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#ifndef NV50_3D_XML
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#define NV50_3D_XML
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4
/* Autogenerated file, DO NOT EDIT manually!
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This file was generated by the rules-ng-ng headergen tool in this git repository:
7
http://github.com/envytools/envytools/
8
git clone https://github.com/envytools/envytools.git
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10
The rules-ng-ng source files this header was generated from are:
11
- rnndb/graph/g80_3d.xml    (  65900 bytes, from 2014-09-25 06:32:11)
12
- rnndb/copyright.xml       (   6452 bytes, from 2013-05-14 03:57:49)
13
- rnndb/nv_defs.xml         (   4399 bytes, from 2013-09-07 03:32:45)
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- rnndb/g80_defs.xml        (  18175 bytes, from 2014-09-25 06:32:11)
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- rnndb/nvchipsets.xml      (   2759 bytes, from 2014-10-05 01:51:02)
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- rnndb/graph/nv_3ddefs.xml (  16390 bytes, from 2014-09-25 06:32:11)
17
- rnndb/fifo/nv_object.xml  (  15326 bytes, from 2014-09-25 06:32:11)
18
 
19
Copyright (C) 2006-2014 by the following authors:
20
- Artur Huillet  (ahuillet)
21
- Ben Skeggs (darktama, darktama_)
22
- B. R.  (koala_br)
23
- Carlos Martin  (carlosmn)
24
- Christoph Bumiller  (calim, chrisbmr)
25
- Dawid Gajownik  (gajownik)
26
- Dmitry Baryshkov
27
- Dmitry Eremin-Solenikov  (lumag)
28
- EdB  (edb_)
29
- Erik Waling  (erikwaling)
30
- Francisco Jerez  (curro)
31
- imirkin  (imirkin)
32
- jb17bsome  (jb17bsome)
33
- Jeremy Kolb  (kjeremy)
34
- Laurent Carlier  (lordheavy)
35
- Luca Barbieri  (lb, lb1)
36
- Maarten Maathuis  (stillunknown)
37
- Marcin Koƛcielnicki  (mwk, koriakin)
38
- Mark Carey  (careym)
39
- Matthieu Castet  (mat-c)
40
- nvidiaman  (nvidiaman)
41
- Patrice Mandin  (pmandin, pmdata)
42
- Pekka Paalanen  (pq, ppaalanen)
43
- Peter Popov  (ironpeter)
44
- Richard Hughes  (hughsient)
45
- Rudi Cilibrasi  (cilibrar)
46
- Serge Martin
47
- Simon Raffeiner
48
- Stephane Loeuillet  (leroutier)
49
- Stephane Marchesin  (marcheu)
50
- sturmflut  (sturmflut)
51
- Sylvain Munaut 
52
- Victor Stinner  (haypo)
53
- Wladmir van der Laan  (miathan6)
54
- Younes Manton  (ymanton)
55
 
56
Permission is hereby granted, free of charge, to any person obtaining
57
a copy of this software and associated documentation files (the
58
"Software"), to deal in the Software without restriction, including
59
without limitation the rights to use, copy, modify, merge, publish,
60
distribute, sublicense, and/or sell copies of the Software, and to
61
permit persons to whom the Software is furnished to do so, subject to
62
the following conditions:
63
 
64
The above copyright notice and this permission notice (including the
65
next paragraph) shall be included in all copies or substantial
66
portions of the Software.
67
 
68
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
75
*/
76
 
77
 
78
 
79
#define NV50_3D_DMA_NOTIFY					0x00000180
80
 
81
#define NV50_3D_DMA_ZETA						0x00000184
82
 
83
#define NV50_3D_DMA_QUERY					0x00000188
84
 
85
#define NV50_3D_DMA_VTXBUF					0x0000018c
86
 
87
#define NV50_3D_DMA_LOCAL					0x00000190
88
 
89
#define NV50_3D_DMA_STACK					0x00000194
90
 
91
#define NV50_3D_DMA_CODE_CB					0x00000198
92
 
93
#define NV50_3D_DMA_TSC						0x0000019c
94
 
95
#define NV50_3D_DMA_TIC						0x000001a0
96
 
97
#define NV50_3D_DMA_TEXTURE					0x000001a4
98
 
99
#define NV50_3D_DMA_STRMOUT					0x000001a8
100
 
101
#define NV50_3D_DMA_CLIPID					0x000001ac
102
 
103
#define NV50_3D_DMA_COLOR(i0)				       (0x000001c0 + 0x4*(i0))
104
#define NV50_3D_DMA_COLOR__ESIZE					0x00000004
105
#define NV50_3D_DMA_COLOR__LEN					0x00000008
106
 
107
#define NV50_3D_RT(i0)					       (0x00000200 + 0x20*(i0))
108
#define NV50_3D_RT__ESIZE					0x00000020
109
#define NV50_3D_RT__LEN						0x00000008
110
 
111
#define NV50_3D_RT_ADDRESS_HIGH(i0)			       (0x00000200 + 0x20*(i0))
112
 
113
#define NV50_3D_RT_ADDRESS_LOW(i0)			       (0x00000204 + 0x20*(i0))
114
 
115
#define NV50_3D_RT_FORMAT(i0)				       (0x00000208 + 0x20*(i0))
116
 
117
#define NV50_3D_RT_TILE_MODE(i0)				       (0x0000020c + 0x20*(i0))
118
#define NV50_3D_RT_TILE_MODE_X__MASK				0x0000000f
119
#define NV50_3D_RT_TILE_MODE_X__SHIFT				0
120
#define NV50_3D_RT_TILE_MODE_Y__MASK				0x000000f0
121
#define NV50_3D_RT_TILE_MODE_Y__SHIFT				4
122
#define NV50_3D_RT_TILE_MODE_Z__MASK				0x00000f00
123
#define NV50_3D_RT_TILE_MODE_Z__SHIFT				8
124
 
125
#define NV50_3D_RT_LAYER_STRIDE(i0)			       (0x00000210 + 0x20*(i0))
126
#define NV50_3D_RT_LAYER_STRIDE__SHR				2
127
 
128
#define NV50_3D_RT_UNK14(i0)				       (0x00000214 + 0x20*(i0))
129
 
130
#define NV50_3D_VTX_ATTR_1F(i0)				       (0x00000300 + 0x4*(i0))
131
#define NV50_3D_VTX_ATTR_1F__ESIZE				0x00000004
132
#define NV50_3D_VTX_ATTR_1F__LEN					0x00000010
133
 
134
#define NV50_3D_VTX_ATTR_2H(i0)				       (0x00000340 + 0x4*(i0))
135
#define NV50_3D_VTX_ATTR_2H__ESIZE				0x00000004
136
#define NV50_3D_VTX_ATTR_2H__LEN					0x00000010
137
#define NV50_3D_VTX_ATTR_2H_X__MASK				0x0000ffff
138
#define NV50_3D_VTX_ATTR_2H_X__SHIFT				0
139
#define NV50_3D_VTX_ATTR_2H_Y__MASK				0xffff0000
140
#define NV50_3D_VTX_ATTR_2H_Y__SHIFT				16
141
 
142
#define NV50_3D_VTX_ATTR_2F_X(i0)			       (0x00000380 + 0x8*(i0))
143
#define NV50_3D_VTX_ATTR_2F_X__ESIZE				0x00000008
144
#define NV50_3D_VTX_ATTR_2F_X__LEN				0x00000010
145
 
146
#define NV50_3D_VTX_ATTR_2F_Y(i0)			       (0x00000384 + 0x8*(i0))
147
#define NV50_3D_VTX_ATTR_2F_Y__ESIZE				0x00000008
148
#define NV50_3D_VTX_ATTR_2F_Y__LEN				0x00000010
149
 
150
#define NV50_3D_VTX_ATTR_3F_X(i0)			       (0x00000400 + 0x10*(i0))
151
#define NV50_3D_VTX_ATTR_3F_X__ESIZE				0x00000010
152
#define NV50_3D_VTX_ATTR_3F_X__LEN				0x00000010
153
 
154
#define NV50_3D_VTX_ATTR_3F_Y(i0)			       (0x00000404 + 0x10*(i0))
155
#define NV50_3D_VTX_ATTR_3F_Y__ESIZE				0x00000010
156
#define NV50_3D_VTX_ATTR_3F_Y__LEN				0x00000010
157
 
158
#define NV50_3D_VTX_ATTR_3F_Z(i0)			       (0x00000408 + 0x10*(i0))
159
#define NV50_3D_VTX_ATTR_3F_Z__ESIZE				0x00000010
160
#define NV50_3D_VTX_ATTR_3F_Z__LEN				0x00000010
161
 
162
#define NV50_3D_VTX_ATTR_4F_X(i0)			       (0x00000500 + 0x10*(i0))
163
#define NV50_3D_VTX_ATTR_4F_X__ESIZE				0x00000010
164
#define NV50_3D_VTX_ATTR_4F_X__LEN				0x00000010
165
 
166
#define NV50_3D_VTX_ATTR_4F_Y(i0)			       (0x00000504 + 0x10*(i0))
167
#define NV50_3D_VTX_ATTR_4F_Y__ESIZE				0x00000010
168
#define NV50_3D_VTX_ATTR_4F_Y__LEN				0x00000010
169
 
170
#define NV50_3D_VTX_ATTR_4F_Z(i0)			       (0x00000508 + 0x10*(i0))
171
#define NV50_3D_VTX_ATTR_4F_Z__ESIZE				0x00000010
172
#define NV50_3D_VTX_ATTR_4F_Z__LEN				0x00000010
173
 
174
#define NV50_3D_VTX_ATTR_4F_W(i0)			       (0x0000050c + 0x10*(i0))
175
#define NV50_3D_VTX_ATTR_4F_W__ESIZE				0x00000010
176
#define NV50_3D_VTX_ATTR_4F_W__LEN				0x00000010
177
 
178
#define NV50_3D_VTX_ATTR_4H_0(i0)			       (0x00000600 + 0x8*(i0))
179
#define NV50_3D_VTX_ATTR_4H_0__ESIZE				0x00000008
180
#define NV50_3D_VTX_ATTR_4H_0__LEN				0x00000010
181
#define NV50_3D_VTX_ATTR_4H_0_X__MASK				0x0000ffff
182
#define NV50_3D_VTX_ATTR_4H_0_X__SHIFT				0
183
#define NV50_3D_VTX_ATTR_4H_0_Y__MASK				0xffff0000
184
#define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT				16
185
 
186
#define NV50_3D_VTX_ATTR_4H_1(i0)			       (0x00000604 + 0x8*(i0))
187
#define NV50_3D_VTX_ATTR_4H_1__ESIZE				0x00000008
188
#define NV50_3D_VTX_ATTR_4H_1__LEN				0x00000010
189
#define NV50_3D_VTX_ATTR_4H_1_Z__MASK				0x0000ffff
190
#define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT				0
191
#define NV50_3D_VTX_ATTR_4H_1_W__MASK				0xffff0000
192
#define NV50_3D_VTX_ATTR_4H_1_W__SHIFT				16
193
 
194
#define NV50_3D_VTX_ATTR_2I(i0)				       (0x00000680 + 0x4*(i0))
195
#define NV50_3D_VTX_ATTR_2I__ESIZE				0x00000004
196
#define NV50_3D_VTX_ATTR_2I__LEN					0x00000010
197
#define NV50_3D_VTX_ATTR_2I_X__MASK				0x0000ffff
198
#define NV50_3D_VTX_ATTR_2I_X__SHIFT				0
199
#define NV50_3D_VTX_ATTR_2I_Y__MASK				0xffff0000
200
#define NV50_3D_VTX_ATTR_2I_Y__SHIFT				16
201
 
202
#define NV50_3D_VTX_ATTR_2NI(i0)				       (0x000006c0 + 0x4*(i0))
203
#define NV50_3D_VTX_ATTR_2NI__ESIZE				0x00000004
204
#define NV50_3D_VTX_ATTR_2NI__LEN				0x00000010
205
#define NV50_3D_VTX_ATTR_2NI_X__MASK				0x0000ffff
206
#define NV50_3D_VTX_ATTR_2NI_X__SHIFT				0
207
#define NV50_3D_VTX_ATTR_2NI_Y__MASK				0xffff0000
208
#define NV50_3D_VTX_ATTR_2NI_Y__SHIFT				16
209
 
210
#define NV50_3D_VTX_ATTR_4I_0(i0)			       (0x00000700 + 0x8*(i0))
211
#define NV50_3D_VTX_ATTR_4I_0__ESIZE				0x00000008
212
#define NV50_3D_VTX_ATTR_4I_0__LEN				0x00000010
213
#define NV50_3D_VTX_ATTR_4I_0_X__MASK				0x0000ffff
214
#define NV50_3D_VTX_ATTR_4I_0_X__SHIFT				0
215
#define NV50_3D_VTX_ATTR_4I_0_Y__MASK				0xffff0000
216
#define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT				16
217
 
218
#define NV50_3D_VTX_ATTR_4I_1(i0)			       (0x00000704 + 0x8*(i0))
219
#define NV50_3D_VTX_ATTR_4I_1__ESIZE				0x00000008
220
#define NV50_3D_VTX_ATTR_4I_1__LEN				0x00000010
221
#define NV50_3D_VTX_ATTR_4I_1_Z__MASK				0x0000ffff
222
#define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT				0
223
#define NV50_3D_VTX_ATTR_4I_1_W__MASK				0xffff0000
224
#define NV50_3D_VTX_ATTR_4I_1_W__SHIFT				16
225
 
226
#define NV50_3D_VTX_ATTR_4NI_0(i0)			       (0x00000780 + 0x8*(i0))
227
#define NV50_3D_VTX_ATTR_4NI_0__ESIZE				0x00000008
228
#define NV50_3D_VTX_ATTR_4NI_0__LEN				0x00000010
229
#define NV50_3D_VTX_ATTR_4NI_0_X__MASK				0x0000ffff
230
#define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT				0
231
#define NV50_3D_VTX_ATTR_4NI_0_Y__MASK				0xffff0000
232
#define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT				16
233
 
234
#define NV50_3D_VTX_ATTR_4NI_1(i0)			       (0x00000784 + 0x8*(i0))
235
#define NV50_3D_VTX_ATTR_4NI_1__ESIZE				0x00000008
236
#define NV50_3D_VTX_ATTR_4NI_1__LEN				0x00000010
237
#define NV50_3D_VTX_ATTR_4NI_1_Z__MASK				0x0000ffff
238
#define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT				0
239
#define NV50_3D_VTX_ATTR_4NI_1_W__MASK				0xffff0000
240
#define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT				16
241
 
