Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
5131 | clevermous | 1 | INSTALL for Linux Quake |
2 | ----------------------- |
||
3 | |||
4 | Quake for Linux provides several different binary executables to support |
||
5 | different hardware and drivers. |
||
6 | |||
7 | Included with Linux Quake are: |
||
8 | - SVGALib Quake (squake) |
||
9 | This is a software renderer Quake that runs at the text console in Linux. |
||
10 | - GLQuake (glquake, glquake.glx and glquake.3dfxgl) |
||
11 | This is a hardware renderer Quake that runs using hardware 3D |
||
12 | acceleration. |
||
13 | - X11 Quake (quake.x11) |
||
14 | Software rendering in a window under X11. |
||
15 | |||
16 | Installation |
||
17 | ------------ |
||
18 | |||
19 | Mount the Quake CD as one would usually mount a CDROM, this can be |
||
20 | accomplished by using the command: |
||
21 | |||
22 | mount /dev/cdrom /mnt |
||
23 | |||
24 | As root. Once the CD is mounted, run the setup script on the CD as root. |
||
25 | |||
26 | $ su |
||
27 | Password: |
||
28 | # mount /dev/cdrom /mnt |
||
29 | # /bin/sh /mnt/setup |
||
30 | |||
31 | The script will ask some questions about what options you want to install |
||
32 | and automatically install the software into /usr/local/games/quake. |
||
33 | |||
34 | Requirements |
||
35 | ------------ |
||
36 | |||
37 | Requirements for SVGALib Quake: |
||
38 | |||
39 | - SVGALib 1.20 or later (/lib/libvga.so.1.2.10) |
||
40 | - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) |
||
41 | or glibc (libc6) for the glibc version |
||
42 | - CD-ROM for CDAudio |
||
43 | - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake |
||
44 | with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. |
||
45 | - SVGALib supported mouse (usually if it works with X, it'll work with |
||
46 | squake). |
||
47 | - Kernel 2.0.24 or later |
||
48 | - untested with 2.1 kernels, your mileage may vary |
||
49 | |||
50 | Requirements for GLQuake: |
||
51 | |||
52 | - 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2 |
||
53 | at this writing. In order to use 3DFX hardware, you must have 3DFX's |
||
54 | GLIDE drivers installed. RPMs for these drivers are available at: |
||
55 | http://glide.xxedgexx.com/3DfxRPMS.html |
||
56 | - For the glX version, an OpenGL implementation that includes hardware |
||
57 | glX support. |
||
58 | - CD-ROM for CDAudio |
||
59 | - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake |
||
60 | with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. |
||
61 | - SVGALib compatible mouse for glquake or X11 for glquake.glx |
||
62 | - Kernel 2.0.24 or later |
||
63 | - untested with 2.1 kernels, your mileage may vary |
||
64 | |||
65 | Requirements for X11 Quake: |
||
66 | |||
67 | - X11R5 later, only tested with XFree86, should work with most X Servers |
||
68 | - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) |
||
69 | or glibc (libc6) for the glibc version |
||
70 | - CD-ROM for CDAudio |
||
71 | - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake |
||
72 | with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. |
||
73 | - SVGALib supported mouse (usually if it works with X, it'll work with |
||
74 | squake). |
||
75 | - Kernel 2.0.24 or later |
||
76 | - untested with 2.1 kernels, your mileage may vary |
||
77 | |||
78 | Additional notes for SVGALib Quake |
||
79 | ---------------------------------- |
||
80 | |||
81 | SVGALib may not detect a 3-button mouse properly (it |
||
82 | will only use two buttons). Check your /etc/vga/libvga.config |
||
83 | and set it up for your mouse type. |
||
84 | |||
85 | Also, newer versions of SVGALib have an mouse_accel_type option. Most |
||
86 | users will want to set this to "off" in /etc/vga/libvga.config. |
||
87 | |||
88 | Additional notes for GLQuake |
||
