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5564 | serge | 1 | /* |
2 | * Copyright © 2014 Broadcom |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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21 | * IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | #ifndef VC4_DRV_H |
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25 | #define VC4_DRV_H |
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26 | |||
27 | #include "vc4_simulator_validate.h" |
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28 | |||
29 | enum vc4_bo_mode { |
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30 | VC4_MODE_UNDECIDED, |
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31 | VC4_MODE_TILE_ALLOC, |
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32 | VC4_MODE_TSDA, |
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33 | VC4_MODE_RENDER, |
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34 | VC4_MODE_SHADER, |
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35 | }; |
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36 | |||
37 | struct vc4_bo_exec_state { |
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38 | struct drm_gem_cma_object *bo; |
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39 | enum vc4_bo_mode mode; |
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40 | }; |
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41 | |||
42 | struct vc4_exec_info { |
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43 | /* Sequence number for this bin/render job. */ |
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44 | uint64_t seqno; |
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45 | |||
46 | /* Kernel-space copy of the ioctl arguments */ |
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47 | struct drm_vc4_submit_cl *args; |
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48 | |||
49 | /* This is the array of BOs that were looked up at the start of exec. |
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50 | * Command validation will use indices into this array. |
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51 | */ |
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52 | struct vc4_bo_exec_state *bo; |
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53 | uint32_t bo_count; |
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54 | |||
55 | /* Current unvalidated indices into @bo loaded by the non-hardware |
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56 | * VC4_PACKET_GEM_HANDLES. |
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57 | */ |
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58 | uint32_t bo_index[2]; |
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59 | |||
60 | /* This is the BO where we store the validated command lists, shader |
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61 | * records, and uniforms. |
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62 | */ |
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63 | struct drm_gem_cma_object *exec_bo; |
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64 | |||
65 | /** |
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66 | * This tracks the per-shader-record state (packet 64) that |
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67 | * determines the length of the shader record and the offset |
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68 | * it's expected to be found at. It gets read in from the |
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69 | * command lists. |
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70 | */ |
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71 | struct vc4_shader_state { |
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72 | uint8_t packet; |
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73 | uint32_t addr; |
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74 | /* Maximum vertex index referenced by any primitive using this |
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75 | * shader state. |
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76 | */ |
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77 | uint32_t max_index; |
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78 | } *shader_state; |
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79 | |||
80 | /** How many shader states the user declared they were using. */ |
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81 | uint32_t shader_state_size; |
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82 | /** How many shader state records the validator has seen. */ |
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83 | uint32_t shader_state_count; |
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84 | |||
85 | bool found_tile_binning_mode_config_packet; |
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86 | bool found_tile_rendering_mode_config_packet; |
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87 | bool found_start_tile_binning_packet; |
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88 | bool found_increment_semaphore_packet; |
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89 | bool found_wait_on_semaphore_packet; |
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90 | uint8_t bin_tiles_x, bin_tiles_y; |
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91 | uint32_t fb_width, fb_height; |
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92 | uint32_t tile_alloc_init_block_size; |
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93 | struct drm_gem_cma_object *tile_alloc_bo; |
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94 | |||
95 | /** |
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96 | * Computed addresses pointing into exec_bo where we start the |
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97 | * bin thread (ct0) and render thread (ct1). |
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98 | */ |
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99 | uint32_t ct0ca, ct0ea; |
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100 | uint32_t ct1ca, ct1ea; |
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101 | |||
102 | /* Pointers to the shader recs. These paddr gets incremented as CL |
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103 | * packets are relocated in validate_gl_shader_state, and the vaddrs |
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104 | * (u and v) get incremented and size decremented as the shader recs |
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105 | * themselves are validated. |
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106 | */ |
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107 | void *shader_rec_u; |
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108 | void *shader_rec_v; |
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109 | uint32_t shader_rec_p; |
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110 | uint32_t shader_rec_size; |
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111 | |||
112 | /* Pointers to the uniform data. These pointers are incremented, and |
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113 | * size decremented, as each batch of uniforms is uploaded. |
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114 | */ |
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115 | void *uniforms_u; |
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116 | void *uniforms_v; |
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117 | uint32_t uniforms_p; |
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118 | uint32_t uniforms_size; |
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119 | }; |
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120 | |||
121 | /** |
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122 | * struct vc4_texture_sample_info - saves the offsets into the UBO for texture |
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123 | * setup parameters. |
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124 | * |
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125 | * This will be used at draw time to relocate the reference to the texture |
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126 | * contents in p0, and validate that the offset combined with |
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127 | * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. |
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128 | * Note that the hardware treats unprovided config parameters as 0, so not all |
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129 | * of them need to be set up for every texure sample, and we'll store ~0 as |
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130 | * the offset to mark the unused ones. |
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131 | * |
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132 | * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit |
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133 | * Setup") for definitions of the texture parameters. |
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134 | */ |
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135 | struct vc4_texture_sample_info { |
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136 | bool is_direct; |
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137 | uint32_t p_offset[4]; |
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138 | }; |
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139 | |||
140 | /** |
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141 | * struct vc4_validated_shader_info - information about validated shaders that |
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142 | * needs to be used from command list validation. |
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143 | * |
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144 | * For a given shader, each time a shader state record references it, we need |
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145 | * to verify that the shader doesn't read more uniforms than the shader state |
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146 | * record's uniform BO pointer can provide, and we need to apply relocations |
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147 | * and validate the shader state record's uniforms that define the texture |
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148 | * samples. |
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149 | */ |
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150 | struct vc4_validated_shader_info |
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151 | { |
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152 | uint32_t uniforms_size; |
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153 | uint32_t uniforms_src_size; |
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154 | uint32_t num_texture_samples; |
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155 | struct vc4_texture_sample_info *texture_samples; |
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156 | }; |
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157 | |||
158 | /* vc4_validate.c */ |
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159 | int |
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160 | vc4_validate_cl(struct drm_device *dev, |
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161 | void *validated, |
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162 | void *unvalidated, |
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163 | uint32_t len, |
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164 | bool is_bin, |
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165 | bool has_bin, |
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166 | struct vc4_exec_info *exec); |
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167 | |||
168 | int |
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169 | vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); |
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170 | |||
171 | struct vc4_validated_shader_info * |
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172 | vc4_validate_shader(struct drm_gem_cma_object *shader_obj); |
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173 | |||
174 | #endif /* VC4_DRV_H */ |