Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5564 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2009 Marek Olšák 
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the
7
 * "Software"), to deal in the Software without restriction, including
8
 * without limitation the rights to use, copy, modify, merge, publish,
9
 * distribute, sub license, and/or sell copies of the Software, and to
10
 * permit persons to whom the Software is furnished to do so, subject to
11
 * the following conditions:
12
 *
13
 * The above copyright notice and this permission notice (including the
14
 * next paragraph) shall be included in all copies or substantial portions
15
 * of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24
 *
25
 **************************************************************************/
26
 
27
/**
28
 * @file
29
 * Blitter utility to facilitate acceleration of the clear, clear_render_target,
30
 * clear_depth_stencil, resource_copy_region, and blit functions.
31
 *
32
 * @author Marek Olšák
33
 */
34
 
35
#include "pipe/p_context.h"
36
#include "pipe/p_defines.h"
37
#include "util/u_inlines.h"
38
#include "pipe/p_shader_tokens.h"
39
#include "pipe/p_state.h"
40
 
41
#include "util/u_format.h"
42
#include "util/u_memory.h"
43
#include "util/u_math.h"
44
#include "util/u_blitter.h"
45
#include "util/u_draw_quad.h"
46
#include "util/u_sampler.h"
47
#include "util/u_simple_shaders.h"
48
#include "util/u_surface.h"
49
#include "util/u_texture.h"
50
#include "util/u_upload_mgr.h"
51
 
52
#define INVALID_PTR ((void*)~0)
53
 
54
#define GET_CLEAR_BLEND_STATE_IDX(clear_buffers) \
55
   ((clear_buffers) / PIPE_CLEAR_COLOR0)
56
 
57
#define NUM_RESOLVE_FRAG_SHADERS 5 /* MSAA 2x, 4x, 8x, 16x, 32x */
58
#define GET_MSAA_RESOLVE_FS_IDX(nr_samples) (util_logbase2(nr_samples)-1)
59
 
60
struct blitter_context_priv
61
{
62
   struct blitter_context base;
63
 
64
   struct u_upload_mgr *upload;
65
 
66
   float vertices[4][2][4];   /**< {pos, color} or {pos, texcoord} */
67
 
68
   /* Templates for various state objects. */
69
 
70
   /* Constant state objects. */
71
   /* Vertex shaders. */
72
   void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
73
   void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
74
   void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
75
 
76
   /* Fragment shaders. */
77
   void *fs_empty;
78
   void *fs_write_one_cbuf;
79
   void *fs_write_all_cbufs;
80
 
81
   /* FS which outputs a color from a texture,
82
      where the index is PIPE_TEXTURE_* to be sampled. */
83
   void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
84
 
85
   /* FS which outputs a depth from a texture,
86
      where the index is PIPE_TEXTURE_* to be sampled. */
87
   void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
88
   void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
89
   void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
90
 
91
   /* FS which outputs one sample from a multisample texture. */
92
   void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
93
   void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
94
   void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
95
   void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
96
 
97
   /* FS which outputs an average of all samples. */
98
   void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
99
   void *fs_resolve_sint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
100
   void *fs_resolve_uint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
101
 
102
   /* Blend state. */
103
   void *blend[PIPE_MASK_RGBA+1]; /**< blend state with writemask */
104
   void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1];
105
 
106
   /* Depth stencil alpha state. */
107
   void *dsa_write_depth_stencil;
108
   void *dsa_write_depth_keep_stencil;
109
   void *dsa_keep_depth_stencil;
110
   void *dsa_keep_depth_write_stencil;
111
 
112
   /* Vertex elements states. */
113
   void *velem_state;
114
   void *velem_state_readbuf[4]; /**< X, XY, XYZ, XYZW */
115
 
116
   /* Sampler state. */
117
   void *sampler_state;
118
   void *sampler_state_linear;
119
   void *sampler_state_rect;
120
   void *sampler_state_rect_linear;
121
 
122
   /* Rasterizer state. */
123
   void *rs_state, *rs_state_scissor, *rs_discard_state;
124
 
125
   /* Viewport state. */
126
   struct pipe_viewport_state viewport;
127
 
128
   /* Destination surface dimensions. */
129
   unsigned dst_width;
130
   unsigned dst_height;
131
 
132
   boolean has_geometry_shader;
133
   boolean has_tessellation;
134
   boolean has_layered;
135
   boolean has_stream_out;
136
   boolean has_stencil_export;
137
   boolean has_texture_multisample;
138
   boolean cached_all_shaders;
139
 
140
   /* The Draw module overrides these functions.
141
    * Always create the blitter before Draw. */
142
   void   (*bind_fs_state)(struct pipe_context *, void *);
143
   void   (*delete_fs_state)(struct pipe_context *, void *);
144
};
145
 
146
static struct pipe_surface *
147
util_blitter_get_next_surface_layer(struct pipe_context *pipe,
148
                                    struct pipe_surface *surf);
149
 
150
struct blitter_context *util_blitter_create(struct pipe_context *pipe)
151
{
152
   struct blitter_context_priv *ctx;
153
   struct pipe_blend_state blend;
154
   struct pipe_depth_stencil_alpha_state dsa;
155
   struct pipe_rasterizer_state rs_state;
156
   struct pipe_sampler_state sampler_state;
157
   struct pipe_vertex_element velem[2];
158
   unsigned i;
159
 
160
   ctx = CALLOC_STRUCT(blitter_context_priv);
161
   if (!ctx)
162
      return NULL;
163
 
164
   ctx->base.pipe = pipe;
165
   ctx->base.draw_rectangle = util_blitter_draw_rectangle;
166
   ctx->base.get_next_surface_layer = util_blitter_get_next_surface_layer;
167
 
168
   ctx->bind_fs_state = pipe->bind_fs_state;
169
   ctx->delete_fs_state = pipe->delete_fs_state;
170
 
171
   /* init state objects for them to be considered invalid */
172
   ctx->base.saved_blend_state = INVALID_PTR;
173
   ctx->base.saved_dsa_state = INVALID_PTR;
174
   ctx->base.saved_rs_state = INVALID_PTR;
175
   ctx->base.saved_fs = INVALID_PTR;
176
   ctx->base.saved_vs = INVALID_PTR;
177
   ctx->base.saved_gs = INVALID_PTR;
178
   ctx->base.saved_velem_state = INVALID_PTR;
179
   ctx->base.saved_fb_state.nr_cbufs = ~0;
180
   ctx->base.saved_num_sampler_views = ~0;
181
   ctx->base.saved_num_sampler_states = ~0;
182
   ctx->base.saved_num_so_targets = ~0;
183
 
184
   ctx->has_geometry_shader =
185
      pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
186
                                     PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
187
 
188
   ctx->has_tessellation =
189
      pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL,
190
                                     PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
191
 
192
   ctx->has_stream_out =
193
      pipe->screen->get_param(pipe->screen,
194
                              PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
195
 
196
   ctx->has_stencil_export =
197
         pipe->screen->get_param(pipe->screen,
198
                                 PIPE_CAP_SHADER_STENCIL_EXPORT);
199
 
200
   ctx->has_texture_multisample =
201
      pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
202
 
203
   /* blend state objects */
204
   memset(&blend, 0, sizeof(blend));
205
 
206
   for (i = 0; i <= PIPE_MASK_RGBA; i++) {
207
      blend.rt[0].colormask = i;
208
      ctx->blend[i] = pipe->create_blend_state(pipe, &blend);
209
   }
210
 
211
   /* depth stencil alpha state objects */
212
   memset(&dsa, 0, sizeof(dsa));
213
   ctx->dsa_keep_depth_stencil =
214
      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
215
 
216
   dsa.depth.enabled = 1;
217
   dsa.depth.writemask = 1;
218
   dsa.depth.func = PIPE_FUNC_ALWAYS;
219
   ctx->dsa_write_depth_keep_stencil =
220
      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
221
 
222
   dsa.stencil[0].enabled = 1;
223
   dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
224
   dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
225
   dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
226
   dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
227
   dsa.stencil[0].valuemask = 0xff;
228
   dsa.stencil[0].writemask = 0xff;
229
   ctx->dsa_write_depth_stencil =
230
      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
231
 
232
   dsa.depth.enabled = 0;
233
   dsa.depth.writemask = 0;
234
   ctx->dsa_keep_depth_write_stencil =
235
      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
236
 
237
   /* sampler state */
238
   memset(&sampler_state, 0, sizeof(sampler_state));
239
   sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
240
   sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
241
   sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
242
   sampler_state.normalized_coords = 1;
243
   ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
244
   sampler_state.normalized_coords = 0;
245
   ctx->sampler_state_rect = pipe->create_sampler_state(pipe, &sampler_state);
246
 
247
   sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
248
   sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
249
   sampler_state.normalized_coords = 1;
250
   ctx->sampler_state_linear = pipe->create_sampler_state(pipe, &sampler_state);
251
   sampler_state.normalized_coords = 0;
252
   ctx->sampler_state_rect_linear = pipe->create_sampler_state(pipe, &sampler_state);
253
 
254
   /* rasterizer state */
255
   memset(&rs_state, 0, sizeof(rs_state));
256
   rs_state.cull_face = PIPE_FACE_NONE;
257
   rs_state.half_pixel_center = 1;
258
   rs_state.bottom_edge_rule = 1;
259
   rs_state.flatshade = 1;
260
   rs_state.depth_clip = 1;
261
   ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
262
 
263
   rs_state.scissor = 1;
264
   ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state);
265
 
266
   if (ctx->has_stream_out) {
267
      rs_state.scissor = 0;
268
      rs_state.rasterizer_discard = 1;
269
      ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
270
   }
271
 
272
   ctx->base.vb_slot = 0; /* 0 for now */
273
 
274
   /* vertex elements states */
275
   memset(&velem[0], 0, sizeof(velem[0]) * 2);
276
   for (i = 0; i < 2; i++) {
277
      velem[i].src_offset = i * 4 * sizeof(float);
278
      velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
279
      velem[i].vertex_buffer_index = ctx->base.vb_slot;
280
   }
281
   ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
282
 
