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8547 | maxcodehac | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: none |
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20 | // |
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21 | //----------------------------------------------------------------------------- |
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22 | |||
23 | |||
24 | static const char |
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25 | rcsid[] = "$Id: s_sound.c,v 1.6 1997/02/03 22:45:12 b1 Exp $"; |
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26 | |||
27 | |||
28 | |||
29 | #include |
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30 | #include |
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31 | |||
32 | #include "i_system.h" |
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33 | #include "i_sound.h" |
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34 | #include "sounds.h" |
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35 | #include "s_sound.h" |
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36 | |||
37 | #include "z_zone.h" |
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38 | #include "m_random.h" |
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39 | #include "w_wad.h" |
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40 | |||
41 | #include "doomdef.h" |
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42 | #include "p_local.h" |
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43 | |||
44 | #include "doomstat.h" |
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45 | |||
46 | |||
47 | // Purpose? |
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48 | const char snd_prefixen[] |
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49 | = { 'P', 'P', 'A', 'S', 'S', 'S', 'M', 'M', 'M', 'S', 'S', 'S' }; |
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50 | |||
51 | #define S_MAX_VOLUME 127 |
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52 | |||
53 | // when to clip out sounds |
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54 | // Does not fit the large outdoor areas. |
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55 | #define S_CLIPPING_DIST (1200*0x10000) |
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56 | |||
57 | // Distance tp origin when sounds should be maxed out. |
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58 | // This should relate to movement clipping resolution |
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59 | // (see BLOCKMAP handling). |
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60 | // Originally: (200*0x10000). |
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61 | #define S_CLOSE_DIST (160*0x10000) |
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62 | |||
63 | |||
64 | #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS) |
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65 | |||
66 | // Adjustable by menu. |
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67 | #define NORM_VOLUME snd_MaxVolume |
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68 | |||
69 | #define NORM_PITCH 128 |
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70 | #define NORM_PRIORITY 64 |
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71 | #define NORM_SEP 128 |
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72 | |||
73 | #define S_PITCH_PERTURB 1 |
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74 | #define S_STEREO_SWING (96*0x10000) |
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75 | |||
76 | // percent attenuation from front to back |
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77 | #define S_IFRACVOL 30 |
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78 | |||
79 | #define NA 0 |
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80 | #define S_NUMCHANNELS 2 |
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81 | |||
82 | |||
83 | // Current music/sfx card - index useless |
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84 | // w/o a reference LUT in a sound module. |
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85 | extern int snd_MusicDevice; |
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86 | extern int snd_SfxDevice; |
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87 | // Config file? Same disclaimer as above. |
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88 | extern int snd_DesiredMusicDevice; |
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89 | extern int snd_DesiredSfxDevice; |
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90 | |||
91 | |||
92 | |||
93 | typedef struct |
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94 | { |
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95 | // sound information (if null, channel avail.) |
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96 | sfxinfo_t* sfxinfo; |
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97 | |||
98 | // origin of sound |
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99 | void* origin; |
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100 | |||
101 | // handle of the sound being played |
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102 | int handle; |
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103 | |||
104 | } channel_t; |
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105 | |||
106 | |||
107 | // the set of channels available |
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108 | static channel_t* channels; |
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109 | |||
110 | // These are not used, but should be (menu). |
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111 | // Maximum volume of a sound effect. |
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112 | // Internal default is max out of 0-15. |
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113 | int snd_SfxVolume = 15; |
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114 | |||
115 | // Maximum volume of music. Useless so far. |
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116 | int snd_MusicVolume = 15; |
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117 | |||
118 | |||
119 | |||
120 | // whether songs are mus_paused |
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121 | static boolean mus_paused; |
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122 | |||
123 | // music currently being played |
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124 | static musicinfo_t* mus_playing=0; |
