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5564 serge 1
/*
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 * Copyright 2011 Joakim Sindholt 
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * on the rights to use, copy, modify, merge, publish, distribute, sub
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 * license, and/or sell copies of the Software, and to permit persons to whom
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 * the Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "device9.h"
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#include "volumetexture9.h"
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#include "nine_helpers.h"
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#include "nine_pipe.h"
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#define DBG_CHANNEL DBG_VOLUMETEXTURE
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30
static HRESULT
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NineVolumeTexture9_ctor( struct NineVolumeTexture9 *This,
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                         struct NineUnknownParams *pParams,
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                         UINT Width, UINT Height, UINT Depth, UINT Levels,
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                         DWORD Usage,
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                         D3DFORMAT Format,
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                         D3DPOOL Pool,
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                         HANDLE *pSharedHandle )
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{
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    struct pipe_resource *info = &This->base.base.info;
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    struct pipe_screen *screen = pParams->device->screen;
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    enum pipe_format pf;
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    unsigned l;
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    D3DVOLUME_DESC voldesc;
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    HRESULT hr;
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    DBG("This=%p pParams=%p Width=%u Height=%u Depth=%u Levels=%u "
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        "Usage=%d Format=%d Pool=%d pSharedHandle=%p\n",
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        This, pParams, Width, Height, Depth, Levels,
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        Usage, Format, Pool, pSharedHandle);
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    /* An IDirect3DVolume9 cannot be bound as a render target can it ? */
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    user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)),
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                D3DERR_INVALIDCALL);
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    user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
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    user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
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    pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_3D, 0,
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                                     PIPE_BIND_SAMPLER_VIEW, FALSE);
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    if (pf == PIPE_FORMAT_NONE)
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        return D3DERR_INVALIDCALL;
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    /* We support ATI1 and ATI2 hacks only for 2D textures */
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    if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
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        return D3DERR_INVALIDCALL;
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    info->screen = pParams->device->screen;
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    info->target = PIPE_TEXTURE_3D;
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    info->format = pf;
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    info->width0 = Width;
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    info->height0 = Height;
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    info->depth0 = Depth;
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    if (Levels)
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        info->last_level = Levels - 1;
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    else
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        info->last_level = util_logbase2(MAX2(MAX2(Width, Height), Depth));
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    info->array_size = 1;
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    info->nr_samples = 0;
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    info->bind = PIPE_BIND_SAMPLER_VIEW;
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    info->usage = PIPE_USAGE_DEFAULT;
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    info->flags = 0;
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83
    if (Usage & D3DUSAGE_DYNAMIC) {
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        info->usage = PIPE_USAGE_DYNAMIC;
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        info->bind |=
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            PIPE_BIND_TRANSFER_READ |
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            PIPE_BIND_TRANSFER_WRITE;
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    }
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    if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
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        DBG("Application asked for Software Vertex Processing, "
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            "but this is unimplemented\n");
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    This->volumes = CALLOC(info->last_level + 1, sizeof(*This->volumes));
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    if (!This->volumes)
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        return E_OUTOFMEMORY;
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    This->base.pstype = 3;
97
 
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    hr = NineBaseTexture9_ctor(&This->base, pParams, NULL,
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                               D3DRTYPE_VOLUMETEXTURE, Format, Pool, Usage);
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    if (FAILED(hr))
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        return hr;
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    voldesc.Format = Format;
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    voldesc.Type = D3DRTYPE_VOLUME;
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    voldesc.Usage = Usage;
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    voldesc.Pool = Pool;
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    for (l = 0; l <= info->last_level; ++l) {
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        voldesc.Width = u_minify(Width, l);
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        voldesc.Height = u_minify(Height, l);
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        voldesc.Depth = u_minify(Depth, l);
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        hr = NineVolume9_new(This->base.base.base.device, NineUnknown(This),
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                             This->base.base.resource, l,
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                             &voldesc, &This->volumes[l]);
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        if (FAILED(hr))
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            return hr;
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    }
118
 
119
    return D3D_OK;
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}
121
 
122
static void
123
NineVolumeTexture9_dtor( struct NineVolumeTexture9 *This )
124
{
125
    unsigned l;
126
 
127
    DBG("This=%p\n", This);
128
 
129
    if (This->volumes) {
130
        for (l = 0; l < This->base.base.info.last_level; ++l)
131
            NineUnknown_Destroy(&This->volumes[l]->base);
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        FREE(This->volumes);
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    }
134
 
135
    NineBaseTexture9_dtor(&This->base);
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}
137
 
138
HRESULT WINAPI
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NineVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This,
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                                 UINT Level,
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                                 D3DVOLUME_DESC *pDesc )
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{
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    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
144
 
145
    *pDesc = This->volumes[Level]->desc;
146
 
147
    return D3D_OK;
148
}
149
 
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HRESULT WINAPI
151
NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This,
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                                   UINT Level,
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                                   IDirect3DVolume9 **ppVolumeLevel )
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{
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    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
156
 
