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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | /** |
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26 | * Meta operations. Some GL operations can be expressed in terms of |
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27 | * other GL operations. For example, glBlitFramebuffer() can be done |
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28 | * with texture mapping and glClear() can be done with polygon rendering. |
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29 | * |
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30 | * \author Brian Paul |
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31 | */ |
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32 | |||
33 | #include "main/arrayobj.h" |
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34 | #include "main/buffers.h" |
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35 | #include "main/enums.h" |
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36 | #include "main/enable.h" |
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37 | #include "main/fbobject.h" |
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38 | #include "main/macros.h" |
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39 | #include "main/mipmap.h" |
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40 | #include "main/teximage.h" |
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41 | #include "main/texobj.h" |
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42 | #include "main/texparam.h" |
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43 | #include "main/varray.h" |
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44 | #include "main/viewport.h" |
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45 | #include "drivers/common/meta.h" |
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46 | #include "program/prog_instruction.h" |
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47 | |||
48 | |||
49 | /** |
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50 | * Check if the call to _mesa_meta_GenerateMipmap() will require a |
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51 | * software fallback. The fallback path will require that the texture |
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52 | * images are mapped. |
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53 | * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise |
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54 | */ |
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55 | static bool |
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56 | fallback_required(struct gl_context *ctx, GLenum target, |
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57 | struct gl_texture_object *texObj) |
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58 | { |
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59 | const GLuint fboSave = ctx->DrawBuffer->Name; |
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60 | struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; |
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61 | struct gl_texture_image *baseImage; |
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62 | GLuint srcLevel; |
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63 | GLenum status; |
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64 | |||
65 | /* check for fallbacks */ |
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66 | if (target == GL_TEXTURE_3D) { |
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67 | _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, |
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68 | "glGenerateMipmap() to %s target\n", |
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69 | _mesa_lookup_enum_by_nr(target)); |
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70 | return true; |
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71 | } |
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72 | |||
73 | srcLevel = texObj->BaseLevel; |
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74 | baseImage = _mesa_select_tex_image(texObj, target, srcLevel); |
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75 | if (!baseImage) { |
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76 | _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, |
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77 | "glGenerateMipmap() couldn't find base teximage\n"); |
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78 | return true; |
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79 | } |
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80 | |||
81 | if (_mesa_is_format_compressed(baseImage->TexFormat)) { |
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82 | _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, |
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83 | "glGenerateMipmap() with %s format\n", |
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84 | _mesa_get_format_name(baseImage->TexFormat)); |
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85 | return true; |
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86 | } |
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87 | |||
88 | if (_mesa_get_format_color_encoding(baseImage->TexFormat) == GL_SRGB && |
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89 | !ctx->Extensions.EXT_texture_sRGB_decode) { |
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90 | /* The texture format is sRGB but we can't turn off sRGB->linear |
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91 | * texture sample conversion. So we won't be able to generate the |
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92 | * right colors when rendering. Need to use a fallback. |
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93 | */ |
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94 | _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, |
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95 | "glGenerateMipmap() of sRGB texture without " |
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96 | "sRGB decode\n"); |
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97 | return true; |
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98 | } |
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99 | |||
100 | /* |
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101 | * Test that we can actually render in the texture's format. |
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102 | */ |
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103 | if (!mipmap->FBO) |
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104 | _mesa_GenFramebuffers(1, &mipmap->FBO); |
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105 | _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO); |
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106 | |||
107 | _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, baseImage, 0); |
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108 | |||
109 | status = _mesa_CheckFramebufferStatus(GL_FRAMEBUFFER_EXT); |
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110 | |||
111 | _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboSave); |
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112 | |||
113 | if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
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114 | _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, |
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115 | "glGenerateMipmap() got incomplete FBO\n"); |
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116 | return true; |
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117 | } |
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118 | |||
119 | return false; |
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120 | } |
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121 | |||
122 | void |
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123 | _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap) |
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124 | { |
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125 | if (mipmap->VAO == 0) |
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126 | return; |
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127 | _mesa_DeleteVertexArrays(1, &mipmap->VAO); |
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128 | mipmap->VAO = 0; |
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129 | _mesa_DeleteBuffers(1, &mipmap->VBO); |
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130 | mipmap->VBO = 0; |
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131 | |||
132 | _mesa_meta_blit_shader_table_cleanup(&mipmap->shaders); |
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133 | } |
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134 | |||
135 | static GLboolean |
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136 | prepare_mipmap_level(struct gl_context *ctx, |
