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/**************************************************************************
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 *
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 * Copyright 2010 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#ifndef RBUG_OBJECTS_H
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#define RBUG_OBJECTS_H
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#include "pipe/p_compiler.h"
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#include "pipe/p_state.h"
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#include "rbug_screen.h"
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struct rbug_context;
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struct rbug_resource
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{
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   struct pipe_resource base;
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   struct pipe_resource *resource;
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   struct rbug_list list;
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};
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enum rbug_shader_type
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{
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   RBUG_SHADER_GEOM,
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   RBUG_SHADER_VERTEX,
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   RBUG_SHADER_FRAGMENT,
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};
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struct rbug_shader
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{
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   struct rbug_list list;
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   void *shader;
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   void *tokens;
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   void *replaced_shader;
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   void *replaced_tokens;
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   enum rbug_shader_type type;
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   boolean disabled;
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};
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struct rbug_sampler_view
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{
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   struct pipe_sampler_view base;
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   struct pipe_sampler_view *sampler_view;
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};
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struct rbug_surface
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{
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   struct pipe_surface base;
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   struct pipe_surface *surface;
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};
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struct rbug_transfer
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{
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   struct pipe_transfer base;
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   struct pipe_context *pipe;
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   struct pipe_transfer *transfer;
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};
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static INLINE struct rbug_resource *
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rbug_resource(struct pipe_resource *_resource)
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{
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   if (!_resource)
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      return NULL;
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   (void)rbug_screen(_resource->screen);
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   return (struct rbug_resource *)_resource;
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}
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static INLINE struct rbug_sampler_view *
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rbug_sampler_view(struct pipe_sampler_view *_sampler_view)
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{
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   if (!_sampler_view)
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      return NULL;
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   (void)rbug_resource(_sampler_view->texture);
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   return (struct rbug_sampler_view *)_sampler_view;
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}
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static INLINE struct rbug_surface *
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rbug_surface(struct pipe_surface *_surface)
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{
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   if (!_surface)
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      return NULL;
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   (void)rbug_resource(_surface->texture);
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   return (struct rbug_surface *)_surface;
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}
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static INLINE struct rbug_transfer *
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rbug_transfer(struct pipe_transfer *_transfer)
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{
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   if (!_transfer)
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      return NULL;
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   (void)rbug_resource(_transfer->resource);
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   return (struct rbug_transfer *)_transfer;
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}
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static INLINE struct rbug_shader *
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rbug_shader(void *_state)
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{
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   if (!_state)
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      return NULL;
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   return (struct rbug_shader *)_state;
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}
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static INLINE struct pipe_resource *
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rbug_resource_unwrap(struct pipe_resource *_resource)
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{
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   if (!_resource)
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      return NULL;
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   return rbug_resource(_resource)->resource;
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}
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static INLINE struct pipe_sampler_view *
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rbug_sampler_view_unwrap(struct pipe_sampler_view *_sampler_view)
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{
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   if (!_sampler_view)
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      return NULL;
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   return rbug_sampler_view(_sampler_view)->sampler_view;
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}
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static INLINE struct pipe_surface *
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rbug_surface_unwrap(struct pipe_surface *_surface)
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{
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   if (!_surface)
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      return NULL;
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   return rbug_surface(_surface)->surface;
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}
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static INLINE struct pipe_transfer *
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rbug_transfer_unwrap(struct pipe_transfer *_transfer)
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{
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   if (!_transfer)
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      return NULL;
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   return rbug_transfer(_transfer)->transfer;
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}
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static INLINE void *
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rbug_shader_unwrap(void *_state)
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{
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   struct rbug_shader *shader;
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   if (!_state)
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      return NULL;
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   shader = rbug_shader(_state);
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   return shader->replaced_shader ? shader->replaced_shader : shader->shader;
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}
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struct pipe_resource *
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rbug_resource_create(struct rbug_screen *rb_screen,
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                     struct pipe_resource *resource);
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void
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rbug_resource_destroy(struct rbug_resource *rb_resource);
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struct pipe_surface *
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rbug_surface_create(struct rbug_context *rb_context,
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                    struct rbug_resource *rb_resource,
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                    struct pipe_surface *surface);
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void
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rbug_surface_destroy(struct rbug_context *rb_context,
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                     struct rbug_surface *rb_surface);
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struct pipe_sampler_view *
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rbug_sampler_view_create(struct rbug_context *rb_context,
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                         struct rbug_resource *rb_resource,
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                         struct pipe_sampler_view *view);
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void
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rbug_sampler_view_destroy(struct rbug_context *rb_context,
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                          struct rbug_sampler_view *rb_sampler_view);
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struct pipe_transfer *
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rbug_transfer_create(struct rbug_context *rb_context,
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                     struct rbug_resource *rb_resource,
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                     struct pipe_transfer *transfer);
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void
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rbug_transfer_destroy(struct rbug_context *rb_context,
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                      struct rbug_transfer *rb_transfer);
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void *
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rbug_shader_create(struct rbug_context *rb_context,
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                   const struct pipe_shader_state *state,
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                   void *result, enum rbug_shader_type type);
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void
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rbug_shader_destroy(struct rbug_context *rb_context,
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                    struct rbug_shader *rb_shader);
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#endif /* RBUG_OBJECTS_H */