283
   if (ctx->has_stream_out) {
284
      static enum pipe_format formats[4] = {
285
         PIPE_FORMAT_R32_UINT,
286
         PIPE_FORMAT_R32G32_UINT,
287
         PIPE_FORMAT_R32G32B32_UINT,
288
         PIPE_FORMAT_R32G32B32A32_UINT
289
      };
290
 
291
      for (i = 0; i < 4; i++) {
292
         velem[0].src_format = formats[i];
293
         velem[0].vertex_buffer_index = ctx->base.vb_slot;
294
         ctx->velem_state_readbuf[i] =
295
               pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
296
      }
297
   }
298
 
299
   ctx->has_layered =
300
      pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
301
      pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
302
 
303
   /* set invariant vertex coordinates */
304
   for (i = 0; i < 4; i++)
305
      ctx->vertices[i][0][3] = 1; /*v.w*/
306
 
307
   ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
308
 
309
   return &ctx->base;
310
}
311
 
312
static void bind_vs_pos_only(struct blitter_context_priv *ctx)
313
{
314
   struct pipe_context *pipe = ctx->base.pipe;
315
 
316
   if (!ctx->vs_pos_only) {
317
      struct pipe_stream_output_info so;
318
      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
319
      const uint semantic_indices[] = { 0 };
320
 
321
      memset(&so, 0, sizeof(so));
322
      so.num_outputs = 1;
323
      so.output[0].num_components = 1;
324
      so.stride[0] = 1;
325
 
326
      ctx->vs_pos_only =
327
         util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
328
                                                     semantic_indices, FALSE,
329
                                                     &so);
330
   }
331
 
332
   pipe->bind_vs_state(pipe, ctx->vs_pos_only);
333
}
334
 
335
static void bind_vs_passthrough(struct blitter_context_priv *ctx)
336
{
337
   struct pipe_context *pipe = ctx->base.pipe;
338
 
339
   if (!ctx->vs) {
340
      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
341
                                      TGSI_SEMANTIC_GENERIC };
342
      const uint semantic_indices[] = { 0, 0 };
343
      ctx->vs =
344
         util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
345
                                             semantic_indices, FALSE);
346
   }
347
 
348
   pipe->bind_vs_state(pipe, ctx->vs);
349
}
350
 
351
static void bind_vs_layered(struct blitter_context_priv *ctx)
352
{
353
   struct pipe_context *pipe = ctx->base.pipe;
354
 
355
   if (!ctx->vs_layered) {
356
      ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
357
   }
358
 
359
   pipe->bind_vs_state(pipe, ctx->vs_layered);
360
}
361
 
362
static void bind_fs_empty(struct blitter_context_priv *ctx)
363
{
364
   struct pipe_context *pipe = ctx->base.pipe;
365
 
366
   if (!ctx->fs_empty) {
367
      assert(!ctx->cached_all_shaders);
368
      ctx->fs_empty = util_make_empty_fragment_shader(pipe);
369
   }
370
 
371
   ctx->bind_fs_state(pipe, ctx->fs_empty);
372
}
373
 
374
static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
375
{
376
   struct pipe_context *pipe = ctx->base.pipe;
377
 
378
   if (!ctx->fs_write_one_cbuf) {
379
      assert(!ctx->cached_all_shaders);
380
      ctx->fs_write_one_cbuf =
381
         util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
382
                                               TGSI_INTERPOLATE_CONSTANT, FALSE);
383
   }
384
 
385
   ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
386
}
387
 
388
static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
389
{
390
   struct pipe_context *pipe = ctx->base.pipe;
391
 
392
   if (!ctx->fs_write_all_cbufs) {
393
      assert(!ctx->cached_all_shaders);
394
      ctx->fs_write_all_cbufs =
395
         util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
396
                                               TGSI_INTERPOLATE_CONSTANT, TRUE);
397
   }
398
 
399
   ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
400
}
401
 
402
void util_blitter_destroy(struct blitter_context *blitter)
403
{
404
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
405
   struct pipe_context *pipe = blitter->pipe;
406
   int i, j, f;
407
 
408
   for (i = 0; i <= PIPE_MASK_RGBA; i++) {
409
      pipe->delete_blend_state(pipe, ctx->blend[i]);
410
   }
411
   for (i = 0; i < Elements(ctx->blend_clear); i++) {
412
      if (ctx->blend_clear[i])
413
         pipe->delete_blend_state(pipe, ctx->blend_clear[i]);
414
   }
415
   pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
416
   pipe->delete_depth_stencil_alpha_state(pipe,
417
                                          ctx->dsa_write_depth_keep_stencil);
418
   pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
419
   pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
420
 
421
   pipe->delete_rasterizer_state(pipe, ctx->rs_state);
422
   pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
423
   if (ctx->rs_discard_state)
424
      pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
425
   if (ctx->vs)
426
      pipe->delete_vs_state(pipe, ctx->vs);
427
   if (ctx->vs_pos_only)
428
      pipe->delete_vs_state(pipe, ctx->vs_pos_only);
429
   if (ctx->vs_layered)
430
      pipe->delete_vs_state(pipe, ctx->vs_layered);
431
   pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
432
   for (i = 0; i < 4; i++) {
433
      if (ctx->velem_state_readbuf[i]) {
434
         pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf[i]);
435
      }
436
   }
437
 
438
   for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
439
      if (ctx->fs_texfetch_col[i])
440
         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
441
      if (ctx->fs_texfetch_depth[i])
442
         ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
443
      if (ctx->fs_texfetch_depthstencil[i])
444
         ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
445
      if (ctx->fs_texfetch_stencil[i])
446
         ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
447
 
448
      if (ctx->fs_texfetch_col_msaa[i])
449
         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
450
      if (ctx->fs_texfetch_depth_msaa[i])
451
         ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
452
      if (ctx->fs_texfetch_depthstencil_msaa[i])
453
         ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i]);
454
      if (ctx->fs_texfetch_stencil_msaa[i])
455
         ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]);
456
 
457
      for (j = 0; j< Elements(ctx->fs_resolve[i]); j++)
458
         for (f = 0; f < 2; f++)
459
            if (ctx->fs_resolve[i][j][f])
460
               ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
461
 
462
      for (j = 0; j< Elements(ctx->fs_resolve_sint[i]); j++)
463
         for (f = 0; f < 2; f++)
464
            if (ctx->fs_resolve_sint[i][j][f])
465
               ctx->delete_fs_state(pipe, ctx->fs_resolve_sint[i][j][f]);
466
 
467
      for (j = 0; j< Elements(ctx->fs_resolve_uint[i]); j++)
468
         for (f = 0; f < 2; f++)
469
            if (ctx->fs_resolve_uint[i][j][f])
470
               ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j][f]);
471
   }
472
 
473
   if (ctx->fs_empty)
474
      ctx->delete_fs_state(pipe, ctx->fs_empty);
475
   if (ctx->fs_write_one_cbuf)
476
      ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
477
   if (ctx->fs_write_all_cbufs)
478
      ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
479
 
480
   pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
481
   pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
482
   pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
483
   pipe->delete_sampler_state(pipe, ctx->sampler_state);
484
   u_upload_destroy(ctx->upload);
485
   FREE(ctx);
486
}
487
 
488
void util_blitter_set_texture_multisample(struct blitter_context *blitter,
489
                                          boolean supported)
490
{
491
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
492
 
493
   ctx->has_texture_multisample = supported;
494
}
495
 
496
static void blitter_set_running_flag(struct blitter_context_priv *ctx)
497
{
498
   if (ctx->base.running) {
499
      _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
500
                    __LINE__);
501
   }
502
   ctx->base.running = TRUE;
503
}
504
 
505
static void blitter_unset_running_flag(struct blitter_context_priv *ctx)
506
{
507
   if (!ctx->base.running) {
508
      _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
509
                    __LINE__);
510
   }
511
   ctx->base.running = FALSE;
512
}
513
 
514
static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
515
{
516
   assert(ctx->base.saved_velem_state != INVALID_PTR);
517
   assert(ctx->base.saved_vs != INVALID_PTR);
518
   assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
519
   assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
520
   assert(!ctx->has_tessellation || ctx->base.saved_tes != INVALID_PTR);
521
   assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0);
522
   assert(ctx->base.saved_rs_state != INVALID_PTR);
523
}
524
 
525
static void blitter_restore_vertex_states(struct blitter_context_priv *ctx)
526
{
527
   struct pipe_context *pipe = ctx->base.pipe;
528
   unsigned i;
529
 
530
   /* Vertex buffer. */
531
   pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
532
                            &ctx->base.saved_vertex_buffer);
533
   pipe_resource_reference(&ctx->base.saved_vertex_buffer.buffer, NULL);
534
 
535
   /* Vertex elements. */
536
   pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
537
   ctx->base.saved_velem_state = INVALID_PTR;
538
 
539
   /* Vertex shader. */
540
   pipe->bind_vs_state(pipe, ctx->base.saved_vs);
541
   ctx->base.saved_vs = INVALID_PTR;
542
 
543
   /* Geometry shader. */
544
   if (ctx->has_geometry_shader) {
545
      pipe->bind_gs_state(pipe, ctx->base.saved_gs);
546
      ctx->base.saved_gs = INVALID_PTR;
547
   }
548
 
549
   if (ctx->has_tessellation) {
550
      pipe->bind_tcs_state(pipe, ctx->base.saved_tcs);
551
      pipe->bind_tes_state(pipe, ctx->base.saved_tes);
552
      ctx->base.saved_tcs = INVALID_PTR;
553
      ctx->base.saved_tes = INVALID_PTR;
554
   }
555
 
556
   /* Stream outputs. */
557
   if (ctx->has_stream_out) {
558
      unsigned offsets[PIPE_MAX_SO_BUFFERS];
559
      for (i = 0; i < ctx->base.saved_num_so_targets; i++)
560
         offsets[i] = (unsigned)-1;
561
      pipe->set_stream_output_targets(pipe,
562
                                      ctx->base.saved_num_so_targets,
563
                                      ctx->base.saved_so_targets, offsets);
564
 
565
      for (i = 0; i < ctx->base.saved_num_so_targets; i++)
566
         pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
567
 
568
      ctx->base.saved_num_so_targets = ~0;
569
   }
570
 
571
   /* Rasterizer. */
572
   pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
573
   ctx->base.saved_rs_state = INVALID_PTR;
574
}
575
 
