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5564 | serge | 1 | /* |
2 | * Copyright © 2009 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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21 | * IN THE SOFTWARE. |
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22 | * |
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23 | * Authors: |
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24 | * Eric Anholt |
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25 | * |
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26 | */ |
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27 | |||
28 | #include "brw_context.h" |
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29 | #include "brw_state.h" |
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30 | #include "brw_defines.h" |
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31 | #include "brw_util.h" |
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32 | #include "intel_batchbuffer.h" |
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33 | #include "main/macros.h" |
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34 | #include "main/enums.h" |
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35 | #include "main/glformats.h" |
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36 | #include "main/stencil.h" |
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37 | |||
38 | static void |
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39 | gen6_upload_blend_state(struct brw_context *brw) |
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40 | { |
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41 | bool is_buffer_zero_integer_format = false; |
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42 | struct gl_context *ctx = &brw->ctx; |
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43 | struct gen6_blend_state *blend; |
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44 | int b; |
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45 | int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; |
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46 | int size; |
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47 | |||
48 | /* We need at least one BLEND_STATE written, because we might do |
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49 | * thread dispatch even if _NumColorDrawBuffers is 0 (for example |
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50 | * for computed depth or alpha test), which will do an FB write |
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51 | * with render target 0, which will reference BLEND_STATE[0] for |
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52 | * alpha test enable. |
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53 | */ |
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54 | if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled) |
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55 | nr_draw_buffers = 1; |
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56 | |||
57 | size = sizeof(*blend) * nr_draw_buffers; |
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58 | blend = brw_state_batch(brw, AUB_TRACE_BLEND_STATE, |
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59 | size, 64, &brw->cc.blend_state_offset); |
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60 | |||
61 | memset(blend, 0, size); |
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62 | |||
63 | for (b = 0; b < nr_draw_buffers; b++) { |
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64 | /* _NEW_BUFFERS */ |
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65 | struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b]; |
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66 | GLenum rb_type; |
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67 | bool integer; |
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68 | |||
69 | if (rb) |
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70 | rb_type = _mesa_get_format_datatype(rb->Format); |
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71 | else |
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72 | rb_type = GL_UNSIGNED_NORMALIZED; |
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73 | |||
74 | /* Used for implementing the following bit of GL_EXT_texture_integer: |
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75 | * "Per-fragment operations that require floating-point color |
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76 | * components, including multisample alpha operations, alpha test, |
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77 | * blending, and dithering, have no effect when the corresponding |
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78 | * colors are written to an integer color buffer." |
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79 | */ |
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80 | integer = (rb_type == GL_INT || rb_type == GL_UNSIGNED_INT); |
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81 | |||
82 | if(b == 0 && integer) |
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83 | is_buffer_zero_integer_format = true; |
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84 | |||
85 | /* _NEW_COLOR */ |
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86 | if (ctx->Color.ColorLogicOpEnabled) { |
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87 | /* Floating point RTs should have no effect from LogicOp, |
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88 | * except for disabling of blending, but other types should. |
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89 | * |
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90 | * However, from the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11, |
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91 | * "Logic Ops", |
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92 | * |
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93 | * "Logic Ops are only supported on *_UNORM surfaces (excluding |
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94 | * _SRGB variants), otherwise Logic Ops must be DISABLED." |
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95 | */ |
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96 | WARN_ONCE(ctx->Color.LogicOp != GL_COPY && |
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97 | rb_type != GL_UNSIGNED_NORMALIZED && |
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98 | rb_type != GL_FLOAT, "Ignoring %s logic op on %s " |
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99 | "renderbuffer\n", |
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100 | _mesa_lookup_enum_by_nr(ctx->Color.LogicOp), |
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101 | _mesa_lookup_enum_by_nr(rb_type)); |
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102 | if (rb_type == GL_UNSIGNED_NORMALIZED) { |
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103 | blend[b].blend1.logic_op_enable = 1; |
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104 | blend[b].blend1.logic_op_func = |
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105 | intel_translate_logic_op(ctx->Color.LogicOp); |
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106 | } |
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107 | } else if (ctx->Color.BlendEnabled & (1 << b) && !integer) { |
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108 | GLenum eqRGB = ctx->Color.Blend[b].EquationRGB; |
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109 | GLenum eqA = ctx->Color.Blend[b].EquationA; |
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110 | GLenum srcRGB = ctx->Color.Blend[b].SrcRGB; |
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111 | GLenum dstRGB = ctx->Color.Blend[b].DstRGB; |
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112 | GLenum srcA = ctx->Color.Blend[b].SrcA; |
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113 | GLenum dstA = ctx->Color.Blend[b].DstA; |
