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5564 serge 1
/* Display a cleared blue window.  This demo has no dependencies on
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 * any utility code, just the graw interface and gallium.
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 */
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#include 
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#include "state_tracker/graw.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#include "util/u_memory.h"      /* Offset() */
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#include "util/u_draw_quad.h"
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#include "util/u_inlines.h"
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enum pipe_format formats[] = {
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   PIPE_FORMAT_RGBA8888_UNORM,
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   PIPE_FORMAT_BGRA8888_UNORM,
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   PIPE_FORMAT_NONE
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};
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static const int WIDTH = 300;
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static const int HEIGHT = 300;
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static struct pipe_screen *screen = NULL;
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static struct pipe_context *ctx = NULL;
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static struct pipe_surface *surf = NULL;
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static struct pipe_resource *tex = NULL;
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static void *window = NULL;
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struct vertex {
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   float position[4];
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   float color[4];
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};
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static struct vertex vertices[4] =
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{
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   { { 0.0f, -0.9f, 0.0f, 1.0f },
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     { 1.0f, 0.0f, 0.0f, 1.0f }
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   },
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   { { -0.9f, 0.9f, 0.0f, 1.0f },
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     { 0.0f, 1.0f, 0.0f, 1.0f }
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   },
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   { { 0.9f, 0.9f, 0.0f, 1.0f },
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     { 0.0f, 0.0f, 1.0f, 1.0f }
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   }
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};
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static void set_viewport( float x, float y,
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                          float width, float height,
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                          float zNear, float zFar)
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{
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   float z = zFar;
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   float half_width = (float)width / 2.0f;
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   float half_height = (float)height / 2.0f;
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   float half_depth = ((float)zFar - (float)zNear) / 2.0f;
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   struct pipe_viewport_state vp;
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   vp.scale[0] = half_width;
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   vp.scale[1] = half_height;
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   vp.scale[2] = half_depth;
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   vp.translate[0] = half_width + x;
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   vp.translate[1] = half_height + y;
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   vp.translate[2] = half_depth + z;
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   ctx->set_viewport_states( ctx, 0, 1, &vp );
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}
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static void set_vertices( void )
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{
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   struct pipe_vertex_element ve[2];
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   struct pipe_vertex_buffer vbuf;
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   void *handle;
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   memset(ve, 0, sizeof ve);
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   ve[0].src_offset = Offset(struct vertex, position);
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   ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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   ve[1].src_offset = Offset(struct vertex, color);
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   ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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   handle = ctx->create_vertex_elements_state(ctx, 2, ve);
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   ctx->bind_vertex_elements_state(ctx, handle);
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   memset(&vbuf, 0, sizeof vbuf);
90
 
91
   vbuf.stride = sizeof( struct vertex );
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   vbuf.buffer_offset = 0;
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   vbuf.buffer = pipe_buffer_create_with_data(ctx,
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                                              PIPE_BIND_VERTEX_BUFFER,
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                                              PIPE_USAGE_DEFAULT,
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                                              sizeof(vertices),
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                                              vertices);
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   ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
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}
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static void set_vertex_shader( void )
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{
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   void *handle;
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   const char *text =
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      "VERT\n"
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      "DCL IN[0]\n"
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      "DCL IN[1]\n"
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      "DCL OUT[0], POSITION\n"
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      "DCL OUT[1], COLOR\n"
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      "  0: MOV OUT[1], IN[1]\n"
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      "  1: MOV OUT[0], IN[0]\n"
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      "  2: END\n";
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   handle = graw_parse_vertex_shader(ctx, text);
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   ctx->bind_vs_state(ctx, handle);
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}
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static void set_fragment_shader( void )
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{
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   void *handle;
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   const char *text =
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      "FRAG\n"
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      "DCL IN[0], COLOR, LINEAR\n"
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      "DCL OUT[0], COLOR\n"
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      "  0: MOV OUT[0], IN[0]\n"
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      "  1: END\n";
128
 
129
   handle = graw_parse_fragment_shader(ctx, text);
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   ctx->bind_fs_state(ctx, handle);
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}
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133
 