242
#define NV50_3D_VTX_ATTR_4UB(i0)				       (0x00000800 + 0x4*(i0))
243
#define NV50_3D_VTX_ATTR_4UB__ESIZE				0x00000004
244
#define NV50_3D_VTX_ATTR_4UB__LEN				0x00000010
245
#define NV50_3D_VTX_ATTR_4UB_X__MASK				0x000000ff
246
#define NV50_3D_VTX_ATTR_4UB_X__SHIFT				0
247
#define NV50_3D_VTX_ATTR_4UB_Y__MASK				0x0000ff00
248
#define NV50_3D_VTX_ATTR_4UB_Y__SHIFT				8
249
#define NV50_3D_VTX_ATTR_4UB_Z__MASK				0x00ff0000
250
#define NV50_3D_VTX_ATTR_4UB_Z__SHIFT				16
251
#define NV50_3D_VTX_ATTR_4UB_W__MASK				0xff000000
252
#define NV50_3D_VTX_ATTR_4UB_W__SHIFT				24
253
 
254
#define NV50_3D_VTX_ATTR_4B(i0)				       (0x00000840 + 0x4*(i0))
255
#define NV50_3D_VTX_ATTR_4B__ESIZE				0x00000004
256
#define NV50_3D_VTX_ATTR_4B__LEN					0x00000010
257
#define NV50_3D_VTX_ATTR_4B_X__MASK				0x000000ff
258
#define NV50_3D_VTX_ATTR_4B_X__SHIFT				0
259
#define NV50_3D_VTX_ATTR_4B_Y__MASK				0x0000ff00
260
#define NV50_3D_VTX_ATTR_4B_Y__SHIFT				8
261
#define NV50_3D_VTX_ATTR_4B_Z__MASK				0x00ff0000
262
#define NV50_3D_VTX_ATTR_4B_Z__SHIFT				16
263
#define NV50_3D_VTX_ATTR_4B_W__MASK				0xff000000
264
#define NV50_3D_VTX_ATTR_4B_W__SHIFT				24
265
 
266
#define NV50_3D_VTX_ATTR_4NUB(i0)			       (0x00000880 + 0x4*(i0))
267
#define NV50_3D_VTX_ATTR_4NUB__ESIZE				0x00000004
268
#define NV50_3D_VTX_ATTR_4NUB__LEN				0x00000010
269
#define NV50_3D_VTX_ATTR_4NUB_X__MASK				0x000000ff
270
#define NV50_3D_VTX_ATTR_4NUB_X__SHIFT				0
271
#define NV50_3D_VTX_ATTR_4NUB_Y__MASK				0x0000ff00
272
#define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT				8
273
#define NV50_3D_VTX_ATTR_4NUB_Z__MASK				0x00ff0000
274
#define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT				16
275
#define NV50_3D_VTX_ATTR_4NUB_W__MASK				0xff000000
276
#define NV50_3D_VTX_ATTR_4NUB_W__SHIFT				24
277
 
278
#define NV50_3D_VTX_ATTR_4NB(i0)				       (0x000008c0 + 0x4*(i0))
279
#define NV50_3D_VTX_ATTR_4NB__ESIZE				0x00000004
280
#define NV50_3D_VTX_ATTR_4NB__LEN				0x00000010
281
#define NV50_3D_VTX_ATTR_4NB_X__MASK				0x000000ff
282
#define NV50_3D_VTX_ATTR_4NB_X__SHIFT				0
283
#define NV50_3D_VTX_ATTR_4NB_Y__MASK				0x0000ff00
284
#define NV50_3D_VTX_ATTR_4NB_Y__SHIFT				8
285
#define NV50_3D_VTX_ATTR_4NB_Z__MASK				0x00ff0000
286
#define NV50_3D_VTX_ATTR_4NB_Z__SHIFT				16
287
#define NV50_3D_VTX_ATTR_4NB_W__MASK				0xff000000
288
#define NV50_3D_VTX_ATTR_4NB_W__SHIFT				24
289
 
290
#define NV50_3D_VERTEX_ARRAY_FETCH(i0)			       (0x00000900 + 0x10*(i0))
291
#define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE			0x00000010
292
#define NV50_3D_VERTEX_ARRAY_FETCH__LEN				0x00000010
293
#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK			0x00000fff
294
#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT			0
295
#define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE			0x20000000
296
 
297
#define NV50_3D_VERTEX_ARRAY_START_HIGH(i0)		       (0x00000904 + 0x10*(i0))
298
#define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE			0x00000010
299
#define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN			0x00000010
300
 
301
#define NV50_3D_VERTEX_ARRAY_START_LOW(i0)		       (0x00000908 + 0x10*(i0))
302
#define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE			0x00000010
303
#define NV50_3D_VERTEX_ARRAY_START_LOW__LEN			0x00000010
304
 
305
#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0)			       (0x0000090c + 0x10*(i0))
306
#define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE			0x00000010
307
#define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN			0x00000010
308
 
309
#define NV50_3D_VIEWPORT_SCALE_X(i0)			       (0x00000a00 + 0x20*(i0))
310
#define NV50_3D_VIEWPORT_SCALE_X__ESIZE				0x00000020
311
#define NV50_3D_VIEWPORT_SCALE_X__LEN				0x00000010
312
 
313
#define NV50_3D_VIEWPORT_SCALE_Y(i0)			       (0x00000a04 + 0x20*(i0))
314
#define NV50_3D_VIEWPORT_SCALE_Y__ESIZE				0x00000020
315
#define NV50_3D_VIEWPORT_SCALE_Y__LEN				0x00000010
316
 
317
#define NV50_3D_VIEWPORT_SCALE_Z(i0)			       (0x00000a08 + 0x20*(i0))
318
#define NV50_3D_VIEWPORT_SCALE_Z__ESIZE				0x00000020
319
#define NV50_3D_VIEWPORT_SCALE_Z__LEN				0x00000010
320
 
321
#define NV50_3D_VIEWPORT_TRANSLATE_X(i0)			       (0x00000a0c + 0x20*(i0))
322
#define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE			0x00000020
323
#define NV50_3D_VIEWPORT_TRANSLATE_X__LEN			0x00000010
324
 
325
#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0)			       (0x00000a10 + 0x20*(i0))
326
#define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE			0x00000020
327
#define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN			0x00000010
328
 
329
#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0)			       (0x00000a14 + 0x20*(i0))
330
#define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE			0x00000020
331
#define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN			0x00000010
332
 
333
#define NV50_3D_VIEWPORT_HORIZ(i0)			       (0x00000c00 + 0x10*(i0))
334
#define NV50_3D_VIEWPORT_HORIZ__ESIZE				0x00000010
335
#define NV50_3D_VIEWPORT_HORIZ__LEN				0x00000010
336
#define NV50_3D_VIEWPORT_HORIZ_X__MASK				0x0000ffff
337
#define NV50_3D_VIEWPORT_HORIZ_X__SHIFT				0
338
#define NV50_3D_VIEWPORT_HORIZ_W__MASK				0xffff0000
339
#define NV50_3D_VIEWPORT_HORIZ_W__SHIFT				16
340
 
341
#define NV50_3D_VIEWPORT_VERT(i0)			       (0x00000c04 + 0x10*(i0))
342
#define NV50_3D_VIEWPORT_VERT__ESIZE				0x00000010
343
#define NV50_3D_VIEWPORT_VERT__LEN				0x00000010
344
#define NV50_3D_VIEWPORT_VERT_Y__MASK				0x0000ffff
345
#define NV50_3D_VIEWPORT_VERT_Y__SHIFT				0
346
#define NV50_3D_VIEWPORT_VERT_H__MASK				0xffff0000
347
#define NV50_3D_VIEWPORT_VERT_H__SHIFT				16
348
 
349
#define NV50_3D_DEPTH_RANGE_NEAR(i0)			       (0x00000c08 + 0x10*(i0))
350
#define NV50_3D_DEPTH_RANGE_NEAR__ESIZE				0x00000010
351
#define NV50_3D_DEPTH_RANGE_NEAR__LEN				0x00000010
352
 
353
#define NV50_3D_DEPTH_RANGE_FAR(i0)			       (0x00000c0c + 0x10*(i0))
354
#define NV50_3D_DEPTH_RANGE_FAR__ESIZE				0x00000010
355
#define NV50_3D_DEPTH_RANGE_FAR__LEN				0x00000010
356
 
357
#define NV50_3D_CLIP_RECT_HORIZ(i0)			       (0x00000d00 + 0x8*(i0))
358
#define NV50_3D_CLIP_RECT_HORIZ__ESIZE				0x00000008
359
#define NV50_3D_CLIP_RECT_HORIZ__LEN				0x00000008
360
#define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK			0x0000ffff
361
#define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT			0
362
#define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK			0xffff0000
363
#define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT			16
364
 
365
#define NV50_3D_CLIP_RECT_VERT(i0)			       (0x00000d04 + 0x8*(i0))
366
#define NV50_3D_CLIP_RECT_VERT__ESIZE				0x00000008
367
#define NV50_3D_CLIP_RECT_VERT__LEN				0x00000008
368
#define NV50_3D_CLIP_RECT_VERT_MIN__MASK				0x0000ffff
369
#define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT			0
370
#define NV50_3D_CLIP_RECT_VERT_MAX__MASK				0xffff0000
371
#define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT			16
372
 
373
#define NV50_3D_CLIPID_REGION_HORIZ(i0)			       (0x00000d40 + 0x8*(i0))
374
#define NV50_3D_CLIPID_REGION_HORIZ__ESIZE			0x00000008
375
#define NV50_3D_CLIPID_REGION_HORIZ__LEN				0x00000004
376
#define NV50_3D_CLIPID_REGION_HORIZ_X__MASK			0x0000ffff
377
#define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT			0
378
#define NV50_3D_CLIPID_REGION_HORIZ_W__MASK			0xffff0000
379
#define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT			16
380
 
381
#define NV50_3D_CLIPID_REGION_VERT(i0)			       (0x00000d44 + 0x8*(i0))
382
#define NV50_3D_CLIPID_REGION_VERT__ESIZE			0x00000008
383
#define NV50_3D_CLIPID_REGION_VERT__LEN				0x00000004
384
#define NV50_3D_CLIPID_REGION_VERT_Y__MASK			0x0000ffff
385
#define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT			0
386
#define NV50_3D_CLIPID_REGION_VERT_H__MASK			0xffff0000
387
#define NV50_3D_CLIPID_REGION_VERT_H__SHIFT			16
388
 
389
#define NV50_3D_UNK0D60						0x00000d60
390
 
391
#define NV50_3D_UNK0D64						0x00000d64
392
 
393
#define NV50_3D_COUNTER_ENABLE					0x00000d68
394
#define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES			0x00000001
395
#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES			0x00000002
396
#define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES			0x00000004
397
#define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES			0x00000008
398
#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT			0x00000010
399
#define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK		0x00000020
400
#define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES		0x00000040
401
#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP		0x00000080
402
#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP		0x00000100
403
#define NV50_3D_COUNTER_ENABLE_FP_PIXELS				0x00000200
404
#define NV84_3D_COUNTER_ENABLE_UNK0A				0x00000400
405
 
406
#define NV50_3D_UNK0D6C(i0)				       (0x00000d6c + 0x4*(i0))
407
#define NV50_3D_UNK0D6C__ESIZE					0x00000004
408
#define NV50_3D_UNK0D6C__LEN					0x00000002
409
#define NV50_3D_UNK0D6C_X__MASK					0x0000ffff
410
#define NV50_3D_UNK0D6C_X__SHIFT					0
411
#define NV50_3D_UNK0D6C_Y__MASK					0xffff0000
412
#define NV50_3D_UNK0D6C_Y__SHIFT					16
413
 
414
#define NV50_3D_VERTEX_BUFFER_FIRST				0x00000d74
415
 
416
#define NV50_3D_VERTEX_BUFFER_COUNT				0x00000d78
417
 
418
#define NV50_3D_DEPTH_CLIP_NEGATIVE_Z				0x00000d7c
419
 
420
#define NV50_3D_CLEAR_COLOR(i0)				       (0x00000d80 + 0x4*(i0))
421
#define NV50_3D_CLEAR_COLOR__ESIZE				0x00000004
422
#define NV50_3D_CLEAR_COLOR__LEN					0x00000004
423
 
424
#define NV50_3D_CLEAR_DEPTH					0x00000d90
425
 
426
#define NV50_3D_STACK_ADDRESS_HIGH				0x00000d94
427
 
428
#define NV50_3D_STACK_ADDRESS_LOW				0x00000d98
429
 
430
#define NV50_3D_STACK_SIZE_LOG					0x00000d9c
431
 
432
#define NV50_3D_CLEAR_STENCIL					0x00000da0
433
 
434
#define NV50_3D_STRMOUT_PARAMS_LATCH				0x00000da4
435
 
436
#define NV50_3D_STRMOUT_PRIMITIVE_LIMIT				0x00000da8
437
 
438
#define NV50_3D_POLYGON_MODE_FRONT				0x00000dac
439
#define NV50_3D_POLYGON_MODE_FRONT_POINT				0x00001b00
440
#define NV50_3D_POLYGON_MODE_FRONT_LINE				0x00001b01
441
#define NV50_3D_POLYGON_MODE_FRONT_FILL				0x00001b02
442
 
443
#define NV50_3D_POLYGON_MODE_BACK				0x00000db0
444
#define NV50_3D_POLYGON_MODE_BACK_POINT				0x00001b00
445
#define NV50_3D_POLYGON_MODE_BACK_LINE				0x00001b01
446
#define NV50_3D_POLYGON_MODE_BACK_FILL				0x00001b02
447
 
448
#define NV50_3D_POLYGON_SMOOTH_ENABLE				0x00000db4
449
 
450
#define NV50_3D_UNK0DB8						0x00000db8
451
 
452
#define NV50_3D_ZCULL_UNK0DBC					0x00000dbc
453
#define NV50_3D_ZCULL_UNK0DBC_UNK0				0x00000001
454
#define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK			0x00030000
455
#define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT			16
456
 
457
#define NV50_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000dc0
458
 
459
#define NV50_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000dc4
460
 
461
#define NV50_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000dc8
462
 
463
#define NV50_3D_UNK0DCC						0x00000dcc
464
 
465
#define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0)		       (0x00000dd0 + 0x4*(i0))
466
#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE			0x00000004
467
#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN			0x00000002
468
 
469
#define NV50_3D_ZCULL_UNK0DD8					0x00000dd8
470
#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK				0x00000007
471
#define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT			0
472
#define NVA3_3D_ZCULL_UNK0DD8_UNK9				0x00000200
473
#define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK			0xffff0000
474
#define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT			16
475
 
476
#define NV50_3D_UNK0DDC						0x00000ddc
477
 
478
#define NV50_3D_UNK0DE0						0x00000de0
479
 
480
#define NV50_3D_WATCHDOG_TIMER					0x00000de4
481
 
482
#define NV50_3D_PRIM_RESTART_WITH_DRAW_ARRAYS			0x00000de8
483
 
484
#define NV50_3D_UNK0DEC						0x00000dec
485
 
486
#define NV50_3D_UNK0DF0						0x00000df0
487
#define NV50_3D_UNK0DF0_UNK0					0x00000001
488
#define NV50_3D_UNK0DF0_UNK1__MASK				0x00000ff0
489
#define NV50_3D_UNK0DF0_UNK1__SHIFT				4
490
 