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125 | |||
126 | // following is set |
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127 | // by the defaults code in M_misc: |
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128 | // number of channels available |
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129 | int numChannels; |
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130 | |||
131 | static int nextcleanup; |
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132 | |||
133 | |||
134 | |||
135 | // |
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136 | // Internals. |
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137 | // |
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138 | int |
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139 | S_getChannel |
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140 | ( void* origin, |
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141 | sfxinfo_t* sfxinfo ); |
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142 | |||
143 | |||
144 | int |
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145 | S_AdjustSoundParams |
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146 | ( mobj_t* listener, |
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147 | mobj_t* source, |
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148 | int* vol, |
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149 | int* sep, |
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150 | int* pitch ); |
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151 | |||
152 | void S_StopChannel(int cnum); |
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153 | |||
154 | |||
155 | |||
156 | // |
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157 | // Initializes sound stuff, including volume |
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158 | // Sets channels, SFX and music volume, |
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159 | // allocates channel buffer, sets S_sfx lookup. |
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160 | // |
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161 | void S_Init |
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162 | ( int sfxVolume, |
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163 | int musicVolume ) |
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164 | { |
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165 | int i; |
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166 | |||
167 | fprintf( stderr, "S_Init: default sfx volume %d\n", sfxVolume); |
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168 | |||
169 | // Whatever these did with DMX, these are rather dummies now. |
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170 | I_SetChannels(); |
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171 | |||
172 | S_SetSfxVolume(sfxVolume); |
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173 | // No music with Linux - another dummy. |
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174 | S_SetMusicVolume(musicVolume); |
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175 | |||
176 | // Allocating the internal channels for mixing |
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177 | // (the maximum numer of sounds rendered |
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178 | // simultaneously) within zone memory. |
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179 | channels = |
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180 | (channel_t *) Z_Malloc(numChannels*sizeof(channel_t), PU_STATIC, 0); |
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181 | |||
182 | // Free all channels for use |
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183 | for (i=0 ; i |
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184 | channels[i].sfxinfo = 0; |
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185 | |||
186 | // no sounds are playing, and they are not mus_paused |
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187 | mus_paused = 0; |
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188 | |||
189 | // Note that sounds have not been cached (yet). |
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190 | for (i=1 ; i |
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191 | S_sfx[i].lumpnum = S_sfx[i].usefulness = -1; |
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192 | } |
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193 | |||
194 | |||
195 | |||
196 | |||
197 | // |
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198 | // Per level startup code. |
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199 | // Kills playing sounds at start of level, |
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200 | // determines music if any, changes music. |
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201 | // |
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202 | void S_Start(void) |
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203 | { |
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204 | int cnum; |
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205 | int mnum; |
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206 | |||
207 | // kill all playing sounds at start of level |
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208 | // (trust me - a good idea) |
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209 | for (cnum=0 ; cnum |
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210 | if (channels[cnum].sfxinfo) |
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211 | S_StopChannel(cnum); |
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212 | |||
213 | // start new music for the level |
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214 | mus_paused = 0; |
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215 | |||
216 | if (gamemode == commercial) |
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217 | mnum = mus_runnin + gamemap - 1; |
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218 | else |
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219 | { |
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220 | int spmus[]= |
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221 | { |
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222 | // Song - Who? - Where? |
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223 | |||
224 | mus_e3m4, // American e4m1 |
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225 | mus_e3m2, // Romero e4m2 |