576
static void blitter_check_saved_fragment_states(struct blitter_context_priv *ctx)
577
{
578
   assert(ctx->base.saved_fs != INVALID_PTR);
579
   assert(ctx->base.saved_dsa_state != INVALID_PTR);
580
   assert(ctx->base.saved_blend_state != INVALID_PTR);
581
}
582
 
583
static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
584
{
585
   struct pipe_context *pipe = ctx->base.pipe;
586
 
587
   /* Fragment shader. */
588
   ctx->bind_fs_state(pipe, ctx->base.saved_fs);
589
   ctx->base.saved_fs = INVALID_PTR;
590
 
591
   /* Depth, stencil, alpha. */
592
   pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
593
   ctx->base.saved_dsa_state = INVALID_PTR;
594
 
595
   /* Blend state. */
596
   pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
597
   ctx->base.saved_blend_state = INVALID_PTR;
598
 
599
   /* Sample mask. */
600
   if (ctx->base.is_sample_mask_saved) {
601
      pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
602
      ctx->base.is_sample_mask_saved = FALSE;
603
   }
604
 
605
   /* Miscellaneous states. */
606
   /* XXX check whether these are saved and whether they need to be restored
607
    * (depending on the operation) */
608
   pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
609
   pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
610
}
611
 
612
static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
613
{
614
   assert(ctx->base.saved_fb_state.nr_cbufs != ~0);
615
}
616
 
617
static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
618
{
619
   struct pipe_context *pipe = ctx->base.pipe;
620
 
621
   if (ctx->base.saved_render_cond_query) {
622
      pipe->render_condition(pipe, NULL, FALSE, 0);
623
   }
624
}
625
 
626
static void blitter_restore_render_cond(struct blitter_context_priv *ctx)
627
{
628
   struct pipe_context *pipe = ctx->base.pipe;
629
 
630
   if (ctx->base.saved_render_cond_query) {
631
      pipe->render_condition(pipe, ctx->base.saved_render_cond_query,
632
                             ctx->base.saved_render_cond_cond,
633
                             ctx->base.saved_render_cond_mode);
634
      ctx->base.saved_render_cond_query = NULL;
635
   }
636
}
637
 
638
static void blitter_restore_fb_state(struct blitter_context_priv *ctx)
639
{
640
   struct pipe_context *pipe = ctx->base.pipe;
641
 
642
   pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
643
   util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
644
}
645
 
646
static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
647
{
648
   assert(ctx->base.saved_num_sampler_states != ~0);
649
   assert(ctx->base.saved_num_sampler_views != ~0);
650
}
651
 
652
static void blitter_restore_textures(struct blitter_context_priv *ctx)
653
{
654
   struct pipe_context *pipe = ctx->base.pipe;
655
   unsigned i;
656
 
657
   /* Fragment sampler states. */
658
   pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
659
                             ctx->base.saved_num_sampler_states,
660
                             ctx->base.saved_sampler_states);
661
 
662
   ctx->base.saved_num_sampler_states = ~0;
663
 
664
   /* Fragment sampler views. */
665
   pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
666
                           ctx->base.saved_num_sampler_views,
667
                           ctx->base.saved_sampler_views);
668
 
669
   for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
670
      pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
671
 
672
   ctx->base.saved_num_sampler_views = ~0;
673
}
674
 
675
static void blitter_set_rectangle(struct blitter_context_priv *ctx,
676
                                  int x1, int y1, int x2, int y2,
677
                                  float depth)
678
{
679
   int i;
680
 
681
   /* set vertex positions */
682
   ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
683
   ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
684
 
685
   ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
686
   ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
687
 
688
   ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
689
   ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
690
 
691
   ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
692
   ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
693
 
694
   for (i = 0; i < 4; i++)
695
      ctx->vertices[i][0][2] = depth; /*z*/
696
 
697
   /* viewport */
698
   ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
699
   ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
700
   ctx->viewport.scale[2] = 1.0f;
701
   ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
702
   ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
703
   ctx->viewport.translate[2] = 0.0f;
704
   ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &ctx->viewport);
705
}
706
 
707
static void blitter_set_clear_color(struct blitter_context_priv *ctx,
708
                                    const union pipe_color_union *color)
709
{
710
   int i;
711
 
712
   if (color) {
713
      for (i = 0; i < 4; i++) {
714
         uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1];
715
         uiverts[0] = color->ui[0];
716
         uiverts[1] = color->ui[1];
717
         uiverts[2] = color->ui[2];
718
         uiverts[3] = color->ui[3];
719
      }
720
   } else {
721
      for (i = 0; i < 4; i++) {
722
         ctx->vertices[i][1][0] = 0;
723
         ctx->vertices[i][1][1] = 0;
724
         ctx->vertices[i][1][2] = 0;
725
         ctx->vertices[i][1][3] = 0;
726
      }
727
   }
728
}
729
 
730
static void get_texcoords(struct pipe_sampler_view *src,
731
                          unsigned src_width0, unsigned src_height0,
732
                          int x1, int y1, int x2, int y2,
733
                          float out[4])
734
{
735
   struct pipe_resource *tex = src->texture;
736
   unsigned level = src->u.tex.first_level;
737
   boolean normalized = tex->target != PIPE_TEXTURE_RECT &&
738
                        tex->nr_samples <= 1;
739
 
740
   if (normalized) {
741
      out[0] = x1 / (float)u_minify(src_width0,  level);
742
      out[1] = y1 / (float)u_minify(src_height0, level);
743
      out[2] = x2 / (float)u_minify(src_width0,  level);
744
      out[3] = y2 / (float)u_minify(src_height0, level);
745
   } else {
746
      out[0] = (float) x1;
747
      out[1] = (float) y1;
748
      out[2] = (float) x2;
749
      out[3] = (float) y2;
750
   }
751
}
752
 
753
static void set_texcoords_in_vertices(const float coord[4],
754
                                      float *out, unsigned stride)
755
{
756
   out[0] = coord[0]; /*t0.s*/
757
   out[1] = coord[1]; /*t0.t*/
758
   out += stride;
759
   out[0] = coord[2]; /*t1.s*/
760
   out[1] = coord[1]; /*t1.t*/
761
   out += stride;
762
   out[0] = coord[2]; /*t2.s*/
763
   out[1] = coord[3]; /*t2.t*/
764
   out += stride;
765
   out[0] = coord[0]; /*t3.s*/
766
   out[1] = coord[3]; /*t3.t*/
767
}
768
 
769
static void blitter_set_texcoords(struct blitter_context_priv *ctx,
770
                                  struct pipe_sampler_view *src,
771
                                  unsigned src_width0, unsigned src_height0,
772
                                  float layer, unsigned sample,
773
                                  int x1, int y1, int x2, int y2)
774
{
775
   unsigned i;
776
   float coord[4];
777
   float face_coord[4][2];
778
 
779
   get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
780
 
781
   if (src->texture->target == PIPE_TEXTURE_CUBE ||
782
       src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
783
      set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
784
      util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
785
                                        /* pointer, stride in floats */
786
                                        &face_coord[0][0], 2,
787
                                        &ctx->vertices[0][1][0], 8,
788
                                        FALSE);
789
   } else {
790
      set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
791
   }
792
 
793
   /* Set the layer. */
794
   switch (src->texture->target) {
795
   case PIPE_TEXTURE_3D:
796
      {
797
         float r = layer / (float)u_minify(src->texture->depth0,
798
                                           src->u.tex.first_level);
799
         for (i = 0; i < 4; i++)
800
            ctx->vertices[i][1][2] = r; /*r*/
801
      }
802
      break;
803
 
804
   case PIPE_TEXTURE_1D_ARRAY:
805
      for (i = 0; i < 4; i++)
806
         ctx->vertices[i][1][1] = (float) layer; /*t*/
807
      break;
808
 
809
   case PIPE_TEXTURE_2D_ARRAY:
810
      for (i = 0; i < 4; i++) {
811
         ctx->vertices[i][1][2] = (float) layer;  /*r*/
812
         ctx->vertices[i][1][3] = (float) sample; /*q*/
813
      }
814
      break;
815
 
816
   case PIPE_TEXTURE_CUBE_ARRAY:
817
      for (i = 0; i < 4; i++)
818
         ctx->vertices[i][1][3] = (float) ((unsigned)layer / 6); /*w*/
819
      break;
820
 
821
   case PIPE_TEXTURE_2D:
822
      for (i = 0; i < 4; i++) {
823
         ctx->vertices[i][1][3] = (float) sample; /*r*/
824
      }
825
      break;
826
 
827
   default:;
828
   }
829
}
830
 
831
static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
832
                                       unsigned width, unsigned height)
833
{
834
   ctx->dst_width = width;
835
   ctx->dst_height = height;
836
}
837
 
838
static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
839
                                         enum pipe_format format,
840
                                         enum pipe_texture_target target,
841
                                         unsigned src_nr_samples,
842
                                         unsigned dst_nr_samples,
843
                                         unsigned filter)
844
{
845
   struct pipe_context *pipe = ctx->base.pipe;
846
   unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
847
 
848
   assert(target < PIPE_MAX_TEXTURE_TYPES);
849
 
850
   if (src_nr_samples > 1) {
851
      void **shader;
852
 
853
      if (dst_nr_samples <= 1) {
854
         /* The destination has one sample, so we'll do color resolve. */
855
         boolean is_uint, is_sint;
856
         unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
857
 
858
         is_uint = util_format_is_pure_uint(format);
859
         is_sint = util_format_is_pure_sint(format);
860
 
861
         assert(filter < 2);
862
 
863
         if (is_uint)
864
            shader = &ctx->fs_resolve_uint[target][index][filter];
865
         else if (is_sint)
866
            shader = &ctx->fs_resolve_sint[target][index][filter];
867
         else
868
            shader = &ctx->fs_resolve[target][index][filter];
869
 
870
         if (!*shader) {
871
            assert(!ctx->cached_all_shaders);
872
            if (filter == PIPE_TEX_FILTER_LINEAR) {
873
               *shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
874
                                                   src_nr_samples,
875
                                                   is_uint, is_sint);
876
            }
877
            else {
878
               *shader = util_make_fs_msaa_resolve(pipe, tgsi_tex,
879
                                                   src_nr_samples,
880
                                                   is_uint, is_sint);
881
            }
882
         }
883
      }
884
      else {
885
         /* The destination has multiple samples, we'll do
886
          * an MSAA->MSAA copy.
887
          */
888
         shader = &ctx->fs_texfetch_col_msaa[target];
889
 
