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5564 serge 1
/*
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 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
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 Intel funded Tungsten Graphics to
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 develop this 3D driver.
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 Permission is hereby granted, free of charge, to any person obtaining
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 a copy of this software and associated documentation files (the
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 "Software"), to deal in the Software without restriction, including
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 without limitation the rights to use, copy, modify, merge, publish,
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 distribute, sublicense, and/or sell copies of the Software, and to
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 permit persons to whom the Software is furnished to do so, subject to
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 the following conditions:
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 The above copyright notice and this permission notice (including the
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 next paragraph) shall be included in all copies or substantial
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 portions of the Software.
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 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 **********************************************************************/
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 /*
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  * Authors:
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  *   Keith Whitwell 
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  */
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#include "brw_state.h"
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#include "intel_batchbuffer.h"
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#include "main/imports.h"
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#include "util/ralloc.h"
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static void
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brw_track_state_batch(struct brw_context *brw,
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		      enum aub_state_struct_type type,
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		      uint32_t offset,
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                      int size,
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                      int index)
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{
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   struct intel_batchbuffer *batch = &brw->batch;
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   if (!brw->state_batch_list) {
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      /* Our structs are always aligned to at least 32 bytes, so
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       * our array doesn't need to be any larger
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       */
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      brw->state_batch_list = ralloc_size(brw, sizeof(*brw->state_batch_list) *
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					  batch->bo->size / 32);
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   }
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   brw->state_batch_list[brw->state_batch_count].offset = offset;
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   brw->state_batch_list[brw->state_batch_count].size = size;
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   brw->state_batch_list[brw->state_batch_count].type = type;
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   brw->state_batch_list[brw->state_batch_count].index = index;
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   brw->state_batch_count++;
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}
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/**
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 * Convenience function to populate a single drm_intel_aub_annotation data
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 * structure.
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 */
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static inline void
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make_annotation(drm_intel_aub_annotation *annotation, uint32_t type,
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                uint32_t subtype, uint32_t ending_offset)
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{
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   annotation->type = type;
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   annotation->subtype = subtype;
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   annotation->ending_offset = ending_offset;
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}
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/**
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 * Generate a set of aub file annotations for the current batch buffer, and
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 * deliver them to DRM.
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 *
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 * The "used" section of the batch buffer (the portion containing batch
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 * commands) is annotated with AUB_TRACE_TYPE_BATCH.  The remainder of the
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 * batch buffer (which contains data structures pointed to by batch commands)
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 * is annotated according to the type of each data structure.
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 */
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void
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brw_annotate_aub(struct brw_context *brw)
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{
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   unsigned annotation_count = 2 * brw->state_batch_count + 1;
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   drm_intel_aub_annotation annotations[annotation_count];
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   int a = 0;
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   make_annotation(&annotations[a++], AUB_TRACE_TYPE_BATCH, 0,
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                   4*brw->batch.used);
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   for (int i = brw->state_batch_count; i-- > 0; ) {
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      uint32_t type = brw->state_batch_list[i].type;
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      uint32_t start_offset = brw->state_batch_list[i].offset;
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      uint32_t end_offset = start_offset + brw->state_batch_list[i].size;
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      make_annotation(&annotations[a++], AUB_TRACE_TYPE_NOTYPE, 0,
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                      start_offset);
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      make_annotation(&annotations[a++], AUB_TRACE_TYPE(type),
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                      AUB_TRACE_SUBTYPE(type), end_offset);
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   }
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   assert(a == annotation_count);
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   drm_intel_bufmgr_gem_set_aub_annotations(brw->batch.bo, annotations,
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                                            annotation_count);
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}
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/**
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 * Allocates a block of space in the batchbuffer for indirect state.
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 *
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 * We don't want to allocate separate BOs for every bit of indirect
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 * state in the driver.  It means overallocating by a significant
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 * margin (4096 bytes, even if the object is just a 20-byte surface
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 * state), and more buffers to walk and count for aperture size checking.
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 *
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 * However, due to the restrictions imposed by the aperture size
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 * checking performance hacks, we can't have the batch point at a
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 * separate indirect state buffer, because once the batch points at
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 * it, no more relocations can be added to it.  So, we sneak these
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 * buffers in at the top of the batchbuffer.
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 */
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void *
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__brw_state_batch(struct brw_context *brw,
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                  enum aub_state_struct_type type,
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                  int size,
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                  int alignment,
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                  int index,
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                  uint32_t *out_offset)
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{
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   struct intel_batchbuffer *batch = &brw->batch;
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   uint32_t offset;
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   assert(size < batch->bo->size);
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   offset = ROUND_DOWN_TO(batch->state_batch_offset - size, alignment);
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   /* If allocating from the top would wrap below the batchbuffer, or
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    * if the batch's used space (plus the reserved pad) collides with our
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    * space, then flush and try again.
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    */
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   if (batch->state_batch_offset < size ||
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       offset < 4*batch->used + batch->reserved_space) {
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      intel_batchbuffer_flush(brw);
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      offset = ROUND_DOWN_TO(batch->state_batch_offset - size, alignment);
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   }
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   batch->state_batch_offset = offset;
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   if (unlikely(INTEL_DEBUG & (DEBUG_BATCH | DEBUG_AUB)))
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      brw_track_state_batch(brw, type, offset, size, index);
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   *out_offset = offset;
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   return batch->map + (offset>>2);
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}