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static void set_geometry_shader( void )
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{
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   void *handle;
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   const char *text =
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      "GEOM\n"
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      "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
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      "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
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      "DCL IN[][0], POSITION, CONSTANT\n"
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      "DCL IN[][1], COLOR, CONSTANT\n"
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      "DCL OUT[0], POSITION, CONSTANT\n"
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      "DCL OUT[1], COLOR, CONSTANT\n"
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      "0:MOV OUT[0], IN[0][0]\n"
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      "1:MOV OUT[1], IN[0][1]\n"
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      "2:EMIT\n"
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      "3:MOV OUT[0], IN[1][0]\n"
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      "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
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      "5:EMIT\n"
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      "6:MOV OUT[0], IN[2][0]\n"
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      "7:MOV OUT[1], IN[2][1]\n"
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      "8:EMIT\n"
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      "9:ENDPRIM\n"
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      "10:END\n";
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157
   handle = graw_parse_geometry_shader(ctx, text);
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   ctx->bind_gs_state(ctx, handle);
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}
160
 
161
static void draw( void )
162
{
163
   union pipe_color_union clear_color = { {1,0,1,1} };
164
 
165
   ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
166
   util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
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   ctx->flush(ctx, NULL, 0);
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169
   screen->flush_frontbuffer(screen, tex, 0, 0, window, NULL);
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}
171
 
172
 
173
static void init( void )
174
{
175
   struct pipe_framebuffer_state fb;
176
   struct pipe_resource templat;
177
   struct pipe_surface surf_tmpl;
178
   int i;
179
 
180
   /* It's hard to say whether window or screen should be created
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    * first.  Different environments would prefer one or the other.
182
    *
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    * Also, no easy way of querying supported formats if the screen
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    * cannot be created first.
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    */
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   for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
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      screen = graw_create_window_and_screen(0, 0, 300, 300,
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                                             formats[i],
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                                             &window);
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      if (window && screen)
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         break;
192
   }
193
   if (!screen || !window) {
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      fprintf(stderr, "Unable to create window\n");
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      exit(1);
196
   }
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   ctx = screen->context_create(screen, NULL);
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   if (ctx == NULL)
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      exit(3);
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   templat.target = PIPE_TEXTURE_2D;
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   templat.format = formats[i];
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   templat.width0 = WIDTH;
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   templat.height0 = HEIGHT;
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   templat.depth0 = 1;
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   templat.array_size = 1;
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   templat.last_level = 0;
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   templat.nr_samples = 1;
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   templat.bind = (PIPE_BIND_RENDER_TARGET |
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                   PIPE_BIND_DISPLAY_TARGET);
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213
   tex = screen->resource_create(screen,
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                                 &templat);
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   if (tex == NULL)
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      exit(4);
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   surf_tmpl.format = templat.format;
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   surf_tmpl.u.tex.level = 0;
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   surf_tmpl.u.tex.first_layer = 0;
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   surf_tmpl.u.tex.last_layer = 0;
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   surf = ctx->create_surface(ctx, tex, &surf_tmpl);
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   if (surf == NULL)
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      exit(5);
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   memset(&fb, 0, sizeof fb);
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   fb.nr_cbufs = 1;
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   fb.width = WIDTH;
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   fb.height = HEIGHT;
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   fb.cbufs[0] = surf;
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232
   ctx->set_framebuffer_state(ctx, &fb);
233
 
234
   {
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      struct pipe_blend_state blend;
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      void *handle;
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      memset(&blend, 0, sizeof blend);
238
      blend.rt[0].colormask = PIPE_MASK_RGBA;
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      handle = ctx->create_blend_state(ctx, &blend);
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      ctx->bind_blend_state(ctx, handle);
241
   }
242
 
243
   {
244
      struct pipe_depth_stencil_alpha_state depthstencil;
245
      void *handle;
246
      memset(&depthstencil, 0, sizeof depthstencil);
247
      handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
248
      ctx->bind_depth_stencil_alpha_state(ctx, handle);
249
   }
250
 
251
   {
252
      struct pipe_rasterizer_state rasterizer;
253
      void *handle;
254
      memset(&rasterizer, 0, sizeof rasterizer);
255
      rasterizer.cull_face = PIPE_FACE_NONE;
256
      rasterizer.half_pixel_center = 1;
257
      rasterizer.bottom_edge_rule = 1;
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      rasterizer.depth_clip = 1;
259
      handle = ctx->create_rasterizer_state(ctx, &rasterizer);
260
      ctx->bind_rasterizer_state(ctx, handle);
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   }
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263
   set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
264
   set_vertices();
265
   set_vertex_shader();
266
   set_fragment_shader();
267
   set_geometry_shader();
268
}
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270
 
271
int main( int argc, char *argv[] )
272
{
273
   init();
274
 
275
   graw_set_display_func( draw );
276
   graw_main_loop();
277
   return 0;
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}