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5564 serge 1
/*
2
 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3
 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the "Software"),
7
 * to deal in the Software without restriction, including without limitation
8
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9
 * and/or sell copies of the Software, and to permit persons to whom the
10
 * Software is furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice including the dates of first publication and
13
 * either this permission notice or a reference to
14
 * http://oss.sgi.com/projects/FreeB/
15
 * shall be included in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20
 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23
 * SOFTWARE.
24
 *
25
 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26
 * shall not be used in advertising or otherwise to promote the sale, use or
27
 * other dealings in this Software without prior written authorization from
28
 * Silicon Graphics, Inc.
29
 */
30
 
31
#include "packrender.h"
32
 
33
static const GLubyte MsbToLsbTable[256] = {
34
   0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
35
   0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
36
   0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
37
   0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
38
   0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
39
   0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
40
   0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
41
   0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
42
   0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
43
   0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
44
   0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
45
   0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
46
   0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
47
   0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
48
   0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
49
   0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
50
   0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
51
   0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
52
   0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
53
   0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
54
   0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
55
   0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
56
   0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
57
   0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
58
   0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
59
   0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
60
   0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
61
   0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
62
   0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
63
   0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
64
   0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
65
   0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
66
};
67
 
68
static const GLubyte LowBitsMask[9] = {
69
   0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff,
70
};
71
 
72
static const GLubyte HighBitsMask[9] = {
73
   0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff,
74
};
75
 
76
 
77
/*
78
** Copy bitmap data from clients packed memory applying unpacking modes as the
79
** data is transfered into the destImage buffer.  Return in modes the
80
** set of pixel modes that are to be done by the server.
81
*/
82
static void
83
FillBitmap(struct glx_context * gc, GLint width, GLint height,
84
           GLenum format, const GLvoid * userdata, GLubyte * destImage)
85
{
86
   const __GLXattribute *state = gc->client_state_private;
87
   GLint rowLength = state->storeUnpack.rowLength;
88
   GLint alignment = state->storeUnpack.alignment;
89
   GLint skipPixels = state->storeUnpack.skipPixels;
90
   GLint skipRows = state->storeUnpack.skipRows;
91
   GLint lsbFirst = state->storeUnpack.lsbFirst;
92
   GLint elementsLeft, bitOffset, currentByte, nextByte, highBitMask;
93
   GLint lowBitMask, i;
94
   GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
95
   const GLubyte *start, *iter;
96
 
97
   if (rowLength > 0) {
98
      groupsPerRow = rowLength;
99
   }
100
   else {
101
      groupsPerRow = width;
102
   }
103
   components = __glElementsPerGroup(format, GL_BITMAP);
104
   rowSize = (groupsPerRow * components + 7) >> 3;
105
   padding = (rowSize % alignment);
106
   if (padding) {
107
      rowSize += alignment - padding;
108
   }
109
   start = ((const GLubyte *) userdata) + skipRows * rowSize +
110
      ((skipPixels * components) >> 3);
111
   bitOffset = (skipPixels * components) & 7;
112
   highBitMask = LowBitsMask[8 - bitOffset];
113
   lowBitMask = HighBitsMask[bitOffset];
114
   elementsPerRow = width * components;
115
   for (i = 0; i < height; i++) {
116
      elementsLeft = elementsPerRow;
117
      iter = start;
118
      while (elementsLeft) {
119
         /* First retrieve low bits from current byte */
120
         if (lsbFirst) {
121
            currentByte = MsbToLsbTable[iter[0]];
122
         }
123
         else {
124
            currentByte = iter[0];
125
         }
126
         if (bitOffset) {
127
            /* Need to read next byte to finish current byte */
128
            if (elementsLeft > (8 - bitOffset)) {
129
               if (lsbFirst) {
130
                  nextByte = MsbToLsbTable[iter[1]];
131
               }
132
               else {
133
                  nextByte = iter[1];
134
               }
135
               currentByte =
136
                  ((currentByte & highBitMask) << bitOffset) |
137
                  ((nextByte & lowBitMask) >> (8 - bitOffset));
138
            }
139
            else {
140
               currentByte = ((currentByte & highBitMask) << bitOffset);
141
            }
142
         }
143
         if (elementsLeft >= 8) {
144
            *destImage = currentByte;
145
            elementsLeft -= 8;
146
         }
147
         else {
148
            *destImage = currentByte & HighBitsMask[elementsLeft];
149
            elementsLeft = 0;
150
         }
151
         destImage++;
152
         iter++;
153
      }
154
      start += rowSize;
155
   }
156
}
157
 