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114 | |||
115 | if (eqRGB == GL_MIN || eqRGB == GL_MAX) { |
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116 | srcRGB = dstRGB = GL_ONE; |
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117 | } |
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118 | |||
119 | if (eqA == GL_MIN || eqA == GL_MAX) { |
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120 | srcA = dstA = GL_ONE; |
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121 | } |
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122 | |||
123 | /* Due to hardware limitations, the destination may have information |
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124 | * in an alpha channel even when the format specifies no alpha |
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125 | * channel. In order to avoid getting any incorrect blending due to |
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126 | * that alpha channel, coerce the blend factors to values that will |
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127 | * not read the alpha channel, but will instead use the correct |
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128 | * implicit value for alpha. |
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129 | */ |
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130 | if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE)) |
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131 | { |
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132 | srcRGB = brw_fix_xRGB_alpha(srcRGB); |
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133 | srcA = brw_fix_xRGB_alpha(srcA); |
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134 | dstRGB = brw_fix_xRGB_alpha(dstRGB); |
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135 | dstA = brw_fix_xRGB_alpha(dstA); |
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136 | } |
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137 | |||
138 | blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB); |
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139 | blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB); |
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140 | blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB); |
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141 | |||
142 | blend[b].blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA); |
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143 | blend[b].blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA); |
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144 | blend[b].blend0.ia_blend_func = brw_translate_blend_equation(eqA); |
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145 | |||
146 | blend[b].blend0.blend_enable = 1; |
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147 | blend[b].blend0.ia_blend_enable = (srcA != srcRGB || |
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148 | dstA != dstRGB || |
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149 | eqA != eqRGB); |
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150 | } |
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151 | |||
152 | /* See section 8.1.6 "Pre-Blend Color Clamping" of the |
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153 | * SandyBridge PRM Volume 2 Part 1 for HW requirements. |
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154 | * |
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155 | * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR |
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156 | * clamping in the fragment shader. For its clamping of |
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157 | * blending, the spec says: |
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158 | * |
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159 | * "RESOLVED: For fixed-point color buffers, the inputs and |
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160 | * the result of the blending equation are clamped. For |
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161 | * floating-point color buffers, no clamping occurs." |
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162 | * |
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163 | * So, generally, we want clamping to the render target's range. |
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164 | * And, good news, the hardware tables for both pre- and |
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165 | * post-blend color clamping are either ignored, or any are |
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166 | * allowed, or clamping is required but RT range clamping is a |
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167 | * valid option. |
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168 | */ |
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169 | blend[b].blend1.pre_blend_clamp_enable = 1; |
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170 | blend[b].blend1.post_blend_clamp_enable = 1; |
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171 | blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT; |
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172 | |||
173 | /* _NEW_COLOR */ |
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174 | if (ctx->Color.AlphaEnabled && !integer) { |
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175 | blend[b].blend1.alpha_test_enable = 1; |
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176 | blend[b].blend1.alpha_test_func = |
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177 | intel_translate_compare_func(ctx->Color.AlphaFunc); |
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178 | |||
179 | } |
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180 | |||
181 | /* _NEW_COLOR */ |
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182 | if (ctx->Color.DitherFlag && !integer) { |
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183 | blend[b].blend1.dither_enable = 1; |
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184 | blend[b].blend1.y_dither_offset = 0; |
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185 | blend[b].blend1.x_dither_offset = 0; |
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186 | } |
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187 | |||
188 | blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0]; |
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189 | blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1]; |
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190 | blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2]; |
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191 | blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3]; |
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192 | |||
193 | /* OpenGL specification 3.3 (page 196), section 4.1.3 says: |
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194 | * "If drawbuffer zero is not NONE and the buffer it references has an |
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195 | * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE |
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196 | * operations are skipped." |
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197 | */ |
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198 | if(!is_buffer_zero_integer_format) { |
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199 | /* _NEW_MULTISAMPLE */ |
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200 | blend[b].blend1.alpha_to_coverage = |
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201 | ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToCoverage; |
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202 | |||
203 | /* From SandyBridge PRM, volume 2 Part 1, section 8.2.3, BLEND_STATE: |
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204 | * DWord 1, Bit 30 (AlphaToOne Enable): |
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205 | * "If Dual Source Blending is enabled, this bit must be disabled" |
