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5564 serge 1
/*
2
 * Copyright 2011 Joakim Sindholt 
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * on the rights to use, copy, modify, merge, publish, distribute, sub
8
 * license, and/or sell copies of the Software, and to permit persons to whom
9
 * the Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
 
23
#include "c99_alloca.h"
24
 
25
#include "device9.h"
26
#include "cubetexture9.h"
27
#include "nine_helpers.h"
28
#include "nine_pipe.h"
29
 
30
#define DBG_CHANNEL DBG_CUBETEXTURE
31
 
32
 
33
static HRESULT
34
NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
35
                       struct NineUnknownParams *pParams,
36
                       UINT EdgeLength, UINT Levels,
37
                       DWORD Usage,
38
                       D3DFORMAT Format,
39
                       D3DPOOL Pool,
40
                       HANDLE *pSharedHandle )
41
{
42
    struct pipe_resource *info = &This->base.base.info;
43
    struct pipe_screen *screen = pParams->device->screen;
44
    enum pipe_format pf;
45
    unsigned i, l, f, offset, face_size = 0;
46
    unsigned *level_offsets;
47
    D3DSURFACE_DESC sfdesc;
48
    void *p;
49
    HRESULT hr;
50
 
51
    DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
52
        "Format=%d Pool=%d pSharedHandle=%p\n",
53
        This, pParams, EdgeLength, Levels, Usage,
54
        Format, Pool, pSharedHandle);
55
 
56
    user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
57
                (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
58
 
59
    user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
60
 
61
    if (Usage & D3DUSAGE_AUTOGENMIPMAP)
62
        Levels = 0;
63
 
64
    pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_CUBE, 0,
65
                                     PIPE_BIND_SAMPLER_VIEW, FALSE);
66
    if (pf == PIPE_FORMAT_NONE)
67
        return D3DERR_INVALIDCALL;
68
 
69
    /* We support ATI1 and ATI2 hacks only for 2D textures */
70
    if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
71
        return D3DERR_INVALIDCALL;
72
 
73
    info->screen = pParams->device->screen;
74
    info->target = PIPE_TEXTURE_CUBE;
75
    info->format = pf;
76
    info->width0 = EdgeLength;
77
    info->height0 = EdgeLength;
78
    info->depth0 = 1;
79
    if (Levels)
80
        info->last_level = Levels - 1;
81
    else
82
        info->last_level = util_logbase2(EdgeLength);
83
    info->array_size = 6;
84
    info->nr_samples = 0;
85
    info->bind = PIPE_BIND_SAMPLER_VIEW;
86
    info->usage = PIPE_USAGE_DEFAULT;
87
    info->flags = 0;
88
 
89
    if (Usage & D3DUSAGE_RENDERTARGET)
90
        info->bind |= PIPE_BIND_RENDER_TARGET;
91
    if (Usage & D3DUSAGE_DEPTHSTENCIL)
92
        info->bind |= PIPE_BIND_DEPTH_STENCIL;
93
 
94
    if (Usage & D3DUSAGE_DYNAMIC) {
95
        info->usage = PIPE_USAGE_DYNAMIC;
96
        info->bind |=
97
            PIPE_BIND_TRANSFER_READ |
98
            PIPE_BIND_TRANSFER_WRITE;
99
    }
100
    if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
101
        DBG("Application asked for Software Vertex Processing, "
102
            "but this is unimplemented\n");
103
 
104
    if (Pool != D3DPOOL_DEFAULT) {
105
        level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
106
        face_size = nine_format_get_size_and_offsets(pf, level_offsets,
107
                                                     EdgeLength, EdgeLength,
108
                                                     info->last_level);
109
        This->managed_buffer = MALLOC(6 * face_size);
110
        if (!This->managed_buffer)
111
            return E_OUTOFMEMORY;
112
    }
113
 
114
    This->surfaces = CALLOC(6 * (info->last_level + 1), sizeof(*This->surfaces));
115
    if (!This->surfaces)
116
        return E_OUTOFMEMORY;
117
 
118
    hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_CUBETEXTURE,
119
                               Format, Pool, Usage);
120
    if (FAILED(hr))
121
        return hr;
122
    This->base.pstype = 2;
123
 
