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/*
2
 * Copyright © 2011 Intel Corporation
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21
 * DEALINGS IN THE SOFTWARE.
22
 */
23
 
24
/**
25
 * \file lower_clip_distance.cpp
26
 *
27
 * This pass accounts for the difference between the way
28
 * gl_ClipDistance is declared in standard GLSL (as an array of
29
 * floats), and the way it is frequently implemented in hardware (as
30
 * a pair of vec4s, with four clip distances packed into each).
31
 *
32
 * The declaration of gl_ClipDistance is replaced with a declaration
33
 * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
34
 * translated to refer to gl_ClipDistanceMESA with the appropriate
35
 * swizzling of array indices.  For instance:
36
 *
37
 *   gl_ClipDistance[i]
38
 *
39
 * is translated into:
40
 *
41
 *   gl_ClipDistanceMESA[i>>2][i&3]
42
 *
43
 * Since some hardware may not internally represent gl_ClipDistance as a pair
44
 * of vec4's, this lowering pass is optional.  To enable it, set the
45
 * LowerClipDistance flag in gl_shader_compiler_options to true.
46
 */
47
 
48
#include "glsl_symbol_table.h"
49
#include "ir_rvalue_visitor.h"
50
#include "ir.h"
51
#include "program/prog_instruction.h" /* For WRITEMASK_* */
52
 
53
namespace {
54
 
55
class lower_clip_distance_visitor : public ir_rvalue_visitor {
56
public:
57
   explicit lower_clip_distance_visitor(gl_shader_stage shader_stage)
58
      : progress(false), old_clip_distance_1d_var(NULL),
59
        old_clip_distance_2d_var(NULL), new_clip_distance_1d_var(NULL),
60
        new_clip_distance_2d_var(NULL), shader_stage(shader_stage)
61
   {
62
   }
63
 
64
   virtual ir_visitor_status visit(ir_variable *);
65
   void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
66
   bool is_clip_distance_vec8(ir_rvalue *ir);
67
   ir_rvalue *lower_clip_distance_vec8(ir_rvalue *ir);
68
   virtual ir_visitor_status visit_leave(ir_assignment *);
69
   void visit_new_assignment(ir_assignment *ir);
70
   virtual ir_visitor_status visit_leave(ir_call *);
71
 
72
   virtual void handle_rvalue(ir_rvalue **rvalue);
73
 
74
   void fix_lhs(ir_assignment *);
75
 
76
   bool progress;
77
 
78
   /**
79
    * Pointer to the declaration of gl_ClipDistance, if found.
80
    *
81
    * Note:
82
    *
83
    * - the 2d_var is for geometry shader input only.
84
    *
85
    * - since gl_ClipDistance is available in geometry shaders as both an
86
    *   input and an output, it's possible for both old_clip_distance_1d_var
87
    *   and old_clip_distance_2d_var to be non-null.
88
    */
89
   ir_variable *old_clip_distance_1d_var;
90
   ir_variable *old_clip_distance_2d_var;
91
 
92
   /**
93
    * Pointer to the newly-created gl_ClipDistanceMESA variable.
94
    */
95
   ir_variable *new_clip_distance_1d_var;
96
   ir_variable *new_clip_distance_2d_var;
97
 
98
   /**
99
    * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX)
100
    */
101
   const gl_shader_stage shader_stage;
102
};
103
 
104
} /* anonymous namespace */
105
 
106
/**
107
 * Replace any declaration of gl_ClipDistance as an array of floats with a
108
 * declaration of gl_ClipDistanceMESA as an array of vec4's.
109
 */
110
ir_visitor_status
111
lower_clip_distance_visitor::visit(ir_variable *ir)
112
{
113
   if (!ir->name || strcmp(ir->name, "gl_ClipDistance") != 0)
114
      return visit_continue;
115
   assert (ir->type->is_array());
116
 
117
   if (!ir->type->element_type()->is_array()) {
118
      /* 1D gl_ClipDistance (used for vertex and geometry output, and fragment
119
       * input).
120
       */
121
      if (this->old_clip_distance_1d_var)
122
         return visit_continue;
123
 
124
      this->progress = true;
125
      this->old_clip_distance_1d_var = ir;
126
      assert (ir->type->element_type() == glsl_type::float_type);
127
      unsigned new_size = (ir->type->array_size() + 3) / 4;
128
 