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226 | mus_e3m3, // Shawn e4m3 |
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227 | mus_e1m5, // American e4m4 |
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228 | mus_e2m7, // Tim e4m5 |
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229 | mus_e2m4, // Romero e4m6 |
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230 | mus_e2m6, // J.Anderson e4m7 CHIRON.WAD |
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231 | mus_e2m5, // Shawn e4m8 |
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232 | mus_e1m9 // Tim e4m9 |
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233 | }; |
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234 | |||
235 | if (gameepisode < 4) |
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236 | mnum = mus_e1m1 + (gameepisode-1)*9 + gamemap-1; |
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237 | else |
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238 | mnum = spmus[gamemap-1]; |
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239 | } |
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240 | |||
241 | // HACK FOR COMMERCIAL |
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242 | // if (commercial && mnum > mus_e3m9) |
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243 | // mnum -= mus_e3m9; |
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244 | |||
245 | S_ChangeMusic(mnum, true); |
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246 | |||
247 | nextcleanup = 15; |
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248 | } |
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249 | |||
250 | |||
251 | |||
252 | |||
253 | |||
254 | void |
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255 | S_StartSoundAtVolume |
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256 | ( void* origin_p, |
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257 | int sfx_id, |
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258 | int volume ) |
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259 | { |
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260 | |||
261 | int rc; |
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262 | int sep; |
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263 | int pitch; |
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264 | int priority; |
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265 | sfxinfo_t* sfx; |
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266 | int cnum; |
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267 | |||
268 | mobj_t* origin = (mobj_t *) origin_p; |
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269 | |||
270 | |||
271 | // Debug. |
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272 | /*fprintf( stderr, |
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273 | "S_StartSoundAtVolume: playing sound %d (%s)\n", |
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274 | sfx_id, S_sfx[sfx_id].name );*/ |
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275 | |||
276 | // check for bogus sound # |
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277 | if (sfx_id < 1 || sfx_id > NUMSFX) |
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278 | I_Error("Bad sfx #: %d", sfx_id); |
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279 | |||
280 | sfx = &S_sfx[sfx_id]; |
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281 | |||
282 | // Initialize sound parameters |
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283 | if (sfx->link) |
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284 | { |
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285 | pitch = sfx->pitch; |
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286 | priority = sfx->priority; |
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287 | volume += sfx->volume; |
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288 | |||
289 | if (volume < 1) |
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290 | return; |
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291 | |||
292 | if (volume > snd_SfxVolume) |
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293 | volume = snd_SfxVolume; |
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294 | } |
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295 | else |
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296 | { |
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297 | pitch = NORM_PITCH; |
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298 | priority = NORM_PRIORITY; |
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299 | } |
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300 | |||
301 | |||
302 | // Check to see if it is audible, |
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303 | // and if not, modify the params |
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304 | if (origin && origin != players[consoleplayer].mo) |
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305 | { |
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306 | rc = S_AdjustSoundParams(players[consoleplayer].mo, |
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307 | origin, |
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308 | &volume, |
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309 | &sep, |
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310 | &pitch); |
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311 | |||
312 | if ( origin->x == players[consoleplayer].mo->x |
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313 | && origin->y == players[consoleplayer].mo->y) |
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314 | { |
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315 | sep = NORM_SEP; |
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316 | } |
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317 | |||
318 | if (!rc) |
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319 | return; |
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320 | } |
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321 | else |
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322 | { |
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323 | sep = NORM_SEP; |
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324 | } |
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325 | |||
326 | // hacks to vary the sfx pitches |
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327 | if (sfx_id >= sfx_sawup |