491
#define NV50_3D_UNK0DF4						0x00000df4
492
 
493
#define NV50_3D_WINDOW_OFFSET_X					0x00000df8
494
 
495
#define NV50_3D_WINDOW_OFFSET_Y					0x00000dfc
496
 
497
#define NV50_3D_SCISSOR_ENABLE(i0)			       (0x00000e00 + 0x10*(i0))
498
#define NV50_3D_SCISSOR_ENABLE__ESIZE				0x00000010
499
#define NV50_3D_SCISSOR_ENABLE__LEN				0x00000010
500
 
501
#define NV50_3D_SCISSOR_HORIZ(i0)			       (0x00000e04 + 0x10*(i0))
502
#define NV50_3D_SCISSOR_HORIZ__ESIZE				0x00000010
503
#define NV50_3D_SCISSOR_HORIZ__LEN				0x00000010
504
#define NV50_3D_SCISSOR_HORIZ_MIN__MASK				0x0000ffff
505
#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT				0
506
#define NV50_3D_SCISSOR_HORIZ_MAX__MASK				0xffff0000
507
#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT				16
508
 
509
#define NV50_3D_SCISSOR_VERT(i0)				       (0x00000e08 + 0x10*(i0))
510
#define NV50_3D_SCISSOR_VERT__ESIZE				0x00000010
511
#define NV50_3D_SCISSOR_VERT__LEN				0x00000010
512
#define NV50_3D_SCISSOR_VERT_MIN__MASK				0x0000ffff
513
#define NV50_3D_SCISSOR_VERT_MIN__SHIFT				0
514
#define NV50_3D_SCISSOR_VERT_MAX__MASK				0xffff0000
515
#define NV50_3D_SCISSOR_VERT_MAX__SHIFT				16
516
 
517
#define NV50_3D_CB_ADDR						0x00000f00
518
#define NV50_3D_CB_ADDR_ID__MASK					0x003fff00
519
#define NV50_3D_CB_ADDR_ID__SHIFT				8
520
#define NV50_3D_CB_ADDR_BUFFER__MASK				0x0000007f
521
#define NV50_3D_CB_ADDR_BUFFER__SHIFT				0
522
 
523
#define NV50_3D_CB_DATA(i0)				       (0x00000f04 + 0x4*(i0))
524
#define NV50_3D_CB_DATA__ESIZE					0x00000004
525
#define NV50_3D_CB_DATA__LEN					0x00000010
526
 
527
#define NV50_3D_LOCAL_WARPS_LOG_ALLOC				0x00000f44
528
 
529
#define NV50_3D_LOCAL_WARPS_NO_CLAMP				0x00000f48
530
 
531
#define NV50_3D_STACK_WARPS_LOG_ALLOC				0x00000f4c
532
 
533
#define NV50_3D_STACK_WARPS_NO_CLAMP				0x00000f50
534
 
535
#define NV50_3D_STENCIL_BACK_FUNC_REF				0x00000f54
536
 
537
#define NV50_3D_STENCIL_BACK_MASK				0x00000f58
538
 
539
#define NV50_3D_STENCIL_BACK_FUNC_MASK				0x00000f5c
540
 
541
#define NV50_3D_UNK0F60(i0)				       (0x00000f60 + 0x4*(i0))
542
#define NV50_3D_UNK0F60__ESIZE					0x00000004
543
#define NV50_3D_UNK0F60__LEN					0x00000004
544
 
545
#define NV50_3D_GP_ADDRESS_HIGH					0x00000f70
546
 
547
#define NV50_3D_GP_ADDRESS_LOW					0x00000f74
548
 
549
#define NV50_3D_UNK0F78						0x00000f78
550
 
551
#define NV50_3D_VP_ADDRESS_HIGH					0x00000f7c
552
 
553
#define NV50_3D_VP_ADDRESS_LOW					0x00000f80
554
 
555
#define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH			0x00000f84
556
 
557
#define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW			0x00000f88
558
 
559
#define NV50_3D_UNK0F8C						0x00000f8c
560
 
561
#define NV50_3D_COLOR_MASK_COMMON				0x00000f90
562
 
563
#define NV50_3D_UNK0F94						0x00000f94
564
 
565
#define NV50_3D_UNK0F98						0x00000f98
566
 
567
#define NV50_3D_DEPTH_BOUNDS(i0)				       (0x00000f9c + 0x4*(i0))
568
#define NV50_3D_DEPTH_BOUNDS__ESIZE				0x00000004
569
#define NV50_3D_DEPTH_BOUNDS__LEN				0x00000002
570
 
571
#define NV50_3D_FP_ADDRESS_HIGH					0x00000fa4
572
 
573
#define NV50_3D_FP_ADDRESS_LOW					0x00000fa8
574
 
575
#define NV50_3D_UNK0FAC						0x00000fac
576
#define NV50_3D_UNK0FAC_UNK0					0x00000001
577
#define NVA0_3D_UNK0FAC_UNK2					0x00000002
578
#define NV50_3D_UNK0FAC_UNK1__MASK				0x000ffff0
579
#define NV50_3D_UNK0FAC_UNK1__SHIFT				4
580
 
581
#define NV50_3D_UNK0FB0						0x00000fb0
582
 
583
#define NV50_3D_UNK0FB4						0x00000fb4
584
 
585
#define NV50_3D_UNK0FB8						0x00000fb8
586
 
587
#define NV50_3D_MSAA_MASK(i0)				       (0x00000fbc + 0x4*(i0))
588
#define NV50_3D_MSAA_MASK__ESIZE					0x00000004
589
#define NV50_3D_MSAA_MASK__LEN					0x00000004
590
 
591
#define NV50_3D_CLIPID_ADDRESS_HIGH				0x00000fcc
592
 
593
#define NV50_3D_CLIPID_ADDRESS_LOW				0x00000fd0
594
 
595
#define NV50_3D_SEMANTIC_VIEWPORT				0x00000fd4
596
#define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__MASK		0x000000ff
597
#define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__SHIFT		0
598
 
599
#define NV50_3D_UNK0FD8						0x00000fd8
600
#define NV50_3D_UNK0FD8_UNK0					0x00000001
601
#define NV50_3D_UNK0FD8_UNK1					0x00000010
602
 
603
#define NV50_3D_UNK0FDC						0x00000fdc
604
 
605
#define NV50_3D_ZETA_ADDRESS_HIGH				0x00000fe0
606
 
607
#define NV50_3D_ZETA_ADDRESS_LOW					0x00000fe4
608
 
609
#define NV50_3D_ZETA_FORMAT					0x00000fe8
610
 
611
#define NV50_3D_ZETA_TILE_MODE					0x00000fec
612
 
613
#define NV50_3D_ZETA_LAYER_STRIDE				0x00000ff0
614
#define NV50_3D_ZETA_LAYER_STRIDE__SHR				2
615
 
616
#define NV50_3D_SCREEN_SCISSOR_HORIZ				0x00000ff4
617
#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK			0xffff0000
618
#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT			16
619
#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK			0x0000ffff
620
#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT			0
621
 
622
#define NV50_3D_SCREEN_SCISSOR_VERT				0x00000ff8
623
#define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK			0xffff0000
624
#define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT			16
625
#define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK			0x0000ffff
626
#define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT			0
627
 
628
#define NV50_3D_UNK0FFC						0x00000ffc
629
 
630
#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0)		       (0x00001000 + 0x4*(i0))
631
#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE			0x00000004
632
#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN			0x00000010
633
 
634
#define NV50_3D_UNK1040(i0)				       (0x00001040 + 0x4*(i0))
635
#define NV50_3D_UNK1040__ESIZE					0x00000004
636
#define NV50_3D_UNK1040__LEN					0x00000010
637
 
638
#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)		       (0x00001080 + 0x8*(i0))
639
#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE			0x00000008
640
#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN			0x00000010
641
 
642
#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0)		       (0x00001084 + 0x8*(i0))
643
#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE			0x00000008
644
#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN			0x00000010
645
 
646
#define NV50_3D_UNK1100						0x00001100
647
 
648
#define NV84_3D_UNK1104						0x00001104
649
#define NV84_3D_UNK1104_0__MASK					0x0000ffff
650
#define NV84_3D_UNK1104_0__SHIFT					0
651
#define NV84_3D_UNK1104_0__MAX					0x00002000
652
#define NV84_3D_UNK1104_0__ALIGN					0x00000040
653
#define NV84_3D_UNK1104_1__MASK					0xffff0000
654
#define NV84_3D_UNK1104_1__SHIFT					16
655
#define NV84_3D_UNK1104_1__MAX					0x00002000
656
#define NV84_3D_UNK1104_1__ALIGN					0x00000040
657
 
658
#define NV84_3D_UNK1108						0x00001108
659
#define NV84_3D_UNK1108_0					0x00000001
660
#define NV84_3D_UNK1108_1					0x00000010
661
 
662
#define NV84_3D_UNK110C						0x0000110c
663
 
664
#define NV84_3D_UNK1110						0x00001110
665
 
666
#define NV84_3D_WRCACHE_FLUSH					0x00001114
667
 
668
#define NV84_3D_VERTEX_ID_BASE					0x00001118
669
 
670
#define NV84_3D_PRIMITIVE_ID					0x0000111c
671
 
672
#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0)		       (0x00001120 + 0x4*(i0))
673
#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE		0x00000004
674
#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN			0x00000004
675
 
676
#define NVA3_3D_VP_ATTR_EN_ALT(i0)			       (0x00001130 + 0x4*(i0))
677
#define NVA3_3D_VP_ATTR_EN_ALT__ESIZE				0x00000004
678
#define NVA3_3D_VP_ATTR_EN_ALT__LEN				0x00000004
679
#define NVA3_3D_VP_ATTR_EN_ALT_7__MASK				0xf0000000
680
#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT			28
681
#define NVA3_3D_VP_ATTR_EN_ALT_7_X				0x10000000
682
#define NVA3_3D_VP_ATTR_EN_ALT_7_Y				0x20000000
683
#define NVA3_3D_VP_ATTR_EN_ALT_7_Z				0x40000000
684
#define NVA3_3D_VP_ATTR_EN_ALT_7_W				0x80000000
685
#define NVA3_3D_VP_ATTR_EN_ALT_6__MASK				0x0f000000
686
#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT			24
687
#define NVA3_3D_VP_ATTR_EN_ALT_6_X				0x01000000
688
#define NVA3_3D_VP_ATTR_EN_ALT_6_Y				0x02000000
689
#define NVA3_3D_VP_ATTR_EN_ALT_6_Z				0x04000000
690
#define NVA3_3D_VP_ATTR_EN_ALT_6_W				0x08000000
691
#define NVA3_3D_VP_ATTR_EN_ALT_5__MASK				0x00f00000
692
#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT			20
693
#define NVA3_3D_VP_ATTR_EN_ALT_5_X				0x00100000
694
#define NVA3_3D_VP_ATTR_EN_ALT_5_Y				0x00200000
695
#define NVA3_3D_VP_ATTR_EN_ALT_5_Z				0x00400000
696
#define NVA3_3D_VP_ATTR_EN_ALT_5_W				0x00800000
697
#define NVA3_3D_VP_ATTR_EN_ALT_4__MASK				0x000f0000
698
#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT			16
699
#define NVA3_3D_VP_ATTR_EN_ALT_4_X				0x00010000
700
#define NVA3_3D_VP_ATTR_EN_ALT_4_Y				0x00020000
701
#define NVA3_3D_VP_ATTR_EN_ALT_4_Z				0x00040000
702
#define NVA3_3D_VP_ATTR_EN_ALT_4_W				0x00080000
703
#define NVA3_3D_VP_ATTR_EN_ALT_3__MASK				0x0000f000
704
#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT			12
705
#define NVA3_3D_VP_ATTR_EN_ALT_3_X				0x00001000
706
#define NVA3_3D_VP_ATTR_EN_ALT_3_Y				0x00002000
707
#define NVA3_3D_VP_ATTR_EN_ALT_3_Z				0x00004000
708
#define NVA3_3D_VP_ATTR_EN_ALT_3_W				0x00008000
709
#define NVA3_3D_VP_ATTR_EN_ALT_2__MASK				0x00000f00
710
#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT			8
711
#define NVA3_3D_VP_ATTR_EN_ALT_2_X				0x00000100
712
#define NVA3_3D_VP_ATTR_EN_ALT_2_Y				0x00000200
713
#define NVA3_3D_VP_ATTR_EN_ALT_2_Z				0x00000400
714
#define NVA3_3D_VP_ATTR_EN_ALT_2_W				0x00000800
715
#define NVA3_3D_VP_ATTR_EN_ALT_1__MASK				0x000000f0
716
#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT			4
717
#define NVA3_3D_VP_ATTR_EN_ALT_1_X				0x00000010
718
#define NVA3_3D_VP_ATTR_EN_ALT_1_Y				0x00000020
719
#define NVA3_3D_VP_ATTR_EN_ALT_1_Z				0x00000040
720
#define NVA3_3D_VP_ATTR_EN_ALT_1_W				0x00000080
721
#define NVA3_3D_VP_ATTR_EN_ALT_0__MASK				0x0000000f
722
#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT			0
723
#define NVA3_3D_VP_ATTR_EN_ALT_0_X				0x00000001
724
#define NVA3_3D_VP_ATTR_EN_ALT_0_Y				0x00000002
725
#define NVA3_3D_VP_ATTR_EN_ALT_0_Z				0x00000004
726
#define NVA3_3D_VP_ATTR_EN_ALT_0_W				0x00000008
727
 
728
#define NVA3_3D_UNK1140					0x00001140
729
 
730
#define NVA0_3D_UNK1144						0x00001144
731
 
732
#define NVA0_3D_VTX_ATTR_DEFINE					0x0000114c
733
#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK			0x000000ff
734
#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT			0
735
#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK			0x00000700
736
#define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT			8
737
#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN			0x00000001
738
#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX			0x00000004
739
#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK			0x00007000
740
#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT			12
741
#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8				0x00001000
742
#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16				0x00002000
743
#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32				0x00004000
744
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK			0x00070000
745
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT			16
746
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM			0x00010000
747
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM			0x00020000
748
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT			0x00030000
749
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT			0x00040000
750
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED			0x00050000
751
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED			0x00060000
752
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT			0x00070000
753
 
754
#define NVA0_3D_VTX_ATTR_DATA(i0)			       (0x00001150 + 0x4*(i0))
755
#define NVA0_3D_VTX_ATTR_DATA__ESIZE				0x00000004
756
#define NVA0_3D_VTX_ATTR_DATA__LEN				0x00000004
757
 