129
      /* Clone the old var so that we inherit all of its properties */
130
      this->new_clip_distance_1d_var = ir->clone(ralloc_parent(ir), NULL);
131
 
132
      /* And change the properties that we need to change */
133
      this->new_clip_distance_1d_var->name
134
         = ralloc_strdup(this->new_clip_distance_1d_var,
135
                         "gl_ClipDistanceMESA");
136
      this->new_clip_distance_1d_var->type
137
         = glsl_type::get_array_instance(glsl_type::vec4_type, new_size);
138
      this->new_clip_distance_1d_var->data.max_array_access
139
         = ir->data.max_array_access / 4;
140
 
141
      ir->replace_with(this->new_clip_distance_1d_var);
142
   } else {
143
      /* 2D gl_ClipDistance (used for geometry input). */
144
      assert(ir->data.mode == ir_var_shader_in &&
145
             this->shader_stage == MESA_SHADER_GEOMETRY);
146
      if (this->old_clip_distance_2d_var)
147
         return visit_continue;
148
 
149
      this->progress = true;
150
      this->old_clip_distance_2d_var = ir;
151
      assert (ir->type->element_type()->element_type() == glsl_type::float_type);
152
      unsigned new_size = (ir->type->element_type()->array_size() + 3) / 4;
153
 
154
      /* Clone the old var so that we inherit all of its properties */
155
      this->new_clip_distance_2d_var = ir->clone(ralloc_parent(ir), NULL);
156
 
157
      /* And change the properties that we need to change */
158
      this->new_clip_distance_2d_var->name
159
         = ralloc_strdup(this->new_clip_distance_2d_var, "gl_ClipDistanceMESA");
160
      this->new_clip_distance_2d_var->type = glsl_type::get_array_instance(
161
         glsl_type::get_array_instance(glsl_type::vec4_type,
162
            new_size),
163
         ir->type->array_size());
164
      this->new_clip_distance_2d_var->data.max_array_access
165
         = ir->data.max_array_access / 4;
166
 
167
      ir->replace_with(this->new_clip_distance_2d_var);
168
   }
169
   return visit_continue;
170
}
171
 
172
 
173
/**
174
 * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
175
 * on the rvalue previously used to index into gl_ClipDistance.
176
 *
177
 * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
178
 * \param swizzle_index Selects a component within the vec4 selected by
179
 *        array_index.
180
 */
181
void
182
lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
183
                                            ir_rvalue *&array_index,
184
                                            ir_rvalue *&swizzle_index)
185
{
186
   void *ctx = ralloc_parent(old_index);
187
 
188
   /* Make sure old_index is a signed int so that the bitwise "shift" and
189
    * "and" operations below type check properly.
190
    */
191
   if (old_index->type != glsl_type::int_type) {
192
      assert (old_index->type == glsl_type::uint_type);
193
      old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
194
   }
195
 
196
   ir_constant *old_index_constant = old_index->constant_expression_value();
197
   if (old_index_constant) {
198
      /* gl_ClipDistance is being accessed via a constant index.  Don't bother
199
       * creating expressions to calculate the lowered indices.  Just create
200
       * constants.
201
       */
202
      int const_val = old_index_constant->get_int_component(0);
203
      array_index = new(ctx) ir_constant(const_val / 4);
204
      swizzle_index = new(ctx) ir_constant(const_val % 4);
205
   } else {
206
      /* Create a variable to hold the value of old_index (so that we
207
       * don't compute it twice).
208
       */
209
      ir_variable *old_index_var = new(ctx) ir_variable(
210
         glsl_type::int_type, "clip_distance_index", ir_var_temporary);
211
      this->base_ir->insert_before(old_index_var);
212
      this->base_ir->insert_before(new(ctx) ir_assignment(
213
         new(ctx) ir_dereference_variable(old_index_var), old_index));
214
 
215
      /* Create the expression clip_distance_index / 4.  Do this as a bit
216
       * shift because that's likely to be more efficient.
217
       */
218
      array_index = new(ctx) ir_expression(
219
         ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var),
220
         new(ctx) ir_constant(2));
221
 
222
      /* Create the expression clip_distance_index % 4.  Do this as a bitwise
223
       * AND because that's likely to be more efficient.
224
       */
225
      swizzle_index = new(ctx) ir_expression(
226
         ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var),
227
         new(ctx) ir_constant(3));
228
   }
229
}
230
 