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328 | && sfx_id <= sfx_sawhit) |
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329 | { |
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330 | pitch += 8 - (M_Random()&15); |
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331 | |||
332 | if (pitch<0) |
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333 | pitch = 0; |
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334 | else if (pitch>255) |
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335 | pitch = 255; |
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336 | } |
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337 | else if (sfx_id != sfx_itemup |
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338 | && sfx_id != sfx_tink) |
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339 | { |
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340 | pitch += 16 - (M_Random()&31); |
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341 | |||
342 | if (pitch<0) |
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343 | pitch = 0; |
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344 | else if (pitch>255) |
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345 | pitch = 255; |
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346 | } |
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347 | |||
348 | // kill old sound |
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349 | S_StopSound(origin); |
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350 | |||
351 | // try to find a channel |
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352 | cnum = S_getChannel(origin, sfx); |
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353 | |||
354 | if (cnum<0) |
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355 | return; |
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356 | |||
357 | // |
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358 | // This is supposed to handle the loading/caching. |
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359 | // For some odd reason, the caching is done nearly |
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360 | // each time the sound is needed? |
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361 | // |
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362 | |||
363 | // get lumpnum if necessary |
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364 | if (sfx->lumpnum < 0) |
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365 | sfx->lumpnum = I_GetSfxLumpNum(sfx); |
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366 | |||
367 | #ifndef SNDSRV |
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368 | // cache data if necessary |
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369 | if (!sfx->data) |
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370 | { |
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371 | fprintf( stderr, |
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372 | "S_StartSoundAtVolume: 16bit and not pre-cached - wtf?\n"); |
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373 | |||
374 | // DOS remains, 8bit handling |
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375 | //sfx->data = (void *) W_CacheLumpNum(sfx->lumpnum, PU_MUSIC); |
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376 | // fprintf( stderr, |
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377 | // "S_StartSoundAtVolume: loading %d (lump %d) : 0x%x\n", |
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378 | // sfx_id, sfx->lumpnum, (int)sfx->data ); |
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379 | |||
380 | } |
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381 | #endif |
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382 | |||
383 | // increase the usefulness |
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384 | if (sfx->usefulness++ < 0) |
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385 | sfx->usefulness = 1; |
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386 | |||
387 | // Assigns the handle to one of the channels in the |
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388 | // mix/output buffer. |
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389 | channels[cnum].handle = I_StartSound(sfx_id, |
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390 | /*sfx->data,*/ |
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391 | volume, |
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392 | sep, |
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393 | pitch, |
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394 | priority); |
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395 | } |
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396 | |||
397 | void |
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398 | S_StartSound |
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399 | ( void* origin, |
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400 | int sfx_id ) |
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401 | { |
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402 | #ifdef SAWDEBUG |
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403 | // if (sfx_id == sfx_sawful) |
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404 | // sfx_id = sfx_itemup; |
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405 | #endif |
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406 | |||
407 | S_StartSoundAtVolume(origin, sfx_id, snd_SfxVolume); |
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408 | |||
409 | |||
410 | // UNUSED. We had problems, had we not? |
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411 | #ifdef SAWDEBUG |
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412 | { |
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413 | int i; |
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414 | int n; |
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415 | |||
416 | static mobj_t* last_saw_origins[10] = {1,1,1,1,1,1,1,1,1,1}; |
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417 | static int first_saw=0; |
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418 | static int next_saw=0; |
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419 | |||
420 | if (sfx_id == sfx_sawidl |
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421 | || sfx_id == sfx_sawful |
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422 | || sfx_id == sfx_sawhit) |
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423 | { |