158
/*
159
** Extract array from user's data applying all pixel store modes.
160
** The internal packed array format used has LSB_FIRST = FALSE and
161
** ALIGNMENT = 1.
162
*/
163
void
164
__glFillImage(struct glx_context * gc, GLint dim, GLint width, GLint height,
165
              GLint depth, GLenum format, GLenum type,
166
              const GLvoid * userdata, GLubyte * newimage, GLubyte * modes)
167
{
168
   const __GLXattribute *state = gc->client_state_private;
169
   GLint rowLength = state->storeUnpack.rowLength;
170
   GLint imageHeight = state->storeUnpack.imageHeight;
171
   GLint alignment = state->storeUnpack.alignment;
172
   GLint skipPixels = state->storeUnpack.skipPixels;
173
   GLint skipRows = state->storeUnpack.skipRows;
174
   GLint skipImages = state->storeUnpack.skipImages;
175
   GLint swapBytes = state->storeUnpack.swapEndian;
176
   GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
177
   GLint elementsPerRow, imageSize, rowsPerImage, h, i, j, k;
178
   const GLubyte *start, *iter, *itera, *iterb, *iterc;
179
   GLubyte *iter2;
180
 
181
   if (type == GL_BITMAP) {
182
      FillBitmap(gc, width, height, format, userdata, newimage);
183
   }
184
   else {
185
      components = __glElementsPerGroup(format, type);
186
      if (rowLength > 0) {
187
         groupsPerRow = rowLength;
188
      }
189
      else {
190
         groupsPerRow = width;
191
      }
192
      if (imageHeight > 0) {
193
         rowsPerImage = imageHeight;
194
      }
195
      else {
196
         rowsPerImage = height;
197
      }
198
 
199
      elementSize = __glBytesPerElement(type);
200
      groupSize = elementSize * components;
201
      if (elementSize == 1)
202
         swapBytes = 0;
203
 
204
      rowSize = groupsPerRow * groupSize;
205
      padding = (rowSize % alignment);
206
      if (padding) {
207
         rowSize += alignment - padding;
208
      }
209
      imageSize = rowSize * rowsPerImage;
210
      start = ((const GLubyte *) userdata) + skipImages * imageSize +
211
         skipRows * rowSize + skipPixels * groupSize;
212
      iter2 = newimage;
213
      elementsPerRow = width * components;
214
 
215
      if (swapBytes) {
216
         itera = start;
217
         for (h = 0; h < depth; h++) {
218
            iterb = itera;
219
            for (i = 0; i < height; i++) {
220
               iterc = iterb;
221
               for (j = 0; j < elementsPerRow; j++) {
222
                  for (k = 1; k <= elementSize; k++) {
223
                     iter2[k - 1] = iterc[elementSize - k];
224
                  }
225
                  iter2 += elementSize;
226
                  iterc += elementSize;
227
               }
228
               iterb += rowSize;
229
            }
230
            itera += imageSize;
231
         }
232
      }
233
      else {
234
         itera = start;
235
         for (h = 0; h < depth; h++) {
236
            if (rowSize == elementsPerRow * elementSize) {
237
               /* Ha!  This is mondo easy! */
238
               __GLX_MEM_COPY(iter2, itera,
239
                              elementsPerRow * elementSize * height);
240
               iter2 += elementsPerRow * elementSize * height;
241
            }
242
            else {
243
               iter = itera;
244
               for (i = 0; i < height; i++) {
245
                  __GLX_MEM_COPY(iter2, iter, elementsPerRow * elementSize);
246
                  iter2 += elementsPerRow * elementSize;
247
                  iter += rowSize;
248
               }
249
            }
250
            itera += imageSize;
251
         }
252
      }
253
   }
254
 