231
 
232
/**
233
 * Determine whether the given rvalue describes an array of 8 floats that
234
 * needs to be lowered to an array of 2 vec4's; that is, determine whether it
235
 * matches one of the following patterns:
236
 *
237
 * - gl_ClipDistance (if gl_ClipDistance is 1D)
238
 * - gl_ClipDistance[i] (if gl_ClipDistance is 2D)
239
 */
240
bool
241
lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
242
{
243
   /* Note that geometry shaders contain gl_ClipDistance both as an input
244
    * (which is a 2D array) and an output (which is a 1D array), so it's
245
    * possible for both this->old_clip_distance_1d_var and
246
    * this->old_clip_distance_2d_var to be non-NULL in the same shader.
247
    */
248
 
249
   if (this->old_clip_distance_1d_var) {
250
      ir_dereference_variable *var_ref = ir->as_dereference_variable();
251
      if (var_ref && var_ref->var == this->old_clip_distance_1d_var)
252
         return true;
253
   }
254
   if (this->old_clip_distance_2d_var) {
255
      /* 2D clip distance is only possible as a geometry input */
256
      assert(this->shader_stage == MESA_SHADER_GEOMETRY);
257
 
258
      ir_dereference_array *array_ref = ir->as_dereference_array();
259
      if (array_ref) {
260
         ir_dereference_variable *var_ref =
261
            array_ref->array->as_dereference_variable();
262
         if (var_ref && var_ref->var == this->old_clip_distance_2d_var)
263
            return true;
264
      }
265
   }
266
   return false;
267
}
268
 
269
 
270
/**
271
 * If the given ir satisfies is_clip_distance_vec8(), return new ir
272
 * representing its lowered equivalent.  That is, map:
273
 *
274
 * - gl_ClipDistance    => gl_ClipDistanceMESA    (if gl_ClipDistance is 1D)
275
 * - gl_ClipDistance[i] => gl_ClipDistanceMESA[i] (if gl_ClipDistance is 2D)
276
 *
277
 * Otherwise return NULL.
278
 */
279
ir_rvalue *
280
lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir)
281
{
282
   if (this->old_clip_distance_1d_var) {
283
      ir_dereference_variable *var_ref = ir->as_dereference_variable();
284
      if (var_ref && var_ref->var == this->old_clip_distance_1d_var) {
285
         return new(ralloc_parent(ir))
286
            ir_dereference_variable(this->new_clip_distance_1d_var);
287
      }
288
   }
289
   if (this->old_clip_distance_2d_var) {
290
      /* 2D clip distance is only possible as a geometry input */
291
      assert(this->shader_stage == MESA_SHADER_GEOMETRY);
292
 
293
      ir_dereference_array *array_ref = ir->as_dereference_array();
294
      if (array_ref) {
295
         ir_dereference_variable *var_ref =
296
            array_ref->array->as_dereference_variable();
297
         if (var_ref && var_ref->var == this->old_clip_distance_2d_var) {
298
            return new(ralloc_parent(ir))
299
               ir_dereference_array(this->new_clip_distance_2d_var,
300
                                    array_ref->array_index);
301
         }
302
      }
303
   }
304
   return NULL;
305
}
306
 
307
 
308
void
309
lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
310
{
311
   if (*rv == NULL)
312
      return;
313
 
314
   ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
315
   if (array_deref == NULL)
316
      return;
317
 
318
   /* Replace any expression that indexes one of the floats in gl_ClipDistance
319
    * with an expression that indexes into one of the vec4's in
320
    * gl_ClipDistanceMESA and accesses the appropriate component.
321
    */
322
   ir_rvalue *lowered_vec8 =
323
      this->lower_clip_distance_vec8(array_deref->array);
324
   if (lowered_vec8 != NULL) {
325
      this->progress = true;
326
      ir_rvalue *array_index;
327
      ir_rvalue *swizzle_index;
328
      this->create_indices(array_deref->array_index, array_index, swizzle_index);
329
      void *mem_ctx = ralloc_parent(array_deref);
330
 
331
      ir_dereference_array *const new_array_deref =
332
         new(mem_ctx) ir_dereference_array(lowered_vec8, array_index);
333
 
334
      ir_expression *const expr =
335
         new(mem_ctx) ir_expression(ir_binop_vector_extract,
336
                                    new_array_deref,
337
                                    swizzle_index);
338
 
