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5564 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2006 VMware, Inc.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portionsalloc
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#include "main/glheader.h"
29
#include "main/enums.h"
30
#include "main/image.h"
31
#include "main/colormac.h"
32
#include "main/condrender.h"
33
#include "main/mtypes.h"
34
#include "main/macros.h"
35
#include "main/pbo.h"
36
#include "main/bufferobj.h"
37
#include "main/state.h"
38
#include "main/texobj.h"
39
#include "main/context.h"
40
#include "main/fbobject.h"
41
#include "swrast/swrast.h"
42
#include "drivers/common/meta.h"
43
 
44
#include "intel_screen.h"
45
#include "intel_context.h"
46
#include "intel_batchbuffer.h"
47
#include "intel_blit.h"
48
#include "intel_fbo.h"
49
#include "intel_regions.h"
50
#include "intel_buffers.h"
51
#include "intel_pixel.h"
52
#include "intel_reg.h"
53
 
54
 
55
#define FILE_DEBUG_FLAG DEBUG_PIXEL
56
 
57
 
58
/* Unlike the other intel_pixel_* functions, the expectation here is
59
 * that the incoming data is not in a PBO.  With the XY_TEXT blit
60
 * method, there's no benefit haveing it in a PBO, but we could
61
 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
62
 * PBO bitmaps.  I think they are probably pretty rare though - I
63
 * wonder if Xgl uses them?
64
 */
65
static const GLubyte *map_pbo( struct gl_context *ctx,
66
			       GLsizei width, GLsizei height,
67
			       const struct gl_pixelstore_attrib *unpack,
68
			       const GLubyte *bitmap )
69
{
70
   GLubyte *buf;
71
 
72
   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
73
				  GL_COLOR_INDEX, GL_BITMAP,
74
				  INT_MAX, (const GLvoid *) bitmap)) {
75
      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
76
      return NULL;
77
   }
78
 
79
   buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
80
						GL_MAP_READ_BIT,
81
						unpack->BufferObj,
82
                                                MAP_INTERNAL);
83
   if (!buf) {
84
      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
85
      return NULL;
86
   }
87
 
88
   return ADD_POINTERS(buf, bitmap);
89
}
90
 
91
static bool test_bit( const GLubyte *src, GLuint bit )
92
{
93
   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
94
}
95
 
96
static void set_bit( GLubyte *dest, GLuint bit )
97
{
98
   dest[bit/8] |= 1 << (bit % 8);
99
}
100
 
101
/* Extract a rectangle's worth of data from the bitmap.  Called
102
 * per chunk of HW-sized bitmap.
103
 */
104
static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
105
			      const struct gl_pixelstore_attrib *unpack,
106
			      const GLubyte *bitmap,
107
			      GLuint x, GLuint y,
108
			      GLuint w, GLuint h,
109
			      GLubyte *dest,
110
			      GLuint row_align,
111
			      bool invert)
112
{
113
   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
114
   GLuint mask = unpack->LsbFirst ? 0 : 7;
115
   GLuint bit = 0;
116
   GLint row, col;
117
   GLint first, last;
118
   GLint incr;
119
   GLuint count = 0;
120
 
121
   DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
122
       __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
123
 
124
   if (invert) {
125
      first = h-1;
126
      last = 0;
127
      incr = -1;
128
   }
129
   else {
130
      first = 0;
131
      last = h-1;
132
      incr = 1;
133
   }
134
 
135
   /* Require that dest be pre-zero'd.
136
    */
137
   for (row = first; row != (last+incr); row += incr) {
138
      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
139
						    width, height,
140
						    GL_COLOR_INDEX, GL_BITMAP,
141
						    y + row, x);
142
 
143
      for (col = 0; col < w; col++, bit++) {
144
	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
145
	    set_bit(dest, bit ^ 7);
146
	    count++;
147
	 }
148
      }
149
 
150
      if (row_align)
151
	 bit = ALIGN(bit, row_align);
152
   }
153
 
154
   return count;
155
}
156
 
157
/**
158
 * Returns the low Y value of the vertical range given, flipped according to
159
 * whether the framebuffer is or not.
160
 */
161
static inline int
162
y_flip(struct gl_framebuffer *fb, int y, int height)
163
{
164
   if (_mesa_is_user_fbo(fb))
165
      return y;
166
   else
167
      return fb->Height - y - height;
168
}
169
 
170
/*
171
 * Render a bitmap.
172
 */
173
static bool
174
do_blit_bitmap( struct gl_context *ctx,
175
		GLint dstx, GLint dsty,
176
		GLsizei width, GLsizei height,
177
		const struct gl_pixelstore_attrib *unpack,
178
		const GLubyte *bitmap )
179
{
180
   struct intel_context *intel = intel_context(ctx);
181
   struct gl_framebuffer *fb = ctx->DrawBuffer;
182
   struct intel_renderbuffer *irb;
183
   GLfloat tmpColor[4];
184
   GLubyte ubcolor[4];
185
   GLuint color;
186
   GLsizei bitmap_width = width;
187
   GLsizei bitmap_height = height;
188
   GLint px, py;
189
   GLuint stipple[32];
190
   GLint orig_dstx = dstx;
191
   GLint orig_dsty = dsty;
192
 