758
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0)		       (0x00001160 + 0x4*(i0))
759
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE			0x00000004
760
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN			0x00000020
761
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK		0x0000001f
762
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT		0
763
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST			0x00000040
764
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK		0x001fff80
765
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT		7
766
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK		0x07e00000
767
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT		21
768
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32	0x00200000
769
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32	0x00400000
770
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16	0x00600000
771
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32		0x00800000
772
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16	0x00a00000
773
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8		0x01400000
774
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16		0x01e00000
775
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32		0x02400000
776
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8		0x02600000
777
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8		0x03000000
778
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16		0x03600000
779
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8		0x03a00000
780
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2	0x06000000
781
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_11_11_10	0x06200000
782
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK		0x38000000
783
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT		27
784
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM		0x08000000
785
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM		0x10000000
786
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT		0x18000000
787
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT		0x20000000
788
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED		0x28000000
789
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED		0x30000000
790
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT		0x38000000
791
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA			0x80000000
792
 
793
#define NV50_3D_RT_CONTROL					0x0000121c
794
#define NV50_3D_RT_CONTROL_COUNT__MASK				0x0000000f
795
#define NV50_3D_RT_CONTROL_COUNT__SHIFT				0
796
#define NV50_3D_RT_CONTROL_MAP0__MASK				0x00000070
797
#define NV50_3D_RT_CONTROL_MAP0__SHIFT				4
798
#define NV50_3D_RT_CONTROL_MAP1__MASK				0x00000380
799
#define NV50_3D_RT_CONTROL_MAP1__SHIFT				7
800
#define NV50_3D_RT_CONTROL_MAP2__MASK				0x00001c00
801
#define NV50_3D_RT_CONTROL_MAP2__SHIFT				10
802
#define NV50_3D_RT_CONTROL_MAP3__MASK				0x0000e000
803
#define NV50_3D_RT_CONTROL_MAP3__SHIFT				13
804
#define NV50_3D_RT_CONTROL_MAP4__MASK				0x00070000
805
#define NV50_3D_RT_CONTROL_MAP4__SHIFT				16
806
#define NV50_3D_RT_CONTROL_MAP5__MASK				0x00380000
807
#define NV50_3D_RT_CONTROL_MAP5__SHIFT				19
808
#define NV50_3D_RT_CONTROL_MAP6__MASK				0x01c00000
809
#define NV50_3D_RT_CONTROL_MAP6__SHIFT				22
810
#define NV50_3D_RT_CONTROL_MAP7__MASK				0x0e000000
811
#define NV50_3D_RT_CONTROL_MAP7__SHIFT				25
812
 
813
#define NV50_3D_UNK1220						0x00001220
814
 
815
#define NV50_3D_RT_ARRAY_MODE					0x00001224
816
#define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK			0x0000ffff
817
#define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT			0
818
#define NV50_3D_RT_ARRAY_MODE_MODE__MASK				0x00010000
819
#define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT			16
820
#define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY			0x00000000
821
#define NV50_3D_RT_ARRAY_MODE_MODE_3D				0x00010000
822
 
823
#define NV50_3D_ZETA_HORIZ					0x00001228
824
 
825
#define NV50_3D_ZETA_VERT					0x0000122c
826
 
827
#define NV50_3D_ZETA_ARRAY_MODE					0x00001230
828
#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK			0x0000ffff
829
#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT			0
830
#define NV50_3D_ZETA_ARRAY_MODE_UNK				0x00010000
831
 
832
#define NV50_3D_LINKED_TSC					0x00001234
833
 
834
#define NV50_3D_UNK1238						0x00001238
835
 
836
#define NVA0_3D_DRAW_TFB_BYTES					0x0000123c
837
 
838
#define NV50_3D_RT_HORIZ(i0)				       (0x00001240 + 0x8*(i0))
839
#define NV50_3D_RT_HORIZ__ESIZE					0x00000008
840
#define NV50_3D_RT_HORIZ__LEN					0x00000008
841
#define NV50_3D_RT_HORIZ_WIDTH__MASK				0x0fffffff
842
#define NV50_3D_RT_HORIZ_WIDTH__SHIFT				0
843
#define NV50_3D_RT_HORIZ_LINEAR					0x80000000
844
 
845
#define NV50_3D_RT_VERT(i0)				       (0x00001244 + 0x8*(i0))
846
#define NV50_3D_RT_VERT__ESIZE					0x00000008
847
#define NV50_3D_RT_VERT__LEN					0x00000008
848
 
849
#define NV50_3D_CB_DEF_ADDRESS_HIGH				0x00001280
850
 
851
#define NV50_3D_CB_DEF_ADDRESS_LOW				0x00001284
852
 
853
#define NV50_3D_CB_DEF_SET					0x00001288
854
#define NV50_3D_CB_DEF_SET_SIZE__MASK				0x0000ffff
855
#define NV50_3D_CB_DEF_SET_SIZE__SHIFT				0
856
#define NV50_3D_CB_DEF_SET_BUFFER__MASK				0x007f0000
857
#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT				16
858
 
859
#define NV50_3D_UNK128C						0x0000128c
860
#define NV50_3D_UNK128C_0__MASK					0x00000003
861
#define NV50_3D_UNK128C_0__SHIFT					0
862
#define NV50_3D_UNK128C_1__MASK					0x00000030
863
#define NV50_3D_UNK128C_1__SHIFT					4
864
#define NV50_3D_UNK128C_2__MASK					0x00000300
865
#define NV50_3D_UNK128C_2__SHIFT					8
866
#define NV50_3D_UNK128C_3__MASK					0x00003000
867
#define NV50_3D_UNK128C_3__SHIFT					12
868
 
869
#define NV50_3D_CALL_LIMIT_LOG					0x00001290
870
#define NV50_3D_CALL_LIMIT_LOG_VP__MASK				0x0000000f
871
#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT				0
872
#define NV50_3D_CALL_LIMIT_LOG_GP__MASK				0x000000f0
873
#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT				4
874
#define NV50_3D_CALL_LIMIT_LOG_FP__MASK				0x00000f00
875
#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT				8
876
 
877
#define NV50_3D_STRMOUT_BUFFERS_CTRL				0x00001294
878
#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED			0x00000001
879
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK		0x00000002
880
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT		1
881
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES	0x00000000
882
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET		0x00000002
883
#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK		0x000000f0
884
#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT		4
885
#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK		0x000fff00
886
#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT		8
887
#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX			0x00000800
888
 
889
#define NV50_3D_FP_RESULT_COUNT					0x00001298
890
 
891
#define NV50_3D_VTX_UNK129C					0x0000129c
892
 
893
#define NV50_3D_UNK12A0						0x000012a0
894
 
895
#define NV50_3D_UNK12A8						0x000012a8
896
#define NV50_3D_UNK12A8_UNK0					0x00000001
897
#define NV50_3D_UNK12A8_UNK4__MASK				0x00000ff0
898
#define NV50_3D_UNK12A8_UNK4__SHIFT				4
899
#define NV50_3D_UNK12A8_UNK12__MASK				0x000ff000
900
#define NV50_3D_UNK12A8_UNK12__SHIFT				12
901
 
902
#define NV50_3D_UNK12AC						0x000012ac
903
 
904
#define NV50_3D_UNK12B0						0x000012b0
905
#define NV50_3D_UNK12B0_UNK0__MASK				0x000000ff
906
#define NV50_3D_UNK12B0_UNK0__SHIFT				0
907
#define NV50_3D_UNK12B0_UNK1__MASK				0x0000ff00
908
#define NV50_3D_UNK12B0_UNK1__SHIFT				8
909
#define NV50_3D_UNK12B0_UNK2__MASK				0x00ff0000
910
#define NV50_3D_UNK12B0_UNK2__SHIFT				16
911
#define NV50_3D_UNK12B0_UNK3__MASK				0xff000000
912
#define NV50_3D_UNK12B0_UNK3__SHIFT				24
913
#define NV50_3D_UNK12B0_UNK3__MAX				0x00000080
914
 
915
#define NV50_3D_UNK12B4						0x000012b4
916
 
917
#define NV50_3D_UNK12B8						0x000012b8
918
 
919
#define NV50_3D_DEPTH_TEST_ENABLE				0x000012cc
920
 
921
#define NV50_3D_D3D_FILL_MODE					0x000012d0
922
#define NV50_3D_D3D_FILL_MODE_POINT				0x00000001
923
#define NV50_3D_D3D_FILL_MODE_WIREFRAME				0x00000002
924
#define NV50_3D_D3D_FILL_MODE_SOLID				0x00000003
925
 
926
#define NV50_3D_SHADE_MODEL					0x000012d4
927
#define NV50_3D_SHADE_MODEL_FLAT					0x00001d00
928
#define NV50_3D_SHADE_MODEL_SMOOTH				0x00001d01
929
 
930
#define NV50_3D_LOCAL_ADDRESS_HIGH				0x000012d8
931
 
932
#define NV50_3D_LOCAL_ADDRESS_LOW				0x000012dc
933
 
934
#define NV50_3D_LOCAL_SIZE_LOG					0x000012e0
935
 
936
#define NV50_3D_BLEND_INDEPENDENT				0x000012e4
937
 
938
#define NV50_3D_DEPTH_WRITE_ENABLE				0x000012e8
939
 
940
#define NV50_3D_ALPHA_TEST_ENABLE				0x000012ec
941
 
942
#define NV50_3D_MP_PM_SET(i0)				       (0x000012f0 + 0x4*(i0))
943
#define NV50_3D_MP_PM_SET__ESIZE					0x00000004
944
#define NV50_3D_MP_PM_SET__LEN					0x00000004
945
 
946
#define NV50_3D_VB_ELEMENT_U8_SETUP				0x00001300
947
#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK			0xc0000000
948
#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT		30
949
#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK			0x3fffffff
950
#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT			0
951
 
952
#define NV50_3D_VB_ELEMENT_U8					0x00001304
953
#define NV50_3D_VB_ELEMENT_U8_I0__MASK				0x000000ff
954
#define NV50_3D_VB_ELEMENT_U8_I0__SHIFT				0
955
#define NV50_3D_VB_ELEMENT_U8_I1__MASK				0x0000ff00
956
#define NV50_3D_VB_ELEMENT_U8_I1__SHIFT				8
957
#define NV50_3D_VB_ELEMENT_U8_I2__MASK				0x00ff0000
958
#define NV50_3D_VB_ELEMENT_U8_I2__SHIFT				16
959
#define NV50_3D_VB_ELEMENT_U8_I3__MASK				0xff000000
960
#define NV50_3D_VB_ELEMENT_U8_I3__SHIFT				24
961
 
962
#define NV50_3D_D3D_CULL_MODE					0x00001308
963
#define NV50_3D_D3D_CULL_MODE_NONE				0x00000001
964
#define NV50_3D_D3D_CULL_MODE_FRONT				0x00000002
965
#define NV50_3D_D3D_CULL_MODE_BACK				0x00000003
966
 
967
#define NV50_3D_DEPTH_TEST_FUNC					0x0000130c
968
#define NV50_3D_DEPTH_TEST_FUNC_NEVER				0x00000200
969
#define NV50_3D_DEPTH_TEST_FUNC_LESS				0x00000201
970
#define NV50_3D_DEPTH_TEST_FUNC_EQUAL				0x00000202
971
#define NV50_3D_DEPTH_TEST_FUNC_LEQUAL				0x00000203
972
#define NV50_3D_DEPTH_TEST_FUNC_GREATER				0x00000204
973
#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL				0x00000205
974
#define NV50_3D_DEPTH_TEST_FUNC_GEQUAL				0x00000206
975
#define NV50_3D_DEPTH_TEST_FUNC_ALWAYS				0x00000207
976
 
977
#define NV50_3D_ALPHA_TEST_REF					0x00001310
978
 
979
#define NV50_3D_ALPHA_TEST_FUNC					0x00001314
980
#define NV50_3D_ALPHA_TEST_FUNC_NEVER				0x00000200
981
#define NV50_3D_ALPHA_TEST_FUNC_LESS				0x00000201
982
#define NV50_3D_ALPHA_TEST_FUNC_EQUAL				0x00000202
983
#define NV50_3D_ALPHA_TEST_FUNC_LEQUAL				0x00000203
984
#define NV50_3D_ALPHA_TEST_FUNC_GREATER				0x00000204
985
#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL				0x00000205
986
#define NV50_3D_ALPHA_TEST_FUNC_GEQUAL				0x00000206
987
#define NV50_3D_ALPHA_TEST_FUNC_ALWAYS				0x00000207
988
 
989
#define NVA0_3D_DRAW_TFB_STRIDE					0x00001318
990
#define NVA0_3D_DRAW_TFB_STRIDE__MIN				0x00000001
991
#define NVA0_3D_DRAW_TFB_STRIDE__MAX				0x00000fff
992
 
993
#define NV50_3D_BLEND_COLOR(i0)				       (0x0000131c + 0x4*(i0))
994
#define NV50_3D_BLEND_COLOR__ESIZE				0x00000004
995
#define NV50_3D_BLEND_COLOR__LEN					0x00000004
996
 
997
#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE			0x0000132c
998
#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_0			0x00000001
999
#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_1			0x00000002
1000
#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_2			0x00000004
1001
#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_3			0x00000008
1002
 
1003
#define NV50_3D_TSC_FLUSH					0x00001330
1004
#define NV50_3D_TSC_FLUSH_SPECIFIC				0x00000001
1005
#define NV50_3D_TSC_FLUSH_ENTRY__MASK				0x03fffff0
1006
#define NV50_3D_TSC_FLUSH_ENTRY__SHIFT				4
1007
 
1008
#define NV50_3D_TIC_FLUSH					0x00001334
1009
#define NV50_3D_TIC_FLUSH_SPECIFIC				0x00000001
1010
#define NV50_3D_TIC_FLUSH_ENTRY__MASK				0x03fffff0
1011
#define NV50_3D_TIC_FLUSH_ENTRY__SHIFT				4
1012
 
1013
#define NV50_3D_TEX_CACHE_CTL					0x00001338
1014
#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK				0x00000030
1015
#define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT			4
1016
 
1017
#define NV50_3D_BLEND_SEPARATE_ALPHA				0x0000133c
1018
 
1019
#define NV50_3D_BLEND_EQUATION_RGB				0x00001340
1020
#define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD			0x00008006
1021
#define NV50_3D_BLEND_EQUATION_RGB_MIN				0x00008007
1022
#define NV50_3D_BLEND_EQUATION_RGB_MAX				0x00008008
1023
#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT			0x0000800a
1024
#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT		0x0000800b
1025
 
1026
#define NV50_3D_BLEND_FUNC_SRC_RGB				0x00001344
1027
 
1028
#define NV50_3D_BLEND_FUNC_DST_RGB				0x00001348
1029
 
1030
#define NV50_3D_BLEND_EQUATION_ALPHA				0x0000134c
1031
#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
1032
#define NV50_3D_BLEND_EQUATION_ALPHA_MIN				0x00008007
1033
#define NV50_3D_BLEND_EQUATION_ALPHA_MAX				0x00008008
1034
#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
1035
#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
1036
 