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424 | for (i=first_saw;i!=next_saw;i=(i+1)%10) |
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425 | if (last_saw_origins[i] != origin) |
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426 | fprintf(stderr, "old origin 0x%lx != " |
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427 | "origin 0x%lx for sfx %d\n", |
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428 | last_saw_origins[i], |
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429 | origin, |
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430 | sfx_id); |
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431 | |||
432 | last_saw_origins[next_saw] = origin; |
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433 | next_saw = (next_saw + 1) % 10; |
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434 | if (next_saw == first_saw) |
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435 | first_saw = (first_saw + 1) % 10; |
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436 | |||
437 | for (n=i=0; i |
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438 | { |
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439 | if (channels[i].sfxinfo == &S_sfx[sfx_sawidl] |
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440 | || channels[i].sfxinfo == &S_sfx[sfx_sawful] |
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441 | || channels[i].sfxinfo == &S_sfx[sfx_sawhit]) n++; |
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442 | } |
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443 | |||
444 | if (n>1) |
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445 | { |
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446 | for (i=0; i |
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447 | { |
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448 | if (channels[i].sfxinfo == &S_sfx[sfx_sawidl] |
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449 | || channels[i].sfxinfo == &S_sfx[sfx_sawful] |
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450 | || channels[i].sfxinfo == &S_sfx[sfx_sawhit]) |
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451 | { |
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452 | fprintf(stderr, |
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453 | "chn: sfxinfo=0x%lx, origin=0x%lx, " |
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454 | "handle=%d\n", |
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455 | channels[i].sfxinfo, |
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456 | channels[i].origin, |
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457 | channels[i].handle); |
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458 | } |
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459 | } |
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460 | fprintf(stderr, "\n"); |
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461 | } |
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462 | } |
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463 | } |
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464 | #endif |
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465 | |||
466 | } |
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467 | |||
468 | |||
469 | |||
470 | |||
471 | void S_StopSound(void *origin) |
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472 | { |
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473 | |||
474 | int cnum; |
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475 | |||
476 | for (cnum=0 ; cnum |
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477 | { |
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478 | if (channels[cnum].sfxinfo && channels[cnum].origin == origin) |
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479 | { |
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480 | S_StopChannel(cnum); |
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481 | break; |
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482 | } |
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483 | } |
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484 | } |
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485 | |||
486 | |||
487 | |||
488 | |||
489 | |||
490 | |||
491 | |||
492 | |||
493 | |||
494 | // |
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495 | // Stop and resume music, during game PAUSE. |
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496 | // |
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497 | void S_PauseSound(void) |
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498 | { |
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499 | if (mus_playing && !mus_paused) |
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500 | { |
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501 | I_PauseSong(mus_playing->handle); |
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502 | mus_paused = true; |
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503 | } |
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504 | } |
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505 | |||
506 | void S_ResumeSound(void) |
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507 | { |
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508 | if (mus_playing && mus_paused) |
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509 | { |
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510 | I_ResumeSong(mus_playing->handle); |
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511 | mus_paused = false; |
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512 | } |
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513 | } |
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514 | |||
515 | |||
516 | // |
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517 | // Updates music & sounds |
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518 | // |
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519 | void S_UpdateSounds(void* listener_p) |
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520 | { |
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521 | int audible; |
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522 | int cnum; |
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523 | int volume; |
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524 | int sep; |
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525 | int pitch; |
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526 | sfxinfo_t* sfx; |