193
   /* Update draw buffer bounds */
194
   _mesa_update_state(ctx);
195
 
196
   if (ctx->Depth.Test) {
197
      /* The blit path produces incorrect results when depth testing is on.
198
       * It seems the blit Z coord is always 1.0 (the far plane) so fragments
199
       * will likely be obscured by other, closer geometry.
200
       */
201
      return false;
202
   }
203
 
204
   intel_prepare_render(intel);
205
 
206
   if (fb->_NumColorDrawBuffers != 1) {
207
      perf_debug("accelerated glBitmap() only supports rendering to a "
208
                 "single color buffer\n");
209
      return false;
210
   }
211
 
212
   irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
213
 
214
   if (_mesa_is_bufferobj(unpack->BufferObj)) {
215
      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
216
      if (bitmap == NULL)
217
	 return true;	/* even though this is an error, we're done */
218
   }
219
 
220
   COPY_4V(tmpColor, ctx->Current.RasterColor);
221
 
222
   if (_mesa_need_secondary_color(ctx)) {
223
       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
224
   }
225
 
226
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
227
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
228
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
229
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
230
 
231
   switch (irb->mt->format) {
232
   case MESA_FORMAT_B8G8R8A8_UNORM:
233
   case MESA_FORMAT_B8G8R8X8_UNORM:
234
      color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
235
      break;
236
   case MESA_FORMAT_B5G6R5_UNORM:
237
      color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
238
      break;
239
   default:
240
      perf_debug("Unsupported format %s in accelerated glBitmap()\n",
241
                 _mesa_get_format_name(irb->mt->format));
242
      return false;
243
   }
244
 
245
   if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
246
      return false;
247
 
248
   /* Clip to buffer bounds and scissor. */
249
   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
250
			     fb->_Xmax, fb->_Ymax,
251
			     &dstx, &dsty, &width, &height))
252
      goto out;
253
 
254
   dsty = y_flip(fb, dsty, height);
255
 
256
#define DY 32
257
#define DX 32
258
 
259
   /* Chop it all into chunks that can be digested by hardware: */
260
   for (py = 0; py < height; py += DY) {
261
      for (px = 0; px < width; px += DX) {
262
	 int h = MIN2(DY, height - py);
263
	 int w = MIN2(DX, width - px);
264
	 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
265
	 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
266
	    ctx->Color.LogicOp : GL_COPY;
267
 
268
	 assert(sz <= sizeof(stipple));
269
	 memset(stipple, 0, sz);
270
 
271
	 /* May need to adjust this when padding has been introduced in
272
	  * sz above:
273
	  *
274
	  * Have to translate destination coordinates back into source
275
	  * coordinates.
276
	  */
277
         int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
278
                                     bitmap,
279
                                     -orig_dstx + (dstx + px),
280
                                     -orig_dsty + y_flip(fb, dsty + py, h),
281
                                     w, h,
282
                                     (GLubyte *)stipple,
283
                                     8,
284
                                     _mesa_is_winsys_fbo(fb));
285
         if (count == 0)
286
	    continue;
287
 
288
	 if (!intelEmitImmediateColorExpandBlit(intel,
289
						irb->mt->cpp,
290
						(GLubyte *)stipple,
291
						sz,
292
						color,
293
						irb->mt->region->pitch,
294
						irb->mt->region->bo,
295
						0,
296
						irb->mt->region->tiling,
297
						dstx + px,
298
						dsty + py,
299
						w, h,
300
						logic_op)) {
301
	    return false;
302
	 }
303
 
304
         if (ctx->Query.CurrentOcclusionObject)
305
            ctx->Query.CurrentOcclusionObject->Result += count;
306
      }
307
   }
308
out:
309
 
310
   if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
311
      intel_batchbuffer_flush(intel);
312
 
313
   if (_mesa_is_bufferobj(unpack->BufferObj)) {
314
      /* done with PBO so unmap it now */
315
      ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
316
   }
317
 
318
   intel_check_front_buffer_rendering(intel);
319
 
320
   return true;
321
}
322
 
323
 
324
/* There are a large number of possible ways to implement bitmap on
325
 * this hardware, most of them have some sort of drawback.  Here are a
326
 * few that spring to mind:
327
 *
328
 * Blit:
329
 *    - XY_MONO_SRC_BLT_CMD
330
 *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
331
 *    - XY_TEXT_BLT
332
 *    - XY_TEXT_IMMEDIATE_BLT
333
 *         - blit per cliprect, subject to maximum immediate data size.
334
 *    - XY_COLOR_BLT
335
 *         - per pixel or run of pixels
336
 *    - XY_PIXEL_BLT
337
 *         - good for sparse bitmaps
338
 *
339
 * 3D engine:
340
 *    - Point per pixel
341
 *    - Translate bitmap to an alpha texture and render as a quad
342
 *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
343
 */
344
void
345
intelBitmap(struct gl_context * ctx,
346
	    GLint x, GLint y,
347
	    GLsizei width, GLsizei height,
348
	    const struct gl_pixelstore_attrib *unpack,
349
	    const GLubyte * pixels)
350
{
351
   if (!_mesa_check_conditional_render(ctx))
352
      return;
353
 
354
   if (do_blit_bitmap(ctx, x, y, width, height,
355
                          unpack, pixels))
356
      return;
357
 
358
   _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
359
}