1037
#define NV50_3D_BLEND_FUNC_SRC_ALPHA				0x00001350
1038
 
1039
#define NV50_3D_UNK1354						0x00001354
1040
 
1041
#define NV50_3D_BLEND_FUNC_DST_ALPHA				0x00001358
1042
 
1043
#define NV50_3D_BLEND_ENABLE_COMMON				0x0000135c
1044
 
1045
#define NV50_3D_BLEND_ENABLE(i0)				       (0x00001360 + 0x4*(i0))
1046
#define NV50_3D_BLEND_ENABLE__ESIZE				0x00000004
1047
#define NV50_3D_BLEND_ENABLE__LEN				0x00000008
1048
 
1049
#define NV50_3D_STENCIL_ENABLE					0x00001380
1050
 
1051
#define NV50_3D_STENCIL_FRONT_OP_FAIL				0x00001384
1052
#define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO			0x00000000
1053
#define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT			0x0000150a
1054
#define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP			0x00001e00
1055
#define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE			0x00001e01
1056
#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR			0x00001e02
1057
#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR			0x00001e03
1058
#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP			0x00008507
1059
#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP			0x00008508
1060
 
1061
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL				0x00001388
1062
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO			0x00000000
1063
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT			0x0000150a
1064
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP			0x00001e00
1065
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE			0x00001e01
1066
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR			0x00001e02
1067
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR			0x00001e03
1068
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP			0x00008507
1069
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP			0x00008508
1070
 
1071
#define NV50_3D_STENCIL_FRONT_OP_ZPASS				0x0000138c
1072
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO			0x00000000
1073
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT			0x0000150a
1074
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP			0x00001e00
1075
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE			0x00001e01
1076
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR			0x00001e02
1077
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR			0x00001e03
1078
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP			0x00008507
1079
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP			0x00008508
1080
 
1081
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC				0x00001390
1082
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER			0x00000200
1083
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS			0x00000201
1084
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL			0x00000202
1085
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL			0x00000203
1086
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER			0x00000204
1087
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL			0x00000205
1088
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL			0x00000206
1089
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS			0x00000207
1090
 
1091
#define NV50_3D_STENCIL_FRONT_FUNC_REF				0x00001394
1092
 
1093
#define NV50_3D_STENCIL_FRONT_MASK				0x00001398
1094
 
1095
#define NV50_3D_STENCIL_FRONT_FUNC_MASK				0x0000139c
1096
 
1097
#define NV50_3D_UNK13A0						0x000013a0
1098
 
1099
#define NVA0_3D_DRAW_TFB_BASE					0x000013a4
1100
 
1101
#define NV50_3D_FRAG_COLOR_CLAMP_EN				0x000013a8
1102
#define NV50_3D_FRAG_COLOR_CLAMP_EN_0				0x00000001
1103
#define NV50_3D_FRAG_COLOR_CLAMP_EN_1				0x00000010
1104
#define NV50_3D_FRAG_COLOR_CLAMP_EN_2				0x00000100
1105
#define NV50_3D_FRAG_COLOR_CLAMP_EN_3				0x00001000
1106
#define NV50_3D_FRAG_COLOR_CLAMP_EN_4				0x00010000
1107
#define NV50_3D_FRAG_COLOR_CLAMP_EN_5				0x00100000
1108
#define NV50_3D_FRAG_COLOR_CLAMP_EN_6				0x01000000
1109
#define NV50_3D_FRAG_COLOR_CLAMP_EN_7				0x10000000
1110
 
1111
#define NV50_3D_SCREEN_Y_CONTROL					0x000013ac
1112
#define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE			0x00000001
1113
#define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP		0x00000010
1114
 
1115
#define NV50_3D_LINE_WIDTH					0x000013b0
1116
 
1117
#define NV50_3D_TEX_LIMITS(i0)				       (0x000013b4 + 0x4*(i0))
1118
#define NV50_3D_TEX_LIMITS__ESIZE				0x00000004
1119
#define NV50_3D_TEX_LIMITS__LEN					0x00000003
1120
#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK			0x0000000f
1121
#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT			0
1122
#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN			0x00000000
1123
#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX			0x00000004
1124
#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK			0x000000f0
1125
#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT			4
1126
#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN			0x00000000
1127
#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX			0x00000007
1128
 
1129
#define NV50_3D_POINT_COORD_REPLACE_MAP(i0)		       (0x000013c0 + 0x4*(i0))
1130
#define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE			0x00000004
1131
#define NV50_3D_POINT_COORD_REPLACE_MAP__LEN			0x00000010
1132
 
1133
#define NV50_3D_UNK1400_LANES					0x00001400
1134
 
1135
#define NV50_3D_UNK1404						0x00001404
1136
 
1137
#define NV50_3D_UNK1408						0x00001408
1138
 
1139
#define NV50_3D_VP_START_ID					0x0000140c
1140
 
1141
#define NV50_3D_GP_START_ID					0x00001410
1142
 
1143
#define NV50_3D_FP_START_ID					0x00001414
1144
 
1145
#define NVA3_3D_UNK1418					0x00001418
1146
 
1147
#define NV50_3D_UNK141C						0x0000141c
1148
 
1149
#define NV50_3D_GP_VERTEX_OUTPUT_COUNT				0x00001420
1150
#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN			0x00000001
1151
#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX			0x00000400
1152
 
1153
#define NV50_3D_VERTEX_ARRAY_FLUSH				0x0000142c
1154
 
1155
#define NV50_3D_UNK1430						0x00001430
1156
#define NV50_3D_UNK1430_UNK0					0x00000010
1157
#define NV50_3D_UNK1430_UNK1					0x00000100
1158
 
1159
#define NV50_3D_VB_ELEMENT_BASE					0x00001434
1160
 
1161
#define NV50_3D_VB_INSTANCE_BASE					0x00001438
1162
 
1163
#define NV50_3D_CLEAR_FLAGS					0x0000143c
1164
#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK				0x00000001
1165
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK			0x00000010
1166
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT			4
1167
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR			0x00000000
1168
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT			0x00000010
1169
 
1170
#define NV50_3D_CODE_CB_FLUSH					0x00001440
1171
 
1172
#define NV50_3D_BIND_TSC(i0)				       (0x00001444 + 0x8*(i0))
1173
#define NV50_3D_BIND_TSC__ESIZE					0x00000008
1174
#define NV50_3D_BIND_TSC__LEN					0x00000003
1175
#define NV50_3D_BIND_TSC_VALID					0x00000001
1176
#define NV50_3D_BIND_TSC_SAMPLER__MASK				0x000000f0
1177
#define NV50_3D_BIND_TSC_SAMPLER__SHIFT				4
1178
#define NV50_3D_BIND_TSC_TSC__MASK				0x001ff000
1179
#define NV50_3D_BIND_TSC_TSC__SHIFT				12
1180
 
1181
#define NV50_3D_BIND_TIC(i0)				       (0x00001448 + 0x8*(i0))
1182
#define NV50_3D_BIND_TIC__ESIZE					0x00000008
1183
#define NV50_3D_BIND_TIC__LEN					0x00000003
1184
#define NV50_3D_BIND_TIC_VALID					0x00000001
1185
#define NV50_3D_BIND_TIC_TEXTURE__MASK				0x000001fe
1186
#define NV50_3D_BIND_TIC_TEXTURE__SHIFT				1
1187
#define NV50_3D_BIND_TIC_TIC__MASK				0x7ffffe00
1188
#define NV50_3D_BIND_TIC_TIC__SHIFT				9
1189
 
1190
#define NV50_3D_BIND_TSC2(i0)				       (0x00001468 + 0x8*(i0))
1191
#define NV50_3D_BIND_TSC2__ESIZE					0x00000008
1192
#define NV50_3D_BIND_TSC2__LEN					0x00000003
1193
#define NV50_3D_BIND_TSC2_VALID					0x00000001
1194
#define NV50_3D_BIND_TSC2_SAMPLER__MASK				0x00000010
1195
#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT				4
1196
#define NV50_3D_BIND_TSC2_TSC__MASK				0x001ff000
1197
#define NV50_3D_BIND_TSC2_TSC__SHIFT				12
1198
 
1199
#define NV50_3D_BIND_TIC2(i0)				       (0x0000146c + 0x8*(i0))
1200
#define NV50_3D_BIND_TIC2__ESIZE					0x00000008
1201
#define NV50_3D_BIND_TIC2__LEN					0x00000003
1202
#define NV50_3D_BIND_TIC2_VALID					0x00000001
1203
#define NV50_3D_BIND_TIC2_TEXTURE__MASK				0x00000002
1204
#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT				1
1205
#define NV50_3D_BIND_TIC2_TIC__MASK				0x7ffffe00
1206
#define NV50_3D_BIND_TIC2_TIC__SHIFT				9
1207
 
1208
#define NV50_3D_STRMOUT_MAP(i0)				       (0x00001480 + 0x4*(i0))
1209
#define NV50_3D_STRMOUT_MAP__ESIZE				0x00000004
1210
#define NV50_3D_STRMOUT_MAP__LEN					0x00000020
1211
 
1212
#define NV50_3D_CLIPID_HEIGHT					0x00001504
1213
#define NV50_3D_CLIPID_HEIGHT__MAX				0x00002000
1214
 
1215
#define NV50_3D_CLIPID_FILL_RECT_HORIZ				0x00001508
1216
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK			0x0000ffff
1217
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT		0
1218
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK		0xffff0000
1219
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT		16
1220
 
1221
#define NV50_3D_CLIPID_FILL_RECT_VERT				0x0000150c
1222
#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK			0x0000ffff
1223
#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT			0
1224
#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK			0xffff0000
1225
#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT		16
1226
 
1227
#define NV50_3D_CLIP_DISTANCE_ENABLE				0x00001510
1228
#define NV50_3D_CLIP_DISTANCE_ENABLE_0				0x00000001
1229
#define NV50_3D_CLIP_DISTANCE_ENABLE_1				0x00000002
1230
#define NV50_3D_CLIP_DISTANCE_ENABLE_2				0x00000004
1231
#define NV50_3D_CLIP_DISTANCE_ENABLE_3				0x00000008
1232
#define NV50_3D_CLIP_DISTANCE_ENABLE_4				0x00000010
1233
#define NV50_3D_CLIP_DISTANCE_ENABLE_5				0x00000020
1234
#define NV50_3D_CLIP_DISTANCE_ENABLE_6				0x00000040
1235
#define NV50_3D_CLIP_DISTANCE_ENABLE_7				0x00000080
1236
 
1237
#define NV50_3D_SAMPLECNT_ENABLE					0x00001514
1238
 
1239
#define NV50_3D_POINT_SIZE					0x00001518
1240
 
1241
#define NV50_3D_ZCULL_STATCTRS_ENABLE				0x0000151c
1242
 
1243
#define NV50_3D_POINT_SPRITE_ENABLE				0x00001520
1244
 
1245
#define NVA0_3D_UNK152C						0x0000152c
1246
#define NVA0_3D_UNK152C_UNK0					0x00000001
1247
#define NVA0_3D_UNK152C_UNK1					0x00000010
1248
#define NVA0_3D_UNK152C_UNK2					0x00000100
1249
#define NVA0_3D_UNK152C_UNK3__MASK				0x000ff000
1250
#define NVA0_3D_UNK152C_UNK3__SHIFT				12
1251
#define NVA0_3D_UNK152C_UNK3__MAX				0x00000028
1252
 
1253
#define NV50_3D_COUNTER_RESET					0x00001530
1254
#define NV50_3D_COUNTER_RESET_SAMPLECNT				0x00000001
1255
#define NV50_3D_COUNTER_RESET_ZCULL_STATS			0x00000002
1256
#define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES			0x00000008
1257
#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK			0x00000010
1258
#define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES		0x00000011
1259
#define NV50_3D_COUNTER_RESET_VFETCH_VERTICES			0x00000012
1260
#define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES			0x00000013
1261
#define NV50_3D_COUNTER_RESET_VP_LAUNCHES			0x00000015
1262
#define NV50_3D_COUNTER_RESET_GP_LAUNCHES			0x0000001a
1263
#define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT			0x0000001b
1264
#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP		0x0000001c
1265
#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP		0x0000001d
1266
#define NV50_3D_COUNTER_RESET_FP_PIXELS				0x0000001e
1267
 
1268
#define NV50_3D_MULTISAMPLE_ENABLE				0x00001534
1269
 
1270
#define NV50_3D_ZETA_ENABLE					0x00001538
1271
 
1272
#define NV50_3D_MULTISAMPLE_CTRL					0x0000153c
1273
#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE		0x00000001
1274
#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE			0x00000010
1275
 
1276
#define NV50_3D_NOPERSPECTIVE_BITMAP(i0)			       (0x00001540 + 0x4*(i0))
1277
#define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE			0x00000004
1278
#define NV50_3D_NOPERSPECTIVE_BITMAP__LEN			0x00000004
1279
 
1280
#define NV50_3D_COND_ADDRESS_HIGH				0x00001550
1281
 
1282
#define NV50_3D_COND_ADDRESS_LOW					0x00001554
1283
 
1284
#define NV50_3D_COND_MODE					0x00001558
1285
#define NV50_3D_COND_MODE_NEVER					0x00000000
1286
#define NV50_3D_COND_MODE_ALWAYS					0x00000001
1287
#define NV50_3D_COND_MODE_RES_NON_ZERO				0x00000002
1288
#define NV50_3D_COND_MODE_EQUAL					0x00000003
1289
#define NV50_3D_COND_MODE_NOT_EQUAL				0x00000004
1290
 
1291
#define NV50_3D_TSC_ADDRESS_HIGH					0x0000155c
1292
 
1293
#define NV50_3D_TSC_ADDRESS_LOW					0x00001560
1294
#define NV50_3D_TSC_ADDRESS_LOW__ALIGN				0x00000020
1295
 
1296
#define NV50_3D_TSC_LIMIT					0x00001564
1297
#define NV50_3D_TSC_LIMIT__MAX					0x00001fff
1298
 
