index_buffer,
267
};
268
 
269
static void
270
gen8_emit_vf_topology(struct brw_context *brw)
271
{
272
   BEGIN_BATCH(2);
273
   OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
274
   OUT_BATCH(brw->primitive);
275
   ADVANCE_BATCH();
276
}
277
 
278
const struct brw_tracked_state gen8_vf_topology = {
279
   .dirty = {
280
      .mesa = 0,
281
      .brw = BRW_NEW_PRIMITIVE,
282
   },
283
   .emit = gen8_emit_vf_topology,
284
};