890
         /* Create the fragment shader on-demand. */
891
         if (!*shader) {
892
            assert(!ctx->cached_all_shaders);
893
            *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
894
         }
895
      }
896
 
897
      return *shader;
898
   } else {
899
      void **shader = &ctx->fs_texfetch_col[target];
900
 
901
      /* Create the fragment shader on-demand. */
902
      if (!*shader) {
903
         assert(!ctx->cached_all_shaders);
904
         *shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
905
                                                 TGSI_INTERPOLATE_LINEAR);
906
      }
907
 
908
      return *shader;
909
   }
910
}
911
 
912
static INLINE
913
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
914
                                    enum pipe_texture_target target,
915
                                    unsigned nr_samples)
916
{
917
   struct pipe_context *pipe = ctx->base.pipe;
918
 
919
   assert(target < PIPE_MAX_TEXTURE_TYPES);
920
 
921
   if (nr_samples > 1) {
922
      void **shader = &ctx->fs_texfetch_depth_msaa[target];
923
 
924
      /* Create the fragment shader on-demand. */
925
      if (!*shader) {
926
         unsigned tgsi_tex;
927
         assert(!ctx->cached_all_shaders);
928
         tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
929
         *shader = util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
930
      }
931
 
932
      return *shader;
933
   } else {
934
      void **shader = &ctx->fs_texfetch_depth[target];
935
 
936
      /* Create the fragment shader on-demand. */
937
      if (!*shader) {
938
         unsigned tgsi_tex;
939
         assert(!ctx->cached_all_shaders);
940
         tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
941
         *shader =
942
            util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
943
                                                     TGSI_INTERPOLATE_LINEAR);
944
      }
945
 
946
      return *shader;
947
   }
948
}
949
 
950
static INLINE
951
void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
952
                                           enum pipe_texture_target target,
953
                                           unsigned nr_samples)
954
{
955
   struct pipe_context *pipe = ctx->base.pipe;
956
 
957
   assert(target < PIPE_MAX_TEXTURE_TYPES);
958
 
959
   if (nr_samples > 1) {
960
      void **shader = &ctx->fs_texfetch_depthstencil_msaa[target];
961
 
962
      /* Create the fragment shader on-demand. */
963
      if (!*shader) {
964
         unsigned tgsi_tex;
965
         assert(!ctx->cached_all_shaders);
966
         tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
967
         *shader = util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
968
      }
969
 
970
      return *shader;
971
   } else {
972
      void **shader = &ctx->fs_texfetch_depthstencil[target];
973
 
974
      /* Create the fragment shader on-demand. */
975
      if (!*shader) {
976
         unsigned tgsi_tex;
977
         assert(!ctx->cached_all_shaders);
978
         tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
979
         *shader =
980
            util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
981
                                                     TGSI_INTERPOLATE_LINEAR);
982
      }
983
 
984
      return *shader;
985
   }
986
}
987
 
988
static INLINE
989
void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
990
                                      enum pipe_texture_target target,
991
                                      unsigned nr_samples)
992
{
993
   struct pipe_context *pipe = ctx->base.pipe;
994
 
995
   assert(target < PIPE_MAX_TEXTURE_TYPES);
996
 
997
   if (nr_samples > 1) {
998
      void **shader = &ctx->fs_texfetch_stencil_msaa[target];
999
 
1000
      /* Create the fragment shader on-demand. */
1001
      if (!*shader) {
1002
         unsigned tgsi_tex;
1003
         assert(!ctx->cached_all_shaders);
1004
         tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
1005
         *shader = util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
1006
      }
1007
 
1008
      return *shader;
1009
   } else {
1010
      void **shader = &ctx->fs_texfetch_stencil[target];
1011
 
1012
      /* Create the fragment shader on-demand. */
1013
      if (!*shader) {
1014
         unsigned tgsi_tex;
1015
         assert(!ctx->cached_all_shaders);
1016
         tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
1017
         *shader =
1018
            util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
1019
                                                       TGSI_INTERPOLATE_LINEAR);
1020
      }
1021
 
1022
      return *shader;
1023
   }
1024
}
1025
 
1026
 
1027
/**
1028
 * Generate and save all fragment shaders that we will ever need for
1029
 * blitting.  Drivers which use the 'draw' fallbacks will typically use
1030
 * this to make sure we generate/use shaders that don't go through the
1031
 * draw module's wrapper functions.
1032
 */
1033
void util_blitter_cache_all_shaders(struct blitter_context *blitter)
1034
{
1035
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1036
   struct pipe_context *pipe = blitter->pipe;
1037
   struct pipe_screen *screen = pipe->screen;
1038
   unsigned samples, j, f, target, max_samples;
1039
   boolean has_arraytex, has_cubearraytex;
1040
 
1041
   max_samples = ctx->has_texture_multisample ? 2 : 1;
1042
   has_arraytex = screen->get_param(screen,
1043
                                    PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
1044
   has_cubearraytex = screen->get_param(screen,
1045
                                    PIPE_CAP_CUBE_MAP_ARRAY) != 0;
1046
 
1047
   /* It only matters if i <= 1 or > 1. */
1048
   for (samples = 1; samples <= max_samples; samples++) {
1049
      for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
1050
         if (!has_arraytex &&
1051
             (target == PIPE_TEXTURE_1D_ARRAY ||
1052
              target == PIPE_TEXTURE_2D_ARRAY)) {
1053
            continue;
1054
         }
1055
         if (!has_cubearraytex &&
1056
             (target == PIPE_TEXTURE_CUBE_ARRAY))
1057
            continue;
1058
 
1059
	 if (samples > 1 &&
1060
	     (target != PIPE_TEXTURE_2D &&
1061
	      target != PIPE_TEXTURE_2D_ARRAY))
1062
	    continue;
1063
 
1064
         /* If samples == 1, the shaders read one texel. If samples >= 1,
1065
          * they read one sample.
1066
          */
1067
         blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
1068
                                     samples, samples, 0);
1069
         blitter_get_fs_texfetch_depth(ctx, target, samples);
1070
         if (ctx->has_stencil_export) {
1071
            blitter_get_fs_texfetch_depthstencil(ctx, target, samples);
1072
            blitter_get_fs_texfetch_stencil(ctx, target, samples);
1073
         }
1074
 
1075
         if (samples == 1)
1076
            continue;
1077
 
1078
         /* MSAA resolve shaders. */
1079
         for (j = 2; j < 32; j++) {
1080
            if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
1081
                                             target, j,
1082
                                             PIPE_BIND_SAMPLER_VIEW)) {
1083
               continue;
1084
            }
1085
 
1086
            for (f = 0; f < 2; f++) {
1087
               blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
1088
                                           j, 1, f);
1089
               blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target,
1090
                                           j, 1, f);
1091
               blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target,
1092
                                           j, 1, f);
1093
            }
1094
         }
1095
      }
1096
   }
1097
 
1098
   ctx->fs_empty = util_make_empty_fragment_shader(pipe);
1099
 
1100
   ctx->fs_write_one_cbuf =
1101
      util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
1102
                                            TGSI_INTERPOLATE_CONSTANT, FALSE);
1103
 
1104
   ctx->fs_write_all_cbufs =
1105
      util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
1106
                                            TGSI_INTERPOLATE_CONSTANT, TRUE);
1107
 
1108
   ctx->cached_all_shaders = TRUE;
1109
}
1110
 
1111
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
1112
                                               boolean scissor,
1113
                                               boolean vs_layered)
1114
{
1115
   struct pipe_context *pipe = ctx->base.pipe;
1116
 
1117
   pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
1118
                                             : ctx->rs_state);
1119
   if (vs_layered)
1120
      bind_vs_layered(ctx);
1121
   else
1122
      bind_vs_passthrough(ctx);
1123
 
1124
   if (ctx->has_geometry_shader)
1125
      pipe->bind_gs_state(pipe, NULL);
1126
   if (ctx->has_tessellation) {
1127
      pipe->bind_tcs_state(pipe, NULL);
1128
      pipe->bind_tes_state(pipe, NULL);
1129
   }
1130
   if (ctx->has_stream_out)
1131
      pipe->set_stream_output_targets(pipe, 0, NULL, NULL);
1132
}
1133
 
1134
static void blitter_draw(struct blitter_context_priv *ctx,
1135
                         int x1, int y1, int x2, int y2, float depth,
1136
                         unsigned num_instances)
1137
{
1138
   struct pipe_context *pipe = ctx->base.pipe;
1139
   struct pipe_vertex_buffer vb = {0};
1140
 
1141
   blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
1142
 
1143
   vb.stride = 8 * sizeof(float);
1144
 
1145
   u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices,
1146
                 &vb.buffer_offset, &vb.buffer);
1147
   u_upload_unmap(ctx->upload);
1148
 
1149
   pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
1150
   util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
1151
                              0, num_instances);
1152
   pipe_resource_reference(&vb.buffer, NULL);
1153
}
1154
 
1155
void util_blitter_draw_rectangle(struct blitter_context *blitter,
1156
                                 int x1, int y1, int x2, int y2, float depth,
1157
                                 enum blitter_attrib_type type,
1158
                                 const union pipe_color_union *attrib)
1159
{
1160
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1161
 
1162
   switch (type) {
1163
      case UTIL_BLITTER_ATTRIB_COLOR:
1164
         blitter_set_clear_color(ctx, attrib);
1165
         break;
1166
 
1167
      case UTIL_BLITTER_ATTRIB_TEXCOORD:
1168
         set_texcoords_in_vertices(attrib->f, &ctx->vertices[0][1][0], 8);
1169
         break;
1170
 
1171
      default:;
1172
   }
1173
 
1174
   blitter_draw(ctx, x1, y1, x2, y2, depth, 1);
1175
}
1176
 
1177
static void *get_clear_blend_state(struct blitter_context_priv *ctx,
1178
                                   unsigned clear_buffers)
1179
{
1180
   struct pipe_context *pipe = ctx->base.pipe;
1181
   int index;
1182
 