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137 | struct gl_texture_object *texObj, GLuint level, |
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138 | GLsizei width, GLsizei height, GLsizei depth, |
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139 | GLenum intFormat, mesa_format format) |
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140 | { |
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141 | if (texObj->Target == GL_TEXTURE_1D_ARRAY) { |
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142 | /* Work around Mesa expecting the number of array slices in "height". */ |
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143 | height = depth; |
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144 | depth = 1; |
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145 | } |
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146 | |||
147 | return _mesa_prepare_mipmap_level(ctx, texObj, level, width, height, depth, |
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148 | 0, intFormat, format); |
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149 | } |
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150 | |||
151 | /** |
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152 | * Called via ctx->Driver.GenerateMipmap() |
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153 | * Note: We don't yet support 3D textures, 1D/2D array textures or texture |
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154 | * borders. |
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155 | */ |
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156 | void |
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157 | _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, |
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158 | struct gl_texture_object *texObj) |
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159 | { |
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160 | struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; |
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161 | struct vertex verts[4]; |
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162 | const GLuint baseLevel = texObj->BaseLevel; |
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163 | const GLuint maxLevel = texObj->MaxLevel; |
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164 | const GLint maxLevelSave = texObj->MaxLevel; |
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165 | const GLboolean genMipmapSave = texObj->GenerateMipmap; |
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166 | const GLuint currentTexUnitSave = ctx->Texture.CurrentUnit; |
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167 | const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader && |
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168 | ctx->Extensions.ARB_fragment_shader; |
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169 | GLenum faceTarget; |
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170 | GLuint dstLevel; |
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171 | GLuint samplerSave; |
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172 | GLint swizzle[4]; |
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173 | GLboolean swizzleSaved = GL_FALSE; |
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174 | |||
175 | if (fallback_required(ctx, target, texObj)) { |
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176 | _mesa_generate_mipmap(ctx, target, texObj); |
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177 | return; |
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178 | } |
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179 | |||
180 | if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && |
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181 | target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) { |
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182 | faceTarget = target; |
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183 | target = GL_TEXTURE_CUBE_MAP; |
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184 | } else { |
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185 | faceTarget = target; |
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186 | } |
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187 | |||
188 | _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS); |
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189 | |||
190 | /* Choose between glsl version and fixed function version of |
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191 | * GenerateMipmap function. |
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192 | */ |
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193 | if (use_glsl_version) { |
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194 | _mesa_meta_setup_vertex_objects(&mipmap->VAO, &mipmap->VBO, true, |
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195 | 2, 4, 0); |
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196 | _mesa_meta_setup_blit_shader(ctx, target, false, &mipmap->shaders); |
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197 | } else { |
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198 | _mesa_meta_setup_ff_tnl_for_blit(&mipmap->VAO, &mipmap->VBO, 3); |
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199 | _mesa_set_enable(ctx, target, GL_TRUE); |
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200 | } |
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201 | |||
202 | samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? |
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203 | ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; |
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204 | |||
205 | if (currentTexUnitSave != 0) |
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206 | _mesa_BindTexture(target, texObj->Name); |
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207 | |||
208 | if (!mipmap->Sampler) { |
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209 | _mesa_GenSamplers(1, &mipmap->Sampler); |
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210 | _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler); |
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211 | |||
212 | _mesa_SamplerParameteri(mipmap->Sampler, |
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213 | GL_TEXTURE_MIN_FILTER, |
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214 | GL_LINEAR_MIPMAP_LINEAR); |
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215 | _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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216 | _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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217 | _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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218 | _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
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219 | |||
220 | /* We don't want to encode or decode sRGB values; treat them as linear. |
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221 | * This is not technically correct for GLES3 but we don't get any API |
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222 | * error at the moment. |
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223 | */ |
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224 | if (ctx->Extensions.EXT_texture_sRGB_decode) { |
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225 | _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_SRGB_DECODE_EXT, |
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226 | GL_SKIP_DECODE_EXT); |
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227 | } |
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228 | } else { |
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229 | _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler); |
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230 | } |
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231 | |||
232 | assert(mipmap->FBO != 0); |
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233 | _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO); |
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234 | |||
235 | _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE); |
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236 | |||
237 | if (texObj->_Swizzle != SWIZZLE_NOOP) { |
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238 | static const GLint swizzleNoop[4] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }; |
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239 | memcpy(swizzle, texObj->Swizzle, sizeof(swizzle)); |
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240 | swizzleSaved = GL_TRUE; |
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241 | _mesa_TexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzleNoop); |
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242 | } |
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243 | |||
244 | /* Silence valgrind warnings about reading uninitialized stack. */ |
