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5564 serge 1
/*
2
 * Copyright © 2009 Intel Corporation
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21
 * IN THE SOFTWARE.
22
 *
23
 * Authors:
24
 *    Eric Anholt 
25
 *
26
 */
27
 
28
#include "brw_context.h"
29
#include "brw_state.h"
30
#include "brw_defines.h"
31
#include "brw_util.h"
32
#include "intel_batchbuffer.h"
33
#include "main/macros.h"
34
#include "main/enums.h"
35
#include "main/glformats.h"
36
#include "main/stencil.h"
37
 
38
static void
39
gen6_upload_blend_state(struct brw_context *brw)
40
{
41
   bool is_buffer_zero_integer_format = false;
42
   struct gl_context *ctx = &brw->ctx;
43
   struct gen6_blend_state *blend;
44
   int b;
45
   int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
46
   int size;
47
 
48
   /* We need at least one BLEND_STATE written, because we might do
49
    * thread dispatch even if _NumColorDrawBuffers is 0 (for example
50
    * for computed depth or alpha test), which will do an FB write
51
    * with render target 0, which will reference BLEND_STATE[0] for
52
    * alpha test enable.
53
    */
54
   if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
55
      nr_draw_buffers = 1;
56
 
57
   size = sizeof(*blend) * nr_draw_buffers;
58
   blend = brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
59
			   size, 64, &brw->cc.blend_state_offset);
60
 
61
   memset(blend, 0, size);
62
 
63
   for (b = 0; b < nr_draw_buffers; b++) {
64
      /* _NEW_BUFFERS */
65
      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
66
      GLenum rb_type;
67
      bool integer;
68
 
69
      if (rb)
70
	 rb_type = _mesa_get_format_datatype(rb->Format);
71
      else
72
	 rb_type = GL_UNSIGNED_NORMALIZED;
73
 
74
      /* Used for implementing the following bit of GL_EXT_texture_integer:
75
       *     "Per-fragment operations that require floating-point color
76
       *      components, including multisample alpha operations, alpha test,
77
       *      blending, and dithering, have no effect when the corresponding
78
       *      colors are written to an integer color buffer."
79
      */
80
      integer = (rb_type == GL_INT || rb_type == GL_UNSIGNED_INT);
81
 
82
      if(b == 0 && integer)
83
         is_buffer_zero_integer_format = true;
84
 
85
      /* _NEW_COLOR */
86
      if (ctx->Color.ColorLogicOpEnabled) {
87
	 /* Floating point RTs should have no effect from LogicOp,
88
	  * except for disabling of blending, but other types should.
89
	  *
90
	  * However, from the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11,
91
	  * "Logic Ops",
92
	  *
93
	  *     "Logic Ops are only supported on *_UNORM surfaces (excluding
94
	  *      _SRGB variants), otherwise Logic Ops must be DISABLED."
95
	  */
96
         WARN_ONCE(ctx->Color.LogicOp != GL_COPY &&
97
                   rb_type != GL_UNSIGNED_NORMALIZED &&
98
                   rb_type != GL_FLOAT, "Ignoring %s logic op on %s "
99
                   "renderbuffer\n",
100
                   _mesa_lookup_enum_by_nr(ctx->Color.LogicOp),
101
                   _mesa_lookup_enum_by_nr(rb_type));
102
	 if (rb_type == GL_UNSIGNED_NORMALIZED) {
103
	    blend[b].blend1.logic_op_enable = 1;
104
	    blend[b].blend1.logic_op_func =
105
	       intel_translate_logic_op(ctx->Color.LogicOp);
106
	 }
107
      } else if (ctx->Color.BlendEnabled & (1 << b) && !integer) {
108
	 GLenum eqRGB = ctx->Color.Blend[b].EquationRGB;
109
	 GLenum eqA = ctx->Color.Blend[b].EquationA;
110
	 GLenum srcRGB = ctx->Color.Blend[b].SrcRGB;
111
	 GLenum dstRGB = ctx->Color.Blend[b].DstRGB;
112
	 GLenum srcA = ctx->Color.Blend[b].SrcA;
113
	 GLenum dstA = ctx->Color.Blend[b].DstA;
114
 