1183
   clear_buffers &= PIPE_CLEAR_COLOR;
1184
 
1185
   /* Return an existing blend state. */
1186
   if (!clear_buffers)
1187
      return ctx->blend[0];
1188
 
1189
   index = GET_CLEAR_BLEND_STATE_IDX(clear_buffers);
1190
 
1191
   if (ctx->blend_clear[index])
1192
      return ctx->blend_clear[index];
1193
 
1194
   /* Create a new one. */
1195
   {
1196
      struct pipe_blend_state blend = {0};
1197
      unsigned i;
1198
 
1199
      blend.independent_blend_enable = 1;
1200
 
1201
      for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
1202
         if (clear_buffers & (PIPE_CLEAR_COLOR0 << i)) {
1203
            blend.rt[i].colormask = PIPE_MASK_RGBA;
1204
         }
1205
      }
1206
 
1207
      ctx->blend_clear[index] = pipe->create_blend_state(pipe, &blend);
1208
   }
1209
   return ctx->blend_clear[index];
1210
}
1211
 
1212
static void util_blitter_clear_custom(struct blitter_context *blitter,
1213
                                      unsigned width, unsigned height,
1214
                                      unsigned num_layers,
1215
                                      unsigned clear_buffers,
1216
                                      const union pipe_color_union *color,
1217
                                      double depth, unsigned stencil,
1218
                                      void *custom_blend, void *custom_dsa)
1219
{
1220
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1221
   struct pipe_context *pipe = ctx->base.pipe;
1222
   struct pipe_stencil_ref sr = { { 0 } };
1223
 
1224
   assert(ctx->has_layered || num_layers <= 1);
1225
 
1226
   blitter_set_running_flag(ctx);
1227
   blitter_check_saved_vertex_states(ctx);
1228
   blitter_check_saved_fragment_states(ctx);
1229
   blitter_disable_render_cond(ctx);
1230
 
1231
   /* bind states */
1232
   if (custom_blend) {
1233
      pipe->bind_blend_state(pipe, custom_blend);
1234
   } else {
1235
      pipe->bind_blend_state(pipe, get_clear_blend_state(ctx, clear_buffers));
1236
   }
1237
 
1238
   if (custom_dsa) {
1239
      pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
1240
   } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
1241
      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
1242
   } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
1243
      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
1244
   } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
1245
      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
1246
   } else {
1247
      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1248
   }
1249
 
1250
   sr.ref_value[0] = stencil & 0xff;
1251
   pipe->set_stencil_ref(pipe, &sr);
1252
 
1253
   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1254
   bind_fs_write_all_cbufs(ctx);
1255
   pipe->set_sample_mask(pipe, ~0);
1256
 
1257
   blitter_set_dst_dimensions(ctx, width, height);
1258
 
1259
   if (num_layers > 1 && ctx->has_layered) {
1260
      blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
1261
      blitter_set_clear_color(ctx, color);
1262
      blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
1263
   }
1264
   else {
1265
      blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
1266
      blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
1267
                              UTIL_BLITTER_ATTRIB_COLOR, color);
1268
   }
1269
 
1270
   blitter_restore_vertex_states(ctx);
1271
   blitter_restore_fragment_states(ctx);
1272
   blitter_restore_render_cond(ctx);
1273
   blitter_unset_running_flag(ctx);
1274
}
1275
 
1276
void util_blitter_clear(struct blitter_context *blitter,
1277
                        unsigned width, unsigned height, unsigned num_layers,
1278
                        unsigned clear_buffers,
1279
                        const union pipe_color_union *color,
1280
                        double depth, unsigned stencil)
1281
{
1282
   util_blitter_clear_custom(blitter, width, height, num_layers,
1283
                             clear_buffers, color, depth, stencil,
1284
                             NULL, NULL);
1285
}
1286
 
1287
void util_blitter_custom_clear_depth(struct blitter_context *blitter,
1288
                                     unsigned width, unsigned height,
1289
                                     double depth, void *custom_dsa)
1290
{
1291
    static const union pipe_color_union color;
1292
    util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
1293
                              NULL, custom_dsa);
1294
}
1295
 
1296
void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
1297
                                      struct pipe_resource *dst,
1298
                                      unsigned dstlevel,
1299
                                      unsigned dstz)
1300
{
1301
    memset(dst_templ, 0, sizeof(*dst_templ));
1302
    dst_templ->format = util_format_linear(dst->format);
1303
    dst_templ->u.tex.level = dstlevel;
1304
    dst_templ->u.tex.first_layer = dstz;
1305
    dst_templ->u.tex.last_layer = dstz;
1306
}
1307
 
1308
static struct pipe_surface *
1309
util_blitter_get_next_surface_layer(struct pipe_context *pipe,
1310
                                    struct pipe_surface *surf)
1311
{
1312
   struct pipe_surface dst_templ;
1313
 
1314
   memset(&dst_templ, 0, sizeof(dst_templ));
1315
   dst_templ.format = surf->format;
1316
   dst_templ.u.tex.level = surf->u.tex.level;
1317
   dst_templ.u.tex.first_layer = surf->u.tex.first_layer + 1;
1318
   dst_templ.u.tex.last_layer = surf->u.tex.last_layer + 1;
1319
 
1320
   return pipe->create_surface(pipe, surf->texture, &dst_templ);
1321
}
1322
 
1323
void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
1324
                                      struct pipe_resource *src,
1325
                                      unsigned srclevel)
1326
{
1327
    memset(src_templ, 0, sizeof(*src_templ));
1328
    src_templ->target = src->target;
1329
    src_templ->format = util_format_linear(src->format);
1330
    src_templ->u.tex.first_level = srclevel;
1331
    src_templ->u.tex.last_level = srclevel;
1332
    src_templ->u.tex.first_layer = 0;
1333
    src_templ->u.tex.last_layer =
1334
        src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
1335
                                       : src->array_size - 1;
1336
    src_templ->swizzle_r = PIPE_SWIZZLE_RED;
1337
    src_templ->swizzle_g = PIPE_SWIZZLE_GREEN;
1338
    src_templ->swizzle_b = PIPE_SWIZZLE_BLUE;
1339
    src_templ->swizzle_a = PIPE_SWIZZLE_ALPHA;
1340
}
1341
 
1342
static boolean is_blit_generic_supported(struct blitter_context *blitter,
1343
                                         const struct pipe_resource *dst,
1344
                                         enum pipe_format dst_format,
1345
                                         const struct pipe_resource *src,
1346
                                         enum pipe_format src_format,
1347
                                         unsigned mask)
1348
{
1349
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1350
   struct pipe_screen *screen = ctx->base.pipe->screen;
1351
 
1352
   if (dst) {
1353
      unsigned bind;
1354
      const struct util_format_description *desc =
1355
            util_format_description(dst_format);
1356
      boolean dst_has_stencil = util_format_has_stencil(desc);
1357
 
1358
      /* Stencil export must be supported for stencil copy. */
1359
      if ((mask & PIPE_MASK_S) && dst_has_stencil &&
1360
          !ctx->has_stencil_export) {
1361
         return FALSE;
1362
      }
1363
 
1364
      if (dst_has_stencil || util_format_has_depth(desc))
1365
         bind = PIPE_BIND_DEPTH_STENCIL;
1366
      else
1367
         bind = PIPE_BIND_RENDER_TARGET;
1368
 
1369
      if (!screen->is_format_supported(screen, dst_format, dst->target,
1370
                                       dst->nr_samples, bind)) {
1371
         return FALSE;
1372
      }
1373
   }
1374
 
1375
   if (src) {
1376
      if (src->nr_samples > 1 && !ctx->has_texture_multisample) {
1377
         return FALSE;
1378
      }
1379
 
1380
      if (!screen->is_format_supported(screen, src_format, src->target,
1381
                                 src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
1382
         return FALSE;
1383
      }
1384
 
1385
      /* Check stencil sampler support for stencil copy. */
1386
      if (mask & PIPE_MASK_S) {
1387
         if (util_format_has_stencil(util_format_description(src_format))) {
1388
            enum pipe_format stencil_format =
1389
               util_format_stencil_only(src_format);
1390
            assert(stencil_format != PIPE_FORMAT_NONE);
1391
 
1392
            if (stencil_format != src_format &&
1393
                !screen->is_format_supported(screen, stencil_format,
1394
                                             src->target, src->nr_samples,
1395
                                             PIPE_BIND_SAMPLER_VIEW)) {
1396
               return FALSE;
1397
            }
1398
         }
1399
      }
1400
   }
1401
 
1402
   return TRUE;
1403
}
1404
 
1405
boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
1406
                                       const struct pipe_resource *dst,
1407
                                       const struct pipe_resource *src)
1408
{
1409
   return is_blit_generic_supported(blitter, dst, dst->format,
1410
                                    src, src->format, PIPE_MASK_RGBAZS);
1411
}
1412
 
1413
boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
1414
				       const struct pipe_blit_info *info)
1415
{
1416
   return is_blit_generic_supported(blitter,
1417
                                    info->dst.resource, info->dst.format,
1418
                                    info->src.resource, info->src.format,
1419
                                    info->mask);
1420
}
1421
 
1422
void util_blitter_copy_texture(struct blitter_context *blitter,
1423
                               struct pipe_resource *dst,
1424
                               unsigned dst_level,
1425
                               unsigned dstx, unsigned dsty, unsigned dstz,
1426
                               struct pipe_resource *src,
1427
                               unsigned src_level,
1428
                               const struct pipe_box *srcbox)
1429
{
1430
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1431
   struct pipe_context *pipe = ctx->base.pipe;
1432
   struct pipe_surface *dst_view, dst_templ;
1433
   struct pipe_sampler_view src_templ, *src_view;
1434
   struct pipe_box dstbox;
1435
 
1436
   assert(dst && src);
1437
   assert(src->target < PIPE_MAX_TEXTURE_TYPES);
1438
 
1439
   u_box_3d(dstx, dsty, dstz, abs(srcbox->width), abs(srcbox->height),
1440
            abs(srcbox->depth), &dstbox);
1441
 
1442
   /* Initialize the surface. */
1443
   util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
1444
   dst_view = pipe->create_surface(pipe, dst, &dst_templ);
1445
 
