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5564 serge 1
/**************************************************************************
2
 *
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 * Copyright 2008 VMware, Inc.
4
 * All Rights Reserved.
5
 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#include "util/u_memory.h"
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#include "draw/draw_context.h"
30
#include "draw/draw_private.h"
31
#include "draw/draw_vbuf.h"
32
#include "draw/draw_vertex.h"
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#include "draw/draw_pt.h"
34
#include "translate/translate.h"
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#include "translate/translate_cache.h"
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#include "util/u_prim.h"
37
 
38
struct pt_emit {
39
   struct draw_context *draw;
40
 
41
   struct translate *translate;
42
 
43
   struct translate_cache *cache;
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   unsigned prim;
45
 
46
   const struct vertex_info *vinfo;
47
};
48
 
49
 
50
void
51
draw_pt_emit_prepare(struct pt_emit *emit,
52
                     unsigned prim,
53
                     unsigned *max_vertices)
54
{
55
   struct draw_context *draw = emit->draw;
56
   const struct vertex_info *vinfo;
57
   unsigned dst_offset;
58
   struct translate_key hw_key;
59
   unsigned i;
60
 
61
   /* XXX: need to flush to get prim_vbuf.c to release its allocation??
62
    */
63
   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
64
 
65
   /* XXX: may need to defensively reset this later on as clipping can
66
    * clobber this state in the render backend.
67
    */
68
   emit->prim = prim;
69
 
70
   draw->render->set_primitive(draw->render, emit->prim);
71
 
72
   /* Must do this after set_primitive() above:
73
    */
74
   emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
75
 
76
   /* Translate from pipeline vertices to hw vertices.
77
    */
78
   dst_offset = 0;
79
   for (i = 0; i < vinfo->num_attribs; i++) {
80
      unsigned emit_sz = 0;
81
      unsigned src_buffer = 0;
82
      unsigned output_format;
83
      unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
84
 
85
      output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
86
      emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
87
 
88
      /* doesn't handle EMIT_OMIT */
89
      assert(emit_sz != 0);
90
 
91
      if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
92
	 src_buffer = 1;
93
	 src_offset = 0;
94
      }
95
 
96
      hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
97
      hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
98
      hw_key.element[i].input_buffer = src_buffer;
99
      hw_key.element[i].input_offset = src_offset;
100
      hw_key.element[i].instance_divisor = 0;
101
      hw_key.element[i].output_format = output_format;
102
      hw_key.element[i].output_offset = dst_offset;
103
 
104
      dst_offset += emit_sz;
105
   }
106
 
107
   hw_key.nr_elements = vinfo->num_attribs;
108
   hw_key.output_stride = vinfo->size * 4;
109
 
110
   if (!emit->translate ||
111
       translate_key_compare(&emit->translate->key, &hw_key) != 0) {
112
      translate_key_sanitize(&hw_key);
113
      emit->translate = translate_cache_find(emit->cache, &hw_key);
114
   }
115
 
116
   if (!vinfo->size)
117
      *max_vertices = 0;
118
   else
119
      *max_vertices = (draw->render->max_vertex_buffer_bytes /
120
                       (vinfo->size * 4));
121
}
122
 
123
 
124
void
125
draw_pt_emit(struct pt_emit *emit,
126
             const struct draw_vertex_info *vert_info,
127
             const struct draw_prim_info *prim_info)
128
{
129
   const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
130
   unsigned vertex_count = vert_info->count;
131
   unsigned stride = vert_info->stride;
132
   const ushort *elts = prim_info->elts;
133
   struct draw_context *draw = emit->draw;
134
   struct translate *translate = emit->translate;
135
   struct vbuf_render *render = draw->render;
136
   unsigned start, i;
137
   void *hw_verts;
138
 
139
   /* XXX: need to flush to get prim_vbuf.c to release its allocation??
140
    */
141
   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
142
 
143
   if (vertex_count == 0)
144
      return;
145
 
146
   /* XXX: and work out some way to coordinate the render primitive
147
    * between vbuf.c and here...
148
    */
149
   render->set_primitive(draw->render, prim_info->prim);
150
 
151
   render->allocate_vertices(render,
152
                             (ushort)translate->key.output_stride,
153
                             (ushort)vertex_count);
154
 
