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5564 serge 1
/**********************************************************
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 * Copyright 2008-2012 VMware, Inc.  All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use, copy,
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 * modify, merge, publish, distribute, sublicense, and/or sell copies
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 * of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 **********************************************************/
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#include "util/u_bitmask.h"
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#include "util/u_memory.h"
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#include "svga_context.h"
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#include "svga_cmd.h"
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#include "svga_shader.h"
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/**
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 * Issue the SVGA3D commands to define a new shader.
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 * \param result  contains the shader tokens, etc.  The result->id field will
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 *                be set here.
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 */
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enum pipe_error
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svga_define_shader(struct svga_context *svga,
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                   SVGA3dShaderType type,
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                   struct svga_shader_variant *variant)
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{
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   unsigned codeLen = variant->nr_tokens * sizeof(variant->tokens[0]);
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   if (svga_have_gb_objects(svga)) {
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      struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
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      enum pipe_error ret;
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      variant->gb_shader = sws->shader_create(sws, type,
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                                              variant->tokens, codeLen);
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      if (!variant->gb_shader)
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         return PIPE_ERROR_OUT_OF_MEMORY;
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      ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader);
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      if (ret != PIPE_OK) {
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         sws->shader_destroy(sws, variant->gb_shader);
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         variant->gb_shader = NULL;
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      }
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      return ret;
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   }
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   else {
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      enum pipe_error ret;
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      /* Allocate an integer ID for the shader */
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      variant->id = util_bitmask_add(svga->shader_id_bm);
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      if (variant->id == UTIL_BITMASK_INVALID_INDEX) {
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         return PIPE_ERROR_OUT_OF_MEMORY;
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      }
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      /* Issue SVGA3D device command to define the shader */
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      ret = SVGA3D_DefineShader(svga->swc,
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                                variant->id,
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                                type,
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                                variant->tokens,
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                                codeLen);
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      if (ret != PIPE_OK) {
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         /* free the ID */
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         assert(variant->id != UTIL_BITMASK_INVALID_INDEX);
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         util_bitmask_clear(svga->shader_id_bm, variant->id);
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         variant->id = UTIL_BITMASK_INVALID_INDEX;
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         return ret;
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      }
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   }
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   return PIPE_OK;
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}
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enum pipe_error
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svga_destroy_shader_variant(struct svga_context *svga,
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                            SVGA3dShaderType type,
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                            struct svga_shader_variant *variant)
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{
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   enum pipe_error ret = PIPE_OK;
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   if (svga_have_gb_objects(svga)) {
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      struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
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      sws->shader_destroy(sws, variant->gb_shader);
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      variant->gb_shader = NULL;
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      goto end;
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   }
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   /* first try */
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   if (variant->id != UTIL_BITMASK_INVALID_INDEX) {
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      ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
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      if (ret != PIPE_OK) {
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         /* flush and try again */
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         svga_context_flush(svga, NULL);
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         ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
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         assert(ret == PIPE_OK);
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      }
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      util_bitmask_clear(svga->shader_id_bm, variant->id);
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   }
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end:
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   FREE((unsigned *)variant->tokens);
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   FREE(variant);
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   return ret;
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}