255
   /* Setup store modes that describe what we just did */
256
   if (modes) {
257
      if (dim < 3) {
258
         (void) memcpy(modes, __glXDefaultPixelStore + 4, 20);
259
      }
260
      else {
261
         (void) memcpy(modes, __glXDefaultPixelStore + 0, 36);
262
      }
263
   }
264
}
265
 
266
/*
267
** Empty a bitmap in LSB_FIRST=GL_FALSE and ALIGNMENT=4 format packing it
268
** into the clients memory using the pixel store PACK modes.
269
*/
270
static void
271
EmptyBitmap(struct glx_context * gc, GLint width, GLint height,
272
            GLenum format, const GLubyte * sourceImage, GLvoid * userdata)
273
{
274
   const __GLXattribute *state = gc->client_state_private;
275
   GLint rowLength = state->storePack.rowLength;
276
   GLint alignment = state->storePack.alignment;
277
   GLint skipPixels = state->storePack.skipPixels;
278
   GLint skipRows = state->storePack.skipRows;
279
   GLint lsbFirst = state->storePack.lsbFirst;
280
   GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
281
   GLint sourceRowSize, sourcePadding, sourceSkip;
282
   GLubyte *start, *iter;
283
   GLint elementsLeft, bitOffset, currentByte, highBitMask, lowBitMask;
284
   GLint writeMask, i;
285
   GLubyte writeByte;
286
 
287
   components = __glElementsPerGroup(format, GL_BITMAP);
288
   if (rowLength > 0) {
289
      groupsPerRow = rowLength;
290
   }
291
   else {
292
      groupsPerRow = width;
293
   }
294
 
295
   rowSize = (groupsPerRow * components + 7) >> 3;
296
   padding = (rowSize % alignment);
297
   if (padding) {
298
      rowSize += alignment - padding;
299
   }
300
   sourceRowSize = (width * components + 7) >> 3;
301
   sourcePadding = (sourceRowSize % 4);
302
   if (sourcePadding) {
303
      sourceSkip = 4 - sourcePadding;
304
   }
305
   else {
306
      sourceSkip = 0;
307
   }
308
   start = ((GLubyte *) userdata) + skipRows * rowSize +
309
      ((skipPixels * components) >> 3);
310
   bitOffset = (skipPixels * components) & 7;
311
   highBitMask = LowBitsMask[8 - bitOffset];
312
   lowBitMask = HighBitsMask[bitOffset];
313
   elementsPerRow = width * components;
314
   for (i = 0; i < height; i++) {
315
      elementsLeft = elementsPerRow;
316
      iter = start;
317
      writeMask = highBitMask;
318
      writeByte = 0;
319
      while (elementsLeft) {
320
         /* Set up writeMask (to write to current byte) */
321
         if (elementsLeft + bitOffset < 8) {
322
            /* Need to trim writeMask */
323
            writeMask &= HighBitsMask[bitOffset + elementsLeft];
324
         }
325
 
326
         if (lsbFirst) {
327
            currentByte = MsbToLsbTable[iter[0]];
328
         }
329
         else {
330
            currentByte = iter[0];
331
         }
332
 
333
         if (bitOffset) {
334
            writeByte |= (sourceImage[0] >> bitOffset);
335
            currentByte = (currentByte & ~writeMask) |
336
               (writeByte & writeMask);
337
            writeByte = (sourceImage[0] << (8 - bitOffset));
338
         }
339
         else {
340
            currentByte = (currentByte & ~writeMask) |
341
               (sourceImage[0] & writeMask);
342
         }
343
 
344
         if (lsbFirst) {
345
            iter[0] = MsbToLsbTable[currentByte];
346
         }
347
         else {
348
            iter[0] = currentByte;
349
         }
350
 
