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5564 serge 1
/*
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 * Copyright © 2012 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 */
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#include "intel_batchbuffer.h"
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#include "brw_context.h"
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#include "brw_defines.h"
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#include "brw_multisample_state.h"
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void
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gen6_get_sample_position(struct gl_context *ctx,
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                         struct gl_framebuffer *fb,
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                         GLuint index, GLfloat *result)
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{
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   uint8_t bits;
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   switch (fb->Visual.samples) {
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   case 1:
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      result[0] = result[1] = 0.5f;
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      return;
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   case 2:
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      bits = brw_multisample_positions_1x_2x >> (8 * index);
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      break;
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   case 4:
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      bits = brw_multisample_positions_4x >> (8 * index);
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      break;
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   case 8:
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      bits = brw_multisample_positions_8x[index >> 2] >> (8 * (index & 3));
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      break;
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   default:
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      unreachable("Not implemented");
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   }
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   /* Convert from U0.4 back to a floating point coordinate. */
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   result[0] = ((bits >> 4) & 0xf) / 16.0f;
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   result[1] = (bits & 0xf) / 16.0f;
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}
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/**
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 * Sample index layout shows the numbering of slots in a rectangular
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 * grid of samples with in a pixel. Sample number layout shows the
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 * rectangular grid of samples roughly corresponding to the real sample
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 * locations with in a pixel. Sample number layout matches the sample
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 * index layout in case of 2X and 4x MSAA, but they are different in
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 * case of 8X MSAA.
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 *
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 * 2X MSAA sample index / number layout
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 *           ---------
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 *           | 0 | 1 |
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 *           ---------
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 *
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 * 4X MSAA sample index / number layout
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 *           ---------
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 *           | 0 | 1 |
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 *           ---------
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 *           | 2 | 3 |
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 *           ---------
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 *
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 * 8X MSAA sample index layout    8x MSAA sample number layout
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 *           ---------                      ---------
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 *           | 0 | 1 |                      | 5 | 2 |
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 *           ---------                      ---------
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 *           | 2 | 3 |                      | 4 | 6 |
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 *           ---------                      ---------
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 *           | 4 | 5 |                      | 0 | 3 |
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 *           ---------                      ---------
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 *           | 6 | 7 |                      | 7 | 1 |
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 *           ---------                      ---------
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 *
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 * A sample map is used to map sample indices to sample numbers.
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 */
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void
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gen6_set_sample_maps(struct gl_context *ctx)
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{
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   uint8_t map_2x[2] = {0, 1};
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   uint8_t map_4x[4] = {0, 1, 2, 3};
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   uint8_t map_8x[8] = {5, 2, 4, 6, 0, 3, 7, 1};
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   memcpy(ctx->Const.SampleMap2x, map_2x, sizeof(map_2x));
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   memcpy(ctx->Const.SampleMap4x, map_4x, sizeof(map_4x));
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   memcpy(ctx->Const.SampleMap8x, map_8x, sizeof(map_8x));
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}
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/**
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 * 3DSTATE_MULTISAMPLE
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 */
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void
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gen6_emit_3dstate_multisample(struct brw_context *brw,
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                              unsigned num_samples)
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{
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   uint32_t number_of_multisamples = 0;
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   uint32_t sample_positions_3210 = 0;
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   uint32_t sample_positions_7654 = 0;
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   assert(brw->gen < 8);
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   switch (num_samples) {
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   case 0:
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   case 1:
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      number_of_multisamples = MS_NUMSAMPLES_1;
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      break;
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   case 4:
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      number_of_multisamples = MS_NUMSAMPLES_4;
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      sample_positions_3210 = brw_multisample_positions_4x;
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      break;
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   case 8:
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      number_of_multisamples = MS_NUMSAMPLES_8;
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      sample_positions_3210 = brw_multisample_positions_8x[0];
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      sample_positions_7654 = brw_multisample_positions_8x[1];
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      break;
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   default:
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      unreachable("Unrecognized num_samples in gen6_emit_3dstate_multisample");
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   }
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   int len = brw->gen >= 7 ? 4 : 3;
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   BEGIN_BATCH(len);
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   OUT_BATCH(_3DSTATE_MULTISAMPLE << 16 | (len - 2));
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   OUT_BATCH(MS_PIXEL_LOCATION_CENTER | number_of_multisamples);
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   OUT_BATCH(sample_positions_3210);
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   if (brw->gen >= 7)
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      OUT_BATCH(sample_positions_7654);
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   ADVANCE_BATCH();
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}
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145
 
146
unsigned
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gen6_determine_sample_mask(struct brw_context *brw)
148
{
149
   struct gl_context *ctx = &brw->ctx;
150
   float coverage = 1.0;
151
   float coverage_invert = false;
152
   unsigned sample_mask = ~0u;
153
 
154
   /* BRW_NEW_NUM_SAMPLES */
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   unsigned num_samples = brw->num_samples;
156
 
157
   if (ctx->Multisample._Enabled) {
158
      if (ctx->Multisample.SampleCoverage) {
159
         coverage = ctx->Multisample.SampleCoverageValue;
160
         coverage_invert = ctx->Multisample.SampleCoverageInvert;
161
      }
162
      if (ctx->Multisample.SampleMask) {
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         sample_mask = ctx->Multisample.SampleMaskValue;
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      }
165
   }
166
 
167
   if (num_samples > 1) {
168
      int coverage_int = (int) (num_samples * coverage + 0.5);
169
      uint32_t coverage_bits = (1 << coverage_int) - 1;
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      if (coverage_invert)
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         coverage_bits ^= (1 << num_samples) - 1;
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      return coverage_bits & sample_mask;
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   } else {
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      return 1;
175
   }
176
}
177
 
178
 
179
/**
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 * 3DSTATE_SAMPLE_MASK
181
 */
182
void
183
gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask)
184
{
185
   BEGIN_BATCH(2);
186
   OUT_BATCH(_3DSTATE_SAMPLE_MASK << 16 | (2 - 2));
187
   OUT_BATCH(mask);
188
   ADVANCE_BATCH();
189
}
190
 
191
 
192
static void upload_multisample_state(struct brw_context *brw)
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{
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   /* BRW_NEW_NUM_SAMPLES */
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   gen6_emit_3dstate_multisample(brw, brw->num_samples);
196
   gen6_emit_3dstate_sample_mask(brw, gen6_determine_sample_mask(brw));
197
}
198
 
199
 
200
const struct brw_tracked_state gen6_multisample_state = {
201
   .dirty = {
202
      .mesa = _NEW_MULTISAMPLE,
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      .brw = BRW_NEW_CONTEXT |
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             BRW_NEW_NUM_SAMPLES,
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   },
206
   .emit = upload_multisample_state
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};