1299
#define NV50_3D_UNK1568						0x00001568
1300
 
1301
#define NV50_3D_POLYGON_OFFSET_FACTOR				0x0000156c
1302
 
1303
#define NV50_3D_LINE_SMOOTH_ENABLE				0x00001570
1304
 
1305
#define NV50_3D_TIC_ADDRESS_HIGH					0x00001574
1306
 
1307
#define NV50_3D_TIC_ADDRESS_LOW					0x00001578
1308
 
1309
#define NV50_3D_TIC_LIMIT					0x0000157c
1310
 
1311
#define NV50_3D_MP_PM_CONTROL(i0)			       (0x00001580 + 0x4*(i0))
1312
#define NV50_3D_MP_PM_CONTROL__ESIZE				0x00000004
1313
#define NV50_3D_MP_PM_CONTROL__LEN				0x00000004
1314
#define NV50_3D_MP_PM_CONTROL_MODE__MASK				0x00000001
1315
#define NV50_3D_MP_PM_CONTROL_MODE__SHIFT			0
1316
#define NV50_3D_MP_PM_CONTROL_MODE_LOGOP				0x00000000
1317
#define NV50_3D_MP_PM_CONTROL_MODE_LOGOP_PULSE			0x00000001
1318
#define NV50_3D_MP_PM_CONTROL_UNIT__MASK				0x00000070
1319
#define NV50_3D_MP_PM_CONTROL_UNIT__SHIFT			4
1320
#define NV50_3D_MP_PM_CONTROL_UNIT_UNK0				0x00000000
1321
#define NV50_3D_MP_PM_CONTROL_UNIT_UNK1				0x00000010
1322
#define NV50_3D_MP_PM_CONTROL_UNIT_UNK2				0x00000020
1323
#define NV50_3D_MP_PM_CONTROL_UNIT_UNK3				0x00000030
1324
#define NV50_3D_MP_PM_CONTROL_UNIT_UNK4				0x00000040
1325
#define NV50_3D_MP_PM_CONTROL_UNIT_UNK5				0x00000050
1326
#define NV50_3D_MP_PM_CONTROL_FUNC__MASK				0x00ffff00
1327
#define NV50_3D_MP_PM_CONTROL_FUNC__SHIFT			8
1328
#define NV50_3D_MP_PM_CONTROL_SIG__MASK				0xff000000
1329
#define NV50_3D_MP_PM_CONTROL_SIG__SHIFT				24
1330
 
1331
#define NV50_3D_ZCULL_REGION					0x00001590
1332
 
1333
#define NV50_3D_STENCIL_TWO_SIDE_ENABLE				0x00001594
1334
 
1335
#define NV50_3D_STENCIL_BACK_OP_FAIL				0x00001598
1336
#define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO			0x00000000
1337
#define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT			0x0000150a
1338
#define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP			0x00001e00
1339
#define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE			0x00001e01
1340
#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR			0x00001e02
1341
#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR			0x00001e03
1342
#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP			0x00008507
1343
#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP			0x00008508
1344
 
1345
#define NV50_3D_STENCIL_BACK_OP_ZFAIL				0x0000159c
1346
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO			0x00000000
1347
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT			0x0000150a
1348
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP			0x00001e00
1349
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE			0x00001e01
1350
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR			0x00001e02
1351
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR			0x00001e03
1352
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP			0x00008507
1353
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP			0x00008508
1354
 
1355
#define NV50_3D_STENCIL_BACK_OP_ZPASS				0x000015a0
1356
#define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO			0x00000000
1357
#define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT			0x0000150a
1358
#define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP			0x00001e00
1359
#define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE			0x00001e01
1360
#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR			0x00001e02
1361
#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR			0x00001e03
1362
#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP			0x00008507
1363
#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP			0x00008508
1364
 
1365
#define NV50_3D_STENCIL_BACK_FUNC_FUNC				0x000015a4
1366
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER			0x00000200
1367
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS			0x00000201
1368
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL			0x00000202
1369
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL			0x00000203
1370
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER			0x00000204
1371
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL			0x00000205
1372
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL			0x00000206
1373
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS			0x00000207
1374
 
1375
#define NV50_3D_UNK15A8						0x000015a8
1376
#define NV50_3D_UNK15A8_UNK1__MASK				0x00000007
1377
#define NV50_3D_UNK15A8_UNK1__SHIFT				0
1378
#define NV50_3D_UNK15A8_UNK2__MASK				0x00000070
1379
#define NV50_3D_UNK15A8_UNK2__SHIFT				4
1380
 
1381
#define NV50_3D_UNK15AC						0x000015ac
1382
 
1383
#define NV50_3D_UNK15B0						0x000015b0
1384
#define NV50_3D_UNK15B0_0					0x00000001
1385
#define NV50_3D_UNK15B0_1					0x00000010
1386
#define NV50_3D_UNK15B0_2					0x00000100
1387
 
1388
#define NV50_3D_CSAA_ENABLE					0x000015b4
1389
 
1390
#define NV50_3D_FRAMEBUFFER_SRGB					0x000015b8
1391
 
1392
#define NV50_3D_POLYGON_OFFSET_UNITS				0x000015bc
1393
 
1394
#define NVA3_3D_UNK15C4					0x000015c4
1395
 
1396
#define NVA3_3D_UNK15C8					0x000015c8
1397
 
1398
#define NV50_3D_LAYER						0x000015cc
1399
#define NV50_3D_LAYER_IDX__MASK					0x0000ffff
1400
#define NV50_3D_LAYER_IDX__SHIFT					0
1401
#define NV50_3D_LAYER_USE_GP					0x00010000
1402
 
1403
#define NV50_3D_MULTISAMPLE_MODE					0x000015d0
1404
#define NV50_3D_MULTISAMPLE_MODE_MS1				0x00000000
1405
#define NV50_3D_MULTISAMPLE_MODE_MS2				0x00000001
1406
#define NV50_3D_MULTISAMPLE_MODE_MS4				0x00000002
1407
#define NV50_3D_MULTISAMPLE_MODE_MS8				0x00000003
1408
#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT				0x00000004
1409
#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT				0x00000005
1410
#define NV50_3D_MULTISAMPLE_MODE_UNK6				0x00000006
1411
#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4				0x00000008
1412
#define NV50_3D_MULTISAMPLE_MODE_MS4_CS12			0x00000009
1413
#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8				0x0000000a
1414
#define NV50_3D_MULTISAMPLE_MODE_MS8_CS24			0x0000000b
1415
 
1416
#define NV50_3D_VERTEX_BEGIN_D3D					0x000015d4
1417
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK			0x0fffffff
1418
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT		0
1419
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS		0x00000001
1420
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES			0x00000002
1421
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP		0x00000003
1422
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES		0x00000004
1423
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP	0x00000005
1424
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY	0x0000000a
1425
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
1426
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
1427
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
1428
#define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT			0x10000000
1429
#define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT		0x20000000
1430
#define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT			0x40000000
1431
 
1432
#define NV50_3D_VERTEX_END_D3D					0x000015d8
1433
#define NV50_3D_VERTEX_END_D3D_UNK0				0x00000001
1434
#define NVA0_3D_VERTEX_END_D3D_UNK1				0x00000002
1435
 
1436
#define NV50_3D_VERTEX_BEGIN_GL					0x000015dc
1437
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK			0x0fffffff
1438
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT			0
1439
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS			0x00000000
1440
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES			0x00000001
1441
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP		0x00000002
1442
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP		0x00000003
1443
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES		0x00000004
1444
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP		0x00000005
1445
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN		0x00000006
1446
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS			0x00000007
1447
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP		0x00000008
1448
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON		0x00000009
1449
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY	0x0000000a
1450
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
1451
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
1452
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
1453
#define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT			0x10000000
1454
#define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT		0x20000000
1455
#define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT			0x40000000
1456
 
1457
#define NV50_3D_VERTEX_END_GL					0x000015e0
1458
#define NV50_3D_VERTEX_END_GL_UNK0				0x00000001
1459
#define NVA0_3D_VERTEX_END_GL_UNK1				0x00000002
1460
 
1461
#define NV50_3D_EDGEFLAG						0x000015e4
1462
 
1463
#define NV50_3D_VB_ELEMENT_U32					0x000015e8
1464
 
1465
#define NV50_3D_VB_ELEMENT_U16_SETUP				0x000015ec
1466
#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK		0xc0000000
1467
#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT		30
1468
#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK			0x3fffffff
1469
#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT		0
1470
 
1471
#define NV50_3D_VB_ELEMENT_U16					0x000015f0
1472
#define NV50_3D_VB_ELEMENT_U16_I0__MASK				0x0000ffff
1473
#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT				0
1474
#define NV50_3D_VB_ELEMENT_U16_I1__MASK				0xffff0000
1475
#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT				16
1476
 
1477
#define NV50_3D_VERTEX_BASE_HIGH					0x000015f4
1478
 
1479
#define NV50_3D_VERTEX_BASE_LOW					0x000015f8
1480
 
1481
#define NV50_3D_VERTEX_DATA					0x00001640
1482
 
1483
#define NV50_3D_PRIM_RESTART_ENABLE				0x00001644
1484
 
1485
#define NV50_3D_PRIM_RESTART_INDEX				0x00001648
1486
 
1487
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN				0x0000164c
1488
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID			0x00000001
1489
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID		0x00000010
1490
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID		0x00000100
1491
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID_DRAW_ARRAYS_ADD_START	0x00001000
1492
 
1493
#define NV50_3D_VP_ATTR_EN(i0)				       (0x00001650 + 0x4*(i0))
1494
#define NV50_3D_VP_ATTR_EN__ESIZE				0x00000004
1495
#define NV50_3D_VP_ATTR_EN__LEN					0x00000002
1496
#define NV50_3D_VP_ATTR_EN_7__MASK				0xf0000000
1497
#define NV50_3D_VP_ATTR_EN_7__SHIFT				28
1498
#define NV50_3D_VP_ATTR_EN_7_X					0x10000000
1499
#define NV50_3D_VP_ATTR_EN_7_Y					0x20000000
1500
#define NV50_3D_VP_ATTR_EN_7_Z					0x40000000
1501
#define NV50_3D_VP_ATTR_EN_7_W					0x80000000
1502
#define NV50_3D_VP_ATTR_EN_6__MASK				0x0f000000
1503
#define NV50_3D_VP_ATTR_EN_6__SHIFT				24
1504
#define NV50_3D_VP_ATTR_EN_6_X					0x01000000
1505
#define NV50_3D_VP_ATTR_EN_6_Y					0x02000000
1506
#define NV50_3D_VP_ATTR_EN_6_Z					0x04000000
1507
#define NV50_3D_VP_ATTR_EN_6_W					0x08000000
1508
#define NV50_3D_VP_ATTR_EN_5__MASK				0x00f00000
1509
#define NV50_3D_VP_ATTR_EN_5__SHIFT				20
1510
#define NV50_3D_VP_ATTR_EN_5_X					0x00100000
1511
#define NV50_3D_VP_ATTR_EN_5_Y					0x00200000
1512
#define NV50_3D_VP_ATTR_EN_5_Z					0x00400000
1513
#define NV50_3D_VP_ATTR_EN_5_W					0x00800000
1514
#define NV50_3D_VP_ATTR_EN_4__MASK				0x000f0000
1515
#define NV50_3D_VP_ATTR_EN_4__SHIFT				16
1516
#define NV50_3D_VP_ATTR_EN_4_X					0x00010000
1517
#define NV50_3D_VP_ATTR_EN_4_Y					0x00020000
1518
#define NV50_3D_VP_ATTR_EN_4_Z					0x00040000
1519
#define NV50_3D_VP_ATTR_EN_4_W					0x00080000
1520
#define NV50_3D_VP_ATTR_EN_3__MASK				0x0000f000
1521
#define NV50_3D_VP_ATTR_EN_3__SHIFT				12
1522
#define NV50_3D_VP_ATTR_EN_3_X					0x00001000
1523
#define NV50_3D_VP_ATTR_EN_3_Y					0x00002000
1524
#define NV50_3D_VP_ATTR_EN_3_Z					0x00004000
1525
#define NV50_3D_VP_ATTR_EN_3_W					0x00008000
1526
#define NV50_3D_VP_ATTR_EN_2__MASK				0x00000f00
1527
#define NV50_3D_VP_ATTR_EN_2__SHIFT				8
1528
#define NV50_3D_VP_ATTR_EN_2_X					0x00000100
1529
#define NV50_3D_VP_ATTR_EN_2_Y					0x00000200
1530
#define NV50_3D_VP_ATTR_EN_2_Z					0x00000400
1531
#define NV50_3D_VP_ATTR_EN_2_W					0x00000800
1532
#define NV50_3D_VP_ATTR_EN_1__MASK				0x000000f0
1533
#define NV50_3D_VP_ATTR_EN_1__SHIFT				4
1534
#define NV50_3D_VP_ATTR_EN_1_X					0x00000010
1535
#define NV50_3D_VP_ATTR_EN_1_Y					0x00000020
1536
#define NV50_3D_VP_ATTR_EN_1_Z					0x00000040
1537
#define NV50_3D_VP_ATTR_EN_1_W					0x00000080
1538
#define NV50_3D_VP_ATTR_EN_0__MASK				0x0000000f
1539
#define NV50_3D_VP_ATTR_EN_0__SHIFT				0
1540
#define NV50_3D_VP_ATTR_EN_0_X					0x00000001
1541
#define NV50_3D_VP_ATTR_EN_0_Y					0x00000002
1542
#define NV50_3D_VP_ATTR_EN_0_Z					0x00000004
1543
#define NV50_3D_VP_ATTR_EN_0_W					0x00000008
1544
 
1545
#define NV50_3D_POINT_SMOOTH_ENABLE				0x00001658
1546
 
1547
#define NV50_3D_POINT_RASTER_RULES				0x0000165c
1548
#define NV50_3D_POINT_RASTER_RULES_OGL				0x00000000
1549
#define NV50_3D_POINT_RASTER_RULES_D3D				0x00000001
1550
 
1551
#define NV50_3D_POINT_SPRITE_CTRL				0x00001660
1552
#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK		0x00000010
1553
#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT		4
1554
#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT	0x00000000
1555
#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT	0x00000010
1556
 
1557
#define NVA0_3D_TEX_MISC					0x00001664
1558
#define NVA0_3D_TEX_MISC_UNK1					0x00000002
1559
#define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP			0x00000004
1560
 
1561
#define NV50_3D_LINE_SMOOTH_BLUR					0x00001668
1562
#define NV50_3D_LINE_SMOOTH_BLUR_LOW				0x00000000
1563
#define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM				0x00000001
1564
#define NV50_3D_LINE_SMOOTH_BLUR_HIGH				0x00000002
1565
 
1566
#define NV50_3D_LINE_STIPPLE_ENABLE				0x0000166c
1567
 
1568
#define NV50_3D_COVERAGE_LUT(i0)				       (0x00001670 + 0x4*(i0))
1569
#define NV50_3D_COVERAGE_LUT__ESIZE				0x00000004
1570
#define NV50_3D_COVERAGE_LUT__LEN				0x00000004
1571
#define NV50_3D_COVERAGE_LUT_0__MASK				0x000000ff
1572
#define NV50_3D_COVERAGE_LUT_0__SHIFT				0
1573
#define NV50_3D_COVERAGE_LUT_1__MASK				0x0000ff00
1574
#define NV50_3D_COVERAGE_LUT_1__SHIFT				8
1575
#define NV50_3D_COVERAGE_LUT_2__MASK				0x00ff0000
1576
#define NV50_3D_COVERAGE_LUT_2__SHIFT				16
1577
#define NV50_3D_COVERAGE_LUT_3__MASK				0xff000000
1578
#define NV50_3D_COVERAGE_LUT_3__SHIFT				24
1579
 
1580
#define NV50_3D_LINE_STIPPLE					0x00001680
1581
#define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK			0x000000ff
1582
#define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT			0
1583
#define NV50_3D_LINE_STIPPLE_PATTERN__MASK			0x00ffff00
1584
#define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT			8
1585
 