1446
   /* Initialize the sampler view. */
1447
   util_blitter_default_src_texture(&src_templ, src, src_level);
1448
   src_view = pipe->create_sampler_view(pipe, src, &src_templ);
1449
 
1450
   /* Copy. */
1451
   util_blitter_blit_generic(blitter, dst_view, &dstbox,
1452
                             src_view, srcbox, src->width0, src->height0,
1453
                             PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
1454
 
1455
   pipe_surface_reference(&dst_view, NULL);
1456
   pipe_sampler_view_reference(&src_view, NULL);
1457
}
1458
 
1459
void util_blitter_blit_generic(struct blitter_context *blitter,
1460
                               struct pipe_surface *dst,
1461
                               const struct pipe_box *dstbox,
1462
                               struct pipe_sampler_view *src,
1463
                               const struct pipe_box *srcbox,
1464
                               unsigned src_width0, unsigned src_height0,
1465
                               unsigned mask, unsigned filter,
1466
                               const struct pipe_scissor_state *scissor)
1467
{
1468
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1469
   struct pipe_context *pipe = ctx->base.pipe;
1470
   struct pipe_framebuffer_state fb_state;
1471
   enum pipe_texture_target src_target = src->texture->target;
1472
   unsigned src_samples = src->texture->nr_samples;
1473
   unsigned dst_samples = dst->texture->nr_samples;
1474
   boolean has_depth, has_stencil, has_color;
1475
   boolean blit_stencil, blit_depth, blit_color;
1476
   void *sampler_state;
1477
   const struct util_format_description *src_desc =
1478
         util_format_description(src->format);
1479
   const struct util_format_description *dst_desc =
1480
         util_format_description(dst->format);
1481
 
1482
   has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS &&
1483
               dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
1484
   has_depth = util_format_has_depth(src_desc) &&
1485
               util_format_has_depth(dst_desc);
1486
   has_stencil = util_format_has_stencil(src_desc) &&
1487
                 util_format_has_stencil(dst_desc);
1488
 
1489
   blit_color = has_color && (mask & PIPE_MASK_RGBA);
1490
   blit_depth = has_depth && (mask & PIPE_MASK_Z);
1491
   blit_stencil = has_stencil && (mask & PIPE_MASK_S) &&
1492
                  ctx->has_stencil_export;
1493
 
1494
   if (!blit_stencil && !blit_depth && !blit_color) {
1495
      return;
1496
   }
1497
 
1498
   if (blit_stencil ||
1499
       (dstbox->width == abs(srcbox->width) &&
1500
        dstbox->height == abs(srcbox->height))) {
1501
      filter = PIPE_TEX_FILTER_NEAREST;
1502
   }
1503
 
1504
   /* Check whether the states are properly saved. */
1505
   blitter_set_running_flag(ctx);
1506
   blitter_check_saved_vertex_states(ctx);
1507
   blitter_check_saved_fragment_states(ctx);
1508
   blitter_check_saved_textures(ctx);
1509
   blitter_check_saved_fb_state(ctx);
1510
   blitter_disable_render_cond(ctx);
1511
 
1512
   /* Initialize framebuffer state. */
1513
   fb_state.width = dst->width;
1514
   fb_state.height = dst->height;
1515
   fb_state.nr_cbufs = blit_depth || blit_stencil ? 0 : 1;
1516
   fb_state.cbufs[0] = NULL;
1517
   fb_state.zsbuf = NULL;
1518
 
1519
   if (blit_depth || blit_stencil) {
1520
      pipe->bind_blend_state(pipe, ctx->blend[0]);
1521
 
1522
      if (blit_depth && blit_stencil) {
1523
         pipe->bind_depth_stencil_alpha_state(pipe,
1524
                                              ctx->dsa_write_depth_stencil);
1525
         ctx->bind_fs_state(pipe,
1526
               blitter_get_fs_texfetch_depthstencil(ctx, src_target,
1527
                                                    src_samples));
1528
      } else if (blit_depth) {
1529
         pipe->bind_depth_stencil_alpha_state(pipe,
1530
                                              ctx->dsa_write_depth_keep_stencil);
1531
         ctx->bind_fs_state(pipe,
1532
               blitter_get_fs_texfetch_depth(ctx, src_target,
1533
                                             src_samples));
1534
      } else { /* is_stencil */
1535
         pipe->bind_depth_stencil_alpha_state(pipe,
1536
                                              ctx->dsa_keep_depth_write_stencil);
1537
         ctx->bind_fs_state(pipe,
1538
               blitter_get_fs_texfetch_stencil(ctx, src_target,
1539
                                               src_samples));
1540
      }
1541
 
1542
   } else {
1543
      pipe->bind_blend_state(pipe, ctx->blend[mask & PIPE_MASK_RGBA]);
1544
      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1545
      ctx->bind_fs_state(pipe,
1546
            blitter_get_fs_texfetch_col(ctx, src->format, src_target,
1547
                                        src_samples, dst_samples, filter));
1548
   }
1549
 
1550
   /* Set the linear filter only for scaled color non-MSAA blits. */
1551
   if (filter == PIPE_TEX_FILTER_LINEAR) {
1552
      if (src_target == PIPE_TEXTURE_RECT) {
1553
         sampler_state = ctx->sampler_state_rect_linear;
1554
      } else {
1555
         sampler_state = ctx->sampler_state_linear;
1556
      }
1557
   } else {
1558
      if (src_target == PIPE_TEXTURE_RECT) {
1559
         sampler_state = ctx->sampler_state_rect;
1560
      } else {
1561
         sampler_state = ctx->sampler_state;
1562
      }
1563
   }
1564
 
1565
   /* Set samplers. */
1566
   if (blit_depth && blit_stencil) {
1567
      /* Setup two samplers, one for depth and the other one for stencil. */
1568
      struct pipe_sampler_view templ;
1569
      struct pipe_sampler_view *views[2];
1570
      void *samplers[2] = {sampler_state, sampler_state};
1571
 
1572
      templ = *src;
1573
      templ.format = util_format_stencil_only(templ.format);
1574
      assert(templ.format != PIPE_FORMAT_NONE);
1575
 
1576
      views[0] = src;
1577
      views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
1578
 
1579
      pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, views);
1580
      pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
1581
 
1582
      pipe_sampler_view_reference(&views[1], NULL);
1583
   } else if (blit_stencil) {
1584
      /* Set a stencil-only sampler view for it not to sample depth instead. */
1585
      struct pipe_sampler_view templ;
1586
      struct pipe_sampler_view *view;
1587
 
1588
      templ = *src;
1589
      templ.format = util_format_stencil_only(templ.format);
1590
      assert(templ.format != PIPE_FORMAT_NONE);
1591
 
1592
      view = pipe->create_sampler_view(pipe, src->texture, &templ);
1593
 
1594
      pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &view);
1595
      pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
1596
                                0, 1, &sampler_state);
1597
 
1598
      pipe_sampler_view_reference(&view, NULL);
1599
   } else {
1600
      pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src);
1601
      pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
1602
                                0, 1, &sampler_state);
1603
   }
1604
 
1605
   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1606
   if (scissor) {
1607
      pipe->set_scissor_states(pipe, 0, 1, scissor);
1608
   }
1609
 
1610
   blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE);
1611
   blitter_set_dst_dimensions(ctx, dst->width, dst->height);
1612
 
1613
   if ((src_target == PIPE_TEXTURE_1D ||
1614
        src_target == PIPE_TEXTURE_2D ||
1615
        src_target == PIPE_TEXTURE_RECT) &&
1616
       src_samples <= 1) {
1617
      /* Draw the quad with the draw_rectangle callback. */
1618
 
1619
      /* Set texture coordinates. - use a pipe color union
1620
       * for interface purposes.
1621
       * XXX pipe_color_union is a wrong name since we use that to set
1622
       * texture coordinates too.
1623
       */
1624
      union pipe_color_union coord;
1625
      get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
1626
                    srcbox->x+srcbox->width, srcbox->y+srcbox->height, coord.f);
1627
 
1628
      /* Set framebuffer state. */
1629
      if (blit_depth || blit_stencil) {
1630
         fb_state.zsbuf = dst;
1631
      } else {
1632
         fb_state.cbufs[0] = dst;
1633
      }
1634
      pipe->set_framebuffer_state(pipe, &fb_state);
1635
 
1636
      /* Draw. */
1637
      pipe->set_sample_mask(pipe, ~0);
1638
      blitter->draw_rectangle(blitter, dstbox->x, dstbox->y,
1639
                              dstbox->x + dstbox->width,
1640
                              dstbox->y + dstbox->height, 0,
1641
                              UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
1642
   } else {
1643
      /* Draw the quad with the generic codepath. */
1644
      int dst_z;
1645
      for (dst_z = 0; dst_z < dstbox->depth; dst_z++) {
1646
         struct pipe_surface *old;
1647
         float dst2src_scale = srcbox->depth / (float)dstbox->depth;
1648
 
1649
         /* Scale Z properly if the blit is scaled.
1650
          *
1651
          * When downscaling, we want the coordinates centered, so that
1652
          * mipmapping works for 3D textures. For example, when generating
1653
          * a 4x4x4 level, this wouldn't average the pixels:
1654
          *
1655
          *   src Z:  0 1 2 3 4 5 6 7
1656
          *   dst Z:  0   1   2   3
1657
          *
1658
          * Because the pixels are not centered below the pixels of the higher
1659
          * level. Therefore, we want this:
1660
          *   src Z:  0 1 2 3 4 5 6 7
1661
          *   dst Z:   0   1   2   3
1662
          *
1663
          * dst_offset defines the offset needed for centering the pixels and
1664
          * it works with any scaling (not just 2x).
1665
          */
1666
         float dst_offset = ((srcbox->depth - 1) -
1667
                             (dstbox->depth - 1) * dst2src_scale) * 0.5;
1668
         float src_z = (dst_z + dst_offset) * dst2src_scale;
1669
 
1670
         /* Set framebuffer state. */
1671
         if (blit_depth || blit_stencil) {
1672
            fb_state.zsbuf = dst;
1673
         } else {
1674
            fb_state.cbufs[0] = dst;
1675
         }
1676
         pipe->set_framebuffer_state(pipe, &fb_state);
1677
 