115
	 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
116
	    srcRGB = dstRGB = GL_ONE;
117
	 }
118
 
119
	 if (eqA == GL_MIN || eqA == GL_MAX) {
120
	    srcA = dstA = GL_ONE;
121
	 }
122
 
123
         /* Due to hardware limitations, the destination may have information
124
          * in an alpha channel even when the format specifies no alpha
125
          * channel. In order to avoid getting any incorrect blending due to
126
          * that alpha channel, coerce the blend factors to values that will
127
          * not read the alpha channel, but will instead use the correct
128
          * implicit value for alpha.
129
          */
130
         if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE))
131
         {
132
            srcRGB = brw_fix_xRGB_alpha(srcRGB);
133
            srcA = brw_fix_xRGB_alpha(srcA);
134
            dstRGB = brw_fix_xRGB_alpha(dstRGB);
135
            dstA = brw_fix_xRGB_alpha(dstA);
136
         }
137
 
138
	 blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB);
139
	 blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB);
140
	 blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB);
141
 
142
	 blend[b].blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
143
	 blend[b].blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA);
144
	 blend[b].blend0.ia_blend_func = brw_translate_blend_equation(eqA);
145
 
146
	 blend[b].blend0.blend_enable = 1;
147
	 blend[b].blend0.ia_blend_enable = (srcA != srcRGB ||
148
					 dstA != dstRGB ||
149
					 eqA != eqRGB);
150
      }
151
 
152
      /* See section 8.1.6 "Pre-Blend Color Clamping" of the
153
       * SandyBridge PRM Volume 2 Part 1 for HW requirements.
154
       *
155
       * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
156
       * clamping in the fragment shader.  For its clamping of
157
       * blending, the spec says:
158
       *
159
       *     "RESOLVED: For fixed-point color buffers, the inputs and
160
       *      the result of the blending equation are clamped.  For
161
       *      floating-point color buffers, no clamping occurs."
162
       *
163
       * So, generally, we want clamping to the render target's range.
164
       * And, good news, the hardware tables for both pre- and
165
       * post-blend color clamping are either ignored, or any are
166
       * allowed, or clamping is required but RT range clamping is a
167
       * valid option.
168
       */
169
      blend[b].blend1.pre_blend_clamp_enable = 1;
170
      blend[b].blend1.post_blend_clamp_enable = 1;
171
      blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
172
 
173
      /* _NEW_COLOR */
174
      if (ctx->Color.AlphaEnabled && !integer) {
175
	 blend[b].blend1.alpha_test_enable = 1;
176
	 blend[b].blend1.alpha_test_func =
177
	    intel_translate_compare_func(ctx->Color.AlphaFunc);
178
 
179
      }
180
 
181
      /* _NEW_COLOR */
182
      if (ctx->Color.DitherFlag && !integer) {
183
	 blend[b].blend1.dither_enable = 1;
184
	 blend[b].blend1.y_dither_offset = 0;
185
	 blend[b].blend1.x_dither_offset = 0;
186
      }
187
 
188
      blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0];
189
      blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1];
190
      blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2];
191
      blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3];
192
 
193
      /* OpenGL specification 3.3 (page 196), section 4.1.3 says:
194
       * "If drawbuffer zero is not NONE and the buffer it references has an
195
       * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
196
       * operations are skipped."
197
       */
198
      if(!is_buffer_zero_integer_format) {
199
         /* _NEW_MULTISAMPLE */
200
         blend[b].blend1.alpha_to_coverage =
201
            ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToCoverage;
202
 
