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/*
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 * Copyright 2011 Joakim Sindholt 
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * on the rights to use, copy, modify, merge, publish, distribute, sub
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 * license, and/or sell copies of the Software, and to permit persons to whom
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 * the Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#ifndef _NINE_VERTEXSHADER9_H_
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#define _NINE_VERTEXSHADER9_H_
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#include "iunknown.h"
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#include "nine_shader.h"
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struct NineVertexShader9
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{
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    struct NineUnknown base;
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    struct nine_shader_variant variant;
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    struct {
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        uint16_t ndecl; /* NINE_DECLUSAGE_x */
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    } input_map[PIPE_MAX_ATTRIBS];
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    unsigned num_inputs;
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    struct {
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        const DWORD *tokens;
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        DWORD size;
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        uint8_t version; /* (major << 4) | minor */
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    } byte_code;
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    uint8_t sampler_mask;
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    uint8_t sampler_mask_shadow;
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    boolean position_t; /* if true, disable vport transform */
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    boolean point_size; /* if true, set rasterizer.point_size_per_vertex to 1 */
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    unsigned const_used_size; /* in bytes */
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    struct nine_lconstf lconstf;
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    const struct pipe_stream_output_info *so;
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    uint64_t ff_key[2];
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};
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static INLINE struct NineVertexShader9 *
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NineVertexShader9( void *data )
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{
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    return (struct NineVertexShader9 *)data;
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}
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void *
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NineVertexShader9_GetVariant( struct NineVertexShader9 *vs,
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                              uint32_t key );
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/*** public ***/
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HRESULT
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NineVertexShader9_new( struct NineDevice9 *pDevice,
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                       struct NineVertexShader9 **ppOut,
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                       const DWORD *pFunction, void *cso );
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HRESULT
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NineVertexShader9_ctor( struct NineVertexShader9 *,
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                        struct NineUnknownParams *pParams,
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                        const DWORD *pFunction, void *cso );
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void
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NineVertexShader9_dtor( struct NineVertexShader9 * );
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HRESULT WINAPI
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NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
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                               void *pData,
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                               UINT *pSizeOfData );
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#endif /* _NINE_VERTEXSHADER9_H_ */