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5564 | serge | 1 | /********************************************************** |
2 | * Copyright 2008-2012 VMware, Inc. All rights reserved. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person |
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5 | * obtaining a copy of this software and associated documentation |
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6 | * files (the "Software"), to deal in the Software without |
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7 | * restriction, including without limitation the rights to use, copy, |
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8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
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9 | * of the Software, and to permit persons to whom the Software is |
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10 | * furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice shall be |
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13 | * included in all copies or substantial portions of the Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
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19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
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20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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22 | * SOFTWARE. |
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23 | * |
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24 | **********************************************************/ |
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25 | |||
26 | #include "util/u_bitmask.h" |
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27 | #include "util/u_memory.h" |
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28 | #include "svga_context.h" |
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29 | #include "svga_cmd.h" |
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30 | #include "svga_shader.h" |
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31 | |||
32 | |||
33 | |||
34 | /** |
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35 | * Issue the SVGA3D commands to define a new shader. |
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36 | * \param result contains the shader tokens, etc. The result->id field will |
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37 | * be set here. |
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38 | */ |
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39 | enum pipe_error |
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40 | svga_define_shader(struct svga_context *svga, |
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41 | SVGA3dShaderType type, |
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42 | struct svga_shader_variant *variant) |
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43 | { |
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44 | unsigned codeLen = variant->nr_tokens * sizeof(variant->tokens[0]); |
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45 | |||
46 | if (svga_have_gb_objects(svga)) { |
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47 | struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; |
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48 | enum pipe_error ret; |
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49 | |||
50 | variant->gb_shader = sws->shader_create(sws, type, |
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51 | variant->tokens, codeLen); |
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52 | if (!variant->gb_shader) |
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53 | return PIPE_ERROR_OUT_OF_MEMORY; |
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54 | |||
55 | ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader); |
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56 | if (ret != PIPE_OK) { |
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57 | sws->shader_destroy(sws, variant->gb_shader); |
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58 | variant->gb_shader = NULL; |
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59 | } |
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60 | |||
61 | return ret; |
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62 | } |
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63 | else { |
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64 | enum pipe_error ret; |
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65 | |||
66 | /* Allocate an integer ID for the shader */ |
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67 | variant->id = util_bitmask_add(svga->shader_id_bm); |
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68 | if (variant->id == UTIL_BITMASK_INVALID_INDEX) { |
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69 | return PIPE_ERROR_OUT_OF_MEMORY; |
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70 | } |
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71 | |||
72 | /* Issue SVGA3D device command to define the shader */ |
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73 | ret = SVGA3D_DefineShader(svga->swc, |
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74 | variant->id, |
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75 | type, |
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76 | variant->tokens, |
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77 | codeLen); |
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78 | if (ret != PIPE_OK) { |
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79 | /* free the ID */ |
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80 | assert(variant->id != UTIL_BITMASK_INVALID_INDEX); |
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81 | util_bitmask_clear(svga->shader_id_bm, variant->id); |
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82 | variant->id = UTIL_BITMASK_INVALID_INDEX; |
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83 | return ret; |
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84 | } |
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85 | } |
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86 | |||
87 | return PIPE_OK; |
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88 | } |
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89 | |||
90 | |||
91 | |||
92 | enum pipe_error |
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93 | svga_destroy_shader_variant(struct svga_context *svga, |
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94 | SVGA3dShaderType type, |
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95 | struct svga_shader_variant *variant) |
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96 | { |
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97 | enum pipe_error ret = PIPE_OK; |
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98 | |||
99 | if (svga_have_gb_objects(svga)) { |
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100 | struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; |
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101 | |||
102 | sws->shader_destroy(sws, variant->gb_shader); |
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103 | variant->gb_shader = NULL; |
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104 | goto end; |
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105 | } |
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106 | |||
107 | /* first try */ |
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108 | if (variant->id != UTIL_BITMASK_INVALID_INDEX) { |
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109 | ret = SVGA3D_DestroyShader(svga->swc, variant->id, type); |
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110 | |||
111 | if (ret != PIPE_OK) { |
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112 | /* flush and try again */ |
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113 | svga_context_flush(svga, NULL); |
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114 | |||
115 | ret = SVGA3D_DestroyShader(svga->swc, variant->id, type); |
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116 | assert(ret == PIPE_OK); |
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117 | } |
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118 | |||
119 | util_bitmask_clear(svga->shader_id_bm, variant->id); |
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120 | } |
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121 | |||
122 | end: |
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123 | FREE((unsigned *)variant->tokens); |
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124 | FREE(variant); |
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125 | |||
126 | return ret; |
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127 | } |