124
    /* Create all the surfaces right away.
125
     * They manage backing storage, and transfers (LockRect) are deferred
126
     * to them.
127
     */
128
    sfdesc.Format = Format;
129
    sfdesc.Type = D3DRTYPE_SURFACE;
130
    sfdesc.Usage = Usage;
131
    sfdesc.Pool = Pool;
132
    sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
133
    sfdesc.MultiSampleQuality = 0;
134
    /* We allocate the memory for the surfaces as continous blocks.
135
     * This is the expected behaviour, however we haven't tested for
136
     * cube textures in which order the faces/levels should be in memory
137
     */
138
    for (f = 0; f < 6; f++) {
139
        offset = f * face_size;
140
        for (l = 0; l <= info->last_level; l++) {
141
            sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, l);
142
            p = This->managed_buffer ? This->managed_buffer + offset +
143
                    level_offsets[l] : NULL;
144
 
145
            hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
146
                                  This->base.base.resource, p, D3DRTYPE_CUBETEXTURE,
147
                                  l, f, &sfdesc, &This->surfaces[f + 6 * l]);
148
            if (FAILED(hr))
149
                return hr;
150
        }
151
    }
152
 
153
    for (i = 0; i < 6; ++i) /* width = 0 means empty, depth stays 1 */
154
        This->dirty_rect[i].depth = 1;
155
 
156
    return D3D_OK;
157
}
158
 
159
static void
160
NineCubeTexture9_dtor( struct NineCubeTexture9 *This )
161
{
162
    unsigned i;
163
 
164
    DBG("This=%p\n", This);
165
 
166
    if (This->surfaces) {
167
        for (i = 0; i < This->base.base.info.last_level * 6; ++i)
168
            NineUnknown_Destroy(&This->surfaces[i]->base.base);
169
        FREE(This->surfaces);
170
    }
171
 
172
    if (This->managed_buffer)
173
        FREE(This->managed_buffer);
174
 
175
    NineBaseTexture9_dtor(&This->base);
176
}
177
 
178
HRESULT WINAPI
179
NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
180
                               UINT Level,
181
                               D3DSURFACE_DESC *pDesc )
182
{
183
    DBG("This=%p Level=%u pDesc=%p\n", This, Level, pDesc);
184
 
185
    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
186
    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
187
                D3DERR_INVALIDCALL);
188
 
189
    *pDesc = This->surfaces[Level * 6]->desc;
190
 
191
    return D3D_OK;
192
}
193
 
194
HRESULT WINAPI
195
NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
196
                                    D3DCUBEMAP_FACES FaceType,
197
                                    UINT Level,
198
                                    IDirect3DSurface9 **ppCubeMapSurface )
199
{
200
    const unsigned s = Level * 6 + FaceType;
201
 
202
    DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n",
203
        This, FaceType, Level, ppCubeMapSurface);
204
 
205
    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
206
    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
207
                D3DERR_INVALIDCALL);
208
    user_assert(FaceType < 6, D3DERR_INVALIDCALL);
209
 
210
    NineUnknown_AddRef(NineUnknown(This->surfaces[s]));
211
    *ppCubeMapSurface = (IDirect3DSurface9 *)This->surfaces[s];
212
 
213
    return D3D_OK;
214
}
215
 
216
HRESULT WINAPI
217
NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
218
                           D3DCUBEMAP_FACES FaceType,
219
                           UINT Level,
220
                           D3DLOCKED_RECT *pLockedRect,
221
                           const RECT *pRect,
222
                           DWORD Flags )
223
{
224
    const unsigned s = Level * 6 + FaceType;
225
 
226
    DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
227
        This, FaceType, Level, pLockedRect, pRect, Flags);
228
 
229
    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
230
    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
231
                D3DERR_INVALIDCALL);
232
    user_assert(FaceType < 6, D3DERR_INVALIDCALL);
233
 
234
    return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags);
235
}
236
 
237
HRESULT WINAPI
238
NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
239
                             D3DCUBEMAP_FACES FaceType,
240
                             UINT Level )
241
{
242
    const unsigned s = Level * 6 + FaceType;
243
 
