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#ifndef __NV30_SCREEN_H__
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#define __NV30_SCREEN_H__
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#include 
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#include "util/list.h"
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#include "nouveau_debug.h"
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#include "nouveau_screen.h"
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#include "nouveau_fence.h"
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#include "nouveau_heap.h"
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#include "nv30/nv30_winsys.h"
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#include "nv30/nv30_resource.h"
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struct nv30_context;
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struct nv30_screen {
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   struct nouveau_screen base;
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   struct nv30_context *cur_ctx;
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   struct nouveau_bo *notify;
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   struct nouveau_object *ntfy;
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   struct nouveau_object *fence;
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   struct nouveau_object *query;
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   struct nouveau_heap *query_heap;
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   struct list_head queries;
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   struct nouveau_object *null;
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   struct nouveau_object *eng3d;
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   struct nouveau_object *m2mf;
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   struct nouveau_object *surf2d;
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   struct nouveau_object *swzsurf;
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   struct nouveau_object *sifm;
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   /*XXX: nvfx state */
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   struct nouveau_heap *vp_exec_heap;
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   struct nouveau_heap *vp_data_heap;
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};
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static INLINE struct nv30_screen *
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nv30_screen(struct pipe_screen *pscreen)
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{
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   return (struct nv30_screen *)pscreen;
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}
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#endif