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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 2012-2013 LunarG, Inc. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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21 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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22 | * DEALINGS IN THE SOFTWARE. |
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23 | * |
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24 | * Authors: |
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25 | * Chia-I Wu |
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26 | */ |
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27 | |||
28 | #ifndef ILO_SHADER_INTERNAL_H |
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29 | #define ILO_SHADER_INTERNAL_H |
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30 | |||
31 | #include "ilo_common.h" |
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32 | #include "ilo_state.h" |
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33 | #include "ilo_shader.h" |
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34 | |||
35 | /* XXX The interface needs to be reworked */ |
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36 | |||
37 | /** |
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38 | * A shader variant. It consists of non-orthogonal states of the pipe context |
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39 | * affecting the compilation of a shader. |
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40 | */ |
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41 | struct ilo_shader_variant { |
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42 | union { |
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43 | struct { |
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44 | bool rasterizer_discard; |
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45 | int num_ucps; |
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46 | } vs; |
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47 | |||
48 | struct { |
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49 | bool rasterizer_discard; |
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50 | int num_inputs; |
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51 | int semantic_names[PIPE_MAX_SHADER_INPUTS]; |
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52 | int semantic_indices[PIPE_MAX_SHADER_INPUTS]; |
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53 | } gs; |
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54 | |||
55 | struct { |
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56 | bool flatshade; |
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57 | int fb_height; |
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58 | int num_cbufs; |
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59 | } fs; |
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60 | } u; |
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61 | |||
62 | bool use_pcb; |
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63 | |||
64 | int num_sampler_views; |
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65 | struct { |
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66 | unsigned r:3; |
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67 | unsigned g:3; |
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68 | unsigned b:3; |
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69 | unsigned a:3; |
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70 | } sampler_view_swizzles[ILO_MAX_SAMPLER_VIEWS]; |
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71 | |||
72 | uint32_t saturate_tex_coords[3]; |
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73 | }; |
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74 | |||
75 | /** |
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76 | * A compiled shader. |
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77 | */ |
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78 | struct ilo_shader { |
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79 | struct ilo_shader_variant variant; |
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80 | |||
81 | struct ilo_shader_cso cso; |
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82 | |||
83 | struct { |
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84 | int semantic_names[PIPE_MAX_SHADER_INPUTS]; |
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85 | int semantic_indices[PIPE_MAX_SHADER_INPUTS]; |
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86 | int interp[PIPE_MAX_SHADER_INPUTS]; |
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87 | bool centroid[PIPE_MAX_SHADER_INPUTS]; |
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88 | int count; |
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89 | |||
90 | int start_grf; |
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91 | bool has_pos; |
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92 | bool has_linear_interp; |
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93 | int barycentric_interpolation_mode; |
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94 | uint32_t const_interp_enable; |
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95 | bool discard_adj; |
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96 | } in; |
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97 | |||
98 | struct { |
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99 | int register_indices[PIPE_MAX_SHADER_OUTPUTS]; |
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100 | int semantic_names[PIPE_MAX_SHADER_OUTPUTS]; |
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101 | int semantic_indices[PIPE_MAX_SHADER_OUTPUTS]; |
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102 | int count; |
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103 | |||
104 | bool has_pos; |
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105 | } out; |
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106 | |||
107 | bool skip_cbuf0_upload; |
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108 | |||
109 | bool has_kill; |
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110 | bool dispatch_16; |
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111 | |||
112 | bool stream_output; |
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113 | int svbi_post_inc; |
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114 | struct pipe_stream_output_info so_info; |
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115 | |||
116 | /* for VS stream output / rasterizer discard */ |
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117 | int gs_offsets[3]; |
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118 | int gs_start_grf; |
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119 | int gs_bt_so_count; |
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120 | |||
121 | void *kernel; |
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122 | int kernel_size; |
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123 | |||
124 | bool routing_initialized; |
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125 | int routing_src_semantics[PIPE_MAX_SHADER_OUTPUTS]; |
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126 | int routing_src_indices[PIPE_MAX_SHADER_OUTPUTS]; |
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127 | uint32_t routing_sprite_coord_enable; |
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128 | struct ilo_kernel_routing routing; |
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129 | |||
130 | /* what does the push constant buffer consist of? */ |