351
         if (elementsLeft >= 8) {
352
            elementsLeft -= 8;
353
         }
354
         else {
355
            elementsLeft = 0;
356
         }
357
         sourceImage++;
358
         iter++;
359
         writeMask = 0xff;
360
      }
361
      if (writeByte) {
362
         /* Some data left over that still needs writing */
363
         writeMask &= lowBitMask;
364
         if (lsbFirst) {
365
            currentByte = MsbToLsbTable[iter[0]];
366
         }
367
         else {
368
            currentByte = iter[0];
369
         }
370
         currentByte = (currentByte & ~writeMask) | (writeByte & writeMask);
371
         if (lsbFirst) {
372
            iter[0] = MsbToLsbTable[currentByte];
373
         }
374
         else {
375
            iter[0] = currentByte;
376
         }
377
      }
378
      start += rowSize;
379
      sourceImage += sourceSkip;
380
   }
381
}
382
 
383
/*
384
** Insert array into user's data applying all pixel store modes.
385
** The packed array format from the server is LSB_FIRST = FALSE,
386
** SWAP_BYTES = the current pixel storage pack mode, and ALIGNMENT = 4.
387
** Named __glEmptyImage() because it is the opposite of __glFillImage().
388
*/
389
/* ARGSUSED */
390
void
391
__glEmptyImage(struct glx_context * gc, GLint dim, GLint width, GLint height,
392
               GLint depth, GLenum format, GLenum type,
393
               const GLubyte * sourceImage, GLvoid * userdata)
394
{
395
   const __GLXattribute *state = gc->client_state_private;
396
   GLint rowLength = state->storePack.rowLength;
397
   GLint imageHeight = state->storePack.imageHeight;
398
   GLint alignment = state->storePack.alignment;
399
   GLint skipPixels = state->storePack.skipPixels;
400
   GLint skipRows = state->storePack.skipRows;
401
   GLint skipImages = state->storePack.skipImages;
402
   GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
403
   GLint elementsPerRow, sourceRowSize, sourcePadding, h, i;
404
   GLint imageSize, rowsPerImage;
405
   GLubyte *start, *iter, *itera;
406
 
407
   if (type == GL_BITMAP) {
408
      EmptyBitmap(gc, width, height, format, sourceImage, userdata);
409
   }
410
   else {
411
      components = __glElementsPerGroup(format, type);
412
      if (rowLength > 0) {
413
         groupsPerRow = rowLength;
414
      }
415
      else {
416
         groupsPerRow = width;
417
      }
418
      if (imageHeight > 0) {
419
         rowsPerImage = imageHeight;
420
      }
421
      else {
422
         rowsPerImage = height;
423
      }
424
      elementSize = __glBytesPerElement(type);
425
      groupSize = elementSize * components;
426
      rowSize = groupsPerRow * groupSize;
427
      padding = (rowSize % alignment);
428
      if (padding) {
429
         rowSize += alignment - padding;
430
      }
431
      sourceRowSize = width * groupSize;
432
      sourcePadding = (sourceRowSize % 4);
433
      if (sourcePadding) {
434
         sourceRowSize += 4 - sourcePadding;
435
      }
436
      imageSize = sourceRowSize * rowsPerImage;
437
      start = ((GLubyte *) userdata) + skipImages * imageSize +
438
         skipRows * rowSize + skipPixels * groupSize;
439
      elementsPerRow = width * components;
440
 
441
      itera = start;
442
      for (h = 0; h < depth; h++) {
443
         if ((rowSize == sourceRowSize) && (sourcePadding == 0)) {
444
            /* Ha!  This is mondo easy! */
445
            __GLX_MEM_COPY(itera, sourceImage,
446
                           elementsPerRow * elementSize * height);
447
            sourceImage += elementsPerRow * elementSize * height;
448
         }
449
         else {
450
            iter = itera;
451
            for (i = 0; i < height; i++) {
452
               __GLX_MEM_COPY(iter, sourceImage,
453
                              elementsPerRow * elementSize);
454
               sourceImage += sourceRowSize;
455
               iter += rowSize;
456
            }
457
         }
458
         itera += imageSize;
459
      }
460
   }
461
}