1586
#define NV50_3D_PROVOKING_VERTEX_LAST				0x00001684
1587
 
1588
#define NV50_3D_VERTEX_TWO_SIDE_ENABLE				0x00001688
1589
 
1590
#define NV50_3D_POLYGON_STIPPLE_ENABLE				0x0000168c
1591
 
1592
#define NV50_3D_UNK1690						0x00001690
1593
#define NV50_3D_UNK1690_ALWAYS_DERIV				0x00000001
1594
#define NV50_3D_UNK1690_UNK16					0x00010000
1595
 
1596
#define NV50_3D_SET_PROGRAM_CB					0x00001694
1597
#define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK			0x000000f0
1598
#define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT			4
1599
#define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX			0x00000000
1600
#define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY			0x00000020
1601
#define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT			0x00000030
1602
#define NV50_3D_SET_PROGRAM_CB_INDEX__MASK			0x00000f00
1603
#define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT			8
1604
#define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK			0x0007f000
1605
#define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT			12
1606
#define NV50_3D_SET_PROGRAM_CB_VALID				0x00000001
1607
 
1608
#define NV50_3D_UNK1698						0x00001698
1609
#define NV50_3D_UNK1698_UNK0					0x00000001
1610
#define NV50_3D_UNK1698_UNK4					0x00000010
1611
#define NV50_3D_UNK1698_UNK8					0x00000100
1612
 
1613
#define NVA3_3D_SAMPLE_SHADING					0x0000169c
1614
#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK		0x0000000f
1615
#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT		0
1616
#define NVA3_3D_SAMPLE_SHADING_ENABLE				0x00000010
1617
 
1618
#define NVA3_3D_UNK16A0					0x000016a0
1619
 
1620
#define NV50_3D_VP_RESULT_MAP_SIZE				0x000016ac
1621
 
1622
#define NV50_3D_VP_REG_ALLOC_TEMP				0x000016b0
1623
 
1624
#define NVA0_3D_UNK16B4						0x000016b4
1625
#define NVA0_3D_UNK16B4_UNK0					0x00000001
1626
#define NVA3_3D_UNK16B4_UNK1					0x00000002
1627
 
1628
#define NV50_3D_VP_REG_ALLOC_RESULT				0x000016b8
1629
 
1630
#define NV50_3D_VP_RESULT_MAP(i0)			       (0x000016bc + 0x4*(i0))
1631
#define NV50_3D_VP_RESULT_MAP__ESIZE				0x00000004
1632
#define NV50_3D_VP_RESULT_MAP__LEN				0x00000011
1633
#define NV50_3D_VP_RESULT_MAP_0__MASK				0x000000ff
1634
#define NV50_3D_VP_RESULT_MAP_0__SHIFT				0
1635
#define NV50_3D_VP_RESULT_MAP_1__MASK				0x0000ff00
1636
#define NV50_3D_VP_RESULT_MAP_1__SHIFT				8
1637
#define NV50_3D_VP_RESULT_MAP_2__MASK				0x00ff0000
1638
#define NV50_3D_VP_RESULT_MAP_2__SHIFT				16
1639
#define NV50_3D_VP_RESULT_MAP_3__MASK				0xff000000
1640
#define NV50_3D_VP_RESULT_MAP_3__SHIFT				24
1641
 
1642
#define NV50_3D_POLYGON_STIPPLE_PATTERN(i0)		       (0x00001700 + 0x4*(i0))
1643
#define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE			0x00000004
1644
#define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN			0x00000020
1645
 
1646
#define NVA0_3D_STRMOUT_OFFSET(i0)			       (0x00001780 + 0x4*(i0))
1647
#define NVA0_3D_STRMOUT_OFFSET__ESIZE				0x00000004
1648
#define NVA0_3D_STRMOUT_OFFSET__LEN				0x00000004
1649
 
1650
#define NV50_3D_GP_ENABLE					0x00001798
1651
 
1652
#define NV50_3D_GP_REG_ALLOC_TEMP				0x000017a0
1653
 
1654
#define NV50_3D_GP_REG_ALLOC_RESULT				0x000017a8
1655
 
1656
#define NV50_3D_GP_RESULT_MAP_SIZE				0x000017ac
1657
 
1658
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE				0x000017b0
1659
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS			0x00000001
1660
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP		0x00000002
1661
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP		0x00000003
1662
 
1663
#define NV50_3D_RASTERIZE_ENABLE					0x000017b4
1664
 
1665
#define NV50_3D_STRMOUT_ENABLE					0x000017b8
1666
 
1667
#define NV50_3D_GP_RESULT_MAP(i0)			       (0x000017fc + 0x4*(i0))
1668
#define NV50_3D_GP_RESULT_MAP__ESIZE				0x00000004
1669
#define NV50_3D_GP_RESULT_MAP__LEN				0x00000021
1670
#define NV50_3D_GP_RESULT_MAP_0__MASK				0x000000ff
1671
#define NV50_3D_GP_RESULT_MAP_0__SHIFT				0
1672
#define NV50_3D_GP_RESULT_MAP_1__MASK				0x0000ff00
1673
#define NV50_3D_GP_RESULT_MAP_1__SHIFT				8
1674
#define NV50_3D_GP_RESULT_MAP_2__MASK				0x00ff0000
1675
#define NV50_3D_GP_RESULT_MAP_2__SHIFT				16
1676
#define NV50_3D_GP_RESULT_MAP_3__MASK				0xff000000
1677
#define NV50_3D_GP_RESULT_MAP_3__SHIFT				24
1678
 
1679
#define NV50_3D_POLYGON_OFFSET_CLAMP				0x0000187c
1680
 
1681
#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0)	       (0x00001880 + 0x4*(i0))
1682
#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE		0x00000004
1683
#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN		0x00000020
1684
 
1685
#define NV50_3D_GP_VIEWPORT_ID_ENABLE				0x00001900
1686
 
1687
#define NV50_3D_SEMANTIC_COLOR					0x00001904
1688
#define NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK			0x000000ff
1689
#define NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT			0
1690
#define NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK			0x0000ff00
1691
#define NV50_3D_SEMANTIC_COLOR_BFC0_ID__SHIFT			8
1692
#define NV50_3D_SEMANTIC_COLOR_COLR_NR__MASK			0x00ff0000
1693
#define NV50_3D_SEMANTIC_COLOR_COLR_NR__SHIFT			16
1694
#define NV50_3D_SEMANTIC_COLOR_CLMP_EN				0x01000000
1695
 
1696
#define NV50_3D_SEMANTIC_CLIP					0x00001908
1697
#define NV50_3D_SEMANTIC_CLIP_CLIP_START__MASK			0x000000ff
1698
#define NV50_3D_SEMANTIC_CLIP_CLIP_START__SHIFT			0
1699
#define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__MASK			0x00000f00
1700
#define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__SHIFT			8
1701
 
1702
#define NV50_3D_SEMANTIC_LAYER					0x0000190c
1703
#define NV50_3D_SEMANTIC_LAYER_LAYER_ID__MASK			0x000000ff
1704
#define NV50_3D_SEMANTIC_LAYER_LAYER_ID__SHIFT			0
1705
 
1706
#define NV50_3D_SEMANTIC_PTSZ					0x00001910
1707
#define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK			0x00000001
1708
#define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__SHIFT			0
1709
#define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK			0x00000ff0
1710
#define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT			4
1711
 
1712
#define NV50_3D_SEMANTIC_PRIM_ID					0x00001914
1713
#define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK			0x000000ff
1714
#define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT			0
1715
 
1716
#define NV50_3D_CULL_FACE_ENABLE					0x00001918
1717
 
1718
#define NV50_3D_FRONT_FACE					0x0000191c
1719
#define NV50_3D_FRONT_FACE_CW					0x00000900
1720
#define NV50_3D_FRONT_FACE_CCW					0x00000901
1721
 
1722
#define NV50_3D_CULL_FACE					0x00001920
1723
#define NV50_3D_CULL_FACE_FRONT					0x00000404
1724
#define NV50_3D_CULL_FACE_BACK					0x00000405
1725
#define NV50_3D_CULL_FACE_FRONT_AND_BACK				0x00000408
1726
 
1727
#define NV50_3D_PIXEL_CENTER_INTEGER				0x00001924
1728
 
1729
#define NVA3_3D_FP_MULTISAMPLE					0x00001928
1730
#define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK		0x00000001
1731
#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE		0x00000002
1732
 
1733
#define NV50_3D_VIEWPORT_TRANSFORM_EN				0x0000192c
1734
 
1735
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL				0x0000193c
1736
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0			0x00000001
1737
#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1			0x00000002
1738
#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2			0x00000004
1739
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR		0x00000008
1740
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR		0x00000010
1741
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7			0x00000080
1742
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10			0x00000400
1743
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11			0x00000800
1744
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK		0x00003000
1745
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT		12
1746
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0			0x00000000
1747
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1			0x00001000
1748
#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2			0x00002000
1749
 
1750
#define NV50_3D_CLIP_DISTANCE_MODE				0x00001940
1751
#define NV50_3D_CLIP_DISTANCE_MODE_0__MASK			0x00000001
1752
#define NV50_3D_CLIP_DISTANCE_MODE_0__SHIFT			0
1753
#define NV50_3D_CLIP_DISTANCE_MODE_0_CLIP			0x00000000
1754
#define NV50_3D_CLIP_DISTANCE_MODE_0_CULL			0x00000001
1755
#define NV50_3D_CLIP_DISTANCE_MODE_1__MASK			0x00000010
1756
#define NV50_3D_CLIP_DISTANCE_MODE_1__SHIFT			4
1757
#define NV50_3D_CLIP_DISTANCE_MODE_1_CLIP			0x00000000
1758
#define NV50_3D_CLIP_DISTANCE_MODE_1_CULL			0x00000010
1759
#define NV50_3D_CLIP_DISTANCE_MODE_2__MASK			0x00000100
1760
#define NV50_3D_CLIP_DISTANCE_MODE_2__SHIFT			8
1761
#define NV50_3D_CLIP_DISTANCE_MODE_2_CLIP			0x00000000
1762
#define NV50_3D_CLIP_DISTANCE_MODE_2_CULL			0x00000100
1763
#define NV50_3D_CLIP_DISTANCE_MODE_3__MASK			0x00001000
1764
#define NV50_3D_CLIP_DISTANCE_MODE_3__SHIFT			12
1765
#define NV50_3D_CLIP_DISTANCE_MODE_3_CLIP			0x00000000
1766
#define NV50_3D_CLIP_DISTANCE_MODE_3_CULL			0x00001000
1767
#define NV50_3D_CLIP_DISTANCE_MODE_4__MASK			0x00010000
1768
#define NV50_3D_CLIP_DISTANCE_MODE_4__SHIFT			16
1769
#define NV50_3D_CLIP_DISTANCE_MODE_4_CLIP			0x00000000
1770
#define NV50_3D_CLIP_DISTANCE_MODE_4_CULL			0x00010000
1771
#define NV50_3D_CLIP_DISTANCE_MODE_5__MASK			0x00100000
1772
#define NV50_3D_CLIP_DISTANCE_MODE_5__SHIFT			20
1773
#define NV50_3D_CLIP_DISTANCE_MODE_5_CLIP			0x00000000
1774
#define NV50_3D_CLIP_DISTANCE_MODE_5_CULL			0x00100000
1775
#define NV50_3D_CLIP_DISTANCE_MODE_6__MASK			0x01000000
1776
#define NV50_3D_CLIP_DISTANCE_MODE_6__SHIFT			24
1777
#define NV50_3D_CLIP_DISTANCE_MODE_6_CLIP			0x00000000
1778
#define NV50_3D_CLIP_DISTANCE_MODE_6_CULL			0x01000000
1779
#define NV50_3D_CLIP_DISTANCE_MODE_7__MASK			0x10000000
1780
#define NV50_3D_CLIP_DISTANCE_MODE_7__SHIFT			28
1781
#define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP			0x00000000
1782
#define NV50_3D_CLIP_DISTANCE_MODE_7_CULL			0x10000000
1783
 
1784
#define NVA3_3D_UNK1944					0x00001944
1785
 
1786
#define NV50_3D_CLIP_RECTS_EN					0x0000194c
1787
 
1788
#define NV50_3D_CLIP_RECTS_MODE					0x00001950
1789
#define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY			0x00000000
1790
#define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL			0x00000001
1791
#define NV50_3D_CLIP_RECTS_MODE_NEVER				0x00000002
1792
 
1793
#define NV50_3D_ZCULL_VALIDATE					0x00001954
1794
#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0			0x00000001
1795
#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1			0x00000010
1796
 
1797
#define NV50_3D_ZCULL_INVALIDATE					0x00001958
1798
 
1799
#define NVA3_3D_UNK1960					0x00001960
1800
#define NVA3_3D_UNK1960_0					0x00000001
1801
#define NVA3_3D_UNK1960_1					0x00000010
1802
 
1803
#define NV50_3D_UNK1968						0x00001968
1804
#define NV50_3D_UNK1968_0					0x00000001
1805
#define NV50_3D_UNK1968_1					0x00000010
1806
 
1807
#define NV50_3D_FP_CTRL_UNK196C					0x0000196c
1808
#define NV50_3D_FP_CTRL_UNK196C_0				0x00000001
1809
#define NV50_3D_FP_CTRL_UNK196C_1				0x00000010
1810
 
1811
#define NV50_3D_UNK1978						0x00001978
1812
 
1813
#define NV50_3D_CLIPID_ENABLE					0x0000197c
1814
 
1815
#define NV50_3D_CLIPID_WIDTH					0x00001980
1816
#define NV50_3D_CLIPID_WIDTH__MAX				0x00002000
1817
#define NV50_3D_CLIPID_WIDTH__ALIGN				0x00000040
1818
 
1819
#define NV50_3D_CLIPID_ID					0x00001984
1820
 
1821
#define NV50_3D_FP_INTERPOLANT_CTRL				0x00001988
1822
#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK			0x000000ff
1823
#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT			0
1824
#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK			0x0000ff00
1825
#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT		8
1826
#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK		0x00ff0000
1827
#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT		16
1828
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK			0x0f000000
1829
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT			24
1830
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X			0x01000000
1831
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y			0x02000000
1832
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z			0x04000000
1833
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W			0x08000000
1834
#define NV50_3D_FP_INTERPOLANT_CTRL_UNK28			0x10000000
1835
 
1836
#define NV50_3D_FP_REG_ALLOC_TEMP				0x0000198c
1837
 
1838
#define NV50_3D_REG_MODE						0x000019a0
1839
#define NV50_3D_REG_MODE_PACKED					0x00000001
1840
#define NV50_3D_REG_MODE_STRIPED					0x00000002
1841
 
1842
#define NV50_3D_FP_CONTROL					0x000019a8
1843
#define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS			0x00000001
1844
#define NV50_3D_FP_CONTROL_EXPORTS_Z				0x00000100
1845
#define NV50_3D_FP_CONTROL_USES_KIL				0x00100000
1846
 