157
    NineUnknown_AddRef(NineUnknown(This->volumes[Level]));
158
    *ppVolumeLevel = (IDirect3DVolume9 *)This->volumes[Level];
159
 
160
    return D3D_OK;
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}
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HRESULT WINAPI
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NineVolumeTexture9_LockBox( struct NineVolumeTexture9 *This,
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                            UINT Level,
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                            D3DLOCKED_BOX *pLockedVolume,
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                            const D3DBOX *pBox,
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                            DWORD Flags )
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{
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    DBG("This=%p Level=%u pLockedVolume=%p pBox=%p Flags=%d\n",
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        This, Level, pLockedVolume, pBox, Flags);
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173
    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
174
 
175
    return NineVolume9_LockBox(This->volumes[Level], pLockedVolume, pBox,
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                               Flags);
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}
178
 
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HRESULT WINAPI
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NineVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This,
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                              UINT Level )
182
{
183
    DBG("This=%p Level=%u\n", This, Level);
184
 
185
    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
186
 
187
    return NineVolume9_UnlockBox(This->volumes[Level]);
188
}
189
 
190
HRESULT WINAPI
191
NineVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This,
192
                                const D3DBOX *pDirtyBox )
193
{
194
    DBG("This=%p pDirtybox=%p\n", This, pDirtyBox);
195
 
196
    if (This->base.base.pool != D3DPOOL_MANAGED) {
197
        return D3D_OK;
198
    }
199
    This->base.managed.dirty = TRUE;
200
 
201
    BASETEX_REGISTER_UPDATE(&This->base);
202
 
203
    if (!pDirtyBox) {
204
        This->dirty_box.x = 0;
205
        This->dirty_box.y = 0;
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        This->dirty_box.z = 0;
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        This->dirty_box.width = This->base.base.info.width0;
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        This->dirty_box.height = This->base.base.info.height0;
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        This->dirty_box.depth = This->base.base.info.depth0;
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    } else {
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        struct pipe_box box;
212
        d3dbox_to_pipe_box(&box, pDirtyBox);
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        u_box_union_3d(&This->dirty_box, &This->dirty_box, &box);
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        This->dirty_box.x = MAX2(This->dirty_box.x, 0);
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        This->dirty_box.y = MAX2(This->dirty_box.y, 0);
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        This->dirty_box.z = MAX2(This->dirty_box.z, 0);
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        This->dirty_box.width = MIN2(This->dirty_box.width,
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                                     This->base.base.info.width0 - This->dirty_box.x);
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        This->dirty_box.height = MIN2(This->dirty_box.height,
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                                     This->base.base.info.height0 - This->dirty_box.y);
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        This->dirty_box.depth = MIN2(This->dirty_box.depth,
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                                     This->base.base.info.depth0 - This->dirty_box.z);
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    }
224
    return D3D_OK;
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}
226
 
227
IDirect3DVolumeTexture9Vtbl NineVolumeTexture9_vtable = {
228
    (void *)NineUnknown_QueryInterface,
229
    (void *)NineUnknown_AddRef,
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    (void *)NineUnknown_Release,
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    (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
232
    (void *)NineResource9_SetPrivateData,
233
    (void *)NineResource9_GetPrivateData,
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    (void *)NineResource9_FreePrivateData,
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    (void *)NineResource9_SetPriority,
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    (void *)NineResource9_GetPriority,
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    (void *)NineBaseTexture9_PreLoad,
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    (void *)NineResource9_GetType,
239
    (void *)NineBaseTexture9_SetLOD,
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    (void *)NineBaseTexture9_GetLOD,
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    (void *)NineBaseTexture9_GetLevelCount,
242
    (void *)NineBaseTexture9_SetAutoGenFilterType,
243
    (void *)NineBaseTexture9_GetAutoGenFilterType,
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    (void *)NineBaseTexture9_GenerateMipSubLevels,
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    (void *)NineVolumeTexture9_GetLevelDesc,
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    (void *)NineVolumeTexture9_GetVolumeLevel,
247
    (void *)NineVolumeTexture9_LockBox,
248
    (void *)NineVolumeTexture9_UnlockBox,
249
    (void *)NineVolumeTexture9_AddDirtyBox
250
};
251
 
252
static const GUID *NineVolumeTexture9_IIDs[] = {
253
    &IID_IDirect3DVolumeTexture9,
254
    &IID_IDirect3DBaseTexture9,
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    &IID_IDirect3DResource9,
256
    &IID_IUnknown,
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    NULL
258
};
259
 
260
HRESULT
261
NineVolumeTexture9_new( struct NineDevice9 *pDevice,
262
                        UINT Width, UINT Height, UINT Depth, UINT Levels,
263
                        DWORD Usage,
264
                        D3DFORMAT Format,
265
                        D3DPOOL Pool,
266
                        struct NineVolumeTexture9 **ppOut,
267
                        HANDLE *pSharedHandle )
268
{
269
    NINE_DEVICE_CHILD_NEW(VolumeTexture9, ppOut, pDevice,
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                          Width, Height, Depth, Levels,
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                          Usage, Format, Pool, pSharedHandle);
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}
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