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245 | memset(verts, 0, sizeof(verts)); |
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246 | |||
247 | /* setup vertex positions */ |
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248 | verts[0].x = -1.0F; |
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249 | verts[0].y = -1.0F; |
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250 | verts[1].x = 1.0F; |
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251 | verts[1].y = -1.0F; |
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252 | verts[2].x = 1.0F; |
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253 | verts[2].y = 1.0F; |
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254 | verts[3].x = -1.0F; |
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255 | verts[3].y = 1.0F; |
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256 | |||
257 | /* texture is already locked, unlock now */ |
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258 | _mesa_unlock_texture(ctx, texObj); |
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259 | |||
260 | for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) { |
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261 | const struct gl_texture_image *srcImage; |
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262 | struct gl_texture_image *dstImage; |
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263 | const GLuint srcLevel = dstLevel - 1; |
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264 | GLuint layer; |
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265 | GLsizei srcWidth, srcHeight, srcDepth; |
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266 | GLsizei dstWidth, dstHeight, dstDepth; |
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267 | |||
268 | srcImage = _mesa_select_tex_image(texObj, faceTarget, srcLevel); |
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269 | assert(srcImage->Border == 0); |
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270 | |||
271 | /* src size */ |
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272 | srcWidth = srcImage->Width; |
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273 | if (target == GL_TEXTURE_1D_ARRAY) { |
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274 | srcHeight = 1; |
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275 | srcDepth = srcImage->Height; |
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276 | } else { |
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277 | srcHeight = srcImage->Height; |
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278 | srcDepth = srcImage->Depth; |
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279 | } |
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280 | |||
281 | /* new dst size */ |
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282 | dstWidth = minify(srcWidth, 1); |
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283 | dstHeight = minify(srcHeight, 1); |
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284 | dstDepth = target == GL_TEXTURE_3D ? minify(srcDepth, 1) : srcDepth; |
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285 | |||
286 | if (dstWidth == srcWidth && |
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287 | dstHeight == srcHeight && |
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288 | dstDepth == srcDepth) { |
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289 | /* all done */ |
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290 | break; |
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291 | } |
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292 | |||
293 | /* Allocate storage for the destination mipmap image(s) */ |
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294 | |||
295 | /* Set MaxLevel large enough to hold the new level when we allocate it */ |
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296 | _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel); |
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297 | |||
298 | if (!prepare_mipmap_level(ctx, texObj, dstLevel, |
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299 | dstWidth, dstHeight, dstDepth, |
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300 | srcImage->InternalFormat, |
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301 | srcImage->TexFormat)) { |
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302 | /* All done. We either ran out of memory or we would go beyond the |
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303 | * last valid level of an immutable texture if we continued. |
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304 | */ |
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305 | break; |
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306 | } |
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307 | dstImage = _mesa_select_tex_image(texObj, faceTarget, dstLevel); |
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308 | |||
309 | /* limit minification to src level */ |
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310 | _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); |
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311 | |||
312 | /* setup viewport */ |
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313 | _mesa_set_viewport(ctx, 0, 0, 0, dstWidth, dstHeight); |
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314 | _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0); |
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315 | |||
316 | for (layer = 0; layer < dstDepth; ++layer) { |
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317 | /* Setup texture coordinates */ |
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318 | _mesa_meta_setup_texture_coords(faceTarget, |
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319 | layer, |
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320 | 0, 0, 1, /* width, height never used here */ |
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321 | verts[0].tex, |
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322 | verts[1].tex, |
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323 | verts[2].tex, |
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324 | verts[3].tex); |
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325 | |||
326 | /* upload vertex data */ |
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327 | _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), |
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328 | verts, GL_DYNAMIC_DRAW_ARB); |
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329 | |||
330 | _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dstImage, layer); |
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331 | |||
332 | /* sanity check */ |
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333 | if (_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER) != |
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334 | GL_FRAMEBUFFER_COMPLETE) { |
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335 | _mesa_problem(ctx, "Unexpected incomplete framebuffer in " |
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336 | "_mesa_meta_GenerateMipmap()"); |
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337 | break; |
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338 | } |
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339 | |||
340 | assert(dstWidth == ctx->DrawBuffer->Width); |
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341 | if (target == GL_TEXTURE_1D_ARRAY) { |
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342 | assert(dstHeight == 1); |
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343 | } else { |
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344 | assert(dstHeight == ctx->DrawBuffer->Height); |
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345 | } |
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346 | |||
347 | _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); |
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348 | } |
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349 | } |
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350 | |||
351 | _mesa_lock_texture(ctx, texObj); /* relock */ |
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352 | |||
353 | _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); |
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354 | |||
355 | _mesa_meta_end(ctx); |
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356 | |||
357 | _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); |
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358 | if (genMipmapSave) |
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359 | _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave); |
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360 | if (swizzleSaved) |
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361 | _mesa_TexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle); |
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362 | }>=>=> |