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527 | channel_t* c; |
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528 | |||
529 | mobj_t* listener = (mobj_t*)listener_p; |
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530 | |||
531 | |||
532 | |||
533 | // Clean up unused data. |
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534 | // This is currently not done for 16bit (sounds cached static). |
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535 | // DOS 8bit remains. |
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536 | /*if (gametic > nextcleanup) |
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537 | { |
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538 | for (i=1 ; i |
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539 | { |
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540 | if (S_sfx[i].usefulness < 1 |
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541 | && S_sfx[i].usefulness > -1) |
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542 | { |
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543 | if (--S_sfx[i].usefulness == -1) |
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544 | { |
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545 | Z_ChangeTag(S_sfx[i].data, PU_CACHE); |
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546 | S_sfx[i].data = 0; |
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547 | } |
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548 | } |
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549 | } |
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550 | nextcleanup = gametic + 15; |
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551 | }*/ |
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552 | |||
553 | for (cnum=0 ; cnum |
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554 | { |
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555 | c = &channels[cnum]; |
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556 | sfx = c->sfxinfo; |
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557 | |||
558 | if (c->sfxinfo) |
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559 | { |
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560 | if (I_SoundIsPlaying(c->handle)) |
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561 | { |
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562 | // initialize parameters |
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563 | volume = snd_SfxVolume; |
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564 | pitch = NORM_PITCH; |
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565 | sep = NORM_SEP; |
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566 | |||
567 | if (sfx->link) |
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568 | { |
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569 | pitch = sfx->pitch; |
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570 | volume += sfx->volume; |
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571 | if (volume < 1) |
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572 | { |
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573 | S_StopChannel(cnum); |
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574 | continue; |
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575 | } |
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576 | else if (volume > snd_SfxVolume) |
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577 | { |
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578 | volume = snd_SfxVolume; |
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579 | } |
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580 | } |
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581 | |||
582 | // check non-local sounds for distance clipping |
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583 | // or modify their params |
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584 | if (c->origin && listener_p != c->origin) |
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585 | { |
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586 | audible = S_AdjustSoundParams(listener, |
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587 | c->origin, |
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588 | &volume, |
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589 | &sep, |
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590 | &pitch); |
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591 | |||
592 | if (!audible) |
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593 | { |
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594 | S_StopChannel(cnum); |
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595 | } |
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596 | else |
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597 | I_UpdateSoundParams(c->handle, volume, sep, pitch); |
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598 | } |
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599 | } |
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600 | else |
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601 | { |
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602 | // if channel is allocated but sound has stopped, |
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603 | // free it |
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604 | S_StopChannel(cnum); |
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605 | } |
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606 | } |
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607 | } |
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608 | // kill music if it is a single-play && finished |
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609 | // if ( mus_playing |
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610 | // && !I_QrySongPlaying(mus_playing->handle) |
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611 | // && !mus_paused ) |
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612 | // S_StopMusic(); |
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613 | } |
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614 | |||
615 | |||
616 | void S_SetMusicVolume(int volume) |
||
617 | { |
||
618 | if (volume < 0 || volume > 127) |
||
619 | { |
||
620 | I_Error("Attempt to set music volume at %d", |
||
621 | volume); |
||
622 | } |
||
623 | |||
624 | I_SetMusicVolume(127); |
||
625 | I_SetMusicVolume(volume); |
||
626 | snd_MusicVolume = volume; |
||
627 | } |
||
628 | |||