155
   hw_verts = render->map_vertices( render );
156
   if (!hw_verts) {
157
      debug_warn_once("map of vertex buffer failed (out of memory?)");
158
      return;
159
   }
160
 
161
   translate->set_buffer(translate,
162
			 0,
163
			 vertex_data,
164
			 stride,
165
			 ~0);
166
 
167
   translate->set_buffer(translate,
168
			 1,
169
			 &draw->rasterizer->point_size,
170
			 0,
171
			 ~0);
172
 
173
   /* fetch/translate vertex attribs to fill hw_verts[] */
174
   translate->run(translate,
175
		  0,
176
		  vertex_count,
177
                  draw->start_instance,
178
                  draw->instance_id,
179
		  hw_verts );
180
 
181
   render->unmap_vertices(render, 0, vertex_count - 1);
182
 
183
   for (start = i = 0;
184
        i < prim_info->primitive_count;
185
        start += prim_info->primitive_lengths[i], i++)
186
   {
187
      render->draw_elements(render,
188
                            elts + start,
189
                            prim_info->primitive_lengths[i]);
190
   }
191
 
192
   render->release_vertices(render);
193
}
194
 
195
 
196
void
197
draw_pt_emit_linear(struct pt_emit *emit,
198
                    const struct draw_vertex_info *vert_info,
199
                    const struct draw_prim_info *prim_info)
200
{
201
   const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
202
   unsigned stride = vert_info->stride;
203
   unsigned count = vert_info->count;
204
   struct draw_context *draw = emit->draw;
205
   struct translate *translate = emit->translate;
206
   struct vbuf_render *render = draw->render;
207
   void *hw_verts;
208
   unsigned start, i;
209
 
210
#if 0
211
   debug_printf("Linear emit\n");
212
#endif
213
   /* XXX: need to flush to get prim_vbuf.c to release its allocation??
214
    */
215
   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
216
 
217
   /* XXX: and work out some way to coordinate the render primitive
218
    * between vbuf.c and here...
219
    */
220
   render->set_primitive(draw->render, prim_info->prim);
221
 
222
   if (!render->allocate_vertices(render,
223
                                  (ushort)translate->key.output_stride,
224
                                  (ushort)count))
225
      goto fail;
226
 
227
   hw_verts = render->map_vertices( render );
228
   if (!hw_verts)
229
      goto fail;
230
 
231
   translate->set_buffer(translate, 0,
232
			 vertex_data, stride, count - 1);
233
 
234
   translate->set_buffer(translate, 1,
235
			 &draw->rasterizer->point_size,
236
			 0, ~0);
237
 
238
   translate->run(translate,
239
                  0,
240
                  count,
241
                  draw->start_instance,
242
                  draw->instance_id,
243
                  hw_verts);
244
 
245
   if (0) {
246
      unsigned i;
247
      for (i = 0; i < count; i++) {
248
         debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
249
         draw_dump_emitted_vertex( emit->vinfo,
250
                                   (const uint8_t *)hw_verts +
251
                                   translate->key.output_stride * i );
252
      }
253
   }
254
 
255
   render->unmap_vertices( render, 0, count - 1 );
256
 
257
   for (start = i = 0;
258
        i < prim_info->primitive_count;
259
        start += prim_info->primitive_lengths[i], i++)
260
   {
261
      render->draw_arrays(render,
262
                          start,
263
                          prim_info->primitive_lengths[i]);
264
   }
265
 
266
   render->release_vertices(render);
267
 
268
   return;
269
 
270
fail:
271
   debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
272
   return;
273
}
274
 
275
 
276
struct pt_emit *
277
draw_pt_emit_create(struct draw_context *draw)
278
{
279
   struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
280
   if (!emit)
281
      return NULL;
282
 
283
   emit->draw = draw;
284
   emit->cache = translate_cache_create();
285
   if (!emit->cache) {
286
      FREE(emit);
287
      return NULL;
288
   }
289
 
290
   return emit;
291
}
292
 
293
 
294
void
295
draw_pt_emit_destroy(struct pt_emit *emit)
296
{
297
   if (emit->cache)
298
      translate_cache_destroy(emit->cache);
299
 
300
   FREE(emit);
301
}