1847
#define NV50_3D_DEPTH_BOUNDS_EN					0x000019bc
1848
 
1849
#define NV50_3D_UNK19C0						0x000019c0
1850
 
1851
#define NV50_3D_LOGIC_OP_ENABLE					0x000019c4
1852
 
1853
#define NV50_3D_LOGIC_OP						0x000019c8
1854
#define NV50_3D_LOGIC_OP_CLEAR					0x00001500
1855
#define NV50_3D_LOGIC_OP_AND					0x00001501
1856
#define NV50_3D_LOGIC_OP_AND_REVERSE				0x00001502
1857
#define NV50_3D_LOGIC_OP_COPY					0x00001503
1858
#define NV50_3D_LOGIC_OP_AND_INVERTED				0x00001504
1859
#define NV50_3D_LOGIC_OP_NOOP					0x00001505
1860
#define NV50_3D_LOGIC_OP_XOR					0x00001506
1861
#define NV50_3D_LOGIC_OP_OR					0x00001507
1862
#define NV50_3D_LOGIC_OP_NOR					0x00001508
1863
#define NV50_3D_LOGIC_OP_EQUIV					0x00001509
1864
#define NV50_3D_LOGIC_OP_INVERT					0x0000150a
1865
#define NV50_3D_LOGIC_OP_OR_REVERSE				0x0000150b
1866
#define NV50_3D_LOGIC_OP_COPY_INVERTED				0x0000150c
1867
#define NV50_3D_LOGIC_OP_OR_INVERTED				0x0000150d
1868
#define NV50_3D_LOGIC_OP_NAND					0x0000150e
1869
#define NV50_3D_LOGIC_OP_SET					0x0000150f
1870
 
1871
#define NV50_3D_ZETA_COMP_ENABLE					0x000019cc
1872
 
1873
#define NV50_3D_CLEAR_BUFFERS					0x000019d0
1874
#define NV50_3D_CLEAR_BUFFERS_Z					0x00000001
1875
#define NV50_3D_CLEAR_BUFFERS_S					0x00000002
1876
#define NV50_3D_CLEAR_BUFFERS_R					0x00000004
1877
#define NV50_3D_CLEAR_BUFFERS_G					0x00000008
1878
#define NV50_3D_CLEAR_BUFFERS_B					0x00000010
1879
#define NV50_3D_CLEAR_BUFFERS_A					0x00000020
1880
#define NV50_3D_CLEAR_BUFFERS_RT__MASK				0x000003c0
1881
#define NV50_3D_CLEAR_BUFFERS_RT__SHIFT				6
1882
#define NV50_3D_CLEAR_BUFFERS_LAYER__MASK			0x001ffc00
1883
#define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT			10
1884
 
1885
#define NV50_3D_CLIPID_FILL					0x000019d4
1886
 
1887
#define NV50_3D_UNK19D8(i0)				       (0x000019d8 + 0x4*(i0))
1888
#define NV50_3D_UNK19D8__ESIZE					0x00000004
1889
#define NV50_3D_UNK19D8__LEN					0x00000002
1890
 
1891
#define NV50_3D_RT_COMP_ENABLE(i0)			       (0x000019e0 + 0x4*(i0))
1892
#define NV50_3D_RT_COMP_ENABLE__ESIZE				0x00000004
1893
#define NV50_3D_RT_COMP_ENABLE__LEN				0x00000008
1894
 
1895
#define NV50_3D_COLOR_MASK(i0)				       (0x00001a00 + 0x4*(i0))
1896
#define NV50_3D_COLOR_MASK__ESIZE				0x00000004
1897
#define NV50_3D_COLOR_MASK__LEN					0x00000008
1898
#define NV50_3D_COLOR_MASK_R					0x0000000f
1899
#define NV50_3D_COLOR_MASK_G					0x000000f0
1900
#define NV50_3D_COLOR_MASK_B					0x00000f00
1901
#define NV50_3D_COLOR_MASK_A					0x0000f000
1902
 
1903
#define NV50_3D_UNK1A20						0x00001a20
1904
 
1905
#define NV50_3D_DELAY						0x00001a24
1906
 
1907
#define NV50_3D_UNK1A28						0x00001a28
1908
#define NV50_3D_UNK1A28_0__MASK					0x000000ff
1909
#define NV50_3D_UNK1A28_0__SHIFT					0
1910
#define NV50_3D_UNK1A28_1					0x00000100
1911
 
1912
#define NV50_3D_UNK1A2C						0x00001a2c
1913
 
1914
#define NV50_3D_UNK1A30						0x00001a30
1915
 
1916
#define NV50_3D_UNK1A34						0x00001a34
1917
 
1918
#define NV50_3D_UNK1A38						0x00001a38
1919
 
1920
#define NV50_3D_UNK1A3C						0x00001a3c
1921
 
1922
#define NV50_3D_UNK1A40(i0)				       (0x00001a40 + 0x4*(i0))
1923
#define NV50_3D_UNK1A40__ESIZE					0x00000004
1924
#define NV50_3D_UNK1A40__LEN					0x00000010
1925
#define NV50_3D_UNK1A40_0__MASK					0x00000007
1926
#define NV50_3D_UNK1A40_0__SHIFT					0
1927
#define NV50_3D_UNK1A40_1__MASK					0x00000070
1928
#define NV50_3D_UNK1A40_1__SHIFT					4
1929
#define NV50_3D_UNK1A40_2__MASK					0x00000700
1930
#define NV50_3D_UNK1A40_2__SHIFT					8
1931
#define NV50_3D_UNK1A40_3__MASK					0x00007000
1932
#define NV50_3D_UNK1A40_3__SHIFT					12
1933
#define NV50_3D_UNK1A40_4__MASK					0x00070000
1934
#define NV50_3D_UNK1A40_4__SHIFT					16
1935
#define NV50_3D_UNK1A40_5__MASK					0x00700000
1936
#define NV50_3D_UNK1A40_5__SHIFT					20
1937
#define NV50_3D_UNK1A40_6__MASK					0x07000000
1938
#define NV50_3D_UNK1A40_6__SHIFT					24
1939
#define NV50_3D_UNK1A40_7__MASK					0x70000000
1940
#define NV50_3D_UNK1A40_7__SHIFT					28
1941
 
1942
#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0)			       (0x00001a80 + 0x10*(i0))
1943
#define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE			0x00000010
1944
#define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN			0x00000004
1945
 
1946
#define NV50_3D_STRMOUT_ADDRESS_LOW(i0)			       (0x00001a84 + 0x10*(i0))
1947
#define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE			0x00000010
1948
#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN				0x00000004
1949
 
1950
#define NV50_3D_STRMOUT_NUM_ATTRIBS(i0)			       (0x00001a88 + 0x10*(i0))
1951
#define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE			0x00000010
1952
#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN				0x00000004
1953
#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX				0x00000040
1954
 
1955
#define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0)		       (0x00001a8c + 0x10*(i0))
1956
#define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE			0x00000010
1957
#define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN			0x00000004
1958
 
1959
#define NV50_3D_VERTEX_ARRAY_ATTRIB(i0)			       (0x00001ac0 + 0x4*(i0))
1960
#define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE			0x00000004
1961
#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN				0x00000010
1962
#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK			0x0000000f
1963
#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT		0
1964
#define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST			0x00000010
1965
#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK			0x0007ffe0
1966
#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT		5
1967
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK			0x01f80000
1968
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT		19
1969
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32		0x00080000
1970
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32		0x00100000
1971
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16		0x00180000
1972
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32			0x00200000
1973
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16		0x00280000
1974
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8		0x00500000
1975
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16			0x00780000
1976
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32			0x00900000
1977
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8			0x00980000
1978
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8			0x00c00000
1979
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16			0x00d80000
1980
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8			0x00e80000
1981
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_10_10_10_2		0x01800000
1982
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_11_11_10		0x01880000
1983
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK			0x7e000000
1984
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT			25
1985
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT			0x7e000000
1986
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM			0x24000000
1987
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM			0x12000000
1988
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED			0x5a000000
1989
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED			0x6c000000
1990
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT			0x48000000
1991
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT			0x36000000
1992
#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA				0x80000000
1993
 
1994
#define NV50_3D_QUERY_ADDRESS_HIGH				0x00001b00
1995
 
1996
#define NV50_3D_QUERY_ADDRESS_LOW				0x00001b04
1997
 
1998
#define NV50_3D_QUERY_SEQUENCE					0x00001b08
1999
 
2000
#define NV50_3D_QUERY_GET					0x00001b0c
2001
#define NV50_3D_QUERY_GET_MODE__MASK				0x00000003
2002
#define NV50_3D_QUERY_GET_MODE__SHIFT				0
2003
#define NV50_3D_QUERY_GET_MODE_WRITE_UNK0			0x00000000
2004
#define NV50_3D_QUERY_GET_MODE_SYNC				0x00000001
2005
#define NV50_3D_QUERY_GET_MODE_WRITE_UNK2			0x00000002
2006
#define NV50_3D_QUERY_GET_UNK4					0x00000010
2007
#define NVA0_3D_QUERY_GET_INDEX__MASK				0x000000e0
2008
#define NVA0_3D_QUERY_GET_INDEX__SHIFT				5
2009
#define NV50_3D_QUERY_GET_UNK8					0x00000100
2010
#define NV50_3D_QUERY_GET_UNIT__MASK				0x0000f000
2011
#define NV50_3D_QUERY_GET_UNIT__SHIFT				12
2012
#define NV50_3D_QUERY_GET_UNIT_UNK00				0x00000000
2013
#define NV50_3D_QUERY_GET_UNIT_VFETCH				0x00001000
2014
#define NV50_3D_QUERY_GET_UNIT_VP				0x00002000
2015
#define NV50_3D_QUERY_GET_UNIT_RAST				0x00004000
2016
#define NV50_3D_QUERY_GET_UNIT_STRMOUT				0x00005000
2017
#define NV50_3D_QUERY_GET_UNIT_GP				0x00006000
2018
#define NV50_3D_QUERY_GET_UNIT_ZCULL				0x00007000
2019
#define NV50_3D_QUERY_GET_UNIT_PROP				0x0000a000
2020
#define NV50_3D_QUERY_GET_UNIT_UNK0C				0x0000c000
2021
#define NV50_3D_QUERY_GET_UNIT_CROP				0x0000f000
2022
#define NV50_3D_QUERY_GET_SYNC_COND__MASK			0x00010000
2023
#define NV50_3D_QUERY_GET_SYNC_COND__SHIFT			16
2024
#define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL			0x00000000
2025
#define NV50_3D_QUERY_GET_SYNC_COND_GREATER			0x00010000
2026
#define NV50_3D_QUERY_GET_INTR					0x00100000
2027
#define NV50_3D_QUERY_GET_TYPE__MASK				0x00800000
2028
#define NV50_3D_QUERY_GET_TYPE__SHIFT				23
2029
#define NV50_3D_QUERY_GET_TYPE_QUERY				0x00000000
2030
#define NV50_3D_QUERY_GET_TYPE_COUNTER				0x00800000
2031
#define NV50_3D_QUERY_GET_QUERY_SELECT__MASK			0x0f000000
2032
#define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT			24
2033
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO			0x00000000
2034
#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT			0x01000000
2035
#define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW	0x02000000
2036
#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES	0x03000000
2037
#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES		0x04000000
2038
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0		0x05000000
2039
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1		0x06000000
2040
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2		0x07000000
2041
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3		0x08000000
2042
#define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14			0x0c000000
2043
#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET		0x0d000000
2044
#define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK			0x0f000000
2045
#define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT			24
2046
#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES		0x00000000
2047
#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES	0x01000000
2048
#define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES		0x02000000
2049
#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES		0x03000000
2050
#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT	0x04000000
2051
#define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK	0x05000000
2052
#define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES	0x06000000
2053
#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP	0x07000000
2054
#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP	0x08000000
2055
#define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS		0x09000000
2056
#define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A			0x0a000000
2057
#define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C			0x0c000000
2058
#define NV50_3D_QUERY_GET_SHORT					0x10000000
2059
 
2060
#define NVA3_3D_VP_RESULT_MAP_ALT(i0)			       (0x00001b3c + 0x4*(i0))
2061
#define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE			0x00000004
2062
#define NVA3_3D_VP_RESULT_MAP_ALT__LEN				0x00000020
2063
#define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK			0x000000ff
2064
#define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT			0
2065
#define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK			0x0000ff00
2066
#define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT			8
2067
#define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK			0x00ff0000
2068
#define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT			16
2069
#define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK			0xff000000
2070
#define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT			24
2071
 
2072
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0)		       (0x00001c00 + 0x10*(i0))
2073
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE			0x00000010
2074
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN			0x00000020
2075
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK		0x00000fff
2076
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT		0
2077
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE			0x20000000
2078
 
2079
#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0)	       (0x00001c04 + 0x10*(i0))
2080
#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE		0x00000010
2081
#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN		0x00000020
2082
 
2083
#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0)		       (0x00001c08 + 0x10*(i0))
2084
#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE		0x00000010
2085
#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN		0x00000020
2086
 
2087
#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0)		       (0x00001c0c + 0x10*(i0))
2088
#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE		0x00000010
2089
#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN			0x00000020
2090
 
2091
#define NVA3_3D_IBLEND(i0)				       (0x00001e00 + 0x20*(i0))
2092
#define NVA3_3D_IBLEND__ESIZE					0x00000020
2093
#define NVA3_3D_IBLEND__LEN					0x00000008
2094
 
2095
#define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0)		       (0x00001e00 + 0x20*(i0))
2096
 
2097
#define NVA3_3D_IBLEND_EQUATION_RGB(i0)		       (0x00001e04 + 0x20*(i0))
2098
#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD			0x00008006
2099
#define NVA3_3D_IBLEND_EQUATION_RGB_MIN			0x00008007
2100
#define NVA3_3D_IBLEND_EQUATION_RGB_MAX			0x00008008
2101
#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
2102
#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
2103
 
2104
#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0)		       (0x00001e08 + 0x20*(i0))
2105
 
2106
#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0)		       (0x00001e0c + 0x20*(i0))
2107
 
2108
#define NVA3_3D_IBLEND_EQUATION_ALPHA(i0)		       (0x00001e10 + 0x20*(i0))
2109
#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
2110
#define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN			0x00008007
2111
#define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX			0x00008008
2112
#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
2113
#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
2114
 
2115
#define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0)		       (0x00001e14 + 0x20*(i0))
2116
 
2117
#define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0)		       (0x00001e18 + 0x20*(i0))
2118
 
2119
#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0)	       (0x00001f00 + 0x8*(i0))
2120
#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE		0x00000008
2121
#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN		0x00000020
2122
 
2123
#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0)		       (0x00001f04 + 0x8*(i0))
2124
#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE		0x00000008
2125
#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN		0x00000020
2126
 
2127
 
2128
#endif /* NV50_3D_XML */