339
      *rv = expr;
340
   }
341
}
342
 
343
void
344
lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
345
{
346
   if (ir->lhs->ir_type == ir_type_expression) {
347
      void *mem_ctx = ralloc_parent(ir);
348
      ir_expression *const expr = (ir_expression *) ir->lhs;
349
 
350
      /* The expression must be of the form:
351
       *
352
       *     (vector_extract gl_ClipDistanceMESA[i], j).
353
       */
354
      assert(expr->operation == ir_binop_vector_extract);
355
      assert(expr->operands[0]->ir_type == ir_type_dereference_array);
356
      assert(expr->operands[0]->type == glsl_type::vec4_type);
357
 
358
      ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
359
      ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
360
					   glsl_type::vec4_type,
361
					   new_lhs->clone(mem_ctx, NULL),
362
					   ir->rhs,
363
					   expr->operands[1]);
364
      ir->set_lhs(new_lhs);
365
      ir->write_mask = WRITEMASK_XYZW;
366
   }
367
}
368
 
369
/**
370
 * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as
371
 * its LHS or RHS with a sequence of assignments, one for each component of
372
 * the array.  Each of these assignments is lowered to refer to
373
 * gl_ClipDistanceMESA as appropriate.
374
 *
375
 * We need to do a similar replacement for 2D gl_ClipDistance, however since
376
 * it's an input, the only case we need to address is where a 1D slice of it
377
 * is the entire RHS of an assignment, e.g.:
378
 *
379
 *     foo = gl_in[i].gl_ClipDistance
380
 */
381
ir_visitor_status
382
lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
383
{
384
   /* First invoke the base class visitor.  This causes handle_rvalue() to be
385
    * called on ir->rhs and ir->condition.
386
    */
387
   ir_rvalue_visitor::visit_leave(ir);
388
 
389
   if (this->is_clip_distance_vec8(ir->lhs) ||
390
       this->is_clip_distance_vec8(ir->rhs)) {
391
      /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array
392
       * (or a 1D slice of a 2D gl_ClipDistance input array).  Since we are
393
       * reshaping gl_ClipDistance from an array of floats to an array of
394
       * vec4's, this isn't going to work as a bulk assignment anymore, so
395
       * unroll it to element-by-element assignments and lower each of them.
396
       *
397
       * Note: to unroll into element-by-element assignments, we need to make
398
       * clones of the LHS and RHS.  This is safe because expressions and
399
       * l-values are side-effect free.
400
       */
401
      void *ctx = ralloc_parent(ir);
402
      int array_size = ir->lhs->type->array_size();
403
      for (int i = 0; i < array_size; ++i) {
404
         ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
405
            ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
406
         ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
407
            ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
408
         this->handle_rvalue((ir_rvalue **) &new_rhs);
409
 
410
         /* Handle the LHS after creating the new assignment.  This must
411
          * happen in this order because handle_rvalue may replace the old LHS
412
          * with an ir_expression of ir_binop_vector_extract.  Since this is
413
          * not a valide l-value, this will cause an assertion in the
414
          * ir_assignment constructor to fail.
415
          *
416
          * If this occurs, replace the mangled LHS with a dereference of the
417
          * vector, and replace the RHS with an ir_triop_vector_insert.
418
          */
419
         ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
420
         this->handle_rvalue((ir_rvalue **) &assign->lhs);
421
         this->fix_lhs(assign);
422
 
423
         this->base_ir->insert_before(assign);
424
      }
425
      ir->remove();
426
 
427
      return visit_continue;
428
   }
429
 
430
   /* Handle the LHS as if it were an r-value.  Normally
431
    * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
432
    * expressions in the LHS as well.
433
    *
434
    * This may cause the LHS to get replaced with an ir_expression of
435
    * ir_binop_vector_extract.  If this occurs, replace it with a dereference
436
    * of the vector, and replace the RHS with an ir_triop_vector_insert.
437
    */
438
   handle_rvalue((ir_rvalue **)&ir->lhs);
439
   this->fix_lhs(ir);
440
 
441
   return rvalue_visit(ir);
442
}
443
 
444
 
445
/**
446
 * Set up base_ir properly and call visit_leave() on a newly created
447
 * ir_assignment node.  This is used in cases where we have to insert an
448
 * ir_assignment in a place where we know the hierarchical visitor won't see
449
 * it.
450
 */
451
void
452
lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
453
{
454
   ir_instruction *old_base_ir = this->base_ir;
455
   this->base_ir = ir;
456
   ir->accept(this);
457
   this->base_ir = old_base_ir;
458
}
459
 