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131 | struct { |
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132 | int cbuf0_size; |
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133 | int clip_state_size; |
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134 | } pcb; |
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135 | |||
136 | /* binding table */ |
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137 | struct { |
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138 | int rt_base, rt_count; |
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139 | int tex_base, tex_count; |
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140 | int const_base, const_count; |
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141 | int res_base, res_count; |
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142 | |||
143 | int gen6_so_base, gen6_so_count; |
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144 | |||
145 | int global_base, global_count; |
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146 | |||
147 | int total_count; |
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148 | } bt; |
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149 | |||
150 | struct list_head list; |
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151 | |||
152 | /* managed by shader cache */ |
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153 | bool uploaded; |
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154 | uint32_t cache_offset; |
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155 | }; |
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156 | |||
157 | /** |
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158 | * Information about a shader state. |
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159 | */ |
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160 | struct ilo_shader_info { |
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161 | const struct ilo_dev *dev; |
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162 | int type; |
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163 | |||
164 | const struct tgsi_token *tokens; |
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165 | |||
166 | struct pipe_stream_output_info stream_output; |
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167 | struct { |
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168 | unsigned req_local_mem; |
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169 | unsigned req_private_mem; |
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170 | unsigned req_input_mem; |
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171 | } compute; |
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172 | |||
173 | uint32_t non_orthogonal_states; |
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174 | |||
175 | bool has_color_interp; |
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176 | bool has_pos; |
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177 | bool has_vertexid; |
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178 | bool has_instanceid; |
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179 | bool fs_color0_writes_all_cbufs; |
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180 | |||
181 | int edgeflag_in; |
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182 | int edgeflag_out; |
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183 | |||
184 | uint32_t shadow_samplers; |
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185 | int num_samplers; |
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186 | |||
187 | int constant_buffer_count; |
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188 | }; |
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189 | |||
190 | /** |
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191 | * A shader state. |
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192 | */ |
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193 | struct ilo_shader_state { |
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194 | struct ilo_shader_info info; |
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195 | |||
196 | struct list_head variants; |
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197 | int num_variants, total_size; |
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198 | |||
199 | struct ilo_shader *shader; |
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200 | |||
201 | /* managed by shader cache */ |
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202 | struct ilo_shader_cache *cache; |
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203 | struct list_head list; |
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204 | }; |
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205 | |||
206 | void |
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207 | ilo_shader_variant_init(struct ilo_shader_variant *variant, |
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208 | const struct ilo_shader_info *info, |
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209 | const struct ilo_state_vector *vec); |
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210 | |||
211 | bool |
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212 | ilo_shader_state_use_variant(struct ilo_shader_state *state, |
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213 | const struct ilo_shader_variant *variant); |
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214 | |||
215 | struct ilo_shader * |
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216 | ilo_shader_compile_vs(const struct ilo_shader_state *state, |
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217 | const struct ilo_shader_variant *variant); |
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218 | |||
219 | struct ilo_shader * |
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220 | ilo_shader_compile_gs(const struct ilo_shader_state *state, |
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221 | const struct ilo_shader_variant *variant); |
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222 | |||
223 | bool |
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224 | ilo_shader_compile_gs_passthrough(const struct ilo_shader_state *vs_state, |
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225 | const struct ilo_shader_variant *vs_variant, |
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226 | const int *so_mapping, |
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227 | struct ilo_shader *vs); |
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228 | |||
229 | struct ilo_shader * |
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230 | ilo_shader_compile_fs(const struct ilo_shader_state *state, |
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231 | const struct ilo_shader_variant *variant); |
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232 | |||
233 | struct ilo_shader * |
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234 | ilo_shader_compile_cs(const struct ilo_shader_state *state, |
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235 | const struct ilo_shader_variant *variant); |
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236 | |||
237 | static inline void |
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238 | ilo_shader_destroy_kernel(struct ilo_shader *sh) |
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239 | { |
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240 | FREE(sh->kernel); |
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241 | FREE(sh); |
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242 | } |
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243 | |||
244 | #endif /* ILO_SHADER_INTERNAL_H */ |