244
    DBG("This=%p FaceType=%d Level=%u\n", This, FaceType, Level);
245
 
246
    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
247
    user_assert(FaceType < 6, D3DERR_INVALIDCALL);
248
 
249
    return NineSurface9_UnlockRect(This->surfaces[s]);
250
}
251
 
252
HRESULT WINAPI
253
NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
254
                               D3DCUBEMAP_FACES FaceType,
255
                               const RECT *pDirtyRect )
256
{
257
    DBG("This=%p FaceType=%d pDirtyRect=%p\n", This, FaceType, pDirtyRect);
258
 
259
    user_assert(FaceType < 6, D3DERR_INVALIDCALL);
260
 
261
    if (This->base.base.pool != D3DPOOL_MANAGED) {
262
        if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP)
263
            This->base.dirty_mip = TRUE;
264
        return D3D_OK;
265
    }
266
    This->base.managed.dirty = TRUE;
267
 
268
    BASETEX_REGISTER_UPDATE(&This->base);
269
 
270
    if (!pDirtyRect) {
271
        u_box_origin_2d(This->base.base.info.width0,
272
                        This->base.base.info.height0,
273
                        &This->dirty_rect[FaceType]);
274
    } else {
275
        struct pipe_box box;
276
        rect_to_pipe_box_clamp(&box, pDirtyRect);
277
        u_box_union_2d(&This->dirty_rect[FaceType], &This->dirty_rect[FaceType],
278
                       &box);
279
        (void) u_box_clip_2d(&This->dirty_rect[FaceType],
280
                             &This->dirty_rect[FaceType],
281
                             This->base.base.info.width0,
282
                             This->base.base.info.height0);
283
    }
284
    return D3D_OK;
285
}
286
 
287
IDirect3DCubeTexture9Vtbl NineCubeTexture9_vtable = {
288
    (void *)NineUnknown_QueryInterface,
289
    (void *)NineUnknown_AddRef,
290
    (void *)NineUnknown_Release,
291
    (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
292
    (void *)NineResource9_SetPrivateData,
293
    (void *)NineResource9_GetPrivateData,
294
    (void *)NineResource9_FreePrivateData,
295
    (void *)NineResource9_SetPriority,
296
    (void *)NineResource9_GetPriority,
297
    (void *)NineBaseTexture9_PreLoad,
298
    (void *)NineResource9_GetType,
299
    (void *)NineBaseTexture9_SetLOD,
300
    (void *)NineBaseTexture9_GetLOD,
301
    (void *)NineBaseTexture9_GetLevelCount,
302
    (void *)NineBaseTexture9_SetAutoGenFilterType,
303
    (void *)NineBaseTexture9_GetAutoGenFilterType,
304
    (void *)NineBaseTexture9_GenerateMipSubLevels,
305
    (void *)NineCubeTexture9_GetLevelDesc,
306
    (void *)NineCubeTexture9_GetCubeMapSurface,
307
    (void *)NineCubeTexture9_LockRect,
308
    (void *)NineCubeTexture9_UnlockRect,
309
    (void *)NineCubeTexture9_AddDirtyRect
310
};
311
 
312
static const GUID *NineCubeTexture9_IIDs[] = {
313
    &IID_IDirect3DCubeTexture9,
314
    &IID_IDirect3DBaseTexture9,
315
    &IID_IDirect3DResource9,
316
    &IID_IUnknown,
317
    NULL
318
};
319
 
320
HRESULT
321
NineCubeTexture9_new( struct NineDevice9 *pDevice,
322
                      UINT EdgeLength, UINT Levels,
323
                      DWORD Usage,
324
                      D3DFORMAT Format,
325
                      D3DPOOL Pool,
326
                      struct NineCubeTexture9 **ppOut,
327
                      HANDLE *pSharedHandle )
328
{
329
    NINE_DEVICE_CHILD_NEW(CubeTexture9, ppOut, pDevice,
330
                          EdgeLength, Levels,
331
                          Usage, Format, Pool, pSharedHandle);
332
}