1678
         /* See if we need to blit a multisample or singlesample buffer. */
1679
         if (src_samples == dst_samples && dst_samples > 1) {
1680
            /* MSAA copy. */
1681
            unsigned i, max_sample = dst_samples - 1;
1682
 
1683
            for (i = 0; i <= max_sample; i++) {
1684
               pipe->set_sample_mask(pipe, 1 << i);
1685
               blitter_set_texcoords(ctx, src, src_width0, src_height0,
1686
                                     srcbox->z + src_z,
1687
                                     i, srcbox->x, srcbox->y,
1688
                                     srcbox->x + srcbox->width,
1689
                                     srcbox->y + srcbox->height);
1690
               blitter_draw(ctx, dstbox->x, dstbox->y,
1691
                            dstbox->x + dstbox->width,
1692
                            dstbox->y + dstbox->height, 0, 1);
1693
            }
1694
         } else {
1695
            /* Normal copy, MSAA upsampling, or MSAA resolve. */
1696
            pipe->set_sample_mask(pipe, ~0);
1697
            blitter_set_texcoords(ctx, src, src_width0, src_height0,
1698
                                  srcbox->z + src_z, 0,
1699
                                  srcbox->x, srcbox->y,
1700
                                  srcbox->x + srcbox->width,
1701
                                  srcbox->y + srcbox->height);
1702
            blitter_draw(ctx, dstbox->x, dstbox->y,
1703
                         dstbox->x + dstbox->width,
1704
                         dstbox->y + dstbox->height, 0, 1);
1705
         }
1706
 
1707
         /* Get the next surface or (if this is the last iteration)
1708
          * just unreference the last one. */
1709
         old = dst;
1710
         if (dst_z < dstbox->depth-1) {
1711
            dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst);
1712
         }
1713
         if (dst_z) {
1714
            pipe_surface_reference(&old, NULL);
1715
         }
1716
      }
1717
   }
1718
 
1719
   blitter_restore_vertex_states(ctx);
1720
   blitter_restore_fragment_states(ctx);
1721
   blitter_restore_textures(ctx);
1722
   blitter_restore_fb_state(ctx);
1723
   if (scissor) {
1724
      pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
1725
   }
1726
   blitter_restore_render_cond(ctx);
1727
   blitter_unset_running_flag(ctx);
1728
}
1729
 
1730
void
1731
util_blitter_blit(struct blitter_context *blitter,
1732
		  const struct pipe_blit_info *info)
1733
{
1734
   struct pipe_resource *dst = info->dst.resource;
1735
   struct pipe_resource *src = info->src.resource;
1736
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1737
   struct pipe_context *pipe = ctx->base.pipe;
1738
   struct pipe_surface *dst_view, dst_templ;
1739
   struct pipe_sampler_view src_templ, *src_view;
1740
 
1741
   /* Initialize the surface. */
1742
   util_blitter_default_dst_texture(&dst_templ, dst, info->dst.level,
1743
                                    info->dst.box.z);
1744
   dst_templ.format = info->dst.format;
1745
   dst_view = pipe->create_surface(pipe, dst, &dst_templ);
1746
 
1747
   /* Initialize the sampler view. */
1748
   util_blitter_default_src_texture(&src_templ, src, info->src.level);
1749
   src_templ.format = info->src.format;
1750
   src_view = pipe->create_sampler_view(pipe, src, &src_templ);
1751
 
1752
   /* Copy. */
1753
   util_blitter_blit_generic(blitter, dst_view, &info->dst.box,
1754
                             src_view, &info->src.box, src->width0, src->height0,
1755
                             info->mask, info->filter,
1756
                             info->scissor_enable ? &info->scissor : NULL);
1757
 
1758
   pipe_surface_reference(&dst_view, NULL);
1759
   pipe_sampler_view_reference(&src_view, NULL);
1760
}
1761
 
1762
/* Clear a region of a color surface to a constant value. */
1763
void util_blitter_clear_render_target(struct blitter_context *blitter,
1764
                                      struct pipe_surface *dstsurf,
1765
                                      const union pipe_color_union *color,
1766
                                      unsigned dstx, unsigned dsty,
1767
                                      unsigned width, unsigned height)
1768
{
1769
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1770
   struct pipe_context *pipe = ctx->base.pipe;
1771
   struct pipe_framebuffer_state fb_state;
1772
 
1773
   assert(dstsurf->texture);
1774
   if (!dstsurf->texture)
1775
      return;
1776
 
1777
   /* check the saved state */
1778
   blitter_set_running_flag(ctx);
1779
   blitter_check_saved_vertex_states(ctx);
1780
   blitter_check_saved_fragment_states(ctx);
1781
   blitter_check_saved_fb_state(ctx);
1782
   blitter_disable_render_cond(ctx);
1783
 
1784
   /* bind states */
1785
   pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
1786
   pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1787
   bind_fs_write_one_cbuf(ctx);
1788
   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1789
 
1790
   /* set a framebuffer state */
1791
   fb_state.width = dstsurf->width;
1792
   fb_state.height = dstsurf->height;
1793
   fb_state.nr_cbufs = 1;
1794
   fb_state.cbufs[0] = dstsurf;
1795
   fb_state.zsbuf = 0;
1796
   pipe->set_framebuffer_state(pipe, &fb_state);
1797
   pipe->set_sample_mask(pipe, ~0);
1798
 
1799
   blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
1800
   blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1801
   blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
1802
                           UTIL_BLITTER_ATTRIB_COLOR, color);
1803
 
1804
   blitter_restore_vertex_states(ctx);
1805
   blitter_restore_fragment_states(ctx);
1806
   blitter_restore_fb_state(ctx);
1807
   blitter_restore_render_cond(ctx);
1808
   blitter_unset_running_flag(ctx);
1809
}
1810
 
1811
/* Clear a region of a depth stencil surface. */
1812
void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
1813
                                      struct pipe_surface *dstsurf,
1814
                                      unsigned clear_flags,
1815
                                      double depth,
1816
                                      unsigned stencil,
1817
                                      unsigned dstx, unsigned dsty,
1818
                                      unsigned width, unsigned height)
1819
{
1820
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1821
   struct pipe_context *pipe = ctx->base.pipe;
1822
   struct pipe_framebuffer_state fb_state;
1823
   struct pipe_stencil_ref sr = { { 0 } };
1824
 
1825
   assert(dstsurf->texture);
1826
   if (!dstsurf->texture)
1827
      return;
1828
 
1829
   /* check the saved state */
1830
   blitter_set_running_flag(ctx);
1831
   blitter_check_saved_vertex_states(ctx);
1832
   blitter_check_saved_fragment_states(ctx);
1833
   blitter_check_saved_fb_state(ctx);
1834
   blitter_disable_render_cond(ctx);
1835
 
1836
   /* bind states */
1837
   pipe->bind_blend_state(pipe, ctx->blend[0]);
1838
   if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
1839
      sr.ref_value[0] = stencil & 0xff;
1840
      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
1841
      pipe->set_stencil_ref(pipe, &sr);
1842
   }
1843
   else if (clear_flags & PIPE_CLEAR_DEPTH) {
1844
      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
1845
   }
1846
   else if (clear_flags & PIPE_CLEAR_STENCIL) {
1847
      sr.ref_value[0] = stencil & 0xff;
1848
      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
1849
      pipe->set_stencil_ref(pipe, &sr);
1850
   }
1851
   else
1852
      /* hmm that should be illegal probably, or make it a no-op somewhere */
1853
      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1854
 
1855
   bind_fs_empty(ctx);
1856
   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1857
 
1858
   /* set a framebuffer state */
1859
   fb_state.width = dstsurf->width;
1860
   fb_state.height = dstsurf->height;
1861
   fb_state.nr_cbufs = 0;
1862
   fb_state.cbufs[0] = 0;
1863
   fb_state.zsbuf = dstsurf;
1864
   pipe->set_framebuffer_state(pipe, &fb_state);
1865
   pipe->set_sample_mask(pipe, ~0);
1866
 
1867
   blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
1868
   blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1869
   blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
1870
                           (float) depth,
1871
                           UTIL_BLITTER_ATTRIB_NONE, NULL);
1872
 
1873
   blitter_restore_vertex_states(ctx);
1874
   blitter_restore_fragment_states(ctx);
1875
   blitter_restore_fb_state(ctx);
1876
   blitter_restore_render_cond(ctx);
1877
   blitter_unset_running_flag(ctx);
1878
}
1879
 
1880
/* draw a rectangle across a region using a custom dsa stage - for r600g */
1881
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
1882
				       struct pipe_surface *zsurf,
1883
				       struct pipe_surface *cbsurf,
1884
				       unsigned sample_mask,
1885
				       void *dsa_stage, float depth)
1886
{
1887
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1888
   struct pipe_context *pipe = ctx->base.pipe;
1889
   struct pipe_framebuffer_state fb_state;
1890
 
1891
   assert(zsurf->texture);
1892
   if (!zsurf->texture)
1893
      return;
1894
 
1895
   /* check the saved state */
1896
   blitter_set_running_flag(ctx);
1897
   blitter_check_saved_vertex_states(ctx);
1898
   blitter_check_saved_fragment_states(ctx);
1899
   blitter_check_saved_fb_state(ctx);
1900
   blitter_disable_render_cond(ctx);
1901
 
1902
   /* bind states */
1903
   pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
1904
                                         ctx->blend[0]);
1905
   pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
1906
   if (cbsurf)
1907
      bind_fs_write_one_cbuf(ctx);
1908
   else
1909
      bind_fs_empty(ctx);
1910
   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1911
 
1912
   /* set a framebuffer state */
1913
   fb_state.width = zsurf->width;
1914
   fb_state.height = zsurf->height;
1915
   fb_state.nr_cbufs = 1;
1916
   if (cbsurf) {
1917
	   fb_state.cbufs[0] = cbsurf;
1918
	   fb_state.nr_cbufs = 1;
1919
   } else {
1920
	   fb_state.cbufs[0] = NULL;
1921
	   fb_state.nr_cbufs = 0;
1922
   }
1923
   fb_state.zsbuf = zsurf;
1924
   pipe->set_framebuffer_state(pipe, &fb_state);
1925
   pipe->set_sample_mask(pipe, sample_mask);
1926
 