203
	/* From SandyBridge PRM, volume 2 Part 1, section 8.2.3, BLEND_STATE:
204
	 * DWord 1, Bit 30 (AlphaToOne Enable):
205
	 * "If Dual Source Blending is enabled, this bit must be disabled"
206
	 */
207
         WARN_ONCE(ctx->Color.Blend[b]._UsesDualSrc &&
208
                   ctx->Multisample._Enabled &&
209
                   ctx->Multisample.SampleAlphaToOne,
210
                   "HW workaround: disabling alpha to one with dual src "
211
                   "blending\n");
212
	 if (ctx->Color.Blend[b]._UsesDualSrc)
213
            blend[b].blend1.alpha_to_one = false;
214
	 else
215
	    blend[b].blend1.alpha_to_one =
216
	       ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToOne;
217
 
218
         blend[b].blend1.alpha_to_coverage_dither = (brw->gen >= 7);
219
      }
220
      else {
221
         blend[b].blend1.alpha_to_coverage = false;
222
         blend[b].blend1.alpha_to_one = false;
223
      }
224
   }
225
 
226
   /* Point the GPU at the new indirect state. */
227
   if (brw->gen == 6) {
228
      BEGIN_BATCH(4);
229
      OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
230
      OUT_BATCH(brw->cc.blend_state_offset | 1);
231
      OUT_BATCH(0);
232
      OUT_BATCH(0);
233
      ADVANCE_BATCH();
234
   } else {
235
      BEGIN_BATCH(2);
236
      OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
237
      OUT_BATCH(brw->cc.blend_state_offset | 1);
238
      ADVANCE_BATCH();
239
   }
240
}
241
 
242
const struct brw_tracked_state gen6_blend_state = {
243
   .dirty = {
244
      .mesa = _NEW_BUFFERS |
245
              _NEW_COLOR |
246
              _NEW_MULTISAMPLE,
247
      .brw = BRW_NEW_BATCH |
248
             BRW_NEW_STATE_BASE_ADDRESS,
249
   },
250
   .emit = gen6_upload_blend_state,
251
};
252
 
253
static void
254
gen6_upload_color_calc_state(struct brw_context *brw)
255
{
256
   struct gl_context *ctx = &brw->ctx;
257
   struct gen6_color_calc_state *cc;
258
 
259
   cc = brw_state_batch(brw, AUB_TRACE_CC_STATE,
260
			sizeof(*cc), 64, &brw->cc.state_offset);
261
   memset(cc, 0, sizeof(*cc));
262
 
263
   /* _NEW_COLOR */
264
   cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
265
   UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
266
 
267
   if (brw->gen < 9) {
268
      /* _NEW_STENCIL */
269
      cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
270
      cc->cc0.bf_stencil_ref =
271
         _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
272
   }
273
 
274
   /* _NEW_COLOR */
275
   cc->constant_r = ctx->Color.BlendColorUnclamped[0];
276
   cc->constant_g = ctx->Color.BlendColorUnclamped[1];
277
   cc->constant_b = ctx->Color.BlendColorUnclamped[2];
278
   cc->constant_a = ctx->Color.BlendColorUnclamped[3];
279
 
280
   /* Point the GPU at the new indirect state. */
281
   if (brw->gen == 6) {
282
      BEGIN_BATCH(4);
283
      OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
284
      OUT_BATCH(0);
285
      OUT_BATCH(0);
286
      OUT_BATCH(brw->cc.state_offset | 1);
287
      ADVANCE_BATCH();
288
   } else {
289
      BEGIN_BATCH(2);
290
      OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
291
      OUT_BATCH(brw->cc.state_offset | 1);
292
      ADVANCE_BATCH();
293
   }
294
}
295
 
296
const struct brw_tracked_state gen6_color_calc_state = {
297
   .dirty = {
298
      .mesa = _NEW_COLOR |
299
              _NEW_STENCIL,
300
      .brw = BRW_NEW_BATCH |
301
             BRW_NEW_STATE_BASE_ADDRESS,
302
   },
303
   .emit = gen6_upload_color_calc_state,
304
};