89 | ---------------------------- |
||
90 | |||
91 | There are three different ways to execute GLQuake: |
||
92 | |||
93 | 1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled |
||
94 | with 3DFX support (fxMesa..() function interface). It also requires |
||
95 | svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console |
||
96 | application. Mesa 3-D requires GLIDE to be installed. |
||
97 | |||
98 | 2. The shell script "glquake.3dfxgl" runs the "glquake" binary after |
||
99 | preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32 |
||
100 | OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D |
||
101 | since it was written specifically with supporting GLQuake in mind. |
||
102 | lib3dfxgl.so requires that GLIDE be installed. |
||
103 | |||
104 | 3. The binary "glquake.glx" is linked against standard OpenGL libraries. |
||
105 | It should run on many different hardward OpenGL implementations under |
||
106 | Linux and X11. This binary is an X11 application and must be run under |
||
107 | X11. It will work with Mesa 3-D as a standard glX based OpenGL |
||
108 | applications. If the Mesa 3-D library is compiled with 3DFX support, |
||
109 | you can have Mesa 3-D support 3DFX hardware under X11 by setting the |
||
110 | enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode |
||
111 | and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh |
||
112 | or "setenv MESA_GLX_FX fullscreen" for csh. |
||
113 | |||
114 | For glquake, you must also have SVGALib or later installed (1.3.0 or later |
||
115 | prefered). GLQuake uses SVGALib for mouse and keyboard handling. |
||
116 | |||
117 | If you have gpm and/or selection running, you will have to terminate them |
||
118 | before running GLQuake since they will not give up the mouse when GLQuake |
||
119 | attempts to run. You can kill gpm by typing 'killall gpm' as root. |
||
120 | |||
121 | You must run GLQuake as root or setuid root since it needs to access things |
||
122 | such as sound, keyboard, mouse and the 3DFX video. Future versions may not |
||
123 | require root permissions. |
||
124 | |||
125 | Additional notes for X11 Quake |
||
126 | ------------------------------ |
||
127 | |||
128 | This is a windowed version that is generic for X11. It runs in a window |
||
129 | and can be resized. You can specify a starting window size with: |
||
130 | -width |
||
131 | -height |
||
132 | -winsize |
||
133 | Default is 320x200. It works in 16bit modes, but it's slower (twice as many |
||
134 | bytes to copy). |
||
135 | |||
136 | No other video modes are supported (just runs windowed). Mouse is read, but |
||
137 | not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab |
||
138 | the mouse and use it in the game (or type "_windowed_mouse 1" at the console). |
||
139 | |||
140 | Command Line Options for Linux Quake |
||
141 | ------------------------------------ |
||
142 | |||
143 | -mem |
||
144 | Specify memory in megabytes to allocate (default is 8MB, which should be fine |
||
145 | for most needs). |
||
146 | |||
147 | -nostdout |
||
148 | Don't do any output to stdout |
||
149 | |||
150 | -mdev |
||
151 | Mouse device, default is /dev/mouse |
||
152 | |||
153 | -mrate |
||
154 | Mouse baud rate, default is 1200 |
||
155 | |||
156 | -cddev |
||
157 | CD device, default is /dev/cdrom |
||
158 | |||
159 | -mode |
||
160 | Use indicated video mode |
||
161 | |||
162 | -nokdb |
||
163 | Don't initialize keyboard |
||
164 | |||
165 | -sndbits <8 or 16> |
||
166 | Set sound bit sample size. Default is 16 if supported. |
||
167 | |||
168 | -sndspeed |
||
169 | Set sound speed. Usual values are 8000, 11025, 22051 and 44100. |
||
170 | Default is 11025. |
||
171 | |||
172 | -sndmono |
||
173 | Set mono sound |
||
174 | |||
175 | -sndstereo |
||
176 | Set stereo sound (default if supported)8> |
||
177 |