1927
   blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
1928
   blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
1929
   blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
1930
                           UTIL_BLITTER_ATTRIB_NONE, NULL);
1931
 
1932
   blitter_restore_vertex_states(ctx);
1933
   blitter_restore_fragment_states(ctx);
1934
   blitter_restore_fb_state(ctx);
1935
   blitter_restore_render_cond(ctx);
1936
   blitter_unset_running_flag(ctx);
1937
}
1938
 
1939
void util_blitter_copy_buffer(struct blitter_context *blitter,
1940
                              struct pipe_resource *dst,
1941
                              unsigned dstx,
1942
                              struct pipe_resource *src,
1943
                              unsigned srcx,
1944
                              unsigned size)
1945
{
1946
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1947
   struct pipe_context *pipe = ctx->base.pipe;
1948
   struct pipe_vertex_buffer vb;
1949
   struct pipe_stream_output_target *so_target;
1950
   unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
1951
 
1952
   if (srcx >= src->width0 ||
1953
       dstx >= dst->width0) {
1954
      return;
1955
   }
1956
   if (srcx + size > src->width0) {
1957
      size = src->width0 - srcx;
1958
   }
1959
   if (dstx + size > dst->width0) {
1960
      size = dst->width0 - dstx;
1961
   }
1962
 
1963
   /* Drivers not capable of Stream Out should not call this function
1964
    * in the first place. */
1965
   assert(ctx->has_stream_out);
1966
 
1967
   /* Some alignment is required. */
1968
   if (srcx % 4 != 0 || dstx % 4 != 0 || size % 4 != 0 ||
1969
       !ctx->has_stream_out) {
1970
      struct pipe_box box;
1971
      u_box_1d(srcx, size, &box);
1972
      util_resource_copy_region(pipe, dst, 0, dstx, 0, 0, src, 0, &box);
1973
      return;
1974
   }
1975
 
1976
   blitter_set_running_flag(ctx);
1977
   blitter_check_saved_vertex_states(ctx);
1978
   blitter_disable_render_cond(ctx);
1979
 
1980
   vb.buffer = src;
1981
   vb.buffer_offset = srcx;
1982
   vb.stride = 4;
1983
 
1984
   pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
1985
   pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
1986
   bind_vs_pos_only(ctx);
1987
   if (ctx->has_geometry_shader)
1988
      pipe->bind_gs_state(pipe, NULL);
1989
   if (ctx->has_tessellation) {
1990
      pipe->bind_tcs_state(pipe, NULL);
1991
      pipe->bind_tes_state(pipe, NULL);
1992
   }
1993
   pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
1994
 
1995
   so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
1996
   pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
1997
 
1998
   util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
1999
 
2000
   blitter_restore_vertex_states(ctx);
2001
   blitter_restore_render_cond(ctx);
2002
   blitter_unset_running_flag(ctx);
2003
   pipe_so_target_reference(&so_target, NULL);
2004
}
2005
 
2006
void util_blitter_clear_buffer(struct blitter_context *blitter,
2007
                               struct pipe_resource *dst,
2008
                               unsigned offset, unsigned size,
2009
                               unsigned num_channels,
2010
                               const union pipe_color_union *clear_value)
2011
{
2012
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2013
   struct pipe_context *pipe = ctx->base.pipe;
2014
   struct pipe_vertex_buffer vb = {0};
2015
   struct pipe_stream_output_target *so_target;
2016
   unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
2017
 
2018
   assert(num_channels >= 1);
2019
   assert(num_channels <= 4);
2020
 
2021
   /* IMPORTANT:  DON'T DO ANY BOUNDS CHECKING HERE!
2022
    *
2023
    * R600 uses this to initialize texture resources, so width0 might not be
2024
    * what you think it is.
2025
    */
2026
 
2027
   /* Streamout is required. */
2028
   if (!ctx->has_stream_out) {
2029
      assert(!"Streamout unsupported in util_blitter_clear_buffer()");
2030
      return;
2031
   }
2032
 
2033
   /* Some alignment is required. */
2034
   if (offset % 4 != 0 || size % 4 != 0) {
2035
      assert(!"Bad alignment in util_blitter_clear_buffer()");
2036
      return;
2037
   }
2038
 
2039
   u_upload_data(ctx->upload, 0, num_channels*4, clear_value,
2040
                 &vb.buffer_offset, &vb.buffer);
2041
   vb.stride = 0;
2042
 
2043
   blitter_set_running_flag(ctx);
2044
   blitter_check_saved_vertex_states(ctx);
2045
   blitter_disable_render_cond(ctx);
2046
 
2047
   pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
2048
   pipe->bind_vertex_elements_state(pipe,
2049
                                    ctx->velem_state_readbuf[num_channels-1]);
2050
   bind_vs_pos_only(ctx);
2051
   if (ctx->has_geometry_shader)
2052
      pipe->bind_gs_state(pipe, NULL);
2053
   if (ctx->has_tessellation) {
2054
      pipe->bind_tcs_state(pipe, NULL);
2055
      pipe->bind_tes_state(pipe, NULL);
2056
   }
2057
   pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
2058
 
2059
   so_target = pipe->create_stream_output_target(pipe, dst, offset, size);
2060
   pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
2061
 
2062
   util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
2063
 
2064
   blitter_restore_vertex_states(ctx);
2065
   blitter_restore_render_cond(ctx);
2066
   blitter_unset_running_flag(ctx);
2067
   pipe_so_target_reference(&so_target, NULL);
2068
   pipe_resource_reference(&vb.buffer, NULL);
2069
}
2070
 
2071
/* probably radeon specific */
2072
void util_blitter_custom_resolve_color(struct blitter_context *blitter,
2073
				       struct pipe_resource *dst,
2074
				       unsigned dst_level,
2075
				       unsigned dst_layer,
2076
				       struct pipe_resource *src,
2077
				       unsigned src_layer,
2078
				       unsigned sample_mask,
2079
				       void *custom_blend,
2080
                                       enum pipe_format format)
2081
{
2082
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2083
   struct pipe_context *pipe = ctx->base.pipe;
2084
   struct pipe_framebuffer_state fb_state;
2085
   struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
2086
 
2087
   blitter_set_running_flag(ctx);
2088
   blitter_check_saved_vertex_states(ctx);
2089
   blitter_check_saved_fragment_states(ctx);
2090
   blitter_disable_render_cond(ctx);
2091
 
2092
   /* bind states */
2093
   pipe->bind_blend_state(pipe, custom_blend);
2094
   pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2095
   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
2096
   bind_fs_write_one_cbuf(ctx);
2097
   pipe->set_sample_mask(pipe, sample_mask);
2098
 
2099
   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
2100
   surf_tmpl.format = format;
2101
   surf_tmpl.u.tex.level = dst_level;
2102
   surf_tmpl.u.tex.first_layer = dst_layer;
2103
   surf_tmpl.u.tex.last_layer = dst_layer;
2104
 
2105
   dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
2106
 
2107
   surf_tmpl.u.tex.level = 0;
2108
   surf_tmpl.u.tex.first_layer = src_layer;
2109
   surf_tmpl.u.tex.last_layer = src_layer;
2110
 
2111
   srcsurf = pipe->create_surface(pipe, src, &surf_tmpl);
2112
 
2113
   /* set a framebuffer state */
2114
   fb_state.width = src->width0;
2115
   fb_state.height = src->height0;
2116
   fb_state.nr_cbufs = 2;
2117
   fb_state.cbufs[0] = srcsurf;
2118
   fb_state.cbufs[1] = dstsurf;
2119
   fb_state.zsbuf = NULL;
2120
   pipe->set_framebuffer_state(pipe, &fb_state);
2121
 
2122
   blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
2123
   blitter_set_dst_dimensions(ctx, src->width0, src->height0);
2124
   blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
2125
                           0, 0, NULL);
2126
   blitter_restore_fb_state(ctx);
2127
   blitter_restore_vertex_states(ctx);
2128
   blitter_restore_fragment_states(ctx);
2129
   blitter_restore_render_cond(ctx);
2130
   blitter_unset_running_flag(ctx);
2131
 
2132
   pipe_surface_reference(&srcsurf, NULL);
2133
   pipe_surface_reference(&dstsurf, NULL);
2134
}
2135
 
2136
void util_blitter_custom_color(struct blitter_context *blitter,
2137
                               struct pipe_surface *dstsurf,
2138
                               void *custom_blend)
2139
{
2140
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2141
   struct pipe_context *pipe = ctx->base.pipe;
2142
   struct pipe_framebuffer_state fb_state;
2143
 
2144
   assert(dstsurf->texture);
2145
   if (!dstsurf->texture)
2146
      return;
2147
 
2148
   /* check the saved state */
2149
   blitter_set_running_flag(ctx);
2150
   blitter_check_saved_vertex_states(ctx);
2151
   blitter_check_saved_fragment_states(ctx);
2152
   blitter_check_saved_fb_state(ctx);
2153
   blitter_disable_render_cond(ctx);
2154
 
2155
   /* bind states */
2156
   pipe->bind_blend_state(pipe, custom_blend ? custom_blend
2157
                                             : ctx->blend[PIPE_MASK_RGBA]);
2158
   pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2159
   bind_fs_write_one_cbuf(ctx);
2160
   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
2161
   pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
2162
 
2163
   /* set a framebuffer state */
2164
   fb_state.width = dstsurf->width;
2165
   fb_state.height = dstsurf->height;
2166
   fb_state.nr_cbufs = 1;
2167
   fb_state.cbufs[0] = dstsurf;
2168
   fb_state.zsbuf = 0;
2169
   pipe->set_framebuffer_state(pipe, &fb_state);
2170
   pipe->set_sample_mask(pipe, ~0);
2171
 
2172
   blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
2173
   blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2174
   blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
2175
                           0, 0, NULL);
2176
 
2177
   blitter_restore_vertex_states(ctx);
2178
   blitter_restore_fragment_states(ctx);
2179
   blitter_restore_fb_state(ctx);
2180
   blitter_restore_render_cond(ctx);
2181
   blitter_unset_running_flag(ctx);
2182
}