629 | |||
630 | |||
631 | void S_SetSfxVolume(int volume) |
||
632 | { |
||
633 | |||
634 | if (volume < 0 || volume > 127) |
||
635 | I_Error("Attempt to set sfx volume at %d", volume); |
||
636 | |||
637 | snd_SfxVolume = volume; |
||
638 | |||
639 | } |
||
640 | |||
641 | // |
||
642 | // Starts some music with the music id found in sounds.h. |
||
643 | // |
||
644 | void S_StartMusic(int m_id) |
||
645 | { |
||
646 | S_ChangeMusic(m_id, false); |
||
647 | } |
||
648 | |||
649 | void |
||
650 | S_ChangeMusic |
||
651 | ( int musicnum, |
||
652 | int looping ) |
||
653 | { |
||
654 | musicinfo_t* music; |
||
655 | char namebuf[9]; |
||
656 | |||
657 | if ( (musicnum <= mus_None) |
||
658 | || (musicnum >= NUMMUSIC) ) |
||
659 | { |
||
660 | I_Error("Bad music number %d", musicnum); |
||
661 | } |
||
662 | else |
||
663 | music = &S_music[musicnum]; |
||
664 | |||
665 | if (mus_playing == music) |
||
666 | return; |
||
667 | |||
668 | // shutdown old music |
||
669 | S_StopMusic(); |
||
670 | |||
671 | // get lumpnum if neccessary |
||
672 | if (!music->lumpnum) |
||
673 | { |
||
674 | sprintf(namebuf, "d_%s", music->name); |
||
675 | music->lumpnum = W_GetNumForName(namebuf); |
||
676 | } |
||
677 | |||
678 | // load & register it |
||
679 | music->data = (void *) W_CacheLumpNum(music->lumpnum, PU_MUSIC); |
||
680 | music->handle = I_RegisterSong(music->data); |
||
681 | |||
682 | // play it |
||
683 | I_PlaySong(music->handle, looping); |
||
684 | |||
685 | mus_playing = music; |
||
686 | } |
||
687 | |||
688 | |||
689 | void S_StopMusic(void) |
||
690 | { |
||
691 | if (mus_playing) |
||
692 | { |
||
693 | if (mus_paused) |
||
694 | I_ResumeSong(mus_playing->handle); |
||
695 | |||
696 | I_StopSong(mus_playing->handle); |
||
697 | I_UnRegisterSong(mus_playing->handle); |
||
698 | Z_ChangeTag(mus_playing->data, PU_CACHE); |
||
699 | |||
700 | mus_playing->data = 0; |
||
701 | mus_playing = 0; |
||
702 | } |
||
703 | } |
||
704 | |||
705 | |||
706 | |||
707 | |||
708 | void S_StopChannel(int cnum) |
||
709 | { |
||
710 | |||
711 | int i; |
||
712 | channel_t* c = &channels[cnum]; |
||
713 | |||
714 | if (c->sfxinfo) |
||
715 | { |
||
716 | // stop the sound playing |
||
717 | if (I_SoundIsPlaying(c->handle)) |
||
718 | { |
||
719 | #ifdef SAWDEBUG |
||
720 | if (c->sfxinfo == &S_sfx[sfx_sawful]) |
||
721 | fprintf(stderr, "stopped\n"); |
||
722 | #endif |
||
723 | I_StopSound(c->handle); |
||
724 | } |
||
725 | |||
726 | // check to see |
||
727 | // if other channels are playing the sound |
||
728 | for (i=0 ; i |
||
729 | { |
||
730 | if (cnum != i |
||
731 | && c->sfxinfo == channels[i].sfxinfo) |
||
732 | { |
||
733 | break; |
||
734 | } |
||
735 | } |
||
736 | |||
737 | // degrade usefulness of sound data |
||
738 | c->sfxinfo->usefulness--; |
||
739 | |||
740 | c->sfxinfo = 0; |
||
741 | } |
||
742 | } |
||
743 | |||
744 | |||
745 | |||
746 | // |
||
747 | // Changes volume, stereo-separation, and pitch variables |
||
748 | // from the norm of a sound effect to be played. |
||
749 | // If the sound is not audible, returns a 0. |
||
750 | // Otherwise, modifies parameters and returns 1. |
||
751 | // |
||
752 | int |
||
753 | S_AdjustSoundParams |
||
754 | ( mobj_t* listener, |
||
755 | mobj_t* source, |
||
756 | int* vol, |
||
757 | int* sep, |
||
758 | int* pitch ) |
||
759 | { |
||
760 | fixed_t approx_dist; |
||
761 | fixed_t adx; |
||
762 | fixed_t ady; |
||
763 | angle_t angle; |
||
764 | |||
765 | // calculate the distance to sound origin |
||
766 | // and clip it if necessary |
||
767 | adx = abs(listener->x - source->x); |
||
768 | ady = abs(listener->y - source->y); |
||
769 | |||
770 | // From _GG1_ p.428. Appox. eucledian distance fast. |
||
771 | approx_dist = adx + ady - ((adx < ady ? adx : ady)>>1); |
||
772 | |||
773 | if (gamemap != 8 |
||
774 | && approx_dist > S_CLIPPING_DIST) |
||
775 | { |
||
776 | return 0; |
||
777 | } |
||
778 | |||
779 | // angle of source to listener |
||
780 | angle = R_PointToAngle2(listener->x, |
||
781 | listener->y, |
||
782 | source->x, |
||
783 | source->y); |
||
784 | |||
785 | if (angle > listener->angle) |
||
786 | angle = angle - listener->angle; |
||
787 | else |
||
788 | angle = angle + (0xffffffff - listener->angle); |
||
789 | |||
790 | angle >>= ANGLETOFINESHIFT; |
||
791 | |||
792 | // stereo separation |
||
793 | *sep = 128 - (FixedMul(S_STEREO_SWING,finesine[angle])>>FRACBITS); |
||
794 | |||
795 | // volume calculation |
||
796 | if (approx_dist < S_CLOSE_DIST) |
||
797 | { |
||
798 | *vol = snd_SfxVolume; |
||
799 | } |
||
800 | else if (gamemap == 8) |
||
801 | { |
||
802 | if (approx_dist > S_CLIPPING_DIST) |
||
803 | approx_dist = S_CLIPPING_DIST; |
||
804 | |||
805 | *vol = 15+ ((snd_SfxVolume-15) |
||
806 | *((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) |
||
807 | / S_ATTENUATOR; |
||
808 | } |
||
809 | else |
||
810 | { |
||
811 | // distance effect |
||
812 | *vol = (snd_SfxVolume |
||
813 | * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) |
||
814 | / S_ATTENUATOR; |
||
815 | } |
||
816 | |||
817 | return (*vol > 0); |
||
818 | } |
||
819 | |||
820 | |||
821 | |||
822 | |||
823 | // |
||
824 | // S_getChannel : |
||
825 | // If none available, return -1. Otherwise channel #. |
||
826 | // |
||
827 | int |
||
828 | S_getChannel |
||
829 | ( void* origin, |
||
830 | sfxinfo_t* sfxinfo ) |
||
831 | { |
||
832 | // channel number to use |
||
833 | int cnum; |
||
834 | |||
835 | channel_t* c; |
||
836 | |||
837 | // Find an open channel |
||
838 | for (cnum=0 ; cnum |
||
839 | { |
||
840 | if (!channels[cnum].sfxinfo) |
||
841 | break; |
||
842 | else if (origin && channels[cnum].origin == origin) |
||
843 | { |
||
844 | S_StopChannel(cnum); |
||
845 | break; |
||
846 | } |
||
847 | } |
||
848 | |||
849 | // None available |
||
850 | if (cnum == numChannels) |
||
851 | { |
||
852 | // Look for lower priority |
||
853 | for (cnum=0 ; cnum |
||
854 | if (channels[cnum].sfxinfo->priority >= sfxinfo->priority) break; |
||
855 | |||
856 | if (cnum == numChannels) |
||
857 | { |
||
858 | // FUCK! No lower priority. Sorry, Charlie. |
||
859 | return -1; |
||
860 | } |
||
861 | else |
||
862 | { |
||
863 | // Otherwise, kick out lower priority. |
||
864 | S_StopChannel(cnum); |
||
865 | } |
||
866 | } |
||
867 | |||
868 | c = &channels[cnum]; |
||
869 | |||
870 | // channel is decided to be cnum. |
||
871 | c->sfxinfo = sfxinfo; |
||
872 | c->origin = origin; |
||
873 | |||
874 | return cnum; |
||
875 | }>>=>>>>>>>0) |
||
876 | |||
877 | |||
878 | |||
879 |