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206 | */ |
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207 | WARN_ONCE(ctx->Color.Blend[b]._UsesDualSrc && |
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208 | ctx->Multisample._Enabled && |
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209 | ctx->Multisample.SampleAlphaToOne, |
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210 | "HW workaround: disabling alpha to one with dual src " |
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211 | "blending\n"); |
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212 | if (ctx->Color.Blend[b]._UsesDualSrc) |
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213 | blend[b].blend1.alpha_to_one = false; |
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214 | else |
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215 | blend[b].blend1.alpha_to_one = |
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216 | ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToOne; |
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217 | |||
218 | blend[b].blend1.alpha_to_coverage_dither = (brw->gen >= 7); |
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219 | } |
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220 | else { |
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221 | blend[b].blend1.alpha_to_coverage = false; |
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222 | blend[b].blend1.alpha_to_one = false; |
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223 | } |
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224 | } |
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225 | |||
226 | /* Point the GPU at the new indirect state. */ |
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227 | if (brw->gen == 6) { |
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228 | BEGIN_BATCH(4); |
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229 | OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2)); |
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230 | OUT_BATCH(brw->cc.blend_state_offset | 1); |
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231 | OUT_BATCH(0); |
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232 | OUT_BATCH(0); |
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233 | ADVANCE_BATCH(); |
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234 | } else { |
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235 | BEGIN_BATCH(2); |
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236 | OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2)); |
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237 | OUT_BATCH(brw->cc.blend_state_offset | 1); |
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238 | ADVANCE_BATCH(); |
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239 | } |
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240 | } |
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241 | |||
242 | const struct brw_tracked_state gen6_blend_state = { |
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243 | .dirty = { |
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244 | .mesa = _NEW_BUFFERS | |
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245 | _NEW_COLOR | |
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246 | _NEW_MULTISAMPLE, |
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247 | .brw = BRW_NEW_BATCH | |
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248 | BRW_NEW_STATE_BASE_ADDRESS, |
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249 | }, |
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250 | .emit = gen6_upload_blend_state, |
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251 | }; |
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252 | |||
253 | static void |
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254 | gen6_upload_color_calc_state(struct brw_context *brw) |
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255 | { |
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256 | struct gl_context *ctx = &brw->ctx; |
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257 | struct gen6_color_calc_state *cc; |
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258 | |||
259 | cc = brw_state_batch(brw, AUB_TRACE_CC_STATE, |
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260 | sizeof(*cc), 64, &brw->cc.state_offset); |
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261 | memset(cc, 0, sizeof(*cc)); |
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262 | |||
263 | /* _NEW_COLOR */ |
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264 | cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8; |
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265 | UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef); |
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266 | |||
267 | if (brw->gen < 9) { |
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268 | /* _NEW_STENCIL */ |
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269 | cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0); |
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270 | cc->cc0.bf_stencil_ref = |
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271 | _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace); |
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272 | } |
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273 | |||
274 | /* _NEW_COLOR */ |
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275 | cc->constant_r = ctx->Color.BlendColorUnclamped[0]; |
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276 | cc->constant_g = ctx->Color.BlendColorUnclamped[1]; |
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277 | cc->constant_b = ctx->Color.BlendColorUnclamped[2]; |
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278 | cc->constant_a = ctx->Color.BlendColorUnclamped[3]; |
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279 | |||
280 | /* Point the GPU at the new indirect state. */ |
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281 | if (brw->gen == 6) { |
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282 | BEGIN_BATCH(4); |
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283 | OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2)); |
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284 | OUT_BATCH(0); |
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285 | OUT_BATCH(0); |
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286 | OUT_BATCH(brw->cc.state_offset | 1); |
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287 | ADVANCE_BATCH(); |
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288 | } else { |
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289 | BEGIN_BATCH(2); |
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290 | OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2)); |
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291 | OUT_BATCH(brw->cc.state_offset | 1); |
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292 | ADVANCE_BATCH(); |
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293 | } |
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294 | } |
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295 | |||
296 | const struct brw_tracked_state gen6_color_calc_state = { |
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297 | .dirty = { |
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298 | .mesa = _NEW_COLOR | |
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299 | _NEW_STENCIL, |
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300 | .brw = BRW_NEW_BATCH | |
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301 | BRW_NEW_STATE_BASE_ADDRESS, |
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302 | }, |
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303 | .emit = gen6_upload_color_calc_state, |
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304 | };><>><>>><>><>><>> |