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5131 | clevermous | 1 | README for Linux Quake |
2 | ---------------------- |
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3 | |||
4 | This README convers all versions of Quake for Linux: |
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5 | - SVGALib Quake (squake) |
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6 | - GLQuake (glquake, glquake.glx and glquake.3dfxgl) |
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7 | - X11 Quake (quake.x11) |
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8 | |||
9 | Requirements for SVGALib Quake: |
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10 | |||
11 | - SVGALib 1.20 or later (/lib/libvga.so.1.2.10) |
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12 | - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) |
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13 | or glibc (libc6) for the glibc version |
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14 | - CD-ROM for CDAudio |
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15 | - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake |
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16 | with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. |
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17 | - SVGALib supported mouse (usually if it works with X, it'll work with |
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18 | squake). |
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19 | - Kernel 2.0.24 or later |
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20 | - untested with 2.1 kernels, your mileage may vary |
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21 | |||
22 | Requirements for GLQuake: |
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23 | |||
24 | - 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2 |
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25 | at this writing. In order to use 3DFX hardware, you must have 3DFX's |
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26 | GLIDE drivers installed. RPMs for these drivers are available at: |
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27 | http://glide.xxedgexx.com/3DfxRPMS.html |
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28 | - For the glX version, an OpenGL implementation that includes hardware |
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29 | glX support. |
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30 | - CD-ROM for CDAudio |
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31 | - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake |
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32 | with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. |
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33 | - SVGALib compatible mouse for glquake or X11 for glquake.glx |
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34 | - Kernel 2.0.24 or later |
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35 | - untested with 2.1 kernels, your mileage may vary |
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36 | |||
37 | Requirements for X11 Quake: |
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38 | |||
39 | - X11R5 later, only tested with XFree86, should work with most X Servers |
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40 | - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) |
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41 | or glibc (libc6) for the glibc version |
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42 | - CD-ROM for CDAudio |
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43 | - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake |
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44 | with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. |
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45 | - SVGALib supported mouse (usually if it works with X, it'll work with |
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46 | squake). |
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47 | - Kernel 2.0.24 or later |
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48 | - untested with 2.1 kernels, your mileage may vary |
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49 | |||
50 | Additional notes for SVGALib Quake |
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51 | ---------------------------------- |
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52 | |||
53 | SVGALib may not detect a 3-button mouse properly (it |
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54 | will only use two buttons). Check your /etc/vga/libvga.config |
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55 | and set it up for your mouse type. |
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56 | |||
57 | Additional notes for GLQuake |
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58 | ---------------------------- |
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59 | |||
60 | There are three different ways to execute GLQuake: |
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61 | |||
62 | 1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled |
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63 | with 3DFX support (fxMesa..() function interface). It also requires |
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64 | svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console |
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65 | application. Mesa 3-D requires GLIDE to be installed. |
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66 | |||
67 | 2. The shell script "glquake.3dfxgl" runs the "glquake" binary after |
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68 | preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32 |
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69 | OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D |
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70 | since it was written specifically with supporting GLQuake in mind. |
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71 | lib3dfxgl.so requires that GLIDE be installed. |
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72 | |||
73 | 3. The binary "glquake.glx" is linked against standard OpenGL libraries. |
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74 | It should run on many different hardward OpenGL implementations under |
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75 | Linux and X11. This binary is an X11 application and must be run under |
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76 | X11. It will work with Mesa 3-D as a standard glX based OpenGL |
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77 | applications. If the Mesa 3-D library is compiled with 3DFX support, |
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78 | you can have Mesa 3-D support 3DFX hardware under X11 by setting the |
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79 | enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode |
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80 | and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh |
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81 | or "setenv MESA_GLX_FX fullscreen" for csh. |
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82 | |||
83 | For glquake, you must also have SVGALib or later installed (1.3.0 or later |
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84 | prefered). GLQuake uses SVGALib for mouse and keyboard handling. |
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85 | |||
86 | If you have gpm and/or selection running, you will have to terminate them |
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87 | before running GLQuake since they will not give up the mouse when GLQuake |
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88 | attempts to run. You can kill gpm by typing 'killall gpm' as root. |
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89 | |||
90 | You must run GLQuake as root or setuid root since it needs to access things |
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91 | such as sound, keyboard, mouse and the 3DFX video. Future versions may not |
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92 | require root permissions. |
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93 | |||
94 | Additional notes for X11 Quake |
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95 | ------------------------------ |
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96 | |||
97 | This is a windowed version that is generic for X11. It runs in a window |
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98 | and can be resized. You can specify a starting window size with: |
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99 | -width |
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100 | -height |
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101 | -winsize |
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102 | Default is 320x200. It works in 16bit modes, but it's slower (twice as many |
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103 | bytes to copy). |
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104 | |||
105 | No other video modes are supported (just runs windowed). Mouse is read, but |
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106 | not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab |
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107 | the mouse and use it in the game (or type "_windowed_mouse 1" at the console). |
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108 | |||
109 | Command Line Options for Linux Quake |
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110 | ------------------------------------ |
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111 | |||
112 | -mem |
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113 | Specify memory in megabytes to allocate (default is 8MB, which should be fine |
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114 | for most needs). |
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115 | |||
116 | -nostdout |
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117 | Don't do any output to stdout |
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118 | |||
119 | -mdev |
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120 | Mouse device, default is /dev/mouse |
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121 | |||
122 | -mrate |
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123 | Mouse baud rate, default is 1200 |
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124 | |||
125 | -cddev |
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126 | CD device, default is /dev/cdrom |
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127 | |||
128 | -mode |
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129 | Use indicated video mode |
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130 | |||
131 | -nokdb |
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132 | Don't initialize keyboard |
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133 | |||
134 | -sndbits <8 or 16> |
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135 | Set sound bit sample size. Default is 16 if supported. |
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136 | |||
137 | -sndspeed |
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138 | Set sound speed. Usual values are 8000, 11025, 22051 and 44100. |
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139 | Default is 11025. |
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140 | |||
141 | -sndmono |
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142 | Set mono sound |
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143 | |||
144 | -sndstereo |
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145 | Set stereo sound (default if supported) |
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146 | |||
147 | End Notes |
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148 | --------- |
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149 | |||
150 | Linux Quake is *NOT* an officially supported product. Mail about it |
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151 | will be deleted. Do not email id about this product. If you are having |
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152 | technical difficultly, you can email me, but make sure you have the correct |
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153 | kernel, libc, svgalib and other software versions before you email me. |
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154 | |||
155 | Dave 'Zoid' Kirsch |
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156 | zoid@idsoftware.com |
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157 | Official Quake Unix Port Administrator8> |