460
 
461
/**
462
 * If a 1D gl_ClipDistance variable appears as an argument in an ir_call
463
 * expression, replace it with a temporary variable, and make sure the ir_call
464
 * is preceded and/or followed by assignments that copy the contents of the
465
 * temporary variable to and/or from gl_ClipDistance.  Each of these
466
 * assignments is then lowered to refer to gl_ClipDistanceMESA.
467
 *
468
 * We need to do a similar replacement for 2D gl_ClipDistance, however since
469
 * it's an input, the only case we need to address is where a 1D slice of it
470
 * is passed as an "in" parameter to an ir_call, e.g.:
471
 *
472
 *     foo(gl_in[i].gl_ClipDistance)
473
 */
474
ir_visitor_status
475
lower_clip_distance_visitor::visit_leave(ir_call *ir)
476
{
477
   void *ctx = ralloc_parent(ir);
478
 
479
   const exec_node *formal_param_node = ir->callee->parameters.head;
480
   const exec_node *actual_param_node = ir->actual_parameters.head;
481
   while (!actual_param_node->is_tail_sentinel()) {
482
      ir_variable *formal_param = (ir_variable *) formal_param_node;
483
      ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
484
 
485
      /* Advance formal_param_node and actual_param_node now so that we can
486
       * safely replace actual_param with another node, if necessary, below.
487
       */
488
      formal_param_node = formal_param_node->next;
489
      actual_param_node = actual_param_node->next;
490
 
491
      if (this->is_clip_distance_vec8(actual_param)) {
492
         /* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D
493
          * slice of a 2D gl_ClipDistance array) to a function call.  Since we
494
          * are reshaping gl_ClipDistance from an array of floats to an array
495
          * of vec4's, this isn't going to work anymore, so use a temporary
496
          * array instead.
497
          */
498
         ir_variable *temp_clip_distance = new(ctx) ir_variable(
499
            actual_param->type, "temp_clip_distance", ir_var_temporary);
500
         this->base_ir->insert_before(temp_clip_distance);
501
         actual_param->replace_with(
502
            new(ctx) ir_dereference_variable(temp_clip_distance));
503
         if (formal_param->data.mode == ir_var_function_in
504
             || formal_param->data.mode == ir_var_function_inout) {
505
            /* Copy from gl_ClipDistance to the temporary before the call.
506
             * Since we are going to insert this copy before the current
507
             * instruction, we need to visit it afterwards to make sure it
508
             * gets lowered.
509
             */
510
            ir_assignment *new_assignment = new(ctx) ir_assignment(
511
               new(ctx) ir_dereference_variable(temp_clip_distance),
512
               actual_param->clone(ctx, NULL));
513
            this->base_ir->insert_before(new_assignment);
514
            this->visit_new_assignment(new_assignment);
515
         }
516
         if (formal_param->data.mode == ir_var_function_out
517
             || formal_param->data.mode == ir_var_function_inout) {
518
            /* Copy from the temporary to gl_ClipDistance after the call.
519
             * Since visit_list_elements() has already decided which
520
             * instruction it's going to visit next, we need to visit
521
             * afterwards to make sure it gets lowered.
522
             */
523
            ir_assignment *new_assignment = new(ctx) ir_assignment(
524
               actual_param->clone(ctx, NULL),
525
               new(ctx) ir_dereference_variable(temp_clip_distance));
526
            this->base_ir->insert_after(new_assignment);
527
            this->visit_new_assignment(new_assignment);
528
         }
529
      }
530
   }
531
 
532
   return rvalue_visit(ir);
533
}
534
 
535
 
536
bool
537
lower_clip_distance(gl_shader *shader)
538
{
539
   lower_clip_distance_visitor v(shader->Stage);
540
 
541
   visit_list_elements(&v, shader->ir);
542
 
543
   if (v.new_clip_distance_1d_var)
544
      shader->symbols->add_variable(v.new_clip_distance_1d_var);
545
   if (v.new_clip_distance_2d_var)
546
      shader->symbols->add_variable(v.new_clip_distance_2d_var);
547
 
548
   return v.progress;
549
}